1 import bpy
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
9 "name":"Skaterift .mdl exporter",
10 "author": "Harry Godden (hgn)",
17 "category":"Import/Export",
21 ('none', 'None', '', 0 ),
22 ('ent_gate', 'Gate', '', 1 ),
23 ('ent_spawn', 'Spawn Point', '', 2 ),
24 ('ent_route_node', 'Routing Path', '', 3 ),
25 ('ent_route', 'Skate Course', '', 4 ),
26 ('ent_water', 'Water Surface', '', 5 ),
27 ('ent_volume', 'Volume/Trigger', '', 6 ),
28 ('ent_audio', 'Audio', '', 7 ),
29 ('ent_marker', 'Marker', '', 8 ),
30 ('ent_font', 'Font', '', 9 ),
31 ('ent_font_variant', 'Font:Variant', '', 10 ),
32 ('ent_traffic', 'Traffic Model', '', 11 ),
33 ('ent_skateshop', 'Skate Shop', '', 12 ),
34 ('ent_camera', 'Camera', '', 13 ),
35 ('ent_swspreview', 'Workshop Preview', '', 14 ),
36 ('ent_menuitem', 'Menu Item', '', 15 )
39 def get_entity_enum_id( alias
):
41 for et
in sr_entity_list
:#{
50 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
51 #{ # the normals and uvs to i16s. Not an
52 _pack_
= 1 # real issue, yet.
53 _fields_
= [("co",c_float
*3),
57 ("weights",c_uint16
*4),
61 class mdl_transform(Structure
):
63 _fields_
= [("co",c_float
*3),
68 class mdl_submesh(Structure
):
70 _fields_
= [("indice_start",c_uint32
),
71 ("indice_count",c_uint32
),
72 ("vertex_start",c_uint32
),
73 ("vertex_count",c_uint32
),
74 ("bbx",(c_float
*3)*2),
75 ("material_id",c_uint16
), # index into the material array
79 class mdl_material(Structure
):
81 _fields_
= [("pstr_name",c_uint32
),
84 ("surface_prop",c_uint32
),
86 ("colour1",c_float
*4),
87 ("tex_diffuse",c_uint32
),
88 ("tex_none0",c_uint32
),
89 ("tex_none1",c_uint32
)]
92 class mdl_bone(Structure
):
94 _fields_
= [("co",c_float
*3),("end",c_float
*3),
96 ("collider",c_uint32
),
97 ("ik_target",c_uint32
),
100 ("pstr_name",c_uint32
),
101 ("hitbox",(c_float
*3)*2),
102 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
106 class mdl_armature(Structure
):
108 _fields_
= [("transform",mdl_transform
),
109 ("bone_start",c_uint32
),
110 ("bone_count",c_uint32
),
111 ("anim_start",c_uint32
),
112 ("anim_count",c_uint32
)]
115 class mdl_animation(Structure
):
117 _fields_
= [("pstr_name",c_uint32
),
120 ("keyframe_start",c_uint32
)]
123 class mdl_mesh(Structure
):
125 _fields_
= [("transform",mdl_transform
),
126 ("submesh_start",c_uint32
),
127 ("submesh_count",c_uint32
),
128 ("pstr_name",c_uint32
),
129 ("entity_id",c_uint32
),
130 ("armature_id",c_uint32
)]
133 class mdl_file(Structure
):
135 _fields_
= [("path",c_uint32
),
136 ("pack_offset",c_uint32
),
137 ("pack_size",c_uint32
)]
140 class mdl_texture(Structure
):
142 _fields_
= [("file",mdl_file
),
146 class mdl_array(Structure
):
148 _fields_
= [("file_offset",c_uint32
),
149 ("item_count",c_uint32
),
150 ("item_size",c_uint32
),
154 class mdl_header(Structure
):
156 _fields_
= [("version",c_uint32
),
157 ("arrays",mdl_array
)]
160 class ent_spawn(Structure
):
162 _fields_
= [("transform",mdl_transform
),
163 ("pstr_name",c_uint32
)]
166 class ent_light(Structure
):
168 _fields_
= [("transform",mdl_transform
),
169 ("daytime",c_uint32
),
171 ("colour",c_float
*4),
174 ("inverse_world",(c_float
*3)*4), # Runtime
175 ("angle_sin_cos",(c_float
*2))] # Runtime
178 class version_refcount_union(Union
):
180 _fields_
= [("timing_version",c_uint32
),
181 ("ref_count",c_uint8
)]
184 class ent_gate(Structure
):
186 _fields_
= [("type",c_uint32
),
187 ("target", c_uint32
),
188 ("dimensions", c_float
*3),
189 ("co", (c_float
*3)*2),
190 ("q", (c_float
*4)*2),
191 ("to_world",(c_float
*3)*4),
192 ("transport",(c_float
*3)*4),
193 ("_anonymous_union",version_refcount_union
),
194 ("timing_time",c_double
),
195 ("routes",c_uint16
*4),
196 ("route_count",c_uint8
)]
199 class ent_route_node(Structure
):
201 _fields_
= [("co",c_float
*3),
202 ("ref_count",c_uint8
),
203 ("ref_total",c_uint8
)]
206 class ent_path_index(Structure
):
208 _fields_
= [("index",c_uint16
)]
211 class vg_audio_clip(Structure
):
213 _fields_
= [("path",c_uint64
),
219 class union_file_audio_clip(Union
):
221 _fields_
= [("file",mdl_file
),
222 ("reserved",vg_audio_clip
)]
225 class ent_audio_clip(Structure
):
227 _fields_
= [("_anon",union_file_audio_clip
),
228 ("probability",c_float
)]
231 class ent_checkpoint(Structure
):
233 _fields_
= [("gate_index",c_uint16
),
234 ("path_start",c_uint16
),
235 ("path_count",c_uint16
)]
238 class ent_route(Structure
):
240 _fields_
= [("transform",mdl_transform
),
241 ("pstr_name",c_uint32
),
242 ("checkpoints_start",c_uint16
),
243 ("checkpoints_count",c_uint16
),
244 ("colour",c_float
*4),
245 ("active",c_uint32
), #runtime
247 ("board_transform",(c_float
*3)*4),
249 ("latest_pass",c_double
)]
252 class ent_water(Structure
):
254 _fields_
= [("transform",mdl_transform
),
255 ("max_dist",c_float
),
256 ("reserved0",c_uint32
),
257 ("reserved1",c_uint32
)]
260 class volume_trigger(Structure
):
262 _fields_
= [("event",c_uint32
),
266 class volume_particles(Structure
):
268 _fields_
= [("blank",c_uint32
),
272 class volume_union(Union
):
274 _fields_
= [("trigger",volume_trigger
),
275 ("particles",volume_particles
)]
278 class ent_volume(Structure
):
280 _fields_
= [("transform",mdl_transform
),
281 ("to_world",(c_float
*3)*4),
282 ("to_local",(c_float
*3)*4),
285 ("_anon",volume_union
)]
288 class ent_audio(Structure
):
290 _fields_
= [("transform",mdl_transform
),
292 ("clip_start",c_uint32
),
293 ("clip_count",c_uint32
),
295 ("crossfade",c_float
),
296 ("channel_behaviour",c_uint32
),
298 ("probability_curve",c_uint32
),
299 ("max_channels",c_uint32
)]
302 class ent_marker(Structure
):
304 _fields_
= [("transform",mdl_transform
),
308 class ent_glyph(Structure
):
310 _fields_
= [("size",c_float
*2),
311 ("indice_start",c_uint32
),
312 ("indice_count",c_uint32
)]
315 class ent_font_variant(Structure
):
317 _fields_
= [("name",c_uint32
),
318 ("material_id",c_uint32
)]
321 class ent_font(Structure
):
323 _fields_
= [("alias",c_uint32
),
324 ("variant_start",c_uint32
),
325 ("variant_count",c_uint32
),
326 ("glyph_start",c_uint32
),
327 ("glyph_count",c_uint32
),
328 ("glyph_utf32_base",c_uint32
)]
331 class ent_traffic(Structure
):
333 _fields_
= [("transform",mdl_transform
),
334 ("submesh_start",c_uint32
),
335 ("submesh_count",c_uint32
),
336 ("start_node",c_uint32
),
337 ("node_count",c_uint32
),
344 # ---------------------------------------------------------------
345 class ent_skateshop_characters(Structure
):
347 _fields_
= [("id_display",c_uint32
),
348 ("id_info",c_uint32
)]
350 class ent_skateshop_boards(Structure
):
352 _fields_
= [("id_display",c_uint32
),
353 ("id_info",c_uint32
),
354 ("id_rack",c_uint32
)]
356 class ent_skateshop_anon_union(Union
):
358 _fields_
= [("boards",ent_skateshop_boards
),
359 ("character",ent_skateshop_characters
)]
361 class ent_skateshop(Structure
):
363 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
364 ("id_camera",c_uint32
),
365 ("_anonymous_union",ent_skateshop_anon_union
)]
368 class ent_swspreview(Structure
):
370 _fields_
= [("id_camera",c_uint32
),
371 ("id_display",c_uint32
),
372 ("id_display1",c_uint32
)]
376 # -----------------------------------------------------------------
377 class ent_menuitem_slider(Structure
):
379 _fields_
= [("id_min",c_uint32
),
381 ("id_handle",c_uint32
),
382 ("pstr_data",c_uint32
)]
384 class ent_menuitem_button(Structure
):
386 _fields_
= [("pstr",c_uint32
)]
388 class ent_menuitem_checkmark(Structure
):
390 _fields_
= [("id_check",c_uint32
),
391 ("pstr_data",c_uint32
),
392 ("offset",c_float
*3)]
394 class ent_menuitem_page(Structure
):
396 _fields_
= [("pstr_name",c_uint32
),
397 ("id_entrypoint",c_uint32
),
398 ("id_viewpoint",c_uint32
)]
400 class ent_menuitem_anon_union(Union
):
402 _fields_
= [("slider",ent_menuitem_slider
),
403 ("button",ent_menuitem_button
),
404 ("checkmark",ent_menuitem_checkmark
),
405 ("page",ent_menuitem_page
)]
407 class ent_menuitem(Structure
):
409 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
410 ("id_links",c_uint32
*4),
411 ("factive",c_float
), ("fvisible",c_float
),
412 #-- TODO: Refactor this into a simple mesh structure
413 ("transform",mdl_transform
),
414 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
417 ("_anonymous_union", ent_menuitem_anon_union
)]
420 class ent_camera(Structure
):
422 _fields_
= [("transform",mdl_transform
),
426 def obj_ent_type( obj
):
428 if obj
.type == 'ARMATURE': return 'mdl_armature'
429 elif obj
.type == 'LIGHT': return 'ent_light'
430 elif obj
.type == 'CAMERA': return 'ent_camera'
431 else: return obj
.SR_data
.ent_type
434 def sr_filter_ent_type( obj
, ent_types
):
436 if obj
== bpy
.context
.active_object
: return False
438 for c0
in obj
.users_collection
:#{
439 for c1
in bpy
.context
.active_object
.users_collection
:#{
441 return obj_ent_type( obj
) in ent_types
449 def compile_obj_transform( obj
, transform
):
451 co
= obj
.matrix_world
@ Vector((0,0,0))
453 # This was changed from matrix_local on 09.05.23
454 q
= obj
.matrix_world
.to_quaternion()
459 transform
.co
[0] = co
[0]
460 transform
.co
[1] = co
[2]
461 transform
.co
[2] = -co
[1]
462 transform
.q
[0] = q
[1]
463 transform
.q
[1] = q
[3]
464 transform
.q
[2] = -q
[2]
465 transform
.q
[3] = q
[0]
466 transform
.s
[0] = s
[0]
467 transform
.s
[1] = s
[2]
468 transform
.s
[2] = s
[1]
471 def int_align_to( v
, align
):
473 while(v
%align
)!=0: v
+= 1
477 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
479 while (len(buffer) % align
) != 0: buffer.extend(w
)
483 def bytearray_print_hex( s
, w
=16 ):
485 for r
in range((len(s
)+(w
-1))//w
):#{
487 i1
=min((r
+1)*w
,len(s
))
488 print( F
'{r*w:06x}| \x1B[31m', end
='')
489 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
490 print( "\x1B[0m", end
='')
491 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
495 def sr_compile_string( s
):
497 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
499 index
= len( sr_compile
.string_data
)
500 sr_compile
.string_cache
[s
] = index
501 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
502 sr_compile
.string_data
.extend( s
.encode('utf-8') )
503 sr_compile
.string_data
.extend( b
'\0' )
505 bytearray_align_to( sr_compile
.string_data
, 4 )
509 def material_tex_image(v
):
519 cxr_graph_mapping
= \
521 # Default shader setup
528 "image": "tex_diffuse"
532 "A": material_tex_image("tex_diffuse"),
533 "B": material_tex_image("tex_decal")
540 "Color": material_tex_image("tex_normal")
546 "Color": material_tex_image("tex_diffuse")
550 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
552 def material_info(mat
):
556 # Using the cxr_graph_mapping as a reference, go through the shader
557 # graph and gather all $props from it.
