1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_challenge', 'Challenge', '', 18 ),
41 ('ent_unlock', 'Unlockable', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \
47 'ent_relay', 'ent_skateshop', 'ent_challenge' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
60 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
61 #{ # the normals and uvs to i16s. Not an
62 _pack_
= 1 # real issue, yet.
63 _fields_
= [("co",c_float
*3),
67 ("weights",c_uint16
*4),
71 class mdl_transform(Structure
):
73 _fields_
= [("co",c_float
*3),
78 class mdl_submesh(Structure
):
80 _fields_
= [("indice_start",c_uint32
),
81 ("indice_count",c_uint32
),
82 ("vertex_start",c_uint32
),
83 ("vertex_count",c_uint32
),
84 ("bbx",(c_float
*3)*2),
85 ("material_id",c_uint16
), # index into the material array
89 class mdl_material(Structure
):
91 _fields_
= [("pstr_name",c_uint32
),
94 ("surface_prop",c_uint32
),
96 ("colour1",c_float
*4),
97 ("tex_diffuse",c_uint32
),
98 ("tex_none0",c_uint32
),
99 ("tex_none1",c_uint32
)]
102 class mdl_bone(Structure
):
104 _fields_
= [("co",c_float
*3),("end",c_float
*3),
106 ("collider",c_uint32
),
107 ("ik_target",c_uint32
),
108 ("ik_pole",c_uint32
),
110 ("pstr_name",c_uint32
),
111 ("hitbox",(c_float
*3)*2),
112 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
116 class mdl_armature(Structure
):
118 _fields_
= [("transform",mdl_transform
),
119 ("bone_start",c_uint32
),
120 ("bone_count",c_uint32
),
121 ("anim_start",c_uint32
),
122 ("anim_count",c_uint32
)]
125 class mdl_animation(Structure
):
127 _fields_
= [("pstr_name",c_uint32
),
130 ("keyframe_start",c_uint32
)]
133 class mdl_mesh(Structure
):
135 _fields_
= [("transform",mdl_transform
),
136 ("submesh_start",c_uint32
),
137 ("submesh_count",c_uint32
),
138 ("pstr_name",c_uint32
),
139 ("entity_id",c_uint32
),
140 ("armature_id",c_uint32
)]
143 class mdl_file(Structure
):
145 _fields_
= [("path",c_uint32
),
146 ("pack_offset",c_uint32
),
147 ("pack_size",c_uint32
)]
150 class mdl_texture(Structure
):
152 _fields_
= [("file",mdl_file
),
156 class mdl_array(Structure
):
158 _fields_
= [("file_offset",c_uint32
),
159 ("item_count",c_uint32
),
160 ("item_size",c_uint32
),
164 class mdl_header(Structure
):
166 _fields_
= [("version",c_uint32
),
167 ("arrays",mdl_array
)]
170 class ent_spawn(Structure
):
172 _fields_
= [("transform",mdl_transform
),
173 ("pstr_name",c_uint32
)]
176 class ent_light(Structure
):
178 _fields_
= [("transform",mdl_transform
),
179 ("daytime",c_uint32
),
181 ("colour",c_float
*4),
184 ("inverse_world",(c_float
*3)*4), # Runtime
185 ("angle_sin_cos",(c_float
*2))] # Runtime
188 class version_refcount_union(Union
):
190 _fields_
= [("timing_version",c_uint32
),
191 ("ref_count",c_uint8
)]
194 class ent_gate(Structure
):
196 _fields_
= [("flags",c_uint32
),
197 ("target", c_uint32
),
199 ("dimensions", c_float
*3),
200 ("co", (c_float
*3)*2),
201 ("q", (c_float
*4)*2),
202 ("to_world",(c_float
*3)*4),
203 ("transport",(c_float
*3)*4),
204 ("_anonymous_union",version_refcount_union
),
205 ("timing_time",c_double
),
206 ("routes",c_uint16
*4),
207 ("route_count",c_uint8
),
208 ("submesh_start",c_uint32
), # v102+
209 ("submesh_count",c_uint32
), # v102+ (can be 0)
211 sr_functions
= { 0: 'unlock' }
214 class ent_route_node(Structure
):
216 _fields_
= [("co",c_float
*3),
217 ("ref_count",c_uint8
),
218 ("ref_total",c_uint8
)]
221 class ent_path_index(Structure
):
223 _fields_
= [("index",c_uint16
)]
226 class vg_audio_clip(Structure
):
228 _fields_
= [("path",c_uint64
),
234 class union_file_audio_clip(Union
):
236 _fields_
= [("file",mdl_file
),
237 ("reserved",vg_audio_clip
)]
240 class ent_audio_clip(Structure
):
242 _fields_
= [("_anon",union_file_audio_clip
),
243 ("probability",c_float
)]
246 class ent_checkpoint(Structure
):
248 _fields_
= [("gate_index",c_uint16
),
249 ("path_start",c_uint16
),
250 ("path_count",c_uint16
)]
253 class ent_route(Structure
):
255 _fields_
= [("transform",mdl_transform
),
256 ("pstr_name",c_uint32
),
257 ("checkpoints_start",c_uint16
),
258 ("checkpoints_count",c_uint16
),
259 ("colour",c_float
*4),
260 ("active",c_uint32
), #runtime
262 ("board_transform",(c_float
*3)*4),
264 ("latest_pass",c_double
)]
267 class ent_water(Structure
):
269 _fields_
= [("transform",mdl_transform
),
270 ("max_dist",c_float
),
271 ("reserved0",c_uint32
),
272 ("reserved1",c_uint32
)]
275 class volume_trigger(Structure
):
277 _fields_
= [("event",c_uint32
),
281 class volume_particles(Structure
):
283 _fields_
= [("blank",c_uint32
),
287 class volume_union(Union
):
289 _fields_
= [("trigger",volume_trigger
),
290 ("particles",volume_particles
)]
293 class ent_volume(Structure
):
295 _fields_
= [("transform",mdl_transform
),
296 ("to_world",(c_float
*3)*4),
297 ("to_local",(c_float
*3)*4),
300 ("_anon",volume_union
)]
303 class ent_audio(Structure
):
305 _fields_
= [("transform",mdl_transform
),
307 ("clip_start",c_uint32
),
308 ("clip_count",c_uint32
),
310 ("crossfade",c_float
),
311 ("channel_behaviour",c_uint32
),
313 ("probability_curve",c_uint32
),
314 ("max_channels",c_uint32
)]
317 class ent_marker(Structure
):
319 _fields_
= [("transform",mdl_transform
),
323 class ent_glyph(Structure
):
325 _fields_
= [("size",c_float
*2),
326 ("indice_start",c_uint32
),
327 ("indice_count",c_uint32
)]
330 class ent_font_variant(Structure
):
332 _fields_
= [("name",c_uint32
),
333 ("material_id",c_uint32
)]
336 class ent_font(Structure
):
338 _fields_
= [("alias",c_uint32
),
339 ("variant_start",c_uint32
),
340 ("variant_count",c_uint32
),
341 ("glyph_start",c_uint32
),
342 ("glyph_count",c_uint32
),
343 ("glyph_utf32_base",c_uint32
)]
346 class ent_traffic(Structure
):
348 _fields_
= [("transform",mdl_transform
),
349 ("submesh_start",c_uint32
),
350 ("submesh_count",c_uint32
),
351 ("start_node",c_uint32
),
352 ("node_count",c_uint32
),
359 # ---------------------------------------------------------------
360 class ent_skateshop_characters(Structure
):
362 _fields_
= [("id_display",c_uint32
),
363 ("id_info",c_uint32
)]
365 class ent_skateshop_boards(Structure
):
367 _fields_
= [("id_display",c_uint32
),
368 ("id_info",c_uint32
),
369 ("id_rack",c_uint32
)]
371 class ent_skateshop_worlds(Structure
):
373 _fields_
= [("id_display",c_uint32
),
374 ("id_info",c_uint32
)]
376 class ent_skateshop_anon_union(Union
):
378 _fields_
= [("boards",ent_skateshop_boards
),
379 ("character",ent_skateshop_characters
),
380 ("worlds",ent_skateshop_worlds
)]
382 class ent_skateshop(Structure
):
384 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
385 ("id_camera",c_uint32
),
386 ("_anonymous_union",ent_skateshop_anon_union
)]
389 class ent_swspreview(Structure
):
391 _fields_
= [("id_camera",c_uint32
),
392 ("id_display",c_uint32
),
393 ("id_display1",c_uint32
)]
397 # -----------------------------------------------------------------
398 class ent_menuitem_slider(Structure
):
400 _fields_
= [("id_min",c_uint32
),
402 ("id_handle",c_uint32
),
403 ("pstr_data",c_uint32
)]
405 class ent_menuitem_button(Structure
):
407 _fields_
= [("pstr",c_uint32
)]
409 class ent_menuitem_checkmark(Structure
):
411 _fields_
= [("id_check",c_uint32
),
412 ("pstr_data",c_uint32
),
413 ("offset",c_float
*3)]
415 class ent_menuitem_page(Structure
):
417 _fields_
= [("pstr_name",c_uint32
),
418 ("id_entrypoint",c_uint32
),
419 ("id_viewpoint",c_uint32
)]
421 class ent_menuitem_anon_union(Union
):
423 _fields_
= [("slider",ent_menuitem_slider
),
424 ("button",ent_menuitem_button
),
425 ("checkmark",ent_menuitem_checkmark
),
426 ("page",ent_menuitem_page
)]
428 class ent_menuitem(Structure
):
430 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
431 ("id_links",c_uint32
*4),
432 ("factive",c_float
), ("fvisible",c_float
),
433 #-- TODO: Refactor this into a simple mesh structure
434 ("transform",mdl_transform
),
435 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
438 ("_anonymous_union", ent_menuitem_anon_union
)]
441 class ent_camera(Structure
):
443 _fields_
= [("transform",mdl_transform
),
447 class ent_worldinfo(Structure
):
449 _fields_
= [("pstr_name",c_uint32
),
450 ("pstr_author",c_uint32
), # unused
451 ("pstr_desc",c_uint32
), # unused
452 ("timezone",c_float
)]
455 class ent_ccmd(Structure
):
457 _fields_
= [("pstr_command",c_uint32
)]
460 class ent_challenge(Structure
):#{
461 _fields_
= [("transform",mdl_transform
),
462 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
463 ("id_next",c_uint32
),
466 ("win_event",c_uint32
),
467 ("time_limit",c_float
)]
469 sr_functions
= { 0: 'trigger',
470 1: 'start_challenge' }
473 class ent_unlock(Structure
):#{
474 _fields_
= [("pstr_alias",c_uint32
),
476 ("target_event",c_uint32
),
478 sr_functions
= { 0: 'unlock' }
481 class ent_relay(Structure
):#{
482 _fields_
= [("targets",(c_uint32
*2)*4),
483 ("targets_events",c_uint32
*4)]
484 sr_functions
= { 0: 'trigger' }
487 def obj_ent_type( obj
):
489 if obj
.type == 'ARMATURE': return 'mdl_armature'
490 elif obj
.type == 'LIGHT': return 'ent_light'
491 elif obj
.type == 'CAMERA': return 'ent_camera'
492 else: return obj
.SR_data
.ent_type
495 def sr_filter_ent_type( obj
, ent_types
):
497 if obj
== bpy
.context
.active_object
: return False
499 for c0
in obj
.users_collection
:#{
500 for c1
in bpy
.context
.active_object
.users_collection
:#{
502 return obj_ent_type( obj
) in ent_types
510 def v4_dot( a
, b
):#{
511 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
514 def q_identity( q
):#{
521 def q_normalize( q
):#{
523 if( l2
< 0.00001 ):#{
527 s
= 1.0/math
.sqrt(l2
)
535 def compile_obj_transform( obj
, transform
):
537 co
= obj
.matrix_world
@ Vector((0,0,0))
539 # This was changed from matrix_local on 09.05.23
540 q
= obj
.matrix_world
.to_quaternion()
546 transform
.co
[0] = co
[0]
547 transform
.co
[1] = co
[2]
548 transform
.co
[2] = -co
[1]
549 transform
.q
[0] = q
[1]
550 transform
.q
[1] = q
[3]
551 transform
.q
[2] = -q
[2]
552 transform
.q
[3] = q
[0]
553 transform
.s
[0] = s
[0]
554 transform
.s
[1] = s
[2]
555 transform
.s
[2] = s
[1]
558 def int_align_to( v
, align
):
560 while(v
%align
)!=0: v
+= 1
564 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
566 while (len(buffer) % align
) != 0: buffer.extend(w
)
570 def bytearray_print_hex( s
, w
=16 ):
572 for r
in range((len(s
)+(w
-1))//w
):#{
574 i1
=min((r
+1)*w
,len(s
))
575 print( F
'{r*w:06x}| \x1B[31m', end
='')
576 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
577 print( "\x1B[0m", end
='')
578 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
582 def sr_compile_string( s
):
584 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
586 index
= len( sr_compile
.string_data
)
587 sr_compile
.string_cache
[s
] = index
588 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
589 sr_compile
.string_data
.extend( s
.encode('utf-8') )
590 sr_compile
.string_data
.extend( b
'\0' )
592 bytearray_align_to( sr_compile
.string_data
, 4 )
596 def material_tex_image(v
):
606 cxr_graph_mapping
= \
608 # Default shader setup
615 "image": "tex_diffuse"
619 "A": material_tex_image("tex_diffuse"),
620 "B": material_tex_image("tex_decal")
627 "Color": material_tex_image("tex_normal")
633 "Color": material_tex_image("tex_diffuse")
637 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
639 def material_info(mat
):
643 # Using the cxr_graph_mapping as a reference, go through the shader
644 # graph and gather all $props from it.
