1 import bpy
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
9 "name":"Skaterift .mdl exporter",
10 "author": "Harry Godden (hgn)",
17 "category":"Import/Export",
21 ('none', 'None', '', 0 ),
22 ('ent_gate', 'Gate', '', 1 ),
23 ('ent_spawn', 'Spawn Point', '', 2 ),
24 ('ent_route_node', 'Routing Path', '', 3 ),
25 ('ent_route', 'Skate Course', '', 4 ),
26 ('ent_water', 'Water Surface', '', 5 ),
27 ('ent_volume', 'Volume/Trigger', '', 6 ),
28 ('ent_audio', 'Audio', '', 7 ),
29 ('ent_marker', 'Marker', '', 8 ),
30 ('ent_font', 'Font', '', 9 ),
31 ('ent_font_variant', 'Font:Variant', '', 10 ),
32 ('ent_traffic', 'Traffic Model', '', 11 ),
33 ('ent_skateshop', 'Skate Shop', '', 12 ),
34 ('ent_camera', 'Camera', '', 13 ),
35 ('ent_swspreview', 'Workshop Preview', '', 14 ),
36 ('ent_menuitem', 'Menu Item', '', 15 ),
37 ('ent_worldinfo', 'World Info', '', 16 ),
38 ('ent_ccmd', 'CCmd', '', 17 ),
39 ('ent_challenge', 'Challenge', '', 18 )
42 def get_entity_enum_id( alias
):
44 for et
in sr_entity_list
:#{
53 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
54 #{ # the normals and uvs to i16s. Not an
55 _pack_
= 1 # real issue, yet.
56 _fields_
= [("co",c_float
*3),
60 ("weights",c_uint16
*4),
64 class mdl_transform(Structure
):
66 _fields_
= [("co",c_float
*3),
71 class mdl_submesh(Structure
):
73 _fields_
= [("indice_start",c_uint32
),
74 ("indice_count",c_uint32
),
75 ("vertex_start",c_uint32
),
76 ("vertex_count",c_uint32
),
77 ("bbx",(c_float
*3)*2),
78 ("material_id",c_uint16
), # index into the material array
82 class mdl_material(Structure
):
84 _fields_
= [("pstr_name",c_uint32
),
87 ("surface_prop",c_uint32
),
89 ("colour1",c_float
*4),
90 ("tex_diffuse",c_uint32
),
91 ("tex_none0",c_uint32
),
92 ("tex_none1",c_uint32
)]
95 class mdl_bone(Structure
):
97 _fields_
= [("co",c_float
*3),("end",c_float
*3),
99 ("collider",c_uint32
),
100 ("ik_target",c_uint32
),
101 ("ik_pole",c_uint32
),
103 ("pstr_name",c_uint32
),
104 ("hitbox",(c_float
*3)*2),
105 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
109 class mdl_armature(Structure
):
111 _fields_
= [("transform",mdl_transform
),
112 ("bone_start",c_uint32
),
113 ("bone_count",c_uint32
),
114 ("anim_start",c_uint32
),
115 ("anim_count",c_uint32
)]
118 class mdl_animation(Structure
):
120 _fields_
= [("pstr_name",c_uint32
),
123 ("keyframe_start",c_uint32
)]
126 class mdl_mesh(Structure
):
128 _fields_
= [("transform",mdl_transform
),
129 ("submesh_start",c_uint32
),
130 ("submesh_count",c_uint32
),
131 ("pstr_name",c_uint32
),
132 ("entity_id",c_uint32
),
133 ("armature_id",c_uint32
)]
136 class mdl_file(Structure
):
138 _fields_
= [("path",c_uint32
),
139 ("pack_offset",c_uint32
),
140 ("pack_size",c_uint32
)]
143 class mdl_texture(Structure
):
145 _fields_
= [("file",mdl_file
),
149 class mdl_array(Structure
):
151 _fields_
= [("file_offset",c_uint32
),
152 ("item_count",c_uint32
),
153 ("item_size",c_uint32
),
157 class mdl_header(Structure
):
159 _fields_
= [("version",c_uint32
),
160 ("arrays",mdl_array
)]
163 class ent_spawn(Structure
):
165 _fields_
= [("transform",mdl_transform
),
166 ("pstr_name",c_uint32
)]
169 class ent_light(Structure
):
171 _fields_
= [("transform",mdl_transform
),
172 ("daytime",c_uint32
),
174 ("colour",c_float
*4),
177 ("inverse_world",(c_float
*3)*4), # Runtime
178 ("angle_sin_cos",(c_float
*2))] # Runtime
181 class version_refcount_union(Union
):
183 _fields_
= [("timing_version",c_uint32
),
184 ("ref_count",c_uint8
)]
187 class ent_gate(Structure
):
189 _fields_
= [("type",c_uint32
),
190 ("target", c_uint32
),
192 ("dimensions", c_float
*3),
193 ("co", (c_float
*3)*2),
194 ("q", (c_float
*4)*2),
195 ("to_world",(c_float
*3)*4),
196 ("transport",(c_float
*3)*4),
197 ("_anonymous_union",version_refcount_union
),
198 ("timing_time",c_double
),
199 ("routes",c_uint16
*4),
200 ("route_count",c_uint8
)]
203 class ent_route_node(Structure
):
205 _fields_
= [("co",c_float
*3),
206 ("ref_count",c_uint8
),
207 ("ref_total",c_uint8
)]
210 class ent_path_index(Structure
):
212 _fields_
= [("index",c_uint16
)]
215 class vg_audio_clip(Structure
):
217 _fields_
= [("path",c_uint64
),
223 class union_file_audio_clip(Union
):
225 _fields_
= [("file",mdl_file
),
226 ("reserved",vg_audio_clip
)]
229 class ent_audio_clip(Structure
):
231 _fields_
= [("_anon",union_file_audio_clip
),
232 ("probability",c_float
)]
235 class ent_checkpoint(Structure
):
237 _fields_
= [("gate_index",c_uint16
),
238 ("path_start",c_uint16
),
239 ("path_count",c_uint16
)]
242 class ent_route(Structure
):
244 _fields_
= [("transform",mdl_transform
),
245 ("pstr_name",c_uint32
),
246 ("checkpoints_start",c_uint16
),
247 ("checkpoints_count",c_uint16
),
248 ("colour",c_float
*4),
249 ("active",c_uint32
), #runtime
251 ("board_transform",(c_float
*3)*4),
253 ("latest_pass",c_double
)]
256 class ent_water(Structure
):
258 _fields_
= [("transform",mdl_transform
),
259 ("max_dist",c_float
),
260 ("reserved0",c_uint32
),
261 ("reserved1",c_uint32
)]
264 class volume_trigger(Structure
):
266 _fields_
= [("event",c_uint32
),
270 class volume_particles(Structure
):
272 _fields_
= [("blank",c_uint32
),
276 class volume_union(Union
):
278 _fields_
= [("trigger",volume_trigger
),
279 ("particles",volume_particles
)]
282 class ent_volume(Structure
):
284 _fields_
= [("transform",mdl_transform
),
285 ("to_world",(c_float
*3)*4),
286 ("to_local",(c_float
*3)*4),
289 ("_anon",volume_union
)]
292 class ent_audio(Structure
):
294 _fields_
= [("transform",mdl_transform
),
296 ("clip_start",c_uint32
),
297 ("clip_count",c_uint32
),
299 ("crossfade",c_float
),
300 ("channel_behaviour",c_uint32
),
302 ("probability_curve",c_uint32
),
303 ("max_channels",c_uint32
)]
306 class ent_marker(Structure
):
308 _fields_
= [("transform",mdl_transform
),
312 class ent_glyph(Structure
):
314 _fields_
= [("size",c_float
*2),
315 ("indice_start",c_uint32
),
316 ("indice_count",c_uint32
)]
319 class ent_font_variant(Structure
):
321 _fields_
= [("name",c_uint32
),
322 ("material_id",c_uint32
)]
325 class ent_font(Structure
):
327 _fields_
= [("alias",c_uint32
),
328 ("variant_start",c_uint32
),
329 ("variant_count",c_uint32
),
330 ("glyph_start",c_uint32
),
331 ("glyph_count",c_uint32
),
332 ("glyph_utf32_base",c_uint32
)]
335 class ent_traffic(Structure
):
337 _fields_
= [("transform",mdl_transform
),
338 ("submesh_start",c_uint32
),
339 ("submesh_count",c_uint32
),
340 ("start_node",c_uint32
),
341 ("node_count",c_uint32
),
348 # ---------------------------------------------------------------
349 class ent_skateshop_characters(Structure
):
351 _fields_
= [("id_display",c_uint32
),
352 ("id_info",c_uint32
)]
354 class ent_skateshop_boards(Structure
):
356 _fields_
= [("id_display",c_uint32
),
357 ("id_info",c_uint32
),
358 ("id_rack",c_uint32
)]
360 class ent_skateshop_worlds(Structure
):
362 _fields_
= [("id_display",c_uint32
),
363 ("id_info",c_uint32
)]
365 class ent_skateshop_anon_union(Union
):
367 _fields_
= [("boards",ent_skateshop_boards
),
368 ("character",ent_skateshop_characters
),
369 ("worlds",ent_skateshop_worlds
)]
371 class ent_skateshop(Structure
):
373 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
374 ("id_camera",c_uint32
),
375 ("_anonymous_union",ent_skateshop_anon_union
)]
378 class ent_swspreview(Structure
):
380 _fields_
= [("id_camera",c_uint32
),
381 ("id_display",c_uint32
),
382 ("id_display1",c_uint32
)]
386 # -----------------------------------------------------------------
387 class ent_menuitem_slider(Structure
):
389 _fields_
= [("id_min",c_uint32
),
391 ("id_handle",c_uint32
),
392 ("pstr_data",c_uint32
)]
394 class ent_menuitem_button(Structure
):
396 _fields_
= [("pstr",c_uint32
)]
398 class ent_menuitem_checkmark(Structure
):
400 _fields_
= [("id_check",c_uint32
),
401 ("pstr_data",c_uint32
),
402 ("offset",c_float
*3)]
404 class ent_menuitem_page(Structure
):
406 _fields_
= [("pstr_name",c_uint32
),
407 ("id_entrypoint",c_uint32
),
408 ("id_viewpoint",c_uint32
)]
410 class ent_menuitem_anon_union(Union
):
412 _fields_
= [("slider",ent_menuitem_slider
),
413 ("button",ent_menuitem_button
),
414 ("checkmark",ent_menuitem_checkmark
),
415 ("page",ent_menuitem_page
)]
417 class ent_menuitem(Structure
):
419 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
420 ("id_links",c_uint32
*4),
421 ("factive",c_float
), ("fvisible",c_float
),
422 #-- TODO: Refactor this into a simple mesh structure
423 ("transform",mdl_transform
),
424 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
427 ("_anonymous_union", ent_menuitem_anon_union
)]
430 class ent_camera(Structure
):
432 _fields_
= [("transform",mdl_transform
),
436 class ent_worldinfo(Structure
):
438 _fields_
= [("pstr_name",c_uint32
),
439 ("pstr_author",c_uint32
), # unused
440 ("pstr_desc",c_uint32
), # unused
441 ("timezone",c_float
)]
444 class ent_ccmd(Structure
):
446 _fields_
= [("pstr_command",c_uint32
)]
449 class ent_challenge(Structure
):#{
450 _fields_
= [("transform",mdl_transform
),
451 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
452 ("id_next",c_uint32
),
456 def obj_ent_type( obj
):
458 if obj
.type == 'ARMATURE': return 'mdl_armature'
459 elif obj
.type == 'LIGHT': return 'ent_light'
460 elif obj
.type == 'CAMERA': return 'ent_camera'
461 else: return obj
.SR_data
.ent_type
464 def sr_filter_ent_type( obj
, ent_types
):
466 if obj
== bpy
.context
.active_object
: return False
468 for c0
in obj
.users_collection
:#{
469 for c1
in bpy
.context
.active_object
.users_collection
:#{
471 return obj_ent_type( obj
) in ent_types
479 def v4_dot( a
, b
):#{
480 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
483 def q_identity( q
):#{
490 def q_normalize( q
):#{
492 if( l2
< 0.00001 ):#{
496 s
= 1.0/math
.sqrt(l2
)
504 def compile_obj_transform( obj
, transform
):
506 co
= obj
.matrix_world
@ Vector((0,0,0))
508 # This was changed from matrix_local on 09.05.23
509 q
= obj
.matrix_world
.to_quaternion()
515 transform
.co
[0] = co
[0]
516 transform
.co
[1] = co
[2]
517 transform
.co
[2] = -co
[1]
518 transform
.q
[0] = q
[1]
519 transform
.q
[1] = q
[3]
520 transform
.q
[2] = -q
[2]
521 transform
.q
[3] = q
[0]
522 transform
.s
[0] = s
[0]
523 transform
.s
[1] = s
[2]
524 transform
.s
[2] = s
[1]
527 def int_align_to( v
, align
):
529 while(v
%align
)!=0: v
+= 1
533 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
535 while (len(buffer) % align
) != 0: buffer.extend(w
)
539 def bytearray_print_hex( s
, w
=16 ):
541 for r
in range((len(s
)+(w
-1))//w
):#{
543 i1
=min((r
+1)*w
,len(s
))
544 print( F
'{r*w:06x}| \x1B[31m', end
='')
545 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
546 print( "\x1B[0m", end
='')
547 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
551 def sr_compile_string( s
):
553 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
555 index
= len( sr_compile
.string_data
)
556 sr_compile
.string_cache
[s
] = index
557 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
558 sr_compile
.string_data
.extend( s
.encode('utf-8') )
559 sr_compile
.string_data
.extend( b
'\0' )
561 bytearray_align_to( sr_compile
.string_data
, 4 )
565 def material_tex_image(v
):
575 cxr_graph_mapping
= \
577 # Default shader setup
584 "image": "tex_diffuse"
588 "A": material_tex_image("tex_diffuse"),
589 "B": material_tex_image("tex_decal")
596 "Color": material_tex_image("tex_normal")
602 "Color": material_tex_image("tex_diffuse")
606 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
608 def material_info(mat
):
612 # Using the cxr_graph_mapping as a reference, go through the shader
613 # graph and gather all $props from it.
