1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_challenge', 'Challenge', '', 18 ),
41 ('ent_unlock', 'Unlockable', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \
47 'ent_relay', 'ent_skateshop', 'ent_challenge' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_slider(Structure
):
402 _fields_
= [("id_min",c_uint32
),
404 ("id_handle",c_uint32
),
405 ("pstr_data",c_uint32
)]
407 class ent_menuitem_button(Structure
):
409 _fields_
= [("pstr",c_uint32
)]
411 class ent_menuitem_checkmark(Structure
):
413 _fields_
= [("id_check",c_uint32
),
414 ("pstr_data",c_uint32
),
415 ("offset",c_float
*3)]
417 class ent_menuitem_page(Structure
):
419 _fields_
= [("pstr_name",c_uint32
),
420 ("id_entrypoint",c_uint32
),
421 ("id_viewpoint",c_uint32
)]
423 class ent_menuitem_anon_union(Union
):
425 _fields_
= [("slider",ent_menuitem_slider
),
426 ("button",ent_menuitem_button
),
427 ("checkmark",ent_menuitem_checkmark
),
428 ("page",ent_menuitem_page
)]
430 class ent_menuitem(Structure
):
432 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
433 ("id_links",c_uint32
*4),
434 ("factive",c_float
), ("fvisible",c_float
),
435 #-- TODO: Refactor this into a simple mesh structure
436 ("transform",mdl_transform
),
437 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
440 ("_anonymous_union", ent_menuitem_anon_union
)]
443 class ent_camera(Structure
):
445 _fields_
= [("transform",mdl_transform
),
449 class ent_worldinfo(Structure
):
451 _fields_
= [("pstr_name",c_uint32
),
452 ("pstr_author",c_uint32
), # unused
453 ("pstr_desc",c_uint32
), # unused
454 ("timezone",c_float
)]
457 class ent_ccmd(Structure
):
459 _fields_
= [("pstr_command",c_uint32
)]
462 class ent_challenge(Structure
):#{
463 _fields_
= [("transform",mdl_transform
),
464 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
466 ("id_next",c_uint32
),
467 ("filter",c_uint32
),("filter2",c_uint32
),
469 ("win_event",c_uint32
),
470 ("time_limit",c_float
)]
472 sr_functions
= { 0: 'trigger',
473 1: 'start_challenge',
478 class ent_unlock(Structure
):#{
479 _fields_
= [("transform",mdl_transform
),
480 ("pstr_alias",c_uint32
),
482 ("target_event",c_uint32
),
484 sr_functions
= { 0: 'unlock' }
487 class ent_relay(Structure
):#{
488 _fields_
= [("targets",(c_uint32
*2)*4),
489 ("targets_events",c_uint32
*4)]
490 sr_functions
= { 0: 'trigger' }
493 class ent_cubemap(Structure
):#{
494 _fields_
= [("co",c_float
*3),
495 ("resolution",c_uint32
), #placeholder
496 ("live",c_uint32
), #placeholder
497 ("texture_id",c_uint32
), #engine
498 ("framebuffer_id",c_uint32
),#engine
499 ("renderbuffer_id",c_uint32
),#engine
500 ("placeholder",c_uint32
*2)]
503 def obj_ent_type( obj
):
505 if obj
.type == 'ARMATURE': return 'mdl_armature'
506 elif obj
.type == 'LIGHT': return 'ent_light'
507 elif obj
.type == 'CAMERA': return 'ent_camera'
508 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
510 else: return obj
.SR_data
.ent_type
513 def sr_filter_ent_type( obj
, ent_types
):
515 if obj
== bpy
.context
.active_object
: return False
517 for c0
in obj
.users_collection
:#{
518 for c1
in bpy
.context
.active_object
.users_collection
:#{
520 return obj_ent_type( obj
) in ent_types
528 def v4_dot( a
, b
):#{
529 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
532 def q_identity( q
):#{
539 def q_normalize( q
):#{
541 if( l2
< 0.00001 ):#{
545 s
= 1.0/math
.sqrt(l2
)
553 def compile_obj_transform( obj
, transform
):
555 co
= obj
.matrix_world
@ Vector((0,0,0))
557 # This was changed from matrix_local on 09.05.23
558 q
= obj
.matrix_world
.to_quaternion()
564 transform
.co
[0] = co
[0]
565 transform
.co
[1] = co
[2]
566 transform
.co
[2] = -co
[1]
567 transform
.q
[0] = q
[1]
568 transform
.q
[1] = q
[3]
569 transform
.q
[2] = -q
[2]
570 transform
.q
[3] = q
[0]
571 transform
.s
[0] = s
[0]
572 transform
.s
[1] = s
[2]
573 transform
.s
[2] = s
[1]
576 def int_align_to( v
, align
):
578 while(v
%align
)!=0: v
+= 1
582 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
584 while (len(buffer) % align
) != 0: buffer.extend(w
)
588 def bytearray_print_hex( s
, w
=16 ):
590 for r
in range((len(s
)+(w
-1))//w
):#{
592 i1
=min((r
+1)*w
,len(s
))
593 print( F
'{r*w:06x}| \x1B[31m', end
='')
594 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
595 print( "\x1B[0m", end
='')
596 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
600 def sr_compile_string( s
):
602 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
604 index
= len( sr_compile
.string_data
)
605 sr_compile
.string_cache
[s
] = index
606 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
607 sr_compile
.string_data
.extend( s
.encode('utf-8') )
608 sr_compile
.string_data
.extend( b
'\0' )
610 bytearray_align_to( sr_compile
.string_data
, 4 )
614 def material_tex_image(v
):
624 cxr_graph_mapping
= \
626 # Default shader setup
633 "image": "tex_diffuse"
637 "A": material_tex_image("tex_diffuse"),
638 "B": material_tex_image("tex_decal")
645 "Color": material_tex_image("tex_normal")
651 "Color": material_tex_image("tex_diffuse")
655 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
657 def material_info(mat
):
661 # Using the cxr_graph_mapping as a reference, go through the shader
662 # graph and gather all $props from it.
664 def _graph_read( node_def
, node
=None, depth
=0 ):#{
671 _graph_read
.extracted
= []
673 for node_idname
in node_def
:#{
674 for n
in mat
.node_tree
.nodes
:#{
675 if n
.name
== node_idname
:#{
676 node_def
= node_def
[node_idname
]
684 for link
in node_def
:#{
685 link_def
= node_def
[link
]
687 if isinstance( link_def
, dict ):#{
689 for x
in node
.inputs
:#{
690 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
698 if node_link
and node_link
.is_linked
:#{
699 # look for definitions for the connected node type
701 from_node
= node_link
.links
[0].from_node
703 node_name
= from_node
.name
.split('.')[0]
704 if node_name
in link_def
:#{
705 from_node_def
= link_def
[ node_name
]
707 _graph_read( from_node_def
, from_node
, depth
+1 )
711 if "default" in link_def
:#{
712 prop
= link_def
['default']
713 info
[prop
] = node_link
.default_value
719 info
[prop
] = getattr( node
, link
)
724 _graph_read( cxr_graph_mapping
)
730 decoded
= bytearray()
731 for i
in range(len(s
)//2):#{
732 c
= (ord(s
[i
*2+0])-0x41)
733 c |
= (ord(s
[i
*2+1])-0x41)<<4
734 decoded
.extend(bytearray(c_uint8(c
))) #??
739 def sr_pack_file( file, path
, data
):
741 file.path
= sr_compile_string( path
)
742 file.pack_offset
= len( sr_compile
.pack_data
)
743 file.pack_size
= len( data
)
745 sr_compile
.pack_data
.extend( data
)
746 bytearray_align_to( sr_compile
.pack_data
, 16 )
749 def sr_compile_texture( img
):
754 name
= os
.path
.splitext( img
.name
)[0]
756 if name
in sr_compile
.texture_cache
:
757 return sr_compile
.texture_cache
[name
]
759 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
764 if sr_compile
.pack_textures
:#{
765 filedata
= qoi_encode( img
)
766 sr_pack_file( tex
.file, name
, filedata
)
769 sr_compile
.texture_cache
[name
] = texture_index
770 sr_compile
.texture_data
.extend( bytearray(tex
) )
774 def sr_compile_material( mat
):#{
777 if mat
.name
in sr_compile
.material_cache
:
778 return sr_compile
.material_cache
[mat
.name
]
780 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
781 sr_compile
.material_cache
[mat
.name
] = index
784 m
.pstr_name
= sr_compile_string( mat
.name
)
787 if mat
.SR_data
.collision
:#{
788 flags |
= 0x2 # collision flag
789 if (mat
.SR_data
.shader
!= 'invisible') and \
790 (mat
.SR_data
.shader
!= 'boundary'):#{
791 if mat
.SR_data
.skate_surface
: flags |
= 0x1
792 if mat
.SR_data
.grow_grass
: flags |
= 0x4
793 if mat
.SR_data
.grind_surface
: flags |
= 0x8
794 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
796 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
797 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
798 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
803 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
804 inf
= material_info( mat
)
806 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
807 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
808 if mat
.SR_data
.shader
== 'terrain_blend':#{
811 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
812 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
813 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
816 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
817 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
820 if mat
.SR_data
.shader
== 'vertex_blend':#{
823 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
824 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
827 if mat
.SR_data
.shader
== 'water':#{
830 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
831 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
832 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
834 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
835 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
836 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
840 if mat
.SR_data
.shader
== 'invisible':#{
844 if mat
.SR_data
.shader
== 'boundary':#{
848 if mat
.SR_data
.shader
== 'fxglow':#{
852 if mat
.SR_data
.shader
== 'cubemap':#{
854 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
856 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
857 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
858 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
859 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
862 if mat
.SR_data
.shader
== 'walking':#{
866 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
867 'vertex_blend', 'fxglow', 'cubemap' ]: #{
868 if 'tex_diffuse' in inf
:
869 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
872 sr_compile
.material_data
.extend( bytearray(m
) )
876 def sr_armature_bones( armature
):
878 def _recurse_bone( b
):
881 for c
in b
.children
: yield from _recurse_bone( c
)
884 for b
in armature
.data
.bones
:
886 yield from _recurse_bone( b
)
889 def sr_entity_id( obj
):#{
892 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
893 index
= sr_compile
.entity_ids
[ obj
.name
]
895 return (tipo
&0xffff)<<16 |
(index
&0xffff)
898 # Returns submesh_start,count and armature_id
899 def sr_compile_mesh_internal( obj
):
908 for mod
in obj
.modifiers
:#{
909 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
910 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
913 can_use_cache
= False
916 if mod
.type == 'ARMATURE': #{
917 armature
= mod
.object
918 rig_weight_groups
= \
919 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
920 armature_id
= sr_compile
.entity_ids
[armature
.name
]
922 POSE_OR_REST_CACHE
= armature
.data
.pose_position
923 armature
.data
.pose_position
= 'REST'
927 # Check the cache first
929 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
930 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
931 submesh_start
= ref
[0]
932 submesh_count
= ref
[1]
933 return (submesh_start
,submesh_count
,armature_id
)
936 # Compile a whole new mesh
938 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
941 dgraph
= bpy
.context
.evaluated_depsgraph_get()
942 data
= obj
.evaluated_get(dgraph
).data
943 data
.calc_loop_triangles()
944 data
.calc_normals_split()
946 # Mesh is split into submeshes based on their material
948 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
949 for material_id
, mat
in enumerate(mat_list
): #{
953 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
954 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
957 sm
.material_id
= sr_compile_material( mat
)
959 INF
=99999999.99999999
965 # Keep a reference to very very very similar vertices
966 # i have no idea how to speed it up.