646 def _graph_read( node_def
, node
=None, depth
=0 ):#{
653 _graph_read
.extracted
= []
655 for node_idname
in node_def
:#{
656 for n
in mat
.node_tree
.nodes
:#{
657 if n
.name
== node_idname
:#{
658 node_def
= node_def
[node_idname
]
666 for link
in node_def
:#{
667 link_def
= node_def
[link
]
669 if isinstance( link_def
, dict ):#{
671 for x
in node
.inputs
:#{
672 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
680 if node_link
and node_link
.is_linked
:#{
681 # look for definitions for the connected node type
683 from_node
= node_link
.links
[0].from_node
685 node_name
= from_node
.name
.split('.')[0]
686 if node_name
in link_def
:#{
687 from_node_def
= link_def
[ node_name
]
689 _graph_read( from_node_def
, from_node
, depth
+1 )
693 if "default" in link_def
:#{
694 prop
= link_def
['default']
695 info
[prop
] = node_link
.default_value
701 info
[prop
] = getattr( node
, link
)
706 _graph_read( cxr_graph_mapping
)
712 decoded
= bytearray()
713 for i
in range(len(s
)//2):#{
714 c
= (ord(s
[i
*2+0])-0x41)
715 c |
= (ord(s
[i
*2+1])-0x41)<<4
716 decoded
.extend(bytearray(c_uint8(c
))) #??
721 def sr_pack_file( file, path
, data
):
723 file.path
= sr_compile_string( path
)
724 file.pack_offset
= len( sr_compile
.pack_data
)
725 file.pack_size
= len( data
)
727 sr_compile
.pack_data
.extend( data
)
728 bytearray_align_to( sr_compile
.pack_data
, 16 )
731 def sr_compile_texture( img
):
736 name
= os
.path
.splitext( img
.name
)[0]
738 if name
in sr_compile
.texture_cache
:
739 return sr_compile
.texture_cache
[name
]
741 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
746 if sr_compile
.pack_textures
:#{
747 filedata
= qoi_encode( img
)
748 sr_pack_file( tex
.file, name
, filedata
)
751 sr_compile
.texture_cache
[name
] = texture_index
752 sr_compile
.texture_data
.extend( bytearray(tex
) )
756 def sr_compile_material( mat
):
760 if mat
.name
in sr_compile
.material_cache
:
761 return sr_compile
.material_cache
[mat
.name
]
763 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
764 sr_compile
.material_cache
[mat
.name
] = index
767 m
.pstr_name
= sr_compile_string( mat
.name
)
770 if mat
.SR_data
.collision
:#{
771 flags |
= 0x2 # collision flag
772 if (mat
.SR_data
.shader
!= 'invisible') and \
773 (mat
.SR_data
.shader
!= 'boundary'):#{
774 if mat
.SR_data
.skate_surface
: flags |
= 0x1
775 if mat
.SR_data
.grow_grass
: flags |
= 0x4
776 if mat
.SR_data
.grind_surface
: flags |
= 0x8
777 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
779 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
780 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
785 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
787 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
788 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
789 if mat
.SR_data
.shader
== 'terrain_blend':#{
792 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
793 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
794 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
797 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
798 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
801 if mat
.SR_data
.shader
== 'vertex_blend':#{
804 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
805 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
808 if mat
.SR_data
.shader
== 'water':#{
811 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
812 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
813 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
815 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
816 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
817 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
821 if mat
.SR_data
.shader
== 'invisible':#{
825 if mat
.SR_data
.shader
== 'boundary':#{
829 if mat
.SR_data
.shader
== 'fxglow':#{
833 inf
= material_info( mat
)
835 if mat
.SR_data
.shader
== 'standard' or \
836 mat
.SR_data
.shader
== 'standard_cutout' or \
837 mat
.SR_data
.shader
== 'terrain_blend' or \
838 mat
.SR_data
.shader
== 'vertex_blend' or \
839 mat
.SR_data
.shader
== 'fxglow': #{
840 if 'tex_diffuse' in inf
:
841 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
844 sr_compile
.material_data
.extend( bytearray(m
) )
848 def sr_armature_bones( armature
):
850 def _recurse_bone( b
):
853 for c
in b
.children
: yield from _recurse_bone( c
)
856 for b
in armature
.data
.bones
:
858 yield from _recurse_bone( b
)
861 def sr_entity_id( obj
):#{
864 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
865 index
= sr_compile
.entity_ids
[ obj
.name
]
867 return (tipo
&0xffff)<<16 |
(index
&0xffff)
870 # Returns submesh_start,count and armature_id
871 def sr_compile_mesh_internal( obj
):
880 for mod
in obj
.modifiers
:#{
881 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
882 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
885 can_use_cache
= False
888 if mod
.type == 'ARMATURE': #{
889 armature
= mod
.object
890 rig_weight_groups
= \
891 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
892 armature_id
= sr_compile
.entity_ids
[armature
.name
]
894 POSE_OR_REST_CACHE
= armature
.data
.pose_position
895 armature
.data
.pose_position
= 'REST'
899 # Check the cache first
901 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
902 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
903 submesh_start
= ref
[0]
904 submesh_count
= ref
[1]
905 return (submesh_start
,submesh_count
,armature_id
)
908 # Compile a whole new mesh
910 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
913 dgraph
= bpy
.context
.evaluated_depsgraph_get()
914 data
= obj
.evaluated_get(dgraph
).data
915 data
.calc_loop_triangles()
916 data
.calc_normals_split()
918 # Mesh is split into submeshes based on their material
920 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
921 for material_id
, mat
in enumerate(mat_list
): #{
925 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
926 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
929 sm
.material_id
= sr_compile_material( mat
)
931 INF
=99999999.99999999
937 # Keep a reference to very very very similar vertices
938 # i have no idea how to speed it up.
940 vertex_reference
= {}
942 # Write the vertex / indice data
944 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
945 if tri
.material_index
!= material_id
: continue
948 vert
= data
.vertices
[tri
.vertices
[j
]]
950 vi
= data
.loops
[li
].vertex_index
952 # Gather vertex information
955 norm
= data
.loops
[li
].normal
957 colour
= (255,255,255,255)
964 uv
= data
.uv_layers
.active
.data
[li
].uv
968 if data
.vertex_colors
:#{
969 colour
= data
.vertex_colors
.active
.data
[li
].color
970 colour
= (int(colour
[0]*255.0),\
971 int(colour
[1]*255.0),\
972 int(colour
[2]*255.0),\
973 int(colour
[3]*255.0))
976 # Weight groups: truncates to the 3 with the most influence. The
977 # fourth bone ID is never used by the shader so it
981 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
982 if obj
.vertex_groups
[_
.group
].name
in \
985 weight_groups
= sorted( src_groups
, key
= \
986 lambda a
: a
.weight
, reverse
=True )
988 for ml
in range(3):#{
989 if len(weight_groups
) > ml
:#{
990 g
= weight_groups
[ml
]
991 name
= obj
.vertex_groups
[g
.group
].name
994 groups
[ml
] = rig_weight_groups
.index(name
)
999 if len(weight_groups
) > 0:#{
1000 inv_norm
= (1.0/tot
) * 65535.0
1001 for ml
in range(3):#{
1002 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1003 weights
[ml
] = min( weights
[ml
], 65535 )
1004 weights
[ml
] = max( weights
[ml
], 0 )
1009 li1
= tri
.loops
[(j
+1)%3]
1010 vi1
= data
.loops
[li1
].vertex_index
1011 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1013 if e0
.use_freestyle_mark
and \
1014 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1015 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1021 TOLERENCE
= float(10**4)
1022 key
= (int(co
[0]*TOLERENCE
+0.5),
1023 int(co
[1]*TOLERENCE
+0.5),
1024 int(co
[2]*TOLERENCE
+0.5),
1025 int(norm
[0]*TOLERENCE
+0.5),
1026 int(norm
[1]*TOLERENCE
+0.5),
1027 int(norm
[2]*TOLERENCE
+0.5),
1028 int(uv
[0]*TOLERENCE
+0.5),
1029 int(uv
[1]*TOLERENCE
+0.5),
1030 colour
[0], # these guys are already quantized
1043 if key
in vertex_reference
:
1044 index
= vertex_reference
[key
]
1046 index
= bytearray(c_uint32(sm
.vertex_count
))
1049 vertex_reference
[key
] = index
1056 v
.norm
[2] = -norm
[1]
1059 v
.colour
[0] = colour
[0]
1060 v
.colour
[1] = colour
[1]
1061 v
.colour
[2] = colour
[2]
1062 v
.colour
[3] = colour
[3]
1063 v
.weights
[0] = weights
[0]
1064 v
.weights
[1] = weights
[1]
1065 v
.weights
[2] = weights
[2]
1066 v
.weights
[3] = weights
[3]
1067 v
.groups
[0] = groups
[0]
1068 v
.groups
[1] = groups
[1]
1069 v
.groups
[2] = groups
[2]
1070 v
.groups
[3] = groups
[3]
1072 for i
in range(3):#{
1073 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1074 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1077 sr_compile
.vertex_data
.extend(bytearray(v
))
1080 sm
.indice_count
+= 1
1081 sr_compile
.indice_data
.extend( index
)
1085 # Make sure bounding box isn't -inf -> inf if no vertices
1087 if sm
.vertex_count
== 0:
1092 # Add submesh to encoder
1094 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1099 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1102 # Save a reference to this mesh since we want to reuse the submesh indices
1104 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1105 return (submesh_start
,submesh_count
,armature_id
)
1108 def sr_compile_mesh( obj
):
1111 compile_obj_transform(obj
, node
.transform
)
1112 node
.pstr_name
= sr_compile_string(obj
.name
)
1113 ent_type
= obj_ent_type( obj
)
1117 if ent_type
!= 'none':#{
1118 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1119 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1120 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1123 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1124 sr_compile_mesh_internal( obj
)
1126 sr_compile
.mesh_data
.extend(bytearray(node
))
1129 def sr_compile_fonts( collection
):
1131 print( F
"[SR] Compiling fonts" )
1136 for obj
in collection
.all_objects
:#{
1137 if obj_ent_type(obj
) != 'ent_font': continue
1139 data
= obj
.SR_data
.ent_font
[0]
1142 font
.alias
= sr_compile_string( data
.alias
)
1143 font
.variant_start
= variant_count
1144 font
.variant_count
= 0
1145 font
.glyph_start
= glyph_count
1147 glyph_base
= data
.glyphs
[0].utf32
1148 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1150 font
.glyph_utf32_base
= glyph_base
1151 font
.glyph_count
= glyph_range
1153 for i
in range(len(data
.variants
)):#{
1154 data_var
= data
.variants
[i
]
1155 if not data_var
.mesh
: continue
1157 mesh
= data_var
.mesh
.data
1159 variant
= ent_font_variant()
1160 variant
.name
= sr_compile_string( data_var
.tipo
)
1162 # fonts (variants) only support one material each
1164 if len(mesh
.materials
) != 0:
1165 mat
= mesh
.materials
[0]