615 def _graph_read( node_def
, node
=None, depth
=0 ):#{
622 _graph_read
.extracted
= []
624 for node_idname
in node_def
:#{
625 for n
in mat
.node_tree
.nodes
:#{
626 if n
.name
== node_idname
:#{
627 node_def
= node_def
[node_idname
]
635 for link
in node_def
:#{
636 link_def
= node_def
[link
]
638 if isinstance( link_def
, dict ):#{
640 for x
in node
.inputs
:#{
641 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
649 if node_link
and node_link
.is_linked
:#{
650 # look for definitions for the connected node type
652 from_node
= node_link
.links
[0].from_node
654 node_name
= from_node
.name
.split('.')[0]
655 if node_name
in link_def
:#{
656 from_node_def
= link_def
[ node_name
]
658 _graph_read( from_node_def
, from_node
, depth
+1 )
662 if "default" in link_def
:#{
663 prop
= link_def
['default']
664 info
[prop
] = node_link
.default_value
670 info
[prop
] = getattr( node
, link
)
675 _graph_read( cxr_graph_mapping
)
681 decoded
= bytearray()
682 for i
in range(len(s
)//2):#{
683 c
= (ord(s
[i
*2+0])-0x41)
684 c |
= (ord(s
[i
*2+1])-0x41)<<4
685 decoded
.extend(bytearray(c_uint8(c
))) #??
690 def sr_pack_file( file, path
, data
):
692 file.path
= sr_compile_string( path
)
693 file.pack_offset
= len( sr_compile
.pack_data
)
694 file.pack_size
= len( data
)
696 sr_compile
.pack_data
.extend( data
)
697 bytearray_align_to( sr_compile
.pack_data
, 16 )
700 def sr_compile_texture( img
):
705 name
= os
.path
.splitext( img
.name
)[0]
707 if name
in sr_compile
.texture_cache
:
708 return sr_compile
.texture_cache
[name
]
710 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
715 if sr_compile
.pack_textures
:#{
716 filedata
= qoi_encode( img
)
717 sr_pack_file( tex
.file, name
, filedata
)
720 sr_compile
.texture_cache
[name
] = texture_index
721 sr_compile
.texture_data
.extend( bytearray(tex
) )
725 def sr_compile_material( mat
):
729 if mat
.name
in sr_compile
.material_cache
:
730 return sr_compile
.material_cache
[mat
.name
]
732 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
733 sr_compile
.material_cache
[mat
.name
] = index
736 m
.pstr_name
= sr_compile_string( mat
.name
)
739 if mat
.SR_data
.collision
:#{
740 flags |
= 0x2 # collision flag
741 if (mat
.SR_data
.shader
!= 'invisible') and \
742 (mat
.SR_data
.shader
!= 'boundary'):#{
743 if mat
.SR_data
.skate_surface
: flags |
= 0x1
744 if mat
.SR_data
.grow_grass
: flags |
= 0x4
745 if mat
.SR_data
.grind_surface
: flags |
= 0x8
746 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
748 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
749 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
754 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
756 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
757 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
758 if mat
.SR_data
.shader
== 'terrain_blend':#{
761 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
762 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
763 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
766 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
767 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
770 if mat
.SR_data
.shader
== 'vertex_blend':#{
773 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
774 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
777 if mat
.SR_data
.shader
== 'water':#{
780 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
781 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
782 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
784 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
785 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
786 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
790 if mat
.SR_data
.shader
== 'invisible':#{
794 if mat
.SR_data
.shader
== 'boundary':#{
798 if mat
.SR_data
.shader
== 'fxglow':#{
802 inf
= material_info( mat
)
804 if mat
.SR_data
.shader
== 'standard' or \
805 mat
.SR_data
.shader
== 'standard_cutout' or \
806 mat
.SR_data
.shader
== 'terrain_blend' or \
807 mat
.SR_data
.shader
== 'vertex_blend' or \
808 mat
.SR_data
.shader
== 'fxglow': #{
809 if 'tex_diffuse' in inf
:
810 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
813 sr_compile
.material_data
.extend( bytearray(m
) )
817 def sr_armature_bones( armature
):
819 def _recurse_bone( b
):
822 for c
in b
.children
: yield from _recurse_bone( c
)
825 for b
in armature
.data
.bones
:
827 yield from _recurse_bone( b
)
830 def sr_entity_id( obj
):#{
833 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
834 index
= sr_compile
.entity_ids
[ obj
.name
]
836 return (tipo
&0xffff)<<16 |
(index
&0xffff)
839 # Returns submesh_start,count and armature_id
840 def sr_compile_mesh_internal( obj
):
849 for mod
in obj
.modifiers
:#{
850 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
851 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
854 can_use_cache
= False
857 if mod
.type == 'ARMATURE': #{
858 armature
= mod
.object
859 rig_weight_groups
= \
860 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
861 armature_id
= sr_compile
.entity_ids
[armature
.name
]
863 POSE_OR_REST_CACHE
= armature
.data
.pose_position
864 armature
.data
.pose_position
= 'REST'
868 # Check the cache first
870 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
871 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
872 submesh_start
= ref
[0]
873 submesh_count
= ref
[1]
874 return (submesh_start
,submesh_count
,armature_id
)
877 # Compile a whole new mesh
879 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
882 dgraph
= bpy
.context
.evaluated_depsgraph_get()
883 data
= obj
.evaluated_get(dgraph
).data
884 data
.calc_loop_triangles()
885 data
.calc_normals_split()
887 # Mesh is split into submeshes based on their material
889 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
890 for material_id
, mat
in enumerate(mat_list
): #{
894 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
895 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
898 sm
.material_id
= sr_compile_material( mat
)
900 INF
=99999999.99999999
906 # Keep a reference to very very very similar vertices
907 # i have no idea how to speed it up.
909 vertex_reference
= {}
911 # Write the vertex / indice data
913 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
914 if tri
.material_index
!= material_id
: continue
917 vert
= data
.vertices
[tri
.vertices
[j
]]
919 vi
= data
.loops
[li
].vertex_index
921 # Gather vertex information
924 norm
= data
.loops
[li
].normal
926 colour
= (255,255,255,255)
933 uv
= data
.uv_layers
.active
.data
[li
].uv
937 if data
.vertex_colors
:#{
938 colour
= data
.vertex_colors
.active
.data
[li
].color
939 colour
= (int(colour
[0]*255.0),\
940 int(colour
[1]*255.0),\
941 int(colour
[2]*255.0),\
942 int(colour
[3]*255.0))
945 # Weight groups: truncates to the 3 with the most influence. The
946 # fourth bone ID is never used by the shader so it
950 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
951 if obj
.vertex_groups
[_
.group
].name
in \
954 weight_groups
= sorted( src_groups
, key
= \
955 lambda a
: a
.weight
, reverse
=True )
957 for ml
in range(3):#{
958 if len(weight_groups
) > ml
:#{
959 g
= weight_groups
[ml
]
960 name
= obj
.vertex_groups
[g
.group
].name
963 groups
[ml
] = rig_weight_groups
.index(name
)
968 if len(weight_groups
) > 0:#{
969 inv_norm
= (1.0/tot
) * 65535.0
970 for ml
in range(3):#{
971 weights
[ml
] = int( weights
[ml
] * inv_norm
)
972 weights
[ml
] = min( weights
[ml
], 65535 )
973 weights
[ml
] = max( weights
[ml
], 0 )
978 li1
= tri
.loops
[(j
+1)%3]
979 vi1
= data
.loops
[li1
].vertex_index
980 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
982 if e0
.use_freestyle_mark
and \
983 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
984 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
990 TOLERENCE
= float(10**4)
991 key
= (int(co
[0]*TOLERENCE
+0.5),
992 int(co
[1]*TOLERENCE
+0.5),
993 int(co
[2]*TOLERENCE
+0.5),
994 int(norm
[0]*TOLERENCE
+0.5),
995 int(norm
[1]*TOLERENCE
+0.5),
996 int(norm
[2]*TOLERENCE
+0.5),
997 int(uv
[0]*TOLERENCE
+0.5),
998 int(uv
[1]*TOLERENCE
+0.5),
999 colour
[0], # these guys are already quantized
1012 if key
in vertex_reference
:
1013 index
= vertex_reference
[key
]
1015 index
= bytearray(c_uint32(sm
.vertex_count
))
1018 vertex_reference
[key
] = index
1025 v
.norm
[2] = -norm
[1]
1028 v
.colour
[0] = colour
[0]
1029 v
.colour
[1] = colour
[1]
1030 v
.colour
[2] = colour
[2]
1031 v
.colour
[3] = colour
[3]
1032 v
.weights
[0] = weights
[0]
1033 v
.weights
[1] = weights
[1]
1034 v
.weights
[2] = weights
[2]
1035 v
.weights
[3] = weights
[3]
1036 v
.groups
[0] = groups
[0]
1037 v
.groups
[1] = groups
[1]
1038 v
.groups
[2] = groups
[2]
1039 v
.groups
[3] = groups
[3]
1041 for i
in range(3):#{
1042 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1043 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1046 sr_compile
.vertex_data
.extend(bytearray(v
))
1049 sm
.indice_count
+= 1
1050 sr_compile
.indice_data
.extend( index
)
1054 # Make sure bounding box isn't -inf -> inf if no vertices
1056 if sm
.vertex_count
== 0:
1061 # Add submesh to encoder
1063 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1068 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1071 # Save a reference to this mesh since we want to reuse the submesh indices
1073 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1074 return (submesh_start
,submesh_count
,armature_id
)
1077 def sr_compile_mesh( obj
):
1080 compile_obj_transform(obj
, node
.transform
)
1081 node
.pstr_name
= sr_compile_string(obj
.name
)
1082 ent_type
= obj_ent_type( obj
)
1086 if ent_type
!= 'none':#{
1087 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1088 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1089 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1092 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1093 sr_compile_mesh_internal( obj
)
1095 sr_compile
.mesh_data
.extend(bytearray(node
))
1098 def sr_compile_fonts( collection
):
1100 print( F
"[SR] Compiling fonts" )
1105 for obj
in collection
.all_objects
:#{
1106 if obj_ent_type(obj
) != 'ent_font': continue
1108 data
= obj
.SR_data
.ent_font
[0]
1111 font
.alias
= sr_compile_string( data
.alias
)
1112 font
.variant_start
= variant_count
1113 font
.variant_count
= 0
1114 font
.glyph_start
= glyph_count
1116 glyph_base
= data
.glyphs
[0].utf32
1117 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1119 font
.glyph_utf32_base
= glyph_base
1120 font
.glyph_count
= glyph_range
1122 for i
in range(len(data
.variants
)):#{
1123 data_var
= data
.variants
[i
]
1124 if not data_var
.mesh
: continue
1126 mesh
= data_var
.mesh
.data
1128 variant
= ent_font_variant()
1129 variant
.name
= sr_compile_string( data_var
.tipo
)
1131 # fonts (variants) only support one material each
1133 if len(mesh
.materials
) != 0:
1134 mat
= mesh
.materials
[0]
1135 variant
.material_id
= sr_compile_material( mat
)
1137 font
.variant_count
+= 1
1139 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1140 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1142 for j
in range(len(islands
)):#{
1143 for tri
in islands
[j
]:#{
1144 centroids
[j
].x
+= tri
.center
[0]
1145 centroids
[j
].y
+= tri
.center
[2]
1148 centroids
[j
] /= len(islands
[j
])
1151 for j
in range(glyph_range
):#{
1152 data_glyph
= data
.glyphs
[j
]
1154 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1155 glyph
.indice_count
= 0
1156 glyph
.size
[0] = data_glyph
.bounds
[2]
1157 glyph
.size
[1] = data_glyph
.bounds
[3]
1159 vertex_reference
= {}
1161 for k
in range(len(islands
)):#{
1162 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1163 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1164 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1165 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1170 for l
in range(len(islands
[k
])):#{
1172 for m
in range(3):#{
1173 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1175 vi
= mesh
.loops
[li
].vertex_index
1177 # Gather vertex information
1179 co
= [vert
.co
[_
] for _
in range(3)]
1180 co
[0] -= data_glyph
.bounds
[0]
1181 co
[2] -= data_glyph
.bounds
[1]
1182 norm
= mesh
.loops
[li
].normal
1184 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1186 TOLERENCE
= float(10**4)
1187 key
= (int(co
[0]*TOLERENCE
+0.5),
1188 int(co
[1]*TOLERENCE
+0.5),
1189 int(co
[2]*TOLERENCE
+0.5),
1190 int(norm
[0]*TOLERENCE
+0.5),
1191 int(norm
[1]*TOLERENCE
+0.5),
1192 int(norm
[2]*TOLERENCE
+0.5),
1193 int(uv
[0]*TOLERENCE
+0.5),
1194 int(uv
[1]*TOLERENCE
+0.5))
1196 if key
in vertex_reference
:
1197 index
= vertex_reference
[key
]
1199 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1200 index
= bytearray(c_uint32(vindex
))
1201 vertex_reference
[key
] = index
1208 v
.norm
[2] = -norm
[1]
1212 sr_compile
.vertex_data
.extend(bytearray(v
))
1215 glyph
.indice_count
+= 1
1216 sr_compile
.indice_data
.extend( index
)
1220 sr_ent_push( glyph
)
1222 sr_ent_push( variant
)
1228 def sr_compile_menus( collection
):
1230 print( "[SR1] Compiling menus" )
1233 for obj
in collection
.all_objects
:#{
1234 if obj_ent_type(obj
) != 'ent_menuitem': continue
1235 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1237 bitmask
