scoreboard stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
1 #include <time.h>
2 #include "vg/vg_platform.h"
3 #include "vg/vg_log.h"
4 #include "vg/vg_opt.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
7 #include "vg/vg_msg.h"
8 #include "addon_types.h"
9
10 /*
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
14 */
15
16 int compiled_something = 0;
17
18 /* old highscores server */
19 void build_server( enum compiler compiler ){
20 vg_build_start( "skaterift_server", compiler );
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
24
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
28
29 vg_build();
30 compiled_something = 1;
31 }
32
33 void build_sqlite3( enum compiler compiler ){
34 vg_build_start( "sqlite3.o", compiler );
35 vg_build_object( "-c dep/sqlite3/sqlite3.c " );
36 vg_build();
37 }
38
39 /* new game server */
40 void build_gameserver( enum compiler compiler ){
41 build_sqlite3( compiler );
42 vg_build_start( "skaterift_gameserver", compiler );
43
44 if( compiler == k_compiler_gcc )
45 vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
46 else
47 vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
48
49 vg_build_include( "-I./dep " );
50
51 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
52 vg_build_library_dir( "-L./vg/dep/steam " );
53
54 //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
55 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
56 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
57
58 vg_build();
59 compiled_something = 1;
60 }
61
62 void build_servermonitor( enum compiler compiler ){
63 vg_build_start( "skaterift_servermonitor", compiler );
64 vg_build_object( "servermonitor_client.c " );
65
66 vg_build_add_link_for_graphics();
67 vg_build_include( "-I./vg/dep " );
68 vg_build_copy_graphics_dependencies();
69
70 vg_build();
71 compiled_something = 1;
72 }
73
74 void build_aadb_edit( enum compiler compiler ){
75 vg_build_start( "aadb_edit", compiler );
76 vg_build_object( "aadb_edit.c " );
77 vg_build();
78 compiled_something = 1;
79 }
80
81 void write_msg( vg_msg *msg, const char *path ){
82 FILE *fp = fopen( path, "wb" );
83 if( !fp ){
84 vg_error( "Cannot open %s for writing.\n", path );
85 exit(0);
86 }
87
88 fwrite( msg->buf, msg->cur.co, 1, fp );
89 fclose( fp );
90 vg_success( "Written %s (%ub)\n", path, msg->cur );
91 }
92
93 void write_generic_addon_inf( u32 type, const char *title,
94 const char *content, const char *dest ){
95 u8 descriptor_buf[ 512 ];
96 vg_msg descriptor = {0};
97 descriptor.buf = descriptor_buf;
98 descriptor.max = sizeof(descriptor_buf);
99 vg_msg_frame( &descriptor, "workshop" );
100 vg_msg_wkvstr( &descriptor, "title", title );
101 vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
102 vg_msg_wkvu32( &descriptor, "type", type );
103 vg_msg_end_frame( &descriptor );
104 vg_msg_wkvstr( &descriptor, "content", content );
105 write_msg( &descriptor, dest );
106 }
107
108 void build_shaders(void);
109 void build_game( enum compiler compiler ){
110 static int shaders_built = 0;
111 if( !shaders_built ){
112 shaders_built = 1;
113 build_shaders();
114 }
115
116 vg_build_start( "skaterift", compiler );
117 vg_build_object( "skaterift.c " );
118 vg_build_add_link_for_graphics();
119 vg_build_add_link_for_game();
120
121 vg_build_copy_graphics_dependencies();
122 vg_build_copy_game_dependencies();
123
124 vg_build_symbolic_link( "textures_src", "textures" );
125 vg_build_symbolic_link( "models_src", "models" );
126 vg_build_symbolic_link( "boards_src", "boards" );
127 vg_build_symbolic_link( "maps_src", "maps" );
128 vg_build_symbolic_link( "sound_src", "sound" );
129 vg_build_symbolic_link( "playermodels_src", "playermodels" );
130 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
131 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
132
133 vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
134 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
135
136 write_generic_addon_inf( k_addon_type_board,
137 "Longboard", "board.mdl",
138 "boards_src/skaterift_long/addon.inf");
139 write_generic_addon_inf( k_addon_type_board,
140 "Fractal", "board.mdl",
141 "boards_src/skaterift_fract/addon.inf");
142 write_generic_addon_inf( k_addon_type_board,
143 "Striped", "board.mdl",
144 "boards_src/skaterift_striped/addon.inf");
145 write_generic_addon_inf( k_addon_type_board,
146 "Licco", "board.mdl",
147 "boards_src/skaterift_licco/addon.inf");
