1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 ),
43 ('ent_miniworld', 'Mini World', '', 22 ),
44 ('ent_prop', 'Prop', '', 23 )
48 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
49 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
52 def get_entity_enum_id( alias
):
54 for et
in sr_entity_list
:#{
60 if alias
== 'ent_cubemap': return 21
65 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
66 #{ # the normals and uvs to i16s. Not an
67 _pack_
= 1 # real issue, yet.
68 _fields_
= [("co",c_float
*3),
72 ("weights",c_uint16
*4),
76 class mdl_transform(Structure
):
78 _fields_
= [("co",c_float
*3),
83 class mdl_submesh(Structure
):
85 _fields_
= [("indice_start",c_uint32
),
86 ("indice_count",c_uint32
),
87 ("vertex_start",c_uint32
),
88 ("vertex_count",c_uint32
),
89 ("bbx",(c_float
*3)*2),
90 ("material_id",c_uint16
), # index into the material array
94 class mdl_material(Structure
):
96 _fields_
= [("pstr_name",c_uint32
),
99 ("surface_prop",c_uint32
),
100 ("colour",c_float
*4),
101 ("colour1",c_float
*4),
102 ("tex_diffuse",c_uint32
),
103 ("tex_none0",c_uint32
),
104 ("tex_none1",c_uint32
)]
107 class mdl_bone(Structure
):
109 _fields_
= [("co",c_float
*3),("end",c_float
*3),
111 ("collider",c_uint32
),
112 ("ik_target",c_uint32
),
113 ("ik_pole",c_uint32
),
115 ("pstr_name",c_uint32
),
116 ("hitbox",(c_float
*3)*2),
117 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
121 class mdl_armature(Structure
):
123 _fields_
= [("transform",mdl_transform
),
124 ("bone_start",c_uint32
),
125 ("bone_count",c_uint32
),
126 ("anim_start",c_uint32
),
127 ("anim_count",c_uint32
)]
130 class mdl_animation(Structure
):
132 _fields_
= [("pstr_name",c_uint32
),
135 ("keyframe_start",c_uint32
)]
138 class mdl_mesh(Structure
):
140 _fields_
= [("transform",mdl_transform
),
141 ("submesh_start",c_uint32
),
142 ("submesh_count",c_uint32
),
143 ("pstr_name",c_uint32
),
144 ("entity_id",c_uint32
),
145 ("armature_id",c_uint32
)]
148 class mdl_file(Structure
):
150 _fields_
= [("path",c_uint32
),
151 ("pack_offset",c_uint32
),
152 ("pack_size",c_uint32
)]
155 class mdl_texture(Structure
):
157 _fields_
= [("file",mdl_file
),
161 class mdl_array(Structure
):
163 _fields_
= [("file_offset",c_uint32
),
164 ("item_count",c_uint32
),
165 ("item_size",c_uint32
),
169 class mdl_header(Structure
):
171 _fields_
= [("version",c_uint32
),
172 ("arrays",mdl_array
)]
175 class ent_spawn(Structure
):
177 _fields_
= [("transform",mdl_transform
),
178 ("pstr_name",c_uint32
)]
181 class ent_light(Structure
):
183 _fields_
= [("transform",mdl_transform
),
184 ("daytime",c_uint32
),
186 ("colour",c_float
*4),
189 ("inverse_world",(c_float
*3)*4), # Runtime
190 ("angle_sin_cos",(c_float
*2))] # Runtime
193 class version_refcount_union(Union
):
195 _fields_
= [("timing_version",c_uint32
),
196 ("ref_count",c_uint8
)]
199 class ent_gate(Structure
):
201 _fields_
= [("flags",c_uint32
),
202 ("target", c_uint32
),
204 ("dimensions", c_float
*3),
205 ("co", (c_float
*3)*2),
206 ("q", (c_float
*4)*2),
207 ("to_world",(c_float
*3)*4),
208 ("transport",(c_float
*3)*4),
209 ("_anonymous_union",version_refcount_union
),
210 ("timing_time",c_double
),
211 ("routes",c_uint16
*4),
212 ("route_count",c_uint8
),
213 ("submesh_start",c_uint32
), # v102+
214 ("submesh_count",c_uint32
), # v102+ (can be 0)
216 sr_functions
= { 0: 'unlock' }
219 class ent_route_node(Structure
):
221 _fields_
= [("co",c_float
*3),
222 ("ref_count",c_uint8
),
223 ("ref_total",c_uint8
)]
226 class ent_path_index(Structure
):
228 _fields_
= [("index",c_uint16
)]
231 class vg_audio_clip(Structure
):
233 _fields_
= [("path",c_uint64
),
239 class union_file_audio_clip(Union
):
241 _fields_
= [("file",mdl_file
),
242 ("reserved",vg_audio_clip
)]
245 class ent_audio_clip(Structure
):
247 _fields_
= [("_anon",union_file_audio_clip
),
248 ("probability",c_float
)]
251 class ent_checkpoint(Structure
):
253 _fields_
= [("gate_index",c_uint16
),
254 ("path_start",c_uint16
),
255 ("path_count",c_uint16
)]
258 class ent_route(Structure
):
260 _fields_
= [("transform",mdl_transform
),
261 ("pstr_name",c_uint32
),
262 ("checkpoints_start",c_uint16
),
263 ("checkpoints_count",c_uint16
),
264 ("colour",c_float
*4),
265 ("active",c_uint32
), #runtime
267 ("board_transform",(c_float
*3)*4),
269 ("latest_pass",c_double
),
270 ("id_camera",c_uint32
), # v103+
273 sr_functions
= { 0: 'view' }
276 class ent_water(Structure
):
278 _fields_
= [("transform",mdl_transform
),
279 ("max_dist",c_float
),
280 ("reserved0",c_uint32
),
281 ("reserved1",c_uint32
)]
284 class volume_trigger(Structure
):
286 _fields_
= [("event",c_uint32
),
287 ("event_leave",c_uint32
)]
290 class volume_particles(Structure
):
292 _fields_
= [("blank",c_uint32
),
296 class volume_union(Union
):
298 _fields_
= [("trigger",volume_trigger
),
299 ("particles",volume_particles
)]
302 class ent_volume(Structure
):
304 _fields_
= [("transform",mdl_transform
),
305 ("to_world",(c_float
*3)*4),
306 ("to_local",(c_float
*3)*4),
309 ("_anon",volume_union
)]
312 class ent_audio(Structure
):
314 _fields_
= [("transform",mdl_transform
),
316 ("clip_start",c_uint32
),
317 ("clip_count",c_uint32
),
319 ("crossfade",c_float
),
320 ("channel_behaviour",c_uint32
),
322 ("probability_curve",c_uint32
),
323 ("max_channels",c_uint32
)]
326 class ent_marker(Structure
):
328 _fields_
= [("transform",mdl_transform
),
332 class ent_glyph(Structure
):
334 _fields_
= [("size",c_float
*2),
335 ("indice_start",c_uint32
),
336 ("indice_count",c_uint32
)]
339 class ent_font_variant(Structure
):
341 _fields_
= [("name",c_uint32
),
342 ("material_id",c_uint32
)]
345 class ent_font(Structure
):
347 _fields_
= [("alias",c_uint32
),
348 ("variant_start",c_uint32
),
349 ("variant_count",c_uint32
),
350 ("glyph_start",c_uint32
),
351 ("glyph_count",c_uint32
),
352 ("glyph_utf32_base",c_uint32
)]
355 class ent_traffic(Structure
):
357 _fields_
= [("transform",mdl_transform
),
358 ("submesh_start",c_uint32
),
359 ("submesh_count",c_uint32
),
360 ("start_node",c_uint32
),
361 ("node_count",c_uint32
),
368 # ---------------------------------------------------------------
369 class ent_skateshop_characters(Structure
):
371 _fields_
= [("id_display",c_uint32
),
372 ("id_info",c_uint32
)]
374 class ent_skateshop_boards(Structure
):
376 _fields_
= [("id_display",c_uint32
),
377 ("id_info",c_uint32
),
378 ("id_rack",c_uint32
)]
380 class ent_skateshop_worlds(Structure
):
382 _fields_
= [("id_display",c_uint32
),
383 ("id_info",c_uint32
)]
385 class ent_skateshop_anon_union(Union
):
387 _fields_
= [("boards",ent_skateshop_boards
),
388 ("character",ent_skateshop_characters
),
389 ("worlds",ent_skateshop_worlds
)]
391 class ent_skateshop(Structure
):
393 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
394 ("id_camera",c_uint32
),
395 ("_anonymous_union",ent_skateshop_anon_union
)]
398 class ent_swspreview(Structure
):
400 _fields_
= [("id_camera",c_uint32
),
401 ("id_display",c_uint32
),
402 ("id_display1",c_uint32
)]
406 # -----------------------------------------------------------------
407 class ent_menuitem_visual(Structure
):
409 _fields_
= [("pstr_name",c_uint32
)]
411 class ent_menuitem_slider(Structure
):
413 _fields_
= [("id_min",c_uint32
),
415 ("id_handle",c_uint32
),
416 ("pstr_data",c_uint32
)]
418 class ent_menuitem_button(Structure
):
420 _fields_
= [("pstr",c_uint32
),
421 ("stack_behaviour",c_uint32
)]
423 class ent_menuitem_checkmark(Structure
):
425 _fields_
= [("id_check",c_uint32
),
426 ("pstr_data",c_uint32
),
427 ("offset",c_float
*3)]
429 class ent_menuitem_page(Structure
):
431 _fields_
= [("pstr_name",c_uint32
),
432 ("id_entrypoint",c_uint32
),
433 ("id_viewpoint",c_uint32
)]
435 class ent_menuitem_binding(Structure
):
437 _fields_
= [("pstr_bind",c_uint32
),
438 ("font_variant",c_uint32
)]
440 class ent_menuitem_anon_union(Union
):
442 _fields_
= [("slider",ent_menuitem_slider
),
443 ("button",ent_menuitem_button
),
444 ("checkmark",ent_menuitem_checkmark
),
445 ("page",ent_menuitem_page
),
446 ("visual",ent_menuitem_visual
),
447 ("binding",ent_menuitem_binding
)]
449 class ent_menuitem(Structure
):
451 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
452 ("id_links",c_uint32
*4),
453 ("factive",c_float
), ("fvisible",c_float
),
454 #-- TODO: Refactor this into a simple mesh structure
455 ("transform",mdl_transform
),
456 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
459 ("_anonymous_union", ent_menuitem_anon_union
)]
462 class ent_camera(Structure
):
464 _fields_
= [("transform",mdl_transform
),
468 class ent_worldinfo(Structure
):
470 _fields_
= [("pstr_name",c_uint32
),
471 ("pstr_author",c_uint32
), # unused
472 ("pstr_desc",c_uint32
), # unused
473 ("timezone",c_float
),
474 ("pstr_skybox",c_uint32
)]
477 class ent_ccmd(Structure
):
479 _fields_
= [("pstr_command",c_uint32
)]
482 class ent_objective(Structure
):#{
483 _fields_
= [("transform",mdl_transform
),
484 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
486 ("id_next",c_uint32
),
487 ("filter",c_uint32
),("filter2",c_uint32
),
489 ("win_event",c_uint32
),
490 ("time_limit",c_float
)]
492 sr_functions
= { 0: 'trigger',
497 class ent_challenge(Structure
):#{
498 _fields_
= [("transform",mdl_transform
),
499 ("pstr_alias",c_uint32
),
502 ("target_event",c_uint32
),
504 ("reset_event",c_uint32
),
507 ("status",c_uint32
)] #runtime
508 sr_functions
= { 0: 'unlock',
512 class ent_relay(Structure
):#{
513 _fields_
= [("targets",(c_uint32
*2)*4),
514 ("targets_events",c_uint32
*4)]
515 sr_functions
= { 0: 'trigger' }
518 class ent_cubemap(Structure
):#{
519 _fields_
= [("co",c_float
*3),
520 ("resolution",c_uint32
), #placeholder