559 def _graph_read( node_def
, node
=None, depth
=0 ):#{
566 _graph_read
.extracted
= []
568 for node_idname
in node_def
:#{
569 for n
in mat
.node_tree
.nodes
:#{
570 if n
.name
== node_idname
:#{
571 node_def
= node_def
[node_idname
]
579 for link
in node_def
:#{
580 link_def
= node_def
[link
]
582 if isinstance( link_def
, dict ):#{
584 for x
in node
.inputs
:#{
585 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
593 if node_link
and node_link
.is_linked
:#{
594 # look for definitions for the connected node type
596 from_node
= node_link
.links
[0].from_node
598 node_name
= from_node
.name
.split('.')[0]
599 if node_name
in link_def
:#{
600 from_node_def
= link_def
[ node_name
]
602 _graph_read( from_node_def
, from_node
, depth
+1 )
606 if "default" in link_def
:#{
607 prop
= link_def
['default']
608 info
[prop
] = node_link
.default_value
614 info
[prop
] = getattr( node
, link
)
619 _graph_read( cxr_graph_mapping
)
625 decoded
= bytearray()
626 for i
in range(len(s
)//2):#{
627 c
= (ord(s
[i
*2+0])-0x41)
628 c |
= (ord(s
[i
*2+1])-0x41)<<4
629 decoded
.extend(bytearray(c_uint8(c
))) #??
634 def sr_pack_file( file, path
, data
):
636 file.path
= sr_compile_string( path
)
637 file.pack_offset
= len( sr_compile
.pack_data
)
638 file.pack_size
= len( data
)
640 sr_compile
.pack_data
.extend( data
)
641 bytearray_align_to( sr_compile
.pack_data
, 16 )
644 def sr_compile_texture( img
):
649 name
= os
.path
.splitext( img
.name
)[0]
651 if name
in sr_compile
.texture_cache
:
652 return sr_compile
.texture_cache
[name
]
654 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
659 if sr_compile
.pack_textures
:#{
660 filedata
= qoi_encode( img
)
661 sr_pack_file( tex
.file, name
, filedata
)
664 sr_compile
.texture_cache
[name
] = texture_index
665 sr_compile
.texture_data
.extend( bytearray(tex
) )
669 def sr_compile_material( mat
):
673 if mat
.name
in sr_compile
.material_cache
:
674 return sr_compile
.material_cache
[mat
.name
]
676 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
677 sr_compile
.material_cache
[mat
.name
] = index
680 m
.pstr_name
= sr_compile_string( mat
.name
)
683 if mat
.SR_data
.collision
:#{
684 flags |
= 0x2 # collision flag
685 if (mat
.SR_data
.shader
!= 'invisible') and \
686 (mat
.SR_data
.shader
!= 'boundary'):#{
687 if mat
.SR_data
.skate_surface
: flags |
= 0x1
688 if mat
.SR_data
.grow_grass
: flags |
= 0x4
689 if mat
.SR_data
.grind_surface
: flags |
= 0x8
691 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
692 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
697 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
699 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
700 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
701 if mat
.SR_data
.shader
== 'terrain_blend':#{
704 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
705 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
706 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
709 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
710 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
713 if mat
.SR_data
.shader
== 'vertex_blend':#{
716 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
717 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
720 if mat
.SR_data
.shader
== 'water':#{
723 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
724 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
725 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
727 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
728 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
729 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
733 if mat
.SR_data
.shader
== 'invisible':#{
737 if mat
.SR_data
.shader
== 'boundary':#{
741 inf
= material_info( mat
)
743 if mat
.SR_data
.shader
== 'standard' or \
744 mat
.SR_data
.shader
== 'standard_cutout' or \
745 mat
.SR_data
.shader
== 'terrain_blend' or \
746 mat
.SR_data
.shader
== 'vertex_blend':
748 if 'tex_diffuse' in inf
:
749 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
752 sr_compile
.material_data
.extend( bytearray(m
) )
756 def sr_armature_bones( armature
):
758 def _recurse_bone( b
):
761 for c
in b
.children
: yield from _recurse_bone( c
)
764 for b
in armature
.data
.bones
:
766 yield from _recurse_bone( b
)
769 def sr_entity_id( obj
):
771 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
772 index
= sr_compile
.entity_ids
[ obj
.name
]
774 return (tipo
&0xffff)<<16 |
(index
&0xffff)
777 # Returns submesh_start,count and armature_id
778 def sr_compile_mesh_internal( obj
):
787 for mod
in obj
.modifiers
:#{
788 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
789 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
792 can_use_cache
= False
795 if mod
.type == 'ARMATURE': #{
796 armature
= mod
.object
797 rig_weight_groups
= \
798 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
799 armature_id
= sr_compile
.entity_ids
[armature
.name
]
801 POSE_OR_REST_CACHE
= armature
.data
.pose_position
802 armature
.data
.pose_position
= 'REST'
806 # Check the cache first
808 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
809 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
810 submesh_start
= ref
[0]
811 submesh_count
= ref
[1]
812 return (submesh_start
,submesh_count
,armature_id
)
815 # Compile a whole new mesh
817 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
820 dgraph
= bpy
.context
.evaluated_depsgraph_get()
821 data
= obj
.evaluated_get(dgraph
).data
822 data
.calc_loop_triangles()
823 data
.calc_normals_split()
825 # Mesh is split into submeshes based on their material
827 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
828 for material_id
, mat
in enumerate(mat_list
): #{
832 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
833 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
836 sm
.material_id
= sr_compile_material( mat
)
838 INF
=99999999.99999999
844 # Keep a reference to very very very similar vertices
845 # i have no idea how to speed it up.
847 vertex_reference
= {}
849 # Write the vertex / indice data
851 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
852 if tri
.material_index
!= material_id
: continue
855 vert
= data
.vertices
[tri
.vertices
[j
]]
857 vi
= data
.loops
[li
].vertex_index
859 # Gather vertex information
862 norm
= data
.loops
[li
].normal
864 colour
= (255,255,255,255)
871 uv
= data
.uv_layers
.active
.data
[li
].uv
875 if data
.vertex_colors
:#{
876 colour
= data
.vertex_colors
.active
.data
[li
].color
877 colour
= (int(colour
[0]*255.0),\
878 int(colour
[1]*255.0),\
879 int(colour
[2]*255.0),\
880 int(colour
[3]*255.0))
883 # Weight groups: truncates to the 3 with the most influence. The
884 # fourth bone ID is never used by the shader so it
888 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
889 if obj
.vertex_groups
[_
.group
].name
in \
892 weight_groups
= sorted( src_groups
, key
= \
893 lambda a
: a
.weight
, reverse
=True )
895 for ml
in range(3):#{
896 if len(weight_groups
) > ml
:#{
897 g
= weight_groups
[ml
]
898 name
= obj
.vertex_groups
[g
.group
].name
901 groups
[ml
] = rig_weight_groups
.index(name
)
906 if len(weight_groups
) > 0:#{
907 inv_norm
= (1.0/tot
) * 65535.0
908 for ml
in range(3):#{
909 weights
[ml
] = int( weights
[ml
] * inv_norm
)
910 weights
[ml
] = min( weights
[ml
], 65535 )
911 weights
[ml
] = max( weights
[ml
], 0 )
916 li1
= tri
.loops
[(j
+1)%3]
917 vi1
= data
.loops
[li1
].vertex_index
918 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
920 if e0
.use_freestyle_mark
and \
921 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
922 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
928 TOLERENCE
= float(10**4)
929 key
= (int(co
[0]*TOLERENCE
+0.5),
930 int(co
[1]*TOLERENCE
+0.5),
931 int(co
[2]*TOLERENCE
+0.5),
932 int(norm
[0]*TOLERENCE
+0.5),
933 int(norm
[1]*TOLERENCE
+0.5),
934 int(norm
[2]*TOLERENCE
+0.5),
935 int(uv
[0]*TOLERENCE
+0.5),
936 int(uv
[1]*TOLERENCE
+0.5),
937 colour
[0], # these guys are already quantized
950 if key
in vertex_reference
:
951 index
= vertex_reference
[key
]
953 index
= bytearray(c_uint32(sm
.vertex_count
))
956 vertex_reference
[key
] = index
966 v
.colour
[0] = colour
[0]
967 v
.colour
[1] = colour
[1]
968 v
.colour
[2] = colour
[2]
969 v
.colour
[3] = colour
[3]
970 v
.weights
[0] = weights
[0]
971 v
.weights
[1] = weights
[1]
972 v
.weights
[2] = weights
[2]
973 v
.weights
[3] = weights
[3]
974 v
.groups
[0] = groups
[0]
975 v
.groups
[1] = groups
[1]
976 v
.groups
[2] = groups
[2]
977 v
.groups
[3] = groups
[3]
980 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
981 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
984 sr_compile
.vertex_data
.extend(bytearray(v
))
988 sr_compile
.indice_data
.extend( index
)
992 # Make sure bounding box isn't -inf -> inf if no vertices
994 if sm
.vertex_count
== 0:
999 # Add submesh to encoder
1001 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1006 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1009 # Save a reference to this mesh since we want to reuse the submesh indices
1011 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1012 return (submesh_start
,submesh_count
,armature_id
)
1015 def sr_compile_mesh( obj
):
1018 compile_obj_transform(obj
, node
.transform
)
1019 node
.pstr_name
= sr_compile_string(obj
.name
)
1020 ent_type
= obj_ent_type( obj
)
1024 if ent_type
!= 'none':#{
1025 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1026 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1027 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1030 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1031 sr_compile_mesh_internal( obj
)
1033 sr_compile
.mesh_data
.extend(bytearray(node
))
1036 def sr_compile_fonts( collection
):
1038 print( F
"[SR] Compiling fonts" )
1043 for obj
in collection
.all_objects
:#{
1044 if obj_ent_type(obj
) != 'ent_font': continue
1046 data
= obj
.SR_data
.ent_font
[0]
1049 font
.alias
= sr_compile_string( data
.alias
)
1050 font
.variant_start
= variant_count
1051 font
.variant_count
= 0
1052 font
.glyph_start
= glyph_count
1054 glyph_base
= data
.glyphs
[0].utf32
1055 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1057 font
.glyph_utf32_base
= glyph_base
1058 font
.glyph_count
= glyph_range
1060 for i
in range(len(data
.variants
)):#{
1061 data_var
= data
.variants
[i
]
1062 if not data_var
.mesh
: continue
1064 mesh
= data_var
.mesh
.data
1066 variant
= ent_font_variant()
1067 variant
.name
= sr_compile_string( data_var
.tipo
)
1069 # fonts (variants) only support one material each
1071 if len(mesh
.materials
) != 0:
1072 mat
= mesh
.materials
[0]
1073 variant
.material_id
= sr_compile_material( mat
)
1075 font
.variant_count
+= 1
1077 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1078 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1080 for j
in range(len(islands
)):#{
1081 for tri
in islands
[j
]:#{
1082 centroids
[j
].x
+= tri
.center
[0]
1083 centroids
[j
].y
+= tri
.center
[2]
1086 centroids
[j
] /= len(islands
[j
])
1089 for j
in range(glyph_range
):#{
1090 data_glyph
= data
.glyphs
[j
]
1092 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1093 glyph
.indice_count
= 0
1094 glyph
.size
[0] = data_glyph
.bounds
[2]
1095 glyph
.size
[1] = data_glyph
.bounds
[3]
1097 vertex_reference
= {}
1099 for k
in range(len(islands
)):#{
1100 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1101 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1102 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1103 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1108 for l
in range(len(islands
[k
])):#{
1110 for m
in range(3):#{
1111 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1113 vi
= mesh
.loops
[li
].vertex_index
1115 # Gather vertex information
1117 co
= [vert
.co
[_
] for _
in range(3)]
1118 co
[0] -= data_glyph
.bounds
[0]
1119 co
[2] -= data_glyph
.bounds
[1]
1120 norm
= mesh
.loops
[li
].normal
1122 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1124 TOLERENCE
= float(10**4)
1125 key
= (int(co
[0]*TOLERENCE
+0.5),
1126 int(co
[1]*TOLERENCE
+0.5),
1127 int(co
[2]*TOLERENCE
+0.5),
1128 int(norm
[0]*TOLERENCE
+0.5),
1129 int(norm
[1]*TOLERENCE
+0.5),
1130 int(norm
[2]*TOLERENCE
+0.5),
1131 int(uv
[0]*TOLERENCE
+0.5),
1132 int(uv
[1]*TOLERENCE
+0.5))
1134 if key
in vertex_reference
:
1135 index
= vertex_reference
[key
]
1137 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1138 index
= bytearray(c_uint32(vindex
))
1139 vertex_reference
[key
] = index
1146 v
.norm
[2] = -norm
[1]
1150 sr_compile
.vertex_data
.extend(bytearray(v
))
1153 glyph
.indice_count
+= 1
1154 sr_compile
.indice_data
.extend( index
)
1158 sr_ent_push( glyph
)
1160 sr_ent_push( variant
)
1166 def sr_compile_menus( collection
):