1166 variant
.material_id
= sr_compile_material( mat
)
1168 font
.variant_count
+= 1
1170 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1171 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1173 for j
in range(len(islands
)):#{
1174 for tri
in islands
[j
]:#{
1175 centroids
[j
].x
+= tri
.center
[0]
1176 centroids
[j
].y
+= tri
.center
[2]
1179 centroids
[j
] /= len(islands
[j
])
1182 for j
in range(glyph_range
):#{
1183 data_glyph
= data
.glyphs
[j
]
1185 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1186 glyph
.indice_count
= 0
1187 glyph
.size
[0] = data_glyph
.bounds
[2]
1188 glyph
.size
[1] = data_glyph
.bounds
[3]
1190 vertex_reference
= {}
1192 for k
in range(len(islands
)):#{
1193 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1194 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1195 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1196 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1201 for l
in range(len(islands
[k
])):#{
1203 for m
in range(3):#{
1204 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1206 vi
= mesh
.loops
[li
].vertex_index
1208 # Gather vertex information
1210 co
= [vert
.co
[_
] for _
in range(3)]
1211 co
[0] -= data_glyph
.bounds
[0]
1212 co
[2] -= data_glyph
.bounds
[1]
1213 norm
= mesh
.loops
[li
].normal
1215 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1217 TOLERENCE
= float(10**4)
1218 key
= (int(co
[0]*TOLERENCE
+0.5),
1219 int(co
[1]*TOLERENCE
+0.5),
1220 int(co
[2]*TOLERENCE
+0.5),
1221 int(norm
[0]*TOLERENCE
+0.5),
1222 int(norm
[1]*TOLERENCE
+0.5),
1223 int(norm
[2]*TOLERENCE
+0.5),
1224 int(uv
[0]*TOLERENCE
+0.5),
1225 int(uv
[1]*TOLERENCE
+0.5))
1227 if key
in vertex_reference
:
1228 index
= vertex_reference
[key
]
1230 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1231 index
= bytearray(c_uint32(vindex
))
1232 vertex_reference
[key
] = index
1239 v
.norm
[2] = -norm
[1]
1243 sr_compile
.vertex_data
.extend(bytearray(v
))
1246 glyph
.indice_count
+= 1
1247 sr_compile
.indice_data
.extend( index
)
1251 sr_ent_push( glyph
)
1253 sr_ent_push( variant
)
1259 def sr_compile_menus( collection
):
1261 print( "[SR1] Compiling menus" )
1264 for obj
in collection
.all_objects
:#{
1265 if obj_ent_type(obj
) != 'ent_menuitem': continue
1266 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1268 bitmask
= 0x00000000
1270 for col
in obj
.users_collection
:#{
1272 if name
not in groups
: groups
.append( name
)
1273 bitmask |
= (0x1 << groups
.index(name
))
1276 item
= ent_menuitem()
1277 item
.type = int( obj_data
.tipo
)
1278 item
.groups
= bitmask
1280 compile_obj_transform( obj
, item
.transform
)
1281 if obj
.type == 'MESH':#{
1282 item
.submesh_start
, item
.submesh_count
, _
= \
1283 sr_compile_mesh_internal( obj
)
1286 if item
.type == 1 or item
.type == 2:#{
1287 item_button
= item
._anonymous
_union
.button
1288 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1290 elif item
.type == 3:#{
1291 item_checkmark
= item
._anonymous
_union
.checkmark
1292 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1293 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1294 delta
= obj_data
.checkmark
.location
- obj
.location
1295 item_checkmark
.offset
[0] = delta
[0]
1296 item_checkmark
.offset
[1] = delta
[2]
1297 item_checkmark
.offset
[2] = -delta
[1]
1299 elif item
.type == 4:#{
1300 item_slider
= item
._anonymous
_union
.slider
1301 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1302 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1303 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1304 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1306 elif item
.type == 5:#{
1307 item_page
= item
._anonymous
_union
.page
1308 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1309 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1310 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1314 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1316 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1317 if item
.type != 4:#{
1319 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1321 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1328 def sr_compile_armature( obj
):
1330 node
= mdl_armature()
1331 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1333 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1336 bones
= [_
for _
in sr_armature_bones(obj
)]
1337 bones_names
= [None]+[_
.name
for _
in bones
]
1341 if b
.use_deform
: bone
.flags
= 0x1
1342 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1344 bone
.collider
= int(b
.SR_data
.collider
)
1346 if bone
.collider
>0:#{
1347 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1348 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1349 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1350 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1351 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1352 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1355 if b
.SR_data
.cone_constraint
:#{
1357 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1358 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1359 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1360 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1361 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1362 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1363 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1364 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1365 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1366 bone
.conet
= b
.SR_data
.conet
1369 bone
.co
[0] = b
.head_local
[0]
1370 bone
.co
[1] = b
.head_local
[2]
1371 bone
.co
[2] = -b
.head_local
[1]
1372 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1373 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1374 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1375 bone
.pstr_name
= sr_compile_string( b
.name
)
1377 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1378 if c
.type == 'IK':#{
1380 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1381 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1385 node
.bone_count
+= 1
1386 sr_compile
.bone_data
.extend(bytearray(bone
))
1391 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1392 # So we can restore later
1394 previous_frame
= bpy
.context
.scene
.frame_current
1395 previous_action
= obj
.animation_data
.action
1396 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1397 obj
.data
.pose_position
= 'POSE'
1399 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1400 for NLAStrip
in NLALayer
.strips
:#{
1403 for a
in bpy
.data
.actions
:#{
1404 if a
.name
== NLAStrip
.name
:#{
1405 obj
.animation_data
.action
= a
1410 # Clip to NLA settings
1412 anim_start
= int(NLAStrip
.action_frame_start
)
1413 anim_end
= int(NLAStrip
.action_frame_end
)
1417 anim
= mdl_animation()
1418 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1420 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1421 sizeof(mdl_transform
)
1422 anim
.length
= anim_end
-anim_start
1425 # Export the keyframes
1426 for frame
in range(anim_start
,anim_end
):#{
1427 bpy
.context
.scene
.frame_set(frame
)
1430 pb
= obj
.pose
.bones
[rb
.name
]
1432 # relative bone matrix
1433 if rb
.parent
is not None:#{
1434 offset_mtx
= rb
.parent
.matrix_local
1435 offset_mtx
= offset_mtx
.inverted_safe() @ \
1438 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1439 inv_parent
.invert_safe()
1440 fpm
= inv_parent
@ pb
.matrix
1443 bone_mtx
= rb
.matrix
.to_4x4()
1444 local_inv
= rb
.matrix_local
.inverted_safe()
1445 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1448 loc
, rot
, sca
= fpm
.decompose()
1451 lc_m
= pb
.matrix_channel
.to_3x3()
1452 if pb
.parent
is not None:#{
1453 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1454 lc_m
= smtx
.inverted() @ lc_m
1456 rq
= lc_m
.to_quaternion()
1459 kf
= mdl_transform()
1470 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1476 # Add to animation buffer
1478 sr_compile
.anim_data
.extend(bytearray(anim
))
1479 node
.anim_count
+= 1
1483 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1487 # Restore context to how it was before
1489 bpy
.context
.scene
.frame_set( previous_frame
)
1490 obj
.animation_data
.action
= previous_action
1491 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1494 sr_compile
.armature_data
.extend(bytearray(node
))
1497 def sr_ent_push( struct
):
1499 clase
= type(struct
).__name
__
1501 if clase
not in sr_compile
.entity_data
:#{
1502 sr_compile
.entity_data
[ clase
] = bytearray()
1503 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1506 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1507 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1511 def sr_array_title( arr
, name
, count
, size
, offset
):
1513 for i
in range(len(name
)):#{
1514 arr
.name
[i
] = ord(name
[i
])
1516 arr
.file_offset
= offset
1517 arr
.item_count
= count
1518 arr
.item_size
= size
1525 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1530 def sr_compile( collection
):
1532 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1535 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1536 sr_compile
.pack_animations
= collection
.SR_data
.animations
1539 sr_compile
.string_cache
= {}
1540 sr_compile
.mesh_cache
= {}
1541 sr_compile
.material_cache
= {}
1542 sr_compile
.texture_cache
= {}
1545 sr_compile
.mesh_data
= bytearray()
1546 sr_compile
.submesh_data
= bytearray()
1547 sr_compile
.vertex_data
= bytearray()
1548 sr_compile
.indice_data
= bytearray()
1549 sr_compile
.bone_data
= bytearray()
1550 sr_compile
.material_data
= bytearray()
1551 sr_compile
.armature_data
= bytearray()
1552 sr_compile
.anim_data
= bytearray()
1553 sr_compile
.keyframe_data
= bytearray()
1554 sr_compile
.texture_data
= bytearray()
1556 # just bytes not structures
1557 sr_compile
.string_data
= bytearray()
1558 sr_compile
.pack_data
= bytearray()
1561 sr_compile
.entity_data
= {}
1562 sr_compile
.entity_info
= {}
1564 print( F
"[SR] assign entity ID's" )
1565 sr_compile
.entities
= {}
1566 sr_compile
.entity_ids
= {}
1569 # -------------------------------------------------------
1571 sr_compile_string( "null" )
1574 for obj
in collection
.all_objects
: #{
1575 if obj
.type == 'MESH':#{
1579 ent_type
= obj_ent_type( obj
)
1580 if ent_type
== 'none': continue
1582 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1583 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1584 sr_compile
.entities
[ent_type
] += [obj
]
1587 print( F
"[SR] Compiling geometry" )
1589 for obj
in collection
.all_objects
:#{
1590 if obj
.type == 'MESH':#{
1593 ent_type
= obj_ent_type( obj
)
1595 # entity ignore mesh list
1597 if ent_type
== 'ent_traffic': continue
1598 if ent_type
== 'ent_font': continue
1599 if ent_type
== 'ent_font_variant': continue
1600 if ent_type
== 'ent_menuitem': continue
1601 if ent_type
== 'ent_challenge': continue
1603 #TODO: This is messy.