521 ("live",c_uint32
), #placeholder
522 ("texture_id",c_uint32
), #engine
523 ("framebuffer_id",c_uint32
),#engine
524 ("renderbuffer_id",c_uint32
),#engine
525 ("placeholder",c_uint32
*2)]
528 class ent_miniworld(Structure
):#{
529 _fields_
= [("transform",mdl_transform
),
530 ("pstr_world",c_uint32
),
534 sr_functions
= { 0: 'zone', 1: 'leave' }
537 class ent_prop(Structure
):#{
538 _fields_
= [("transform",mdl_transform
),
539 ("submesh_start",c_uint32
),
540 ("submesh_count",c_uint32
),
544 def obj_ent_type( obj
):
546 if obj
.type == 'ARMATURE': return 'mdl_armature'
547 elif obj
.type == 'LIGHT': return 'ent_light'
548 elif obj
.type == 'CAMERA': return 'ent_camera'
549 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
551 else: return obj
.SR_data
.ent_type
554 def sr_filter_ent_type( obj
, ent_types
):
556 if obj
== bpy
.context
.active_object
: return False
558 for c0
in obj
.users_collection
:#{
559 for c1
in bpy
.context
.active_object
.users_collection
:#{
561 return obj_ent_type( obj
) in ent_types
569 def v4_dot( a
, b
):#{
570 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
573 def q_identity( q
):#{
580 def q_normalize( q
):#{
582 if( l2
< 0.00001 ):#{
586 s
= 1.0/math
.sqrt(l2
)
594 def compile_obj_transform( obj
, transform
):
596 co
= obj
.matrix_world
@ Vector((0,0,0))
598 # This was changed from matrix_local on 09.05.23
599 q
= obj
.matrix_world
.to_quaternion()
605 transform
.co
[0] = co
[0]
606 transform
.co
[1] = co
[2]
607 transform
.co
[2] = -co
[1]
608 transform
.q
[0] = q
[1]
609 transform
.q
[1] = q
[3]
610 transform
.q
[2] = -q
[2]
611 transform
.q
[3] = q
[0]
612 transform
.s
[0] = s
[0]
613 transform
.s
[1] = s
[2]
614 transform
.s
[2] = s
[1]
617 def int_align_to( v
, align
):
619 while(v
%align
)!=0: v
+= 1
623 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
625 while (len(buffer) % align
) != 0: buffer.extend(w
)
629 def bytearray_print_hex( s
, w
=16 ):
631 for r
in range((len(s
)+(w
-1))//w
):#{
633 i1
=min((r
+1)*w
,len(s
))
634 print( F
'{r*w:06x}| \x1B[31m', end
='')
635 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
636 print( "\x1B[0m", end
='')
637 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
641 def sr_compile_string( s
):
643 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
645 index
= len( sr_compile
.string_data
)
646 sr_compile
.string_cache
[s
] = index
647 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
648 sr_compile
.string_data
.extend( s
.encode('utf-8') )
649 sr_compile
.string_data
.extend( b
'\0' )
651 bytearray_align_to( sr_compile
.string_data
, 4 )
655 def material_tex_image(v
):
665 cxr_graph_mapping
= \
667 # Default shader setup
674 "image": "tex_diffuse"
678 "A": material_tex_image("tex_diffuse"),
679 "B": material_tex_image("tex_decal")
686 "Color": material_tex_image("tex_normal")
692 "Color": material_tex_image("tex_diffuse")
696 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
698 def material_info(mat
):
702 # Using the cxr_graph_mapping as a reference, go through the shader
703 # graph and gather all $props from it.
705 def _graph_read( node_def
, node
=None, depth
=0 ):#{
712 _graph_read
.extracted
= []
714 for node_idname
in node_def
:#{
715 for n
in mat
.node_tree
.nodes
:#{
716 if n
.name
== node_idname
:#{
717 node_def
= node_def
[node_idname
]
725 for link
in node_def
:#{
726 link_def
= node_def
[link
]
728 if isinstance( link_def
, dict ):#{
730 for x
in node
.inputs
:#{
731 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
739 if node_link
and node_link
.is_linked
:#{
740 # look for definitions for the connected node type
742 from_node
= node_link
.links
[0].from_node
744 node_name
= from_node
.name
.split('.')[0]
745 if node_name
in link_def
:#{
746 from_node_def
= link_def
[ node_name
]
748 _graph_read( from_node_def
, from_node
, depth
+1 )
752 if "default" in link_def
:#{
753 prop
= link_def
['default']
754 info
[prop
] = node_link
.default_value
760 info
[prop
] = getattr( node
, link
)
765 _graph_read( cxr_graph_mapping
)
771 decoded
= bytearray()
772 for i
in range(len(s
)//2):#{
773 c
= (ord(s
[i
*2+0])-0x41)
774 c |
= (ord(s
[i
*2+1])-0x41)<<4
775 decoded
.extend(bytearray(c_uint8(c
))) #??
780 def sr_pack_file( file, path
, data
):
782 file.path
= sr_compile_string( path
)
783 file.pack_offset
= len( sr_compile
.pack_data
)
784 file.pack_size
= len( data
)
786 sr_compile
.pack_data
.extend( data
)
787 bytearray_align_to( sr_compile
.pack_data
, 16 )
790 def sr_compile_texture( img
):
795 name
= os
.path
.splitext( img
.name
)[0]
797 if name
in sr_compile
.texture_cache
:
798 return sr_compile
.texture_cache
[name
]
800 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
805 if sr_compile
.pack_textures
:#{
806 filedata
= qoi_encode( img
)
807 sr_pack_file( tex
.file, name
, filedata
)
810 sr_compile
.texture_cache
[name
] = texture_index
811 sr_compile
.texture_data
.extend( bytearray(tex
) )
815 def sr_compile_material( mat
):#{
818 if mat
.name
in sr_compile
.material_cache
:
819 return sr_compile
.material_cache
[mat
.name
]
821 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
822 sr_compile
.material_cache
[mat
.name
] = index
825 m
.pstr_name
= sr_compile_string( mat
.name
)
828 if mat
.SR_data
.collision
:#{
829 flags |
= 0x2 # collision flag
830 if (mat
.SR_data
.shader
!= 'invisible') and \
831 (mat
.SR_data
.shader
!= 'boundary'):#{
832 if mat
.SR_data
.skate_surface
: flags |
= 0x1
833 if mat
.SR_data
.grow_grass
: flags |
= 0x4
834 if mat
.SR_data
.grind_surface
: flags |
= 0x8
835 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
837 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
838 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
839 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
844 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
845 inf
= material_info( mat
)
847 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
848 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
849 if mat
.SR_data
.shader
== 'terrain_blend':#{
852 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
853 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
854 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
857 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
858 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
861 if mat
.SR_data
.shader
== 'vertex_blend':#{
864 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
865 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
868 if mat
.SR_data
.shader
== 'water':#{
871 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
872 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
873 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
875 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
876 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
877 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
881 if mat
.SR_data
.shader
== 'invisible':#{
885 if mat
.SR_data
.shader
== 'boundary':#{
889 if mat
.SR_data
.shader
== 'fxglow':#{
893 if mat
.SR_data
.shader
== 'cubemap':#{
895 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
897 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
898 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
899 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
900 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
903 if mat
.SR_data
.shader
== 'walking':#{
907 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
908 'vertex_blend', 'fxglow', 'cubemap' ]: #{
909 if 'tex_diffuse' in inf
:
910 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
913 if mat
.SR_data
.tex_diffuse_rt
>= 0:#{
914 m
.tex_diffuse
= 0x80000000 | mat
.SR_data
.tex_diffuse_rt
917 sr_compile
.material_data
.extend( bytearray(m
) )
921 def sr_armature_bones( armature
):
923 def _recurse_bone( b
):
926 for c
in b
.children
: yield from _recurse_bone( c
)
929 for b
in armature
.data
.bones
:
931 yield from _recurse_bone( b
)
934 def sr_entity_id( obj
):#{
937 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
938 index
= sr_compile
.entity_ids
[ obj
.name
]
940 return (tipo
&0xffff)<<16 |
(index
&0xffff)
943 # Returns submesh_start,count and armature_id
944 def sr_compile_mesh_internal( obj
):
953 for mod
in obj
.modifiers
:#{
954 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
955 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
958 can_use_cache
= False
961 if mod
.type == 'ARMATURE': #{
962 armature
= mod
.object
963 rig_weight_groups
= \
964 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
965 armature_id
= sr_compile
.entity_ids
[armature
.name
]
967 POSE_OR_REST_CACHE
= armature
.data
.pose_position
968 armature
.data
.pose_position
= 'REST'
972 # Check the cache first
974 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
975 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
976 submesh_start
= ref
[0]
977 submesh_count
= ref
[1]
978 return (submesh_start
,submesh_count
,armature_id
)
981 # Compile a whole new mesh
983 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
986 dgraph
= bpy
.context
.evaluated_depsgraph_get()
987 data
= obj
.evaluated_get(dgraph
).data
988 data
.calc_loop_triangles()
989 data
.calc_normals_split()
991 # Mesh is split into submeshes based on their material
993 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
994 for material_id
, mat
in enumerate(mat_list
): #{
998 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
999 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1002 sm
.material_id
= sr_compile_material( mat
)
1004 INF
=99999999.99999999
1005 for i
in range(3):#{
1010 # Keep a reference to very very very similar vertices
1011 # i have no idea how to speed it up.