1168 print( "[SR1] Compiling menus" )
1171 for obj
in collection
.all_objects
:#{
1172 if obj_ent_type(obj
) != 'ent_menuitem': continue
1173 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1175 bitmask
= 0x00000000
1177 for col
in obj
.users_collection
:#{
1179 if name
not in groups
: groups
.append( name
)
1180 bitmask |
= (0x1 << groups
.index(name
))
1183 item
= ent_menuitem()
1184 item
.type = int( obj_data
.tipo
)
1185 item
.groups
= bitmask
1187 compile_obj_transform( obj
, item
.transform
)
1188 if obj
.type == 'MESH':#{
1189 item
.submesh_start
, item
.submesh_count
, _
= \
1190 sr_compile_mesh_internal( obj
)
1193 if item
.type == 1 or item
.type == 2:#{
1194 item_button
= item
._anonymous
_union
.button
1195 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1197 elif item
.type == 3:#{
1198 item_checkmark
= item
._anonymous
_union
.checkmark
1199 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1200 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1201 delta
= obj_data
.checkmark
.location
- obj
.location
1202 item_checkmark
.offset
[0] = delta
[0]
1203 item_checkmark
.offset
[1] = delta
[2]
1204 item_checkmark
.offset
[2] = -delta
[1]
1206 elif item
.type == 4:#{
1207 item_slider
= item
._anonymous
_union
.slider
1208 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1209 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1210 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1211 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1213 elif item
.type == 5:#{
1214 item_page
= item
._anonymous
_union
.page
1215 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1216 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1217 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1221 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1223 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1224 if item
.type != 4:#{
1226 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1228 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1235 def sr_compile_armature( obj
):
1237 node
= mdl_armature()
1238 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1240 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1243 bones
= [_
for _
in sr_armature_bones(obj
)]
1244 bones_names
= [None]+[_
.name
for _
in bones
]
1248 if b
.use_deform
: bone
.flags
= 0x1
1249 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1251 bone
.collider
= int(b
.SR_data
.collider
)
1253 if bone
.collider
>0:#{
1254 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1255 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1256 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1257 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1258 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1259 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1262 if b
.SR_data
.cone_constraint
:#{
1264 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1265 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1266 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1267 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1268 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1269 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1270 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1271 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1272 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1273 bone
.conet
= b
.SR_data
.conet
1276 bone
.co
[0] = b
.head_local
[0]
1277 bone
.co
[1] = b
.head_local
[2]
1278 bone
.co
[2] = -b
.head_local
[1]
1279 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1280 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1281 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1282 bone
.pstr_name
= sr_compile_string( b
.name
)
1284 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1285 if c
.type == 'IK':#{
1287 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1288 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1292 node
.bone_count
+= 1
1293 sr_compile
.bone_data
.extend(bytearray(bone
))
1298 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1299 # So we can restore later
1301 previous_frame
= bpy
.context
.scene
.frame_current
1302 previous_action
= obj
.animation_data
.action
1303 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1304 obj
.data
.pose_position
= 'POSE'
1306 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1307 for NLAStrip
in NLALayer
.strips
:#{
1310 for a
in bpy
.data
.actions
:#{
1311 if a
.name
== NLAStrip
.name
:#{
1312 obj
.animation_data
.action
= a
1317 # Clip to NLA settings
1319 anim_start
= int(NLAStrip
.action_frame_start
)
1320 anim_end
= int(NLAStrip
.action_frame_end
)
1324 anim
= mdl_animation()
1325 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1327 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1328 sizeof(mdl_transform
)
1329 anim
.length
= anim_end
-anim_start
1332 # Export the keyframes
1333 for frame
in range(anim_start
,anim_end
):#{
1334 bpy
.context
.scene
.frame_set(frame
)
1337 pb
= obj
.pose
.bones
[rb
.name
]
1339 # relative bone matrix
1340 if rb
.parent
is not None:#{
1341 offset_mtx
= rb
.parent
.matrix_local
1342 offset_mtx
= offset_mtx
.inverted_safe() @ \
1345 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1346 inv_parent
.invert_safe()
1347 fpm
= inv_parent
@ pb
.matrix
1350 bone_mtx
= rb
.matrix
.to_4x4()
1351 local_inv
= rb
.matrix_local
.inverted_safe()
1352 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1355 loc
, rot
, sca
= fpm
.decompose()
1358 lc_m
= pb
.matrix_channel
.to_3x3()
1359 if pb
.parent
is not None:#{
1360 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1361 lc_m
= smtx
.inverted() @ lc_m
1363 rq
= lc_m
.to_quaternion()
1365 kf
= mdl_transform()
1376 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1382 # Add to animation buffer
1384 sr_compile
.anim_data
.extend(bytearray(anim
))
1385 node
.anim_count
+= 1
1389 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1393 # Restore context to how it was before
1395 bpy
.context
.scene
.frame_set( previous_frame
)
1396 obj
.animation_data
.action
= previous_action
1397 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1400 sr_compile
.armature_data
.extend(bytearray(node
))
1403 def sr_ent_push( struct
):
1405 clase
= type(struct
).__name
__
1407 if clase
not in sr_compile
.entity_data
:#{
1408 sr_compile
.entity_data
[ clase
] = bytearray()
1409 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1412 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1413 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1417 def sr_array_title( arr
, name
, count
, size
, offset
):
1419 for i
in range(len(name
)):#{
1420 arr
.name
[i
] = ord(name
[i
])
1422 arr
.file_offset
= offset
1423 arr
.item_count
= count
1424 arr
.item_size
= size
1431 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1436 def sr_compile( collection
):
1438 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1441 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1442 sr_compile
.pack_animations
= collection
.SR_data
.animations
1445 sr_compile
.string_cache
= {}
1446 sr_compile
.mesh_cache
= {}
1447 sr_compile
.material_cache
= {}
1448 sr_compile
.texture_cache
= {}
1451 sr_compile
.mesh_data
= bytearray()
1452 sr_compile
.submesh_data
= bytearray()
1453 sr_compile
.vertex_data
= bytearray()
1454 sr_compile
.indice_data
= bytearray()
1455 sr_compile
.bone_data
= bytearray()
1456 sr_compile
.material_data
= bytearray()
1457 sr_compile
.armature_data
= bytearray()
1458 sr_compile
.anim_data
= bytearray()
1459 sr_compile
.keyframe_data
= bytearray()
1460 sr_compile
.texture_data
= bytearray()
1462 # just bytes not structures
1463 sr_compile
.string_data
= bytearray()
1464 sr_compile
.pack_data
= bytearray()
1467 sr_compile
.entity_data
= {}
1468 sr_compile
.entity_info
= {}
1470 print( F
"[SR] assign entity ID's" )
1471 sr_compile
.entities
= {}
1472 sr_compile
.entity_ids
= {}
1475 # -------------------------------------------------------
1477 sr_compile_string( "null" )
1480 for obj
in collection
.all_objects
: #{
1481 if obj
.type == 'MESH':#{
1485 ent_type
= obj_ent_type( obj
)
1486 if ent_type
== 'none': continue
1488 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1489 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1490 sr_compile
.entities
[ent_type
] += [obj
]
1493 print( F
"[SR] Compiling geometry" )
1495 for obj
in collection
.all_objects
:#{
1496 if obj
.type == 'MESH':#{
1499 ent_type
= obj_ent_type( obj
)
1501 # entity ignore mesh list
1503 if ent_type
== 'ent_traffic': continue
1504 if ent_type
== 'ent_font': continue
1505 if ent_type
== 'ent_font_variant': continue
1506 if ent_type
== 'ent_menuitem': continue
1507 #--------------------------
1509 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1510 sr_compile_mesh( obj
)
1514 audio_clip_count
= 0
1516 for ent_type
, arr
in sr_compile
.entities
.items():#{
1517 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1519 for i
in range(len(arr
)):#{
1522 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1524 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1525 elif ent_type
== 'ent_light': #{
1527 compile_obj_transform( obj
, light
.transform
)
1528 light
.daytime
= obj
.data
.SR_data
.daytime
1529 if obj
.data
.type == 'POINT':#{
1532 elif obj
.data
.type == 'SPOT':#{
1534 light
.angle
= obj
.data
.spot_size
*0.5
1536 light
.range = obj
.data
.cutoff_distance
1537 light
.colour
[0] = obj
.data
.color
[0]
1538 light
.colour
[1] = obj
.data
.color
[1]
1539 light
.colour
[2] = obj
.data
.color
[2]
1540 light
.colour
[3] = obj
.data
.energy
1541 sr_ent_push( light
)
1543 elif ent_type
== 'ent_camera': #{
1545 compile_obj_transform( obj
, cam
.transform
)
1546 cam
.fov
= obj
.data
.angle
* 45.0
1549 elif ent_type
== 'ent_gate': #{
1551 obj_data
= obj
.SR_data
.ent_gate
[0]
1552 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1554 if obj_data
.tipo
== 'default':#{
1555 if obj_data
.target
:#{
1556 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1560 elif obj_data
.tipo
== 'nonlocal':#{
1561 gate
.target
= sr_compile_string(obj_data
.key
)
1566 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1567 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1568 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1570 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1571 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1573 if obj_data
.target
:#{
1574 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1575 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1580 for x
in range(2):#{
1581 gate
.co
[x
][0] = co
[x
][0]
1582 gate
.co
[x
][1] = co
[x
][2]
1583 gate
.co
[x
][2] = -co
[x
][1]
1584 gate
.q
[x
][0] = q
[x
][1]
1585 gate
.q
[x
][1] = q
[x
][3]
1586 gate
.q
[x
][2] = -q
[x
][2]
1587 gate
.q
[x
][3] = q
[x
][0]
1592 elif ent_type
== 'ent_spawn': #{
1594 compile_obj_transform( obj
, spawn
.transform
)
1595 obj_data
= obj
.SR_data
.ent_spawn
[0]
1596 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1597 sr_ent_push( spawn
)
1599 elif ent_type
== 'ent_water':#{
1601 compile_obj_transform( obj
, water
.transform
)
1602 water
.max_dist
= 0.0
1603 sr_ent_push( water
)
1605 elif ent_type
== 'ent_audio':#{
1606 obj_data
= obj
.SR_data
.ent_audio
[0]
1608 compile_obj_transform( obj
, audio
.transform
)
1609 audio
.clip_start
= audio_clip_count
1610 audio
.clip_count
= len(obj_data
.files
)
1611 audio_clip_count
+= audio
.clip_count
1612 audio
.max_channels
= obj_data
.max_channels
1613 audio
.volume
= obj_data
.volume
1616 # - allow/disable doppler
1617 # - channel group tags with random colours
1618 # - transition properties
1620 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1621 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1622 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1623 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1624 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1625 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1626 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1628 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1629 if audio
.channel_behaviour
>= 1:#{
1630 audio
.group
= obj_data
.group
1632 if audio
.channel_behaviour
== 2:#{
1633 audio
.crossfade
= obj_data
.transition_duration
1635 audio
.probability_curve
= int(obj_data
.probability_curve
)
1637 for ci
in range(audio
.clip_count
):#{
1638 entry
= obj_data
.files
[ci
]
1639 clip
= ent_audio_clip()
1640 clip
.probability
= entry
.probability
1641 if obj_data
.formato
== '2':#{
1642 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1645 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1646 clip
._anon
.file.pack_offset
= 0
1647 clip
._anon
.file.pack_size
= 0
1651 sr_ent_push( audio
)
1653 elif ent_type