1604 if ent_type
== 'ent_gate':#{
1605 obj_data
= obj
.SR_data
.ent_gate
[0]
1606 if obj_data
.custom
: continue
1608 #--------------------------
1610 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1611 sr_compile_mesh( obj
)
1615 audio_clip_count
= 0
1617 for ent_type
, arr
in sr_compile
.entities
.items():#{
1618 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1620 for i
in range(len(arr
)):#{
1623 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1625 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1626 elif ent_type
== 'ent_light': #{
1628 compile_obj_transform( obj
, light
.transform
)
1629 light
.daytime
= obj
.data
.SR_data
.daytime
1630 if obj
.data
.type == 'POINT':#{
1633 elif obj
.data
.type == 'SPOT':#{
1635 light
.angle
= obj
.data
.spot_size
*0.5
1637 light
.range = obj
.data
.cutoff_distance
1638 light
.colour
[0] = obj
.data
.color
[0]
1639 light
.colour
[1] = obj
.data
.color
[1]
1640 light
.colour
[2] = obj
.data
.color
[2]
1641 light
.colour
[3] = obj
.data
.energy
1642 sr_ent_push( light
)
1644 elif ent_type
== 'ent_camera': #{
1646 compile_obj_transform( obj
, cam
.transform
)
1647 cam
.fov
= obj
.data
.angle
* 45.0
1650 elif ent_type
== 'ent_gate': #{
1652 obj_data
= obj
.SR_data
.ent_gate
[0]
1653 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1657 if obj_data
.tipo
== 'default':#{
1658 if obj_data
.target
:#{
1659 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1663 elif obj_data
.tipo
== 'nonlocal':#{
1665 gate
.key
= sr_compile_string(obj_data
.key
)
1669 if obj_data
.flip
: flags |
= 0x0004
1670 if obj_data
.custom
:#{
1672 gate
.submesh_start
, gate
.submesh_count
, _
= \
1673 sr_compile_mesh_internal( obj
)
1675 if obj_data
.locked
: flags |
= 0x0010
1678 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1679 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1680 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1682 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1683 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1685 if obj_data
.target
:#{
1686 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1687 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1692 for x
in range(2):#{
1693 gate
.co
[x
][0] = co
[x
][0]
1694 gate
.co
[x
][1] = co
[x
][2]
1695 gate
.co
[x
][2] = -co
[x
][1]
1696 gate
.q
[x
][0] = q
[x
][1]
1697 gate
.q
[x
][1] = q
[x
][3]
1698 gate
.q
[x
][2] = -q
[x
][2]
1699 gate
.q
[x
][3] = q
[x
][0]
1704 elif ent_type
== 'ent_spawn': #{
1706 compile_obj_transform( obj
, spawn
.transform
)
1707 obj_data
= obj
.SR_data
.ent_spawn
[0]
1708 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1709 sr_ent_push( spawn
)
1711 elif ent_type
== 'ent_water':#{
1713 compile_obj_transform( obj
, water
.transform
)
1714 water
.max_dist
= 0.0
1715 sr_ent_push( water
)
1717 elif ent_type
== 'ent_audio':#{
1718 obj_data
= obj
.SR_data
.ent_audio
[0]
1720 compile_obj_transform( obj
, audio
.transform
)
1721 audio
.clip_start
= audio_clip_count
1722 audio
.clip_count
= len(obj_data
.files
)
1723 audio_clip_count
+= audio
.clip_count
1724 audio
.max_channels
= obj_data
.max_channels
1725 audio
.volume
= obj_data
.volume
1728 # - allow/disable doppler
1729 # - channel group tags with random colours
1730 # - transition properties
1732 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1733 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1734 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1735 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1736 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1737 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1738 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1740 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1741 if audio
.channel_behaviour
>= 1:#{
1742 audio
.group
= obj_data
.group
1744 if audio
.channel_behaviour
== 2:#{
1745 audio
.crossfade
= obj_data
.transition_duration
1747 audio
.probability_curve
= int(obj_data
.probability_curve
)
1749 for ci
in range(audio
.clip_count
):#{
1750 entry
= obj_data
.files
[ci
]
1751 clip
= ent_audio_clip()
1752 clip
.probability
= entry
.probability
1753 if obj_data
.formato
== '2':#{
1754 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1757 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1758 clip
._anon
.file.pack_offset
= 0
1759 clip
._anon
.file.pack_size
= 0
1763 sr_ent_push( audio
)
1765 elif ent_type
== 'ent_volume':#{
1766 obj_data
= obj
.SR_data
.ent_volume
[0]
1767 volume
= ent_volume()
1768 volume
.type = int(obj_data
.subtype
)
1769 compile_obj_transform( obj
, volume
.transform
)
1771 if obj_data
.target
:#{
1772 volume
.target
= sr_entity_id( obj_data
.target
)
1773 volume
._anon
.trigger
.event
= obj_data
.target_event
1778 elif ent_type
== 'ent_marker':#{
1779 marker
= ent_marker()
1780 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1781 compile_obj_transform( obj
, marker
.transform
)
1784 elif ent_type
== 'ent_skateshop':#{
1785 skateshop
= ent_skateshop()
1786 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1787 skateshop
.type = int(obj_data
.tipo
)
1788 if skateshop
.type == 0:#{
1789 boardshop
= skateshop
._anonymous
_union
.boards
1790 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1791 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1792 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1794 elif skateshop
.type == 1:#{
1795 charshop
= skateshop
._anonymous
_union
.character
1796 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1797 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1799 elif skateshop
.type == 2:#{
1800 worldshop
= skateshop
._anonymous
_union
.worlds
1801 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1802 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1804 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1805 compile_obj_transform( obj
, skateshop
.transform
)
1806 sr_ent_push(skateshop
)
1808 elif ent_type
== 'ent_swspreview':#{
1809 workshop_preview
= ent_swspreview()
1810 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1811 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1812 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1813 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1814 sr_ent_push( workshop_preview
)
1816 elif ent_type
== 'ent_worldinfo':#{
1817 worldinfo
= ent_worldinfo()
1818 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1819 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1820 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1821 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1822 worldinfo
.timezone
= obj_data
.timezone
1823 sr_ent_push( worldinfo
)
1825 elif ent_type
== 'ent_ccmd':#{
1827 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1828 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1831 elif ent_type
== 'ent_challenge':#{
1832 challenge
= ent_challenge()
1833 obj_data
= obj
.SR_data
.ent_challenge
[0]
1834 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1835 challenge
.id_win
= sr_entity_id( obj_data
.target
)
1836 challenge
.win_event
= obj_data
.target_event
1837 challenge
.filter = 0
1838 challenge
.time_limit
= obj_data
.time_limit
1840 compile_obj_transform( obj
, challenge
.transform
)
1841 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1842 sr_compile_mesh_internal( obj
)
1844 sr_ent_push( challenge
)
1846 elif ent_type
== 'ent_unlock':#{
1847 unlock
= ent_unlock()
1848 obj_data
= obj
.SR_data
.ent_unlock
[0]
1849 unlock
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1850 unlock
.target
= sr_entity_id( obj_data
.target
)
1851 unlock
.target_event
= obj_data
.target_event
1853 sr_ent_push( unlock
)
1855 elif ent_type
== 'ent_relay':#{
1857 obj_data
= obj
.SR_data
.ent_relay
[0]
1858 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1859 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1860 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1861 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1862 relay
.targets
[0][1] = obj_data
.target0_event
1863 relay
.targets
[1][1] = obj_data
.target1_event
1864 relay
.targets
[2][1] = obj_data
.target2_event
1865 relay
.targets
[3][1] = obj_data
.target3_event
1866 sr_ent_push( relay
)
1871 sr_compile_menus( collection
)
1872 sr_compile_fonts( collection
)
1874 def _children( col
):#{
1876 for c
in col
.children
:#{
1877 yield from _children(c
)
1881 checkpoint_count
= 0
1882 pathindice_count
= 0
1885 for col
in _children(collection
):#{
1886 print( F
"Adding routes for subcollection: {col.name}" )
1892 for obj
in col
.objects
:#{
1893 if obj
.type == 'ARMATURE': pass
1895 ent_type
= obj_ent_type( obj
)
1897 if ent_type
== 'ent_gate':
1898 route_gates
+= [obj
]
1899 elif ent_type
== 'ent_route_node':#{
1900 if obj
.type == 'CURVE':#{
1901 route_curves
+= [obj
]
1904 elif ent_type
== 'ent_route':
1906 elif ent_type
== 'ent_traffic':
1911 dij
= create_node_graph( route_curves
, route_gates
)
1913 for obj
in routes
:#{
1914 obj_data
= obj
.SR_data
.ent_route
[0]
1916 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1917 route
.checkpoints_start
= checkpoint_count
1918 route
.checkpoints_count
= 0
1921 route
.colour
[ci
] = obj_data
.colour
[ci
]
1922 route
.colour
[3] = 1.0
1924 compile_obj_transform( obj
, route
.transform
)
1925 checkpoints
= obj_data
.gates
1927 for i
in range(len(checkpoints
)):#{
1928 gi
= checkpoints
[i
].target
1929 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1933 dest
= gi
.SR_data
.ent_gate
[0].target
1937 if gi
==gj
: continue # error?
1938 if not gi
or not gj
: continue
1940 checkpoint
= ent_checkpoint()
1941 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1942 checkpoint
.path_start
= pathindice_count
1943 checkpoint
.path_count
= 0
1945 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1948 for pi
in range(len(path
)):#{
1949 pathindice
= ent_path_index()
1950 pathindice
.index
= routenode_count
+ path
[pi
]
1951 sr_ent_push( pathindice
)
1953 checkpoint
.path_count
+= 1
1954 pathindice_count
+= 1
1958 sr_ent_push( checkpoint
)
1959 route
.checkpoints_count
+= 1
1960 checkpoint_count
+= 1
1963 sr_ent_push( route
)
1966 for obj
in traffics
:#{
1967 traffic
= ent_traffic()
1968 compile_obj_transform( obj
, traffic
.transform
)
1969 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1970 sr_compile_mesh_internal( obj
)
1972 # find best subsection
1974 graph_keys
= list(dij
.graph
)
1978 for j
in range(len(dij
.points
)):#{
1979 point
= dij
.points
[j
]
1980 dist
= (point
-obj
.location
).magnitude
1982 if dist
< min_dist
:#{
1989 best_begin
= best_point
1990 best_end
= best_point
1993 map0
= dij
.subsections
[best_begin
]
1994 if map0
[1] == -1: break
1995 best_begin
= map0
[1]
1998 map1
= dij
.subsections
[best_end
]
1999 if map1
[2] == -1: break
2003 traffic
.start_node
= routenode_count
+ best_begin
2004 traffic
.node_count
= best_end
- best_begin
2005 traffic
.index
= best_point
- best_begin
2006 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2009 sr_ent_push(traffic
)
2012 for point
in dij
.points
:#{
2013 rn
= ent_route_node()
2016 rn
.co
[2] = -point
[1]
2020 routenode_count
+= len(dij
.points
)
2023 print( F
"[SR] Writing file" )
2025 file_array_instructions
= {}
2028 def _write_array( name
, item_size
, data
):#{
2029 nonlocal file_array_instructions
, file_offset
2031 count
= len(data
)//item_size
2032 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2033 'data':data
, 'offset': file_offset
}
2034 file_offset
+= len(data
)
2035 file_offset
= int_align_to( file_offset
, 8 )
2038 _write_array( 'strings', 1, sr_compile
.string_data
)
2039 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2040 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2041 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2042 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2043 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2044 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2046 for name
, buffer in sr_compile
.entity_data
.items():#{
2047 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2050 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2051 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2052 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2053 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2054 _write_array( 'pack', 1, sr_compile
.pack_data
)
2056 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2057 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2059 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2060 path
= F
"{folder}{collection.name}.mdl"
2063 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2064 fp
= open( path
, "wb" )
2065 header
= mdl_header()
2066 header
.version
= MDL_VERSION_NR
2067 sr_array_title( header
.arrays
, \
2068 'index', len(file_array_instructions
), \
2069 sizeof(mdl_array
), header_size
)
2071 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2073 print( F
'[SR] {"name":>16}| count | offset' )
2075 for name
,info
in file_array_instructions
.items():#{
2077 offset
= info
['offset'] + header_size
+ index_size
2078 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2079 index
.extend( bytearray(arr
) )
2081 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2082 F
' 0x{info["offset"]:02x}' )
2084 fp
.write( bytearray_align_to( index
, 8 ) )
2085 #bytearray_print_hex( index )
2087 for name
,info
in file_array_instructions
.items():#{
2088 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2093 print( '[SR] done' )
2096 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2098 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2099 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2100 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2102 panel
: bpy
.props
.EnumProperty(
2106 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2107 ('ENTITY', 'Entity', '', 'MONKEY',1),
2108 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2113 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2115 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2116 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2119 def sr_get_mirror_bone( bones
):
2121 side
= bones
.active
.name
[-1:]
2122 other_name
= bones
.active
.name
[:-1]
2123 if side
== 'L': other_name
+= 'R'
2124 elif side
== 'R': other_name
+= 'L'
2128 if b
.name
== other_name
:
2135 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2137 bl_idname
="skaterift.mirror_bone"
2138 bl_label
="Mirror bone attributes - SkateRift"
2140 def execute(_
,context
):
2142 active_object
= context
.active_object
2143 bones
= active_object
.data
.bones
2145 b
= sr_get_mirror_bone( bones
)
2147 if not b
: return {'FINISHED'}
2149 b
.SR_data
.collider
= a
.SR_data
.collider
2151 def _v3copyflipy( a
, b
):#{
2157 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2158 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2159 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2160 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2162 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2164 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2165 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2166 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2168 b
.SR_data
.conet
= a
.SR_data
.conet
2171 ob
= bpy
.context
.scene
.objects
[0]
2172 ob
.hide_render
= ob
.hide_render
2177 class SR_COMPILE(bpy
.types
.Operator
):
2179 bl_idname
="skaterift.compile_all"
2180 bl_label
="Compile All"
2182 def execute(_
,context
):
2184 view_layer
= bpy
.context
.view_layer
2185 for col
in view_layer
.layer_collection
.children