968 vertex_reference
= {}
970 # Write the vertex / indice data
972 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
973 if tri
.material_index
!= material_id
: continue
976 vert
= data
.vertices
[tri
.vertices
[j
]]
978 vi
= data
.loops
[li
].vertex_index
980 # Gather vertex information
983 norm
= data
.loops
[li
].normal
985 colour
= (255,255,255,255)
992 uv
= data
.uv_layers
.active
.data
[li
].uv
996 if data
.vertex_colors
:#{
997 colour
= data
.vertex_colors
.active
.data
[li
].color
998 colour
= (int(colour
[0]*255.0),\
999 int(colour
[1]*255.0),\
1000 int(colour
[2]*255.0),\
1001 int(colour
[3]*255.0))
1004 # Weight groups: truncates to the 3 with the most influence. The
1005 # fourth bone ID is never used by the shader so it
1009 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1010 if obj
.vertex_groups
[_
.group
].name
in \
1013 weight_groups
= sorted( src_groups
, key
= \
1014 lambda a
: a
.weight
, reverse
=True )
1016 for ml
in range(3):#{
1017 if len(weight_groups
) > ml
:#{
1018 g
= weight_groups
[ml
]
1019 name
= obj
.vertex_groups
[g
.group
].name
1021 weights
[ml
] = weight
1022 groups
[ml
] = rig_weight_groups
.index(name
)
1027 if len(weight_groups
) > 0:#{
1028 inv_norm
= (1.0/tot
) * 65535.0
1029 for ml
in range(3):#{
1030 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1031 weights
[ml
] = min( weights
[ml
], 65535 )
1032 weights
[ml
] = max( weights
[ml
], 0 )
1037 li1
= tri
.loops
[(j
+1)%3]
1038 vi1
= data
.loops
[li1
].vertex_index
1039 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1041 if e0
.use_freestyle_mark
and \
1042 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1043 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1049 TOLERENCE
= float(10**4)
1050 key
= (int(co
[0]*TOLERENCE
+0.5),
1051 int(co
[1]*TOLERENCE
+0.5),
1052 int(co
[2]*TOLERENCE
+0.5),
1053 int(norm
[0]*TOLERENCE
+0.5),
1054 int(norm
[1]*TOLERENCE
+0.5),
1055 int(norm
[2]*TOLERENCE
+0.5),
1056 int(uv
[0]*TOLERENCE
+0.5),
1057 int(uv
[1]*TOLERENCE
+0.5),
1058 colour
[0], # these guys are already quantized
1071 if key
in vertex_reference
:
1072 index
= vertex_reference
[key
]
1074 index
= bytearray(c_uint32(sm
.vertex_count
))
1077 vertex_reference
[key
] = index
1084 v
.norm
[2] = -norm
[1]
1087 v
.colour
[0] = colour
[0]
1088 v
.colour
[1] = colour
[1]
1089 v
.colour
[2] = colour
[2]
1090 v
.colour
[3] = colour
[3]
1091 v
.weights
[0] = weights
[0]
1092 v
.weights
[1] = weights
[1]
1093 v
.weights
[2] = weights
[2]
1094 v
.weights
[3] = weights
[3]
1095 v
.groups
[0] = groups
[0]
1096 v
.groups
[1] = groups
[1]
1097 v
.groups
[2] = groups
[2]
1098 v
.groups
[3] = groups
[3]
1100 for i
in range(3):#{
1101 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1102 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1105 sr_compile
.vertex_data
.extend(bytearray(v
))
1108 sm
.indice_count
+= 1
1109 sr_compile
.indice_data
.extend( index
)
1113 # Make sure bounding box isn't -inf -> inf if no vertices
1115 if sm
.vertex_count
== 0:
1120 # Add submesh to encoder
1122 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1127 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1130 # Save a reference to this mesh since we want to reuse the submesh indices
1132 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1133 return (submesh_start
,submesh_count
,armature_id
)
1136 def sr_compile_mesh( obj
):
1139 compile_obj_transform(obj
, node
.transform
)
1140 node
.pstr_name
= sr_compile_string(obj
.name
)
1141 ent_type
= obj_ent_type( obj
)
1145 if ent_type
!= 'none':#{
1146 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1147 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1148 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1151 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1152 sr_compile_mesh_internal( obj
)
1154 sr_compile
.mesh_data
.extend(bytearray(node
))
1157 def sr_compile_fonts( collection
):
1159 print( F
"[SR] Compiling fonts" )
1164 for obj
in collection
.all_objects
:#{
1165 if obj_ent_type(obj
) != 'ent_font': continue
1167 data
= obj
.SR_data
.ent_font
[0]
1170 font
.alias
= sr_compile_string( data
.alias
)
1171 font
.variant_start
= variant_count
1172 font
.variant_count
= 0
1173 font
.glyph_start
= glyph_count
1175 glyph_base
= data
.glyphs
[0].utf32
1176 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1178 font
.glyph_utf32_base
= glyph_base
1179 font
.glyph_count
= glyph_range
1181 for i
in range(len(data
.variants
)):#{
1182 data_var
= data
.variants
[i
]
1183 if not data_var
.mesh
: continue
1185 mesh
= data_var
.mesh
.data
1187 variant
= ent_font_variant()
1188 variant
.name
= sr_compile_string( data_var
.tipo
)
1190 # fonts (variants) only support one material each
1192 if len(mesh
.materials
) != 0:
1193 mat
= mesh
.materials
[0]
1194 variant
.material_id
= sr_compile_material( mat
)
1196 font
.variant_count
+= 1
1198 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1199 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1201 for j
in range(len(islands
)):#{
1202 for tri
in islands
[j
]:#{
1203 centroids
[j
].x
+= tri
.center
[0]
1204 centroids
[j
].y
+= tri
.center
[2]
1207 centroids
[j
] /= len(islands
[j
])
1210 for j
in range(glyph_range
):#{
1211 data_glyph
= data
.glyphs
[j
]
1213 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1214 glyph
.indice_count
= 0
1215 glyph
.size
[0] = data_glyph
.bounds
[2]
1216 glyph
.size
[1] = data_glyph
.bounds
[3]
1218 vertex_reference
= {}
1220 for k
in range(len(islands
)):#{
1221 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1222 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1223 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1224 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1229 for l
in range(len(islands
[k
])):#{
1231 for m
in range(3):#{
1232 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1234 vi
= mesh
.loops
[li
].vertex_index
1236 # Gather vertex information
1238 co
= [vert
.co
[_
] for _
in range(3)]
1239 co
[0] -= data_glyph
.bounds
[0]
1240 co
[2] -= data_glyph
.bounds
[1]
1241 norm
= mesh
.loops
[li
].normal
1243 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1245 TOLERENCE
= float(10**4)
1246 key
= (int(co
[0]*TOLERENCE
+0.5),
1247 int(co
[1]*TOLERENCE
+0.5),
1248 int(co
[2]*TOLERENCE
+0.5),
1249 int(norm
[0]*TOLERENCE
+0.5),
1250 int(norm
[1]*TOLERENCE
+0.5),
1251 int(norm
[2]*TOLERENCE
+0.5),
1252 int(uv
[0]*TOLERENCE
+0.5),
1253 int(uv
[1]*TOLERENCE
+0.5))
1255 if key
in vertex_reference
:
1256 index
= vertex_reference
[key
]
1258 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1259 index
= bytearray(c_uint32(vindex
))
1260 vertex_reference
[key
] = index
1267 v
.norm
[2] = -norm
[1]
1271 sr_compile
.vertex_data
.extend(bytearray(v
))
1274 glyph
.indice_count
+= 1
1275 sr_compile
.indice_data
.extend( index
)
1279 sr_ent_push( glyph
)
1281 sr_ent_push( variant
)
1287 def sr_compile_menus( collection
):
1289 print( "[SR1] Compiling menus" )
1292 for obj
in collection
.all_objects
:#{
1293 if obj_ent_type(obj
) != 'ent_menuitem': continue
1294 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1296 bitmask
= 0x00000000
1298 for col
in obj
.users_collection
:#{
1300 if name
not in groups
: groups
.append( name
)
1301 bitmask |
= (0x1 << groups
.index(name
))
1304 item
= ent_menuitem()
1305 item
.type = int( obj_data
.tipo
)
1306 item
.groups
= bitmask
1308 compile_obj_transform( obj
, item
.transform
)
1309 if obj
.type == 'MESH':#{
1310 item
.submesh_start
, item
.submesh_count
, _
= \
1311 sr_compile_mesh_internal( obj
)
1314 if item
.type == 1 or item
.type == 2:#{
1315 item_button
= item
._anonymous
_union
.button
1316 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1318 elif item
.type == 3:#{
1319 item_checkmark
= item
._anonymous
_union
.checkmark
1320 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1321 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1322 delta
= obj_data
.checkmark
.location
- obj
.location
1323 item_checkmark
.offset
[0] = delta
[0]
1324 item_checkmark
.offset
[1] = delta
[2]
1325 item_checkmark
.offset
[2] = -delta
[1]
1327 elif item
.type == 4:#{
1328 item_slider
= item
._anonymous
_union
.slider
1329 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1330 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1331 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1332 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1334 elif item
.type == 5:#{
1335 item_page
= item
._anonymous
_union
.page
1336 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1337 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1338 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1342 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1344 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1345 if item
.type != 4:#{
1347 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1349 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1356 def sr_compile_armature( obj
):
1358 node
= mdl_armature()
1359 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1361 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1364 bones
= [_
for _
in sr_armature_bones(obj
)]
1365 bones_names
= [None]+[_
.name
for _
in bones
]
1369 if b
.use_deform
: bone
.flags
= 0x1
1370 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1372 bone
.collider
= int(b
.SR_data
.collider
)
1374 if bone
.collider
>0:#{
1375 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1376 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1377 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1378 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1379 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1380 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1383 if b
.SR_data
.cone_constraint
:#{
1385 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1386 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1387 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1388 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1389 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1390 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1391 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1392 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1393 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1394 bone
.conet
= b
.SR_data
.conet
1397 bone
.co
[0] = b
.head_local
[0]
1398 bone
.co
[1] = b
.head_local
[2]
1399 bone
.co
[2] = -b
.head_local
[1]
1400 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1401 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1402 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1403 bone
.pstr_name
= sr_compile_string( b
.name
)
1405 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1406 if c
.type == 'IK':#{
1408 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1409 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1413 node
.bone_count
+= 1
1414 sr_compile
.bone_data
.extend(bytearray(bone
))
1419 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1420 # So we can restore later
1422 previous_frame
= bpy
.context
.scene
.frame_current
1423 previous_action
= obj
.animation_data
.action
1424 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1425 obj
.data
.pose_position
= 'POSE'
1427 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1428 for NLAStrip
in NLALayer
.strips
:#{
1431 for a
in bpy
.data
.actions
:#{
1432 if a
.name
== NLAStrip
.name
:#{
1433 obj
.animation_data
.action
= a
1438 # Clip to NLA settings
1440 anim_start
= int(NLAStrip
.action_frame_start
)
1441 anim_end
= int(NLAStrip
.action_frame_end
)
1445 anim
= mdl_animation()
1446 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1448 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1449 sizeof(mdl_transform
)
1450 anim
.length
= anim_end
-anim_start
1453 # Export the keyframes
1454 for frame
in range(anim_start
,anim_end
):#{
1455 bpy
.context
.scene
.frame_set(frame
)
1458 pb
= obj
.pose
.bones
[rb
.name
]
1460 # relative bone matrix
1461 if rb
.parent
is not None:#{
1462 offset_mtx
= rb
.parent
.matrix_local
1463 offset_mtx
= offset_mtx
.inverted_safe() @ \
1466 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1467 inv_parent
.invert_safe()
1468 fpm
= inv_parent
@ pb
.matrix
1471 bone_mtx
= rb
.matrix
.to_4x4()
1472 local_inv
= rb
.matrix_local
.inverted_safe()
1473 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1476 loc
, rot
, sca
= fpm
.decompose()
1479 lc_m
= pb
.matrix_channel
.to_3x3()
1480 if pb
.parent
is not None:#{
1481 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1482 lc_m
= smtx
.inverted() @ lc_m
1484 rq
= lc_m
.to_quaternion()
1487 kf
= mdl_transform()
1498 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1504 # Add to animation buffer
1506 sr_compile
.anim_data
.extend(bytearray(anim
))
1507 node
.anim_count
+= 1
1511 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1515 # Restore context to how it was before
1517 bpy
.context
.scene
.frame_set( previous_frame
)
1518 obj
.animation_data
.action
= previous_action
1519 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1522 sr_compile
.armature_data
.extend(bytearray(node
))
1525 def sr_ent_push( struct
):
1527 clase
= type(struct
).__name
__
1529 if clase
not in sr_compile
.entity_data
:#{
1530 sr_compile
.entity_data
[ clase
] = bytearray()
1531 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1534 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1535 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1539 def sr_array_title( arr
, name
, count
, size
, offset
):
1541 for i
in range(len(name
)):#{
1542 arr
.name
[i
] = ord(name
[i
])
1544 arr
.file_offset
= offset
1545 arr
.item_count
= count
1546 arr
.item_size
= size
1553 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1558 def sr_compile( collection
):
1560 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1563 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1564 sr_compile
.pack_animations
= collection
.SR_data
.animations
1567 sr_compile
.string_cache
= {}
1568 sr_compile
.mesh_cache
= {}
1569 sr_compile
.material_cache
= {}
1570 sr_compile
.texture_cache
= {}
1573 sr_compile
.mesh_data
= bytearray()
1574 sr_compile
.submesh_data
= bytearray()
1575 sr_compile
.vertex_data
= bytearray()
1576 sr_compile
.indice_data
= bytearray()
1577 sr_compile
.bone_data
= bytearray()
1578 sr_compile
.material_data
= bytearray()
1579 sr_compile
.armature_data
= bytearray()
1580 sr_compile
.anim_data
= bytearray()
1581 sr_compile
.keyframe_data
= bytearray()
1582 sr_compile
.texture_data
= bytearray()
1584 # just bytes not structures
1585 sr_compile
.string_data
= bytearray()
1586 sr_compile
.pack_data
= bytearray()
1589 sr_compile
.entity_data
= {}
1590 sr_compile
.entity_info
= {}
1592 print( F
"[SR] assign entity ID's" )
1593 sr_compile
.entities
= {}
1594 sr_compile
.entity_ids
= {}
1597 # -------------------------------------------------------
1599 sr_compile_string( "null" )
1602 for obj
in collection
.all_objects
: #{
1603 if obj
.type == 'MESH':#{
1607 ent_type
= obj_ent_type( obj
)
1608 if ent_type
== 'none': continue
1610 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1611 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1612 sr_compile
.entities
[ent_type
] += [obj
]
1615 print( F
"[SR] Compiling geometry" )
1617 for obj
in collection
.all_objects
:#{
1618 if obj
.type == 'MESH':#{
1621 ent_type
= obj_ent_type( obj
)
1623 # entity ignore mesh list
1625 if ent_type
== 'ent_traffic': continue
1626 if ent_type
== 'ent_font': continue
1627 if ent_type
== 'ent_font_variant': continue
1628 if ent_type
== 'ent_menuitem': continue
1629 if ent_type
== 'ent_challenge': continue
1631 #TODO: This is messy.