1013 vertex_reference
= {}
1015 # Write the vertex / indice data
1017 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
1018 if tri
.material_index
!= material_id
: continue
1020 for j
in range(3):#{
1021 vert
= data
.vertices
[tri
.vertices
[j
]]
1023 vi
= data
.loops
[li
].vertex_index
1025 # Gather vertex information
1028 norm
= data
.loops
[li
].normal
1030 colour
= (255,255,255,255)
1037 uv
= data
.uv_layers
.active
.data
[li
].uv
1041 if data
.vertex_colors
:#{
1042 colour
= data
.vertex_colors
.active
.data
[li
].color
1043 colour
= (int(colour
[0]*255.0),\
1044 int(colour
[1]*255.0),\
1045 int(colour
[2]*255.0),\
1046 int(colour
[3]*255.0))
1049 # Weight groups: truncates to the 3 with the most influence. The
1050 # fourth bone ID is never used by the shader so it
1054 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1055 if obj
.vertex_groups
[_
.group
].name
in \
1058 weight_groups
= sorted( src_groups
, key
= \
1059 lambda a
: a
.weight
, reverse
=True )
1061 for ml
in range(3):#{
1062 if len(weight_groups
) > ml
:#{
1063 g
= weight_groups
[ml
]
1064 name
= obj
.vertex_groups
[g
.group
].name
1066 weights
[ml
] = weight
1067 groups
[ml
] = rig_weight_groups
.index(name
)
1072 if len(weight_groups
) > 0:#{
1073 inv_norm
= (1.0/tot
) * 65535.0
1074 for ml
in range(3):#{
1075 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1076 weights
[ml
] = min( weights
[ml
], 65535 )
1077 weights
[ml
] = max( weights
[ml
], 0 )
1082 li1
= tri
.loops
[(j
+1)%3]
1083 vi1
= data
.loops
[li1
].vertex_index
1084 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1086 if e0
.use_freestyle_mark
and \
1087 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1088 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1094 TOLERENCE
= float(10**4)
1095 key
= (int(co
[0]*TOLERENCE
+0.5),
1096 int(co
[1]*TOLERENCE
+0.5),
1097 int(co
[2]*TOLERENCE
+0.5),
1098 int(norm
[0]*TOLERENCE
+0.5),
1099 int(norm
[1]*TOLERENCE
+0.5),
1100 int(norm
[2]*TOLERENCE
+0.5),
1101 int(uv
[0]*TOLERENCE
+0.5),
1102 int(uv
[1]*TOLERENCE
+0.5),
1103 colour
[0], # these guys are already quantized
1116 if key
in vertex_reference
:
1117 index
= vertex_reference
[key
]
1119 index
= bytearray(c_uint32(sm
.vertex_count
))
1122 vertex_reference
[key
] = index
1129 v
.norm
[2] = -norm
[1]
1132 v
.colour
[0] = colour
[0]
1133 v
.colour
[1] = colour
[1]
1134 v
.colour
[2] = colour
[2]
1135 v
.colour
[3] = colour
[3]
1136 v
.weights
[0] = weights
[0]
1137 v
.weights
[1] = weights
[1]
1138 v
.weights
[2] = weights
[2]
1139 v
.weights
[3] = weights
[3]
1140 v
.groups
[0] = groups
[0]
1141 v
.groups
[1] = groups
[1]
1142 v
.groups
[2] = groups
[2]
1143 v
.groups
[3] = groups
[3]
1145 for i
in range(3):#{
1146 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1147 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1150 sr_compile
.vertex_data
.extend(bytearray(v
))
1153 sm
.indice_count
+= 1
1154 sr_compile
.indice_data
.extend( index
)
1158 # Make sure bounding box isn't -inf -> inf if no vertices
1160 if sm
.vertex_count
== 0:
1165 # Add submesh to encoder
1167 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1172 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1175 # Save a reference to this mesh since we want to reuse the submesh indices
1177 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1178 return (submesh_start
,submesh_count
,armature_id
)
1181 def sr_compile_mesh( obj
):
1184 compile_obj_transform(obj
, node
.transform
)
1185 node
.pstr_name
= sr_compile_string(obj
.name
)
1186 ent_type
= obj_ent_type( obj
)
1190 if ent_type
!= 'none':#{
1191 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1192 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1193 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1196 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1197 sr_compile_mesh_internal( obj
)
1199 sr_compile
.mesh_data
.extend(bytearray(node
))
1202 def sr_compile_fonts( collection
):
1204 print( F
"[SR] Compiling fonts" )
1209 for obj
in collection
.all_objects
:#{
1210 if obj_ent_type(obj
) != 'ent_font': continue
1212 data
= obj
.SR_data
.ent_font
[0]
1215 font
.alias
= sr_compile_string( data
.alias
)
1216 font
.variant_start
= variant_count
1217 font
.variant_count
= 0
1218 font
.glyph_start
= glyph_count
1220 glyph_base
= data
.glyphs
[0].utf32
1221 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1223 font
.glyph_utf32_base
= glyph_base
1224 font
.glyph_count
= glyph_range
1226 for i
in range(len(data
.variants
)):#{
1227 data_var
= data
.variants
[i
]
1228 if not data_var
.mesh
: continue
1230 mesh
= data_var
.mesh
.data
1232 variant
= ent_font_variant()
1233 variant
.name
= sr_compile_string( data_var
.tipo
)
1235 # fonts (variants) only support one material each
1237 if len(mesh
.materials
) != 0:
1238 mat
= mesh
.materials
[0]
1239 variant
.material_id
= sr_compile_material( mat
)
1241 font
.variant_count
+= 1
1243 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1244 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1246 for j
in range(len(islands
)):#{
1247 for tri
in islands
[j
]:#{
1248 centroids
[j
].x
+= tri
.center
[0]
1249 centroids
[j
].y
+= tri
.center
[2]
1252 centroids
[j
] /= len(islands
[j
])
1255 for j
in range(glyph_range
):#{
1256 data_glyph
= data
.glyphs
[j
]
1258 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1259 glyph
.indice_count
= 0
1260 glyph
.size
[0] = data_glyph
.bounds
[2]
1261 glyph
.size
[1] = data_glyph
.bounds
[3]
1263 vertex_reference
= {}
1265 for k
in range(len(islands
)):#{
1266 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1267 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1268 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1269 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1274 for l
in range(len(islands
[k
])):#{
1276 for m
in range(3):#{
1277 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1279 vi
= mesh
.loops
[li
].vertex_index
1281 # Gather vertex information
1283 co
= [vert
.co
[_
] for _
in range(3)]
1284 co
[0] -= data_glyph
.bounds
[0]
1285 co
[2] -= data_glyph
.bounds
[1]
1286 norm
= mesh
.loops
[li
].normal
1288 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1290 TOLERENCE
= float(10**4)
1291 key
= (int(co
[0]*TOLERENCE
+0.5),
1292 int(co
[1]*TOLERENCE
+0.5),
1293 int(co
[2]*TOLERENCE
+0.5),
1294 int(norm
[0]*TOLERENCE
+0.5),
1295 int(norm
[1]*TOLERENCE
+0.5),
1296 int(norm
[2]*TOLERENCE
+0.5),
1297 int(uv
[0]*TOLERENCE
+0.5),
1298 int(uv
[1]*TOLERENCE
+0.5))
1300 if key
in vertex_reference
:
1301 index
= vertex_reference
[key
]
1303 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1304 index
= bytearray(c_uint32(vindex
))
1305 vertex_reference
[key
] = index
1312 v
.norm
[2] = -norm
[1]
1316 sr_compile
.vertex_data
.extend(bytearray(v
))
1319 glyph
.indice_count
+= 1
1320 sr_compile
.indice_data
.extend( index
)
1324 sr_ent_push( glyph
)
1326 sr_ent_push( variant
)
1332 def sr_compile_menus( collection
):
1334 print( "[SR1] Compiling menus" )
1337 for obj
in collection
.all_objects
:#{
1338 if obj_ent_type(obj
) != 'ent_menuitem': continue
1339 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1341 bitmask
= 0x00000000
1343 for col
in obj
.users_collection
:#{
1345 if name
not in groups
: groups
.append( name
)
1346 bitmask |
= (0x1 << groups
.index(name
))
1349 item
= ent_menuitem()
1350 item
.type = int( obj_data
.tipo
)
1351 item
.groups
= bitmask
1353 compile_obj_transform( obj
, item
.transform
)
1354 if obj
.type == 'MESH':#{
1355 item
.submesh_start
, item
.submesh_count
, _
= \
1356 sr_compile_mesh_internal( obj
)
1359 if item
.type == 1 or item
.type == 2 or item
.type == 7:#{
1360 item_button
= item
._anonymous
_union
.button
1361 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1362 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1364 elif item
.type == 0:#{
1365 item_visual
= item
._anonymous
_union
.visual
1366 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1368 elif item
.type == 3:#{
1369 item_checkmark
= item
._anonymous
_union
.checkmark
1370 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1371 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1372 delta
= obj_data
.checkmark
.location
- obj
.location
1373 item_checkmark
.offset
[0] = delta
[0]
1374 item_checkmark
.offset
[1] = delta
[2]
1375 item_checkmark
.offset
[2] = -delta
[1]
1377 elif item
.type == 4:#{
1378 item_slider
= item
._anonymous
_union
.slider
1379 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1380 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1381 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1382 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1384 elif item
.type == 5:#{
1385 item_page
= item
._anonymous
_union
.page
1386 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1387 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1388 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1390 elif item
.type == 6:#{
1391 item_binding
= item
._anonymous
_union
.binding
1392 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1393 item_binding
.font_variant
= obj_data
.font_variant
1397 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1399 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1400 if item
.type != 4:#{
1402 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1404 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1411 def sr_compile_armature( obj
):
1413 node
= mdl_armature()
1414 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1416 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1419 bones
= [_
for _
in sr_armature_bones(obj
)]
1420 bones_names
= [None]+[_
.name
for _
in bones
]
1424 if b
.use_deform
: bone
.flags
= 0x1
1425 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1427 bone
.collider
= int(b
.SR_data
.collider
)
1429 if bone
.collider
>0:#{
1430 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1431 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1432 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1433 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1434 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1435 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1438 if b
.SR_data
.cone_constraint
:#{
1440 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1441 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1442 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1443 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1444 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1445 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1446 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1447 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1448 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1449 bone
.conet
= b
.SR_data
.conet
1452 bone
.co
[0] = b
.head_local
[0]
1453 bone
.co
[1] = b
.head_local
[2]
1454 bone
.co
[2] = -b
.head_local
[1]
1455 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1456 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1457 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1458 bone
.pstr_name
= sr_compile_string( b
.name
)
1460 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1461 if c
.type == 'IK':#{
1463 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1464 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1468 node
.bone_count
+= 1
1469 sr_compile
.bone_data
.extend(bytearray(bone
))
1474 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1475 # So we can restore later
1477 previous_frame
= bpy
.context
.scene
.frame_current
1478 previous_action
= obj
.animation_data
.action
1479 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1480 obj
.data
.pose_position
= 'POSE'
1482 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1483 for NLAStrip
in NLALayer
.strips
:#{
1486 for a
in bpy
.data
.actions
:#{
1487 if a
.name
== NLAStrip
.name
:#{
1488 obj
.animation_data
.action
= a
1493 # Clip to NLA settings
1495 anim_start
= int(NLAStrip
.action_frame_start
)
1496 anim_end
= int(NLAStrip
.action_frame_end
)
1500 anim
= mdl_animation()
1501 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1503 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1504 sizeof(mdl_transform
)
1505 anim
.length
= anim_end
-anim_start
1508 # Export the keyframes
1509 for frame
in range(anim_start
,anim_end
):#{
1510 bpy
.context
.scene
.frame_set(frame
)
1513 pb
= obj
.pose
.bones
[rb
.name
]
1515 # relative bone matrix
1516 if rb
.parent
is not None:#{
1517 offset_mtx
= rb
.parent
.matrix_local
1518 offset_mtx
= offset_mtx
.inverted_safe() @ \
1521 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1522 inv_parent
.invert_safe()
1523 fpm
= inv_parent
@ pb
.matrix
1526 bone_mtx
= rb
.matrix
.to_4x4()
1527 local_inv
= rb
.matrix_local
.inverted_safe()
1528 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1531 loc
, rot
, sca
= fpm
.decompose()
1534 lc_m
= pb
.matrix_channel
.to_3x3()
1535 if pb
.parent
is not None:#{
1536 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1537 lc_m
= smtx
.inverted() @ lc_m
1539 rq
= lc_m
.to_quaternion()
1542 kf
= mdl_transform()
1553 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1559 # Add to animation buffer
1561 sr_compile
.anim_data
.extend(bytearray(anim
))
1562 node
.anim_count
+= 1
1566 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1570 # Restore context to how it was before
1572 bpy
.context
.scene
.frame_set( previous_frame
)
1573 obj
.animation_data
.action
= previous_action
1574 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1577 sr_compile
.armature_data
.extend(bytearray(node
))
1580 def sr_ent_push( struct
):
1582 clase
= type(struct
).__name
__
1584 if clase
not in sr_compile
.entity_data
:#{
1585 sr_compile
.entity_data
[ clase
] = bytearray()
1586 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1589 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1590 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1594 def sr_array_title( arr
, name
, count
, size
, offset
):
1596 for i
in range(len(name
)):#{
1597 arr
.name
[i
] = ord(name
[i
])
1599 arr
.file_offset
= offset
1600 arr
.item_count
= count
1601 arr
.item_size
= size
1608 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1613 def sr_compile( collection
):
1615 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1618 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1619 sr_compile
.pack_animations
= collection
.SR_data
.animations
1622 sr_compile
.string_cache
= {}
1623 sr_compile
.mesh_cache
= {}
1624 sr_compile
.material_cache
= {}
1625 sr_compile
.texture_cache
= {}
1628 sr_compile
.mesh_data
= bytearray()
1629 sr_compile
.submesh_data
= bytearray()
1630 sr_compile
.vertex_data
= bytearray()
1631 sr_compile
.indice_data
= bytearray()
1632 sr_compile
.bone_data
= bytearray()
1633 sr_compile
.material_data
= bytearray()
1634 sr_compile
.armature_data
= bytearray()
1635 sr_compile
.anim_data
= bytearray()
1636 sr_compile
.keyframe_data
= bytearray()
1637 sr_compile
.texture_data
= bytearray()
1639 # just bytes not structures
1640 sr_compile
.string_data
= bytearray()
1641 sr_compile
.pack_data
= bytearray()
1644 sr_compile
.entity_data
= {}
1645 sr_compile
.entity_info
= {}
1647 print( F
"[SR] assign entity ID's" )
1648 sr_compile
.entities
= {}
1649 sr_compile
.entity_ids
= {}
1652 # -------------------------------------------------------
1654 sr_compile_string( "null" )
1657 for obj
in collection
.all_objects
: #{
1658 if obj
.type == 'MESH':#{
1662 ent_type
= obj_ent_type( obj
)
1663 if ent_type
== 'none': continue
1665 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1666 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1667 sr_compile
.entities
[ent_type
] += [obj
]
1670 print( F
"[SR] Compiling geometry" )
1672 for obj
in collection
.all_objects
:#{
1673 if obj
.type == 'MESH':#{
1676 ent_type
= obj_ent_type( obj
)
1678 # entity ignore mesh list
1680 if ent_type
== 'ent_traffic': continue
1681 if ent_type
== 'ent_prop': continue
1682 if ent_type
== 'ent_font': continue
1683 if ent_type
== 'ent_font_variant': continue
1684 if ent_type
== 'ent_menuitem': continue
1685 if ent_type
== 'ent_objective': continue
1687 #TODO: This is messy.