== 'ent_volume':#{
1654 obj_data
= obj
.SR_data
.ent_volume
[0]
1655 volume
= ent_volume()
1656 volume
.type = int(obj_data
.subtype
)
1657 compile_obj_transform( obj
, volume
.transform
)
1659 if obj_data
.target
:#{
1660 volume
.target
= sr_entity_id( obj_data
.target
)
1665 elif ent_type
== 'ent_marker':#{
1666 marker
= ent_marker()
1667 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1668 compile_obj_transform( obj
, marker
.transform
)
1671 elif ent_type
== 'ent_skateshop':#{
1672 skateshop
= ent_skateshop()
1673 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1674 skateshop
.type = int(obj_data
.tipo
)
1675 if skateshop
.type == 0:#{
1676 boardshop
= skateshop
._anonymous
_union
.boards
1677 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1678 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1679 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1681 elif skateshop
.type == 1:#{
1682 charshop
= skateshop
._anonymous
_union
.character
1683 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1684 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1686 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1687 compile_obj_transform( obj
, skateshop
.transform
)
1688 sr_ent_push(skateshop
)
1690 elif ent_type
== 'ent_swspreview':#{
1691 workshop_preview
= ent_swspreview()
1692 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1693 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1694 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1695 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1696 sr_ent_push( workshop_preview
)
1701 sr_compile_menus( collection
)
1702 sr_compile_fonts( collection
)
1704 def _children( col
):#{
1706 for c
in col
.children
:#{
1707 yield from _children(c
)
1711 checkpoint_count
= 0
1712 pathindice_count
= 0
1715 for col
in _children(collection
):#{
1716 print( F
"Adding routes for subcollection: {col.name}" )
1722 for obj
in col
.objects
:#{
1723 if obj
.type == 'ARMATURE': pass
1725 ent_type
= obj_ent_type( obj
)
1727 if ent_type
== 'ent_gate':
1728 route_gates
+= [obj
]
1729 elif ent_type
== 'ent_route_node':#{
1730 if obj
.type == 'CURVE':#{
1731 route_curves
+= [obj
]
1734 elif ent_type
== 'ent_route':
1736 elif ent_type
== 'ent_traffic':
1741 dij
= create_node_graph( route_curves
, route_gates
)
1743 for obj
in routes
:#{
1744 obj_data
= obj
.SR_data
.ent_route
[0]
1746 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1747 route
.checkpoints_start
= checkpoint_count
1748 route
.checkpoints_count
= 0
1751 route
.colour
[ci
] = obj_data
.colour
[ci
]
1752 route
.colour
[3] = 1.0
1754 compile_obj_transform( obj
, route
.transform
)
1755 checkpoints
= obj_data
.gates
1757 for i
in range(len(checkpoints
)):#{
1758 gi
= checkpoints
[i
].target
1759 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1763 dest
= gi
.SR_data
.ent_gate
[0].target
1767 if gi
==gj
: continue # error?
1768 if not gi
or not gj
: continue
1770 checkpoint
= ent_checkpoint()
1771 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1772 checkpoint
.path_start
= pathindice_count
1773 checkpoint
.path_count
= 0
1775 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1778 for pi
in range(len(path
)):#{
1779 pathindice
= ent_path_index()
1780 pathindice
.index
= routenode_count
+ path
[pi
]
1781 sr_ent_push( pathindice
)
1783 checkpoint
.path_count
+= 1
1784 pathindice_count
+= 1
1788 sr_ent_push( checkpoint
)
1789 route
.checkpoints_count
+= 1
1790 checkpoint_count
+= 1
1793 sr_ent_push( route
)
1796 for obj
in traffics
:#{
1797 traffic
= ent_traffic()
1798 compile_obj_transform( obj
, traffic
.transform
)
1799 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1800 sr_compile_mesh_internal( obj
)
1802 # find best subsection
1804 graph_keys
= list(dij
.graph
)
1808 for j
in range(len(dij
.points
)):#{
1809 point
= dij
.points
[j
]
1810 dist
= (point
-obj
.location
).magnitude
1812 if dist
< min_dist
:#{
1819 best_begin
= best_point
1820 best_end
= best_point
1823 map0
= dij
.subsections
[best_begin
]
1824 if map0
[1] == -1: break
1825 best_begin
= map0
[1]
1828 map1
= dij
.subsections
[best_end
]
1829 if map1
[2] == -1: break
1833 traffic
.start_node
= routenode_count
+ best_begin
1834 traffic
.node_count
= best_end
- best_begin
1835 traffic
.index
= best_point
- best_begin
1836 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
1839 sr_ent_push(traffic
)
1842 for point
in dij
.points
:#{
1843 rn
= ent_route_node()
1846 rn
.co
[2] = -point
[1]
1850 routenode_count
+= len(dij
.points
)
1853 print( F
"[SR] Writing file" )
1855 file_array_instructions
= {}
1858 def _write_array( name
, item_size
, data
):#{
1859 nonlocal file_array_instructions
, file_offset
1861 count
= len(data
)//item_size
1862 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
1863 'data':data
, 'offset': file_offset
}
1864 file_offset
+= len(data
)
1865 file_offset
= int_align_to( file_offset
, 8 )
1868 _write_array( 'strings', 1, sr_compile
.string_data
)
1869 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
1870 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
1871 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
1872 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
1873 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
1874 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
1876 for name
, buffer in sr_compile
.entity_data
.items():#{
1877 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
1880 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
1881 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
1882 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
1883 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
1884 _write_array( 'pack', 1, sr_compile
.pack_data
)
1886 header_size
= int_align_to( sizeof(mdl_header
), 8 )
1887 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
1889 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
1890 path
= F
"{folder}{collection.name}.mdl"
1893 fp
= open( path
, "wb" )
1894 header
= mdl_header()
1895 header
.version
= 101
1896 sr_array_title( header
.arrays
, \
1897 'index', len(file_array_instructions
), \
1898 sizeof(mdl_array
), header_size
)
1900 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
1902 print( F
'[SR] {"name":>16}| count | offset' )
1904 for name
,info
in file_array_instructions
.items():#{
1906 offset
= info
['offset'] + header_size
+ index_size
1907 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
1908 index
.extend( bytearray(arr
) )
1910 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
1911 F
' 0x{info["offset"]:02x}' )
1913 fp
.write( bytearray_align_to( index
, 8 ) )
1914 #bytearray_print_hex( index )
1916 for name
,info
in file_array_instructions
.items():#{
1917 fp
.write( bytearray_align_to( info
['data'], 8 ) )
1922 print( '[SR] done' )
1925 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
1927 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
1928 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
1929 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
1931 panel
: bpy
.props
.EnumProperty(
1935 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
1936 ('ENTITY', 'Entity', '', 'MONKEY',1),
1937 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
1942 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
1944 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
1945 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
1948 def sr_get_mirror_bone( bones
):
1950 side
= bones
.active
.name
[-1:]
1951 other_name
= bones
.active
.name
[:-1]
1952 if side
== 'L': other_name
+= 'R'
1953 elif side
== 'R': other_name
+= 'L'
1957 if b
.name
== other_name
:
1964 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
1966 bl_idname
="skaterift.mirror_bone"
1967 bl_label
="Mirror bone attributes - SkateRift"
1969 def execute(_
,context
):
1971 active_object
= context
.active_object
1972 bones
= active_object
.data
.bones
1974 b
= sr_get_mirror_bone( bones
)
1976 if not b
: return {'FINISHED'}
1978 b
.SR_data
.collider
= a
.SR_data
.collider
1980 def _v3copyflipy( a
, b
):#{
1986 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
1987 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
1988 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
1989 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
1991 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
1993 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
1994 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
1995 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
1997 b
.SR_data
.conet
= a
.SR_data
.conet
2000 ob
= bpy
.context
.scene
.objects
[0]
2001 ob
.hide_render
= ob
.hide_render
2006 class SR_COMPILE(bpy
.types
.Operator
):
2008 bl_idname
="skaterift.compile_all"
2009 bl_label
="Compile All"
2011 def execute(_
,context
):
2013 view_layer
= bpy
.context
.view_layer
2014 for col
in view_layer
.layer_collection
.children
["export"].children
:
2015 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2016 sr_compile( bpy
.data
.collections
[col
.name
] )
2022 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2024 bl_idname
="skaterift.compile_this"
2025 bl_label
="Compile This collection"
2027 def execute(_
,context
):
2029 col
= bpy
.context
.collection
2036 class SR_INTERFACE(bpy
.types
.Panel
):
2038 bl_idname
= "VIEW3D_PT_skate_rift"
2039 bl_label
= "Skate Rift"
2040 bl_space_type
= 'VIEW_3D'
2041 bl_region_type
= 'UI'
2042 bl_category
= "Skate Rift"
2044 def draw(_
, context
):
2048 row
= _
.layout
.row()
2050 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2052 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2053 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2055 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2056 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2057 col
= bpy
.context
.collection
2059 found_in_export
= False
2061 view_layer
= bpy
.context
.view_layer
2062 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2063 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2066 if c1
.name
== col
.name
: #{
2067 found_in_export
= True
2071 box
= _
.layout
.box()
2073 row
.alignment
= 'CENTER'
2076 if found_in_export
: #{
2077 row
.label( text
=col
.name
+ ".mdl" )
2078 box
.prop( col
.SR_data
, "pack_textures" )
2079 box
.prop( col
.SR_data
, "animations" )
2080 box
.operator( "skaterift.compile_this" )
2084 row
.label( text
=col
.name
)
2088 row
.alignment
= 'CENTER'
2090 row
.label( text
="This collection is not in the export group" )
2093 box
= _
.layout
.box()
2096 split
= row
.split( factor
=0.3, align
=True )
2097 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2100 if export_count
== 0:
2102 row1
.operator( "skaterift.compile_all", \
2103 text
=F
"Compile all ({export_count} collections)" )
2105 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2106 active_object
= context
.active_object
2107 if not active_object
: return
2109 _
.layout
.operator( 'skaterift.copy_entity_data', \
2110 text
=F
'Copy entity data to {len(context.selected_objects)-1} '+\
2113 box
= _
.layout
.box()
2115 row
.alignment
= 'CENTER'
2116 row
.label( text
=active_object
.name
)
2119 def _draw_prop_collection( data
): #{
2122 row
.alignment
= 'CENTER'
2125 row
.label( text
=F
'{data[0]}' )
2127 if hasattr(type(data
[0]),'sr_inspector'):#{
2128 type(data
[0]).sr_inspector( box
, data
)
2131 for a
in data
[0].__annotations
__:
2132 box
.prop( data
[0], a
)
2136 if active_object
.type == 'ARMATURE': #{
2137 if active_object
.mode
== 'POSE': #{
2138 bones
= active_object
.data
.bones
2139 mb
= sr_get_mirror_bone( bones
)
2141 box
.operator( "skaterift.mirror_bone", \
2142 text
=F
'Mirror attributes to {mb.name}' )
2145 _draw_prop_collection( [bones
.active
.SR_data
] )
2149 row
.alignment
='CENTER'
2152 row
.label( text
="Enter pose mode to modify bone properties" )
2155 elif active_object
.type == 'LIGHT': #{
2156 _draw_prop_collection( [active_object
.data
.SR_data
] )
2158 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2159 box
.prop( active_object
.SR_data
, "ent_type" )
2160 ent_type
= active_object
.SR_data
.ent_type
2162 col
= getattr( active_object
.SR_data
, ent_type
, None )
2163 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2165 if active_object
.type == 'MESH':#{
2166 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2167 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2174 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2176 bl_label
="Skate Rift material"
2177 bl_idname
="MATERIAL_PT_sr_material"
2178 bl_space_type
='PROPERTIES'
2179 bl_region_type
='WINDOW'
2180 bl_context
="material"
2182 def draw(_
,context
):
2184 active_object
= bpy
.context
.active_object
2185 if active_object
== None: return
2186 active_mat
= active_object