1632 if ent_type
== 'ent_gate':#{
1633 obj_data
= obj
.SR_data
.ent_gate
[0]
1634 if obj_data
.custom
: continue
1636 #--------------------------
1638 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1639 sr_compile_mesh( obj
)
1643 audio_clip_count
= 0
1645 for ent_type
, arr
in sr_compile
.entities
.items():#{
1646 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1648 for i
in range(len(arr
)):#{
1651 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1653 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1654 elif ent_type
== 'ent_light': #{
1656 compile_obj_transform( obj
, light
.transform
)
1657 light
.daytime
= obj
.data
.SR_data
.daytime
1658 if obj
.data
.type == 'POINT':#{
1661 elif obj
.data
.type == 'SPOT':#{
1663 light
.angle
= obj
.data
.spot_size
*0.5
1665 light
.range = obj
.data
.cutoff_distance
1666 light
.colour
[0] = obj
.data
.color
[0]
1667 light
.colour
[1] = obj
.data
.color
[1]
1668 light
.colour
[2] = obj
.data
.color
[2]
1669 light
.colour
[3] = obj
.data
.energy
1670 sr_ent_push( light
)
1672 elif ent_type
== 'ent_camera': #{
1674 compile_obj_transform( obj
, cam
.transform
)
1675 cam
.fov
= obj
.data
.angle
* 45.0
1678 elif ent_type
== 'ent_gate': #{
1680 obj_data
= obj
.SR_data
.ent_gate
[0]
1681 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1685 if obj_data
.tipo
== 'default':#{
1686 if obj_data
.target
:#{
1687 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1691 elif obj_data
.tipo
== 'nonlocal':#{
1693 gate
.key
= sr_compile_string(obj_data
.key
)
1697 if obj_data
.flip
: flags |
= 0x0004
1698 if obj_data
.custom
:#{
1700 gate
.submesh_start
, gate
.submesh_count
, _
= \
1701 sr_compile_mesh_internal( obj
)
1703 if obj_data
.locked
: flags |
= 0x0010
1706 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1707 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1708 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1710 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1711 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1713 if obj_data
.target
:#{
1714 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1715 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1720 for x
in range(2):#{
1721 gate
.co
[x
][0] = co
[x
][0]
1722 gate
.co
[x
][1] = co
[x
][2]
1723 gate
.co
[x
][2] = -co
[x
][1]
1724 gate
.q
[x
][0] = q
[x
][1]
1725 gate
.q
[x
][1] = q
[x
][3]
1726 gate
.q
[x
][2] = -q
[x
][2]
1727 gate
.q
[x
][3] = q
[x
][0]
1732 elif ent_type
== 'ent_spawn': #{
1734 compile_obj_transform( obj
, spawn
.transform
)
1735 obj_data
= obj
.SR_data
.ent_spawn
[0]
1736 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1737 sr_ent_push( spawn
)
1739 elif ent_type
== 'ent_water':#{
1741 compile_obj_transform( obj
, water
.transform
)
1742 water
.max_dist
= 0.0
1743 sr_ent_push( water
)
1745 elif ent_type
== 'ent_audio':#{
1746 obj_data
= obj
.SR_data
.ent_audio
[0]
1748 compile_obj_transform( obj
, audio
.transform
)
1749 audio
.clip_start
= audio_clip_count
1750 audio
.clip_count
= len(obj_data
.files
)
1751 audio_clip_count
+= audio
.clip_count
1752 audio
.max_channels
= obj_data
.max_channels
1753 audio
.volume
= obj_data
.volume
1756 # - allow/disable doppler
1757 # - channel group tags with random colours
1758 # - transition properties
1760 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1761 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1762 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1763 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1764 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1765 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1766 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1768 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1769 if audio
.channel_behaviour
>= 1:#{
1770 audio
.group
= obj_data
.group
1772 if audio
.channel_behaviour
== 2:#{
1773 audio
.crossfade
= obj_data
.transition_duration
1775 audio
.probability_curve
= int(obj_data
.probability_curve
)
1777 for ci
in range(audio
.clip_count
):#{
1778 entry
= obj_data
.files
[ci
]
1779 clip
= ent_audio_clip()
1780 clip
.probability
= entry
.probability
1781 if obj_data
.formato
== '2':#{
1782 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1785 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1786 clip
._anon
.file.pack_offset
= 0
1787 clip
._anon
.file.pack_size
= 0
1791 sr_ent_push( audio
)
1793 elif ent_type
== 'ent_volume':#{
1794 obj_data
= obj
.SR_data
.ent_volume
[0]
1795 volume
= ent_volume()
1796 volume
.type = int(obj_data
.subtype
)
1797 compile_obj_transform( obj
, volume
.transform
)
1799 if obj_data
.target
:#{
1800 volume
.target
= sr_entity_id( obj_data
.target
)
1801 volume
._anon
.trigger
.event
= obj_data
.target_event
1806 elif ent_type
== 'ent_marker':#{
1807 marker
= ent_marker()
1808 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1809 compile_obj_transform( obj
, marker
.transform
)
1812 elif ent_type
== 'ent_skateshop':#{
1813 skateshop
= ent_skateshop()
1814 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1815 skateshop
.type = int(obj_data
.tipo
)
1816 if skateshop
.type == 0:#{
1817 boardshop
= skateshop
._anonymous
_union
.boards
1818 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1819 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1820 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1822 elif skateshop
.type == 1:#{
1823 charshop
= skateshop
._anonymous
_union
.character
1824 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1825 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1827 elif skateshop
.type == 2:#{
1828 worldshop
= skateshop
._anonymous
_union
.worlds
1829 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1830 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1832 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1833 compile_obj_transform( obj
, skateshop
.transform
)
1834 sr_ent_push(skateshop
)
1836 elif ent_type
== 'ent_swspreview':#{
1837 workshop_preview
= ent_swspreview()
1838 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1839 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1840 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1841 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1842 sr_ent_push( workshop_preview
)
1844 elif ent_type
== 'ent_worldinfo':#{
1845 worldinfo
= ent_worldinfo()
1846 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1847 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1848 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1849 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1850 worldinfo
.timezone
= obj_data
.timezone
1851 sr_ent_push( worldinfo
)
1853 elif ent_type
== 'ent_ccmd':#{
1855 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1856 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1859 elif ent_type
== 'ent_challenge':#{
1860 challenge
= ent_challenge()
1861 obj_data
= obj
.SR_data
.ent_challenge
[0]
1862 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1863 challenge
.id_win
= sr_entity_id( obj_data
.target
)
1864 challenge
.win_event
= obj_data
.target_event
1865 challenge
.filter = int(obj_data
.filtrar
)
1866 challenge
.filter2
= 0
1867 challenge
.time_limit
= obj_data
.time_limit
1869 compile_obj_transform( obj
, challenge
.transform
)
1870 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1871 sr_compile_mesh_internal( obj
)
1873 sr_ent_push( challenge
)
1875 elif ent_type
== 'ent_unlock':#{
1876 unlock
= ent_unlock()
1877 obj_data
= obj
.SR_data
.ent_unlock
[0]
1878 compile_obj_transform( obj
, unlock
.transform
)
1879 unlock
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1880 unlock
.target
= sr_entity_id( obj_data
.target
)
1881 unlock
.target_event
= obj_data
.target_event
1883 sr_ent_push( unlock
)
1885 elif ent_type
== 'ent_relay':#{
1887 obj_data
= obj
.SR_data
.ent_relay
[0]
1888 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1889 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1890 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1891 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1892 relay
.targets
[0][1] = obj_data
.target0_event
1893 relay
.targets
[1][1] = obj_data
.target1_event
1894 relay
.targets
[2][1] = obj_data
.target2_event
1895 relay
.targets
[3][1] = obj_data
.target3_event
1896 sr_ent_push( relay
)
1898 elif ent_type
== 'ent_cubemap':#{
1899 cubemap
= ent_cubemap()
1900 co
= obj
.matrix_world
@ Vector((0,0,0))
1901 cubemap
.co
[0] = co
[0]
1902 cubemap
.co
[1] = co
[2]
1903 cubemap
.co
[2] = -co
[1]
1904 cubemap
.resolution
= 0
1906 sr_ent_push( cubemap
)
1911 sr_compile_menus( collection
)
1912 sr_compile_fonts( collection
)
1914 def _children( col
):#{
1916 for c
in col
.children
:#{
1917 yield from _children(c
)
1921 checkpoint_count
= 0
1922 pathindice_count
= 0
1925 for col
in _children(collection
):#{
1926 print( F
"Adding routes for subcollection: {col.name}" )
1932 for obj
in col
.objects
:#{
1933 if obj
.type == 'ARMATURE': pass
1935 ent_type
= obj_ent_type( obj
)
1937 if ent_type
== 'ent_gate':
1938 route_gates
+= [obj
]
1939 elif ent_type
== 'ent_route_node':#{
1940 if obj
.type == 'CURVE':#{
1941 route_curves
+= [obj
]
1944 elif ent_type
== 'ent_route':
1946 elif ent_type
== 'ent_traffic':
1951 dij
= create_node_graph( route_curves
, route_gates
)
1953 for obj
in routes
:#{
1954 obj_data
= obj
.SR_data
.ent_route
[0]
1956 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1957 route
.checkpoints_start
= checkpoint_count
1958 route
.checkpoints_count
= 0
1961 route
.colour
[ci
] = obj_data
.colour
[ci
]
1962 route
.colour
[3] = 1.0
1964 compile_obj_transform( obj
, route
.transform
)
1965 checkpoints
= obj_data
.gates
1967 for i
in range(len(checkpoints
)):#{
1968 gi
= checkpoints
[i
].target
1969 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1973 dest
= gi
.SR_data
.ent_gate
[0].target
1977 if gi
==gj
: continue # error?
