1 import bpy
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
9 "name":"Skaterift .mdl exporter",
10 "author": "Harry Godden (hgn)",
17 "category":"Import/Export",
21 ('none', 'None', '', 0 ),
22 ('ent_gate', 'Gate', '', 1 ),
23 ('ent_spawn', 'Spawn Point', '', 2 ),
24 ('ent_route_node', 'Routing Path', '', 3 ),
25 ('ent_route', 'Skate Course', '', 4 ),
26 ('ent_water', 'Water Surface', '', 5 ),
27 ('ent_volume', 'Volume/Trigger', '', 6 ),
28 ('ent_audio', 'Audio', '', 7 ),
29 ('ent_marker', 'Marker', '', 8 ),
30 ('ent_font', 'Font', '', 9 ),
31 ('ent_font_variant', 'Font:Variant', '', 10 ),
32 ('ent_traffic', 'Traffic Model', '', 11 ),
33 ('ent_skateshop', 'Skate Shop', '', 12 ),
34 ('ent_camera', 'Camera', '', 13 ),
35 ('ent_swspreview', 'Workshop Preview', '', 14 ),
36 ('ent_menuitem', 'Menu Item', '', 15 )
39 def get_entity_enum_id( alias
):
41 for et
in sr_entity_list
:#{
50 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
51 #{ # the normals and uvs to i16s. Not an
52 _pack_
= 1 # real issue, yet.
53 _fields_
= [("co",c_float
*3),
57 ("weights",c_uint16
*4),
61 class mdl_transform(Structure
):
63 _fields_
= [("co",c_float
*3),
68 class mdl_submesh(Structure
):
70 _fields_
= [("indice_start",c_uint32
),
71 ("indice_count",c_uint32
),
72 ("vertex_start",c_uint32
),
73 ("vertex_count",c_uint32
),
74 ("bbx",(c_float
*3)*2),
75 ("material_id",c_uint16
), # index into the material array
79 class mdl_material(Structure
):
81 _fields_
= [("pstr_name",c_uint32
),
84 ("surface_prop",c_uint32
),
86 ("colour1",c_float
*4),
87 ("tex_diffuse",c_uint32
),
88 ("tex_none0",c_uint32
),
89 ("tex_none1",c_uint32
)]
92 class mdl_bone(Structure
):
94 _fields_
= [("co",c_float
*3),("end",c_float
*3),
96 ("collider",c_uint32
),
97 ("ik_target",c_uint32
),
100 ("pstr_name",c_uint32
),
101 ("hitbox",(c_float
*3)*2),
102 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
106 class mdl_armature(Structure
):
108 _fields_
= [("transform",mdl_transform
),
109 ("bone_start",c_uint32
),
110 ("bone_count",c_uint32
),
111 ("anim_start",c_uint32
),
112 ("anim_count",c_uint32
)]
115 class mdl_animation(Structure
):
117 _fields_
= [("pstr_name",c_uint32
),
120 ("keyframe_start",c_uint32
)]
123 class mdl_mesh(Structure
):
125 _fields_
= [("transform",mdl_transform
),
126 ("submesh_start",c_uint32
),
127 ("submesh_count",c_uint32
),
128 ("pstr_name",c_uint32
),
129 ("entity_id",c_uint32
),
130 ("armature_id",c_uint32
)]
133 class mdl_file(Structure
):
135 _fields_
= [("path",c_uint32
),
136 ("pack_offset",c_uint32
),
137 ("pack_size",c_uint32
)]
140 class mdl_texture(Structure
):
142 _fields_
= [("file",mdl_file
),
146 class mdl_array(Structure
):
148 _fields_
= [("file_offset",c_uint32
),
149 ("item_count",c_uint32
),
150 ("item_size",c_uint32
),
154 class mdl_header(Structure
):
156 _fields_
= [("version",c_uint32
),
157 ("arrays",mdl_array
)]
160 class ent_spawn(Structure
):
162 _fields_
= [("transform",mdl_transform
),
163 ("pstr_name",c_uint32
)]
166 class ent_light(Structure
):
168 _fields_
= [("transform",mdl_transform
),
169 ("daytime",c_uint32
),
171 ("colour",c_float
*4),
174 ("inverse_world",(c_float
*3)*4), # Runtime
175 ("angle_sin_cos",(c_float
*2))] # Runtime
178 class version_refcount_union(Union
):
180 _fields_
= [("timing_version",c_uint32
),
181 ("ref_count",c_uint8
)]
184 class ent_gate(Structure
):
186 _fields_
= [("type",c_uint32
),
187 ("target", c_uint32
),
188 ("dimensions", c_float
*3),
189 ("co", (c_float
*3)*2),
190 ("q", (c_float
*4)*2),
191 ("to_world",(c_float
*3)*4),
192 ("transport",(c_float
*3)*4),
193 ("_anonymous_union",version_refcount_union
),
194 ("timing_time",c_double
),
195 ("routes",c_uint16
*4),
196 ("route_count",c_uint8
)]
199 class ent_route_node(Structure
):
201 _fields_
= [("co",c_float
*3),
202 ("ref_count",c_uint8
),
203 ("ref_total",c_uint8
)]
206 class ent_path_index(Structure
):
208 _fields_
= [("index",c_uint16
)]
211 class vg_audio_clip(Structure
):
213 _fields_
= [("path",c_uint64
),
219 class union_file_audio_clip(Union
):
221 _fields_
= [("file",mdl_file
),
222 ("reserved",vg_audio_clip
)]
225 class ent_audio_clip(Structure
):
227 _fields_
= [("_anon",union_file_audio_clip
),
228 ("probability",c_float
)]
231 class ent_checkpoint(Structure
):
233 _fields_
= [("gate_index",c_uint16
),
234 ("path_start",c_uint16
),
235 ("path_count",c_uint16
)]
238 class ent_route(Structure
):
240 _fields_
= [("transform",mdl_transform
),
241 ("pstr_name",c_uint32
),
242 ("checkpoints_start",c_uint16
),
243 ("checkpoints_count",c_uint16
),
244 ("colour",c_float
*4),
245 ("active",c_uint32
), #runtime
247 ("board_transform",(c_float
*3)*4),
249 ("latest_pass",c_double
)]
252 class ent_water(Structure
):
254 _fields_
= [("transform",mdl_transform
),
255 ("max_dist",c_float
),
256 ("reserved0",c_uint32
),
257 ("reserved1",c_uint32
)]
260 class volume_trigger(Structure
):
262 _fields_
= [("event",c_uint32
),
266 class volume_particles(Structure
):
268 _fields_
= [("blank",c_uint32
),
272 class volume_union(Union
):
274 _fields_
= [("trigger",volume_trigger
),
275 ("particles",volume_particles
)]
278 class ent_volume(Structure
):
280 _fields_
= [("transform",mdl_transform
),
281 ("to_world",(c_float
*3)*4),
282 ("to_local",(c_float
*3)*4),
285 ("_anon",volume_union
)]
288 class ent_audio(Structure
):
290 _fields_
= [("transform",mdl_transform
),
292 ("clip_start",c_uint32
),
293 ("clip_count",c_uint32
),
295 ("crossfade",c_float
),
296 ("channel_behaviour",c_uint32
),
298 ("probability_curve",c_uint32
),
299 ("max_channels",c_uint32
)]
302 class ent_marker(Structure
):
304 _fields_
= [("transform",mdl_transform
),
308 class ent_glyph(Structure
):
310 _fields_
= [("size",c_float
*2),
311 ("indice_start",c_uint32
),
312 ("indice_count",c_uint32
)]
315 class ent_font_variant(Structure
):
317 _fields_
= [("name",c_uint32
),
318 ("material_id",c_uint32
)]
321 class ent_font(Structure
):
323 _fields_
= [("alias",c_uint32
),
324 ("variant_start",c_uint32
),
325 ("variant_count",c_uint32
),
326 ("glyph_start",c_uint32
),
327 ("glyph_count",c_uint32
),
328 ("glyph_utf32_base",c_uint32
)]
331 class ent_traffic(Structure
):
333 _fields_
= [("transform",mdl_transform
),
334 ("submesh_start",c_uint32
),
335 ("submesh_count",c_uint32
),
336 ("start_node",c_uint32
),
337 ("node_count",c_uint32
),
343 class ent_skateshop(Structure
):
345 _fields_
= [("transform",mdl_transform
),
346 ("id_display",c_uint32
),
347 ("id_info",c_uint32
),
348 ("id_rack",c_uint32
),
349 ("id_camera",c_uint32
)]
352 class ent_swspreview(Structure
):
354 _fields_
= [("id_camera",c_uint32
),
355 ("id_display",c_uint32
),
356 ("id_display1",c_uint32
)]
359 class ent_menuitem_slider(Structure
):
361 _fields_
= [("id_min",c_uint32
),
363 ("id_handle",c_uint32
),
364 ("pstr_data",c_uint32
)]
367 class ent_menuitem_button(Structure
):
369 _fields_
= [("pstr",c_uint32
)]
372 class ent_menuitem_checkmark(Structure
):
374 _fields_
= [("id_check",c_uint32
),
375 ("pstr_data",c_uint32
),
376 ("offset",c_float
*3)]
379 class ent_menuitem_page(Structure
):
381 _fields_
= [("pstr_name",c_uint32
),
382 ("id_entrypoint",c_uint32
),
383 ("id_viewpoint",c_uint32
)]
386 class ent_menuitem_anon_union(Union
):
388 _fields_
= [("slider",ent_menuitem_slider
),
389 ("button",ent_menuitem_button
),
390 ("checkmark",ent_menuitem_checkmark
),
391 ("page",ent_menuitem_page
)]
394 class ent_menuitem(Structure
):
396 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
397 ("id_links",c_uint32
*4),
398 ("factive",c_float
), ("fvisible",c_float
),
399 #-- TODO: Refactor this into a simple mesh structure
400 ("transform",mdl_transform
),
401 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
404 ("_anonymous_union", ent_menuitem_anon_union
)]
407 class ent_camera(Structure
):
409 _fields_
= [("transform",mdl_transform
),
413 def obj_ent_type( obj
):
415 if obj
.type == 'ARMATURE': return 'mdl_armature'
416 elif obj
.type == 'LIGHT': return 'ent_light'
417 elif obj
.type == 'CAMERA': return 'ent_camera'
418 else: return obj
.SR_data
.ent_type
421 def sr_filter_ent_type( obj
, ent_types
):
423 if obj
== bpy
.context
.active_object
: return False
425 for c0
in obj
.users_collection
:#{
426 for c1
in bpy
.context
.active_object
.users_collection
:#{
428 return obj_ent_type( obj
) in ent_types
436 def compile_obj_transform( obj
, transform
):
438 co
= obj
.matrix_world
@ Vector((0,0,0))
440 # This was changed from matrix_local on 09.05.23
441 q
= obj
.matrix_world
.to_quaternion()
446 transform
.co
[0] = co
[0]
447 transform
.co
[1] = co
[2]
448 transform
.co
[2] = -co
[1]
449 transform
.q
[0] = q
[1]
450 transform
.q
[1] = q
[3]
451 transform
.q
[2] = -q
[2]
452 transform
.q
[3] = q
[0]
453 transform
.s
[0] = s
[0]
454 transform
.s
[1] = s
[2]
455 transform
.s
[2] = s
[1]
458 def int_align_to( v
, align
):
460 while(v
%align
)!=0: v
+= 1
464 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
466 while (len(buffer) % align
) != 0: buffer.extend(w
)
470 def bytearray_print_hex( s
, w
=16 ):
472 for r
in range((len(s
)+(w
-1))//w
):#{
474 i1
=min((r
+1)*w
,len(s
))
475 print( F
'{r*w:06x}| \x1B[31m', end
='')
476 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
477 print( "\x1B[0m", end
='')
478 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
482 def sr_compile_string( s
):
484 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
486 index
= len( sr_compile
.string_data
)
487 sr_compile
.string_cache
[s
] = index
488 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
489 sr_compile
.string_data
.extend( s
.encode('utf-8') )
490 sr_compile
.string_data
.extend( b
'\0' )
492 bytearray_align_to( sr_compile
.string_data
, 4 )
496 def material_tex_image(v
):
506 cxr_graph_mapping
= \
508 # Default shader setup
515 "image": "tex_diffuse"
519 "A": material_tex_image("tex_diffuse"),
520 "B": material_tex_image("tex_decal")
527 "Color": material_tex_image("tex_normal")
533 "Color": material_tex_image("tex_diffuse")
537 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
539 def material_info(mat
):
543 # Using the cxr_graph_mapping as a reference, go through the shader
544 # graph and gather all $props from it.