= 0x00000000
1239 for col
in obj
.users_collection
:#{
1241 if name
not in groups
: groups
.append( name
)
1242 bitmask |
= (0x1 << groups
.index(name
))
1245 item
= ent_menuitem()
1246 item
.type = int( obj_data
.tipo
)
1247 item
.groups
= bitmask
1249 compile_obj_transform( obj
, item
.transform
)
1250 if obj
.type == 'MESH':#{
1251 item
.submesh_start
, item
.submesh_count
, _
= \
1252 sr_compile_mesh_internal( obj
)
1255 if item
.type == 1 or item
.type == 2:#{
1256 item_button
= item
._anonymous
_union
.button
1257 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1259 elif item
.type == 3:#{
1260 item_checkmark
= item
._anonymous
_union
.checkmark
1261 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1262 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1263 delta
= obj_data
.checkmark
.location
- obj
.location
1264 item_checkmark
.offset
[0] = delta
[0]
1265 item_checkmark
.offset
[1] = delta
[2]
1266 item_checkmark
.offset
[2] = -delta
[1]
1268 elif item
.type == 4:#{
1269 item_slider
= item
._anonymous
_union
.slider
1270 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1271 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1272 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1273 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1275 elif item
.type == 5:#{
1276 item_page
= item
._anonymous
_union
.page
1277 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1278 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1279 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1283 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1285 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1286 if item
.type != 4:#{
1288 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1290 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1297 def sr_compile_armature( obj
):
1299 node
= mdl_armature()
1300 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1302 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1305 bones
= [_
for _
in sr_armature_bones(obj
)]
1306 bones_names
= [None]+[_
.name
for _
in bones
]
1310 if b
.use_deform
: bone
.flags
= 0x1
1311 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1313 bone
.collider
= int(b
.SR_data
.collider
)
1315 if bone
.collider
>0:#{
1316 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1317 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1318 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1319 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1320 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1321 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1324 if b
.SR_data
.cone_constraint
:#{
1326 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1327 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1328 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1329 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1330 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1331 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1332 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1333 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1334 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1335 bone
.conet
= b
.SR_data
.conet
1338 bone
.co
[0] = b
.head_local
[0]
1339 bone
.co
[1] = b
.head_local
[2]
1340 bone
.co
[2] = -b
.head_local
[1]
1341 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1342 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1343 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1344 bone
.pstr_name
= sr_compile_string( b
.name
)
1346 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1347 if c
.type == 'IK':#{
1349 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1350 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1354 node
.bone_count
+= 1
1355 sr_compile
.bone_data
.extend(bytearray(bone
))
1360 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1361 # So we can restore later
1363 previous_frame
= bpy
.context
.scene
.frame_current
1364 previous_action
= obj
.animation_data
.action
1365 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1366 obj
.data
.pose_position
= 'POSE'
1368 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1369 for NLAStrip
in NLALayer
.strips
:#{
1372 for a
in bpy
.data
.actions
:#{
1373 if a
.name
== NLAStrip
.name
:#{
1374 obj
.animation_data
.action
= a
1379 # Clip to NLA settings
1381 anim_start
= int(NLAStrip
.action_frame_start
)
1382 anim_end
= int(NLAStrip
.action_frame_end
)
1386 anim
= mdl_animation()
1387 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1389 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1390 sizeof(mdl_transform
)
1391 anim
.length
= anim_end
-anim_start
1394 # Export the keyframes
1395 for frame
in range(anim_start
,anim_end
):#{
1396 bpy
.context
.scene
.frame_set(frame
)
1399 pb
= obj
.pose
.bones
[rb
.name
]
1401 # relative bone matrix
1402 if rb
.parent
is not None:#{
1403 offset_mtx
= rb
.parent
.matrix_local
1404 offset_mtx
= offset_mtx
.inverted_safe() @ \
1407 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1408 inv_parent
.invert_safe()
1409 fpm
= inv_parent
@ pb
.matrix
1412 bone_mtx
= rb
.matrix
.to_4x4()
1413 local_inv
= rb
.matrix_local
.inverted_safe()
1414 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1417 loc
, rot
, sca
= fpm
.decompose()
1420 lc_m
= pb
.matrix_channel
.to_3x3()
1421 if pb
.parent
is not None:#{
1422 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1423 lc_m
= smtx
.inverted() @ lc_m
1425 rq
= lc_m
.to_quaternion()
1428 kf
= mdl_transform()
1439 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1445 # Add to animation buffer
1447 sr_compile
.anim_data
.extend(bytearray(anim
))
1448 node
.anim_count
+= 1
1452 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1456 # Restore context to how it was before
1458 bpy
.context
.scene
.frame_set( previous_frame
)
1459 obj
.animation_data
.action
= previous_action
1460 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1463 sr_compile
.armature_data
.extend(bytearray(node
))
1466 def sr_ent_push( struct
):
1468 clase
= type(struct
).__name
__
1470 if clase
not in sr_compile
.entity_data
:#{
1471 sr_compile
.entity_data
[ clase
] = bytearray()
1472 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1475 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1476 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1480 def sr_array_title( arr
, name
, count
, size
, offset
):
1482 for i
in range(len(name
)):#{
1483 arr
.name
[i
] = ord(name
[i
])
1485 arr
.file_offset
= offset
1486 arr
.item_count
= count
1487 arr
.item_size
= size
1494 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1499 def sr_compile( collection
):
1501 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1504 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1505 sr_compile
.pack_animations
= collection
.SR_data
.animations
1508 sr_compile
.string_cache
= {}
1509 sr_compile
.mesh_cache
= {}
1510 sr_compile
.material_cache
= {}
1511 sr_compile
.texture_cache
= {}
1514 sr_compile
.mesh_data
= bytearray()
1515 sr_compile
.submesh_data
= bytearray()
1516 sr_compile
.vertex_data
= bytearray()
1517 sr_compile
.indice_data
= bytearray()
1518 sr_compile
.bone_data
= bytearray()
1519 sr_compile
.material_data
= bytearray()
1520 sr_compile
.armature_data
= bytearray()
1521 sr_compile
.anim_data
= bytearray()
1522 sr_compile
.keyframe_data
= bytearray()
1523 sr_compile
.texture_data
= bytearray()
1525 # just bytes not structures
1526 sr_compile
.string_data
= bytearray()
1527 sr_compile
.pack_data
= bytearray()
1530 sr_compile
.entity_data
= {}
1531 sr_compile
.entity_info
= {}
1533 print( F
"[SR] assign entity ID's" )
1534 sr_compile
.entities
= {}
1535 sr_compile
.entity_ids
= {}
1538 # -------------------------------------------------------
1540 sr_compile_string( "null" )
1543 for obj
in collection
.all_objects
: #{
1544 if obj
.type == 'MESH':#{
1548 ent_type
= obj_ent_type( obj
)
1549 if ent_type
== 'none': continue
1551 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1552 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1553 sr_compile
.entities
[ent_type
] += [obj
]
1556 print( F
"[SR] Compiling geometry" )
1558 for obj
in collection
.all_objects
:#{
1559 if obj
.type == 'MESH':#{
1562 ent_type
= obj_ent_type( obj
)
1564 # entity ignore mesh list
1566 if ent_type
== 'ent_traffic': continue
1567 if ent_type
== 'ent_font': continue
1568 if ent_type
== 'ent_font_variant': continue
1569 if ent_type
== 'ent_menuitem': continue
1570 if ent_type
== 'ent_challenge': continue
1571 #--------------------------
1573 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1574 sr_compile_mesh( obj
)
1578 audio_clip_count
= 0
1580 for ent_type
, arr
in sr_compile
.entities
.items():#{
1581 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1583 for i
in range(len(arr
)):#{
1586 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1588 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1589 elif ent_type
== 'ent_light': #{
1591 compile_obj_transform( obj
, light
.transform
)
1592 light
.daytime
= obj
.data
.SR_data
.daytime
1593 if obj
.data
.type == 'POINT':#{
1596 elif obj
.data
.type == 'SPOT':#{
1598 light
.angle
= obj
.data
.spot_size
*0.5
1600 light
.range = obj
.data
.cutoff_distance
1601 light
.colour
[0] = obj
.data
.color
[0]
1602 light
.colour
[1] = obj
.data
.color
[1]
1603 light
.colour
[2] = obj
.data
.color
[2]
1604 light
.colour
[3] = obj
.data
.energy
1605 sr_ent_push( light
)
1607 elif ent_type
== 'ent_camera': #{
1609 compile_obj_transform( obj
, cam
.transform
)
1610 cam
.fov
= obj
.data
.angle
* 45.0
1613 elif ent_type
== 'ent_gate': #{
1615 obj_data
= obj
.SR_data
.ent_gate
[0]
1616 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1618 if obj_data
.tipo
== 'default':#{
1619 if obj_data
.target
:#{
1620 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1624 elif obj_data
.tipo
== 'nonlocal':#{
1626 gate
.key
= sr_compile_string(obj_data
.key
)
1631 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1632 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1633 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1635 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1636 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1638 if obj_data
.target
:#{
1639 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1640 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1645 for x
in range(2):#{
1646 gate
.co
[x
][0] = co
[x
][0]
1647 gate
.co
[x
][1] = co
[x
][2]
1648 gate
.co
[x
][2] = -co
[x
][1]
1649 gate
.q
[x
][0] = q
[x
][1]
1650 gate
.q
[x
][1] = q
[x
][3]
1651 gate
.q
[x
][2] = -q
[x
][2]
1652 gate
.q
[x
][3] = q
[x
][0]
1657 elif ent_type
== 'ent_spawn': #{
1659 compile_obj_transform( obj
, spawn
.transform
)
1660 obj_data
= obj
.SR_data
.ent_spawn
[0]
1661 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1662 sr_ent_push( spawn
)
1664 elif ent_type
== 'ent_water':#{
1666 compile_obj_transform( obj
, water
.transform
)
1667 water
.max_dist
= 0.0
1668 sr_ent_push( water
)
1670 elif ent_type
== 'ent_audio':#{
1671 obj_data
= obj
.SR_data
.ent_audio
[0]
1673 compile_obj_transform( obj
, audio
.transform
)
1674 audio
.clip_start
= audio_clip_count
1675 audio
.clip_count
= len(obj_data
.files
)
1676 audio_clip_count
+= audio
.clip_count
1677 audio
.max_channels
= obj_data
.max_channels
1678 audio
.volume
= obj_data
.volume
1681 # - allow/disable doppler
1682 # - channel group tags with random colours
1683 # - transition properties
1685 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1686 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1687 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1688 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1689 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1690 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1691 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1693 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1694 if audio
.channel_behaviour
>= 1:#{
1695 audio
.group
= obj_data
.group
1697 if audio
.channel_behaviour
== 2:#{
1698 audio
.crossfade
= obj_data
.transition_duration
1700 audio
.probability_curve
= int(obj_data
.probability_curve
)
1702 for ci
in range(audio
.clip_count
):#{
1703 entry
= obj_data
.files
[ci
]
1704 clip
= ent_audio_clip()
1705 clip
.probability
= entry
.probability
1706 if obj_data
.formato
== '2':#{
1707 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1710 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1711 clip
._anon
.file.pack_offset
= 0
1712 clip
._anon
.file.pack_size
= 0
1716 sr_ent_push( audio
)
1718 elif ent_type
== 'ent_volume':#{
1719 obj_data
= obj
.SR_data
.ent_volume
[0]
1720 volume
= ent_volume()
1721 volume
.type = int(obj_data
.subtype
)
1722 compile_obj_transform( obj
, volume
.transform
)
1724 if obj_data
.target
:#{
1725 volume
.target
= sr_entity_id( obj_data
.target
)
1730 elif ent_type
== 'ent_marker':#{
1731 marker
= ent_marker()
1732 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1733 compile_obj_transform( obj
, marker
.transform
)
1736 elif ent_type
== 'ent_skateshop':#{
1737 skateshop
= ent_skateshop()
1738 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1739 skateshop