1978 if not gi
or not gj
: continue
1980 checkpoint
= ent_checkpoint()
1981 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1982 checkpoint
.path_start
= pathindice_count
1983 checkpoint
.path_count
= 0
1985 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1988 for pi
in range(len(path
)):#{
1989 pathindice
= ent_path_index()
1990 pathindice
.index
= routenode_count
+ path
[pi
]
1991 sr_ent_push( pathindice
)
1993 checkpoint
.path_count
+= 1
1994 pathindice_count
+= 1
1998 sr_ent_push( checkpoint
)
1999 route
.checkpoints_count
+= 1
2000 checkpoint_count
+= 1
2003 sr_ent_push( route
)
2006 for obj
in traffics
:#{
2007 traffic
= ent_traffic()
2008 compile_obj_transform( obj
, traffic
.transform
)
2009 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2010 sr_compile_mesh_internal( obj
)
2012 # find best subsection
2014 graph_keys
= list(dij
.graph
)
2018 for j
in range(len(dij
.points
)):#{
2019 point
= dij
.points
[j
]
2020 dist
= (point
-obj
.location
).magnitude
2022 if dist
< min_dist
:#{
2029 best_begin
= best_point
2030 best_end
= best_point
2033 map0
= dij
.subsections
[best_begin
]
2034 if map0
[1] == -1: break
2035 best_begin
= map0
[1]
2038 map1
= dij
.subsections
[best_end
]
2039 if map1
[2] == -1: break
2043 traffic
.start_node
= routenode_count
+ best_begin
2044 traffic
.node_count
= best_end
- best_begin
2045 traffic
.index
= best_point
- best_begin
2046 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2049 sr_ent_push(traffic
)
2052 for point
in dij
.points
:#{
2053 rn
= ent_route_node()
2056 rn
.co
[2] = -point
[1]
2060 routenode_count
+= len(dij
.points
)
2063 print( F
"[SR] Writing file" )
2065 file_array_instructions
= {}
2068 def _write_array( name
, item_size
, data
):#{
2069 nonlocal file_array_instructions
, file_offset
2071 count
= len(data
)//item_size
2072 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2073 'data':data
, 'offset': file_offset
}
2074 file_offset
+= len(data
)
2075 file_offset
= int_align_to( file_offset
, 8 )
2078 _write_array( 'strings', 1, sr_compile
.string_data
)
2079 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2080 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2081 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2082 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2083 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2084 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2086 for name
, buffer in sr_compile
.entity_data
.items():#{
2087 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2090 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2091 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2092 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2093 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2094 _write_array( 'pack', 1, sr_compile
.pack_data
)
2096 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2097 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2099 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2100 path
= F
"{folder}{collection.name}.mdl"
2103 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2104 fp
= open( path
, "wb" )
2105 header
= mdl_header()
2106 header
.version
= MDL_VERSION_NR
2107 sr_array_title( header
.arrays
, \
2108 'index', len(file_array_instructions
), \
2109 sizeof(mdl_array
), header_size
)
2111 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2113 print( F
'[SR] {"name":>16}| count | offset' )
2115 for name
,info
in file_array_instructions
.items():#{
2117 offset
= info
['offset'] + header_size
+ index_size
2118 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2119 index
.extend( bytearray(arr
) )
2121 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2122 F
' 0x{info["offset"]:02x}' )
2124 fp
.write( bytearray_align_to( index
, 8 ) )
2125 #bytearray_print_hex( index )
2127 for name
,info
in file_array_instructions
.items():#{
2128 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2133 print( '[SR] done' )
2136 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2138 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2139 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2140 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2142 panel
: bpy
.props
.EnumProperty(
2146 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2147 ('ENTITY', 'Entity', '', 'MONKEY',1),
2148 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2153 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2155 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2156 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2159 def sr_get_mirror_bone( bones
):
2161 side
= bones
.active
.name
[-1:]
2162 other_name
= bones
.active
.name
[:-1]
2163 if side
== 'L': other_name
+= 'R'
2164 elif side
== 'R': other_name
+= 'L'
2168 if b
.name
== other_name
:
2175 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2177 bl_idname
="skaterift.mirror_bone"
2178 bl_label
="Mirror bone attributes - SkateRift"
2180 def execute(_
,context
):
2182 active_object
= context
.active_object
2183 bones
= active_object
.data
.bones
2185 b
= sr_get_mirror_bone( bones
)
2187 if not b
: return {'FINISHED'}
2189 b
.SR_data
.collider
= a
.SR_data
.collider
2191 def _v3copyflipy( a
, b
):#{
2197 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2198 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2199 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2200 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2202 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2204 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2205 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2206 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2208 b
.SR_data
.conet
= a
.SR_data
.conet
2211 ob
= bpy
.context
.scene
.objects
[0]
2212 ob
.hide_render
= ob
.hide_render
2217 class SR_COMPILE(bpy
.types
.Operator
):
2219 bl_idname
="skaterift.compile_all"
2220 bl_label
="Compile All"
2222 def execute(_
,context
):
2224 view_layer
= bpy
.context
.view_layer
2225 for col
in view_layer
.layer_collection
.children
["export"].children
:
2226 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2227 sr_compile( bpy
.data
.collections
[col
.name
] )
2233 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2235 bl_idname
="skaterift.compile_this"
2236 bl_label
="Compile This collection"
2238 def execute(_
,context
):
2240 col
= bpy
.context
.collection
2247 class SR_INTERFACE(bpy
.types
.Panel
):
2249 bl_idname
= "VIEW3D_PT_skate_rift"
2250 bl_label
= "Skate Rift"
2251 bl_space_type
= 'VIEW_3D'
2252 bl_region_type
= 'UI'
2253 bl_category
= "Skate Rift"
2255 def draw(_
, context
):
2259 row
= _
.layout
.row()
2261 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2263 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2264 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2266 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2267 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2268 col
= bpy
.context
.collection
2270 found_in_export
= False
2272 view_layer
= bpy
.context
.view_layer
2273 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2274 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2277 if c1
.name
== col
.name
: #{
2278 found_in_export
= True
2282 box
= _
.layout
.box()
2284 row
.alignment
= 'CENTER'
2287 if found_in_export
: #{
2288 row
.label( text
=col
.name
+ ".mdl" )
2289 box
.prop( col
.SR_data
, "pack_textures" )
2290 box
.prop( col
.SR_data
, "animations" )
2291 box
.operator( "skaterift.compile_this" )
2295 row
.label( text
=col
.name
)
2299 row
.alignment
= 'CENTER'
2301 row
.label( text
="This collection is not in the export group" )
2304 box
= _
.layout
.box()
2307 split
= row
.split( factor
=0.3, align
=True )
2308 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2311 if export_count
== 0:
2313 row1
.operator( "skaterift.compile_all", \
2314 text
=F
"Compile all ({export_count} collections)" )
2316 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2317 active_object
= context
.active_object
2318 if not active_object
: return
2320 amount
= max( 0, len(context
.selected_objects
)-1 )
2322 row
= _
.layout
.row()
2323 row
.operator( 'skaterift.copy_entity_data', \
2324 text
=F
'Copy entity data to {amount} other objects' )
2325 if amount
== 0: row
.enabled
=False
2327 box
= _
.layout
.box()
2329 row
.alignment
= 'CENTER'
2330 row
.label( text
=active_object
.name
)
2333 def _draw_prop_collection( source
, data
): #{
2336 row
.alignment
= 'CENTER'
2339 row
.label( text
=F
'{source}' )
2341 if hasattr(type(data
[0]),'sr_inspector'):#{
2342 type(data
[0]).sr_inspector( box
, data
)
2345 for a
in data
[0].__annotations
__:
2346 box
.prop( data
[0], a
)
2350 if active_object
.type == 'ARMATURE': #{
2351 if active_object
.mode
== 'POSE': #{
2352 bones
= active_object
.data
.bones
2353 mb
= sr_get_mirror_bone( bones
)
2355 box
.operator( "skaterift.mirror_bone", \
2356 text
=F
'Mirror attributes to {mb.name}' )
2359 _draw_prop_collection( \
2360 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2361 [bones
.active
.SR_data
] )
2365 row
.alignment
='CENTER'
2368 row
.label( text
="Enter pose mode to modify bone properties" )
2371 elif active_object
.type == 'LIGHT': #{
2372 _draw_prop_collection( \
2373 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2374 [active_object
.data
.SR_data
] )
2376 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2377 box
.prop( active_object
.SR_data
, "ent_type" )
2378 ent_type
= active_object
.SR_data
.ent_type
2380 col
= getattr( active_object
.SR_data
, ent_type
, None )
2381 if col
!= None and len(col
)!=0:
2382 _draw_prop_collection( \
2383 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2386 if active_object
.type == 'MESH':#{
2387 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2388 if col
!= None and len(col
)!=0:
2389 _draw_prop_collection( \
2390 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2398 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2400 bl_label
="Skate Rift material"
2401 bl_idname
="MATERIAL_PT_sr_material"
2402 bl_space_type
='PROPERTIES'
2403 bl_region_type
='WINDOW'
2404 bl_context
="material"
2406 def draw(_
,context
):
2408 active_object
= bpy
.context
.active_object
2409 if active_object
== None: return
2410 active_mat
= active_object
.active_material
2411 if active_mat
== None: return
2413 info
= material_info( active_mat
)
2415 if 'tex_diffuse' in info
:#{
2416 _
.layout
.label( icon
='INFO', \
2417 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2420 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2421 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2422 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2424 if active_mat
.SR_data
.collision
:#{
2425 box
= _
.layout
.box()
2428 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2429 (active_mat
.SR_data
.shader
!= 'boundary') and \
2430 (active_mat
.SR_data
.shader
!= 'walking'):#{
2431 row
.prop( active_mat
.SR_data
, "skate_surface" )
2432 row
.prop( active_mat
.SR_data
, "grind_surface" )
2433 row
.prop( active_mat
.SR_data
, "grow_grass" )
2434 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2438 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2439 box
= _
.layout
.box()
2440 box
.prop( active_mat
.SR_data
, "blend_offset" )
2441 box
.prop( active_mat
.SR_data
, "sand_colour" )
2443 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2444 box
= _
.layout
.box()
2445 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2446 box
.prop( active_mat
.SR_data
, "blend_offset" )
2448 elif active_mat
.SR_data
.shader
== "water":#{
2449 box
= _
.layout
.box()
2450 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2451 box
.prop( active_mat
.SR_data
, "shore_colour" )
2452 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2454 elif active_mat
.SR_data
.shader
== "cubemap":#{
2455 box
= _
.layout
.box()
2456 box
.prop( active_mat
.SR_data
, "cubemap" )
2457 box
.prop( active_mat
.SR_data
, "tint" )
2462 def sr_get_type_enum( scene
, context
):
2464 items
= [('none','None',"")]
2465 mesh_entities
=['ent_gate','ent_water']
2466 point_entities
=['ent_spawn','ent_route_node','ent_route']
2468 for e
in point_entities
: items
+= [(e
,e
,'')]
2470 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2471 if context
.active_object
.type == 'MESH': #{
2472 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2476 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2482 def sr_on_type_change( _
, context
):
2484 obj
= context
.active_object
2485 ent_type
= obj
.SR_data
.ent_type
2486 if ent_type
== 'none': return
2487 if obj
.type == 'MESH':#{
2488 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2489 if col
!= None and len(col
)==0: col
.add()
2492 col
= getattr( obj
.SR_data
, ent_type
, None )
2493 if col
!= None and len(col
)==0: col
.add()
2496 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2498 alias
: bpy
.props
.StringProperty( name
='alias' )
2501 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2503 target
: bpy
.props
.PointerProperty( \
2504 type=bpy
.types
.Object
, name
="destination", \
2505 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2507 key
: bpy
.props
.StringProperty()
2508 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2509 ('nonlocal', 'Non-Local', "")))
2511 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2512 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2513 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2516 def sr_inspector( layout
, data
):
2519 box
.prop( data
[0], 'tipo', text
="subtype" )
2521 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2522 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2525 flags
.prop( data
[0], 'flip' )
2526 flags
.prop( data
[0], 'custom' )
2527 flags
.prop( data
[0], 'locked' )
2531 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2533 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2536 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2538 target
: bpy
.props
.PointerProperty( \
2539 type=bpy
.types
.Object
, name
='target', \
2540 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2543 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2545 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2547 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2549 layout
.prop( item
, 'target', text
='', emboss
=False )
2553 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2555 active_object
= context
.active_object