546 def _graph_read( node_def
, node
=None, depth
=0 ):#{
553 _graph_read
.extracted
= []
555 for node_idname
in node_def
:#{
556 for n
in mat
.node_tree
.nodes
:#{
557 if n
.name
== node_idname
:#{
558 node_def
= node_def
[node_idname
]
566 for link
in node_def
:#{
567 link_def
= node_def
[link
]
569 if isinstance( link_def
, dict ):#{
571 for x
in node
.inputs
:#{
572 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
580 if node_link
and node_link
.is_linked
:#{
581 # look for definitions for the connected node type
583 from_node
= node_link
.links
[0].from_node
585 node_name
= from_node
.name
.split('.')[0]
586 if node_name
in link_def
:#{
587 from_node_def
= link_def
[ node_name
]
589 _graph_read( from_node_def
, from_node
, depth
+1 )
593 if "default" in link_def
:#{
594 prop
= link_def
['default']
595 info
[prop
] = node_link
.default_value
601 info
[prop
] = getattr( node
, link
)
606 _graph_read( cxr_graph_mapping
)
612 decoded
= bytearray()
613 for i
in range(len(s
)//2):#{
614 c
= (ord(s
[i
*2+0])-0x41)
615 c |
= (ord(s
[i
*2+1])-0x41)<<4
616 decoded
.extend(bytearray(c_uint8(c
))) #??
621 def sr_pack_file( file, path
, data
):
623 file.path
= sr_compile_string( path
)
624 file.pack_offset
= len( sr_compile
.pack_data
)
625 file.pack_size
= len( data
)
627 sr_compile
.pack_data
.extend( data
)
628 bytearray_align_to( sr_compile
.pack_data
, 16 )
631 def sr_compile_texture( img
):
636 name
= os
.path
.splitext( img
.name
)[0]
638 if name
in sr_compile
.texture_cache
:
639 return sr_compile
.texture_cache
[name
]
641 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
646 if sr_compile
.pack_textures
:#{
647 filedata
= qoi_encode( img
)
648 sr_pack_file( tex
.file, name
, filedata
)
651 sr_compile
.texture_cache
[name
] = texture_index
652 sr_compile
.texture_data
.extend( bytearray(tex
) )
656 def sr_compile_material( mat
):
660 if mat
.name
in sr_compile
.material_cache
:
661 return sr_compile
.material_cache
[mat
.name
]
663 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
664 sr_compile
.material_cache
[mat
.name
] = index
667 m
.pstr_name
= sr_compile_string( mat
.name
)
670 if mat
.SR_data
.collision
:#{
671 flags |
= 0x2 # collision flag
672 if (mat
.SR_data
.shader
!= 'invisible') and \
673 (mat
.SR_data
.shader
!= 'boundary'):#{
674 if mat
.SR_data
.skate_surface
: flags |
= 0x1
675 if mat
.SR_data
.grow_grass
: flags |
= 0x4
676 if mat
.SR_data
.grind_surface
: flags |
= 0x8
678 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
679 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
684 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
686 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
687 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
688 if mat
.SR_data
.shader
== 'terrain_blend':#{
691 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
692 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
693 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
696 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
697 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
700 if mat
.SR_data
.shader
== 'vertex_blend':#{
703 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
704 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
707 if mat
.SR_data
.shader
== 'water':#{
710 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
711 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
712 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
714 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
715 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
716 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
720 if mat
.SR_data
.shader
== 'invisible':#{
724 if mat
.SR_data
.shader
== 'boundary':#{
728 inf
= material_info( mat
)
730 if mat
.SR_data
.shader
== 'standard' or \
731 mat
.SR_data
.shader
== 'standard_cutout' or \
732 mat
.SR_data
.shader
== 'terrain_blend' or \
733 mat
.SR_data
.shader
== 'vertex_blend':
735 if 'tex_diffuse' in inf
:
736 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
739 sr_compile
.material_data
.extend( bytearray(m
) )
743 def sr_armature_bones( armature
):
745 def _recurse_bone( b
):
748 for c
in b
.children
: yield from _recurse_bone( c
)
751 for b
in armature
.data
.bones
:
753 yield from _recurse_bone( b
)
756 def sr_entity_id( obj
):
758 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
759 index
= sr_compile
.entity_ids
[ obj
.name
]
761 return (tipo
&0xffff)<<16 |
(index
&0xffff)
764 # Returns submesh_start,count and armature_id
765 def sr_compile_mesh_internal( obj
):
774 for mod
in obj
.modifiers
:#{
775 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
776 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
779 can_use_cache
= False
782 if mod
.type == 'ARMATURE': #{
783 armature
= mod
.object
784 rig_weight_groups
= \
785 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
786 armature_id
= sr_compile
.entity_ids
[armature
.name
]
788 POSE_OR_REST_CACHE
= armature
.data
.pose_position
789 armature
.data
.pose_position
= 'REST'
793 # Check the cache first
795 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
796 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
797 submesh_start
= ref
[0]
798 submesh_count
= ref
[1]
799 return (submesh_start
,submesh_count
,armature_id
)
802 # Compile a whole new mesh
804 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
807 dgraph
= bpy
.context
.evaluated_depsgraph_get()
808 data
= obj
.evaluated_get(dgraph
).data
809 data
.calc_loop_triangles()
810 data
.calc_normals_split()
812 # Mesh is split into submeshes based on their material
814 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
815 for material_id
, mat
in enumerate(mat_list
): #{
819 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
820 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
823 sm
.material_id
= sr_compile_material( mat
)
825 INF
=99999999.99999999
831 # Keep a reference to very very very similar vertices
832 # i have no idea how to speed it up.
834 vertex_reference
= {}
836 # Write the vertex / indice data
838 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
839 if tri
.material_index
!= material_id
: continue
842 vert
= data
.vertices
[tri
.vertices
[j
]]
844 vi
= data
.loops
[li
].vertex_index
846 # Gather vertex information
849 norm
= data
.loops
[li
].normal
851 colour
= (255,255,255,255)
858 uv
= data
.uv_layers
.active
.data
[li
].uv
862 if data
.vertex_colors
:#{
863 colour
= data
.vertex_colors
.active
.data
[li
].color
864 colour
= (int(colour
[0]*255.0),\
865 int(colour
[1]*255.0),\
866 int(colour
[2]*255.0),\
867 int(colour
[3]*255.0))
870 # Weight groups: truncates to the 3 with the most influence. The
871 # fourth bone ID is never used by the shader so it
875 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
876 if obj
.vertex_groups
[_
.group
].name
in \
879 weight_groups
= sorted( src_groups
, key
= \
880 lambda a
: a
.weight
, reverse
=True )
882 for ml
in range(3):#{
883 if len(weight_groups
) > ml
:#{
884 g
= weight_groups
[ml
]
885 name
= obj
.vertex_groups
[g
.group
].name
888 groups
[ml
] = rig_weight_groups
.index(name
)
893 if len(weight_groups
) > 0:#{
894 inv_norm
= (1.0/tot
) * 65535.0
895 for ml
in range(3):#{
896 weights
[ml
] = int( weights
[ml
] * inv_norm
)
897 weights
[ml
] = min( weights
[ml
], 65535 )
898 weights
[ml
] = max( weights
[ml
], 0 )
903 li1
= tri
.loops
[(j
+1)%3]
904 vi1
= data
.loops
[li1
].vertex_index
905 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
907 if e0
.use_freestyle_mark
and \
908 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
909 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
915 TOLERENCE
= float(10**4)
916 key
= (int(co
[0]*TOLERENCE
+0.5),
917 int(co
[1]*TOLERENCE
+0.5),
918 int(co
[2]*TOLERENCE
+0.5),
919 int(norm
[0]*TOLERENCE
+0.5),
920 int(norm
[1]*TOLERENCE
+0.5),
921 int(norm
[2]*TOLERENCE
+0.5),
922 int(uv
[0]*TOLERENCE
+0.5),
923 int(uv
[1]*TOLERENCE
+0.5),
924 colour
[0], # these guys are already quantized
937 if key
in vertex_reference
:
938 index
= vertex_reference
[key
]
940 index
= bytearray(c_uint32(sm
.vertex_count
))
943 vertex_reference
[key
] = index
953 v
.colour
[0] = colour
[0]
954 v
.colour
[1] = colour
[1]
955 v
.colour
[2] = colour
[2]
956 v
.colour
[3] = colour
[3]
957 v
.weights
[0] = weights
[0]
958 v
.weights
[1] = weights
[1]
959 v
.weights
[2] = weights
[2]
960 v
.weights
[3] = weights
[3]
961 v
.groups
[0] = groups
[0]
962 v
.groups
[1] = groups
[1]
963 v
.groups
[2] = groups
[2]
964 v
.groups
[3] = groups
[3]
967 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
968 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
971 sr_compile
.vertex_data
.extend(bytearray(v
))
975 sr_compile
.indice_data
.extend( index
)
979 # Make sure bounding box isn't -inf -> inf if no vertices
981 if sm
.vertex_count
== 0:
986 # Add submesh to encoder
988 sr_compile
.submesh_data
.extend( bytearray(sm
) )
993 armature
.data
.pose_position
= POSE_OR_REST_CACHE
996 # Save a reference to this mesh since we want to reuse the submesh indices
998 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
999 return (submesh_start
,submesh_count
,armature_id
)
1002 def sr_compile_mesh( obj
):
1005 compile_obj_transform(obj
, node
.transform
)
1006 node
.pstr_name
= sr_compile_string(obj
.name
)
1007 ent_type
= obj_ent_type( obj
)
1011 if ent_type
!= 'none':#{
1012 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1013 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1014 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1017 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1018 sr_compile_mesh_internal( obj
)
1020 sr_compile
.mesh_data
.extend(bytearray(node
))
1023 def sr_compile_fonts( collection
):
1025 print( F
"[SR] Compiling fonts" )
1030 for obj
in collection
.all_objects
:#{
1031 if obj_ent_type(obj
) != 'ent_font': continue
1033 data
= obj
.SR_data
.ent_font
[0]
1036 font
.alias
= sr_compile_string( data
.alias
)
1037 font
.variant_start
= variant_count
1038 font
.variant_count
= 0
1039 font
.glyph_start
= glyph_count
1041 glyph_base
= data
.glyphs
[0].utf32
1042 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1044 font
.glyph_utf32_base
= glyph_base
1045 font
.glyph_count
= glyph_range
1047 for i
in range(len(data
.variants
)):#{
1048 data_var
= data
.variants
[i
]
1049 if not data_var
.mesh
: continue
1051 mesh
= data_var
.mesh
.data
1053 variant
= ent_font_variant()
1054 variant
.name
= sr_compile_string( data_var
.tipo
)
1056 # fonts (variants) only support one material each
1058 if len(mesh
.materials
) != 0:
1059 mat
= mesh
.materials
[0]
1060 variant
.material_id
= sr_compile_material( mat
)
1062 font
.variant_count
+= 1
1064 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1065 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1067 for j
in range(len(islands
)):#{
1068 for tri
in islands
[j
]:#{
1069 centroids
[j
].x
+= tri
.center
[0]
1070 centroids
[j
].y
+= tri
.center
[2]
1073 centroids
[j
] /= len(islands
[j
])
1076 for j
in range(glyph_range
):#{
1077 data_glyph
= data
.glyphs
[j
]
1079 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1080 glyph
.indice_count
= 0
1081 glyph
.size
[0] = data_glyph
.bounds
[2]
1082 glyph
.size
[1] = data_glyph
.bounds
[3]
1084 vertex_reference
= {}
1086 for k
in range(len(islands
)):#{
1087 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1088 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1089 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1090 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1095 for l
in range(len(islands
[k
])):#{
1097 for m
in range(3):#{
1098 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1100 vi
= mesh
.loops
[li
].vertex_index
1102 # Gather vertex information
1104 co
= [vert
.co
[_
] for _
in range(3)]
1105 co
[0] -= data_glyph
.bounds
[0]
1106 co
[2] -= data_glyph
.bounds
[1]
1107 norm
= mesh
.loops
[li
].normal
1109 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1111 TOLERENCE
= float(10**4)
1112 key
= (int(co
[0]*TOLERENCE
+0.5),
1113 int(co
[1]*TOLERENCE
+0.5),
1114 int(co
[2]*TOLERENCE
+0.5),
1115 int(norm
[0]*TOLERENCE
+0.5),
1116 int(norm
[1]*TOLERENCE
+0.5),
1117 int(norm
[2]*TOLERENCE
+0.5),
1118 int(uv
[0]*TOLERENCE
+0.5),
1119 int(uv
[1]*TOLERENCE
+0.5))
1121 if key
in vertex_reference
:
1122 index
= vertex_reference
[key
]
1124 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1125 index
= bytearray(c_uint32(vindex
))
1126 vertex_reference
[key
] = index
1133 v
.norm
[2] = -norm
[1]
1137 sr_compile
.vertex_data
.extend(bytearray(v
))
1140 glyph
.indice_count
+= 1
1141 sr_compile
.indice_data
.extend( index
)
1145 sr_ent_push( glyph
)
1147 sr_ent_push( variant
