2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "addon_types.h"
11 * c build.c --release --clang
12 * c build.c --clang -p
13 * c build.c --file=game -rc --clang --play
16 int compiled_something
= 0;
18 void build_server( enum compiler compiler
)
20 vg_build_start( "skaterift_server", compiler
);
21 vg_build_object( "server.c " );
22 vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
23 vg_build_library_dir( "-L./vg/dep/steam " );
25 vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
26 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
27 vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
30 compiled_something
= 1;
33 void write_msg( vg_msg
*msg
, const char *path
){
34 FILE *fp
= fopen( path
, "wb" );
36 vg_error( "Cannot open %s for writing.\n", path
);
40 fwrite( msg
->buf
, msg
->cur
, 1, fp
);
42 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
45 void write_generic_addon_inf( u32 type
, const char *title
,
46 const char *content
, const char *dest
){
47 u8 descriptor_buf
[ 512 ];
48 vg_msg descriptor
= {0};
49 descriptor
.buf
= descriptor_buf
;
50 descriptor
.max
= sizeof(descriptor_buf
);
51 vg_msg_frame( &descriptor
, "workshop" );
52 vg_msg_wkvstr( &descriptor
, "title", title
);
53 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
54 vg_msg_wkvu32( &descriptor
, "type", type
);
55 vg_msg_end_frame( &descriptor
);
56 vg_msg_wkvstr( &descriptor
, "content", content
);
57 write_msg( &descriptor
, dest
);
60 void build_shaders(void);
61 void build_game( enum compiler compiler
)
63 static int shaders_built
= 0;
69 vg_build_start( "skaterift", compiler
);
70 vg_build_object( "skaterift.c " );
71 vg_build_add_link_for_graphics();
72 vg_build_add_link_for_game();
74 vg_build_copy_graphics_dependencies();
75 vg_build_copy_game_dependencies();
77 vg_build_symbolic_link( "textures_src", "textures" );
78 vg_build_symbolic_link( "models_src", "models" );
79 vg_build_symbolic_link( "boards_src", "boards" );
80 vg_build_symbolic_link( "maps_src", "maps" );
81 vg_build_symbolic_link( "sound_src", "sound" );
82 vg_build_symbolic_link( "playermodels_src", "playermodels" );
83 vg_build_syscall( "mkdir -p %s/cfg", vg_compiler
.build_dir
);
84 vg_build_syscall( "mkdir -p %s/savedata", vg_compiler
.build_dir
);
86 vg_build_syscall( "mkdir -p %s/tools", vg_compiler
.build_dir
);
87 vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler
.build_dir
);
89 write_generic_addon_inf( k_addon_type_board
,
90 "Longboard", "board.mdl",
91 "boards_src/skaterift_long/addon.inf");
92 write_generic_addon_inf( k_addon_type_board
,
93 "Fractal", "board.mdl",
94 "boards_src/skaterift_fract/addon.inf");
95 write_generic_addon_inf( k_addon_type_board
,
96 "Striped", "board.mdl",
97 "boards_src/skaterift_striped/addon.inf");
98 write_generic_addon_inf( k_addon_type_board
,
100 "boards_src/skaterift_licco/addon.inf");
101 write_generic_addon_inf( k_addon_type_board
,
102 "Hypno", "board.mdl",
103 "boards_src/skaterift_spiral/addon.inf");
104 write_generic_addon_inf( k_addon_type_board
,
105 "Shark", "board.mdl",
106 "boards_src/skaterift_shark/addon.inf");
108 write_generic_addon_inf( k_addon_type_player
,
109 "De'folde", "ch_new.mdl",
110 "playermodels_src/skaterift_new/addon.inf" );
111 write_generic_addon_inf( k_addon_type_player
,
112 "Jordan", "ch_jordan.mdl",
113 "playermodels_src/skaterift_jordan/addon.inf" );
114 write_generic_addon_inf( k_addon_type_player
,
115 "Outlaw", "ch_outlaw.mdl",
116 "playermodels_src/skaterift_outlaw/addon.inf" );
117 write_generic_addon_inf( k_addon_type_player
,
118 "Chip", "ch_chip.mdl",
119 "playermodels_src/skaterift_chip/addon.inf" );
120 write_generic_addon_inf( k_addon_type_player
,
121 "Aaron", "ch_aaron.mdl",
122 "playermodels_src/skaterift_aaron/addon.inf" );
125 compiled_something
= 1;
128 int main( int argc
, char *argv
[] ){
129 time_t uid
= time(NULL
);
132 while( vg_argp( argc
, argv
) )
134 if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
135 vg_build_mode_debug();
137 if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
138 vg_build_mode_release();
140 if( vg_long_opt( "clang-server" ) )
141 build_server( k_compiler_clang
);
143 if( vg_long_opt( "clean" ) )
146 if( vg_long_opt( "clang" ) )
147 build_game( k_compiler_clang
);
149 if( vg_long_opt( "gcc" ) )
150 build_game( k_compiler_gcc
);
152 if( vg_long_opt( "mingw" ) )
153 build_game( k_compiler_mingw
);
155 if( vg_opt('p') || vg_long_opt("run") )
157 chdir( vg_compiler
.build_dir
);
158 if( vg_compiler
.compiler
== k_compiler_mingw
)
159 vg_build_syscall( "wine %s.exe", vg_compiler
.name
);
161 vg_build_syscall( "./%s", vg_compiler
.name
);
165 if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
167 vg_build_syscall( "mkdir -p dist" );
168 if( compiled_something
)
169 vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s",
170 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
173 if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
175 vg_build_syscall( "mkdir -p dist" );
176 if( compiled_something
)
177 vg_build_syscall( "zip -r9 dist/%s-%u.zip %s",
178 vg_compiler
.name
, uid
, vg_compiler
.build_dir
);
183 #define _S( NAME, VS, FS ) \
184 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
186 void build_shaders(void)
188 vg_shader_set_include_dir( "shaders" );
191 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
192 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
193 _S( "scene_override", "scene.vs", "scene_override.fs" );
194 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
195 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
196 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
197 _S( "scene_route", "scene.vs", "scene_route.fs" );
198 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
199 _S( "scene_position", "scene.vs", "scene_position.fs" );
200 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
201 _S( "scene_water", "scene.vs", "scene_water.fs" );
202 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
203 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
204 _S( "scene_font", "model_font.vs","scene_font.fs" );
207 _S( "model_sky", "model.vs", "model_sky.fs" );
208 _S( "model_menu", "model.vs", "model_menu.fs" );
209 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
210 _S( "model_board_view", "model.vs", "model_character_view.fs" );
211 _S( "model_entity", "model.vs", "model_entity.fs" );
212 _S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
213 _S( "model_font", "model_font.vs", "model_font.fs" );
216 _S( "point_map", "cloud.vs", "cloud.fs" );
219 _S( "blit", "blit.vs", "blit.fs" );
220 _S( "blitblur", "blit.vs", "blitblur.fs" );
221 _S( "blitcolour","blit.vs", "colour.fs" );
222 _S( "routeui", "routeui.vs", "routeui.fs" );