.active_material
2187 if active_mat
== None: return
2189 info
= material_info( active_mat
)
2191 if 'tex_diffuse' in info
:#{
2192 _
.layout
.label( icon
='INFO', \
2193 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2196 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2197 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2198 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2200 if active_mat
.SR_data
.collision
:#{
2201 box
= _
.layout
.box()
2204 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2205 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2206 row
.prop( active_mat
.SR_data
, "skate_surface" )
2207 row
.prop( active_mat
.SR_data
, "grind_surface" )
2208 row
.prop( active_mat
.SR_data
, "grow_grass" )
2212 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2213 box
= _
.layout
.box()
2214 box
.prop( active_mat
.SR_data
, "blend_offset" )
2215 box
.prop( active_mat
.SR_data
, "sand_colour" )
2217 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2218 box
= _
.layout
.box()
2219 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2220 box
.prop( active_mat
.SR_data
, "blend_offset" )
2222 elif active_mat
.SR_data
.shader
== "water":#{
2223 box
= _
.layout
.box()
2224 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2225 box
.prop( active_mat
.SR_data
, "shore_colour" )
2226 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2231 def sr_get_type_enum( scene
, context
):
2233 items
= [('none','None',"")]
2234 mesh_entities
=['ent_gate','ent_water']
2235 point_entities
=['ent_spawn','ent_route_node','ent_route']
2237 for e
in point_entities
: items
+= [(e
,e
,'')]
2239 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2240 if context
.active_object
.type == 'MESH': #{
2241 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2245 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2251 def sr_on_type_change( _
, context
):
2253 obj
= context
.active_object
2254 ent_type
= obj
.SR_data
.ent_type
2255 if ent_type
== 'none': return
2256 if obj
.type == 'MESH':#{
2257 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2258 if col
!= None and len(col
)==0: col
.add()
2261 col
= getattr( obj
.SR_data
, ent_type
, None )
2262 if col
!= None and len(col
)==0: col
.add()
2265 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2267 alias
: bpy
.props
.StringProperty( name
='alias' )
2270 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2272 target
: bpy
.props
.PointerProperty( \
2273 type=bpy
.types
.Object
, name
="destination", \
2274 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2276 key
: bpy
.props
.StringProperty()
2277 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2278 ('nonlocal', 'Non-Local', ""),))
2281 def sr_inspector( layout
, data
):
2284 box
.prop( data
[0], 'tipo', text
="subtype" )
2286 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2287 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2291 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2293 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2296 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2298 target
: bpy
.props
.PointerProperty( \
2299 type=bpy
.types
.Object
, name
='target', \
2300 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2303 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2305 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2307 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2309 layout
.prop( item
, 'target', text
='', emboss
=False )
2313 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2315 active_object
= context
.active_object
2316 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2317 lista
= getattr(data
,collection_name
)
2318 index
= getattr(data
,F
'{collection_name}_index')
2322 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2326 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2328 active_object
= context
.active_object
2329 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2333 def copy_propgroup( de
, to
):
2335 for a
in de
.__annotations
__:#{
2336 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2340 while len(cb
) != len(ca
):#{
2341 if len(cb
) < len(ca
): cb
.add()
2344 for i
in range(len(ca
)):#{
2345 copy_propgroup(ca
[i
],cb
[i
])
2349 setattr(to
,a
,getattr(de
,a
))
2354 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2356 bl_idname
= "skaterift.copy_entity_data"
2357 bl_label
= "Copy entity data"
2359 def execute(self
, context
):#{
2360 data
= context
.active_object
.SR_data
2361 new_type
= data
.ent_type
2362 print( F
"Copy entity data from: {context.active_object.name}" )
2364 for obj
in context
.selected_objects
:#{
2365 if obj
!= context
.active_object
:#{
2366 print( F
" To: {obj.name}" )
2368 obj
.SR_data
.ent_type
= new_type
2370 if active_object
.type == 'MESH':#{
2371 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2372 if col
!= None and len(col
)==0: col
.add()
2373 mdata
= context
.active_object
.data
.SR_data
2374 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2377 col
= getattr( obj
.SR_data
, new_type
, None )
2378 if col
!= None and len(col
)==0: col
.add()
2379 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2386 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2388 bl_idname
= "skaterift.new_entry"
2389 bl_label
= "Add gate"
2391 def execute(self
, context
):#{
2392 return internal_listadd_execute(self
,context
,'ent_route','gates')
2396 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2398 bl_idname
= "skaterift.del_entry"
2399 bl_label
= "Remove gate"
2402 def poll(cls
, context
):#{
2403 active_object
= context
.active_object
2404 if obj_ent_type(active_object
) == 'ent_route':#{
2405 return active_object
.SR_data
.ent_route
[0].gates
2410 def execute(self
, context
):#{
2411 return internal_listdel_execute(self
,context
,'ent_route','gates')
2415 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2417 bl_idname
= "skaterift.al_new_entry"
2418 bl_label
= "Add file"
2420 def execute(self
, context
):#{
2421 return internal_listadd_execute(self
,context
,'ent_audio','files')
2425 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2427 bl_idname
= "skaterift.al_del_entry"
2428 bl_label
= "Remove file"
2431 def poll(cls
, context
):#{
2432 active_object
= context
.active_object
2433 if obj_ent_type(active_object
) == 'ent_audio':#{
2434 return active_object
.SR_data
.ent_audio
[0].files
2439 def execute(self
, context
):#{
2440 return internal_listdel_execute(self
,context
,'ent_audio','files')
2445 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2447 bl_idname
= "skaterift.gl_new_entry"
2448 bl_label
= "Add glyph"
2450 def execute(self
, context
):#{
2451 active_object
= context
.active_object
2453 font
= active_object
.SR_data
.ent_font
[0]
2456 if len(font
.glyphs
) > 1:#{
2457 prev
= font
.glyphs
[-2]
2458 cur
= font
.glyphs
[-1]
2460 cur
.bounds
= prev
.bounds
2461 cur
.utf32
= prev
.utf32
+1
2468 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2470 bl_idname
= "skaterift.gl_del_entry"
2471 bl_label
= "Remove Glyph"
2474 def poll(cls
, context
):#{
2475 active_object
= context
.active_object
2476 if obj_ent_type(active_object
) == 'ent_font':#{
2477 return active_object
.SR_data
.ent_font
[0].glyphs
2482 def execute(self
, context
):#{
2483 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2487 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2489 bl_idname
= "skaterift.gl_move_item"
2491 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2492 ('DOWN', 'Down', ""),))
2495 def poll(cls
, context
):#{
2496 active_object
= context
.active_object
2497 if obj_ent_type(active_object
) == 'ent_font':#{
2498 return active_object
.SR_data
.ent_font
[0].glyphs
2503 def execute(_
, context
):#{
2504 active_object
= context
.active_object
2505 data
= active_object
.SR_data
.ent_font
[0]
2507 index
= data
.glyphs_index
2508 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2509 data
.glyphs
.move( neighbor
, index
)
2511 list_length
= len(data
.glyphs
) - 1
2512 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2514 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2520 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2522 bl_idname
= "skaterift.fv_new_entry"
2523 bl_label
= "Add variant"
2525 def execute(self
, context
):#{
2526 return internal_listadd_execute(self
,context
,'ent_font','variants')
2530 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2532 bl_idname
= "skaterift.fv_del_entry"
2533 bl_label
= "Remove variant"
2536 def poll(cls
, context
):#{
2537 active_object
= context
.active_object
2538 if obj_ent_type(active_object
) == 'ent_font':#{
2539 return active_object
.SR_data
.ent_font
[0].variants
2544 def execute(self
, context
):#{
2545 return internal_listdel_execute(self
,context
,'ent_font','variants')
2549 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2551 path
: bpy
.props
.StringProperty( name
="Path" )
2552 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2555 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2557 bl_idname
= 'SR_UL_AUDIO_LIST'
2559 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2561 split
= layout
.split(factor
=0.7)
2563 c
.prop( item
, 'path', text
='', emboss
=False )
2565 c
.prop( item
, 'probability', text
='%', emboss
=True )
2569 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2571 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2573 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2575 layout
.prop( item
, 'mesh', emboss
=False )
2576 layout
.prop( item
, 'tipo' )
2580 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2582 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2584 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2586 s0
= layout
.split(factor
=0.3)
2588 s1
= c
.split(factor
=0.3)
2591 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2595 c
.prop( item
, 'utf32', text
='', emboss
=True )
2598 row
.prop( item
, 'bounds', text
='', emboss
=False )
2602 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2604 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2605 gates_index
: bpy
.props
.IntProperty()
2607 colour
: bpy
.props
.FloatVectorProperty( \
2611 default
=Vector((0.79,0.63,0.48)),\
2612 description
="Route colour"\
2615 alias
: bpy
.props
.StringProperty(\
2617 default
="Untitled Course")
2620 def sr_inspector( layout
, data
):
2622 layout
.prop( data
[0], 'alias' )
2623 layout
.prop( data
[0], 'colour' )
2625 layout
.label( text
='Checkpoints' )
2626 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2627 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2630 row
.operator( 'skaterift.new_entry', text
='Add' )
2631 row
.operator( 'skaterift.del_entry', text
='Remove' )
2635 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):
2637 subtype
: bpy
.props
.EnumProperty(
2639 items
=[('0','Trigger',''),
2640 ('1','Particles (0.1s)','')]
2643 target
: bpy
.props
.PointerProperty( \
2644 type=bpy
.types
.Object
, name
="Target", \
2645 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2646 ['ent_audio','ent_skateshop']))
2649 def sr_inspector( layout
, data
):
2652 layout
.prop( data
, 'subtype' )
2653 layout
.prop( data
, 'target' )
2657 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2659 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2660 files_index
: bpy
.props
.IntProperty()
2662 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2663 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2664 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2665 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2667 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2668 formato
: bpy
.props
.EnumProperty(
2670 items
=[('0','Uncompressed Mono',''),
2671 ('1','Compressed Vorbis',''),
2672 ('2','[vg] Bird Synthesis','')]
2674 probability_curve
: bpy
.props
.EnumProperty(
2675 name
="Probability Curve",
2676 items
=[('0','Constant',''),
2677 ('1','Wildlife Daytime',''),
2678 ('2','Wildlife Nighttime','')])
2679 channel_behaviour
: bpy
.props
.EnumProperty(
2680 name
="Channel Behaviour",
2681 items
=[('0','Unlimited',''),
2682 ('1','Discard if group full', ''),
2683 ('2','Crossfade if group full','')])
2685 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2688 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2689 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2692 def sr_inspector( layout
, data
):
2694 layout
.prop( data
[0], 'formato' )
2695 layout
.prop( data
[0], 'volume' )
2698 box
.label( text
='Channels' )
2699 split
= box
.split(factor
=0.3)
2701 c
.prop( data
[0], 'max_channels' )
2703 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2704 if data
[0].channel_behaviour
>= '1':
2705 box
.prop( data
[0], 'group' )
2706 if data
[0].channel_behaviour
== '2':