)
1153 def sr_compile_menus( collection
):
1155 print( "[SR1] Compiling menus" )
1158 for obj
in collection
.all_objects
:#{
1159 if obj_ent_type(obj
) != 'ent_menuitem': continue
1160 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1162 bitmask
= 0x00000000
1164 for col
in obj
.users_collection
:#{
1166 if name
not in groups
: groups
.append( name
)
1167 bitmask |
= (0x1 << groups
.index(name
))
1170 item
= ent_menuitem()
1171 item
.type = int( obj_data
.tipo
)
1172 item
.groups
= bitmask
1174 compile_obj_transform( obj
, item
.transform
)
1175 if obj
.type == 'MESH':#{
1176 item
.submesh_start
, item
.submesh_count
, _
= \
1177 sr_compile_mesh_internal( obj
)
1180 if item
.type == 1 or item
.type == 2:#{
1181 item_button
= item
._anonymous
_union
.button
1182 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1184 elif item
.type == 3:#{
1185 item_checkmark
= item
._anonymous
_union
.checkmark
1186 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1187 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1188 delta
= obj_data
.checkmark
.location
- obj
.location
1189 item_checkmark
.offset
[0] = delta
[0]
1190 item_checkmark
.offset
[1] = delta
[2]
1191 item_checkmark
.offset
[2] = -delta
[1]
1193 elif item
.type == 4:#{
1194 item_slider
= item
._anonymous
_union
.slider
1195 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1196 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1197 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1198 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1200 elif item
.type == 5:#{
1201 item_page
= item
._anonymous
_union
.page
1202 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1203 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1204 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1208 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1210 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1211 if item
.type != 4:#{
1213 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1215 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1222 def sr_compile_armature( obj
):
1224 node
= mdl_armature()
1225 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1227 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1230 bones
= [_
for _
in sr_armature_bones(obj
)]
1231 bones_names
= [None]+[_
.name
for _
in bones
]
1235 if b
.use_deform
: bone
.flags
= 0x1
1236 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1238 bone
.collider
= int(b
.SR_data
.collider
)
1240 if bone
.collider
>0:#{
1241 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1242 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1243 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1244 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1245 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1246 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1249 if b
.SR_data
.cone_constraint
:#{
1251 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1252 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1253 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1254 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1255 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1256 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1257 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1258 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1259 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1260 bone
.conet
= b
.SR_data
.conet
1263 bone
.co
[0] = b
.head_local
[0]
1264 bone
.co
[1] = b
.head_local
[2]
1265 bone
.co
[2] = -b
.head_local
[1]
1266 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1267 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1268 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1269 bone
.pstr_name
= sr_compile_string( b
.name
)
1271 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1272 if c
.type == 'IK':#{
1274 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1275 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1279 node
.bone_count
+= 1
1280 sr_compile
.bone_data
.extend(bytearray(bone
))
1285 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1286 # So we can restore later
1288 previous_frame
= bpy
.context
.scene
.frame_current
1289 previous_action
= obj
.animation_data
.action
1290 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1291 obj
.data
.pose_position
= 'POSE'
1293 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1294 for NLAStrip
in NLALayer
.strips
:#{
1297 for a
in bpy
.data
.actions
:#{
1298 if a
.name
== NLAStrip
.name
:#{
1299 obj
.animation_data
.action
= a
1304 # Clip to NLA settings
1306 anim_start
= int(NLAStrip
.action_frame_start
)
1307 anim_end
= int(NLAStrip
.action_frame_end
)
1311 anim
= mdl_animation()
1312 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1314 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1315 sizeof(mdl_transform
)
1316 anim
.length
= anim_end
-anim_start
1319 # Export the keyframes
1320 for frame
in range(anim_start
,anim_end
):#{
1321 bpy
.context
.scene
.frame_set(frame
)
1324 pb
= obj
.pose
.bones
[rb
.name
]
1326 # relative bone matrix
1327 if rb
.parent
is not None:#{
1328 offset_mtx
= rb
.parent
.matrix_local
1329 offset_mtx
= offset_mtx
.inverted_safe() @ \
1332 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1333 inv_parent
.invert_safe()
1334 fpm
= inv_parent
@ pb
.matrix
1337 bone_mtx
= rb
.matrix
.to_4x4()
1338 local_inv
= rb
.matrix_local
.inverted_safe()
1339 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1342 loc
, rot
, sca
= fpm
.decompose()
1345 lc_m
= pb
.matrix_channel
.to_3x3()
1346 if pb
.parent
is not None:#{
1347 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1348 lc_m
= smtx
.inverted() @ lc_m
1350 rq
= lc_m
.to_quaternion()
1352 kf
= mdl_transform()
1363 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1369 # Add to animation buffer
1371 sr_compile
.anim_data
.extend(bytearray(anim
))
1372 node
.anim_count
+= 1
1376 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1380 # Restore context to how it was before
1382 bpy
.context
.scene
.frame_set( previous_frame
)
1383 obj
.animation_data
.action
= previous_action
1384 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1387 sr_compile
.armature_data
.extend(bytearray(node
))
1390 def sr_ent_push( struct
):
1392 clase
= type(struct
).__name
__
1394 if clase
not in sr_compile
.entity_data
:#{
1395 sr_compile
.entity_data
[ clase
] = bytearray()
1396 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1399 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1400 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1404 def sr_array_title( arr
, name
, count
, size
, offset
):
1406 for i
in range(len(name
)):#{
1407 arr
.name
[i
] = ord(name
[i
])
1409 arr
.file_offset
= offset
1410 arr
.item_count
= count
1411 arr
.item_size
= size
1418 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1423 def sr_compile( collection
):
1425 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1428 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1429 sr_compile
.pack_animations
= collection
.SR_data
.animations
1432 sr_compile
.string_cache
= {}
1433 sr_compile
.mesh_cache
= {}
1434 sr_compile
.material_cache
= {}
1435 sr_compile
.texture_cache
= {}
1438 sr_compile
.mesh_data
= bytearray()
1439 sr_compile
.submesh_data
= bytearray()
1440 sr_compile
.vertex_data
= bytearray()
1441 sr_compile
.indice_data
= bytearray()
1442 sr_compile
.bone_data
= bytearray()
1443 sr_compile
.material_data
= bytearray()
1444 sr_compile
.armature_data
= bytearray()
1445 sr_compile
.anim_data
= bytearray()
1446 sr_compile
.keyframe_data
= bytearray()
1447 sr_compile
.texture_data
= bytearray()
1449 # just bytes not structures
1450 sr_compile
.string_data
= bytearray()
1451 sr_compile
.pack_data
= bytearray()
1454 sr_compile
.entity_data
= {}
1455 sr_compile
.entity_info
= {}
1457 print( F
"[SR] assign entity ID's" )
1458 sr_compile
.entities
= {}
1459 sr_compile
.entity_ids
= {}
1462 # -------------------------------------------------------
1464 sr_compile_string( "null" )
1467 for obj
in collection
.all_objects
: #{
1468 if obj
.type == 'MESH':#{
1472 ent_type
= obj_ent_type( obj
)
1473 if ent_type
== 'none': continue
1475 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1476 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1477 sr_compile
.entities
[ent_type
] += [obj
]
1480 print( F
"[SR] Compiling geometry" )
1482 for obj
in collection
.all_objects
:#{
1483 if obj
.type == 'MESH':#{
1486 ent_type
= obj_ent_type( obj
)
1488 # entity ignore mesh list
1490 if ent_type
== 'ent_traffic': continue
1491 if ent_type
== 'ent_font': continue
1492 if ent_type
== 'ent_font_variant': continue
1493 if ent_type
== 'ent_menuitem': continue
1494 #--------------------------
1496 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1497 sr_compile_mesh( obj
)
1501 audio_clip_count
= 0
1503 for ent_type
, arr
in sr_compile
.entities
.items():#{
1504 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1506 for i
in range(len(arr
)):#{
1509 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1511 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1512 elif ent_type
== 'ent_light': #{
1514 compile_obj_transform( obj
, light
.transform
)
1515 light
.daytime
= obj
.data
.SR_data
.daytime
1516 if obj
.data
.type == 'POINT':#{
1519 elif obj
.data
.type == 'SPOT':#{
1521 light
.angle
= obj
.data
.spot_size
*0.5
1523 light
.range = obj
.data
.cutoff_distance
1524 light
.colour
[0] = obj
.data
.color
[0]
1525 light
.colour
[1] = obj
.data
.color
[1]
1526 light
.colour
[2] = obj
.data
.color
[2]
1527 light
.colour
[3] = obj
.data
.energy
1528 sr_ent_push( light
)
1530 elif ent_type
== 'ent_camera': #{
1532 compile_obj_transform( obj
, cam
.transform
)
1533 cam
.fov
= obj
.data
.angle
* 45.0
1536 elif ent_type
== 'ent_gate': #{
1538 obj_data
= obj
.SR_data
.ent_gate
[0]
1539 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1541 if obj_data
.tipo
== 'default':#{
1542 if obj_data
.target
:#{
1543 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1547 elif obj_data
.tipo
== 'nonlocal':#{
1548 gate
.target
= sr_compile_string(obj_data
.key
)
1553 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1554 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1555 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1557 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1558 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1560 if obj_data
.target
:#{
1561 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1562 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1567 for x
in range(2):#{
1568 gate
.co
[x
][0] = co
[x
][0]
1569 gate
.co
[x
][1] = co
[x
][2]
1570 gate
.co
[x
][2] = -co
[x
][1]
1571 gate
.q
[x
][0] = q
[x
][1]
1572 gate
.q
[x
][1] = q
[x
][3]
1573 gate
.q
[x
][2] = -q
[x
][2]
1574 gate
.q
[x
][3] = q
[x
][0]
1579 elif ent_type
== 'ent_spawn': #{
1581 compile_obj_transform( obj
, spawn
.transform
)
1582 obj_data
= obj
.SR_data
.ent_spawn
[0]
1583 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1584 sr_ent_push( spawn
)
1586 elif ent_type
== 'ent_water':#{
1588 compile_obj_transform( obj
, water
.transform
)
1589 water
.max_dist
= 0.0
1590 sr_ent_push( water
)
1592 elif ent_type
== 'ent_audio':#{
1593 obj_data
= obj
.SR_data
.ent_audio
[0]
1595 compile_obj_transform( obj
, audio
.transform
)
1596 audio
.clip_start
= audio_clip_count
1597 audio
.clip_count
= len(obj_data
.files
)
1598 audio_clip_count
+= audio
.clip_count
1599 audio
.max_channels
= obj_data
.max_channels
1600 audio
.volume
= obj_data
.volume
1603 # - allow/disable doppler
1604 # - channel group tags with random colours
1605 # - transition properties
1607 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1608 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1609 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1610 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1611 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1612 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1613 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1615 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1616 if audio
.channel_behaviour
>= 1:#{
1617 audio
.group
= obj_data
.group
1619 if audio
.channel_behaviour
== 2:#{
1620 audio
.crossfade
= obj_data
.transition_duration
1622 audio
.probability_curve
= int(obj_data
.probability_curve
)
1624 for ci
in range(audio
.clip_count
):#{
1625 entry
= obj_data
.files
[ci
]
1626 clip
= ent_audio_clip()
1627 clip
.probability
= entry
.probability
1628 if obj_data
.formato
== '2':#{
1629 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1632 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1633 clip