["export"].children
:
2186 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2187 sr_compile( bpy
.data
.collections
[col
.name
] )
2193 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2195 bl_idname
="skaterift.compile_this"
2196 bl_label
="Compile This collection"
2198 def execute(_
,context
):
2200 col
= bpy
.context
.collection
2207 class SR_INTERFACE(bpy
.types
.Panel
):
2209 bl_idname
= "VIEW3D_PT_skate_rift"
2210 bl_label
= "Skate Rift"
2211 bl_space_type
= 'VIEW_3D'
2212 bl_region_type
= 'UI'
2213 bl_category
= "Skate Rift"
2215 def draw(_
, context
):
2219 row
= _
.layout
.row()
2221 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2223 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2224 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2226 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2227 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2228 col
= bpy
.context
.collection
2230 found_in_export
= False
2232 view_layer
= bpy
.context
.view_layer
2233 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2234 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2237 if c1
.name
== col
.name
: #{
2238 found_in_export
= True
2242 box
= _
.layout
.box()
2244 row
.alignment
= 'CENTER'
2247 if found_in_export
: #{
2248 row
.label( text
=col
.name
+ ".mdl" )
2249 box
.prop( col
.SR_data
, "pack_textures" )
2250 box
.prop( col
.SR_data
, "animations" )
2251 box
.operator( "skaterift.compile_this" )
2255 row
.label( text
=col
.name
)
2259 row
.alignment
= 'CENTER'
2261 row
.label( text
="This collection is not in the export group" )
2264 box
= _
.layout
.box()
2267 split
= row
.split( factor
=0.3, align
=True )
2268 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2271 if export_count
== 0:
2273 row1
.operator( "skaterift.compile_all", \
2274 text
=F
"Compile all ({export_count} collections)" )
2276 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2277 active_object
= context
.active_object
2278 if not active_object
: return
2280 amount
= max( 0, len(context
.selected_objects
)-1 )
2282 row
= _
.layout
.row()
2283 row
.operator( 'skaterift.copy_entity_data', \
2284 text
=F
'Copy entity data to {amount} other objects' )
2285 if amount
== 0: row
.enabled
=False
2287 box
= _
.layout
.box()
2289 row
.alignment
= 'CENTER'
2290 row
.label( text
=active_object
.name
)
2293 def _draw_prop_collection( source
, data
): #{
2296 row
.alignment
= 'CENTER'
2299 row
.label( text
=F
'{source}' )
2301 if hasattr(type(data
[0]),'sr_inspector'):#{
2302 type(data
[0]).sr_inspector( box
, data
)
2305 for a
in data
[0].__annotations
__:
2306 box
.prop( data
[0], a
)
2310 if active_object
.type == 'ARMATURE': #{
2311 if active_object
.mode
== 'POSE': #{
2312 bones
= active_object
.data
.bones
2313 mb
= sr_get_mirror_bone( bones
)
2315 box
.operator( "skaterift.mirror_bone", \
2316 text
=F
'Mirror attributes to {mb.name}' )
2319 _draw_prop_collection( \
2320 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2321 [bones
.active
.SR_data
] )
2325 row
.alignment
='CENTER'
2328 row
.label( text
="Enter pose mode to modify bone properties" )
2331 elif active_object
.type == 'LIGHT': #{
2332 _draw_prop_collection( \
2333 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2334 [active_object
.data
.SR_data
] )
2336 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2337 box
.prop( active_object
.SR_data
, "ent_type" )
2338 ent_type
= active_object
.SR_data
.ent_type
2340 col
= getattr( active_object
.SR_data
, ent_type
, None )
2341 if col
!= None and len(col
)!=0:
2342 _draw_prop_collection( \
2343 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2346 if active_object
.type == 'MESH':#{
2347 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2348 if col
!= None and len(col
)!=0:
2349 _draw_prop_collection( \
2350 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2358 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2360 bl_label
="Skate Rift material"
2361 bl_idname
="MATERIAL_PT_sr_material"
2362 bl_space_type
='PROPERTIES'
2363 bl_region_type
='WINDOW'
2364 bl_context
="material"
2366 def draw(_
,context
):
2368 active_object
= bpy
.context
.active_object
2369 if active_object
== None: return
2370 active_mat
= active_object
.active_material
2371 if active_mat
== None: return
2373 info
= material_info( active_mat
)
2375 if 'tex_diffuse' in info
:#{
2376 _
.layout
.label( icon
='INFO', \
2377 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2380 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2381 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2382 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2384 if active_mat
.SR_data
.collision
:#{
2385 box
= _
.layout
.box()
2388 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2389 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2390 row
.prop( active_mat
.SR_data
, "skate_surface" )
2391 row
.prop( active_mat
.SR_data
, "grind_surface" )
2392 row
.prop( active_mat
.SR_data
, "grow_grass" )
2393 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2397 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2398 box
= _
.layout
.box()
2399 box
.prop( active_mat
.SR_data
, "blend_offset" )
2400 box
.prop( active_mat
.SR_data
, "sand_colour" )
2402 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2403 box
= _
.layout
.box()
2404 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2405 box
.prop( active_mat
.SR_data
, "blend_offset" )
2407 elif active_mat
.SR_data
.shader
== "water":#{
2408 box
= _
.layout
.box()
2409 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2410 box
.prop( active_mat
.SR_data
, "shore_colour" )
2411 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2416 def sr_get_type_enum( scene
, context
):
2418 items
= [('none','None',"")]
2419 mesh_entities
=['ent_gate','ent_water']
2420 point_entities
=['ent_spawn','ent_route_node','ent_route']
2422 for e
in point_entities
: items
+= [(e
,e
,'')]
2424 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2425 if context
.active_object
.type == 'MESH': #{
2426 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2430 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2436 def sr_on_type_change( _
, context
):
2438 obj
= context
.active_object
2439 ent_type
= obj
.SR_data
.ent_type
2440 if ent_type
== 'none': return
2441 if obj
.type == 'MESH':#{
2442 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2443 if col
!= None and len(col
)==0: col
.add()
2446 col
= getattr( obj
.SR_data
, ent_type
, None )
2447 if col
!= None and len(col
)==0: col
.add()
2450 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2452 alias
: bpy
.props
.StringProperty( name
='alias' )
2455 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2457 target
: bpy
.props
.PointerProperty( \
2458 type=bpy
.types
.Object
, name
="destination", \
2459 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2461 key
: bpy
.props
.StringProperty()
2462 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2463 ('nonlocal', 'Non-Local', "")))
2465 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2466 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2467 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2470 def sr_inspector( layout
, data
):
2473 box
.prop( data
[0], 'tipo', text
="subtype" )
2475 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2476 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2479 flags
.prop( data
[0], 'flip' )
2480 flags
.prop( data
[0], 'custom' )
2481 flags
.prop( data
[0], 'locked' )
2485 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2487 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2490 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2492 target
: bpy
.props
.PointerProperty( \
2493 type=bpy
.types
.Object
, name
='target', \
2494 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2497 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2499 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2501 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2503 layout
.prop( item
, 'target', text
='', emboss
=False )
2507 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2509 active_object
= context
.active_object
2510 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2511 lista
= getattr(data
,collection_name
)
2512 index
= getattr(data
,F
'{collection_name}_index')
2516 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2520 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2522 active_object
= context
.active_object
2523 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2527 def copy_propgroup( de
, to
):
2529 for a
in de
.__annotations
__:#{
2530 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2534 while len(cb
) != len(ca
):#{
2535 if len(cb
) < len(ca
): cb
.add()
2538 for i
in range(len(ca
)):#{
2539 copy_propgroup(ca
[i
],cb
[i
])
2543 setattr(to
,a
,getattr(de
,a
))
2548 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2550 bl_idname
= "skaterift.copy_entity_data"
2551 bl_label
= "Copy entity data"
2553 def execute(self
, context
):#{
2554 data
= context
.active_object
.SR_data
2555 new_type
= data
.ent_type
2556 print( F
"Copy entity data from: {context.active_object.name}" )
2558 for obj
in context
.selected_objects
:#{
2559 if obj
!= context
.active_object
:#{
2560 print( F
" To: {obj.name}" )
2562 obj
.SR_data
.ent_type
= new_type
2564 if active_object
.type == 'MESH':#{
2565 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2566 if col
!= None and len(col
)==0: col
.add()
2567 mdata
= context
.active_object
.data
.SR_data
2568 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2571 col
= getattr( obj
.SR_data
, new_type
, None )
2572 if col
!= None and len(col
)==0: col
.add()
2573 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2580 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2582 bl_idname
= "skaterift.new_entry"
2583 bl_label
= "Add gate"
2585 def execute(self
, context
):#{
2586 return internal_listadd_execute(self
,context
,'ent_route','gates')
2590 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2592 bl_idname
= "skaterift.del_entry"
2593 bl_label
= "Remove gate"
2596 def poll(cls
, context
):#{
2597 active_object
= context
.active_object
2598 if obj_ent_type(active_object
) == 'ent_route':#{
2599 return active_object
.SR_data
.ent_route
[0].gates
2604 def execute(self
, context
):#{
2605 return internal_listdel_execute(self
,context
,'ent_route','gates')
2609 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2611 bl_idname
= "skaterift.al_new_entry"
2612 bl_label
= "Add file"
2614 def execute(self
, context
):#{
2615 return internal_listadd_execute(self
,context
,'ent_audio','files')
2619 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2621 bl_idname
= "skaterift.al_del_entry"
2622 bl_label
= "Remove file"
2625 def poll(cls
, context
):#{
2626 active_object
= context
.active_object
2627 if obj_ent_type(active_object
) == 'ent_audio':#{
2628 return active_object
.SR_data
.ent_audio
[0].files
2633 def execute(self
, context
):#{
2634 return internal_listdel_execute(self
,context
,'ent_audio','files')
2639 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2641 bl_idname
= "skaterift.gl_new_entry"
2642 bl_label
= "Add glyph"
2644 def execute(self
, context
):#{
2645 active_object
= context
.active_object
2647 font
= active_object
.SR_data
.ent_font
[0]
2650 if len(font
.glyphs
) > 1:#{
2651 prev
= font
.glyphs
[-2]
2652 cur
= font
.glyphs
[-1]
2654 cur
.bounds
= prev
.bounds
2655 cur
.utf32
= prev
.utf32
+1
2662 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2664 bl_idname
= "skaterift.gl_del_entry"
2665 bl_label
= "Remove Glyph"
2668 def poll(cls
, context
):#{
2669 active_object
= context
.active_object
2670 if obj_ent_type(active_object
) == 'ent_font':#{
2671 return active_object
.SR_data
.ent_font
[0].glyphs
2676 def execute(self
, context
):#{
2677 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2681 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2683 bl_idname
= "skaterift.gl_move_item"
2685 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2686 ('DOWN', 'Down', ""),))
2689 def poll(cls
, context
):#{
2690 active_object
= context
.active_object
2691 if obj_ent_type(active_object
) == 'ent_font':#{
2692 return active_object
.SR_data
.ent_font
[0].glyphs
2697 def execute(_
, context
):#{
2698 active_object
= context
.active_object
2699 data
= active_object
.SR_data
.ent_font
[0]
2701 index
= data
.glyphs_index
2702 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2703 data
.glyphs
.move( neighbor
, index
)
2705 list_length
= len(data
.glyphs
) - 1
2706 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2708 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2714 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2716 bl_idname
= "skaterift.fv_new_entry"
2717 bl_label
= "Add variant"
2719 def execute(self
, context
):#{
2720 return internal_listadd_execute(self
,context
,'ent_font','variants')
2724 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2726 bl_idname
= "skaterift.fv_del_entry"
2727 bl_label
= "Remove variant"
2730 def poll(cls
, context
):#{
2731 active_object
= context
.active_object
2732 if obj_ent_type(active_object
) == 'ent_font':#{
2733 return active_object
.SR_data
.ent_font
[0].variants
2738 def execute(self
, context
):#{
2739 return internal_listdel_execute(self
,context
,'ent_font','variants')
2743 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2745 path
: bpy
.props
.StringProperty( name
="Path" )
2746 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2749 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2751 bl_idname
= 'SR_UL_AUDIO_LIST'
2753 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2755 split
= layout
.split(factor
=0.7)
2757 c
.prop( item
, 'path', text
='', emboss
=False )
2759 c
.prop( item
, 'probability', text
='%', emboss
=True )
2763 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2765 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2767 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2769 layout
.prop( item
, 'mesh', emboss
=False )
2770 layout
.prop( item
, 'tipo' )
2774 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2776 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2778 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2780 s0
= layout
.split(factor
=0.3)
2782 s1
= c
.split(factor
=0.3)
2785 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2789 c
.prop( item
, 'utf32', text
='', emboss
=True )
2792 row
.prop( item
, 'bounds', text
='', emboss
=False )
2796 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2798 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2799 gates_index
: bpy
.props
.IntProperty()
2801 colour
: bpy
.props
.FloatVectorProperty( \
2805 default
=Vector((0.79,0.63,0.48)),\
2806 description
="Route colour"\
2809 alias
: bpy
.props
.StringProperty(\
2811 default
="Untitled Course")
2814 def sr_inspector( layout
, data
):
2816 layout
.prop( data
[0], 'alias' )
2817 layout
.prop( data
[0], 'colour' )
2819 layout
.label( text
='Checkpoints' )
2820 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2821 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2824 row
.operator( 'skaterift.new_entry', text
='Add' )
2825 row
.operator( 'skaterift.del_entry', text
='Remove' )
2829 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2830 subtype
: bpy
.props
.EnumProperty(
2832 items
=[('0','Trigger',''),
2833 ('1','Particles (0.1s)','')]
2836 target
: bpy
.props
.PointerProperty( \
2837 type=bpy
.types
.Object
, name
="Target", \