1688 if ent_type
== 'ent_gate':#{
1689 obj_data
= obj
.SR_data
.ent_gate
[0]
1690 if obj_data
.custom
: continue
1692 #--------------------------
1694 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1695 sr_compile_mesh( obj
)
1699 audio_clip_count
= 0
1701 for ent_type
, arr
in sr_compile
.entities
.items():#{
1702 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1704 for i
in range(len(arr
)):#{
1707 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1709 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1710 elif ent_type
== 'ent_light': #{
1712 compile_obj_transform( obj
, light
.transform
)
1713 light
.daytime
= obj
.data
.SR_data
.daytime
1714 if obj
.data
.type == 'POINT':#{
1717 elif obj
.data
.type == 'SPOT':#{
1719 light
.angle
= obj
.data
.spot_size
*0.5
1721 light
.range = obj
.data
.cutoff_distance
1722 light
.colour
[0] = obj
.data
.color
[0]
1723 light
.colour
[1] = obj
.data
.color
[1]
1724 light
.colour
[2] = obj
.data
.color
[2]
1725 light
.colour
[3] = obj
.data
.energy
1726 sr_ent_push( light
)
1728 elif ent_type
== 'ent_camera': #{
1730 compile_obj_transform( obj
, cam
.transform
)
1731 cam
.fov
= obj
.data
.angle
* 45.0
1734 elif ent_type
== 'ent_gate': #{
1736 obj_data
= obj
.SR_data
.ent_gate
[0]
1737 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1741 if obj_data
.tipo
== 'default':#{
1742 if obj_data
.target
:#{
1743 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1747 elif obj_data
.tipo
== 'nonlocal':#{
1749 gate
.key
= sr_compile_string(obj_data
.key
)
1753 if obj_data
.flip
: flags |
= 0x0004
1754 if obj_data
.custom
:#{
1756 gate
.submesh_start
, gate
.submesh_count
, _
= \
1757 sr_compile_mesh_internal( obj
)
1759 if obj_data
.locked
: flags |
= 0x0010
1762 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1763 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1764 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1766 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1767 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1769 if obj_data
.target
:#{
1770 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1771 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1776 for x
in range(2):#{
1777 gate
.co
[x
][0] = co
[x
][0]
1778 gate
.co
[x
][1] = co
[x
][2]
1779 gate
.co
[x
][2] = -co
[x
][1]
1780 gate
.q
[x
][0] = q
[x
][1]
1781 gate
.q
[x
][1] = q
[x
][3]
1782 gate
.q
[x
][2] = -q
[x
][2]
1783 gate
.q
[x
][3] = q
[x
][0]
1788 elif ent_type
== 'ent_spawn': #{
1790 compile_obj_transform( obj
, spawn
.transform
)
1791 obj_data
= obj
.SR_data
.ent_spawn
[0]
1792 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1793 sr_ent_push( spawn
)
1795 elif ent_type
== 'ent_water':#{
1797 compile_obj_transform( obj
, water
.transform
)
1798 water
.max_dist
= 0.0
1799 sr_ent_push( water
)
1801 elif ent_type
== 'ent_audio':#{
1802 obj_data
= obj
.SR_data
.ent_audio
[0]
1804 compile_obj_transform( obj
, audio
.transform
)
1805 audio
.clip_start
= audio_clip_count
1806 audio
.clip_count
= len(obj_data
.files
)
1807 audio_clip_count
+= audio
.clip_count
1808 audio
.max_channels
= obj_data
.max_channels
1809 audio
.volume
= obj_data
.volume
1812 # - allow/disable doppler
1813 # - channel group tags with random colours
1814 # - transition properties
1816 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1817 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1818 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1819 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1820 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1821 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1822 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1824 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1825 if audio
.channel_behaviour
>= 1:#{
1826 audio
.group
= obj_data
.group
1828 if audio
.channel_behaviour
== 2:#{
1829 audio
.crossfade
= obj_data
.transition_duration
1831 audio
.probability_curve
= int(obj_data
.probability_curve
)
1833 for ci
in range(audio
.clip_count
):#{
1834 entry
= obj_data
.files
[ci
]
1835 clip
= ent_audio_clip()
1836 clip
.probability
= entry
.probability
1837 if obj_data
.formato
== '2':#{
1838 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1841 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1842 clip
._anon
.file.pack_offset
= 0
1843 clip
._anon
.file.pack_size
= 0
1847 sr_ent_push( audio
)
1849 elif ent_type
== 'ent_volume':#{
1850 obj_data
= obj
.SR_data
.ent_volume
[0]
1851 volume
= ent_volume()
1852 volume
.type = int(obj_data
.subtype
)
1853 compile_obj_transform( obj
, volume
.transform
)
1855 if obj_data
.target
:#{
1856 volume
.target
= sr_entity_id( obj_data
.target
)
1857 volume
._anon
.trigger
.event
= obj_data
.target_event
1859 ev
= 0xffffffff if obj_data
.target_event_leave
< 0 else \
1860 obj_data
.target_event_leave
1861 volume
._anon
.trigger
.event_leave
= ev
1866 elif ent_type
== 'ent_marker':#{
1867 marker
= ent_marker()
1868 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1869 compile_obj_transform( obj
, marker
.transform
)
1872 elif ent_type
== 'ent_skateshop':#{
1873 skateshop
= ent_skateshop()
1874 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1875 skateshop
.type = int(obj_data
.tipo
)
1876 if skateshop
.type == 0:#{
1877 boardshop
= skateshop
._anonymous
_union
.boards
1878 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1879 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1880 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1882 elif skateshop
.type == 1:#{
1883 charshop
= skateshop
._anonymous
_union
.character
1884 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1885 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1887 elif skateshop
.type == 2:#{
1888 worldshop
= skateshop
._anonymous
_union
.worlds
1889 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1890 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1892 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1893 compile_obj_transform( obj
, skateshop
.transform
)
1894 sr_ent_push(skateshop
)
1896 elif ent_type
== 'ent_swspreview':#{
1897 workshop_preview
= ent_swspreview()
1898 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1899 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1900 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1901 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1902 sr_ent_push( workshop_preview
)
1904 elif ent_type
== 'ent_worldinfo':#{
1905 worldinfo
= ent_worldinfo()
1906 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1907 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1908 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1909 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1910 worldinfo
.timezone
= obj_data
.timezone
1911 worldinfo
.pstr_skybox
= sr_compile_string( obj_data
.skybox
)
1912 sr_ent_push( worldinfo
)
1914 elif ent_type
== 'ent_ccmd':#{
1916 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1917 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1920 elif ent_type
== 'ent_objective':#{
1921 objective
= ent_objective()
1922 obj_data
= obj
.SR_data
.ent_objective
[0]
1923 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1924 objective
.id_win
= sr_entity_id( obj_data
.target
)
1925 objective
.win_event
= obj_data
.target_event
1926 objective
.filter = int(obj_data
.filtrar
)
1927 objective
.filter2
= 0
1928 objective
.time_limit
= obj_data
.time_limit
1930 compile_obj_transform( obj
, objective
.transform
)
1931 objective
.submesh_start
, objective
.submesh_count
, _
= \
1932 sr_compile_mesh_internal( obj
)
1934 sr_ent_push( objective
)
1936 elif ent_type
== 'ent_challenge':#{
1937 challenge
= ent_challenge()
1938 obj_data
= obj
.SR_data
.ent_challenge
[0]
1939 compile_obj_transform( obj
, challenge
.transform
)
1940 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1941 challenge
.target
= sr_entity_id( obj_data
.target
)
1942 challenge
.target_event
= obj_data
.target_event
1943 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1944 challenge
.reset_event
= obj_data
.reset_event
1945 challenge
.first
= sr_entity_id( obj_data
.first
)
1946 challenge
.flags
= 0x00
1947 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1948 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1949 challenge
.status
= 0
1950 sr_ent_push( challenge
)
1952 elif ent_type
== 'ent_relay':#{
1954 obj_data
= obj
.SR_data
.ent_relay
[0]
1955 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1956 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1957 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1958 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1959 relay
.targets
[0][1] = obj_data
.target0_event
1960 relay
.targets
[1][1] = obj_data
.target1_event
1961 relay
.targets
[2][1] = obj_data
.target2_event
1962 relay
.targets
[3][1] = obj_data
.target3_event
1963 sr_ent_push( relay
)
1965 elif ent_type
== 'ent_cubemap':#{
1966 cubemap
= ent_cubemap()
1967 co
= obj
.matrix_world
@ Vector((0,0,0))
1968 cubemap
.co
[0] = co
[0]
1969 cubemap
.co
[1] = co
[2]
1970 cubemap
.co
[2] = -co
[1]
1971 cubemap
.resolution
= 0
1973 sr_ent_push( cubemap
)
1975 elif ent_type
== 'ent_miniworld':#{
1976 miniworld
= ent_miniworld()
1977 obj_data
= obj
.SR_data
.ent_miniworld
[0]
1979 compile_obj_transform( obj
, miniworld
.transform
)
1980 miniworld
.pstr_world
= sr_compile_string( obj_data
.world
)
1981 miniworld
.proxy
= sr_entity_id( obj_data
.proxy
)
1982 miniworld
.camera
= sr_entity_id( obj_data
.camera
)
1983 sr_ent_push( miniworld
)
1985 elif ent_type
== 'ent_prop':#{
1987 compile_obj_transform( obj
, prop
.transform
)
1988 prop
.submesh_start
, prop
.submesh_count
, _
= \
1989 sr_compile_mesh_internal( obj
)
1996 sr_compile_menus( collection
)
1997 sr_compile_fonts( collection
)
1999 def _children( col
):#{
2001 for c
in col
.children
:#{
2002 yield from _children(c
)
2006 checkpoint_count
= 0
2007 pathindice_count
= 0
2010 for col
in _children(collection
):#{
2011 print( F
"Adding routes for subcollection: {col.name}" )
2017 for obj
in col
.objects
:#{
2018 if obj
.type == 'ARMATURE': pass
2020 ent_type
= obj_ent_type( obj
)
2022 if ent_type
== 'ent_gate':
2023 route_gates
+= [obj
]
2024 elif ent_type
== 'ent_route_node':#{
2025 if obj
.type == 'CURVE':#{
2026 route_curves
+= [obj
]
2029 elif ent_type
== 'ent_route':
2031 elif ent_type
== 'ent_traffic':
2036 dij
= create_node_graph( route_curves
, route_gates
)
2038 for obj
in routes
:#{
2039 obj_data
= obj
.SR_data
.ent_route
[0]
2041 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
2042 route
.checkpoints_start
= checkpoint_count
2043 route
.checkpoints_count
= 0
2044 route
.id_camera
= sr_entity_id( obj_data
.cam
)
2047 route
.colour
[ci
] = obj_data
.colour
[ci
]
2048 route
.colour
[3] = 1.0
2050 compile_obj_transform( obj
, route
.transform
)
2051 checkpoints
= obj_data
.gates
2053 for i
in range(len(checkpoints
)):#{
2054 gi
= checkpoints
[i
].target
2055 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2059 dest
= gi
.SR_data
.ent_gate
[0].target
2063 if gi
==gj
: continue # error?