._anon
.file.pack_offset
= 0
1634 clip
._anon
.file.pack_size
= 0
1638 sr_ent_push( audio
)
1640 elif ent_type
== 'ent_volume':#{
1641 obj_data
= obj
.SR_data
.ent_volume
[0]
1642 volume
= ent_volume()
1643 volume
.type = int(obj_data
.subtype
)
1644 compile_obj_transform( obj
, volume
.transform
)
1646 if obj_data
.target
:#{
1647 volume
.target
= sr_entity_id( obj_data
.target
)
1652 elif ent_type
== 'ent_marker':#{
1653 marker
= ent_marker()
1654 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1655 compile_obj_transform( obj
, marker
.transform
)
1658 elif ent_type
== 'ent_skateshop':#{
1659 skateshop
= ent_skateshop()
1660 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1661 skateshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1662 skateshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1663 skateshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1664 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1665 compile_obj_transform( obj
, skateshop
.transform
)
1666 sr_ent_push(skateshop
)
1668 elif ent_type
== 'ent_swspreview':#{
1669 workshop_preview
= ent_swspreview()
1670 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1671 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1672 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1673 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1674 sr_ent_push( workshop_preview
)
1679 sr_compile_menus( collection
)
1680 sr_compile_fonts( collection
)
1682 def _children( col
):#{
1684 for c
in col
.children
:#{
1685 yield from _children(c
)
1689 checkpoint_count
= 0
1690 pathindice_count
= 0
1693 for col
in _children(collection
):#{
1694 print( F
"Adding routes for subcollection: {col.name}" )
1700 for obj
in col
.objects
:#{
1701 if obj
.type == 'ARMATURE': pass
1703 ent_type
= obj_ent_type( obj
)
1705 if ent_type
== 'ent_gate':
1706 route_gates
+= [obj
]
1707 elif ent_type
== 'ent_route_node':#{
1708 if obj
.type == 'CURVE':#{
1709 route_curves
+= [obj
]
1712 elif ent_type
== 'ent_route':
1714 elif ent_type
== 'ent_traffic':
1719 dij
= create_node_graph( route_curves
, route_gates
)
1721 for obj
in routes
:#{
1722 obj_data
= obj
.SR_data
.ent_route
[0]
1724 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1725 route
.checkpoints_start
= checkpoint_count
1726 route
.checkpoints_count
= 0
1729 route
.colour
[ci
] = obj_data
.colour
[ci
]
1730 route
.colour
[3] = 1.0
1732 compile_obj_transform( obj
, route
.transform
)
1733 checkpoints
= obj_data
.gates
1735 for i
in range(len(checkpoints
)):#{
1736 gi
= checkpoints
[i
].target
1737 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1741 dest
= gi
.SR_data
.ent_gate
[0].target
1745 if gi
==gj
: continue # error?
1746 if not gi
or not gj
: continue
1748 checkpoint
= ent_checkpoint()
1749 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1750 checkpoint
.path_start
= pathindice_count
1751 checkpoint
.path_count
= 0
1753 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1756 for pi
in range(len(path
)):#{
1757 pathindice
= ent_path_index()
1758 pathindice
.index
= routenode_count
+ path
[pi
]
1759 sr_ent_push( pathindice
)
1761 checkpoint
.path_count
+= 1
1762 pathindice_count
+= 1
1766 sr_ent_push( checkpoint
)
1767 route
.checkpoints_count
+= 1
1768 checkpoint_count
+= 1
1771 sr_ent_push( route
)
1774 for obj
in traffics
:#{
1775 traffic
= ent_traffic()
1776 compile_obj_transform( obj
, traffic
.transform
)
1777 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1778 sr_compile_mesh_internal( obj
)
1780 # find best subsection
1782 graph_keys
= list(dij
.graph
)
1786 for j
in range(len(dij
.points
)):#{
1787 point
= dij
.points
[j
]
1788 dist
= (point
-obj
.location
).magnitude
1790 if dist
< min_dist
:#{
1797 best_begin
= best_point
1798 best_end
= best_point
1801 map0
= dij
.subsections
[best_begin
]
1802 if map0
[1] == -1: break
1803 best_begin
= map0
[1]
1806 map1
= dij
.subsections
[best_end
]
1807 if map1
[2] == -1: break
1811 traffic
.start_node
= routenode_count
+ best_begin
1812 traffic
.node_count
= best_end
- best_begin
1813 traffic
.index
= best_point
- best_begin
1814 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
1817 sr_ent_push(traffic
)
1820 for point
in dij
.points
:#{
1821 rn
= ent_route_node()
1824 rn
.co
[2] = -point
[1]
1828 routenode_count
+= len(dij
.points
)
1831 print( F
"[SR] Writing file" )
1833 file_array_instructions
= {}
1836 def _write_array( name
, item_size
, data
):#{
1837 nonlocal file_array_instructions
, file_offset
1839 count
= len(data
)//item_size
1840 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
1841 'data':data
, 'offset': file_offset
}
1842 file_offset
+= len(data
)
1843 file_offset
= int_align_to( file_offset
, 8 )
1846 _write_array( 'strings', 1, sr_compile
.string_data
)
1847 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
1848 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
1849 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
1850 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
1851 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
1852 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
1854 for name
, buffer in sr_compile
.entity_data
.items():#{
1855 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
1858 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
1859 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
1860 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
1861 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
1862 _write_array( 'pack', 1, sr_compile
.pack_data
)
1864 header_size
= int_align_to( sizeof(mdl_header
), 8 )
1865 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
1867 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
1868 path
= F
"{folder}{collection.name}.mdl"
1871 fp
= open( path
, "wb" )
1872 header
= mdl_header()
1873 header
.version
= 101
1874 sr_array_title( header
.arrays
, \
1875 'index', len(file_array_instructions
), \
1876 sizeof(mdl_array
), header_size
)
1878 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
1880 print( F
'[SR] {"name":>16}| count | offset' )
1882 for name
,info
in file_array_instructions
.items():#{
1884 offset
= info
['offset'] + header_size
+ index_size
1885 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
1886 index
.extend( bytearray(arr
) )
1888 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
1889 F
' 0x{info["offset"]:02x}' )
1891 fp
.write( bytearray_align_to( index
, 8 ) )
1892 #bytearray_print_hex( index )
1894 for name
,info
in file_array_instructions
.items():#{
1895 fp
.write( bytearray_align_to( info
['data'], 8 ) )
1900 print( '[SR] done' )
1903 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
1905 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
1906 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
1907 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
1909 panel
: bpy
.props
.EnumProperty(
1913 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
1914 ('ENTITY', 'Entity', '', 'MONKEY',1),
1915 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
1920 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
1922 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
1923 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
1926 def sr_get_mirror_bone( bones
):
1928 side
= bones
.active
.name
[-1:]
1929 other_name
= bones
.active
.name
[:-1]
1930 if side
== 'L': other_name
+= 'R'
1931 elif side
== 'R': other_name
+= 'L'
1935 if b
.name
== other_name
:
1942 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
1944 bl_idname
="skaterift.mirror_bone"
1945 bl_label
="Mirror bone attributes - SkateRift"
1947 def execute(_
,context
):
1949 active_object
= context
.active_object
1950 bones
= active_object
.data
.bones
1952 b
= sr_get_mirror_bone( bones
)
1954 if not b
: return {'FINISHED'}
1956 b
.SR_data
.collider
= a
.SR_data
.collider
1958 def _v3copyflipy( a
, b
):#{
1964 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
1965 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
1966 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
1967 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
1969 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
1971 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
1972 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
1973 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
1975 b
.SR_data
.conet
= a
.SR_data
.conet
1978 ob
= bpy
.context
.scene
.objects
[0]
1979 ob
.hide_render
= ob
.hide_render
1984 class SR_COMPILE(bpy
.types
.Operator
):
1986 bl_idname
="skaterift.compile_all"
1987 bl_label
="Compile All"
1989 def execute(_
,context
):
1991 view_layer
= bpy
.context
.view_layer
1992 for col
in view_layer
.layer_collection
.children
["export"].children
:
1993 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
1994 sr_compile( bpy
.data
.collections
[col
.name
] )
2000 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2002 bl_idname
="skaterift.compile_this"
2003 bl_label
="Compile This collection"
2005 def execute(_
,context
):
2007 col
= bpy
.context
.collection
2014 class SR_INTERFACE(bpy
.types
.Panel
):
2016 bl_idname
= "VIEW3D_PT_skate_rift"
2017 bl_label
= "Skate Rift"
2018 bl_space_type
= 'VIEW_3D'
2019 bl_region_type
= 'UI'
2020 bl_category
= "Skate Rift"
2022 def draw(_
, context
):
2026 row
= _
.layout
.row()
2028 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2030 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2031 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2033 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2034 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2035 col
= bpy
.context
.collection
2037 found_in_export
= False
2039 view_layer
= bpy
.context
.view_layer
2040 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2041 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2044 if c1
.name
== col
.name
: #{
2045 found_in_export
= True
2049 box
= _
.layout
.box()
2051 row
.alignment
= 'CENTER'
2054 if found_in_export
: #{
2055 row
.label( text
=col
.name
+ ".mdl" )
2056 box
.prop( col
.SR_data
, "pack_textures" )
2057 box
.prop( col
.SR_data
, "animations" )
2058 box
.operator( "skaterift.compile_this" )
2062 row
.label( text
=col
.name
)
2066 row
.alignment
= 'CENTER'
2068 row
.label( text
="This collection is not in the export group" )
2071 box
= _
.layout
.box()
2074 split
= row
.split( factor
=0.3, align
=True )
2075 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2078 if export_count
== 0:
2080 row1
.operator( "skaterift.compile_all", \
2081 text
=F
"Compile all ({export_count} collections)" )
2083 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2084 active_object
= context
.active_object
2085 if not active_object
: return
2087 _
.layout
.operator( 'skaterift.copy_entity_data', \
2088 text
=F
'Copy entity data to {len(context.selected_objects)-1} '+\
2091 box
= _
.layout
.box()
2093 row
.alignment
= 'CENTER'
2094 row
.label( text
=active_object
.name
)
2097 def _draw_prop_collection( data
): #{
2100 row
.alignment
= 'CENTER'
2103 row
.label( text
=F
'{data[0]}' )
2105 if hasattr(type(data
[0]),'sr_inspector'):#{
2106 type(data
[0]).sr_inspector( box
, data
)
2109 for a
in data
[0].__annotations
__:
2110 box
.prop( data
[0], a
)
2114 if active_object
.type == 'ARMATURE': #{
2115 if active_object
.mode
== 'POSE': #{
2116 bones
= active_object
.data
.bones
2117 mb
= sr_get_mirror_bone( bones
)
2119 box
.operator( "skaterift.mirror_bone", \
2120 text
=F
'Mirror attributes to {mb.name}' )
2123 _draw_prop_collection( [bones
.active
.SR_data
] )
2127 row
.alignment
='CENTER'
2130 row
.label( text
="Enter pose mode to modify bone properties" )
2133 elif active_object
.type == 'LIGHT': #{
2134 _draw_prop_collection( [active_object
.data
.SR_data
] )
2136 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2137 box
.prop( active_object
.SR_data
, "ent_type" )
2138 ent_type
= active_object
.SR_data
.ent_type
2140 col
= getattr( active_object
.SR_data
, ent_type
, None )
2141 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2143 if active_object
.type == 'MESH':#{
2144 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2145 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2152 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2154 bl_label
="Skate Rift material"
2155 bl_idname
="MATERIAL_PT_sr_material"
2156 bl_space_type
='PROPERTIES'
2157 bl_region_type
='WINDOW'
2158 bl_context
="material"
2160 def draw(_
,context
):
2162 active_object
= bpy
.context
.active_object
2163 if active_object
== None: return
2164 active_mat
= active_object
.active_material
2165 if active_mat
== None: return
2167 info
= material_info( active_mat
)
2169 if 'tex_diffuse' in info