2838 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2839 ['ent_audio','ent_skateshop','ent_ccmd',\
2841 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2844 def inspect_target( layout
, data
, propname
):#{
2846 box
.prop( data
[0], propname
)
2849 row
.prop( data
[0], propname
+ '_event')
2851 target
= getattr( data
[0], propname
)
2853 tipo
= target
.SR_data
.ent_type
2854 cls
= globals()[ tipo
]
2856 table
= getattr( cls
, 'sr_functions', None )
2858 index
= getattr( data
[0], propname
+'_event')
2860 row
.label( text
=table
[index
] )
2862 row
.label( text
="undefined function" )
2866 row
.label( text
="..." )
2872 def sr_inspector( layout
, data
):#{
2873 layout
.prop( data
[0], 'subtype' )
2874 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2878 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2880 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2881 files_index
: bpy
.props
.IntProperty()
2883 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2884 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2885 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2886 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2888 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2889 formato
: bpy
.props
.EnumProperty(
2891 items
=[('0','Uncompressed Mono',''),
2892 ('1','Compressed Vorbis',''),
2893 ('2','[vg] Bird Synthesis','')]
2895 probability_curve
: bpy
.props
.EnumProperty(
2896 name
="Probability Curve",
2897 items
=[('0','Constant',''),
2898 ('1','Wildlife Daytime',''),
2899 ('2','Wildlife Nighttime','')])
2900 channel_behaviour
: bpy
.props
.EnumProperty(
2901 name
="Channel Behaviour",
2902 items
=[('0','Unlimited',''),
2903 ('1','Discard if group full', ''),
2904 ('2','Crossfade if group full','')])
2906 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2909 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2910 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2913 def sr_inspector( layout
, data
):
2915 layout
.prop( data
[0], 'formato' )
2916 layout
.prop( data
[0], 'volume' )
2919 box
.label( text
='Channels' )
2920 split
= box
.split(factor
=0.3)
2922 c
.prop( data
[0], 'max_channels' )
2924 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2925 if data
[0].channel_behaviour
>= '1':
2926 box
.prop( data
[0], 'group' )
2927 if data
[0].channel_behaviour
== '2':
2928 box
.prop( data
[0], 'transition_duration' )
2931 box
.label( text
='Flags' )
2932 box
.prop( data
[0], 'flag_3d' )
2933 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2935 box
.prop( data
[0], 'flag_loop' )
2936 box
.prop( data
[0], 'flag_auto' )
2938 layout
.prop( data
[0], 'probability_curve' )
2940 split
= layout
.split(factor
=0.7)
2942 c
.label( text
='Filepath' )
2944 c
.label( text
='Chance' )
2945 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2946 data
[0], 'files', data
[0], 'files_index', rows
=5)
2949 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2950 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2954 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2956 alias
: bpy
.props
.StringProperty()
2959 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2961 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2962 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2963 utf32
: bpy
.props
.IntProperty()
2966 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2968 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2969 utf32
: bpy
.props
.IntProperty()
2972 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2974 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2975 tipo
: bpy
.props
.StringProperty()
2978 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2980 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2981 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2982 alias
: bpy
.props
.StringProperty()
2984 glyphs_index
: bpy
.props
.IntProperty()
2985 variants_index
: bpy
.props
.IntProperty()
2988 def sr_inspector( layout
, data
):
2990 layout
.prop( data
[0], 'alias' )
2992 layout
.label( text
='Variants' )
2993 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2994 data
[0], 'variants', data
[0], 'variants_index',\
2997 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2998 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3000 layout
.label( text
='ASCII Glyphs' )
3001 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3002 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3005 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3006 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3007 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3008 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3012 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3014 speed
: bpy
.props
.FloatProperty(default
=1.0)
3017 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3019 tipo
: bpy
.props
.EnumProperty( name
='Type',
3020 items
=[('0','boards',''),
3021 ('1','character',''),
3023 mark_rack
: bpy
.props
.PointerProperty( \
3024 type=bpy
.types
.Object
, name
="Board Rack", \
3025 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3026 mark_display
: bpy
.props
.PointerProperty( \
3027 type=bpy
.types
.Object
, name
="Selected Board Display", \
3028 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3029 mark_info
: bpy
.props
.PointerProperty( \
3030 type=bpy
.types
.Object
, name
="Selected Board Info", \
3031 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3032 cam
: bpy
.props
.PointerProperty( \
3033 type=bpy
.types
.Object
, name
="Viewpoint", \
3034 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3037 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3039 mark_display
: bpy
.props
.PointerProperty( \
3040 type=bpy
.types
.Object
, name
="Board Display", \
3041 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3042 mark_display1
: bpy
.props
.PointerProperty( \
3043 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3044 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3045 cam
: bpy
.props
.PointerProperty( \
3046 type=bpy
.types
.Object
, name
="Viewpoint", \
3047 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3050 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3052 link0
: bpy
.props
.PointerProperty( \
3053 type=bpy
.types
.Object
, name
="Link 0", \
3054 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3055 link1
: bpy
.props
.PointerProperty( \
3056 type=bpy
.types
.Object
, name
="Link 1", \
3057 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3058 link2
: bpy
.props
.PointerProperty( \
3059 type=bpy
.types
.Object
, name
="Link 2", \
3060 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3061 link3
: bpy
.props
.PointerProperty( \
3062 type=bpy
.types
.Object
, name
="Link 3", \
3063 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3065 newloc
: bpy
.props
.PointerProperty( \
3066 type=bpy
.types
.Object
, name
="New location", \
3067 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3068 camera
: bpy
.props
.PointerProperty( \
3069 type=bpy
.types
.Object
, name
="Camera", \
3070 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3072 slider_minloc
: bpy
.props
.PointerProperty( \
3073 type=bpy
.types
.Object
, name
="Slider min", \
3074 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3075 slider_maxloc
: bpy
.props
.PointerProperty( \
3076 type=bpy
.types
.Object
, name
="Slider max", \
3077 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3078 slider_handle
: bpy
.props
.PointerProperty( \
3079 type=bpy
.types
.Object
, name
="Slider handle", \
3080 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3082 checkmark
: bpy
.props
.PointerProperty( \
3083 type=bpy
.types
.Object
, name
="Checked", \
3084 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3086 string
: bpy
.props
.StringProperty( name
="String" )
3087 tipo
: bpy
.props
.EnumProperty( name
='Type',
3088 items
=[('0','visual',''),
3089 ('1','event button',''),
3090 ('2','page button',''),
3096 def sr_inspector( layout
, data
):
3100 box
.prop( data
, 'tipo' )
3102 if data
.tipo
== '0':#{
3105 elif data
.tipo
== '1':#{
3106 box
.prop( data
, 'string', text
='Event' )
3108 elif data
.tipo
== '2':#{
3109 box
.prop( data
, 'string', text
='Page' )
3110 box
.prop( data
, 'newloc' )
3112 elif data
.tipo
== '3':#{
3113 box
.prop( data
, 'string', text
='Data (i32)' )
3114 box
.prop( data
, 'checkmark' )
3116 elif data
.tipo
== '4':#{
3117 box
.prop( data
, 'string', text
='Data (f32)' )
3118 box
.prop( data
, 'slider_minloc' )
3119 box
.prop( data
, 'slider_maxloc' )
3120 box
.prop( data
, 'slider_handle' )
3122 box
.label( text
="Links" )
3123 box
.prop( data
, 'link0', text
='v0' )
3124 box
.prop( data
, 'link1', text
='v1' )
3127 elif data
.tipo
== '5':#{
3128 box
.prop( data
, 'string', text
='Page Name' )
3129 box
.prop( data
, 'newloc', text
='Entry Point' )
3130 box
.prop( data
, 'camera', text
='Viewpoint' )
3135 box
.label( text
="Links" )
3136 box
.prop( data
, 'link0' )
3137 box
.prop( data
, 'link1' )
3138 box
.prop( data
, 'link2' )
3139 box
.prop( data
, 'link3' )
3143 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3145 name
: bpy
.props
.StringProperty(name
="Name")
3146 desc
: bpy
.props
.StringProperty(name
="Description")
3147 author
: bpy
.props
.StringProperty(name
="Author")
3148 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3151 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3153 command
: bpy
.props
.StringProperty(name
="Command Line")
3156 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3157 proxima
: bpy
.props
.PointerProperty( \
3158 type=bpy
.types
.Object
, name
="Next", \
3159 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3160 target
: bpy
.props
.PointerProperty( \
3161 type=bpy
.types
.Object
, name
="Win", \
3162 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3163 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3164 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3167 def sr_inspector( layout
, data
):#{
3168 layout
.prop( data
[0], 'proxima' )
3169 layout
.prop( data
[0], 'time_limit' )
3170 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3174 class SR_OBJECT_ENT_UNLOCK(bpy
.types
.PropertyGroup
):#{
3175 alias
: bpy
.props
.StringProperty( name
="Alias" )
3176 target
: bpy
.props
.PointerProperty( \
3177 type=bpy
.types
.Object
, name
="Target", \
3178 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3179 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3182 def sr_inspector( layout
, data
):#{
3183 layout
.prop( data
[0], 'alias' )
3184 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3188 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3189 target0
: bpy
.props
.PointerProperty( \
3190 type=bpy
.types
.Object
, name
="Target 0", \
3191 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3192 target1
: bpy
.props
.PointerProperty( \
3193 type=bpy
.types
.Object
, name
="Target 1", \
3194 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3195 target2
: bpy
.props
.PointerProperty( \
3196 type=bpy
.types
.Object
, name
="Target 2", \
3197 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3198 target3
: bpy
.props
.PointerProperty( \
3199 type=bpy
.types
.Object
, name
="Target 3", \
3200 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3202 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3203 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3204 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3205 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3208 def sr_inspector( layout
, data
):#{
3209 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3210 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3211 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3212 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3216 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3218 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3219 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3220 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3221 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3222 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3223 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3224 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3225 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3226 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3227 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3229 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3230 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3231 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3232 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3233 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3234 ent_unlock
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK
)
3235 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3237 ent_type
: bpy
.props
.EnumProperty(
3239 items
=sr_entity_list
,
3240 update
=sr_on_type_change
3244 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3246 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3249 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3251 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3254 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3256 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3257 items
=[('0','none',''),
3259 ('2','capsule','')])
3261 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3262 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3264 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3266 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3267 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3268 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3269 conet
: bpy
.props
.FloatProperty( name
='t' )
3272 def sr_inspector( layout
, data
):
3276 box
.prop( data
, 'collider' )
3278 if int(data
.collider
)>0:#{
3280 row
.prop( data
, 'collider_min' )
3282 row
.prop( data
, 'collider_max' )
3286 box
.prop( data
, 'cone_constraint' )
3287 if data
.cone_constraint
:#{
3289 row
.prop( data
, 'conevx' )
3291 row
.prop( data
, 'conevy' )
3293 row
.prop( data
, 'coneva' )
3294 box
.prop( data
, 'conet' )
3299 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3301 shader
: bpy
.props
.EnumProperty(
3304 ('standard',"standard",''),
3305 ('standard_cutout', "standard_cutout", ''),
3306 ('terrain_blend', "terrain_blend", ''),
3307 ('vertex_blend', "vertex_blend", ''),
3308 ('water',"water",''),
3309 ('invisible','Invisible',''),
3310 ('boundary','Boundary',''),
3311 ('fxglow','FX Glow',''),
3314 surface_prop
: bpy
.props
.EnumProperty(
3315 name
="Surface Property",
3317 ('0','concrete',''),
3324 collision
: bpy
.props
.BoolProperty( \
3325 name
="Collisions Enabled",\
3327 description
= "Can the player collide with this material?"\
3329 skate_surface
: bpy
.props
.BoolProperty( \
3330 name
="Skate Target", \
3332 description
= "Should the game try to target this surface?" \
3334 grind_surface
: bpy
.props
.BoolProperty( \
3337 description
= "Can you grind on this surface?" \
3339 grow_grass
: bpy
.props
.BoolProperty( \
3340 name
="Grow Grass", \
3342 description
= "Spawn grass sprites on this surface?" \
3344 preview_visibile
: bpy
.props
.BoolProperty( \
3345 name
="Preview visibile", \
3347 description
= "Show this material in preview models?" \
3349 blend_offset
: bpy
.props
.FloatVectorProperty( \
3350 name
="Blend Offset", \
3352 default
=Vector((0.5,0.0)),\
3353 description
="When surface is more than 45 degrees, add this vector " +\
3356 sand_colour