2556 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2557 lista
= getattr(data
,collection_name
)
2558 index
= getattr(data
,F
'{collection_name}_index')
2562 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2566 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2568 active_object
= context
.active_object
2569 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2573 def copy_propgroup( de
, to
):
2575 for a
in de
.__annotations
__:#{
2576 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2580 while len(cb
) != len(ca
):#{
2581 if len(cb
) < len(ca
): cb
.add()
2584 for i
in range(len(ca
)):#{
2585 copy_propgroup(ca
[i
],cb
[i
])
2589 setattr(to
,a
,getattr(de
,a
))
2594 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2596 bl_idname
= "skaterift.copy_entity_data"
2597 bl_label
= "Copy entity data"
2599 def execute(self
, context
):#{
2600 data
= context
.active_object
.SR_data
2601 new_type
= data
.ent_type
2602 print( F
"Copy entity data from: {context.active_object.name}" )
2604 for obj
in context
.selected_objects
:#{
2605 if obj
!= context
.active_object
:#{
2606 print( F
" To: {obj.name}" )
2608 obj
.SR_data
.ent_type
= new_type
2610 if active_object
.type == 'MESH':#{
2611 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2612 if col
!= None and len(col
)==0: col
.add()
2613 mdata
= context
.active_object
.data
.SR_data
2614 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2617 col
= getattr( obj
.SR_data
, new_type
, None )
2618 if col
!= None and len(col
)==0: col
.add()
2619 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2626 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2628 bl_idname
= "skaterift.new_entry"
2629 bl_label
= "Add gate"
2631 def execute(self
, context
):#{
2632 return internal_listadd_execute(self
,context
,'ent_route','gates')
2636 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2638 bl_idname
= "skaterift.del_entry"
2639 bl_label
= "Remove gate"
2642 def poll(cls
, context
):#{
2643 active_object
= context
.active_object
2644 if obj_ent_type(active_object
) == 'ent_route':#{
2645 return active_object
.SR_data
.ent_route
[0].gates
2650 def execute(self
, context
):#{
2651 return internal_listdel_execute(self
,context
,'ent_route','gates')
2655 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2657 bl_idname
= "skaterift.al_new_entry"
2658 bl_label
= "Add file"
2660 def execute(self
, context
):#{
2661 return internal_listadd_execute(self
,context
,'ent_audio','files')
2665 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2667 bl_idname
= "skaterift.al_del_entry"
2668 bl_label
= "Remove file"
2671 def poll(cls
, context
):#{
2672 active_object
= context
.active_object
2673 if obj_ent_type(active_object
) == 'ent_audio':#{
2674 return active_object
.SR_data
.ent_audio
[0].files
2679 def execute(self
, context
):#{
2680 return internal_listdel_execute(self
,context
,'ent_audio','files')
2685 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2687 bl_idname
= "skaterift.gl_new_entry"
2688 bl_label
= "Add glyph"
2690 def execute(self
, context
):#{
2691 active_object
= context
.active_object
2693 font
= active_object
.SR_data
.ent_font
[0]
2696 if len(font
.glyphs
) > 1:#{
2697 prev
= font
.glyphs
[-2]
2698 cur
= font
.glyphs
[-1]
2700 cur
.bounds
= prev
.bounds
2701 cur
.utf32
= prev
.utf32
+1
2708 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2710 bl_idname
= "skaterift.gl_del_entry"
2711 bl_label
= "Remove Glyph"
2714 def poll(cls
, context
):#{
2715 active_object
= context
.active_object
2716 if obj_ent_type(active_object
) == 'ent_font':#{
2717 return active_object
.SR_data
.ent_font
[0].glyphs
2722 def execute(self
, context
):#{
2723 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2727 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2729 bl_idname
= "skaterift.gl_move_item"
2731 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2732 ('DOWN', 'Down', ""),))
2735 def poll(cls
, context
):#{
2736 active_object
= context
.active_object
2737 if obj_ent_type(active_object
) == 'ent_font':#{
2738 return active_object
.SR_data
.ent_font
[0].glyphs
2743 def execute(_
, context
):#{
2744 active_object
= context
.active_object
2745 data
= active_object
.SR_data
.ent_font
[0]
2747 index
= data
.glyphs_index
2748 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2749 data
.glyphs
.move( neighbor
, index
)
2751 list_length
= len(data
.glyphs
) - 1
2752 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2754 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2760 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2762 bl_idname
= "skaterift.fv_new_entry"
2763 bl_label
= "Add variant"
2765 def execute(self
, context
):#{
2766 return internal_listadd_execute(self
,context
,'ent_font','variants')
2770 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2772 bl_idname
= "skaterift.fv_del_entry"
2773 bl_label
= "Remove variant"
2776 def poll(cls
, context
):#{
2777 active_object
= context
.active_object
2778 if obj_ent_type(active_object
) == 'ent_font':#{
2779 return active_object
.SR_data
.ent_font
[0].variants
2784 def execute(self
, context
):#{
2785 return internal_listdel_execute(self
,context
,'ent_font','variants')
2789 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2791 path
: bpy
.props
.StringProperty( name
="Path" )
2792 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2795 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2797 bl_idname
= 'SR_UL_AUDIO_LIST'
2799 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2801 split
= layout
.split(factor
=0.7)
2803 c
.prop( item
, 'path', text
='', emboss
=False )
2805 c
.prop( item
, 'probability', text
='%', emboss
=True )
2809 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2811 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2813 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2815 layout
.prop( item
, 'mesh', emboss
=False )
2816 layout
.prop( item
, 'tipo' )
2820 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2822 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2824 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2826 s0
= layout
.split(factor
=0.3)
2828 s1
= c
.split(factor
=0.3)
2831 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2835 c
.prop( item
, 'utf32', text
='', emboss
=True )
2838 row
.prop( item
, 'bounds', text
='', emboss
=False )
2842 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2844 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2845 gates_index
: bpy
.props
.IntProperty()
2847 colour
: bpy
.props
.FloatVectorProperty( \
2851 default
=Vector((0.79,0.63,0.48)),\
2852 description
="Route colour"\
2855 alias
: bpy
.props
.StringProperty(\
2857 default
="Untitled Course")
2860 def sr_inspector( layout
, data
):
2862 layout
.prop( data
[0], 'alias' )
2863 layout
.prop( data
[0], 'colour' )
2865 layout
.label( text
='Checkpoints' )
2866 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2867 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2870 row
.operator( 'skaterift.new_entry', text
='Add' )
2871 row
.operator( 'skaterift.del_entry', text
='Remove' )
2875 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2876 subtype
: bpy
.props
.EnumProperty(
2878 items
=[('0','Trigger',''),
2879 ('1','Particles (0.1s)','')]
2882 target
: bpy
.props
.PointerProperty( \
2883 type=bpy
.types
.Object
, name
="Target", \
2884 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2885 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2888 def inspect_target( layout
, data
, propname
):#{
2890 box
.prop( data
[0], propname
)
2893 row
.prop( data
[0], propname
+ '_event')
2895 target
= getattr( data
[0], propname
)
2897 tipo
= target
.SR_data
.ent_type
2898 cls
= globals()[ tipo
]
2900 table
= getattr( cls
, 'sr_functions', None )
2902 index
= getattr( data
[0], propname
+'_event')
2904 row
.label( text
=table
[index
] )
2906 row
.label( text
="undefined function" )
2910 row
.label( text
="..." )
2916 def sr_inspector( layout
, data
):#{
2917 layout
.prop( data
[0], 'subtype' )
2918 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2922 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2924 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2925 files_index
: bpy
.props
.IntProperty()
2927 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2928 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2929 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2930 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2932 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2933 formato
: bpy
.props
.EnumProperty(
2935 items
=[('0','Uncompressed Mono',''),
2936 ('1','Compressed Vorbis',''),
2937 ('2','[vg] Bird Synthesis','')]
2939 probability_curve
: bpy
.props
.EnumProperty(
2940 name
="Probability Curve",
2941 items
=[('0','Constant',''),
2942 ('1','Wildlife Daytime',''),
2943 ('2','Wildlife Nighttime','')])
2944 channel_behaviour
: bpy
.props
.EnumProperty(
2945 name
="Channel Behaviour",
2946 items
=[('0','Unlimited',''),
2947 ('1','Discard if group full', ''),
2948 ('2','Crossfade if group full','')])
2950 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2953 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2954 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2957 def sr_inspector( layout
, data
):
2959 layout
.prop( data
[0], 'formato' )
2960 layout
.prop( data
[0], 'volume' )
2963 box
.label( text
='Channels' )
2964 split
= box
.split(factor
=0.3)
2966 c
.prop( data
[0], 'max_channels' )
2968 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2969 if data
[0].channel_behaviour
>= '1':
2970 box
.prop( data
[0], 'group' )
2971 if data
[0].channel_behaviour
== '2':
2972 box
.prop( data
[0], 'transition_duration' )
2975 box
.label( text
='Flags' )
2976 box
.prop( data
[0], 'flag_3d' )
2977 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2979 box
.prop( data
[0], 'flag_loop' )
2980 box
.prop( data
[0], 'flag_auto' )
2982 layout
.prop( data
[0], 'probability_curve' )
2984 split
= layout
.split(factor
=0.7)
2986 c
.label( text
='Filepath' )
2988 c
.label( text
='Chance' )
2989 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2990 data
[0], 'files', data
[0], 'files_index', rows
=5)
2993 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2994 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2998 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3000 alias
: bpy
.props
.StringProperty()
3003 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3005 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3006 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3007 utf32
: bpy
.props
.IntProperty()
3010 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3012 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3013 utf32
: bpy
.props
.IntProperty()
3016 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3018 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3019 tipo
: bpy
.props
.StringProperty()
3022 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3024 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3025 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3026 alias
: bpy
.props
.StringProperty()
3028 glyphs_index
: bpy
.props
.IntProperty()
3029 variants_index
: bpy
.props
.IntProperty()
3032 def sr_inspector( layout
, data
):
3034 layout
.prop( data
[0], 'alias' )
3036 layout
.label( text
='Variants' )
3037 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3038 data
[0], 'variants', data
[0], 'variants_index',\
3041 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3042 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3044 layout
.label( text
='ASCII Glyphs' )
3045 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3046 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3049 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3050 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3051 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3052 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3056 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3058 speed
: bpy
.props
.FloatProperty(default
=1.0)
3061 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3063 tipo
: bpy
.props
.EnumProperty( name
='Type',
3064 items
=[('0','boards',''),
3065 ('1','character',''),
3067 mark_rack
: bpy
.props
.PointerProperty( \
3068 type=bpy
.types
.Object
, name
="Board Rack", \
3069 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3070 mark_display
: bpy
.props
.PointerProperty( \
3071 type=bpy
.types
.Object
, name
="Selected Board Display", \
3072 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3073 mark_info
: bpy
.props
.PointerProperty( \
3074 type=bpy
.types
.Object
, name
="Selected Board Info", \
3075 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3076 cam
: bpy
.props
.PointerProperty( \
3077 type=bpy
.types
.Object
, name
="Viewpoint", \
3078 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3081 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3083 mark_display
: bpy
.props
.PointerProperty( \
3084 type=bpy
.types
.Object
, name
="Board Display", \
3085 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3086 mark_display1
: bpy
.props
.PointerProperty( \
3087 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3088 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3089 cam
: bpy
.props
.PointerProperty( \
3090 type=bpy
.types
.Object
, name
="Viewpoint", \
3091 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3094 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3096 link0
: bpy
.props
.PointerProperty( \
3097 type=bpy
.types
.Object
, name
="Link 0", \
3098 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3099 link1
: bpy
.props
.PointerProperty( \
3100 type=bpy
.types
.Object
, name
="Link 1", \
3101 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3102 link2
: bpy
.props
.PointerProperty( \
3103 type=bpy
.types
.Object
, name
="Link 2", \
3104 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3105 link3
: bpy
.props
.PointerProperty( \
3106 type=bpy
.types
.Object
, name
="Link 3", \
3107 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3109 newloc
: bpy
.props
.PointerProperty( \
3110 type=bpy
.types
.Object
, name
="New location", \
3111 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3112 camera
: bpy
.props
.PointerProperty( \
3113 type=bpy
.types
.Object
, name
="Camera", \
3114 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3116 slider_minloc