:#{
2170 _
.layout
.label( icon
='INFO', \
2171 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2174 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2175 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2176 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2178 if active_mat
.SR_data
.collision
:#{
2179 box
= _
.layout
.box()
2182 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2183 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2184 row
.prop( active_mat
.SR_data
, "skate_surface" )
2185 row
.prop( active_mat
.SR_data
, "grind_surface" )
2186 row
.prop( active_mat
.SR_data
, "grow_grass" )
2190 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2191 box
= _
.layout
.box()
2192 box
.prop( active_mat
.SR_data
, "blend_offset" )
2193 box
.prop( active_mat
.SR_data
, "sand_colour" )
2195 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2196 box
= _
.layout
.box()
2197 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2198 box
.prop( active_mat
.SR_data
, "blend_offset" )
2200 elif active_mat
.SR_data
.shader
== "water":#{
2201 box
= _
.layout
.box()
2202 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2203 box
.prop( active_mat
.SR_data
, "shore_colour" )
2204 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2209 def sr_get_type_enum( scene
, context
):
2211 items
= [('none','None',"")]
2212 mesh_entities
=['ent_gate','ent_water']
2213 point_entities
=['ent_spawn','ent_route_node','ent_route']
2215 for e
in point_entities
: items
+= [(e
,e
,'')]
2217 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2218 if context
.active_object
.type == 'MESH': #{
2219 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2223 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2229 def sr_on_type_change( _
, context
):
2231 obj
= context
.active_object
2232 ent_type
= obj
.SR_data
.ent_type
2233 if ent_type
== 'none': return
2234 if obj
.type == 'MESH':#{
2235 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2236 if col
!= None and len(col
)==0: col
.add()
2239 col
= getattr( obj
.SR_data
, ent_type
, None )
2240 if col
!= None and len(col
)==0: col
.add()
2243 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2245 alias
: bpy
.props
.StringProperty( name
='alias' )
2248 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2250 target
: bpy
.props
.PointerProperty( \
2251 type=bpy
.types
.Object
, name
="destination", \
2252 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2254 key
: bpy
.props
.StringProperty()
2255 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2256 ('nonlocal', 'Non-Local', ""),))
2259 def sr_inspector( layout
, data
):
2262 box
.prop( data
[0], 'tipo', text
="subtype" )
2264 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2265 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2269 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2271 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2274 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2276 target
: bpy
.props
.PointerProperty( \
2277 type=bpy
.types
.Object
, name
='target', \
2278 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2281 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2283 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2285 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2287 layout
.prop( item
, 'target', text
='', emboss
=False )
2291 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2293 active_object
= context
.active_object
2294 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2295 lista
= getattr(data
,collection_name
)
2296 index
= getattr(data
,F
'{collection_name}_index')
2300 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2304 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2306 active_object
= context
.active_object
2307 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2311 def copy_propgroup( de
, to
):
2313 for a
in de
.__annotations
__:#{
2314 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2318 while len(cb
) != len(ca
):#{
2319 if len(cb
) < len(ca
): cb
.add()
2322 for i
in range(len(ca
)):#{
2323 copy_propgroup(ca
[i
],cb
[i
])
2327 setattr(to
,a
,getattr(de
,a
))
2332 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2334 bl_idname
= "skaterift.copy_entity_data"
2335 bl_label
= "Copy entity data"
2337 def execute(self
, context
):#{
2338 data
= context
.active_object
.SR_data
2339 new_type
= data
.ent_type
2340 print( F
"Copy entity data from: {context.active_object.name}" )
2342 for obj
in context
.selected_objects
:#{
2343 if obj
!= context
.active_object
:#{
2344 print( F
" To: {obj.name}" )
2346 obj
.SR_data
.ent_type
= new_type
2348 if active_object
.type == 'MESH':#{
2349 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2350 if col
!= None and len(col
)==0: col
.add()
2351 mdata
= context
.active_object
.data
.SR_data
2352 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2355 col
= getattr( obj
.SR_data
, new_type
, None )
2356 if col
!= None and len(col
)==0: col
.add()
2357 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2364 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2366 bl_idname
= "skaterift.new_entry"
2367 bl_label
= "Add gate"
2369 def execute(self
, context
):#{
2370 return internal_listadd_execute(self
,context
,'ent_route','gates')
2374 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2376 bl_idname
= "skaterift.del_entry"
2377 bl_label
= "Remove gate"
2380 def poll(cls
, context
):#{
2381 active_object
= context
.active_object
2382 if obj_ent_type(active_object
) == 'ent_route':#{
2383 return active_object
.SR_data
.ent_route
[0].gates
2388 def execute(self
, context
):#{
2389 return internal_listdel_execute(self
,context
,'ent_route','gates')
2393 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2395 bl_idname
= "skaterift.al_new_entry"
2396 bl_label
= "Add file"
2398 def execute(self
, context
):#{
2399 return internal_listadd_execute(self
,context
,'ent_audio','files')
2403 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2405 bl_idname
= "skaterift.al_del_entry"
2406 bl_label
= "Remove file"
2409 def poll(cls
, context
):#{
2410 active_object
= context
.active_object
2411 if obj_ent_type(active_object
) == 'ent_audio':#{
2412 return active_object
.SR_data
.ent_audio
[0].files
2417 def execute(self
, context
):#{
2418 return internal_listdel_execute(self
,context
,'ent_audio','files')
2423 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2425 bl_idname
= "skaterift.gl_new_entry"
2426 bl_label
= "Add glyph"
2428 def execute(self
, context
):#{
2429 active_object
= context
.active_object
2431 font
= active_object
.SR_data
.ent_font
[0]
2434 if len(font
.glyphs
) > 1:#{
2435 prev
= font
.glyphs
[-2]
2436 cur
= font
.glyphs
[-1]
2438 cur
.bounds
= prev
.bounds
2439 cur
.utf32
= prev
.utf32
+1
2446 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2448 bl_idname
= "skaterift.gl_del_entry"
2449 bl_label
= "Remove Glyph"
2452 def poll(cls
, context
):#{
2453 active_object
= context
.active_object
2454 if obj_ent_type(active_object
) == 'ent_font':#{
2455 return active_object
.SR_data
.ent_font
[0].glyphs
2460 def execute(self
, context
):#{
2461 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2465 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2467 bl_idname
= "skaterift.gl_move_item"
2469 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2470 ('DOWN', 'Down', ""),))
2473 def poll(cls
, context
):#{
2474 active_object
= context
.active_object
2475 if obj_ent_type(active_object
) == 'ent_font':#{
2476 return active_object
.SR_data
.ent_font
[0].glyphs
2481 def execute(_
, context
):#{
2482 active_object
= context
.active_object
2483 data
= active_object
.SR_data
.ent_font
[0]
2485 index
= data
.glyphs_index
2486 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2487 data
.glyphs
.move( neighbor
, index
)
2489 list_length
= len(data
.glyphs
) - 1
2490 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2492 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2498 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2500 bl_idname
= "skaterift.fv_new_entry"
2501 bl_label
= "Add variant"
2503 def execute(self
, context
):#{
2504 return internal_listadd_execute(self
,context
,'ent_font','variants')
2508 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2510 bl_idname
= "skaterift.fv_del_entry"
2511 bl_label
= "Remove variant"
2514 def poll(cls
, context
):#{
2515 active_object
= context
.active_object
2516 if obj_ent_type(active_object
) == 'ent_font':#{
2517 return active_object
.SR_data
.ent_font
[0].variants
2522 def execute(self
, context
):#{
2523 return internal_listdel_execute(self
,context
,'ent_font','variants')
2527 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2529 path
: bpy
.props
.StringProperty( name
="Path" )
2530 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2533 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2535 bl_idname
= 'SR_UL_AUDIO_LIST'
2537 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2539 split
= layout
.split(factor
=0.7)
2541 c
.prop( item
, 'path', text
='', emboss
=False )
2543 c
.prop( item
, 'probability', text
='%', emboss
=True )
2547 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2549 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2551 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2553 layout
.prop( item
, 'mesh', emboss
=False )
2554 layout
.prop( item
, 'tipo' )
2558 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2560 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2562 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2564 s0
= layout
.split(factor
=0.3)
2566 s1
= c
.split(factor
=0.3)
2569 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2573 c
.prop( item
, 'utf32', text
='', emboss
=True )
2576 row
.prop( item
, 'bounds', text
='', emboss
=False )
2580 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2582 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2583 gates_index
: bpy
.props
.IntProperty()
2585 colour
: bpy
.props
.FloatVectorProperty( \
2589 default
=Vector((0.79,0.63,0.48)),\
2590 description
="Route colour"\
2593 alias
: bpy
.props
.StringProperty(\
2595 default
="Untitled Course")
2598 def sr_inspector( layout
, data
):
2600 layout
.prop( data
[0], 'alias' )
2601 layout
.prop( data
[0], 'colour' )
2603 layout
.label( text
='Checkpoints' )
2604 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2605 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2608 row
.operator( 'skaterift.new_entry', text
='Add' )
2609 row
.operator( 'skaterift.del_entry', text
='Remove' )
2613 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):
2615 subtype
: bpy
.props
.EnumProperty(
2617 items
=[('0','Trigger',''),
2618 ('1','Particles (0.1s)','')]
2621 target
: bpy
.props
.PointerProperty( \
2622 type=bpy
.types
.Object
, name
="Target", \
2623 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2624 ['ent_audio','ent_skateshop']))
2627 def sr_inspector( layout
, data
):
2630 layout
.prop( data
, 'subtype' )
2631 layout
.prop( data
, 'target' )
2635 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2637 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2638 files_index
: bpy
.props
.IntProperty()
2640 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2641 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2642 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2643 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2645 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2646 formato
: bpy
.props
.EnumProperty(
2648 items
=[('0','Uncompressed Mono',''),
2649 ('1','Compressed Vorbis',''),
2650 ('2','[vg] Bird Synthesis','')]
2652 probability_curve
: bpy
.props
.EnumProperty(
2653 name
="Probability Curve",
2654 items
=[('0','Constant',''),
2655 ('1','Wildlife Daytime',''),
2656 ('2','Wildlife Nighttime','')])
2657 channel_behaviour
: bpy
.props
.EnumProperty(
2658 name
="Channel Behaviour",
2659 items
=[('0','Unlimited',''),
2660 ('1','Discard if group full', ''),
2661 ('2','Crossfade if group full','')])
2663 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2666 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2667 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2670 def sr_inspector( layout
, data
):
2672 layout
.prop( data
[0], 'formato' )
2673 layout
.prop( data
[0], 'volume' )
2676 box
.label( text
='Channels' )
2677 split
= box
.split(factor
=0.3)
2679 c
.prop( data
[0], 'max_channels' )
2681 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2682 if data
[0].channel_behaviour
>= '1':
2683 box
.prop( data
[0], 'group' )
2684 if data
[0].channel_behaviour
== '2':
2685 box
.prop( data