.type = int(obj_data
.tipo
)
1740 if skateshop
.type == 0:#{
1741 boardshop
= skateshop
._anonymous
_union
.boards
1742 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1743 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1744 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1746 elif skateshop
.type == 1:#{
1747 charshop
= skateshop
._anonymous
_union
.character
1748 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1749 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1751 elif skateshop
.type == 2:#{
1752 worldshop
= skateshop
._anonymous
_union
.worlds
1753 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1754 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1756 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1757 compile_obj_transform( obj
, skateshop
.transform
)
1758 sr_ent_push(skateshop
)
1760 elif ent_type
== 'ent_swspreview':#{
1761 workshop_preview
= ent_swspreview()
1762 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1763 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1764 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1765 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1766 sr_ent_push( workshop_preview
)
1768 elif ent_type
== 'ent_worldinfo':#{
1769 worldinfo
= ent_worldinfo()
1770 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1771 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1772 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1773 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1774 worldinfo
.timezone
= obj_data
.timezone
1775 sr_ent_push( worldinfo
)
1777 elif ent_type
== 'ent_ccmd':#{
1779 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1780 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1783 elif ent_type
== 'ent_challenge':#{
1784 challenge
= ent_challenge()
1785 obj_data
= obj
.SR_data
.ent_challenge
[0]
1786 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1788 compile_obj_transform( obj
, challenge
.transform
)
1789 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1790 sr_compile_mesh_internal( obj
)
1792 sr_ent_push( challenge
)
1797 sr_compile_menus( collection
)
1798 sr_compile_fonts( collection
)
1800 def _children( col
):#{
1802 for c
in col
.children
:#{
1803 yield from _children(c
)
1807 checkpoint_count
= 0
1808 pathindice_count
= 0
1811 for col
in _children(collection
):#{
1812 print( F
"Adding routes for subcollection: {col.name}" )
1818 for obj
in col
.objects
:#{
1819 if obj
.type == 'ARMATURE': pass
1821 ent_type
= obj_ent_type( obj
)
1823 if ent_type
== 'ent_gate':
1824 route_gates
+= [obj
]
1825 elif ent_type
== 'ent_route_node':#{
1826 if obj
.type == 'CURVE':#{
1827 route_curves
+= [obj
]
1830 elif ent_type
== 'ent_route':
1832 elif ent_type
== 'ent_traffic':
1837 dij
= create_node_graph( route_curves
, route_gates
)
1839 for obj
in routes
:#{
1840 obj_data
= obj
.SR_data
.ent_route
[0]
1842 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1843 route
.checkpoints_start
= checkpoint_count
1844 route
.checkpoints_count
= 0
1847 route
.colour
[ci
] = obj_data
.colour
[ci
]
1848 route
.colour
[3] = 1.0
1850 compile_obj_transform( obj
, route
.transform
)
1851 checkpoints
= obj_data
.gates
1853 for i
in range(len(checkpoints
)):#{
1854 gi
= checkpoints
[i
].target
1855 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1859 dest
= gi
.SR_data
.ent_gate
[0].target
1863 if gi
==gj
: continue # error?
1864 if not gi
or not gj
: continue
1866 checkpoint
= ent_checkpoint()
1867 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1868 checkpoint
.path_start
= pathindice_count
1869 checkpoint
.path_count
= 0
1871 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1874 for pi
in range(len(path
)):#{
1875 pathindice
= ent_path_index()
1876 pathindice
.index
= routenode_count
+ path
[pi
]
1877 sr_ent_push( pathindice
)
1879 checkpoint
.path_count
+= 1
1880 pathindice_count
+= 1
1884 sr_ent_push( checkpoint
)
1885 route
.checkpoints_count
+= 1
1886 checkpoint_count
+= 1
1889 sr_ent_push( route
)
1892 for obj
in traffics
:#{
1893 traffic
= ent_traffic()
1894 compile_obj_transform( obj
, traffic
.transform
)
1895 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1896 sr_compile_mesh_internal( obj
)
1898 # find best subsection
1900 graph_keys
= list(dij
.graph
)
1904 for j
in range(len(dij
.points
)):#{
1905 point
= dij
.points
[j
]
1906 dist
= (point
-obj
.location
).magnitude
1908 if dist
< min_dist
:#{
1915 best_begin
= best_point
1916 best_end
= best_point
1919 map0
= dij
.subsections
[best_begin
]
1920 if map0
[1] == -1: break
1921 best_begin
= map0
[1]
1924 map1
= dij
.subsections
[best_end
]
1925 if map1
[2] == -1: break
1929 traffic
.start_node
= routenode_count
+ best_begin
1930 traffic
.node_count
= best_end
- best_begin
1931 traffic
.index
= best_point
- best_begin
1932 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
1935 sr_ent_push(traffic
)
1938 for point
in dij
.points
:#{
1939 rn
= ent_route_node()
1942 rn
.co
[2] = -point
[1]
1946 routenode_count
+= len(dij
.points
)
1949 print( F
"[SR] Writing file" )
1951 file_array_instructions
= {}
1954 def _write_array( name
, item_size
, data
):#{
1955 nonlocal file_array_instructions
, file_offset
1957 count
= len(data
)//item_size
1958 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
1959 'data':data
, 'offset': file_offset
}
1960 file_offset
+= len(data
)
1961 file_offset
= int_align_to( file_offset
, 8 )
1964 _write_array( 'strings', 1, sr_compile
.string_data
)
1965 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
1966 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
1967 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
1968 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
1969 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
1970 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
1972 for name
, buffer in sr_compile
.entity_data
.items():#{
1973 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
1976 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
1977 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
1978 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
1979 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
1980 _write_array( 'pack', 1, sr_compile
.pack_data
)
1982 header_size
= int_align_to( sizeof(mdl_header
), 8 )
1983 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
1985 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
1986 path
= F
"{folder}{collection.name}.mdl"
1989 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
1990 fp
= open( path
, "wb" )
1991 header
= mdl_header()
1992 header
.version
= 101
1993 sr_array_title( header
.arrays
, \
1994 'index', len(file_array_instructions
), \
1995 sizeof(mdl_array
), header_size
)
1997 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
1999 print( F
'[SR] {"name":>16}| count | offset' )
2001 for name
,info
in file_array_instructions
.items():#{
2003 offset
= info
['offset'] + header_size
+ index_size
2004 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2005 index
.extend( bytearray(arr
) )
2007 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2008 F
' 0x{info["offset"]:02x}' )
2010 fp
.write( bytearray_align_to( index
, 8 ) )
2011 #bytearray_print_hex( index )
2013 for name
,info
in file_array_instructions
.items():#{
2014 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2019 print( '[SR] done' )
2022 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2024 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2025 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2026 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2028 panel
: bpy
.props
.EnumProperty(
2032 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2033 ('ENTITY', 'Entity', '', 'MONKEY',1),
2034 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2039 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2041 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2042 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2045 def sr_get_mirror_bone( bones
):
2047 side
= bones
.active
.name
[-1:]
2048 other_name
= bones
.active
.name
[:-1]
2049 if side
== 'L': other_name
+= 'R'
2050 elif side
== 'R': other_name
+= 'L'
2054 if b
.name
== other_name
:
2061 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2063 bl_idname
="skaterift.mirror_bone"
2064 bl_label
="Mirror bone attributes - SkateRift"
2066 def execute(_
,context
):
2068 active_object
= context
.active_object
2069 bones
= active_object
.data
.bones
2071 b
= sr_get_mirror_bone( bones
)
2073 if not b
: return {'FINISHED'}
2075 b
.SR_data
.collider
= a
.SR_data
.collider
2077 def _v3copyflipy( a
, b
):#{
2083 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2084 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2085 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2086 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2088 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2090 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2091 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2092 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2094 b
.SR_data
.conet
= a
.SR_data
.conet
2097 ob
= bpy
.context
.scene
.objects
[0]
2098 ob
.hide_render
= ob
.hide_render
2103 class SR_COMPILE(bpy
.types
.Operator
):
2105 bl_idname
="skaterift.compile_all"
2106 bl_label
="Compile All"
2108 def execute(_
,context
):
2110 view_layer
= bpy
.context
.view_layer
2111 for col
in view_layer
.layer_collection
.children
["export"].children
:
2112 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2113 sr_compile( bpy
.data
.collections
[col
.name
] )
2119 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2121 bl_idname
="skaterift.compile_this"
2122 bl_label
="Compile This collection"
2124 def execute(_
,context
):
2126 col
= bpy
.context
.collection
2133 class SR_INTERFACE(bpy
.types
.Panel
):
2135 bl_idname
= "VIEW3D_PT_skate_rift"
2136 bl_label
= "Skate Rift"
2137 bl_space_type
= 'VIEW_3D'
2138 bl_region_type
= 'UI'
2139 bl_category
= "Skate Rift"
2141 def draw(_
, context
):
2145 row
= _
.layout
.row()
2147 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2149 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2150 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2152 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2153 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2154 col
= bpy
.context
.collection
2156 found_in_export
= False
2158 view_layer
= bpy
.context
.view_layer
2159 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2160 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2163 if c1
.name
== col
.name
: #{
2164 found_in_export
= True
2168 box
= _
.layout
.box()
2170 row
.alignment
= 'CENTER'
2173 if found_in_export
: #{
2174 row
.label( text
=col
.name
+ ".mdl" )
2175 box
.prop( col
.SR_data
, "pack_textures" )
2176 box
.prop( col
.SR_data
, "animations" )
2177 box
.operator( "skaterift.compile_this" )
2181 row
.label( text
=col
.name
)
2185 row
.alignment
= 'CENTER'
2187 row
.label( text
="This collection is not in the export group" )
2190 box
= _
.layout
.box()
2193 split
= row
.split( factor
=0.3, align
=True )
2194 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2197 if export_count
== 0:
2199 row1
.operator( "skaterift.compile_all", \
2200 text
=F
"Compile all ({export_count} collections)" )
2202 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2203 active_object
= context
.active_object
2204 if not active_object
: return
2206 _
.layout
.operator( 'skaterift.copy_entity_data', \
2207 text
=F
'Copy entity data to {len(context.selected_objects)-1} '+\
2210 box
= _
.layout
.box()
2212 row
.alignment
= 'CENTER'
2213 row
.label( text
=active_object
.name
)
2216 def _draw_prop_collection( data
): #{
2219 row
.alignment
= 'CENTER'
2222 row
.label( text
=F
'{data[0]}' )
2224 if hasattr(type(data
[0]),'sr_inspector'):#{
2225 type(data
[0]).sr_inspector( box
, data
)
2228 for a
in data
[0].__annotations
__:
2229 box
.prop( data
[0], a
)
2233 if active_object
.type == 'ARMATURE': #{
2234 if active_object
.mode
== 'POSE': #{
2235 bones
= active_object
.data
.bones
2236 mb
= sr_get_mirror_bone( bones
)
2238 box
.operator( "skaterift.mirror_bone", \
2239 text
=F
'Mirror attributes to {mb.name}' )
2242 _draw_prop_collection( [bones
.active
.SR_data
] )
2246 row
.alignment
='CENTER'
2249 row
.label( text
="Enter pose mode to modify bone properties" )
2252 elif active_object
.type == 'LIGHT': #{
2253 _draw_prop_collection( [active_object
.data
.SR_data
] )
2255 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2256 box
.prop( active_object
.SR_data
, "ent_type" )
2257 ent_type
= active_object
.SR_data
.ent_type
2259 col
= getattr( active_object
.SR_data
, ent_type
, None )
2260 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2262 if active_object
.type == 'MESH':#{
2263 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2264 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2271 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2273 bl_label
="Skate Rift material"
2274 bl_idname
="MATERIAL_PT_sr_material"
2275 bl_space_type
='PROPERTIES'
2276 bl_region_type
='WINDOW'
2277 bl_context
="material"
2279 def draw(_
,context
):
2281 active_object