2064 if not gi
or not gj
: continue
2066 checkpoint
= ent_checkpoint()
2067 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2068 checkpoint
.path_start
= pathindice_count
2069 checkpoint
.path_count
= 0
2071 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2074 for pi
in range(len(path
)):#{
2075 pathindice
= ent_path_index()
2076 pathindice
.index
= routenode_count
+ path
[pi
]
2077 sr_ent_push( pathindice
)
2079 checkpoint
.path_count
+= 1
2080 pathindice_count
+= 1
2084 sr_ent_push( checkpoint
)
2085 route
.checkpoints_count
+= 1
2086 checkpoint_count
+= 1
2089 sr_ent_push( route
)
2092 for obj
in traffics
:#{
2093 traffic
= ent_traffic()
2094 compile_obj_transform( obj
, traffic
.transform
)
2095 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2096 sr_compile_mesh_internal( obj
)
2098 # find best subsection
2100 graph_keys
= list(dij
.graph
)
2104 for j
in range(len(dij
.points
)):#{
2105 point
= dij
.points
[j
]
2106 dist
= (point
-obj
.location
).magnitude
2108 if dist
< min_dist
:#{
2115 best_begin
= best_point
2116 best_end
= best_point
2119 map0
= dij
.subsections
[best_begin
]
2120 if map0
[1] == -1: break
2121 best_begin
= map0
[1]
2124 map1
= dij
.subsections
[best_end
]
2125 if map1
[2] == -1: break
2129 traffic
.start_node
= routenode_count
+ best_begin
2130 traffic
.node_count
= best_end
- best_begin
2131 traffic
.index
= best_point
- best_begin
2132 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2135 sr_ent_push(traffic
)
2138 for point
in dij
.points
:#{
2139 rn
= ent_route_node()
2142 rn
.co
[2] = -point
[1]
2146 routenode_count
+= len(dij
.points
)
2149 print( F
"[SR] Writing file" )
2151 file_array_instructions
= {}
2154 def _write_array( name
, item_size
, data
):#{
2155 nonlocal file_array_instructions
, file_offset
2157 count
= len(data
)//item_size
2158 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2159 'data':data
, 'offset': file_offset
}
2160 file_offset
+= len(data
)
2161 file_offset
= int_align_to( file_offset
, 8 )
2164 _write_array( 'strings', 1, sr_compile
.string_data
)
2165 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2166 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2167 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2168 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2169 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2170 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2172 for name
, buffer in sr_compile
.entity_data
.items():#{
2173 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2176 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2177 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2178 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2179 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2180 _write_array( 'pack', 1, sr_compile
.pack_data
)
2182 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2183 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2185 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2186 path
= F
"{folder}{collection.name}.mdl"
2189 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2190 fp
= open( path
, "wb" )
2191 header
= mdl_header()
2192 header
.version
= MDL_VERSION_NR
2193 sr_array_title( header
.arrays
, \
2194 'index', len(file_array_instructions
), \
2195 sizeof(mdl_array
), header_size
)
2197 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2199 print( F
'[SR] {"name":>16}| count | offset' )
2201 for name
,info
in file_array_instructions
.items():#{
2203 offset
= info
['offset'] + header_size
+ index_size
2204 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2205 index
.extend( bytearray(arr
) )
2207 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2208 F
' 0x{info["offset"]:02x}' )
2210 fp
.write( bytearray_align_to( index
, 8 ) )
2211 #bytearray_print_hex( index )
2213 for name
,info
in file_array_instructions
.items():#{
2214 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2219 print( '[SR] done' )
2222 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2224 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2225 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2226 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2228 panel
: bpy
.props
.EnumProperty(
2232 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2233 ('ENTITY', 'Entity', '', 'MONKEY',1),
2234 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2239 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2241 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2242 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2245 def sr_get_mirror_bone( bones
):
2247 side
= bones
.active
.name
[-1:]
2248 other_name
= bones
.active
.name
[:-1]
2249 if side
== 'L': other_name
+= 'R'
2250 elif side
== 'R': other_name
+= 'L'
2254 if b
.name
== other_name
:
2261 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2263 bl_idname
="skaterift.mirror_bone"
2264 bl_label
="Mirror bone attributes - SkateRift"
2266 def execute(_
,context
):
2268 active_object
= context
.active_object
2269 bones
= active_object
.data
.bones
2271 b
= sr_get_mirror_bone( bones
)
2273 if not b
: return {'FINISHED'}
2275 b
.SR_data
.collider
= a
.SR_data
.collider
2277 def _v3copyflipy( a
, b
):#{
2283 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2284 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2285 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2286 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2288 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2290 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2291 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2292 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2294 b
.SR_data
.conet
= a
.SR_data
.conet
2297 ob
= bpy
.context
.scene
.objects
[0]
2298 ob
.hide_render
= ob
.hide_render
2303 class SR_COMPILE(bpy
.types
.Operator
):
2305 bl_idname
="skaterift.compile_all"
2306 bl_label
="Compile All"
2308 def execute(_
,context
):
2310 view_layer
= bpy
.context
.view_layer
2311 for col
in view_layer
.layer_collection
.children
["export"].children
:
2312 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2313 sr_compile( bpy
.data
.collections
[col
.name
] )
2319 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2321 bl_idname
="skaterift.compile_this"
2322 bl_label
="Compile This collection"
2324 def execute(_
,context
):
2326 col
= bpy
.context
.collection
2333 class SR_INTERFACE(bpy
.types
.Panel
):
2335 bl_idname
= "VIEW3D_PT_skate_rift"
2336 bl_label
= "Skate Rift"
2337 bl_space_type
= 'VIEW_3D'
2338 bl_region_type
= 'UI'
2339 bl_category
= "Skate Rift"
2341 def draw(_
, context
):
2345 row
= _
.layout
.row()
2347 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2349 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2350 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2352 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2353 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2354 col
= bpy
.context
.collection
2356 found_in_export
= False
2358 view_layer
= bpy
.context
.view_layer
2359 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2360 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2363 if c1
.name
== col
.name
: #{
2364 found_in_export
= True
2368 box
= _
.layout
.box()
2370 row
.alignment
= 'CENTER'
2373 if found_in_export
: #{
2374 row
.label( text
=col
.name
+ ".mdl" )
2375 box
.prop( col
.SR_data
, "pack_textures" )
2376 box
.prop( col
.SR_data
, "animations" )
2377 box
.operator( "skaterift.compile_this" )
2381 row
.label( text
=col
.name
)
2385 row
.alignment
= 'CENTER'
2387 row
.label( text
="This collection is not in the export group" )
2390 box
= _
.layout
.box()
2393 split
= row
.split( factor
=0.3, align
=True )
2394 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2397 if export_count
== 0:
2399 row1
.operator( "skaterift.compile_all", \
2400 text
=F
"Compile all ({export_count} collections)" )
2402 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2403 active_object
= context
.active_object
2404 if not active_object
: return
2406 amount
= max( 0, len(context
.selected_objects
)-1 )
2408 row
= _
.layout
.row()
2409 row
.operator( 'skaterift.copy_entity_data', \
2410 text
=F
'Copy entity data to {amount} other objects' )
2411 if amount
== 0: row
.enabled
=False
2413 box
= _
.layout
.box()
2415 row
.alignment
= 'CENTER'
2416 row
.label( text
=active_object
.name
)
2419 def _draw_prop_collection( source
, data
): #{
2422 row
.alignment
= 'CENTER'
2425 row
.label( text
=F
'{source}' )
2427 if hasattr(type(data
[0]),'sr_inspector'):#{
2428 type(data
[0]).sr_inspector( box
, data
)
2431 for a
in data
[0].__annotations
__:
2432 box
.prop( data
[0], a
)
2436 if active_object
.type == 'ARMATURE': #{
2437 if active_object
.mode
== 'POSE': #{
2438 bones
= active_object
.data
.bones
2439 mb
= sr_get_mirror_bone( bones
)
2441 box
.operator( "skaterift.mirror_bone", \
2442 text
=F
'Mirror attributes to {mb.name}' )
2445 _draw_prop_collection( \
2446 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2447 [bones
.active
.SR_data
] )
2451 row
.alignment
='CENTER'
2454 row
.label( text
="Enter pose mode to modify bone properties" )
2457 elif active_object
.type == 'LIGHT': #{
2458 _draw_prop_collection( \
2459 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2460 [active_object
.data
.SR_data
] )
2462 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2463 box
.prop( active_object
.SR_data
, "ent_type" )
2464 ent_type
= active_object
.SR_data
.ent_type
2466 col
= getattr( active_object
.SR_data
, ent_type
, None )
2467 if col
!= None and len(col
)!=0:
2468 _draw_prop_collection( \
2469 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2472 if active_object
.type == 'MESH':#{
2473 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2474 if col
!= None and len(col
)!=0:
2475 _draw_prop_collection( \
2476 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2484 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2486 bl_label
="Skate Rift material"
2487 bl_idname
="MATERIAL_PT_sr_material"
2488 bl_space_type
='PROPERTIES'
2489 bl_region_type
='WINDOW'
2490 bl_context
="material"
2492 def draw(_
,context
):
2494 active_object
= bpy
.context
.active_object
2495 if active_object
== None: return
2496 active_mat
= active_object
.active_material
2497 if active_mat
== None: return
2499 info
= material_info( active_mat
)
2501 if 'tex_diffuse' in info
:#{
2502 _
.layout
.label( icon
='INFO', \
2503 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2506 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2507 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2508 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2509 _
.layout
.prop( active_mat
.SR_data
, "tex_diffuse_rt" )
2511 if active_mat
.SR_data
.collision
:#{
2512 box
= _
.layout
.box()
2515 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2516 (active_mat
.SR_data
.shader
!= 'boundary') and \
2517 (active_mat
.SR_data
.shader
!= 'walking'):#{
2518 row
.prop( active_mat
.SR_data
, "skate_surface" )
2519 row
.prop( active_mat
.SR_data
, "grind_surface" )
2520 row
.prop( active_mat
.SR_data
, "grow_grass" )
2521 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2525 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2526 box
= _
.layout
.box()
2527 box
.prop( active_mat
.SR_data
, "blend_offset" )
2528 box
.prop( active_mat
.SR_data
, "sand_colour" )
2530 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2531 box
= _
.layout
.box()
2532 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2533 box
.prop( active_mat
.SR_data
, "blend_offset" )
2535 elif active_mat
.SR_data
.shader
== "water":#{
2536 box
= _
.layout
.box()
2537 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2538 box
.prop( active_mat
.SR_data
, "shore_colour" )
2539 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2541 elif active_mat
.SR_data
.shader
== "cubemap":#{
2542 box
= _
.layout
.box()
2543 box
.prop( active_mat
.SR_data
, "cubemap" )
2544 box
.prop( active_mat
.SR_data
, "tint" )
2549 def sr_get_type_enum( scene
, context
):
2551 items
= [('none','None',"")]
2552 mesh_entities
=['ent_gate','ent_water']
2553 point_entities
=['ent_spawn','ent_route_node','ent_route']
2555 for e
in point_entities
: items
+= [(e
,e
,'')]
2557 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2558 if context
.active_object
.type == 'MESH': #{
2559 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2563 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2569 def sr_on_type_change( _
, context
):
2571 obj
= context
.active_object
2572 ent_type
= obj
.SR_data
.ent_type
2573 if ent_type
== 'none': return
2574 if obj
.type == 'MESH':#{