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Slider min", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3119 slider_maxloc
: bpy
.props
.PointerProperty( \
3120 type=bpy
.types
.Object
, name
="Slider max", \
3121 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3122 slider_handle
: bpy
.props
.PointerProperty( \
3123 type=bpy
.types
.Object
, name
="Slider handle", \
3124 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3126 checkmark
: bpy
.props
.PointerProperty( \
3127 type=bpy
.types
.Object
, name
="Checked", \
3128 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3130 string
: bpy
.props
.StringProperty( name
="String" )
3131 tipo
: bpy
.props
.EnumProperty( name
='Type',
3132 items
=[('0','visual',''),
3133 ('1','event button',''),
3134 ('2','page button',''),
3140 def sr_inspector( layout
, data
):
3144 box
.prop( data
, 'tipo' )
3146 if data
.tipo
== '0':#{
3149 elif data
.tipo
== '1':#{
3150 box
.prop( data
, 'string', text
='Event' )
3152 elif data
.tipo
== '2':#{
3153 box
.prop( data
, 'string', text
='Page' )
3154 box
.prop( data
, 'newloc' )
3156 elif data
.tipo
== '3':#{
3157 box
.prop( data
, 'string', text
='Data (i32)' )
3158 box
.prop( data
, 'checkmark' )
3160 elif data
.tipo
== '4':#{
3161 box
.prop( data
, 'string', text
='Data (f32)' )
3162 box
.prop( data
, 'slider_minloc' )
3163 box
.prop( data
, 'slider_maxloc' )
3164 box
.prop( data
, 'slider_handle' )
3166 box
.label( text
="Links" )
3167 box
.prop( data
, 'link0', text
='v0' )
3168 box
.prop( data
, 'link1', text
='v1' )
3171 elif data
.tipo
== '5':#{
3172 box
.prop( data
, 'string', text
='Page Name' )
3173 box
.prop( data
, 'newloc', text
='Entry Point' )
3174 box
.prop( data
, 'camera', text
='Viewpoint' )
3179 box
.label( text
="Links" )
3180 box
.prop( data
, 'link0' )
3181 box
.prop( data
, 'link1' )
3182 box
.prop( data
, 'link2' )
3183 box
.prop( data
, 'link3' )
3187 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3189 name
: bpy
.props
.StringProperty(name
="Name")
3190 desc
: bpy
.props
.StringProperty(name
="Description")
3191 author
: bpy
.props
.StringProperty(name
="Author")
3192 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3195 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3197 command
: bpy
.props
.StringProperty(name
="Command Line")
3200 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3201 proxima
: bpy
.props
.PointerProperty( \
3202 type=bpy
.types
.Object
, name
="Next", \
3203 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3204 target
: bpy
.props
.PointerProperty( \
3205 type=bpy
.types
.Object
, name
="Win", \
3206 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3207 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3208 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3209 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3210 items
=[('0','none',''),
3211 (str(0x1),'trick_shuvit',''),
3212 (str(0x2),'trick_kickflip',''),
3213 (str(0x4),'trick_treflip',''),
3214 (str(0x1|
0x2|
0x4),'trick_any',''),
3215 (str(0x8),'flip_back',''),
3216 (str(0x10),'flip_front',''),
3217 (str(0x8|
0x10),'flip_any',''),
3218 (str(0x20),'grind_truck_any',''),
3219 (str(0x40),'grind_board_any',''),
3220 (str(0x20|
0x40),'grind_any',''),
3221 (str(0x80),'footplant','')
3225 def sr_inspector( layout
, data
):#{
3226 layout
.prop( data
[0], 'proxima' )
3227 layout
.prop( data
[0], 'time_limit' )
3228 layout
.prop( data
[0], 'filtrar' )
3229 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3233 class SR_OBJECT_ENT_UNLOCK(bpy
.types
.PropertyGroup
):#{
3234 alias
: bpy
.props
.StringProperty( name
="Alias" )
3235 target
: bpy
.props
.PointerProperty( \
3236 type=bpy
.types
.Object
, name
="Target", \
3237 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3238 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3241 def sr_inspector( layout
, data
):#{
3242 layout
.prop( data
[0], 'alias' )
3243 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3247 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3248 target0
: bpy
.props
.PointerProperty( \
3249 type=bpy
.types
.Object
, name
="Target 0", \
3250 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3251 target1
: bpy
.props
.PointerProperty( \
3252 type=bpy
.types
.Object
, name
="Target 1", \
3253 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3254 target2
: bpy
.props
.PointerProperty( \
3255 type=bpy
.types
.Object
, name
="Target 2", \
3256 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3257 target3
: bpy
.props
.PointerProperty( \
3258 type=bpy
.types
.Object
, name
="Target 3", \
3259 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3261 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3262 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3263 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3264 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3267 def sr_inspector( layout
, data
):#{
3268 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3269 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3270 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3271 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3275 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3277 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3278 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3279 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3280 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3281 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3282 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3283 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3284 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3285 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3286 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3288 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3289 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3290 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3291 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3292 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3293 ent_unlock
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK
)
3294 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3296 ent_type
: bpy
.props
.EnumProperty(
3298 items
=sr_entity_list
,
3299 update
=sr_on_type_change
3303 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3305 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3308 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3310 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3313 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3315 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3316 items
=[('0','none',''),
3318 ('2','capsule','')])
3320 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3321 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3323 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3325 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3326 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3327 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3328 conet
: bpy
.props
.FloatProperty( name
='t' )
3331 def sr_inspector( layout
, data
):
3335 box
.prop( data
, 'collider' )
3337 if int(data
.collider
)>0:#{
3339 row
.prop( data
, 'collider_min' )
3341 row
.prop( data
, 'collider_max' )
3345 box
.prop( data
, 'cone_constraint' )
3346 if data
.cone_constraint
:#{
3348 row
.prop( data
, 'conevx' )
3350 row
.prop( data
, 'conevy' )
3352 row
.prop( data
, 'coneva' )
3353 box
.prop( data
, 'conet' )
3358 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3360 shader
: bpy
.props
.EnumProperty(
3363 ('standard',"standard",''),
3364 ('standard_cutout', "standard_cutout", ''),
3365 ('terrain_blend', "terrain_blend", ''),
3366 ('vertex_blend', "vertex_blend", ''),
3367 ('water',"water",''),
3368 ('invisible','Invisible',''),
3369 ('boundary','Boundary',''),
3370 ('fxglow','FX Glow',''),
3371 ('cubemap','Cubemap',''),
3372 ('walking','Walking','')
3375 surface_prop
: bpy
.props
.EnumProperty(
3376 name
="Surface Property",
3378 ('0','concrete',''),
3385 collision
: bpy
.props
.BoolProperty( \
3386 name
="Collisions Enabled",\
3388 description
= "Can the player collide with this material?"\
3390 skate_surface
: bpy
.props
.BoolProperty( \
3391 name
="Skate Target", \
3393 description
= "Should the game try to target this surface?" \
3395 grind_surface
: bpy
.props
.BoolProperty( \
3398 description
= "Can you grind on this surface?" \
3400 grow_grass
: bpy
.props
.BoolProperty( \
3401 name
="Grow Grass", \
3403 description
= "Spawn grass sprites on this surface?" \
3405 preview_visibile
: bpy
.props
.BoolProperty( \
3406 name
="Preview visibile", \
3408 description
= "Show this material in preview models?" \
3410 blend_offset
: bpy
.props
.FloatVectorProperty( \
3411 name
="Blend Offset", \
3413 default
=Vector((0.5,0.0)),\
3414 description
="When surface is more than 45 degrees, add this vector " +\
3417 sand_colour
: bpy
.props
.FloatVectorProperty( \
3418 name
="Sand Colour",\
3421 default
=Vector((0.79,0.63,0.48)),\
3422 description
="Blend to this colour near the 0 coordinate on UP axis"\
3424 shore_colour
: bpy
.props
.FloatVectorProperty( \
3425 name
="Shore Colour",\
3428 default
=Vector((0.03,0.32,0.61)),\
3429 description
="Water colour at the shoreline"\
3431 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3432 name
="Ocean Colour",\
3435 default
=Vector((0.0,0.006,0.03)),\
3436 description
="Water colour in the deep bits"\
3438 tint
: bpy
.props
.FloatVectorProperty( \
3443 default
=Vector((1.0,1.0,1.0,1.0)),\
3444 description
="Reflection tint"\
3447 cubemap
: bpy
.props
.PointerProperty( \
3448 type=bpy
.types
.Object
, name
="cubemap", \
3449 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3452 # ---------------------------------------------------------------------------- #
3456 # ---------------------------------------------------------------------------- #
3458 cv_view_draw_handler
= None
3459 cv_view_pixel_handler
= None
3460 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3462 cv_view_colours
= []
3463 cv_view_course_i
= 0
3465 # Draw axis alligned sphere at position with radius
3467 def cv_draw_sphere( pos
, radius
, colour
):
3469 global cv_view_verts
, cv_view_colours
3471 ly
= pos
+ Vector((0,0,radius
))
3472 lx
= pos
+ Vector((0,radius
,0))
3473 lz
= pos
+ Vector((0,0,radius
))
3475 pi
= 3.14159265358979323846264
3477 for i
in range(16):#{
3478 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3482 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3483 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3484 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3486 cv_view_verts
+= [ px
, lx
]
3487 cv_view_verts
+= [ py
, ly
]
3488 cv_view_verts
+= [ pz
, lz
]
3490 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3499 # Draw axis alligned sphere at position with radius
3501 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3503 global cv_view_verts
, cv_view_colours
3505 ly
= pos
+ tz
*radius
3506 lx
= pos
+ ty
*radius
3507 lz
= pos
+ tz
*radius
3509 pi
= 3.14159265358979323846264
3511 for i
in range(16):#{
3512 t
= ((i
+1.0) * 1.0/16.0) * pi
3516 s1
= math
.sin(t
*2.0)
3517 c1
= math
.cos(t
*2.0)
3519 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3520 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3521 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3523 cv_view_verts
+= [ px
, lx
]
3524 cv_view_verts
+= [ py
, ly
]
3525 cv_view_verts
+= [ pz
, lz
]
3527 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3536 # Draw transformed -1 -> 1 cube
3538 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3540 global cv_view_verts
, cv_view_colours
3546 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3547 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3548 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3549 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3550 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3551 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3552 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3553 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3555 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3556 (0,4),(1,5),(2,6),(3,7)]
3561 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3562 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3563 cv_view_colours
+= [colour
, colour
]
3568 # Draw line with colour
3570 def cv_draw_line( p0
, p1
, colour
):
3572 global cv_view_verts
, cv_view_colours
3574 cv_view_verts
+= [p0
,p1
]
3575 cv_view_colours
+= [colour
, colour
]
3579 # Draw line with colour(s)
3581 def cv_draw_line2( p0
, p1
, c0
, c1
):
3583 global cv_view_verts
, cv_view_colours
3585 cv_view_verts
+= [p0
,p1
]
3586 cv_view_colours
+= [c0
,c1
]
3592 def cv_tangent_basis( n
, tx
, ty
):
3594 if abs( n
[0] ) >= 0.57735027:#{
3613 # Draw coloured arrow
3615 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3617 global cv_view_verts
, cv_view_colours
3623 tx
= Vector((1,0,0))
3624 ty
= Vector((1,0,0))
3625 cv_tangent_basis( n
, tx
, ty
)
3631 gpu
.state
.line_width_set(1.0)
3634 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3635 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3639 gpu
.state
.line_width_set(3.0)
3640 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3642 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3644 gpu
.state
.line_width_set(2.0)
3648 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3650 global cv_view_verts
, cv_view_colours
3652 for i
in range(dots
):#{
3656 p2
= p0
*(1.0-t0
)+p1
*t0
3657 p3
= p0
*(1.0-t1
)+p1
*t1
3659 cv_view_verts
+= [p2
,p3
]
3660 cv_view_colours
+= [c0
,c0
]
3665 # Drawhandles of a bezier control point
3667 def cv_draw_bhandle( obj
, direction
, colour
):
3669 global cv_view_verts
, cv_view_colours
3672 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3674 cv_view_verts
+= [p0
]
3675 cv_view_verts
+= [h0
]
3676 cv_view_colours
+= [colour
,colour
]
3680 # Draw a bezier curve (at fixed resolution 10)
3682 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3684 global cv_view_verts
, cv_view_colours
3687 for i
in range(10):#{
3693 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3695 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3696 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3697 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3704 # I think this one extends the handles of the bezier otwards......
