2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_blit_transition
;
4 extern GLuint _uniform_blit_transition_uInverseRatio
;
5 extern GLuint _uniform_blit_transition_uT
;
6 static inline void shader_blit_transition_uInverseRatio(v2f v
)
8 glUniform2fv(_uniform_blit_transition_uInverseRatio
,1,v
);
10 static inline void shader_blit_transition_uT(f32 f
)
12 glUniform1f(_uniform_blit_transition_uT
,f
);
14 static inline void shader_blit_transition_use(void);
15 static inline void shader_blit_transition_use(void)
17 glUseProgram(_shader_blit_transition
.id
);