2575 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2576 if col
!= None and len(col
)==0: col
.add()
2579 col
= getattr( obj
.SR_data
, ent_type
, None )
2580 if col
!= None and len(col
)==0: col
.add()
2583 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2585 alias
: bpy
.props
.StringProperty( name
='alias' )
2588 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2590 target
: bpy
.props
.PointerProperty( \
2591 type=bpy
.types
.Object
, name
="destination", \
2592 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2594 key
: bpy
.props
.StringProperty()
2595 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2596 ('nonlocal', 'Non-Local', "")))
2598 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2599 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2600 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2603 def sr_inspector( layout
, data
):
2606 box
.prop( data
[0], 'tipo', text
="subtype" )
2608 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2609 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2612 flags
.prop( data
[0], 'flip' )
2613 flags
.prop( data
[0], 'custom' )
2614 flags
.prop( data
[0], 'locked' )
2618 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2620 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2623 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2625 target
: bpy
.props
.PointerProperty( \
2626 type=bpy
.types
.Object
, name
='target', \
2627 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2630 class SR_OBJECT_ENT_MINIWORLD(bpy
.types
.PropertyGroup
):
2632 world
: bpy
.props
.StringProperty( name
='world UID' )
2633 proxy
: bpy
.props
.PointerProperty( \
2634 type=bpy
.types
.Object
, name
='proxy', \
2635 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_prop']))
2636 camera
: bpy
.props
.PointerProperty( \
2637 type=bpy
.types
.Object
, name
="Camera", \
2638 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2641 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2643 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2645 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2647 layout
.prop( item
, 'target', text
='', emboss
=False )
2651 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2653 active_object
= context
.active_object
2654 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2655 lista
= getattr(data
,collection_name
)
2656 index
= getattr(data
,F
'{collection_name}_index')
2660 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2664 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2666 active_object
= context
.active_object
2667 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2671 def copy_propgroup( de
, to
):
2673 for a
in de
.__annotations
__:#{
2674 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2678 while len(cb
) != len(ca
):#{
2679 if len(cb
) < len(ca
): cb
.add()
2682 for i
in range(len(ca
)):#{
2683 copy_propgroup(ca
[i
],cb
[i
])
2687 setattr(to
,a
,getattr(de
,a
))
2692 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2694 bl_idname
= "skaterift.copy_entity_data"
2695 bl_label
= "Copy entity data"
2697 def execute(self
, context
):#{
2698 data
= context
.active_object
.SR_data
2699 new_type
= data
.ent_type
2700 print( F
"Copy entity data from: {context.active_object.name}" )
2702 for obj
in context
.selected_objects
:#{
2703 if obj
!= context
.active_object
:#{
2704 print( F
" To: {obj.name}" )
2706 obj
.SR_data
.ent_type
= new_type
2708 if active_object
.type == 'MESH':#{
2709 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2710 if col
!= None and len(col
)==0: col
.add()
2711 mdata
= context
.active_object
.data
.SR_data
2712 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2715 col
= getattr( obj
.SR_data
, new_type
, None )
2716 if col
!= None and len(col
)==0: col
.add()
2717 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2724 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2726 bl_idname
= "skaterift.new_entry"
2727 bl_label
= "Add gate"
2729 def execute(self
, context
):#{
2730 return internal_listadd_execute(self
,context
,'ent_route','gates')
2734 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2736 bl_idname
= "skaterift.del_entry"
2737 bl_label
= "Remove gate"
2740 def poll(cls
, context
):#{
2741 active_object
= context
.active_object
2742 if obj_ent_type(active_object
) == 'ent_route':#{
2743 return active_object
.SR_data
.ent_route
[0].gates
2748 def execute(self
, context
):#{
2749 return internal_listdel_execute(self
,context
,'ent_route','gates')
2753 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2755 bl_idname
= "skaterift.al_new_entry"
2756 bl_label
= "Add file"
2758 def execute(self
, context
):#{
2759 return internal_listadd_execute(self
,context
,'ent_audio','files')
2763 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2765 bl_idname
= "skaterift.al_del_entry"
2766 bl_label
= "Remove file"
2769 def poll(cls
, context
):#{
2770 active_object
= context
.active_object
2771 if obj_ent_type(active_object
) == 'ent_audio':#{
2772 return active_object
.SR_data
.ent_audio
[0].files
2777 def execute(self
, context
):#{
2778 return internal_listdel_execute(self
,context
,'ent_audio','files')
2783 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2785 bl_idname
= "skaterift.gl_new_entry"
2786 bl_label
= "Add glyph"
2788 def execute(self
, context
):#{
2789 active_object
= context
.active_object
2791 font
= active_object
.SR_data
.ent_font
[0]
2794 if len(font
.glyphs
) > 1:#{
2795 prev
= font
.glyphs
[-2]
2796 cur
= font
.glyphs
[-1]
2798 cur
.bounds
= prev
.bounds
2799 cur
.utf32
= prev
.utf32
+1
2806 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2808 bl_idname
= "skaterift.gl_del_entry"
2809 bl_label
= "Remove Glyph"
2812 def poll(cls
, context
):#{
2813 active_object
= context
.active_object
2814 if obj_ent_type(active_object
) == 'ent_font':#{
2815 return active_object
.SR_data
.ent_font
[0].glyphs
2820 def execute(self
, context
):#{
2821 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2825 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2827 bl_idname
= "skaterift.gl_move_item"
2829 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2830 ('DOWN', 'Down', ""),))
2833 def poll(cls
, context
):#{
2834 active_object
= context
.active_object
2835 if obj_ent_type(active_object
) == 'ent_font':#{
2836 return active_object
.SR_data
.ent_font
[0].glyphs
2841 def execute(_
, context
):#{
2842 active_object
= context
.active_object
2843 data
= active_object
.SR_data
.ent_font
[0]
2845 index
= data
.glyphs_index
2846 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2847 data
.glyphs
.move( neighbor
, index
)
2849 list_length
= len(data
.glyphs
) - 1
2850 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2852 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2858 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2860 bl_idname
= "skaterift.fv_new_entry"
2861 bl_label
= "Add variant"
2863 def execute(self
, context
):#{
2864 return internal_listadd_execute(self
,context
,'ent_font','variants')
2868 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2870 bl_idname
= "skaterift.fv_del_entry"
2871 bl_label
= "Remove variant"
2874 def poll(cls
, context
):#{
2875 active_object
= context
.active_object
2876 if obj_ent_type(active_object
) == 'ent_font':#{
2877 return active_object
.SR_data
.ent_font
[0].variants
2882 def execute(self
, context
):#{
2883 return internal_listdel_execute(self
,context
,'ent_font','variants')
2887 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2889 path
: bpy
.props
.StringProperty( name
="Path" )
2890 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2893 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2895 bl_idname
= 'SR_UL_AUDIO_LIST'
2897 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2899 split
= layout
.split(factor
=0.7)
2901 c
.prop( item
, 'path', text
='', emboss
=False )
2903 c
.prop( item
, 'probability', text
='%', emboss
=True )
2907 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2909 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2911 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2913 layout
.prop( item
, 'mesh', emboss
=False )
2914 layout
.prop( item
, 'tipo' )
2918 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2920 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2922 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2924 s0
= layout
.split(factor
=0.3)
2926 s1
= c
.split(factor
=0.3)
2929 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2933 c
.prop( item
, 'utf32', text
='', emboss
=True )
2936 row
.prop( item
, 'bounds', text
='', emboss
=False )
2940 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2942 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2943 gates_index
: bpy
.props
.IntProperty()
2945 colour
: bpy
.props
.FloatVectorProperty( \
2949 default
=Vector((0.79,0.63,0.48)),\
2950 description
="Route colour"\
2953 alias
: bpy
.props
.StringProperty(\
2955 default
="Untitled Course")
2957 cam
: bpy
.props
.PointerProperty( \
2958 type=bpy
.types
.Object
, name
="Viewpoint", \
2959 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2962 def sr_inspector( layout
, data
):
2964 layout
.prop( data
[0], 'alias' )
2965 layout
.prop( data
[0], 'colour' )
2966 layout
.prop( data
[0], 'cam' )
2968 layout
.label( text
='Checkpoints' )
2969 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2970 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2973 row
.operator( 'skaterift.new_entry', text
='Add' )
2974 row
.operator( 'skaterift.del_entry', text
='Remove' )
2978 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2979 subtype
: bpy
.props
.EnumProperty(
2981 items
=[('0','Trigger',''),
2982 ('1','Particles (0.1s)','')]
2985 target
: bpy
.props
.PointerProperty( \
2986 type=bpy
.types
.Object
, name
="Target", \
2987 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2988 target_event
: bpy
.props
.IntProperty( name
="Enter Ev" )
2989 target_event_leave
: bpy
.props
.IntProperty( name
="Leave Ev", default
=-1 )
2992 def inspect_target( layout
, data
, propname
, evs
= ['_event'] ):#{
2994 box
.prop( data
[0], propname
)
2996 for evname
in evs
:#{
2998 row
.prop( data
[0], propname
+ evname
)
3000 target
= getattr( data
[0], propname
)
3002 tipo
= target
.SR_data
.ent_type
3003 cls
= globals()[ tipo
]
3005 table
= getattr( cls
, 'sr_functions', None )
3007 index
= getattr( data
[0], propname
+ evname
)
3009 row
.label( text
=table
[index
] )
3011 row
.label( text
="undefined function" )
3015 row
.label( text
="..." )
3022 def sr_inspector( layout
, data
):#{
3023 layout
.prop( data
[0], 'subtype' )
3024 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target', \
3025 ['_event','_event_leave'] )
3029 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
3031 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
3032 files_index
: bpy
.props
.IntProperty()
3034 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
3035 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
3036 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
3037 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
3039 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
3040 formato
: bpy
.props
.EnumProperty(
3042 items
=[('0','Uncompressed Mono',''),
3043 ('1','Compressed Vorbis',''),
3044 ('2','[vg] Bird Synthesis','')]
3046 probability_curve
: bpy
.props
.EnumProperty(
3047 name
="Probability Curve",
3048 items
=[('0','Constant',''),
3049 ('1','Wildlife Daytime',''),
3050 ('2','Wildlife Nighttime','')])
3051 channel_behaviour
: bpy
.props
.EnumProperty(
3052 name
="Channel Behaviour",
3053 items
=[('0','Unlimited',''),
3054 ('1','Discard if group full', ''),
3055 ('2','Crossfade if group full','')])
3057 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
3060 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
3061 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
3064 def sr_inspector( layout
, data
):
3066 layout
.prop( data
[0], 'formato' )
3067 layout
.prop( data
[0], 'volume' )
3070 box
.label( text
='Channels' )
3071 split
= box
.split(factor
=0.3)
3073 c
.prop( data
[0], 'max_channels' )
3075 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3076 if data
[0].channel_behaviour
>= '1':
3077 box
.prop( data
[0], 'group' )
3078 if data
[0].channel_behaviour
== '2':
3079 box
.prop( data
[0], 'transition_duration' )
3082 box
.label( text
='Flags' )
3083 box
.prop( data
[0], 'flag_3d' )
3084 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3086 box
.prop( data
[0], 'flag_loop' )
3087 box
.prop( data
[0], 'flag_auto' )
3089 layout
.prop( data
[0], 'probability_curve' )
3091 split
= layout
.split(factor
=0.7)
3093 c
.label( text
='Filepath' )