2707 box
.prop( data
[0], 'transition_duration' )
2710 box
.label( text
='Flags' )
2711 box
.prop( data
[0], 'flag_3d' )
2712 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2714 box
.prop( data
[0], 'flag_loop' )
2715 box
.prop( data
[0], 'flag_auto' )
2717 split
= layout
.split(factor
=0.7)
2719 c
.label( text
='Filepath' )
2721 c
.label( text
='Chance (0.1s)' )
2723 layout
.prop( data
[0], 'probability_curve' )
2725 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2726 data
[0], 'files', data
[0], 'file_index', rows
=5)
2729 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2730 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2734 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2736 alias
: bpy
.props
.StringProperty()
2739 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2741 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2742 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2743 utf32
: bpy
.props
.IntProperty()
2746 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2748 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2749 utf32
: bpy
.props
.IntProperty()
2752 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2754 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2755 tipo
: bpy
.props
.StringProperty()
2758 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2760 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2761 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2762 alias
: bpy
.props
.StringProperty()
2764 glyphs_index
: bpy
.props
.IntProperty()
2765 variants_index
: bpy
.props
.IntProperty()
2768 def sr_inspector( layout
, data
):
2770 layout
.prop( data
[0], 'alias' )
2772 layout
.label( text
='Variants' )
2773 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2774 data
[0], 'variants', data
[0], 'variants_index',\
2777 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2778 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
2780 layout
.label( text
='ASCII Glyphs' )
2781 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
2782 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
2785 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
2786 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
2787 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
2788 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
2792 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
2794 speed
: bpy
.props
.FloatProperty(default
=1.0)
2797 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
2799 tipo
: bpy
.props
.EnumProperty( name
='Type',
2800 items
=[('0','boards',''),
2801 ('1','character','')] )
2802 mark_rack
: bpy
.props
.PointerProperty( \
2803 type=bpy
.types
.Object
, name
="Board Rack", \
2804 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2805 mark_display
: bpy
.props
.PointerProperty( \
2806 type=bpy
.types
.Object
, name
="Selected Board Display", \
2807 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2808 mark_info
: bpy
.props
.PointerProperty( \
2809 type=bpy
.types
.Object
, name
="Selected Board Info", \
2810 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2811 cam
: bpy
.props
.PointerProperty( \
2812 type=bpy
.types
.Object
, name
="Viewpoint", \
2813 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2816 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
2818 mark_display
: bpy
.props
.PointerProperty( \
2819 type=bpy
.types
.Object
, name
="Board Display", \
2820 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2821 mark_display1
: bpy
.props
.PointerProperty( \
2822 type=bpy
.types
.Object
, name
="Board Display (other side)", \
2823 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2824 cam
: bpy
.props
.PointerProperty( \
2825 type=bpy
.types
.Object
, name
="Viewpoint", \
2826 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2829 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
2831 link0
: bpy
.props
.PointerProperty( \
2832 type=bpy
.types
.Object
, name
="Link 0", \
2833 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2834 link1
: bpy
.props
.PointerProperty( \
2835 type=bpy
.types
.Object
, name
="Link 1", \
2836 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2837 link2
: bpy
.props
.PointerProperty( \
2838 type=bpy
.types
.Object
, name
="Link 2", \
2839 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2840 link3
: bpy
.props
.PointerProperty( \
2841 type=bpy
.types
.Object
, name
="Link 3", \
2842 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2844 newloc
: bpy
.props
.PointerProperty( \
2845 type=bpy
.types
.Object
, name
="New location", \
2846 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2847 camera
: bpy
.props
.PointerProperty( \
2848 type=bpy
.types
.Object
, name
="Camera", \
2849 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2851 slider_minloc
: bpy
.props
.PointerProperty( \
2852 type=bpy
.types
.Object
, name
="Slider min", \
2853 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2854 slider_maxloc
: bpy
.props
.PointerProperty( \
2855 type=bpy
.types
.Object
, name
="Slider max", \
2856 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2857 slider_handle
: bpy
.props
.PointerProperty( \
2858 type=bpy
.types
.Object
, name
="Slider handle", \
2859 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2861 checkmark
: bpy
.props
.PointerProperty( \
2862 type=bpy
.types
.Object
, name
="Checked", \
2863 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2865 string
: bpy
.props
.StringProperty( name
="String" )
2866 tipo
: bpy
.props
.EnumProperty( name
='Type',
2867 items
=[('0','visual',''),
2868 ('1','event button',''),
2869 ('2','page button',''),
2875 def sr_inspector( layout
, data
):
2879 box
.prop( data
, 'tipo' )
2881 if data
.tipo
== '0':#{
2884 elif data
.tipo
== '1':#{
2885 box
.prop( data
, 'string', text
='Event' )
2887 elif data
.tipo
== '2':#{
2888 box
.prop( data
, 'string', text
='Page' )
2889 box
.prop( data
, 'newloc' )
2891 elif data
.tipo
== '3':#{
2892 box
.prop( data
, 'string', text
='Data (i32)' )
2893 box
.prop( data
, 'checkmark' )
2895 elif data
.tipo
== '4':#{
2896 box
.prop( data
, 'string', text
='Data (f32)' )
2897 box
.prop( data
, 'slider_minloc' )
2898 box
.prop( data
, 'slider_maxloc' )
2899 box
.prop( data
, 'slider_handle' )
2901 box
.label( text
="Links" )
2902 box
.prop( data
, 'link0', text
='v0' )
2903 box
.prop( data
, 'link1', text
='v1' )
2906 elif data
.tipo
== '5':#{
2907 box
.prop( data
, 'string', text
='Page Name' )
2908 box
.prop( data
, 'newloc', text
='Entry Point' )
2909 box
.prop( data
, 'camera', text
='Viewpoint' )
2914 box
.label( text
="Links" )
2915 box
.prop( data
, 'link0' )
2916 box
.prop( data
, 'link1' )
2917 box
.prop( data
, 'link2' )
2918 box
.prop( data
, 'link3' )
2922 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
2924 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
2925 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
2926 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
2927 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
2928 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
2929 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
2930 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
2931 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
2932 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
2933 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
2935 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
2936 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
2938 ent_type
: bpy
.props
.EnumProperty(
2940 items
=sr_entity_list
,
2941 update
=sr_on_type_change
2945 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
2947 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
2950 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
2952 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
2955 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
2957 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
2958 items
=[('0','none',''),
2960 ('2','capsule','')])
2962 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
2963 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
2965 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
2967 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
2968 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
2969 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
2970 conet
: bpy
.props
.FloatProperty( name
='t' )
2973 def sr_inspector( layout
, data
):
2977 box
.prop( data
, 'collider' )
2979 if int(data
.collider
)>0:#{
2981 row
.prop( data
, 'collider_min' )
2983 row
.prop( data
, 'collider_max' )
2987 box
.prop( data
, 'cone_constraint' )
2988 if data
.cone_constraint
:#{
2990 row
.prop( data
, 'conevx' )
2992 row
.prop( data
, 'conevy' )
2994 row
.prop( data
, 'coneva' )
2995 box
.prop( data
, 'conet' )
3000 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3002 shader
: bpy
.props
.EnumProperty(
3005 ('standard',"standard",''),
3006 ('standard_cutout', "standard_cutout", ''),
3007 ('terrain_blend', "terrain_blend", ''),
3008 ('vertex_blend', "vertex_blend", ''),
3009 ('water',"water",''),
3010 ('invisible','Invisible',''),
3011 ('boundary','Boundary','')
3014 surface_prop
: bpy
.props
.EnumProperty(
3015 name
="Surface Property",
3017 ('0','concrete',''),
3024 collision
: bpy
.props
.BoolProperty( \
3025 name
="Collisions Enabled",\
3027 description
= "Can the player collide with this material?"\
3029 skate_surface
: bpy
.props
.BoolProperty( \
3030 name
="Skate Target", \
3032 description
= "Should the game try to target this surface?" \
3034 grind_surface
: bpy
.props
.BoolProperty( \
3037 description
= "Can you grind on this surface?" \
3039 grow_grass
: bpy
.props
.BoolProperty( \
3040 name
="Grow Grass", \
3042 description
= "Spawn grass sprites on this surface?" \
3044 blend_offset
: bpy
.props
.FloatVectorProperty( \
3045 name
="Blend Offset", \
3047 default
=Vector((0.5,0.0)),\
3048 description
="When surface is more than 45 degrees, add this vector " +\
3051 sand_colour
: bpy
.props
.FloatVectorProperty( \
3052 name
="Sand Colour",\
3055 default
=Vector((0.79,0.63,0.48)),\
3056 description
="Blend to this colour near the 0 coordinate on UP axis"\
3058 shore_colour
: bpy
.props
.FloatVectorProperty( \
3059 name
="Shore Colour",\
3062 default
=Vector((0.03,0.32,0.61)),\
3063 description
="Water colour at the shoreline"\
3065 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3066 name
="Ocean Colour",\
3069 default
=Vector((0.0,0.006,0.03)),\
3070 description
="Water colour in the deep bits"\
3074 # ---------------------------------------------------------------------------- #
3078 # ---------------------------------------------------------------------------- #
3080 cv_view_draw_handler
= None
3081 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3083 cv_view_colours
= []
3084 cv_view_course_i
= 0
3086 # Draw axis alligned sphere at position with radius
3088 def cv_draw_sphere( pos
, radius
, colour
):
3090 global cv_view_verts
, cv_view_colours
3092 ly
= pos
+ Vector((0,0,radius
))
3093 lx
= pos
+ Vector((0,radius
,0))
3094 lz
= pos
+ Vector((0,0,radius
))
3096 pi
= 3.14159265358979323846264
3098 for i
in range(16):#{
3099 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3103 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3104 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3105 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3107 cv_view_verts
+= [ px
, lx
]
3108 cv_view_verts
+= [ py
, ly
]
3109 cv_view_verts
+= [ pz
, lz
]
3111 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3120 # Draw axis alligned sphere at position with radius
3122 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3124 global cv_view_verts
, cv_view_colours
3126 ly
= pos
+ tz
*radius
3127 lx
= pos
+ ty
*radius
3128 lz
= pos
+ tz
*radius
3130 pi
= 3.14159265358979323846264
3132 for i
in range(16):#{
3133 t
= ((i
+1.0) * 1.0/16.0) * pi
3137 s1
= math
.sin(t
*2.0)
3138 c1
= math
.cos(t
*2.0)
3140 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3141 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3142 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3144 cv_view_verts
+= [ px
, lx
]
3145 cv_view_verts
+= [ py
, ly
]
3146 cv_view_verts
+= [ pz
, lz
]
3148 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3157 # Draw transformed -1 -> 1 cube
3159 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3161 global cv_view_verts
, cv_view_colours
3167 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3168 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3169 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3170 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3171 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3172 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3173 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3174 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3176 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3177 (0,4),(1,5),(2,6),(3,7)]