: bpy
.props
.FloatVectorProperty( \
3357 name
="Sand Colour",\
3360 default
=Vector((0.79,0.63,0.48)),\
3361 description
="Blend to this colour near the 0 coordinate on UP axis"\
3363 shore_colour
: bpy
.props
.FloatVectorProperty( \
3364 name
="Shore Colour",\
3367 default
=Vector((0.03,0.32,0.61)),\
3368 description
="Water colour at the shoreline"\
3370 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3371 name
="Ocean Colour",\
3374 default
=Vector((0.0,0.006,0.03)),\
3375 description
="Water colour in the deep bits"\
3379 # ---------------------------------------------------------------------------- #
3383 # ---------------------------------------------------------------------------- #
3385 cv_view_draw_handler
= None
3386 cv_view_pixel_handler
= None
3387 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3389 cv_view_colours
= []
3390 cv_view_course_i
= 0
3392 # Draw axis alligned sphere at position with radius
3394 def cv_draw_sphere( pos
, radius
, colour
):
3396 global cv_view_verts
, cv_view_colours
3398 ly
= pos
+ Vector((0,0,radius
))
3399 lx
= pos
+ Vector((0,radius
,0))
3400 lz
= pos
+ Vector((0,0,radius
))
3402 pi
= 3.14159265358979323846264
3404 for i
in range(16):#{
3405 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3409 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3410 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3411 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3413 cv_view_verts
+= [ px
, lx
]
3414 cv_view_verts
+= [ py
, ly
]
3415 cv_view_verts
+= [ pz
, lz
]
3417 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3426 # Draw axis alligned sphere at position with radius
3428 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3430 global cv_view_verts
, cv_view_colours
3432 ly
= pos
+ tz
*radius
3433 lx
= pos
+ ty
*radius
3434 lz
= pos
+ tz
*radius
3436 pi
= 3.14159265358979323846264
3438 for i
in range(16):#{
3439 t
= ((i
+1.0) * 1.0/16.0) * pi
3443 s1
= math
.sin(t
*2.0)
3444 c1
= math
.cos(t
*2.0)
3446 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3447 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3448 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3450 cv_view_verts
+= [ px
, lx
]
3451 cv_view_verts
+= [ py
, ly
]
3452 cv_view_verts
+= [ pz
, lz
]
3454 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3463 # Draw transformed -1 -> 1 cube
3465 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3467 global cv_view_verts
, cv_view_colours
3473 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3474 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3475 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3476 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3477 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3478 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3479 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3480 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3482 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3483 (0,4),(1,5),(2,6),(3,7)]
3488 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3489 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3490 cv_view_colours
+= [colour
, colour
]
3495 # Draw line with colour
3497 def cv_draw_line( p0
, p1
, colour
):
3499 global cv_view_verts
, cv_view_colours
3501 cv_view_verts
+= [p0
,p1
]
3502 cv_view_colours
+= [colour
, colour
]
3506 # Draw line with colour(s)
3508 def cv_draw_line2( p0
, p1
, c0
, c1
):
3510 global cv_view_verts
, cv_view_colours
3512 cv_view_verts
+= [p0
,p1
]
3513 cv_view_colours
+= [c0
,c1
]
3519 def cv_tangent_basis( n
, tx
, ty
):
3521 if abs( n
[0] ) >= 0.57735027:#{
3540 # Draw coloured arrow
3542 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25 ):
3544 global cv_view_verts
, cv_view_colours
3550 tx
= Vector((1,0,0))
3551 ty
= Vector((1,0,0))
3552 cv_tangent_basis( n
, tx
, ty
)
3554 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3555 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3559 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3561 global cv_view_verts
, cv_view_colours
3563 for i
in range(dots
):#{
3567 p2
= p0
*(1.0-t0
)+p1
*t0
3568 p3
= p0
*(1.0-t1
)+p1
*t1
3570 cv_view_verts
+= [p2
,p3
]
3571 cv_view_colours
+= [c0
,c0
]
3576 # Drawhandles of a bezier control point
3578 def cv_draw_bhandle( obj
, direction
, colour
):
3580 global cv_view_verts
, cv_view_colours
3583 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3585 cv_view_verts
+= [p0
]
3586 cv_view_verts
+= [h0
]
3587 cv_view_colours
+= [colour
,colour
]
3591 # Draw a bezier curve (at fixed resolution 10)
3593 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3595 global cv_view_verts
, cv_view_colours
3598 for i
in range(10):#{
3604 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3606 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3607 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3608 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3615 # I think this one extends the handles of the bezier otwards......
3617 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3619 global cv_view_course_i
3621 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3623 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3624 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3625 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3626 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3628 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3632 # Flush the lines buffers. This is called often because god help you if you want
3633 # to do fixed, fast buffers in this catastrophic programming language.
3635 def cv_draw_lines():
3637 global cv_view_shader
, cv_view_verts
, cv_view_colours
3639 if len(cv_view_verts
) < 2:
3642 lines
= batch_for_shader(\
3643 cv_view_shader
, 'LINES', \
3644 { "pos":cv_view_verts
, "color":cv_view_colours
})
3646 if bpy
.context
.scene
.SR_data
.gizmos
:
3647 lines
.draw( cv_view_shader
)
3650 cv_view_colours
= []
3653 # I dont remember what this does exactly
3655 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3657 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3660 # Semi circle to show the limit. and some lines
3662 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3664 global cv_view_verts
, cv_view_colours
3669 for x
in range(16):#{
3672 a0
= amin
*(1.0-t0
)+amax
*t0
3673 a1
= amin
*(1.0-t1
)+amax
*t1
3675 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3676 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3678 p0
=obj
.matrix_world
@ p0
3679 p1
=obj
.matrix_world
@ p1
3680 cv_view_verts
+= [p0
,p1
]
3681 cv_view_colours
+= [colour
,colour
]
3684 cv_view_verts
+= [p0
,center
]
3685 cv_view_colours
+= [colour
,colour
]
3688 cv_view_verts
+= [p1
,center
]
3689 cv_view_colours
+= [colour
,colour
]
3693 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3694 cv_view_colours
+= [colour
,colour
]
3699 # Cone and twist limit
3701 def draw_cone_twist( center
, vx
, vy
, va
):
3703 global cv_view_verts
, cv_view_colours
3704 axis
= vy
.cross( vx
)
3709 cv_view_verts
+= [center
, center
+va
*size
]
3710 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3712 for x
in range(32):#{
3713 t0
= (x
/32) * math
.tau
3714 t1
= ((x
+1)/32) * math
.tau
3721 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3722 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3724 col0
= ( abs(c0
), abs(s0
), 0.0 )
3725 col1
= ( abs(c1
), abs(s1
), 0.0 )
3727 cv_view_verts
+= [center
, p0
, p0
, p1
]
3728 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3734 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3736 def draw_skeleton_helpers( obj
):
3738 global cv_view_verts
, cv_view_colours
3740 if obj
.data
.pose_position
!= 'REST':#{
3744 for bone
in obj
.data
.bones
:#{
3746 a
= Vector((bone
.SR_data
.collider_min
[0],
3747 bone
.SR_data
.collider_min
[1],
3748 bone
.SR_data
.collider_min
[2]))
3749 b
= Vector((bone
.SR_data
.collider_max
[0],
3750 bone
.SR_data
.collider_max
[1],
3751 bone
.SR_data
.collider_max
[2]))
3753 if bone
.SR_data
.collider
== '1':#{
3755 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3756 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3757 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3758 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3759 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3760 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3761 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3762 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3764 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3765 (0,4),(1,5),(2,6),(3,7)]
3771 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3772 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3773 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3776 elif bone
.SR_data
.collider
== '2':#{
3781 for i
in range(3):#{
3782 if abs(v0
[i
]) > largest
:#{
3783 largest
= abs(v0
[i
])
3788 v1
= Vector((0,0,0))
3789 v1
[major_axis
] = 1.0
3791 tx
= Vector((0,0,0))
3792 ty
= Vector((0,0,0))
3794 cv_tangent_basis( v1
, tx
, ty
)
3795 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3796 l
= v0
[ major_axis
] - r
*2
3798 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3799 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3801 colour
= [0.2,0.2,0.2]
3802 colour
[major_axis
] = 0.5
3804 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3805 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3806 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3807 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3808 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3809 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3815 center
= obj
.matrix_world
@ c
3816 if bone
.SR_data
.cone_constraint
:#{
3817 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3818 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3819 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3820 draw_cone_twist( center
, vx
, vy
, va
)
3825 def cv_ent_gate( obj
):
3827 global cv_view_verts
, cv_view_colours
3829 if obj
.type != 'MESH': return
3831 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3832 data
= obj
.SR_data
.ent_gate
[0]
3833 dims
= mesh_data
.dimensions
3836 c
= Vector((0,0,dims
[2]))
3838 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3839 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3840 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3841 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3842 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3843 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3844 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3845 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3846 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3848 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3850 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3852 p0
= r3d
.view_matrix
.inverted().translation
3853 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3854 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3856 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3862 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3863 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3864 cv_view_colours
+= [cc
,cc
]
3868 if data
.target
!= None:
3869 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3872 def cv_ent_volume( obj
):
3874 global cv_view_verts
, cv_view_colours
3876 data
= obj
.SR_data
.ent_volume
[0]
3878 if data
.subtype
== '0':#{
3879 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3882 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1,0) )
3885 elif data
.subtype
== '1':#{
3886 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3889 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,0) )
3894 def dijkstra( graph
, start_node
, target_node
):
3896 unvisited
= [_
for _
in graph
]
3901 shortest_path
[n
] = 9999999.999999
3902 shortest_path
[start_node
] = 0
3905 current_min_node
= None
3906 for n
in unvisited
:#{
3907 if current_min_node
== None:
3908 current_min_node
= n
3909 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3910 current_min_node
= n
3913 for branch
in graph
[current_min_node
]:#{
3914 tentative_value
= shortest_path
[current_min_node
]
3915 tentative_value
+= graph
[current_min_node
][branch
]
3916 if tentative_value
< shortest_path
[branch
]:#{
3917 shortest_path
[branch
] = tentative_value
3918 previous_nodes
[branch
] = current_min_node
3922 unvisited
.remove(current_min_node
)
3927 while node
!= start_node
:#{
3930 if node
not in previous_nodes
: return None
3931 node
= previous_nodes
[node
]
3934 # Add the start node manually
3935 path
.append(start_node
)
3941 def __init__(_
,points
,graph
,subsections
):#{
3944 _
.subsections
= subsections
3948 def create_node_graph( curves
, gates
):
3950 # add endpoints of curves
3957 for c
in range(len(curves
)):#{
3958 for s
in range(len(curves
[c
].data
.splines
)):#{
3959 spline
= curves
[c
].data
.splines
[s
]
3960 l
= len(spline
.points
)
3963 dist
= round(spline
.calc_length(),2)
3966 ib
= point_count
+l
-1
3968 graph
[ia
] = { ib
: dist
}
3969 graph
[ib
] = { ia
: dist
}
3971 for i
in range(len(spline
.points
)):#{
3972 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3973 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3978 if i
== 0: previous
= -1
3979 if i
== len(spline
.points
)-1: proxima
= -1
3981 subsections
.append((spline_count
,previous
,proxima
))
3990 graph_keys
= list(graph
)
3991 for i
in range(len(graph_keys
)-1):#{
3992 for j
in range(i
+1, len(graph_keys
)):#{
3993 if i
%2==0 and i
+1==j
: continue
3997 pi
= route_points
[ni
]
3998 pj
= route_points
[nj
]
4000 dist
= round((pj
-pi
).magnitude
,2)
4003 graph
[ni
][nj
] = dist
4004 graph
[nj
][ni
] = dist
4009 # add and link gates( by name )
4010 for gate
in gates
:#{
4011 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4012 if gate
.SR_data
.ent_gate
[0].target
:
4015 graph
[ gate
.name
] = {}
4017 for i
in range(len(graph_keys
)):#{
4019 pi
= route_points
[ni
]
4021 v0
= pi
-gate
.location
4022 if v0
.dot(v1
) < 0.0: continue
4024 dist
= round(v0
.magnitude
,2)
4027 graph
[ gate
.name
][ ni
] = dist
4028 graph
[ ni
][ gate
.name
] = dist
4033 return dij_graph(route_points
,graph
,subsections
)
4036 def solve_graph( dij
, start
, end
):
4038 path
= dijkstra( dij
.graph
, end
, start
)
4042 for sj
in range(1,len(path
)-2):#{
4045 map0
= dij
.subsections
[i0
]
4046 map1
= dij
.subsections
[i1
]
4048 if map0
[0] == map1
[0]:#{
4049 if map0
[1] == -1: direction
= 2
4054 map0
= dij
.subsections
[i0
]
4055 i1
= map0
[direction
]
4069 full
.append( path
[-2] )
4074 def cv_draw_route( route
, dij
):
4076 pole
= Vector((0.2,0.2,10))
4077 hat
= Vector((1,8,0.2))
4078 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4079 route
.SR_data
.ent_route
[0].colour
[1],
4080 route
.SR_data
.ent_route
[0].colour
[2])
4082 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4083 Vector((0,-6.5,5.5)))
4084 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4085 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4086 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4087 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4089 checkpoints
= route
.SR_data
.ent_route
[0].gates
4091 for i
in range(len(checkpoints
)):#{
4092 gi
= checkpoints
[i
].target
4093 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4096 dest
= gi
.SR_data
.ent_gate
[0].target
4098 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4102 if gi
==gj
: continue # error?