[0], 'transition_duration' )
2688 box
.label( text
='Flags' )
2689 box
.prop( data
[0], 'flag_3d' )
2690 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2692 box
.prop( data
[0], 'flag_loop' )
2693 box
.prop( data
[0], 'flag_auto' )
2695 split
= layout
.split(factor
=0.7)
2697 c
.label( text
='Filepath' )
2699 c
.label( text
='Chance (0.1s)' )
2701 layout
.prop( data
[0], 'probability_curve' )
2703 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2704 data
[0], 'files', data
[0], 'file_index', rows
=5)
2707 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2708 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2712 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2714 alias
: bpy
.props
.StringProperty()
2717 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2719 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2720 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2721 utf32
: bpy
.props
.IntProperty()
2724 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2726 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2727 utf32
: bpy
.props
.IntProperty()
2730 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2732 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2733 tipo
: bpy
.props
.StringProperty()
2736 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2738 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2739 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2740 alias
: bpy
.props
.StringProperty()
2742 glyphs_index
: bpy
.props
.IntProperty()
2743 variants_index
: bpy
.props
.IntProperty()
2746 def sr_inspector( layout
, data
):
2748 layout
.prop( data
[0], 'alias' )
2750 layout
.label( text
='Variants' )
2751 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2752 data
[0], 'variants', data
[0], 'variants_index',\
2755 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2756 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
2758 layout
.label( text
='ASCII Glyphs' )
2759 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
2760 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
2763 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
2764 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
2765 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
2766 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
2770 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
2772 speed
: bpy
.props
.FloatProperty(default
=1.0)
2775 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
2777 mark_rack
: bpy
.props
.PointerProperty( \
2778 type=bpy
.types
.Object
, name
="Board Rack", \
2779 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2780 mark_display
: bpy
.props
.PointerProperty( \
2781 type=bpy
.types
.Object
, name
="Selected Board Display", \
2782 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2783 mark_info
: bpy
.props
.PointerProperty( \
2784 type=bpy
.types
.Object
, name
="Selected Board Info", \
2785 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2786 cam
: bpy
.props
.PointerProperty( \
2787 type=bpy
.types
.Object
, name
="Viewpoint", \
2788 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2791 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
2793 mark_display
: bpy
.props
.PointerProperty( \
2794 type=bpy
.types
.Object
, name
="Board Display", \
2795 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2796 mark_display1
: bpy
.props
.PointerProperty( \
2797 type=bpy
.types
.Object
, name
="Board Display (other side)", \
2798 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2799 cam
: bpy
.props
.PointerProperty( \
2800 type=bpy
.types
.Object
, name
="Viewpoint", \
2801 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2804 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
2806 link0
: bpy
.props
.PointerProperty( \
2807 type=bpy
.types
.Object
, name
="Link 0", \
2808 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2809 link1
: bpy
.props
.PointerProperty( \
2810 type=bpy
.types
.Object
, name
="Link 1", \
2811 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2812 link2
: bpy
.props
.PointerProperty( \
2813 type=bpy
.types
.Object
, name
="Link 2", \
2814 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2815 link3
: bpy
.props
.PointerProperty( \
2816 type=bpy
.types
.Object
, name
="Link 3", \
2817 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2819 newloc
: bpy
.props
.PointerProperty( \
2820 type=bpy
.types
.Object
, name
="New location", \
2821 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2822 camera
: bpy
.props
.PointerProperty( \
2823 type=bpy
.types
.Object
, name
="Camera", \
2824 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2826 slider_minloc
: bpy
.props
.PointerProperty( \
2827 type=bpy
.types
.Object
, name
="Slider min", \
2828 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2829 slider_maxloc
: bpy
.props
.PointerProperty( \
2830 type=bpy
.types
.Object
, name
="Slider max", \
2831 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2832 slider_handle
: bpy
.props
.PointerProperty( \
2833 type=bpy
.types
.Object
, name
="Slider handle", \
2834 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2836 checkmark
: bpy
.props
.PointerProperty( \
2837 type=bpy
.types
.Object
, name
="Checked", \
2838 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2840 string
: bpy
.props
.StringProperty( name
="String" )
2841 tipo
: bpy
.props
.EnumProperty( name
='Type',
2842 items
=[('0','visual',''),
2843 ('1','event button',''),
2844 ('2','page button',''),
2850 def sr_inspector( layout
, data
):
2854 box
.prop( data
, 'tipo' )
2856 if data
.tipo
== '0':#{
2859 elif data
.tipo
== '1':#{
2860 box
.prop( data
, 'string', text
='Event' )
2862 elif data
.tipo
== '2':#{
2863 box
.prop( data
, 'string', text
='Page' )
2864 box
.prop( data
, 'newloc' )
2866 elif data
.tipo
== '3':#{
2867 box
.prop( data
, 'string', text
='Data (i32)' )
2868 box
.prop( data
, 'checkmark' )
2870 elif data
.tipo
== '4':#{
2871 box
.prop( data
, 'string', text
='Data (f32)' )
2872 box
.prop( data
, 'slider_minloc' )
2873 box
.prop( data
, 'slider_maxloc' )
2874 box
.prop( data
, 'slider_handle' )
2876 box
.label( text
="Links" )
2877 box
.prop( data
, 'link0', text
='v0' )
2878 box
.prop( data
, 'link1', text
='v1' )
2881 elif data
.tipo
== '5':#{
2882 box
.prop( data
, 'string', text
='Page Name' )
2883 box
.prop( data
, 'newloc', text
='Entry Point' )
2884 box
.prop( data
, 'camera', text
='Viewpoint' )
2889 box
.label( text
="Links" )
2890 box
.prop( data
, 'link0' )
2891 box
.prop( data
, 'link1' )
2892 box
.prop( data
, 'link2' )
2893 box
.prop( data
, 'link3' )
2897 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
2899 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
2900 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
2901 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
2902 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
2903 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
2904 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
2905 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
2906 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
2907 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
2908 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
2910 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
2911 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
2913 ent_type
: bpy
.props
.EnumProperty(
2915 items
=sr_entity_list
,
2916 update
=sr_on_type_change
2920 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
2922 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
2925 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
2927 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
2930 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
2932 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
2933 items
=[('0','none',''),
2935 ('2','capsule','')])
2937 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
2938 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
2940 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
2942 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
2943 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
2944 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
2945 conet
: bpy
.props
.FloatProperty( name
='t' )
2948 def sr_inspector( layout
, data
):
2952 box
.prop( data
, 'collider' )
2954 if int(data
.collider
)>0:#{
2956 row
.prop( data
, 'collider_min' )
2958 row
.prop( data
, 'collider_max' )
2962 box
.prop( data
, 'cone_constraint' )
2963 if data
.cone_constraint
:#{
2965 row
.prop( data
, 'conevx' )
2967 row
.prop( data
, 'conevy' )
2969 row
.prop( data
, 'coneva' )
2970 box
.prop( data
, 'conet' )
2975 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
2977 shader
: bpy
.props
.EnumProperty(
2980 ('standard',"standard",''),
2981 ('standard_cutout', "standard_cutout", ''),
2982 ('terrain_blend', "terrain_blend", ''),
2983 ('vertex_blend', "vertex_blend", ''),
2984 ('water',"water",''),
2985 ('invisible','Invisible',''),
2986 ('boundary','Boundary','')
2989 surface_prop
: bpy
.props
.EnumProperty(
2990 name
="Surface Property",
2992 ('0','concrete',''),
2999 collision
: bpy
.props
.BoolProperty( \
3000 name
="Collisions Enabled",\
3002 description
= "Can the player collide with this material?"\
3004 skate_surface
: bpy
.props
.BoolProperty( \
3005 name
="Skate Target", \
3007 description
= "Should the game try to target this surface?" \
3009 grind_surface
: bpy
.props
.BoolProperty( \
3012 description
= "Can you grind on this surface?" \
3014 grow_grass
: bpy
.props
.BoolProperty( \
3015 name
="Grow Grass", \
3017 description
= "Spawn grass sprites on this surface?" \
3019 blend_offset
: bpy
.props
.FloatVectorProperty( \
3020 name
="Blend Offset", \
3022 default
=Vector((0.5,0.0)),\
3023 description
="When surface is more than 45 degrees, add this vector " +\
3026 sand_colour
: bpy
.props
.FloatVectorProperty( \
3027 name
="Sand Colour",\
3030 default
=Vector((0.79,0.63,0.48)),\
3031 description
="Blend to this colour near the 0 coordinate on UP axis"\
3033 shore_colour
: bpy
.props
.FloatVectorProperty( \
3034 name
="Shore Colour",\
3037 default
=Vector((0.03,0.32,0.61)),\
3038 description
="Water colour at the shoreline"\
3040 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3041 name
="Ocean Colour",\
3044 default
=Vector((0.0,0.006,0.03)),\
3045 description
="Water colour in the deep bits"\
3049 # ---------------------------------------------------------------------------- #
3053 # ---------------------------------------------------------------------------- #
3055 cv_view_draw_handler
= None
3056 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3058 cv_view_colours
= []
3059 cv_view_course_i
= 0
3061 # Draw axis alligned sphere at position with radius
3063 def cv_draw_sphere( pos
, radius
, colour
):
3065 global cv_view_verts
, cv_view_colours
3067 ly
= pos
+ Vector((0,0,radius
))
3068 lx
= pos
+ Vector((0,radius
,0))
3069 lz
= pos
+ Vector((0,0,radius
))
3071 pi
= 3.14159265358979323846264
3073 for i
in range(16):#{
3074 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3078 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3079 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3080 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3082 cv_view_verts
+= [ px
, lx
]
3083 cv_view_verts
+= [ py
, ly
]
3084 cv_view_verts
+= [ pz
, lz
]
3086 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3095 # Draw axis alligned sphere at position with radius
3097 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3099 global cv_view_verts
, cv_view_colours
3101 ly
= pos
+ tz
*radius
3102 lx
= pos
+ ty
*radius
3103 lz
= pos
+ tz
*radius
3105 pi
= 3.14159265358979323846264
3107 for i
in range(16):#{
3108 t
= ((i
+1.0) * 1.0/16.0) * pi
3112 s1
= math
.sin(t
*2.0)
3113 c1
= math
.cos(t
*2.0)
3115 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3116 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3117 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3119 cv_view_verts
+= [ px
, lx
]
3120 cv_view_verts
+= [ py
, ly
]
3121 cv_view_verts
+= [ pz
, lz
]
3123 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3132 # Draw transformed -1 -> 1 cube
3134 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3136 global cv_view_verts
, cv_view_colours
3142 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3143 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3144 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3145 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3146 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3147 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3148 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3149 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3151 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3152 (0,4),(1,5),(2,6),(3,7)]