3182 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3183 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3184 cv_view_colours
+= [colour
, colour
]
3189 # Draw line with colour
3191 def cv_draw_line( p0
, p1
, colour
):
3193 global cv_view_verts
, cv_view_colours
3195 cv_view_verts
+= [p0
,p1
]
3196 cv_view_colours
+= [colour
, colour
]
3200 # Draw line with colour(s)
3202 def cv_draw_line2( p0
, p1
, c0
, c1
):
3204 global cv_view_verts
, cv_view_colours
3206 cv_view_verts
+= [p0
,p1
]
3207 cv_view_colours
+= [c0
,c1
]
3213 def cv_tangent_basis( n
, tx
, ty
):
3215 if abs( n
[0] ) >= 0.57735027:#{
3234 # Draw coloured arrow
3236 def cv_draw_arrow( p0
, p1
, c0
, size
=0.15 ):
3238 global cv_view_verts
, cv_view_colours
3244 tx
= Vector((1,0,0))
3245 ty
= Vector((1,0,0))
3246 cv_tangent_basis( n
, tx
, ty
)
3248 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3249 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3253 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3255 global cv_view_verts
, cv_view_colours
3257 for i
in range(dots
):#{
3261 p2
= p0
*(1.0-t0
)+p1
*t0
3262 p3
= p0
*(1.0-t1
)+p1
*t1
3264 cv_view_verts
+= [p2
,p3
]
3265 cv_view_colours
+= [c0
,c0
]
3270 # Drawhandles of a bezier control point
3272 def cv_draw_bhandle( obj
, direction
, colour
):
3274 global cv_view_verts
, cv_view_colours
3277 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3279 cv_view_verts
+= [p0
]
3280 cv_view_verts
+= [h0
]
3281 cv_view_colours
+= [colour
,colour
]
3285 # Draw a bezier curve (at fixed resolution 10)
3287 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3289 global cv_view_verts
, cv_view_colours
3292 for i
in range(10):#{
3298 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3300 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3301 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3302 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3309 # I think this one extends the handles of the bezier otwards......
3311 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3313 global cv_view_course_i
3315 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3317 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3318 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3319 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3320 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3322 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3326 # Flush the lines buffers. This is called often because god help you if you want
3327 # to do fixed, fast buffers in this catastrophic programming language.
3329 def cv_draw_lines():
3331 global cv_view_shader
, cv_view_verts
, cv_view_colours
3333 if len(cv_view_verts
) < 2:
3336 lines
= batch_for_shader(\
3337 cv_view_shader
, 'LINES', \
3338 { "pos":cv_view_verts
, "color":cv_view_colours
})
3340 lines
.draw( cv_view_shader
)
3343 cv_view_colours
= []
3346 # I dont remember what this does exactly
3348 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3350 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3353 # Semi circle to show the limit. and some lines
3355 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3357 global cv_view_verts
, cv_view_colours
3362 for x
in range(16):#{
3365 a0
= amin
*(1.0-t0
)+amax
*t0
3366 a1
= amin
*(1.0-t1
)+amax
*t1
3368 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3369 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3371 p0
=obj
.matrix_world
@ p0
3372 p1
=obj
.matrix_world
@ p1
3373 cv_view_verts
+= [p0
,p1
]
3374 cv_view_colours
+= [colour
,colour
]
3377 cv_view_verts
+= [p0
,center
]
3378 cv_view_colours
+= [colour
,colour
]
3381 cv_view_verts
+= [p1
,center
]
3382 cv_view_colours
+= [colour
,colour
]
3386 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3387 cv_view_colours
+= [colour
,colour
]
3392 # Cone and twist limit
3394 def draw_cone_twist( center
, vx
, vy
, va
):
3396 global cv_view_verts
, cv_view_colours
3397 axis
= vy
.cross( vx
)
3402 cv_view_verts
+= [center
, center
+va
*size
]
3403 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3405 for x
in range(32):#{
3406 t0
= (x
/32) * math
.tau
3407 t1
= ((x
+1)/32) * math
.tau
3414 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3415 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3417 col0
= ( abs(c0
), abs(s0
), 0.0, 1.0 )
3418 col1
= ( abs(c1
), abs(s1
), 0.0, 1.0 )
3420 cv_view_verts
+= [center
, p0
, p0
, p1
]
3421 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3427 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3429 def draw_skeleton_helpers( obj
):
3431 global cv_view_verts
, cv_view_colours
3433 if obj
.data
.pose_position
!= 'REST':#{
3437 for bone
in obj
.data
.bones
:#{
3439 a
= Vector((bone
.SR_data
.collider_min
[0],
3440 bone
.SR_data
.collider_min
[1],
3441 bone
.SR_data
.collider_min
[2]))
3442 b
= Vector((bone
.SR_data
.collider_max
[0],
3443 bone
.SR_data
.collider_max
[1],
3444 bone
.SR_data
.collider_max
[2]))
3446 if bone
.SR_data
.collider
== '1':#{
3448 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3449 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3450 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3451 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3452 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3453 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3454 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3455 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3457 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3458 (0,4),(1,5),(2,6),(3,7)]
3464 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3465 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3466 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3469 elif bone
.SR_data
.collider
== '2':#{
3474 for i
in range(3):#{
3475 if abs(v0
[i
]) > largest
:#{
3476 largest
= abs(v0
[i
])
3481 v1
= Vector((0,0,0))
3482 v1
[major_axis
] = 1.0
3484 tx
= Vector((0,0,0))
3485 ty
= Vector((0,0,0))
3487 cv_tangent_basis( v1
, tx
, ty
)
3488 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3489 l
= v0
[ major_axis
] - r
*2
3491 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3492 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3494 colour
= [0.2,0.2,0.2]
3495 colour
[major_axis
] = 0.5
3497 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3498 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3499 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3500 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3501 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3502 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3508 center
= obj
.matrix_world
@ c
3509 if bone
.SR_data
.cone_constraint
:#{
3510 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3511 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3512 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3513 draw_cone_twist( center
, vx
, vy
, va
)
3518 def cv_ent_gate( obj
):
3520 global cv_view_verts
, cv_view_colours
3522 if obj
.type != 'MESH': return
3524 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3525 data
= obj
.SR_data
.ent_gate
[0]
3526 dims
= mesh_data
.dimensions
3529 c
= Vector((0,0,dims
[2]))
3531 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3532 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3533 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3534 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3535 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3536 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3537 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3538 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3539 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3541 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3543 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3545 p0
= r3d
.view_matrix
.inverted().translation
3546 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3547 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3549 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3555 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3556 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3557 cv_view_colours
+= [cc
,cc
]
3561 if data
.target
!= None:
3562 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3565 def cv_ent_volume( obj
):
3567 global cv_view_verts
, cv_view_colours
3569 data
= obj
.SR_data
.ent_volume
[0]
3571 if data
.subtype
== '0':#{
3572 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3575 cv_draw_line( obj
.location
, data
.target
.location
, (0,1,0) )
3578 elif data
.subtype
== '1':#{
3579 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3582 cv_draw_line( obj
.location
, data
.target
.location
, (1,1,0) )
3587 def dijkstra( graph
, start_node
, target_node
):
3589 unvisited
= [_
for _
in graph
]
3594 shortest_path
[n
] = 9999999.999999
3595 shortest_path
[start_node
] = 0
3598 current_min_node
= None
3599 for n
in unvisited
:#{
3600 if current_min_node
== None:
3601 current_min_node
= n
3602 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3603 current_min_node
= n
3606 for branch
in graph
[current_min_node
]:#{
3607 tentative_value
= shortest_path
[current_min_node
]
3608 tentative_value
+= graph
[current_min_node
][branch
]
3609 if tentative_value
< shortest_path
[branch
]:#{
3610 shortest_path
[branch
] = tentative_value
3611 previous_nodes
[branch
] = current_min_node
3615 unvisited
.remove(current_min_node
)
3620 while node
!= start_node
:#{
3623 if node
not in previous_nodes
: return None
3624 node
= previous_nodes
[node
]
3627 # Add the start node manually
3628 path
.append(start_node
)
3634 def __init__(_
,points
,graph
,subsections
):#{
3637 _
.subsections
= subsections
3641 def create_node_graph( curves
, gates
):
3643 # add endpoints of curves
3650 for c
in range(len(curves
)):#{
3651 for s
in range(len(curves
[c
].data
.splines
)):#{
3652 spline
= curves
[c
].data
.splines
[s
]
3653 l
= len(spline
.points
)
3656 dist
= round(spline
.calc_length(),2)
3659 ib
= point_count
+l
-1
3661 graph
[ia
] = { ib
: dist
}
3662 graph
[ib
] = { ia
: dist
}
3664 for i
in range(len(spline
.points
)):#{
3665 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3666 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3671 if i
== 0: previous
= -1
3672 if i
== len(spline
.points
)-1: proxima
= -1
3674 subsections
.append((spline_count
,previous
,proxima
))
3683 graph_keys
= list(graph
)
3684 for i
in range(len(graph_keys
)-1):#{
3685 for j
in range(i
+1, len(graph_keys
)):#{
3686 if i
%2==0 and i
+1==j
: continue
3690 pi
= route_points
[ni
]
3691 pj
= route_points
[nj
]
3693 dist
= round((pj
-pi
).magnitude
,2)
3696 graph
[ni
][nj
] = dist
3697 graph
[nj
][ni
] = dist
3702 # add and link gates( by name )
3703 for gate
in gates
:#{
3704 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
3705 if gate
.SR_data
.ent_gate
[0].target
:
3708 graph
[ gate
.name
] = {}
3710 for i
in range(len(graph_keys
)):#{
3712 pi
= route_points
[ni
]
3714 v0
= pi
-gate
.location
3715 if v0
.dot(v1
) < 0.0: continue
3717 dist
= round(v0
.magnitude
,2)
3720 graph
[ gate
.name
][ ni
] = dist
3721 graph
[ ni
][ gate
.name
] = dist
3726 return dij_graph(route_points
,graph
,subsections
)
3729 def solve_graph( dij
, start
, end
):
3731 path
= dijkstra( dij
.graph
, end
, start
)
3735 for sj
in range(1,len(path
)-2):#{
3738 map0
= dij
.subsections
[i0
]
3739 map1
= dij
.subsections
[i1
]
3741 if map0
[0] == map1
[0]:#{
3742 if map0
[1] == -1: direction
= 2
3747 map0
= dij
.subsections
[i0
]
3748 i1
= map0
[direction
]
3762 full
.append( path
[-2] )
3767 def cv_draw_route( route
, dij
):
3769 pole
= Vector((0.2,0.2,10))
3770 hat
= Vector((1,8,0.2))
3771 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
3772 route
.SR_data
.ent_route
[0].colour
[1],
3773 route
.SR_data
.ent_route
[0].colour
[2])
3775 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
3776 Vector((0,-6.5,5.5)))
3777 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
3778 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
3779 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
3780 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
3782 checkpoints
= route
.SR_data
.ent_route
[0].gates
3784 for i
in range(len(checkpoints
)):#{
3785 gi
= checkpoints
[i
].target
3786 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
3789 dest
= gi
.SR_data
.ent_gate
[0].target
3791 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
3795 if gi
==gj
: continue # error?