= bpy
.context
.active_object
2282 if active_object
== None: return
2283 active_mat
= active_object
.active_material
2284 if active_mat
== None: return
2286 info
= material_info( active_mat
)
2288 if 'tex_diffuse' in info
:#{
2289 _
.layout
.label( icon
='INFO', \
2290 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2293 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2294 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2295 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2297 if active_mat
.SR_data
.collision
:#{
2298 box
= _
.layout
.box()
2301 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2302 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2303 row
.prop( active_mat
.SR_data
, "skate_surface" )
2304 row
.prop( active_mat
.SR_data
, "grind_surface" )
2305 row
.prop( active_mat
.SR_data
, "grow_grass" )
2306 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2310 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2311 box
= _
.layout
.box()
2312 box
.prop( active_mat
.SR_data
, "blend_offset" )
2313 box
.prop( active_mat
.SR_data
, "sand_colour" )
2315 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2316 box
= _
.layout
.box()
2317 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2318 box
.prop( active_mat
.SR_data
, "blend_offset" )
2320 elif active_mat
.SR_data
.shader
== "water":#{
2321 box
= _
.layout
.box()
2322 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2323 box
.prop( active_mat
.SR_data
, "shore_colour" )
2324 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2329 def sr_get_type_enum( scene
, context
):
2331 items
= [('none','None',"")]
2332 mesh_entities
=['ent_gate','ent_water']
2333 point_entities
=['ent_spawn','ent_route_node','ent_route']
2335 for e
in point_entities
: items
+= [(e
,e
,'')]
2337 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2338 if context
.active_object
.type == 'MESH': #{
2339 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2343 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2349 def sr_on_type_change( _
, context
):
2351 obj
= context
.active_object
2352 ent_type
= obj
.SR_data
.ent_type
2353 if ent_type
== 'none': return
2354 if obj
.type == 'MESH':#{
2355 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2356 if col
!= None and len(col
)==0: col
.add()
2359 col
= getattr( obj
.SR_data
, ent_type
, None )
2360 if col
!= None and len(col
)==0: col
.add()
2363 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2365 alias
: bpy
.props
.StringProperty( name
='alias' )
2368 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2370 target
: bpy
.props
.PointerProperty( \
2371 type=bpy
.types
.Object
, name
="destination", \
2372 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2374 key
: bpy
.props
.StringProperty()
2375 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2376 ('nonlocal', 'Non-Local', ""),))
2379 def sr_inspector( layout
, data
):
2382 box
.prop( data
[0], 'tipo', text
="subtype" )
2384 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2385 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2389 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2391 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2394 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2396 target
: bpy
.props
.PointerProperty( \
2397 type=bpy
.types
.Object
, name
='target', \
2398 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2401 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2403 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2405 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2407 layout
.prop( item
, 'target', text
='', emboss
=False )
2411 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2413 active_object
= context
.active_object
2414 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2415 lista
= getattr(data
,collection_name
)
2416 index
= getattr(data
,F
'{collection_name}_index')
2420 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2424 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2426 active_object
= context
.active_object
2427 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2431 def copy_propgroup( de
, to
):
2433 for a
in de
.__annotations
__:#{
2434 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2438 while len(cb
) != len(ca
):#{
2439 if len(cb
) < len(ca
): cb
.add()
2442 for i
in range(len(ca
)):#{
2443 copy_propgroup(ca
[i
],cb
[i
])
2447 setattr(to
,a
,getattr(de
,a
))
2452 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2454 bl_idname
= "skaterift.copy_entity_data"
2455 bl_label
= "Copy entity data"
2457 def execute(self
, context
):#{
2458 data
= context
.active_object
.SR_data
2459 new_type
= data
.ent_type
2460 print( F
"Copy entity data from: {context.active_object.name}" )
2462 for obj
in context
.selected_objects
:#{
2463 if obj
!= context
.active_object
:#{
2464 print( F
" To: {obj.name}" )
2466 obj
.SR_data
.ent_type
= new_type
2468 if active_object
.type == 'MESH':#{
2469 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2470 if col
!= None and len(col
)==0: col
.add()
2471 mdata
= context
.active_object
.data
.SR_data
2472 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2475 col
= getattr( obj
.SR_data
, new_type
, None )
2476 if col
!= None and len(col
)==0: col
.add()
2477 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2484 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2486 bl_idname
= "skaterift.new_entry"
2487 bl_label
= "Add gate"
2489 def execute(self
, context
):#{
2490 return internal_listadd_execute(self
,context
,'ent_route','gates')
2494 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2496 bl_idname
= "skaterift.del_entry"
2497 bl_label
= "Remove gate"
2500 def poll(cls
, context
):#{
2501 active_object
= context
.active_object
2502 if obj_ent_type(active_object
) == 'ent_route':#{
2503 return active_object
.SR_data
.ent_route
[0].gates
2508 def execute(self
, context
):#{
2509 return internal_listdel_execute(self
,context
,'ent_route','gates')
2513 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2515 bl_idname
= "skaterift.al_new_entry"
2516 bl_label
= "Add file"
2518 def execute(self
, context
):#{
2519 return internal_listadd_execute(self
,context
,'ent_audio','files')
2523 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2525 bl_idname
= "skaterift.al_del_entry"
2526 bl_label
= "Remove file"
2529 def poll(cls
, context
):#{
2530 active_object
= context
.active_object
2531 if obj_ent_type(active_object
) == 'ent_audio':#{
2532 return active_object
.SR_data
.ent_audio
[0].files
2537 def execute(self
, context
):#{
2538 return internal_listdel_execute(self
,context
,'ent_audio','files')
2543 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2545 bl_idname
= "skaterift.gl_new_entry"
2546 bl_label
= "Add glyph"
2548 def execute(self
, context
):#{
2549 active_object
= context
.active_object
2551 font
= active_object
.SR_data
.ent_font
[0]
2554 if len(font
.glyphs
) > 1:#{
2555 prev
= font
.glyphs
[-2]
2556 cur
= font
.glyphs
[-1]
2558 cur
.bounds
= prev
.bounds
2559 cur
.utf32
= prev
.utf32
+1
2566 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2568 bl_idname
= "skaterift.gl_del_entry"
2569 bl_label
= "Remove Glyph"
2572 def poll(cls
, context
):#{
2573 active_object
= context
.active_object
2574 if obj_ent_type(active_object
) == 'ent_font':#{
2575 return active_object
.SR_data
.ent_font
[0].glyphs
2580 def execute(self
, context
):#{
2581 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2585 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2587 bl_idname
= "skaterift.gl_move_item"
2589 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2590 ('DOWN', 'Down', ""),))
2593 def poll(cls
, context
):#{
2594 active_object
= context
.active_object
2595 if obj_ent_type(active_object
) == 'ent_font':#{
2596 return active_object
.SR_data
.ent_font
[0].glyphs
2601 def execute(_
, context
):#{
2602 active_object
= context
.active_object
2603 data
= active_object
.SR_data
.ent_font
[0]
2605 index
= data
.glyphs_index
2606 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2607 data
.glyphs
.move( neighbor
, index
)
2609 list_length
= len(data
.glyphs
) - 1
2610 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2612 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2618 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2620 bl_idname
= "skaterift.fv_new_entry"
2621 bl_label
= "Add variant"
2623 def execute(self
, context
):#{
2624 return internal_listadd_execute(self
,context
,'ent_font','variants')
2628 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2630 bl_idname
= "skaterift.fv_del_entry"
2631 bl_label
= "Remove variant"
2634 def poll(cls
, context
):#{
2635 active_object
= context
.active_object
2636 if obj_ent_type(active_object
) == 'ent_font':#{
2637 return active_object
.SR_data
.ent_font
[0].variants
2642 def execute(self
, context
):#{
2643 return internal_listdel_execute(self
,context
,'ent_font','variants')
2647 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2649 path
: bpy
.props
.StringProperty( name
="Path" )
2650 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2653 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2655 bl_idname
= 'SR_UL_AUDIO_LIST'
2657 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2659 split
= layout
.split(factor
=0.7)
2661 c
.prop( item
, 'path', text
='', emboss
=False )
2663 c
.prop( item
, 'probability', text
='%', emboss
=True )
2667 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2669 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2671 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2673 layout
.prop( item
, 'mesh', emboss
=False )
2674 layout
.prop( item
, 'tipo' )
2678 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2680 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2682 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2684 s0
= layout
.split(factor
=0.3)
2686 s1
= c
.split(factor
=0.3)
2689 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2693 c
.prop( item
, 'utf32', text
='', emboss
=True )
2696 row
.prop( item
, 'bounds', text
='', emboss
=False )
2700 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2702 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2703 gates_index
: bpy
.props
.IntProperty()
2705 colour
: bpy
.props
.FloatVectorProperty( \
2709 default
=Vector((0.79,0.63,0.48)),\
2710 description
="Route colour"\
2713 alias
: bpy
.props
.StringProperty(\
2715 default
="Untitled Course")
2718 def sr_inspector( layout
, data
):
2720 layout
.prop( data
[0], 'alias' )
2721 layout
.prop( data
[0], 'colour' )
2723 layout
.label( text
='Checkpoints' )
2724 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2725 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2728 row
.operator( 'skaterift.new_entry', text
='Add' )
2729 row
.operator( 'skaterift.del_entry', text
='Remove' )
2733 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):
2735 subtype
: bpy
.props
.EnumProperty(
2737 items
=[('0','Trigger',''),
2738 ('1','Particles (0.1s)','')]
2741 target
: bpy
.props
.PointerProperty( \
2742 type=bpy
.types
.Object
, name
="Target", \
2743 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2744 ['ent_audio','ent_skateshop','ent_ccmd']))
2747 def sr_inspector( layout
, data
):
2750 layout
.prop( data
, 'subtype' )
2751 layout
.prop( data
, 'target' )
2755 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2757 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2758 files_index
: bpy
.props
.IntProperty()
2760 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2761 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2762 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2763 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2765 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2766 formato
: bpy
.props
.EnumProperty(
2768 items
=[('0','Uncompressed Mono',''),
2769 ('1','Compressed Vorbis',''),
2770 ('2','[vg] Bird Synthesis','')]
2772 probability_curve
: bpy
.props
.EnumProperty(
2773 name
="Probability Curve",
2774 items
=[('0','Constant',''),
2775 ('1','Wildlife Daytime',''),
2776 ('2','Wildlife Nighttime','')])
2777 channel_behaviour
: bpy
.props
.EnumProperty(
2778 name
="Channel Behaviour",
2779 items
=[('0','Unlimited',''),
2780 ('1','Discard if group full', ''),
2781 ('2','Crossfade if group full','')])
2783 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2786 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2787 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2790 def sr_inspector( layout
, data
):
2792 layout
.prop( data
[0], 'formato' )
2793 layout
.prop( data
[0], 'volume' )
2796 box
.label( text
='Channels' )
2797 split
= box
.split(factor
=0.3)
2799 c
.prop( data
[0], 'max_channels' )
2801 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2802 if data
[0].channel_behaviour
>= '1':
2803 box
.prop( data
[0], 'group' )
2804 if data
[0].channel_behaviour
== '2':
2805 box
.prop( data
[0], 'transition_duration' )
2808 box
.label( text
='Flags' )
2809 box
.prop( data
[0], 'flag_3d' )
2810 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2812 box
.prop( data
[0], 'flag_loop' )
2813 box
.prop( data
[0], 'flag_auto' )
2815 layout