3095 c
.label( text
='Chance' )
3096 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3097 data
[0], 'files', data
[0], 'files_index', rows
=5)
3100 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3101 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3105 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3107 alias
: bpy
.props
.StringProperty()
3110 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3112 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3113 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3114 utf32
: bpy
.props
.IntProperty()
3117 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3119 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3120 utf32
: bpy
.props
.IntProperty()
3123 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3125 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3126 tipo
: bpy
.props
.StringProperty()
3129 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3131 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3132 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3133 alias
: bpy
.props
.StringProperty()
3135 glyphs_index
: bpy
.props
.IntProperty()
3136 variants_index
: bpy
.props
.IntProperty()
3139 def sr_inspector( layout
, data
):
3141 layout
.prop( data
[0], 'alias' )
3143 layout
.label( text
='Variants' )
3144 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3145 data
[0], 'variants', data
[0], 'variants_index',\
3148 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3149 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3151 layout
.label( text
='ASCII Glyphs' )
3152 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3153 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3156 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3157 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3158 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3159 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3163 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3165 speed
: bpy
.props
.FloatProperty(default
=1.0)
3168 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3170 tipo
: bpy
.props
.EnumProperty( name
='Type',
3171 items
=[('0','boards',''),
3172 ('1','character',''),
3174 mark_rack
: bpy
.props
.PointerProperty( \
3175 type=bpy
.types
.Object
, name
="Board Rack", \
3176 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3177 mark_display
: bpy
.props
.PointerProperty( \
3178 type=bpy
.types
.Object
, name
="Selected Board Display", \
3179 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3180 mark_info
: bpy
.props
.PointerProperty( \
3181 type=bpy
.types
.Object
, name
="Selected Board Info", \
3182 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3183 cam
: bpy
.props
.PointerProperty( \
3184 type=bpy
.types
.Object
, name
="Viewpoint", \
3185 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3188 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3190 mark_display
: bpy
.props
.PointerProperty( \
3191 type=bpy
.types
.Object
, name
="Board Display", \
3192 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3193 mark_display1
: bpy
.props
.PointerProperty( \
3194 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3195 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3196 cam
: bpy
.props
.PointerProperty( \
3197 type=bpy
.types
.Object
, name
="Viewpoint", \
3198 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3201 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3203 link0
: bpy
.props
.PointerProperty( \
3204 type=bpy
.types
.Object
, name
="Link 0", \
3205 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3206 link1
: bpy
.props
.PointerProperty( \
3207 type=bpy
.types
.Object
, name
="Link 1", \
3208 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3209 link2
: bpy
.props
.PointerProperty( \
3210 type=bpy
.types
.Object
, name
="Link 2", \
3211 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3212 link3
: bpy
.props
.PointerProperty( \
3213 type=bpy
.types
.Object
, name
="Link 3", \
3214 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3216 newloc
: bpy
.props
.PointerProperty( \
3217 type=bpy
.types
.Object
, name
="New location", \
3218 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3219 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3220 items
=[('0','append',''),
3221 ('1','replace','')])
3223 camera
: bpy
.props
.PointerProperty( \
3224 type=bpy
.types
.Object
, name
="Camera", \
3225 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3227 slider_minloc
: bpy
.props
.PointerProperty( \
3228 type=bpy
.types
.Object
, name
="Slider min", \
3229 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3230 slider_maxloc
: bpy
.props
.PointerProperty( \
3231 type=bpy
.types
.Object
, name
="Slider max", \
3232 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3233 slider_handle
: bpy
.props
.PointerProperty( \
3234 type=bpy
.types
.Object
, name
="Slider handle", \
3235 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3237 checkmark
: bpy
.props
.PointerProperty( \
3238 type=bpy
.types
.Object
, name
="Checked", \
3239 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3241 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3243 string
: bpy
.props
.StringProperty( name
="String" )
3244 tipo
: bpy
.props
.EnumProperty( name
='Type',
3245 items
=[('0','visual',''),
3246 ('1','event button',''),
3247 ('2','page button',''),
3252 ('7','visual(no colourize)','')])
3255 def sr_inspector( layout
, data
):
3259 box
.prop( data
, 'tipo' )
3261 if data
.tipo
== '0' or data
.tipo
== '7':#{
3262 box
.prop( data
, 'string', text
='Name' )
3265 elif data
.tipo
== '1':#{
3266 box
.prop( data
, 'string', text
='Event' )
3268 elif data
.tipo
== '2':#{
3269 box
.prop( data
, 'string', text
='Page' )
3270 box
.prop( data
, 'stack_behaviour' )
3272 elif data
.tipo
== '3':#{
3273 box
.prop( data
, 'string', text
='Data (i32)' )
3274 box
.prop( data
, 'checkmark' )
3276 elif data
.tipo
== '4':#{
3277 box
.prop( data
, 'string', text
='Data (f32)' )
3278 box
.prop( data
, 'slider_minloc' )
3279 box
.prop( data
, 'slider_maxloc' )
3280 box
.prop( data
, 'slider_handle' )
3282 box
.label( text
="Links" )
3283 box
.prop( data
, 'link0', text
='v0' )
3284 box
.prop( data
, 'link1', text
='v1' )
3287 elif data
.tipo
== '5':#{
3288 box
.prop( data
, 'string', text
='Page Name' )
3289 box
.prop( data
, 'newloc', text
='Entry Point' )
3290 box
.prop( data
, 'camera', text
='Viewpoint' )
3293 elif data
.tipo
== '6':#{
3294 box
.prop( data
, 'string', text
='ID' )
3295 box
.prop( data
, 'font_variant' )
3300 box
.label( text
="Links" )
3301 box
.prop( data
, 'link0' )
3302 box
.prop( data
, 'link1' )
3303 box
.prop( data
, 'link2' )
3304 box
.prop( data
, 'link3' )
3308 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3310 name
: bpy
.props
.StringProperty(name
="Name")
3311 desc
: bpy
.props
.StringProperty(name
="Description")
3312 author
: bpy
.props
.StringProperty(name
="Author")
3313 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3314 skybox
: bpy
.props
.StringProperty(name
="Skybox")
3317 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3319 command
: bpy
.props
.StringProperty(name
="Command Line")
3322 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3323 proxima
: bpy
.props
.PointerProperty( \
3324 type=bpy
.types
.Object
, name
="Next", \
3325 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3326 target
: bpy
.props
.PointerProperty( \
3327 type=bpy
.types
.Object
, name
="Win", \
3328 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3329 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3330 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3331 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3332 items
=[('0','none',''),
3333 (str(0x1),'trick_shuvit',''),
3334 (str(0x2),'trick_kickflip',''),
3335 (str(0x4),'trick_treflip',''),
3336 (str(0x1|
0x2|
0x4),'trick_any',''),
3337 (str(0x8),'flip_back',''),
3338 (str(0x10),'flip_front',''),
3339 (str(0x8|
0x10),'flip_any',''),
3340 (str(0x20),'grind_truck_any',''),
3341 (str(0x40),'grind_board_any',''),
3342 (str(0x20|
0x40),'grind_any',''),
3343 (str(0x80),'footplant',''),
3344 (str(0x100),'passthrough',''),
3348 def sr_inspector( layout
, data
):#{
3349 layout
.prop( data
[0], 'proxima' )
3350 layout
.prop( data
[0], 'time_limit' )
3351 layout
.prop( data
[0], 'filtrar' )
3352 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3356 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3357 alias
: bpy
.props
.StringProperty( name
="Alias" )
3359 target
: bpy
.props
.PointerProperty( \
3360 type=bpy
.types
.Object
, name
="On Complete", \
3361 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3362 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3363 reset
: bpy
.props
.PointerProperty( \
3364 type=bpy
.types
.Object
, name
="On Reset", \
3365 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3366 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3368 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3370 first
: bpy
.props
.PointerProperty( \
3371 type=bpy
.types
.Object
, name
="First Objective", \
3372 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3374 camera
: bpy
.props
.PointerProperty( \
3375 type=bpy
.types
.Object
, name
="Camera", \
3376 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3380 def sr_inspector( layout
, data
):#{
3381 layout
.prop( data
[0], 'alias' )
3382 layout
.prop( data
[0], 'camera' )
3383 layout
.prop( data
[0], 'first' )
3384 layout
.prop( data
[0], 'time_limit' )
3385 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3386 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3390 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3391 target0
: bpy
.props
.PointerProperty( \
3392 type=bpy
.types
.Object
, name
="Target 0", \
3393 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3394 target1
: bpy
.props
.PointerProperty( \
3395 type=bpy
.types
.Object
, name
="Target 1", \
3396 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3397 target2
: bpy
.props
.PointerProperty( \
3398 type=bpy
.types
.Object
, name
="Target 2", \
3399 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3400 target3
: bpy
.props
.PointerProperty( \
3401 type=bpy
.types
.Object
, name
="Target 3", \
3402 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3404 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3405 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3406 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3407 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3410 def sr_inspector( layout
, data
):#{
3411 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3412 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3413 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3414 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3418 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3420 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3421 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3422 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3423 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3424 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3425 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3426 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3427 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3428 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3429 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3431 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3432 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3433 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3434 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3435 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3436 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3437 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3438 ent_miniworld
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD
)
3440 ent_type
: bpy
.props
.EnumProperty(
3442 items
=sr_entity_list
,
3443 update
=sr_on_type_change
3447 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3449 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3452 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3454 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3457 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3459 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3460 items
=[('0','none',''),
3462 ('2','capsule','')])
3464 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3465 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3467 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3469 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3470 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3471 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3472 conet