3706 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3708 global cv_view_course_i
3710 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3712 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3713 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3714 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3715 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3717 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3721 # Flush the lines buffers. This is called often because god help you if you want
3722 # to do fixed, fast buffers in this catastrophic programming language.
3724 def cv_draw_lines():
3726 global cv_view_shader
, cv_view_verts
, cv_view_colours
3728 if len(cv_view_verts
) < 2:
3731 lines
= batch_for_shader(\
3732 cv_view_shader
, 'LINES', \
3733 { "pos":cv_view_verts
, "color":cv_view_colours
})
3735 if bpy
.context
.scene
.SR_data
.gizmos
:
3736 lines
.draw( cv_view_shader
)
3739 cv_view_colours
= []
3742 # I dont remember what this does exactly
3744 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3746 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3749 # Semi circle to show the limit. and some lines
3751 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3753 global cv_view_verts
, cv_view_colours
3758 for x
in range(16):#{
3761 a0
= amin
*(1.0-t0
)+amax
*t0
3762 a1
= amin
*(1.0-t1
)+amax
*t1
3764 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3765 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3767 p0
=obj
.matrix_world
@ p0
3768 p1
=obj
.matrix_world
@ p1
3769 cv_view_verts
+= [p0
,p1
]
3770 cv_view_colours
+= [colour
,colour
]
3773 cv_view_verts
+= [p0
,center
]
3774 cv_view_colours
+= [colour
,colour
]
3777 cv_view_verts
+= [p1
,center
]
3778 cv_view_colours
+= [colour
,colour
]
3782 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3783 cv_view_colours
+= [colour
,colour
]
3788 # Cone and twist limit
3790 def draw_cone_twist( center
, vx
, vy
, va
):
3792 global cv_view_verts
, cv_view_colours
3793 axis
= vy
.cross( vx
)
3798 cv_view_verts
+= [center
, center
+va
*size
]
3799 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3801 for x
in range(32):#{
3802 t0
= (x
/32) * math
.tau
3803 t1
= ((x
+1)/32) * math
.tau
3810 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3811 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3813 col0
= ( abs(c0
), abs(s0
), 0.0 )
3814 col1
= ( abs(c1
), abs(s1
), 0.0 )
3816 cv_view_verts
+= [center
, p0
, p0
, p1
]
3817 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3823 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3825 def draw_skeleton_helpers( obj
):
3827 global cv_view_verts
, cv_view_colours
3829 if obj
.data
.pose_position
!= 'REST':#{
3833 for bone
in obj
.data
.bones
:#{
3835 a
= Vector((bone
.SR_data
.collider_min
[0],
3836 bone
.SR_data
.collider_min
[1],
3837 bone
.SR_data
.collider_min
[2]))
3838 b
= Vector((bone
.SR_data
.collider_max
[0],
3839 bone
.SR_data
.collider_max
[1],
3840 bone
.SR_data
.collider_max
[2]))
3842 if bone
.SR_data
.collider
== '1':#{
3844 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3845 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3846 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3847 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3848 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3849 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3850 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3851 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3853 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3854 (0,4),(1,5),(2,6),(3,7)]
3860 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3861 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3862 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3865 elif bone
.SR_data
.collider
== '2':#{
3870 for i
in range(3):#{
3871 if abs(v0
[i
]) > largest
:#{
3872 largest
= abs(v0
[i
])
3877 v1
= Vector((0,0,0))
3878 v1
[major_axis
] = 1.0
3880 tx
= Vector((0,0,0))
3881 ty
= Vector((0,0,0))
3883 cv_tangent_basis( v1
, tx
, ty
)
3884 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3885 l
= v0
[ major_axis
] - r
*2
3887 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3888 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3890 colour
= [0.2,0.2,0.2]
3891 colour
[major_axis
] = 0.5
3893 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3894 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3895 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3896 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3897 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3898 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3904 center
= obj
.matrix_world
@ c
3905 if bone
.SR_data
.cone_constraint
:#{
3906 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3907 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3908 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3909 draw_cone_twist( center
, vx
, vy
, va
)
3914 def cv_ent_gate( obj
):
3916 global cv_view_verts
, cv_view_colours
3918 if obj
.type != 'MESH': return
3920 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3921 data
= obj
.SR_data
.ent_gate
[0]
3922 dims
= mesh_data
.dimensions
3925 c
= Vector((0,0,dims
[2]))
3927 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3928 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3929 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3930 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3931 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3932 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3933 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3934 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3935 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3937 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3939 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3941 p0
= r3d
.view_matrix
.inverted().translation
3942 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3943 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3945 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3951 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3952 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3953 cv_view_colours
+= [cc
,cc
]
3957 if data
.target
!= None:
3958 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3961 def cv_ent_volume( obj
):
3963 global cv_view_verts
, cv_view_colours
3965 data
= obj
.SR_data
.ent_volume
[0]
3967 if data
.subtype
== '0':#{
3968 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
3971 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
3974 elif data
.subtype
== '1':#{
3975 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3978 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
3983 def dijkstra( graph
, start_node
, target_node
):
3985 unvisited
= [_
for _
in graph
]
3990 shortest_path
[n
] = 9999999.999999
3991 shortest_path
[start_node
] = 0
3994 current_min_node
= None
3995 for n
in unvisited
:#{
3996 if current_min_node
== None:
3997 current_min_node
= n
3998 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3999 current_min_node
= n
4002 for branch
in graph
[current_min_node
]:#{
4003 tentative_value
= shortest_path
[current_min_node
]
4004 tentative_value
+= graph
[current_min_node
][branch
]
4005 if tentative_value
< shortest_path
[branch
]:#{
4006 shortest_path
[branch
] = tentative_value
4007 previous_nodes
[branch
] = current_min_node
4011 unvisited
.remove(current_min_node
)
4016 while node
!= start_node
:#{
4019 if node
not in previous_nodes
: return None
4020 node
= previous_nodes
[node
]
4023 # Add the start node manually
4024 path
.append(start_node
)
4030 def __init__(_
,points
,graph
,subsections
):#{
4033 _
.subsections
= subsections
4037 def create_node_graph( curves
, gates
):
4039 # add endpoints of curves
4046 for c
in range(len(curves
)):#{
4047 for s
in range(len(curves
[c
].data
.splines
)):#{
4048 spline
= curves
[c
].data
.splines
[s
]
4049 l
= len(spline
.points
)
4052 dist
= round(spline
.calc_length(),2)
4055 ib
= point_count
+l
-1
4057 graph
[ia
] = { ib
: dist
}
4058 graph
[ib
] = { ia
: dist
}
4060 for i
in range(len(spline
.points
)):#{
4061 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4062 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4067 if i
== 0: previous
= -1
4068 if i
== len(spline
.points
)-1: proxima
= -1
4070 subsections
.append((spline_count
,previous
,proxima
))
4079 graph_keys
= list(graph
)
4080 for i
in range(len(graph_keys
)-1):#{
4081 for j
in range(i
+1, len(graph_keys
)):#{
4082 if i
%2==0 and i
+1==j
: continue
4086 pi
= route_points
[ni
]
4087 pj
= route_points
[nj
]
4089 dist
= round((pj
-pi
).magnitude
,2)
4092 graph
[ni
][nj
] = dist
4093 graph
[nj
][ni
] = dist
4098 # add and link gates( by name )
4099 for gate
in gates
:#{
4100 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4101 if gate
.SR_data
.ent_gate
[0].target
:
4104 graph
[ gate
.name
] = {}
4106 for i
in range(len(graph_keys
)):#{
4108 pi
= route_points
[ni
]
4110 v0
= pi
-gate
.location
4111 if v0
.dot(v1
) < 0.0: continue
4113 dist
= round(v0
.magnitude
,2)
4116 graph
[ gate
.name
][ ni
] = dist
4117 graph
[ ni
][ gate
.name
] = dist
4122 return dij_graph(route_points
,graph
,subsections
)
4125 def solve_graph( dij
, start
, end
):
4127 path
= dijkstra( dij
.graph
, end
, start
)
4131 for sj
in range(1,len(path
)-2):#{
4134 map0
= dij
.subsections
[i0
]
4135 map1
= dij
.subsections
[i1
]
4137 if map0
[0] == map1
[0]:#{
4138 if map0
[1] == -1: direction
= 2
4143 map0
= dij
.subsections
[i0
]
4144 i1
= map0
[direction
]
4158 full
.append( path
[-2] )
4163 def cv_draw_route( route
, dij
):
4165 pole
= Vector((0.2,0.2,10))
4166 hat
= Vector((1,8,0.2))
4167 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4168 route
.SR_data
.ent_route
[0].colour
[1],
4169 route
.SR_data
.ent_route
[0].colour
[2])
4171 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4172 Vector((0,-6.5,5.5)))
4173 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4174 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4175 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4176 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4178 checkpoints
= route
.SR_data
.ent_route
[0].gates
4180 for i
in range(len(checkpoints
)):#{
4181 gi
= checkpoints
[i
].target
4182 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4185 dest
= gi
.SR_data
.ent_gate
[0].target
4187 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4191 if gi
==gj
: continue # error?