.prop( data
[0], 'probability_curve' )
2817 split
= layout
.split(factor
=0.7)
2819 c
.label( text
='Filepath' )
2821 c
.label( text
='Chance' )
2822 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2823 data
[0], 'files', data
[0], 'files_index', rows
=5)
2826 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2827 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2831 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2833 alias
: bpy
.props
.StringProperty()
2836 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2838 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2839 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2840 utf32
: bpy
.props
.IntProperty()
2843 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2845 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2846 utf32
: bpy
.props
.IntProperty()
2849 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2851 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2852 tipo
: bpy
.props
.StringProperty()
2855 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2857 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2858 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2859 alias
: bpy
.props
.StringProperty()
2861 glyphs_index
: bpy
.props
.IntProperty()
2862 variants_index
: bpy
.props
.IntProperty()
2865 def sr_inspector( layout
, data
):
2867 layout
.prop( data
[0], 'alias' )
2869 layout
.label( text
='Variants' )
2870 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2871 data
[0], 'variants', data
[0], 'variants_index',\
2874 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2875 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
2877 layout
.label( text
='ASCII Glyphs' )
2878 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
2879 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
2882 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
2883 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
2884 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
2885 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
2889 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
2891 speed
: bpy
.props
.FloatProperty(default
=1.0)
2894 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
2896 tipo
: bpy
.props
.EnumProperty( name
='Type',
2897 items
=[('0','boards',''),
2898 ('1','character',''),
2900 mark_rack
: bpy
.props
.PointerProperty( \
2901 type=bpy
.types
.Object
, name
="Board Rack", \
2902 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2903 mark_display
: bpy
.props
.PointerProperty( \
2904 type=bpy
.types
.Object
, name
="Selected Board Display", \
2905 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2906 mark_info
: bpy
.props
.PointerProperty( \
2907 type=bpy
.types
.Object
, name
="Selected Board Info", \
2908 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2909 cam
: bpy
.props
.PointerProperty( \
2910 type=bpy
.types
.Object
, name
="Viewpoint", \
2911 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2914 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
2916 mark_display
: bpy
.props
.PointerProperty( \
2917 type=bpy
.types
.Object
, name
="Board Display", \
2918 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2919 mark_display1
: bpy
.props
.PointerProperty( \
2920 type=bpy
.types
.Object
, name
="Board Display (other side)", \
2921 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2922 cam
: bpy
.props
.PointerProperty( \
2923 type=bpy
.types
.Object
, name
="Viewpoint", \
2924 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2927 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
2929 link0
: bpy
.props
.PointerProperty( \
2930 type=bpy
.types
.Object
, name
="Link 0", \
2931 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2932 link1
: bpy
.props
.PointerProperty( \
2933 type=bpy
.types
.Object
, name
="Link 1", \
2934 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2935 link2
: bpy
.props
.PointerProperty( \
2936 type=bpy
.types
.Object
, name
="Link 2", \
2937 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2938 link3
: bpy
.props
.PointerProperty( \
2939 type=bpy
.types
.Object
, name
="Link 3", \
2940 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2942 newloc
: bpy
.props
.PointerProperty( \
2943 type=bpy
.types
.Object
, name
="New location", \
2944 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2945 camera
: bpy
.props
.PointerProperty( \
2946 type=bpy
.types
.Object
, name
="Camera", \
2947 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2949 slider_minloc
: bpy
.props
.PointerProperty( \
2950 type=bpy
.types
.Object
, name
="Slider min", \
2951 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2952 slider_maxloc
: bpy
.props
.PointerProperty( \
2953 type=bpy
.types
.Object
, name
="Slider max", \
2954 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2955 slider_handle
: bpy
.props
.PointerProperty( \
2956 type=bpy
.types
.Object
, name
="Slider handle", \
2957 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2959 checkmark
: bpy
.props
.PointerProperty( \
2960 type=bpy
.types
.Object
, name
="Checked", \
2961 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2963 string
: bpy
.props
.StringProperty( name
="String" )
2964 tipo
: bpy
.props
.EnumProperty( name
='Type',
2965 items
=[('0','visual',''),
2966 ('1','event button',''),
2967 ('2','page button',''),
2973 def sr_inspector( layout
, data
):
2977 box
.prop( data
, 'tipo' )
2979 if data
.tipo
== '0':#{
2982 elif data
.tipo
== '1':#{
2983 box
.prop( data
, 'string', text
='Event' )
2985 elif data
.tipo
== '2':#{
2986 box
.prop( data
, 'string', text
='Page' )
2987 box
.prop( data
, 'newloc' )
2989 elif data
.tipo
== '3':#{
2990 box
.prop( data
, 'string', text
='Data (i32)' )
2991 box
.prop( data
, 'checkmark' )
2993 elif data
.tipo
== '4':#{
2994 box
.prop( data
, 'string', text
='Data (f32)' )
2995 box
.prop( data
, 'slider_minloc' )
2996 box
.prop( data
, 'slider_maxloc' )
2997 box
.prop( data
, 'slider_handle' )
2999 box
.label( text
="Links" )
3000 box
.prop( data
, 'link0', text
='v0' )
3001 box
.prop( data
, 'link1', text
='v1' )
3004 elif data
.tipo
== '5':#{
3005 box
.prop( data
, 'string', text
='Page Name' )
3006 box
.prop( data
, 'newloc', text
='Entry Point' )
3007 box
.prop( data
, 'camera', text
='Viewpoint' )
3012 box
.label( text
="Links" )
3013 box
.prop( data
, 'link0' )
3014 box
.prop( data
, 'link1' )
3015 box
.prop( data
, 'link2' )
3016 box
.prop( data
, 'link3' )
3020 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3022 name
: bpy
.props
.StringProperty(name
="Name")
3023 desc
: bpy
.props
.StringProperty(name
="Description")
3024 author
: bpy
.props
.StringProperty(name
="Author")
3025 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3028 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3030 command
: bpy
.props
.StringProperty(name
="Command Line")
3033 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3034 proxima
: bpy
.props
.PointerProperty( \
3035 type=bpy
.types
.Object
, name
="Next", \
3036 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3037 target
: bpy
.props
.PointerProperty( \
3038 type=bpy
.types
.Object
, name
="Target", \
3039 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
3040 ['ent_audio','ent_ccmd']))
3043 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3045 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3046 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3047 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3048 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3049 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3050 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3051 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3052 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3053 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3054 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3056 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3057 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3058 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3059 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3060 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3062 ent_type
: bpy
.props
.EnumProperty(
3064 items
=sr_entity_list
,
3065 update
=sr_on_type_change
3069 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3071 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3074 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3076 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3079 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3081 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3082 items
=[('0','none',''),
3084 ('2','capsule','')])
3086 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3087 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3089 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3091 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3092 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3093 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3094 conet
: bpy
.props
.FloatProperty( name
='t' )
3097 def sr_inspector( layout
, data
):
3101 box
.prop( data
, 'collider' )
3103 if int(data
.collider
)>0:#{
3105 row
.prop( data
, 'collider_min' )
3107 row
.prop( data
, 'collider_max' )
3111 box
.prop( data
, 'cone_constraint' )
3112 if data
.cone_constraint
:#{
3114 row
.prop( data
, 'conevx' )
3116 row
.prop( data
, 'conevy' )
3118 row
.prop( data
, 'coneva' )
3119 box
.prop( data
, 'conet' )
3124 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3126 shader
: bpy
.props
.EnumProperty(
3129 ('standard',"standard",''),
3130 ('standard_cutout', "standard_cutout", ''),
3131 ('terrain_blend', "terrain_blend", ''),
3132 ('vertex_blend', "vertex_blend", ''),
3133 ('water',"water",''),
3134 ('invisible','Invisible',''),
3135 ('boundary','Boundary',''),
3136 ('fxglow','FX Glow',''),
3139 surface_prop
: bpy
.props
.EnumProperty(
3140 name
="Surface Property",
3142 ('0','concrete',''),
3149 collision
: bpy
.props
.BoolProperty( \
3150 name
="Collisions Enabled",\
3152 description
= "Can the player collide with this material?"\
3154 skate_surface
: bpy
.props
.BoolProperty( \
3155 name
="Skate Target", \
3157 description
= "Should the game try to target this surface?" \
3159 grind_surface
: bpy
.props
.BoolProperty( \
3162 description
= "Can you grind on this surface?" \
3164 grow_grass
: bpy
.props
.BoolProperty( \
3165 name
="Grow Grass", \
3167 description
= "Spawn grass sprites on this surface?" \
3169 preview_visibile
: bpy
.props
.BoolProperty( \
3170 name
="Preview visibile", \
3172 description
= "Show this material in preview models?" \
3174 blend_offset
: bpy
.props
.FloatVectorProperty( \
3175 name
="Blend Offset", \
3177 default
=Vector((0.5,0.0)),\
3178 description
="When surface is more than 45 degrees, add this vector " +\
3181 sand_colour
: bpy
.props
.FloatVectorProperty( \
3182 name
="Sand Colour",\
3185 default
=Vector((0.79,0.63,0.48)),\
3186 description
="Blend to this colour near the 0 coordinate on UP axis"\
3188 shore_colour
: bpy
.props
.FloatVectorProperty( \
3189 name
="Shore Colour",\
3192 default
=Vector((0.03,0.32,0.61)),\
3193 description
="Water colour at the shoreline"\
3195 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3196 name
="Ocean Colour",\
3199 default
=Vector((0.0,0.006,0.03)),\
3200 description
="Water colour in the deep bits"\
3204 # ---------------------------------------------------------------------------- #
3208 # ---------------------------------------------------------------------------- #
3210 cv_view_draw_handler
= None
3211 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3213 cv_view_colours
= []
3214 cv_view_course_i
= 0
3216 # Draw axis alligned sphere at position with radius
3218 def cv_draw_sphere( pos
, radius
, colour
):
3220 global cv_view_verts
, cv_view_colours
3222 ly
= pos
+ Vector((0,0,radius
))
3223 lx
= pos
+ Vector((0,radius
,0))
3224 lz
= pos
+ Vector((0,0,radius
))
3226 pi
= 3.14159265358979323846264
3228 for i
in range(16):#{
3229 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3233 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3234 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3235 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3237 cv_view_verts
+= [ px
, lx
]
3238 cv_view_verts
+= [ py
, ly
]
3239 cv_view_verts
+= [ pz
, lz
]
3241 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3250 # Draw axis alligned sphere at position with radius
3252 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3254 global cv_view_verts
, cv_view_colours
3256 ly
= pos
+ tz
*radius
3257 lx
= pos
+ ty
*radius
3258 lz
= pos
+ tz
*radius
3260 pi
= 3.14159265358979323846264
3262 for i
in range(16):#{
3263 t
= ((i
+1.0) * 1.0/16.0) * pi
3267 s1
= math
.sin(t
*2.0)
3268 c1
= math
.cos(t
*2.0)
3270 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3271 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3272 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3274 cv_view_verts
+= [ px
, lx
]
3275 cv_view_verts
+= [ py
, ly
]
3276 cv_view_verts
+= [ pz
, lz
]
3278 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3287 # Draw transformed -1 -> 1 cube