3157 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3158 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3159 cv_view_colours
+= [colour
, colour
]
3164 # Draw line with colour
3166 def cv_draw_line( p0
, p1
, colour
):
3168 global cv_view_verts
, cv_view_colours
3170 cv_view_verts
+= [p0
,p1
]
3171 cv_view_colours
+= [colour
, colour
]
3175 # Draw line with colour(s)
3177 def cv_draw_line2( p0
, p1
, c0
, c1
):
3179 global cv_view_verts
, cv_view_colours
3181 cv_view_verts
+= [p0
,p1
]
3182 cv_view_colours
+= [c0
,c1
]
3188 def cv_tangent_basis( n
, tx
, ty
):
3190 if abs( n
[0] ) >= 0.57735027:#{
3209 # Draw coloured arrow
3211 def cv_draw_arrow( p0
, p1
, c0
, size
=0.15 ):
3213 global cv_view_verts
, cv_view_colours
3219 tx
= Vector((1,0,0))
3220 ty
= Vector((1,0,0))
3221 cv_tangent_basis( n
, tx
, ty
)
3223 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3224 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3228 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3230 global cv_view_verts
, cv_view_colours
3232 for i
in range(dots
):#{
3236 p2
= p0
*(1.0-t0
)+p1
*t0
3237 p3
= p0
*(1.0-t1
)+p1
*t1
3239 cv_view_verts
+= [p2
,p3
]
3240 cv_view_colours
+= [c0
,c0
]
3245 # Drawhandles of a bezier control point
3247 def cv_draw_bhandle( obj
, direction
, colour
):
3249 global cv_view_verts
, cv_view_colours
3252 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3254 cv_view_verts
+= [p0
]
3255 cv_view_verts
+= [h0
]
3256 cv_view_colours
+= [colour
,colour
]
3260 # Draw a bezier curve (at fixed resolution 10)
3262 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3264 global cv_view_verts
, cv_view_colours
3267 for i
in range(10):#{
3273 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3275 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3276 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3277 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3284 # I think this one extends the handles of the bezier otwards......
3286 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3288 global cv_view_course_i
3290 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3292 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3293 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3294 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3295 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3297 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3301 # Flush the lines buffers. This is called often because god help you if you want
3302 # to do fixed, fast buffers in this catastrophic programming language.
3304 def cv_draw_lines():
3306 global cv_view_shader
, cv_view_verts
, cv_view_colours
3308 if len(cv_view_verts
) < 2:
3311 lines
= batch_for_shader(\
3312 cv_view_shader
, 'LINES', \
3313 { "pos":cv_view_verts
, "color":cv_view_colours
})
3315 lines
.draw( cv_view_shader
)
3318 cv_view_colours
= []
3321 # I dont remember what this does exactly
3323 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3325 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3328 # Semi circle to show the limit. and some lines
3330 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3332 global cv_view_verts
, cv_view_colours
3337 for x
in range(16):#{
3340 a0
= amin
*(1.0-t0
)+amax
*t0
3341 a1
= amin
*(1.0-t1
)+amax
*t1
3343 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3344 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3346 p0
=obj
.matrix_world
@ p0
3347 p1
=obj
.matrix_world
@ p1
3348 cv_view_verts
+= [p0
,p1
]
3349 cv_view_colours
+= [colour
,colour
]
3352 cv_view_verts
+= [p0
,center
]
3353 cv_view_colours
+= [colour
,colour
]
3356 cv_view_verts
+= [p1
,center
]
3357 cv_view_colours
+= [colour
,colour
]
3361 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3362 cv_view_colours
+= [colour
,colour
]
3367 # Cone and twist limit
3369 def draw_cone_twist( center
, vx
, vy
, va
):
3371 global cv_view_verts
, cv_view_colours
3372 axis
= vy
.cross( vx
)
3377 cv_view_verts
+= [center
, center
+va
*size
]
3378 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3380 for x
in range(32):#{
3381 t0
= (x
/32) * math
.tau
3382 t1
= ((x
+1)/32) * math
.tau
3389 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3390 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3392 col0
= ( abs(c0
), abs(s0
), 0.0, 1.0 )
3393 col1
= ( abs(c1
), abs(s1
), 0.0, 1.0 )
3395 cv_view_verts
+= [center
, p0
, p0
, p1
]
3396 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3402 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3404 def draw_skeleton_helpers( obj
):
3406 global cv_view_verts
, cv_view_colours
3408 if obj
.data
.pose_position
!= 'REST':#{
3412 for bone
in obj
.data
.bones
:#{
3414 a
= Vector((bone
.SR_data
.collider_min
[0],
3415 bone
.SR_data
.collider_min
[1],
3416 bone
.SR_data
.collider_min
[2]))
3417 b
= Vector((bone
.SR_data
.collider_max
[0],
3418 bone
.SR_data
.collider_max
[1],
3419 bone
.SR_data
.collider_max
[2]))
3421 if bone
.SR_data
.collider
== '1':#{
3423 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3424 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3425 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3426 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3427 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3428 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3429 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3430 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3432 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3433 (0,4),(1,5),(2,6),(3,7)]
3439 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3440 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3441 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3444 elif bone
.SR_data
.collider
== '2':#{
3449 for i
in range(3):#{
3450 if abs(v0
[i
]) > largest
:#{
3451 largest
= abs(v0
[i
])
3456 v1
= Vector((0,0,0))
3457 v1
[major_axis
] = 1.0
3459 tx
= Vector((0,0,0))
3460 ty
= Vector((0,0,0))
3462 cv_tangent_basis( v1
, tx
, ty
)
3463 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3464 l
= v0
[ major_axis
] - r
*2
3466 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3467 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3469 colour
= [0.2,0.2,0.2]
3470 colour
[major_axis
] = 0.5
3472 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3473 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3474 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3475 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3476 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3477 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3483 center
= obj
.matrix_world
@ c
3484 if bone
.SR_data
.cone_constraint
:#{
3485 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3486 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3487 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3488 draw_cone_twist( center
, vx
, vy
, va
)
3493 def cv_ent_gate( obj
):
3495 global cv_view_verts
, cv_view_colours
3497 if obj
.type != 'MESH': return
3499 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3500 data
= obj
.SR_data
.ent_gate
[0]
3501 dims
= mesh_data
.dimensions
3504 c
= Vector((0,0,dims
[2]))
3506 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3507 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3508 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3509 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3510 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3511 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3512 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3513 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3514 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3516 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3518 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3520 p0
= r3d
.view_matrix
.inverted().translation
3521 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3522 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3524 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3530 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3531 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3532 cv_view_colours
+= [cc
,cc
]
3536 if data
.target
!= None:
3537 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3540 def cv_ent_volume( obj
):
3542 global cv_view_verts
, cv_view_colours
3544 data
= obj
.SR_data
.ent_volume
[0]
3546 if data
.subtype
== '0':#{
3547 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3550 cv_draw_line( obj
.location
, data
.target
.location
, (0,1,0) )
3553 elif data
.subtype
== '1':#{
3554 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3557 cv_draw_line( obj
.location
, data
.target
.location
, (1,1,0) )
3562 def dijkstra( graph
, start_node
, target_node
):
3564 unvisited
= [_
for _
in graph
]
3569 shortest_path
[n
] = 9999999.999999
3570 shortest_path
[start_node
] = 0
3573 current_min_node
= None
3574 for n
in unvisited
:#{
3575 if current_min_node
== None:
3576 current_min_node
= n
3577 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3578 current_min_node
= n
3581 for branch
in graph
[current_min_node
]:#{
3582 tentative_value
= shortest_path
[current_min_node
]
3583 tentative_value
+= graph
[current_min_node
][branch
]
3584 if tentative_value
< shortest_path
[branch
]:#{
3585 shortest_path
[branch
] = tentative_value
3586 previous_nodes
[branch
] = current_min_node
3590 unvisited
.remove(current_min_node
)
3595 while node
!= start_node
:#{
3598 if node
not in previous_nodes
: return None
3599 node
= previous_nodes
[node
]
3602 # Add the start node manually
3603 path
.append(start_node
)
3609 def __init__(_
,points
,graph
,subsections
):#{
3612 _
.subsections
= subsections
3616 def create_node_graph( curves
, gates
):
3618 # add endpoints of curves
3625 for c
in range(len(curves
)):#{
3626 for s
in range(len(curves
[c
].data
.splines
)):#{
3627 spline
= curves
[c
].data
.splines
[s
]
3628 l
= len(spline
.points
)
3631 dist
= round(spline
.calc_length(),2)
3634 ib
= point_count
+l
-1
3636 graph
[ia
] = { ib
: dist
}
3637 graph
[ib
] = { ia
: dist
}
3639 for i
in range(len(spline
.points
)):#{
3640 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3641 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3646 if i
== 0: previous
= -1
3647 if i
== len(spline
.points
)-1: proxima
= -1
3649 subsections
.append((spline_count
,previous
,proxima
))
3658 graph_keys
= list(graph
)
3659 for i
in range(len(graph_keys
)-1):#{
3660 for j
in range(i
+1, len(graph_keys
)):#{
3661 if i
%2==0 and i
+1==j
: continue
3665 pi
= route_points
[ni
]
3666 pj
= route_points
[nj
]
3668 dist
= round((pj
-pi
).magnitude
,2)
3671 graph
[ni
][nj
] = dist
3672 graph
[nj
][ni
] = dist
3677 # add and link gates( by name )
3678 for gate
in gates
:#{
3679 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
3680 if gate
.SR_data
.ent_gate
[0].target
:
3683 graph
[ gate
.name
] = {}
3685 for i
in range(len(graph_keys
)):#{
3687 pi
= route_points
[ni
]
3689 v0
= pi
-gate
.location
3690 if v0
.dot(v1
) < 0.0: continue
3692 dist
= round(v0
.magnitude
,2)
3695 graph
[ gate
.name
][ ni
] = dist
3696 graph
[ ni
][ gate
.name
] = dist
3701 return dij_graph(route_points
,graph
,subsections
)
3704 def solve_graph( dij
, start
, end
):
3706 path
= dijkstra( dij
.graph
, end
, start
)
3710 for sj
in range(1,len(path
)-2):#{
3713 map0
= dij
.subsections
[i0
]
3714 map1
= dij
.subsections
[i1
]
3716 if map0
[0] == map1
[0]:#{
3717 if map0
[1] == -1: direction
= 2
3722 map0
= dij
.subsections
[i0
]
3723 i1
= map0
[direction
]
3737 full
.append( path
[-2] )
3742 def cv_draw_route( route
, dij
):
3744 pole
= Vector((0.2,0.2,10))
3745 hat
= Vector((1,8,0.2))
3746 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
3747 route
.SR_data
.ent_route
[0].colour
[1],
3748 route
.SR_data
.ent_route
[0].colour
[2])
3750 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
3751 Vector((0,-6.5,5.5)))
3752 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
3753 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
3754 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
3755 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
3757 checkpoints
= route
.SR_data
.ent_route
[0].gates
3759 for i
in range(len(checkpoints
)):#{
3760 gi
= checkpoints
[i
].target
3761 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
3764 dest
= gi
.SR_data
.ent_gate
[0].target
3766 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
3770 if gi
==gj
: continue # error?