4192 if not gi
or not gj
: continue
4194 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4197 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4198 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4199 for j
in range(len(path
)-1):#{
4202 o0
= dij
.points
[ i0
]
4203 o1
= dij
.points
[ i1
]
4204 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4208 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4214 global cv_view_shader
4215 global cv_view_verts
4216 global cv_view_colours
4217 global cv_view_course_i
4219 cv_view_course_i
= 0
4221 cv_view_colours
= []
4223 cv_view_shader
.bind()
4224 gpu
.state
.depth_mask_set(True)
4225 gpu
.state
.line_width_set(2.0)
4226 gpu
.state
.face_culling_set('BACK')
4227 gpu
.state
.depth_test_set('LESS')
4228 gpu
.state
.blend_set('NONE')
4234 for obj
in bpy
.context
.collection
.objects
:#{
4235 if obj
.type == 'ARMATURE':#{
4236 if obj
.data
.pose_position
== 'REST':
4237 draw_skeleton_helpers( obj
)
4240 ent_type
= obj_ent_type( obj
)
4242 if ent_type
== 'ent_gate':#{
4244 route_gates
+= [obj
]
4246 elif ent_type
== 'ent_route_node':#{
4247 if obj
.type == 'CURVE':#{
4248 route_curves
+= [obj
]
4251 elif ent_type
== 'ent_route':
4253 elif ent_type
== 'ent_volume':#{
4254 cv_ent_volume( obj
)
4256 elif ent_type
== 'ent_challenge':#{
4257 data
= obj
.SR_data
.ent_challenge
[0]
4259 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,1,1) )
4262 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4264 elif ent_type
== 'ent_relay':#{
4265 data
= obj
.SR_data
.ent_relay
[0]
4267 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4269 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4271 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4273 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4275 elif ent_type
== 'ent_unlock':#{
4276 data
= obj
.SR_data
.ent_unlock
[0]
4278 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4280 info_cu
= Vector((1.2,0.01,0.72))*0.5
4281 info_co
= Vector((0.0,0.0,0.72))*0.5
4282 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4284 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4285 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4286 Vector(( 0.1,0.0,0.30))]
4287 for v
in range(len(vs
)):#{
4288 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4291 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4292 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4294 elif ent_type
== 'ent_audio':#{
4295 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4296 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4298 elif ent_type
== 'ent_font':#{
4299 data
= obj
.SR_data
.ent_font
[0]
4301 for i
in range(len(data
.variants
)):#{
4302 sub
= data
.variants
[i
].mesh
4303 if not sub
: continue
4305 for ch
in data
.glyphs
:#{
4306 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4307 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4308 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4309 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4310 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4311 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4313 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4316 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4317 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4321 elif ent_type
== 'ent_skateshop':#{
4322 data
= obj
.SR_data
.ent_skateshop
[0]
4323 display
= data
.mark_display
4324 info
= data
.mark_info
4326 if data
.tipo
== '0':#{
4331 rack
= data
.mark_rack
4333 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4334 rack_co
= Vector((0.0,0.0,0.0))
4335 display_cu
= Vector((0.3,1.2,0.1))*0.5
4336 display_co
= Vector((0.0,0.0,0.1))*0.5
4337 info_cu
= Vector((1.2,0.01,0.3))*0.5
4338 info_co
= Vector((0.0,0.0,0.0))*0.5
4340 elif data
.tipo
== '1':#{
4344 display_cu
= Vector((0.4,0.4,2.0))*0.5
4345 display_co
= Vector((0.0,0.0,1.0))*0.5
4346 info_cu
= Vector((1.2,0.01,0.3))*0.5
4347 info_co
= Vector((0.0,0.0,0.0))*0.5
4349 elif data
.tipo
== '2':#{
4353 display_cu
= Vector((1.0,1.0,0.5))*0.5
4354 display_co
= Vector((0.0,0.0,0.5))*0.5
4355 info_cu
= Vector((1.2,0.01,0.3))*0.5
4356 info_co
= Vector((0.0,0.0,0.0))*0.5
4360 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4362 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4364 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4366 elif ent_type
== 'ent_swspreview':#{
4368 data
= obj
.SR_data
.ent_swspreview
[0]
4369 display
= data
.mark_display
4370 display1
= data
.mark_display1
4371 display_cu
= Vector((0.3,1.2,0.1))*0.5
4372 display_co
= Vector((0.0,0.0,0.1))*0.5
4374 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4376 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4378 elif ent_type
== 'ent_menuitem':#{
4379 for i
,col
in enumerate(obj
.users_collection
):#{
4380 colour32
= hash_djb2( col
.name
)
4381 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4382 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4383 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4385 vs
= [None for _
in range(8)]
4387 for j
in range(8):#{
4388 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4389 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4391 vs
[j
] = obj
.matrix_world
@ v0
4393 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4394 (0,4),(1,5),(2,6),(3,7)]
4398 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4399 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4400 cv_view_colours
+= [cc
,cc
]
4405 data
= obj
.SR_data
.ent_menuitem
[0]
4406 if data
.tipo
== '4':#{
4407 if data
.slider_minloc
and data
.slider_maxloc
:#{
4408 v0
= data
.slider_minloc
.location
4409 v1
= data
.slider_maxloc
.location
4410 cv_draw_line( v0
, v1
, cc
)
4414 colour32
= hash_djb2(obj
.name
)
4415 r
= ((colour32
) & 0xff) / 255.0
4416 g
= ((colour32
>>8 ) & 0xff) / 255.0
4417 b
= ((colour32
>>16) & 0xff) / 255.0
4419 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4424 if data
.tipo
!= '0':#{
4425 if data
.tipo
== '4':#{
4427 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4430 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4435 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4438 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4441 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4444 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4452 dij
= create_node_graph( route_curves
, route_gates
)
4454 #cv_draw_route_map( route_nodes )
4455 for route
in routes
:#{
4456 cv_draw_route( route
, dij
)
4462 def pos3d_to_2d( pos
):#{
4463 return view3d_utils
.location_3d_to_region_2d( \
4464 bpy
.context
.region
, \
4465 bpy
.context
.space_data
.region_3d
, pos
)
4468 def cv_draw_pixel():#{
4469 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4471 blf
.color(0, 1.0,1.0,1.0,0.9)
4472 blf
.enable(0,blf
.SHADOW
)
4473 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4474 for obj
in bpy
.context
.collection
.objects
:#{
4475 ent_type
= obj_ent_type( obj
)
4477 if ent_type
!= 'none':#{
4478 co
= pos3d_to_2d( obj
.location
)
4481 blf
.position(0,co
[0],co
[1],0)
4482 blf
.draw(0,ent_type
)
4487 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4488 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4489 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4491 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4492 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4493 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4494 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4495 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4496 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4497 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4498 SR_OT_COPY_ENTITY_DATA
, \
4499 SR_OBJECT_ENT_VOLUME
, \
4500 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4501 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4502 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4503 SR_OBJECT_ENT_FONT_VARIANT
,
4504 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4505 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4506 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4507 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4508 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4509 SR_OBJECT_ENT_CHALLENGE
,SR_OBJECT_ENT_UNLOCK
,SR_OBJECT_ENT_RELAY
,\
4511 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4512 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4518 bpy
.utils
.register_class(c
)
4520 bpy
.types
.Scene
.SR_data
= \
4521 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4522 bpy
.types
.Collection
.SR_data
= \
4523 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4525 bpy
.types
.Object
.SR_data
= \
4526 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4527 bpy
.types
.Light
.SR_data
= \
4528 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4529 bpy
.types
.Bone
.SR_data
= \
4530 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4531 bpy
.types
.Mesh
.SR_data
= \
4532 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4533 bpy
.types
.Material
.SR_data
= \
4534 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4536 global cv_view_draw_handler
, cv_view_pixel_handler
4537 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4538 cv_draw
,(),'WINDOW','POST_VIEW')
4539 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4540 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4546 bpy
.utils
.unregister_class(c
)
4548 global cv_view_draw_handler
, cv_view_pixel_handler
4549 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4550 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4553 # ---------------------------------------------------------------------------- #
4557 # ---------------------------------------------------------------------------- #
4559 # Transliteration of: #
4560 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4562 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4563 # SPDX-License-Identifier: MIT #
4564 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4566 # ---------------------------------------------------------------------------- #
4568 class qoi_rgba_t(Structure
):
4571 _fields_
= [("r",c_uint8
),
4577 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4578 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4579 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4580 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4581 QOI_OP_RGB
= 0xfe # 11111110
4582 QOI_OP_RGBA
= 0xff # 11111111
4584 QOI_MASK_2
= 0xc0 # 11000000
4586 def qoi_colour_hash( c
):
4588 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4593 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4598 return bytearray([ (0xff000000 & v
) >> 24, \
4599 (0x00ff0000 & v
) >> 16, \
4600 (0x0000ff00 & v
) >> 8, \
4604 def qoi_encode( img
):
4608 print(F
"{' ':<30}",end
='\r')
4609 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4611 index
= [ qoi_rgba_t() for _
in range(64) ]
4615 data
.extend( bytearray(c_uint32(0x66696f71)) )
4616 data
.extend( qoi_32bit( img
.size
[0] ) )
4617 data
.extend( qoi_32bit( img
.size
[1] ) )
4618 data
.extend( bytearray(c_uint8(4)) )
4619 data
.extend( bytearray(c_uint8(0)) )
4622 px_prev
= qoi_rgba_t()
4623 px_prev
.r
= c_uint8(0)
4624 px_prev
.g
= c_uint8(0)
4625 px_prev
.b
= c_uint8(0)
4626 px_prev
.a
= c_uint8(255)
4634 px_len
= img
.size
[0] * img
.size
[1]
4635 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4637 for px_pos
in range( px_len
): #{
4638 idx
= px_pos
* img
.channels
4641 px
.r
= paxels
[idx
+min(0,nc
)]
4642 px
.g
= paxels
[idx
+min(1,nc
)]
4643 px
.b
= paxels
[idx
+min(2,nc
)]
4644 px
.a
= paxels
[idx
+min(3,nc
)]
4646 if qoi_eq( px
, px_prev
): #{
4649 if (run
== 62) or (px_pos
== px_len
-1): #{
4650 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4656 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4660 index_pos
= qoi_colour_hash(px
) % 64
4662 if qoi_eq( index
[index_pos
], px
): #{
4663 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4666 index
[ index_pos
].r
= px
.r
4667 index
[ index_pos
].g
= px
.g
4668 index
[ index_pos
].b
= px
.b
4669 index
[ index_pos
].a
= px
.a
4671 if px
.a
== px_prev
.a
: #{
4672 vr
= int(px
.r
) - int(px_prev
.r
)
4673 vg
= int(px
.g
) - int(px_prev
.g
)
4674 vb
= int(px
.b
) - int(px_prev
.b
)
4679 if (vr
> -3) and (vr
< 2) and\
4680 (vg
> -3) and (vg
< 2) and\
4681 (vb
> -3) and (vb
< 2):
4683 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4684 data
.extend( bytearray( c_uint8(op
) ))
4686 elif (vg_r
> -9) and (vg_r
< 8) and\
4687 (vg
> -33) and (vg
< 32 ) and\
4688 (vg_b
> -9) and (vg_b
< 8):
4690 op
= QOI_OP_LUMA |
(vg
+32)
4691 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4692 data
.extend( bytearray( c_uint8(op
) ) )
4693 data
.extend( bytearray( c_uint8(delta
) ))
4696 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4697 data
.extend( bytearray( c_uint8(px
.r
) ))
4698 data
.extend( bytearray( c_uint8(px
.g
) ))
4699 data
.extend( bytearray( c_uint8(px
.b
) ))
4703 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4704 data
.extend( bytearray( c_uint8(px
.r
) ))
4705 data
.extend( bytearray( c_uint8(px
.g
) ))
4706 data
.extend( bytearray( c_uint8(px
.b
) ))
4707 data
.extend( bytearray( c_uint8(px
.a
) ))
4720 data
.extend( bytearray( c_uint8(0) ))
4721 data
.extend( bytearray( c_uint8(1) ))
4722 bytearray_align_to( data
, 16, b
'\x00' )