3289 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3291 global cv_view_verts
, cv_view_colours
3297 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3298 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3299 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3300 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3301 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3302 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3303 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3304 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3306 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3307 (0,4),(1,5),(2,6),(3,7)]
3312 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3313 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3314 cv_view_colours
+= [colour
, colour
]
3319 # Draw line with colour
3321 def cv_draw_line( p0
, p1
, colour
):
3323 global cv_view_verts
, cv_view_colours
3325 cv_view_verts
+= [p0
,p1
]
3326 cv_view_colours
+= [colour
, colour
]
3330 # Draw line with colour(s)
3332 def cv_draw_line2( p0
, p1
, c0
, c1
):
3334 global cv_view_verts
, cv_view_colours
3336 cv_view_verts
+= [p0
,p1
]
3337 cv_view_colours
+= [c0
,c1
]
3343 def cv_tangent_basis( n
, tx
, ty
):
3345 if abs( n
[0] ) >= 0.57735027:#{
3364 # Draw coloured arrow
3366 def cv_draw_arrow( p0
, p1
, c0
, size
=0.15 ):
3368 global cv_view_verts
, cv_view_colours
3374 tx
= Vector((1,0,0))
3375 ty
= Vector((1,0,0))
3376 cv_tangent_basis( n
, tx
, ty
)
3378 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3379 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3383 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3385 global cv_view_verts
, cv_view_colours
3387 for i
in range(dots
):#{
3391 p2
= p0
*(1.0-t0
)+p1
*t0
3392 p3
= p0
*(1.0-t1
)+p1
*t1
3394 cv_view_verts
+= [p2
,p3
]
3395 cv_view_colours
+= [c0
,c0
]
3400 # Drawhandles of a bezier control point
3402 def cv_draw_bhandle( obj
, direction
, colour
):
3404 global cv_view_verts
, cv_view_colours
3407 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3409 cv_view_verts
+= [p0
]
3410 cv_view_verts
+= [h0
]
3411 cv_view_colours
+= [colour
,colour
]
3415 # Draw a bezier curve (at fixed resolution 10)
3417 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3419 global cv_view_verts
, cv_view_colours
3422 for i
in range(10):#{
3428 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3430 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3431 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3432 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3439 # I think this one extends the handles of the bezier otwards......
3441 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3443 global cv_view_course_i
3445 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3447 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3448 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3449 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3450 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3452 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3456 # Flush the lines buffers. This is called often because god help you if you want
3457 # to do fixed, fast buffers in this catastrophic programming language.
3459 def cv_draw_lines():
3461 global cv_view_shader
, cv_view_verts
, cv_view_colours
3463 if len(cv_view_verts
) < 2:
3466 lines
= batch_for_shader(\
3467 cv_view_shader
, 'LINES', \
3468 { "pos":cv_view_verts
, "color":cv_view_colours
})
3470 if bpy
.context
.scene
.SR_data
.gizmos
:
3471 lines
.draw( cv_view_shader
)
3474 cv_view_colours
= []
3477 # I dont remember what this does exactly
3479 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3481 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3484 # Semi circle to show the limit. and some lines
3486 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3488 global cv_view_verts
, cv_view_colours
3493 for x
in range(16):#{
3496 a0
= amin
*(1.0-t0
)+amax
*t0
3497 a1
= amin
*(1.0-t1
)+amax
*t1
3499 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3500 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3502 p0
=obj
.matrix_world
@ p0
3503 p1
=obj
.matrix_world
@ p1
3504 cv_view_verts
+= [p0
,p1
]
3505 cv_view_colours
+= [colour
,colour
]
3508 cv_view_verts
+= [p0
,center
]
3509 cv_view_colours
+= [colour
,colour
]
3512 cv_view_verts
+= [p1
,center
]
3513 cv_view_colours
+= [colour
,colour
]
3517 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3518 cv_view_colours
+= [colour
,colour
]
3523 # Cone and twist limit
3525 def draw_cone_twist( center
, vx
, vy
, va
):
3527 global cv_view_verts
, cv_view_colours
3528 axis
= vy
.cross( vx
)
3533 cv_view_verts
+= [center
, center
+va
*size
]
3534 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3536 for x
in range(32):#{
3537 t0
= (x
/32) * math
.tau
3538 t1
= ((x
+1)/32) * math
.tau
3545 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3546 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3548 col0
= ( abs(c0
), abs(s0
), 0.0 )
3549 col1
= ( abs(c1
), abs(s1
), 0.0 )
3551 cv_view_verts
+= [center
, p0
, p0
, p1
]
3552 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3558 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3560 def draw_skeleton_helpers( obj
):
3562 global cv_view_verts
, cv_view_colours
3564 if obj
.data
.pose_position
!= 'REST':#{
3568 for bone
in obj
.data
.bones
:#{
3570 a
= Vector((bone
.SR_data
.collider_min
[0],
3571 bone
.SR_data
.collider_min
[1],
3572 bone
.SR_data
.collider_min
[2]))
3573 b
= Vector((bone
.SR_data
.collider_max
[0],
3574 bone
.SR_data
.collider_max
[1],
3575 bone
.SR_data
.collider_max
[2]))
3577 if bone
.SR_data
.collider
== '1':#{
3579 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3580 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3581 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3582 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3583 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3584 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3585 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3586 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3588 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3589 (0,4),(1,5),(2,6),(3,7)]
3595 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3596 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3597 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3600 elif bone
.SR_data
.collider
== '2':#{
3605 for i
in range(3):#{
3606 if abs(v0
[i
]) > largest
:#{
3607 largest
= abs(v0
[i
])
3612 v1
= Vector((0,0,0))
3613 v1
[major_axis
] = 1.0
3615 tx
= Vector((0,0,0))
3616 ty
= Vector((0,0,0))
3618 cv_tangent_basis( v1
, tx
, ty
)
3619 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3620 l
= v0
[ major_axis
] - r
*2
3622 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3623 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3625 colour
= [0.2,0.2,0.2]
3626 colour
[major_axis
] = 0.5
3628 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3629 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3630 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3631 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3632 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3633 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3639 center
= obj
.matrix_world
@ c
3640 if bone
.SR_data
.cone_constraint
:#{
3641 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3642 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3643 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3644 draw_cone_twist( center
, vx
, vy
, va
)
3649 def cv_ent_gate( obj
):
3651 global cv_view_verts
, cv_view_colours
3653 if obj
.type != 'MESH': return
3655 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3656 data
= obj
.SR_data
.ent_gate
[0]
3657 dims
= mesh_data
.dimensions
3660 c
= Vector((0,0,dims
[2]))
3662 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3663 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3664 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3665 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3666 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3667 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3668 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3669 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3670 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3672 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3674 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3676 p0
= r3d
.view_matrix
.inverted().translation
3677 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3678 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3680 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3686 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3687 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3688 cv_view_colours
+= [cc
,cc
]
3692 if data
.target
!= None:
3693 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3696 def cv_ent_volume( obj
):
3698 global cv_view_verts
, cv_view_colours
3700 data
= obj
.SR_data
.ent_volume
[0]
3702 if data
.subtype
== '0':#{
3703 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3706 cv_draw_line( obj
.location
, data
.target
.location
, (0,1,0) )
3709 elif data
.subtype
== '1':#{
3710 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3713 cv_draw_line( obj
.location
, data
.target
.location
, (1,1,0) )
3718 def dijkstra( graph
, start_node
, target_node
):
3720 unvisited
= [_
for _
in graph
]
3725 shortest_path
[n
] = 9999999.999999
3726 shortest_path
[start_node
] = 0
3729 current_min_node
= None
3730 for n
in unvisited
:#{
3731 if current_min_node
== None:
3732 current_min_node
= n
3733 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3734 current_min_node
= n
3737 for branch
in graph
[current_min_node
]:#{
3738 tentative_value
= shortest_path
[current_min_node
]
3739 tentative_value
+= graph
[current_min_node
][branch
]
3740 if tentative_value
< shortest_path
[branch
]:#{
3741 shortest_path
[branch
] = tentative_value
3742 previous_nodes
[branch
] = current_min_node
3746 unvisited
.remove(current_min_node
)
3751 while node
!= start_node
:#{
3754 if node
not in previous_nodes
: return None
3755 node
= previous_nodes
[node
]
3758 # Add the start node manually
3759 path
.append(start_node
)
3765 def __init__(_
,points
,graph
,subsections
):#{
3768 _
.subsections
= subsections
3772 def create_node_graph( curves
, gates
):
3774 # add endpoints of curves
3781 for c
in range(len(curves
)):#{
3782 for s
in range(len(curves
[c
].data
.splines
)):#{
3783 spline
= curves
[c
].data
.splines
[s
]
3784 l
= len(spline
.points
)
3787 dist
= round(spline
.calc_length(),2)
3790 ib
= point_count
+l
-1
3792 graph
[ia
] = { ib
: dist
}
3793 graph
[ib
] = { ia
: dist
}
3795 for i
in range(len(spline
.points
)):#{
3796 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3797 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3802 if i
== 0: previous
= -1
3803 if i
== len(spline
.points
)-1: proxima
= -1
3805 subsections
.append((spline_count
,previous
,proxima
))
3814 graph_keys
= list(graph
)
3815 for i
in range(len(graph_keys
)-1):#{
3816 for j
in range(i
+1, len(graph_keys
)):#{
3817 if i
%2==0 and i
+1==j
: continue
3821 pi
= route_points
[ni
]
3822 pj
= route_points
[nj
]
3824 dist
= round((pj
-pi
).magnitude
,2)
3827 graph
[ni
][nj
] = dist
3828 graph
[nj
][ni
] = dist
3833 # add and link gates( by name )
3834 for gate
in gates
:#{
3835 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
3836 if gate
.SR_data
.ent_gate
[0].target
:
3839 graph
[ gate
.name
] = {}
3841 for i
in range(len(graph_keys
)):#{
3843 pi
= route_points
[ni
]
3845 v0
= pi
-gate
.location
3846 if v0
.dot(v1
) < 0.0: continue
3848 dist
= round(v0
.magnitude
,2)
3851 graph
[ gate
.name
][ ni
] = dist
3852 graph
[ ni
][ gate
.name
] = dist
3857 return dij_graph(route_points
,graph
,subsections
)
3860 def solve_graph( dij
, start
, end
):
3862 path
= dijkstra( dij
.graph
, end
, start
)
3866 for sj
in range(1,len(path
)-2):#{
3869 map0
= dij
.subsections
[i0
]
3870 map1
= dij
.subsections
[i1
]
3872 if map0
[0] == map1
[0]:#{
3873 if map0
[1] == -1: direction
= 2
3878 map0
= dij
.subsections
[i0
]
3879 i1
= map0
[direction
]
3893 full
.append( path
[-2] )
3898 def cv_draw_route( route
, dij
):
3900 pole
= Vector((0.2,0.2,10))
3901 hat
= Vector((1,8,0.2))
3902 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
3903 route
.SR_data
.ent_route
[0].colour
[1],
3904 route
.SR_data
.ent_route
[0].colour
[2])
3906 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
3907 Vector((0,-6.5,5.5)))
3908 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
3909 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
3910 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
3911 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
3913 checkpoints
= route
.SR_data
.ent_route
[0].gates
3915 for i
in range(len(checkpoints
)):#{
3916 gi
= checkpoints
[i
].target
3917 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
3920 dest
= gi
.SR_data
.ent_gate
[0].target
3922 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
3926 if gi
==gj
: continue # error?