3771 if not gi
or not gj
: continue
3773 path
= solve_graph( dij
, gi
.name
, gj
.name
)
3776 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
3777 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
3778 for j
in range(len(path
)-1):#{
3781 o0
= dij
.points
[ i0
]
3782 o1
= dij
.points
[ i1
]
3783 cv_draw_arrow(o0
,o1
,cc
,1.5)
3787 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
3794 global cv_view_shader
3795 global cv_view_verts
3796 global cv_view_colours
3797 global cv_view_course_i
3799 cv_view_course_i
= 0
3801 cv_view_colours
= []
3803 cv_view_shader
.bind()
3804 gpu
.state
.depth_mask_set(False)
3805 gpu
.state
.line_width_set(2.0)
3806 gpu
.state
.face_culling_set('BACK')
3807 gpu
.state
.depth_test_set('LESS')
3808 gpu
.state
.blend_set('NONE')
3814 for obj
in bpy
.context
.collection
.objects
:#{
3815 if obj
.type == 'ARMATURE':#{
3816 if obj
.data
.pose_position
== 'REST':
3817 draw_skeleton_helpers( obj
)
3820 ent_type
= obj_ent_type( obj
)
3822 if ent_type
== 'ent_gate':#{
3824 route_gates
+= [obj
]
3826 elif ent_type
== 'ent_route_node':#{
3827 if obj
.type == 'CURVE':#{
3828 route_curves
+= [obj
]
3831 elif ent_type
== 'ent_route':
3833 elif ent_type
== 'ent_volume':#{
3834 cv_ent_volume( obj
)
3836 elif ent_type
== 'ent_audio':#{
3837 if obj
.SR_data
.ent_audio
[0].flag_3d
:
3838 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
3840 elif ent_type
== 'ent_font':#{
3841 data
= obj
.SR_data
.ent_font
[0]
3843 for i
in range(len(data
.variants
)):#{
3844 sub
= data
.variants
[i
].mesh
3845 if not sub
: continue
3847 for ch
in data
.glyphs
:#{
3848 mini
= (ch
.bounds
[0],ch
.bounds
[1])
3849 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
3850 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
3851 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
3852 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
3853 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
3855 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
3858 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
3859 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
3863 elif ent_type
== 'ent_skateshop':#{
3868 data
= obj
.SR_data
.ent_skateshop
[0]
3869 display
= data
.mark_display
3870 info
= data
.mark_info
3871 rack
= data
.mark_rack
3873 rack_cu
= Vector((3.15,2.0,0.1))*0.5
3874 rack_co
= Vector((0.0,0.0,0.0))
3875 display_cu
= Vector((0.3,1.2,0.1))*0.5
3876 display_co
= Vector((0.0,0.0,0.1))*0.5
3877 info_cu
= Vector((1.2,0.01,0.3))*0.5
3878 info_co
= Vector((0.0,0.0,0.0))*0.5
3881 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
3883 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3885 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
3887 elif ent_type
== 'ent_swspreview':#{
3889 data
= obj
.SR_data
.ent_swspreview
[0]
3890 display
= data
.mark_display
3891 display1
= data
.mark_display1
3892 display_cu
= Vector((0.3,1.2,0.1))*0.5
3893 display_co
= Vector((0.0,0.0,0.1))*0.5
3895 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3897 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
3899 elif ent_type
== 'ent_menuitem':#{
3900 for i
,col
in enumerate(obj
.users_collection
):#{
3901 colour32
= hash_djb2( col
.name
)
3902 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
3903 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
3904 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
3906 vs
= [None for _
in range(8)]
3908 for j
in range(8):#{
3909 v0
= Vector([(obj
.bound_box
[j
][z
]+\
3910 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
3912 vs
[j
] = obj
.matrix_world
@ v0
3914 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3915 (0,4),(1,5),(2,6),(3,7)]
3919 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3920 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3921 cv_view_colours
+= [cc
,cc
]
3926 data
= obj
.SR_data
.ent_menuitem
[0]
3927 if data
.tipo
== '4':#{
3928 if data
.slider_minloc
and data
.slider_maxloc
:#{
3929 v0
= data
.slider_minloc
.location
3930 v1
= data
.slider_maxloc
.location
3931 cv_draw_line( v0
, v1
, cc
)
3935 colour32
= hash_djb2(obj
.name
)
3936 r
= ((colour32
) & 0xff) / 255.0
3937 g
= ((colour32
>>8 ) & 0xff) / 255.0
3938 b
= ((colour32
>>16) & 0xff) / 255.0
3940 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
3945 if data
.tipo
!= '0':#{
3946 if data
.tipo
== '4':#{
3948 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
3951 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
3956 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
3959 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
3962 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
3965 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
3973 dij
= create_node_graph( route_curves
, route_gates
)
3975 #cv_draw_route_map( route_nodes )
3976 for route
in routes
:#{
3977 cv_draw_route( route
, dij
)
3984 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
3985 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
3986 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
3988 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
3989 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
3990 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
3991 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
3992 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
3993 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
3994 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
3995 SR_OT_COPY_ENTITY_DATA
, \
3996 SR_OBJECT_ENT_VOLUME
, \
3997 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
3998 SR_OT_ROUTE_LIST_DEL_ITEM
,\
3999 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4000 SR_OBJECT_ENT_FONT_VARIANT
,
4001 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4002 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4003 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4004 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4006 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4007 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4013 bpy
.utils
.register_class(c
)
4015 bpy
.types
.Scene
.SR_data
= \
4016 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4017 bpy
.types
.Collection
.SR_data
= \
4018 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4020 bpy
.types
.Object
.SR_data
= \
4021 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4022 bpy
.types
.Light
.SR_data
= \
4023 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4024 bpy
.types
.Bone
.SR_data
= \
4025 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4026 bpy
.types
.Mesh
.SR_data
= \
4027 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4028 bpy
.types
.Material
.SR_data
= \
4029 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4031 global cv_view_draw_handler
4032 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4033 cv_draw
,(),'WINDOW','POST_VIEW')
4039 bpy
.utils
.unregister_class(c
)
4041 global cv_view_draw_handler
4042 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4045 # ---------------------------------------------------------------------------- #
4049 # ---------------------------------------------------------------------------- #
4051 # Transliteration of: #
4052 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4054 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4055 # SPDX-License-Identifier: MIT #
4056 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4058 # ---------------------------------------------------------------------------- #
4060 class qoi_rgba_t(Structure
):
4063 _fields_
= [("r",c_uint8
),
4069 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4070 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4071 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4072 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4073 QOI_OP_RGB
= 0xfe # 11111110
4074 QOI_OP_RGBA
= 0xff # 11111111
4076 QOI_MASK_2
= 0xc0 # 11000000
4078 def qoi_colour_hash( c
):
4080 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4085 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4090 return bytearray([ (0xff000000 & v
) >> 24, \
4091 (0x00ff0000 & v
) >> 16, \
4092 (0x0000ff00 & v
) >> 8, \
4096 def qoi_encode( img
):
4100 print(F
"{' ':<30}",end
='\r')
4101 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4103 index
= [ qoi_rgba_t() for _
in range(64) ]
4107 data
.extend( bytearray(c_uint32(0x66696f71)) )
4108 data
.extend( qoi_32bit( img
.size
[0] ) )
4109 data
.extend( qoi_32bit( img
.size
[1] ) )
4110 data
.extend( bytearray(c_uint8(4)) )
4111 data
.extend( bytearray(c_uint8(0)) )
4114 px_prev
= qoi_rgba_t()
4115 px_prev
.r
= c_uint8(0)
4116 px_prev
.g
= c_uint8(0)
4117 px_prev
.b
= c_uint8(0)
4118 px_prev
.a
= c_uint8(255)
4126 px_len
= img
.size
[0] * img
.size
[1]
4127 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4129 for px_pos
in range( px_len
): #{
4130 idx
= px_pos
* img
.channels
4133 px
.r
= paxels
[idx
+min(0,nc
)]
4134 px
.g
= paxels
[idx
+min(1,nc
)]
4135 px
.b
= paxels
[idx
+min(2,nc
)]
4136 px
.a
= paxels
[idx
+min(3,nc
)]
4138 if qoi_eq( px
, px_prev
): #{
4141 if (run
== 62) or (px_pos
== px_len
-1): #{
4142 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4148 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4152 index_pos
= qoi_colour_hash(px
) % 64
4154 if qoi_eq( index
[index_pos
], px
): #{
4155 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4158 index
[ index_pos
].r
= px
.r
4159 index
[ index_pos
].g
= px
.g
4160 index
[ index_pos
].b
= px
.b
4161 index
[ index_pos
].a
= px
.a
4163 if px
.a
== px_prev
.a
: #{
4164 vr
= int(px
.r
) - int(px_prev
.r
)
4165 vg
= int(px
.g
) - int(px_prev
.g
)
4166 vb
= int(px
.b
) - int(px_prev
.b
)
4171 if (vr
> -3) and (vr
< 2) and\
4172 (vg
> -3) and (vg
< 2) and\
4173 (vb
> -3) and (vb
< 2):
4175 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4176 data
.extend( bytearray( c_uint8(op
) ))
4178 elif (vg_r
> -9) and (vg_r
< 8) and\
4179 (vg
> -33) and (vg
< 32 ) and\
4180 (vg_b
> -9) and (vg_b
< 8):
4182 op
= QOI_OP_LUMA |
(vg
+32)
4183 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4184 data
.extend( bytearray( c_uint8(op
) ) )
4185 data
.extend( bytearray( c_uint8(delta
) ))
4188 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4189 data
.extend( bytearray( c_uint8(px
.r
) ))
4190 data
.extend( bytearray( c_uint8(px
.g
) ))
4191 data
.extend( bytearray( c_uint8(px
.b
) ))
4195 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4196 data
.extend( bytearray( c_uint8(px
.r
) ))
4197 data
.extend( bytearray( c_uint8(px
.g
) ))
4198 data
.extend( bytearray( c_uint8(px
.b
) ))
4199 data
.extend( bytearray( c_uint8(px
.a
) ))
4212 data
.extend( bytearray( c_uint8(0) ))
4213 data
.extend( bytearray( c_uint8(1) ))
4214 bytearray_align_to( data
, 16, b
'\x00' )