3796 if not gi
or not gj
: continue
3798 path
= solve_graph( dij
, gi
.name
, gj
.name
)
3801 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
3802 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
3803 for j
in range(len(path
)-1):#{
3806 o0
= dij
.points
[ i0
]
3807 o1
= dij
.points
[ i1
]
3808 cv_draw_arrow(o0
,o1
,cc
,1.5)
3812 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
3819 global cv_view_shader
3820 global cv_view_verts
3821 global cv_view_colours
3822 global cv_view_course_i
3824 cv_view_course_i
= 0
3826 cv_view_colours
= []
3828 cv_view_shader
.bind()
3829 gpu
.state
.depth_mask_set(False)
3830 gpu
.state
.line_width_set(2.0)
3831 gpu
.state
.face_culling_set('BACK')
3832 gpu
.state
.depth_test_set('LESS')
3833 gpu
.state
.blend_set('NONE')
3839 for obj
in bpy
.context
.collection
.objects
:#{
3840 if obj
.type == 'ARMATURE':#{
3841 if obj
.data
.pose_position
== 'REST':
3842 draw_skeleton_helpers( obj
)
3845 ent_type
= obj_ent_type( obj
)
3847 if ent_type
== 'ent_gate':#{
3849 route_gates
+= [obj
]
3851 elif ent_type
== 'ent_route_node':#{
3852 if obj
.type == 'CURVE':#{
3853 route_curves
+= [obj
]
3856 elif ent_type
== 'ent_route':
3858 elif ent_type
== 'ent_volume':#{
3859 cv_ent_volume( obj
)
3861 elif ent_type
== 'ent_audio':#{
3862 if obj
.SR_data
.ent_audio
[0].flag_3d
:
3863 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
3865 elif ent_type
== 'ent_font':#{
3866 data
= obj
.SR_data
.ent_font
[0]
3868 for i
in range(len(data
.variants
)):#{
3869 sub
= data
.variants
[i
].mesh
3870 if not sub
: continue
3872 for ch
in data
.glyphs
:#{
3873 mini
= (ch
.bounds
[0],ch
.bounds
[1])
3874 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
3875 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
3876 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
3877 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
3878 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
3880 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
3883 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
3884 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
3888 elif ent_type
== 'ent_skateshop':#{
3889 data
= obj
.SR_data
.ent_skateshop
[0]
3890 display
= data
.mark_display
3891 info
= data
.mark_info
3893 if data
.tipo
== '0':#{
3898 rack
= data
.mark_rack
3900 rack_cu
= Vector((3.15,2.0,0.1))*0.5
3901 rack_co
= Vector((0.0,0.0,0.0))
3902 display_cu
= Vector((0.3,1.2,0.1))*0.5
3903 display_co
= Vector((0.0,0.0,0.1))*0.5
3904 info_cu
= Vector((1.2,0.01,0.3))*0.5
3905 info_co
= Vector((0.0,0.0,0.0))*0.5
3907 elif data
.tipo
== '1':#{
3911 display_cu
= Vector((0.4,0.4,2.0))*0.5
3912 display_co
= Vector((0.0,0.0,1.0))*0.5
3913 info_cu
= Vector((1.2,0.01,0.3))*0.5
3914 info_co
= Vector((0.0,0.0,0.0))*0.5
3918 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
3920 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3922 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
3924 elif ent_type
== 'ent_swspreview':#{
3926 data
= obj
.SR_data
.ent_swspreview
[0]
3927 display
= data
.mark_display
3928 display1
= data
.mark_display1
3929 display_cu
= Vector((0.3,1.2,0.1))*0.5
3930 display_co
= Vector((0.0,0.0,0.1))*0.5
3932 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3934 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
3936 elif ent_type
== 'ent_menuitem':#{
3937 for i
,col
in enumerate(obj
.users_collection
):#{
3938 colour32
= hash_djb2( col
.name
)
3939 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
3940 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
3941 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
3943 vs
= [None for _
in range(8)]
3945 for j
in range(8):#{
3946 v0
= Vector([(obj
.bound_box
[j
][z
]+\
3947 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
3949 vs
[j
] = obj
.matrix_world
@ v0
3951 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3952 (0,4),(1,5),(2,6),(3,7)]
3956 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3957 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3958 cv_view_colours
+= [cc
,cc
]
3963 data
= obj
.SR_data
.ent_menuitem
[0]
3964 if data
.tipo
== '4':#{
3965 if data
.slider_minloc
and data
.slider_maxloc
:#{
3966 v0
= data
.slider_minloc
.location
3967 v1
= data
.slider_maxloc
.location
3968 cv_draw_line( v0
, v1
, cc
)
3972 colour32
= hash_djb2(obj
.name
)
3973 r
= ((colour32
) & 0xff) / 255.0
3974 g
= ((colour32
>>8 ) & 0xff) / 255.0
3975 b
= ((colour32
>>16) & 0xff) / 255.0
3977 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
3982 if data
.tipo
!= '0':#{
3983 if data
.tipo
== '4':#{
3985 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
3988 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
3993 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
3996 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
3999 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4002 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4010 dij
= create_node_graph( route_curves
, route_gates
)
4012 #cv_draw_route_map( route_nodes )
4013 for route
in routes
:#{
4014 cv_draw_route( route
, dij
)
4021 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4022 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4023 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4025 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4026 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4027 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4028 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4029 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4030 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4031 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4032 SR_OT_COPY_ENTITY_DATA
, \
4033 SR_OBJECT_ENT_VOLUME
, \
4034 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4035 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4036 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4037 SR_OBJECT_ENT_FONT_VARIANT
,
4038 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4039 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4040 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4041 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4043 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4044 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4050 bpy
.utils
.register_class(c
)
4052 bpy
.types
.Scene
.SR_data
= \
4053 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4054 bpy
.types
.Collection
.SR_data
= \
4055 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4057 bpy
.types
.Object
.SR_data
= \
4058 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4059 bpy
.types
.Light
.SR_data
= \
4060 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4061 bpy
.types
.Bone
.SR_data
= \
4062 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4063 bpy
.types
.Mesh
.SR_data
= \
4064 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4065 bpy
.types
.Material
.SR_data
= \
4066 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4068 global cv_view_draw_handler
4069 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4070 cv_draw
,(),'WINDOW','POST_VIEW')
4076 bpy
.utils
.unregister_class(c
)
4078 global cv_view_draw_handler
4079 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4082 # ---------------------------------------------------------------------------- #
4086 # ---------------------------------------------------------------------------- #
4088 # Transliteration of: #
4089 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4091 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4092 # SPDX-License-Identifier: MIT #
4093 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4095 # ---------------------------------------------------------------------------- #
4097 class qoi_rgba_t(Structure
):
4100 _fields_
= [("r",c_uint8
),
4106 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4107 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4108 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4109 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4110 QOI_OP_RGB
= 0xfe # 11111110
4111 QOI_OP_RGBA
= 0xff # 11111111
4113 QOI_MASK_2
= 0xc0 # 11000000
4115 def qoi_colour_hash( c
):
4117 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4122 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4127 return bytearray([ (0xff000000 & v
) >> 24, \
4128 (0x00ff0000 & v
) >> 16, \
4129 (0x0000ff00 & v
) >> 8, \
4133 def qoi_encode( img
):
4137 print(F
"{' ':<30}",end
='\r')
4138 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4140 index
= [ qoi_rgba_t() for _
in range(64) ]
4144 data
.extend( bytearray(c_uint32(0x66696f71)) )
4145 data
.extend( qoi_32bit( img
.size
[0] ) )
4146 data
.extend( qoi_32bit( img
.size
[1] ) )
4147 data
.extend( bytearray(c_uint8(4)) )
4148 data
.extend( bytearray(c_uint8(0)) )
4151 px_prev
= qoi_rgba_t()
4152 px_prev
.r
= c_uint8(0)
4153 px_prev
.g
= c_uint8(0)
4154 px_prev
.b
= c_uint8(0)
4155 px_prev
.a
= c_uint8(255)
4163 px_len
= img
.size
[0] * img
.size
[1]
4164 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4166 for px_pos
in range( px_len
): #{
4167 idx
= px_pos
* img
.channels
4170 px
.r
= paxels
[idx
+min(0,nc
)]
4171 px
.g
= paxels
[idx
+min(1,nc
)]
4172 px
.b
= paxels
[idx
+min(2,nc
)]
4173 px
.a
= paxels
[idx
+min(3,nc
)]
4175 if qoi_eq( px
, px_prev
): #{
4178 if (run
== 62) or (px_pos
== px_len
-1): #{
4179 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4185 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4189 index_pos
= qoi_colour_hash(px
) % 64
4191 if qoi_eq( index
[index_pos
], px
): #{
4192 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4195 index
[ index_pos
].r
= px
.r
4196 index
[ index_pos
].g
= px
.g
4197 index
[ index_pos
].b
= px
.b
4198 index
[ index_pos
].a
= px
.a
4200 if px
.a
== px_prev
.a
: #{
4201 vr
= int(px
.r
) - int(px_prev
.r
)
4202 vg
= int(px
.g
) - int(px_prev
.g
)
4203 vb
= int(px
.b
) - int(px_prev
.b
)
4208 if (vr
> -3) and (vr
< 2) and\
4209 (vg
> -3) and (vg
< 2) and\
4210 (vb
> -3) and (vb
< 2):
4212 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4213 data
.extend( bytearray( c_uint8(op
) ))
4215 elif (vg_r
> -9) and (vg_r
< 8) and\
4216 (vg
> -33) and (vg
< 32 ) and\
4217 (vg_b
> -9) and (vg_b
< 8):
4219 op
= QOI_OP_LUMA |
(vg
+32)
4220 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4221 data
.extend( bytearray( c_uint8(op
) ) )
4222 data
.extend( bytearray( c_uint8(delta
) ))
4225 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4226 data
.extend( bytearray( c_uint8(px
.r
) ))
4227 data
.extend( bytearray( c_uint8(px
.g
) ))
4228 data
.extend( bytearray( c_uint8(px
.b
) ))
4232 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4233 data
.extend( bytearray( c_uint8(px
.r
) ))
4234 data
.extend( bytearray( c_uint8(px
.g
) ))
4235 data
.extend( bytearray( c_uint8(px
.b
) ))
4236 data
.extend( bytearray( c_uint8(px
.a
) ))
4249 data
.extend( bytearray( c_uint8(0) ))
4250 data
.extend( bytearray( c_uint8(1) ))
4251 bytearray_align_to( data
, 16, b
'\x00' )