3927 if not gi
or not gj
: continue
3929 path
= solve_graph( dij
, gi
.name
, gj
.name
)
3932 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
3933 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
3934 for j
in range(len(path
)-1):#{
3937 o0
= dij
.points
[ i0
]
3938 o1
= dij
.points
[ i1
]
3939 cv_draw_arrow(o0
,o1
,cc
,1.5)
3943 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
3950 global cv_view_shader
3951 global cv_view_verts
3952 global cv_view_colours
3953 global cv_view_course_i
3955 cv_view_course_i
= 0
3957 cv_view_colours
= []
3959 cv_view_shader
.bind()
3960 gpu
.state
.depth_mask_set(False)
3961 gpu
.state
.line_width_set(2.0)
3962 gpu
.state
.face_culling_set('BACK')
3963 gpu
.state
.depth_test_set('LESS')
3964 gpu
.state
.blend_set('NONE')
3970 for obj
in bpy
.context
.collection
.objects
:#{
3971 if obj
.type == 'ARMATURE':#{
3972 if obj
.data
.pose_position
== 'REST':
3973 draw_skeleton_helpers( obj
)
3976 ent_type
= obj_ent_type( obj
)
3978 if ent_type
== 'ent_gate':#{
3980 route_gates
+= [obj
]
3982 elif ent_type
== 'ent_route_node':#{
3983 if obj
.type == 'CURVE':#{
3984 route_curves
+= [obj
]
3987 elif ent_type
== 'ent_route':
3989 elif ent_type
== 'ent_volume':#{
3990 cv_ent_volume( obj
)
3992 elif ent_type
== 'ent_audio':#{
3993 if obj
.SR_data
.ent_audio
[0].flag_3d
:
3994 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
3996 elif ent_type
== 'ent_font':#{
3997 data
= obj
.SR_data
.ent_font
[0]
3999 for i
in range(len(data
.variants
)):#{
4000 sub
= data
.variants
[i
].mesh
4001 if not sub
: continue
4003 for ch
in data
.glyphs
:#{
4004 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4005 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4006 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4007 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4008 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4009 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4011 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4014 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4015 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4019 elif ent_type
== 'ent_skateshop':#{
4020 data
= obj
.SR_data
.ent_skateshop
[0]
4021 display
= data
.mark_display
4022 info
= data
.mark_info
4024 if data
.tipo
== '0':#{
4029 rack
= data
.mark_rack
4031 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4032 rack_co
= Vector((0.0,0.0,0.0))
4033 display_cu
= Vector((0.3,1.2,0.1))*0.5
4034 display_co
= Vector((0.0,0.0,0.1))*0.5
4035 info_cu
= Vector((1.2,0.01,0.3))*0.5
4036 info_co
= Vector((0.0,0.0,0.0))*0.5
4038 elif data
.tipo
== '1':#{
4042 display_cu
= Vector((0.4,0.4,2.0))*0.5
4043 display_co
= Vector((0.0,0.0,1.0))*0.5
4044 info_cu
= Vector((1.2,0.01,0.3))*0.5
4045 info_co
= Vector((0.0,0.0,0.0))*0.5
4047 elif data
.tipo
== '2':#{
4051 display_cu
= Vector((1.0,1.0,0.5))*0.5
4052 display_co
= Vector((0.0,0.0,0.5))*0.5
4053 info_cu
= Vector((1.2,0.01,0.3))*0.5
4054 info_co
= Vector((0.0,0.0,0.0))*0.5
4058 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4060 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4062 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4064 elif ent_type
== 'ent_swspreview':#{
4066 data
= obj
.SR_data
.ent_swspreview
[0]
4067 display
= data
.mark_display
4068 display1
= data
.mark_display1
4069 display_cu
= Vector((0.3,1.2,0.1))*0.5
4070 display_co
= Vector((0.0,0.0,0.1))*0.5
4072 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4074 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4076 elif ent_type
== 'ent_menuitem':#{
4077 for i
,col
in enumerate(obj
.users_collection
):#{
4078 colour32
= hash_djb2( col
.name
)
4079 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4080 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4081 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4083 vs
= [None for _
in range(8)]
4085 for j
in range(8):#{
4086 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4087 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4089 vs
[j
] = obj
.matrix_world
@ v0
4091 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4092 (0,4),(1,5),(2,6),(3,7)]
4096 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4097 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4098 cv_view_colours
+= [cc
,cc
]
4103 data
= obj
.SR_data
.ent_menuitem
[0]
4104 if data
.tipo
== '4':#{
4105 if data
.slider_minloc
and data
.slider_maxloc
:#{
4106 v0
= data
.slider_minloc
.location
4107 v1
= data
.slider_maxloc
.location
4108 cv_draw_line( v0
, v1
, cc
)
4112 colour32
= hash_djb2(obj
.name
)
4113 r
= ((colour32
) & 0xff) / 255.0
4114 g
= ((colour32
>>8 ) & 0xff) / 255.0
4115 b
= ((colour32
>>16) & 0xff) / 255.0
4117 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4122 if data
.tipo
!= '0':#{
4123 if data
.tipo
== '4':#{
4125 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4128 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4133 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4136 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4139 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4142 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4150 dij
= create_node_graph( route_curves
, route_gates
)
4152 #cv_draw_route_map( route_nodes )
4153 for route
in routes
:#{
4154 cv_draw_route( route
, dij
)
4161 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4162 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4163 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4165 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4166 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4167 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4168 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4169 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4170 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4171 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4172 SR_OT_COPY_ENTITY_DATA
, \
4173 SR_OBJECT_ENT_VOLUME
, \
4174 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4175 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4176 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4177 SR_OBJECT_ENT_FONT_VARIANT
,
4178 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4179 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4180 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4181 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4182 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4183 SR_OBJECT_ENT_CHALLENGE
,\
4185 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4186 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4192 bpy
.utils
.register_class(c
)
4194 bpy
.types
.Scene
.SR_data
= \
4195 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4196 bpy
.types
.Collection
.SR_data
= \
4197 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4199 bpy
.types
.Object
.SR_data
= \
4200 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4201 bpy
.types
.Light
.SR_data
= \
4202 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4203 bpy
.types
.Bone
.SR_data
= \
4204 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4205 bpy
.types
.Mesh
.SR_data
= \
4206 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4207 bpy
.types
.Material
.SR_data
= \
4208 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4210 global cv_view_draw_handler
4211 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4212 cv_draw
,(),'WINDOW','POST_VIEW')
4218 bpy
.utils
.unregister_class(c
)
4220 global cv_view_draw_handler
4221 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4224 # ---------------------------------------------------------------------------- #
4228 # ---------------------------------------------------------------------------- #
4230 # Transliteration of: #
4231 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4233 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4234 # SPDX-License-Identifier: MIT #
4235 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4237 # ---------------------------------------------------------------------------- #
4239 class qoi_rgba_t(Structure
):
4242 _fields_
= [("r",c_uint8
),
4248 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4249 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4250 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4251 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4252 QOI_OP_RGB
= 0xfe # 11111110
4253 QOI_OP_RGBA
= 0xff # 11111111
4255 QOI_MASK_2
= 0xc0 # 11000000
4257 def qoi_colour_hash( c
):
4259 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4264 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4269 return bytearray([ (0xff000000 & v
) >> 24, \
4270 (0x00ff0000 & v
) >> 16, \
4271 (0x0000ff00 & v
) >> 8, \
4275 def qoi_encode( img
):
4279 print(F
"{' ':<30}",end
='\r')
4280 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4282 index
= [ qoi_rgba_t() for _
in range(64) ]
4286 data
.extend( bytearray(c_uint32(0x66696f71)) )
4287 data
.extend( qoi_32bit( img
.size
[0] ) )
4288 data
.extend( qoi_32bit( img
.size
[1] ) )
4289 data
.extend( bytearray(c_uint8(4)) )
4290 data
.extend( bytearray(c_uint8(0)) )
4293 px_prev
= qoi_rgba_t()
4294 px_prev
.r
= c_uint8(0)
4295 px_prev
.g
= c_uint8(0)
4296 px_prev
.b
= c_uint8(0)
4297 px_prev
.a
= c_uint8(255)
4305 px_len
= img
.size
[0] * img
.size
[1]
4306 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4308 for px_pos
in range( px_len
): #{
4309 idx
= px_pos
* img
.channels
4312 px
.r
= paxels
[idx
+min(0,nc
)]
4313 px
.g
= paxels
[idx
+min(1,nc
)]
4314 px
.b
= paxels
[idx
+min(2,nc
)]
4315 px
.a
= paxels
[idx
+min(3,nc
)]
4317 if qoi_eq( px
, px_prev
): #{
4320 if (run
== 62) or (px_pos
== px_len
-1): #{
4321 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4327 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4331 index_pos
= qoi_colour_hash(px
) % 64
4333 if qoi_eq( index
[index_pos
], px
): #{
4334 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4337 index
[ index_pos
].r
= px
.r
4338 index
[ index_pos
].g
= px
.g
4339 index
[ index_pos
].b
= px
.b
4340 index
[ index_pos
].a
= px
.a
4342 if px
.a
== px_prev
.a
: #{
4343 vr
= int(px
.r
) - int(px_prev
.r
)
4344 vg
= int(px
.g
) - int(px_prev
.g
)
4345 vb
= int(px
.b
) - int(px_prev
.b
)
4350 if (vr
> -3) and (vr
< 2) and\
4351 (vg
> -3) and (vg
< 2) and\
4352 (vb
> -3) and (vb
< 2):
4354 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4355 data
.extend( bytearray( c_uint8(op
) ))
4357 elif (vg_r
> -9) and (vg_r
< 8) and\
4358 (vg
> -33) and (vg
< 32 ) and\
4359 (vg_b
> -9) and (vg_b
< 8):
4361 op
= QOI_OP_LUMA |
(vg
+32)
4362 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4363 data
.extend( bytearray( c_uint8(op
) ) )
4364 data
.extend( bytearray( c_uint8(delta
) ))
4367 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4368 data
.extend( bytearray( c_uint8(px
.r
) ))
4369 data
.extend( bytearray( c_uint8(px
.g
) ))
4370 data
.extend( bytearray( c_uint8(px
.b
) ))
4374 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4375 data
.extend( bytearray( c_uint8(px
.r
) ))
4376 data
.extend( bytearray( c_uint8(px
.g
) ))
4377 data
.extend( bytearray( c_uint8(px
.b
) ))
4378 data
.extend( bytearray( c_uint8(px
.a
) ))
4391 data
.extend( bytearray( c_uint8(0) ))
4392 data
.extend( bytearray( c_uint8(1) ))
4393 bytearray_align_to( data
, 16, b
'\x00' )