4103 if not gi
or not gj
: continue
4105 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4108 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
4109 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
4110 for j
in range(len(path
)-1):#{
4113 o0
= dij
.points
[ i0
]
4114 o1
= dij
.points
[ i1
]
4115 cv_draw_arrow(o0
,o1
,cc
,1.5)
4119 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4125 global cv_view_shader
4126 global cv_view_verts
4127 global cv_view_colours
4128 global cv_view_course_i
4130 cv_view_course_i
= 0
4132 cv_view_colours
= []
4134 cv_view_shader
.bind()
4135 gpu
.state
.depth_mask_set(False)
4136 gpu
.state
.line_width_set(2.0)
4137 gpu
.state
.face_culling_set('BACK')
4138 gpu
.state
.depth_test_set('LESS')
4139 gpu
.state
.blend_set('NONE')
4145 for obj
in bpy
.context
.collection
.objects
:#{
4146 if obj
.type == 'ARMATURE':#{
4147 if obj
.data
.pose_position
== 'REST':
4148 draw_skeleton_helpers( obj
)
4151 ent_type
= obj_ent_type( obj
)
4153 if ent_type
== 'ent_gate':#{
4155 route_gates
+= [obj
]
4157 elif ent_type
== 'ent_route_node':#{
4158 if obj
.type == 'CURVE':#{
4159 route_curves
+= [obj
]
4162 elif ent_type
== 'ent_route':
4164 elif ent_type
== 'ent_volume':#{
4165 cv_ent_volume( obj
)
4167 elif ent_type
== 'ent_challenge':#{
4168 data
= obj
.SR_data
.ent_challenge
[0]
4170 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (0,0.2,1.0) )
4173 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4175 elif ent_type
== 'ent_relay':#{
4176 data
= obj
.SR_data
.ent_relay
[0]
4178 cv_draw_arrow( obj
.location
, data
.target0
.location
, (0,1,0) )
4180 cv_draw_arrow( obj
.location
, data
.target1
.location
, (0,1,0) )
4182 cv_draw_arrow( obj
.location
, data
.target2
.location
, (0,1,0) )
4184 cv_draw_arrow( obj
.location
, data
.target3
.location
, (0,1,0) )
4186 elif ent_type
== 'ent_unlock':#{
4187 data
= obj
.SR_data
.ent_unlock
[0]
4189 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4191 elif ent_type
== 'ent_audio':#{
4192 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4193 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4195 elif ent_type
== 'ent_font':#{
4196 data
= obj
.SR_data
.ent_font
[0]
4198 for i
in range(len(data
.variants
)):#{
4199 sub
= data
.variants
[i
].mesh
4200 if not sub
: continue
4202 for ch
in data
.glyphs
:#{
4203 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4204 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4205 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4206 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4207 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4208 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4210 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4213 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4214 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4218 elif ent_type
== 'ent_skateshop':#{
4219 data
= obj
.SR_data
.ent_skateshop
[0]
4220 display
= data
.mark_display
4221 info
= data
.mark_info
4223 if data
.tipo
== '0':#{
4228 rack
= data
.mark_rack
4230 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4231 rack_co
= Vector((0.0,0.0,0.0))
4232 display_cu
= Vector((0.3,1.2,0.1))*0.5
4233 display_co
= Vector((0.0,0.0,0.1))*0.5
4234 info_cu
= Vector((1.2,0.01,0.3))*0.5
4235 info_co
= Vector((0.0,0.0,0.0))*0.5
4237 elif data
.tipo
== '1':#{
4241 display_cu
= Vector((0.4,0.4,2.0))*0.5
4242 display_co
= Vector((0.0,0.0,1.0))*0.5
4243 info_cu
= Vector((1.2,0.01,0.3))*0.5
4244 info_co
= Vector((0.0,0.0,0.0))*0.5
4246 elif data
.tipo
== '2':#{
4250 display_cu
= Vector((1.0,1.0,0.5))*0.5
4251 display_co
= Vector((0.0,0.0,0.5))*0.5
4252 info_cu
= Vector((1.2,0.01,0.3))*0.5
4253 info_co
= Vector((0.0,0.0,0.0))*0.5
4257 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4259 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4261 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4263 elif ent_type
== 'ent_swspreview':#{
4265 data
= obj
.SR_data
.ent_swspreview
[0]
4266 display
= data
.mark_display
4267 display1
= data
.mark_display1
4268 display_cu
= Vector((0.3,1.2,0.1))*0.5
4269 display_co
= Vector((0.0,0.0,0.1))*0.5
4271 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4273 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4275 elif ent_type
== 'ent_menuitem':#{
4276 for i
,col
in enumerate(obj
.users_collection
):#{
4277 colour32
= hash_djb2( col
.name
)
4278 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4279 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4280 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4282 vs
= [None for _
in range(8)]
4284 for j
in range(8):#{
4285 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4286 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4288 vs
[j
] = obj
.matrix_world
@ v0
4290 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4291 (0,4),(1,5),(2,6),(3,7)]
4295 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4296 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4297 cv_view_colours
+= [cc
,cc
]
4302 data
= obj
.SR_data
.ent_menuitem
[0]
4303 if data
.tipo
== '4':#{
4304 if data
.slider_minloc
and data
.slider_maxloc
:#{
4305 v0
= data
.slider_minloc
.location
4306 v1
= data
.slider_maxloc
.location
4307 cv_draw_line( v0
, v1
, cc
)
4311 colour32
= hash_djb2(obj
.name
)
4312 r
= ((colour32
) & 0xff) / 255.0
4313 g
= ((colour32
>>8 ) & 0xff) / 255.0
4314 b
= ((colour32
>>16) & 0xff) / 255.0
4316 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4321 if data
.tipo
!= '0':#{
4322 if data
.tipo
== '4':#{
4324 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4327 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4332 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4335 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4338 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4341 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4349 dij
= create_node_graph( route_curves
, route_gates
)
4351 #cv_draw_route_map( route_nodes )
4352 for route
in routes
:#{
4353 cv_draw_route( route
, dij
)
4359 def pos3d_to_2d( pos
):#{
4360 return view3d_utils
.location_3d_to_region_2d( \
4361 bpy
.context
.region
, \
4362 bpy
.context
.space_data
.region_3d
, pos
)
4365 def cv_draw_pixel():#{
4366 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4368 blf
.color(0, 1.0,1.0,1.0,0.9)
4369 blf
.enable(0,blf
.SHADOW
)
4370 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4371 for obj
in bpy
.context
.collection
.objects
:#{
4372 ent_type
= obj_ent_type( obj
)
4374 if ent_type
!= 'none':#{
4375 co
= pos3d_to_2d( obj
.location
)
4378 blf
.position(0,co
[0],co
[1],0)
4379 blf
.draw(0,ent_type
)
4384 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4385 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4386 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4388 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4389 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4390 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4391 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4392 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4393 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4394 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4395 SR_OT_COPY_ENTITY_DATA
, \
4396 SR_OBJECT_ENT_VOLUME
, \
4397 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4398 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4399 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4400 SR_OBJECT_ENT_FONT_VARIANT
,
4401 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4402 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4403 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4404 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4405 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4406 SR_OBJECT_ENT_CHALLENGE
,SR_OBJECT_ENT_UNLOCK
,SR_OBJECT_ENT_RELAY
,\
4408 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4409 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4415 bpy
.utils
.register_class(c
)
4417 bpy
.types
.Scene
.SR_data
= \
4418 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4419 bpy
.types
.Collection
.SR_data
= \
4420 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4422 bpy
.types
.Object
.SR_data
= \
4423 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4424 bpy
.types
.Light
.SR_data
= \
4425 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4426 bpy
.types
.Bone
.SR_data
= \
4427 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4428 bpy
.types
.Mesh
.SR_data
= \
4429 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4430 bpy
.types
.Material
.SR_data
= \
4431 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4433 global cv_view_draw_handler
, cv_view_pixel_handler
4434 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4435 cv_draw
,(),'WINDOW','POST_VIEW')
4436 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4437 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4443 bpy
.utils
.unregister_class(c
)
4445 global cv_view_draw_handler
, cv_view_pixel_handler
4446 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4447 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4450 # ---------------------------------------------------------------------------- #
4454 # ---------------------------------------------------------------------------- #
4456 # Transliteration of: #
4457 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4459 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4460 # SPDX-License-Identifier: MIT #
4461 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4463 # ---------------------------------------------------------------------------- #
4465 class qoi_rgba_t(Structure
):
4468 _fields_
= [("r",c_uint8
),
4474 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4475 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4476 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4477 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4478 QOI_OP_RGB
= 0xfe # 11111110
4479 QOI_OP_RGBA
= 0xff # 11111111
4481 QOI_MASK_2
= 0xc0 # 11000000
4483 def qoi_colour_hash( c
):
4485 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4490 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4495 return bytearray([ (0xff000000 & v
) >> 24, \
4496 (0x00ff0000 & v
) >> 16, \
4497 (0x0000ff00 & v
) >> 8, \
4501 def qoi_encode( img
):
4505 print(F
"{' ':<30}",end
='\r')
4506 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4508 index
= [ qoi_rgba_t() for _
in range(64) ]
4512 data
.extend( bytearray(c_uint32(0x66696f71)) )
4513 data
.extend( qoi_32bit( img
.size
[0] ) )
4514 data
.extend( qoi_32bit( img
.size
[1] ) )
4515 data
.extend( bytearray(c_uint8(4)) )
4516 data
.extend( bytearray(c_uint8(0)) )
4519 px_prev
= qoi_rgba_t()
4520 px_prev
.r
= c_uint8(0)
4521 px_prev
.g
= c_uint8(0)
4522 px_prev
.b
= c_uint8(0)
4523 px_prev
.a
= c_uint8(255)
4531 px_len
= img
.size
[0] * img
.size
[1]
4532 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4534 for px_pos
in range( px_len
): #{
4535 idx
= px_pos
* img
.channels
4538 px
.r
= paxels
[idx
+min(0,nc
)]
4539 px
.g
= paxels
[idx
+min(1,nc
)]
4540 px
.b
= paxels
[idx
+min(2,nc
)]
4541 px
.a
= paxels
[idx
+min(3,nc
)]
4543 if qoi_eq( px
, px_prev
): #{
4546 if (run
== 62) or (px_pos
== px_len
-1): #{
4547 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4553 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4557 index_pos
= qoi_colour_hash(px
) % 64
4559 if qoi_eq( index
[index_pos
], px
): #{
4560 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4563 index
[ index_pos
].r
= px
.r
4564 index
[ index_pos
].g
= px
.g
4565 index
[ index_pos
].b
= px
.b
4566 index
[ index_pos
].a
= px
.a
4568 if px
.a
== px_prev
.a
: #{
4569 vr
= int(px
.r
) - int(px_prev
.r
)
4570 vg
= int(px
.g
) - int(px_prev
.g
)
4571 vb
= int(px
.b
) - int(px_prev
.b
)
4576 if (vr
> -3) and (vr
< 2) and\
4577 (vg
> -3) and (vg
< 2) and\
4578 (vb
> -3) and (vb
< 2):
4580 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4581 data
.extend( bytearray( c_uint8(op
) ))
4583 elif (vg_r
> -9) and (vg_r
< 8) and\
4584 (vg
> -33) and (vg
< 32 ) and\
4585 (vg_b
> -9) and (vg_b
< 8):
4587 op
= QOI_OP_LUMA |
(vg
+32)
4588 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4589 data
.extend( bytearray( c_uint8(op
) ) )
4590 data
.extend( bytearray( c_uint8(delta
) ))
4593 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4594 data
.extend( bytearray( c_uint8(px
.r
) ))
4595 data
.extend( bytearray( c_uint8(px
.g
) ))
4596 data
.extend( bytearray( c_uint8(px
.b
) ))
4600 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4601 data
.extend( bytearray( c_uint8(px
.r
) ))
4602 data
.extend( bytearray( c_uint8(px
.g
) ))
4603 data
.extend( bytearray( c_uint8(px
.b
) ))
4604 data
.extend( bytearray( c_uint8(px
.a
) ))
4617 data
.extend( bytearray( c_uint8(0) ))
4618 data
.extend( bytearray( c_uint8(1) ))
4619 bytearray_align_to( data
, 16, b
'\x00' )