148 write_generic_addon_inf( k_addon_type_board,
149 "Hypno", "board.mdl",
150 "boards_src/skaterift_spiral/addon.inf");
151 write_generic_addon_inf( k_addon_type_board,
152 "Shark", "board.mdl",
153 "boards_src/skaterift_shark/addon.inf");
154
155 write_generic_addon_inf( k_addon_type_player,
156 "De'folde", "ch_new.mdl",
157 "playermodels_src/skaterift_new/addon.inf" );
158 write_generic_addon_inf( k_addon_type_player,
159 "Jordan", "ch_jordan.mdl",
160 "playermodels_src/skaterift_jordan/addon.inf" );
161 write_generic_addon_inf( k_addon_type_player,
162 "Outlaw", "ch_outlaw.mdl",
163 "playermodels_src/skaterift_outlaw/addon.inf" );
164 write_generic_addon_inf( k_addon_type_player,
165 "Chip", "ch_chip.mdl",
166 "playermodels_src/skaterift_chip/addon.inf" );
167 write_generic_addon_inf( k_addon_type_player,
168 "Aaron", "ch_aaron.mdl",
169 "playermodels_src/skaterift_aaron/addon.inf" );
170
171 vg_build();
172 compiled_something = 1;
173 }
174
175 int main( int argc, char *argv[] ){
176 time_t uid = time(NULL);
177
178 char *arg;
179 while( vg_argp( argc, argv ) ){
180 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
181 vg_build_mode_debug();
182
183 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
184 vg_build_mode_release();
185
186 if( vg_long_opt( "clang-server" ) )
187 build_server( k_compiler_clang );
188
189 if( vg_long_opt( "gcc-gameserver" ) )
190 build_gameserver( k_compiler_gcc );
191
192 if( vg_long_opt( "clang-gameserver" ) )
193 build_gameserver( k_compiler_clang );
194
195 if( vg_long_opt( "gcc-servermonitor" ) )
196 build_servermonitor( k_compiler_gcc );
197
198 if( vg_long_opt( "clang-aadb-edit" ) )
199 build_aadb_edit( k_compiler_clang );
200
201 if( vg_long_opt( "clean" ) )
202 vg_build_clean();
203
204 if( vg_long_opt( "clang" ) )
205 build_game( k_compiler_clang );
206
207 if( vg_long_opt( "gcc" ) )
208 build_game( k_compiler_gcc );
209
210 if( vg_long_opt( "mingw" ) )
211 build_game( k_compiler_mingw );
212
213 if( vg_opt('p') || vg_long_opt("run") ){
214 chdir( vg_compiler.build_dir );
215 if( vg_compiler.compiler == k_compiler_mingw )
216 vg_build_syscall( "wine %s.exe", vg_compiler.name );
217 else
218 vg_build_syscall( "./%s", vg_compiler.name );
219 chdir( "../../" );
220 }
221
222 if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
223 vg_build_syscall( "mkdir -p dist" );
224 if( compiled_something )
225 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
226 vg_compiler.name, uid, vg_compiler.build_dir );
227 }
228
229 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
230 vg_build_syscall( "mkdir -p dist" );
231 if( compiled_something )
232 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
233 vg_compiler.name, uid, vg_compiler.build_dir );
234 }
235 }
236 }
237
238 #define _S( NAME, VS, FS ) \
239 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
240
241 void build_shaders(void){
242 vg_shader_set_include_dir( "shaders" );
243
244 /* Scene */
245 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
246 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
247 _S( "scene_override", "scene.vs", "scene_override.fs" );
248 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
249 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
250 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
251 _S( "scene_route", "scene.vs", "scene_route.fs" );
252 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
253 _S( "scene_position", "scene.vs", "scene_position.fs" );
254 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
255 _S( "scene_water", "scene.vs", "scene_water.fs" );
256 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
257 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
258 _S( "scene_font", "model_font.vs","scene_font.fs" );
259
260 /* Models */
261 _S( "model_sky", "model.vs", "model_sky.fs" );
262 _S( "model_menu", "model.vs", "model_menu.fs" );
263 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
264 _S( "model_board_view", "model.vs", "model_character_view.fs" );
265 _S( "model_entity", "model.vs", "model_entity.fs" );
266 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
267 _S( "model_font", "model_font.vs", "model_font.fs" );
268
269 /* Pointcloud */
270 _S( "point_map", "cloud.vs", "cloud.fs" );
271
272 /* 2D */
273 _S( "blit", "blit.vs", "blit.fs" );
274 _S( "blitblur", "blit.vs", "blitblur.fs" );
275 _S( "blitcolour","blit.vs", "colour.fs" );
276 _S( "routeui", "routeui.vs", "routeui.fs" );
277 }