: bpy
.props
.FloatProperty( name
='t' )
3475 def sr_inspector( layout
, data
):
3479 box
.prop( data
, 'collider' )
3481 if int(data
.collider
)>0:#{
3483 row
.prop( data
, 'collider_min' )
3485 row
.prop( data
, 'collider_max' )
3489 box
.prop( data
, 'cone_constraint' )
3490 if data
.cone_constraint
:#{
3492 row
.prop( data
, 'conevx' )
3494 row
.prop( data
, 'conevy' )
3496 row
.prop( data
, 'coneva' )
3497 box
.prop( data
, 'conet' )
3502 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3504 shader
: bpy
.props
.EnumProperty(
3507 ('standard',"standard",''),
3508 ('standard_cutout', "standard_cutout", ''),
3509 ('terrain_blend', "terrain_blend", ''),
3510 ('vertex_blend', "vertex_blend", ''),
3511 ('water',"water",''),
3512 ('invisible','Invisible',''),
3513 ('boundary','Boundary',''),
3514 ('fxglow','FX Glow',''),
3515 ('cubemap','Cubemap',''),
3516 ('walking','Walking','')
3519 surface_prop
: bpy
.props
.EnumProperty(
3520 name
="Surface Property",
3522 ('0','concrete',''),
3529 collision
: bpy
.props
.BoolProperty( \
3530 name
="Collisions Enabled",\
3532 description
= "Can the player collide with this material?"\
3534 skate_surface
: bpy
.props
.BoolProperty( \
3535 name
="Skate Target", \
3537 description
= "Should the game try to target this surface?" \
3539 grind_surface
: bpy
.props
.BoolProperty( \
3542 description
= "Can you grind on this surface?" \
3544 grow_grass
: bpy
.props
.BoolProperty( \
3545 name
="Grow Grass", \
3547 description
= "Spawn grass sprites on this surface?" \
3549 preview_visibile
: bpy
.props
.BoolProperty( \
3550 name
="Preview visibile", \
3552 description
= "Show this material in preview models?" \
3554 blend_offset
: bpy
.props
.FloatVectorProperty( \
3555 name
="Blend Offset", \
3557 default
=Vector((0.5,0.0)),\
3558 description
="When surface is more than 45 degrees, add this vector " +\
3561 sand_colour
: bpy
.props
.FloatVectorProperty( \
3562 name
="Sand Colour",\
3565 default
=Vector((0.79,0.63,0.48)),\
3566 description
="Blend to this colour near the 0 coordinate on UP axis"\
3568 shore_colour
: bpy
.props
.FloatVectorProperty( \
3569 name
="Shore Colour",\
3572 default
=Vector((0.03,0.32,0.61)),\
3573 description
="Water colour at the shoreline"\
3575 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3576 name
="Ocean Colour",\
3579 default
=Vector((0.0,0.006,0.03)),\
3580 description
="Water colour in the deep bits"\
3582 tint
: bpy
.props
.FloatVectorProperty( \
3587 default
=Vector((1.0,1.0,1.0,1.0)),\
3588 description
="Reflection tint"\
3591 cubemap
: bpy
.props
.PointerProperty( \
3592 type=bpy
.types
.Object
, name
="cubemap", \
3593 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3595 tex_diffuse_rt
: bpy
.props
.IntProperty( name
="diffuse: RT index", default
=-1 )
3598 # ---------------------------------------------------------------------------- #
3602 # ---------------------------------------------------------------------------- #
3604 cv_view_draw_handler
= None
3605 cv_view_pixel_handler
= None
3606 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3608 cv_view_colours
= []
3609 cv_view_course_i
= 0
3611 # Draw axis alligned sphere at position with radius
3613 def cv_draw_sphere( pos
, radius
, colour
):
3615 global cv_view_verts
, cv_view_colours
3617 ly
= pos
+ Vector((0,0,radius
))
3618 lx
= pos
+ Vector((0,radius
,0))
3619 lz
= pos
+ Vector((0,0,radius
))
3621 pi
= 3.14159265358979323846264
3623 for i
in range(16):#{
3624 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3628 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3629 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3630 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3632 cv_view_verts
+= [ px
, lx
]
3633 cv_view_verts
+= [ py
, ly
]
3634 cv_view_verts
+= [ pz
, lz
]
3636 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3645 # Draw axis alligned sphere at position with radius
3647 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3649 global cv_view_verts
, cv_view_colours
3651 ly
= pos
+ tz
*radius
3652 lx
= pos
+ ty
*radius
3653 lz
= pos
+ tz
*radius
3655 pi
= 3.14159265358979323846264
3657 for i
in range(16):#{
3658 t
= ((i
+1.0) * 1.0/16.0) * pi
3662 s1
= math
.sin(t
*2.0)
3663 c1
= math
.cos(t
*2.0)
3665 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3666 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3667 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3669 cv_view_verts
+= [ px
, lx
]
3670 cv_view_verts
+= [ py
, ly
]
3671 cv_view_verts
+= [ pz
, lz
]
3673 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3682 # Draw transformed -1 -> 1 cube
3684 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3686 global cv_view_verts
, cv_view_colours
3692 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3693 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3694 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3695 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3696 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3697 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3698 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3699 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3701 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3702 (0,4),(1,5),(2,6),(3,7)]
3707 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3708 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3709 cv_view_colours
+= [colour
, colour
]
3714 # Draw line with colour
3716 def cv_draw_line( p0
, p1
, colour
):
3718 global cv_view_verts
, cv_view_colours
3720 cv_view_verts
+= [p0
,p1
]
3721 cv_view_colours
+= [colour
, colour
]
3725 # Draw line with colour(s)
3727 def cv_draw_line2( p0
, p1
, c0
, c1
):
3729 global cv_view_verts
, cv_view_colours
3731 cv_view_verts
+= [p0
,p1
]
3732 cv_view_colours
+= [c0
,c1
]
3738 def cv_tangent_basis( n
, tx
, ty
):
3740 if abs( n
[0] ) >= 0.57735027:#{
3759 # Draw coloured arrow
3761 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3763 global cv_view_verts
, cv_view_colours
3769 tx
= Vector((1,0,0))
3770 ty
= Vector((1,0,0))
3771 cv_tangent_basis( n
, tx
, ty
)
3777 gpu
.state
.line_width_set(1.0)
3780 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3781 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3785 gpu
.state
.line_width_set(3.0)
3786 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3788 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3790 gpu
.state
.line_width_set(2.0)
3794 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3796 global cv_view_verts
, cv_view_colours
3798 for i
in range(dots
):#{
3802 p2
= p0
*(1.0-t0
)+p1
*t0
3803 p3
= p0
*(1.0-t1
)+p1
*t1
3805 cv_view_verts
+= [p2
,p3
]
3806 cv_view_colours
+= [c0
,c0
]
3811 # Drawhandles of a bezier control point
3813 def cv_draw_bhandle( obj
, direction
, colour
):
3815 global cv_view_verts
, cv_view_colours
3818 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3820 cv_view_verts
+= [p0
]
3821 cv_view_verts
+= [h0
]
3822 cv_view_colours
+= [colour
,colour
]
3826 # Draw a bezier curve (at fixed resolution 10)
3828 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3830 global cv_view_verts
, cv_view_colours
3833 for i
in range(10):#{
3839 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3841 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3842 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3843 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3850 # I think this one extends the handles of the bezier otwards......
3852 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3854 global cv_view_course_i
3856 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3858 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3859 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3860 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3861 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3863 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3867 # Flush the lines buffers. This is called often because god help you if you want
3868 # to do fixed, fast buffers in this catastrophic programming language.
3870 def cv_draw_lines():
3872 global cv_view_shader
, cv_view_verts
, cv_view_colours
3874 if len(cv_view_verts
) < 2:
3877 lines
= batch_for_shader(\
3878 cv_view_shader
, 'LINES', \
3879 { "pos":cv_view_verts
, "color":cv_view_colours
})
3881 if bpy
.context
.scene
.SR_data
.gizmos
:
3882 lines
.draw( cv_view_shader
)
3885 cv_view_colours
= []
3888 # I dont remember what this does exactly
3890 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3892 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3895 # Semi circle to show the limit. and some lines
3897 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3899 global cv_view_verts
, cv_view_colours
3904 for x
in range(16):#{
3907 a0
= amin
*(1.0-t0
)+amax
*t0
3908 a1
= amin
*(1.0-t1
)+amax
*t1
3910 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3911 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3913 p0
=obj
.matrix_world
@ p0
3914 p1
=obj
.matrix_world
@ p1
3915 cv_view_verts
+= [p0
,p1
]
3916 cv_view_colours
+= [colour
,colour
]
3919 cv_view_verts
+= [p0
,center
]
3920 cv_view_colours
+= [colour
,colour
]
3923 cv_view_verts
+= [p1
,center
]
3924 cv_view_colours
+= [colour
,colour
]
3928 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3929 cv_view_colours
+= [colour
,colour
]
3934 # Cone and twist limit
3936 def draw_cone_twist( center
, vx
, vy
, va
):
3938 global cv_view_verts
, cv_view_colours
3939 axis
= vy
.cross( vx
)
3944 cv_view_verts
+= [center
, center
+va
*size
]
3945 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3947 for x
in range(32):#{
3948 t0
= (x
/32) * math
.tau
3949 t1
= ((x
+1)/32) * math
.tau
3956 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3957 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3959 col0
= ( abs(c0
), abs(s0
), 0.0 )
3960 col1
= ( abs(c1
), abs(s1
), 0.0 )
3962 cv_view_verts
+= [center
, p0
, p0
, p1
]
3963 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3969 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3971 def draw_skeleton_helpers( obj
):
3973 global cv_view_verts
, cv_view_colours
3975 if obj
.data
.pose_position
!= 'REST':#{
3979 for bone
in obj
.data
.bones
:#{
3981 a
= Vector((bone
.SR_data
.collider_min
[0],
3982 bone
.SR_data
.collider_min
[1],
3983 bone
.SR_data
.collider_min
[2]))
3984 b
= Vector((bone
.SR_data
.collider_max
[0],
3985 bone
.SR_data
.collider_max
[1],
3986 bone
.SR_data
.collider_max
[2]))
3988 if bone
.SR_data
.collider
== '1':#{
3990 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3991 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3992 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3993 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3994 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3995 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3996 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3997 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3999 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4000 (0,4),(1,5),(2,6),(3,7)]
4006 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4007 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4008 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
4011 elif bone
.SR_data
.collider
== '2':#{
4016 for i
in range(3):#{
4017 if abs(v0
[i
]) > largest
:#{
4018 largest
= abs(v0
[i
])
4023 v1
= Vector((0,0,0))
4024 v1
[major_axis
] = 1.0
4026 tx
= Vector((0,0,0))
4027 ty
= Vector((0,0,0))
4029 cv_tangent_basis( v1
, tx
, ty
)
4030 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
4031 l
= v0
[ major_axis
] - r
*2
4033 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
4034 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
4036 colour
= [0.2,0.2,0.2]
4037 colour
[major_axis
] = 0.5
4039 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
4040 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
4041 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
4042 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
4043 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
4044 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
4050 center
= obj
.matrix_world
@ c
4051 if bone
.SR_data
.cone_constraint
:#{
4052 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
4053 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
4054 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
4055 draw_cone_twist( center
, vx
, vy
, va
)
4060 def cv_ent_gate( obj
):
4062 global cv_view_verts
, cv_view_colours
4064 if obj
.type != 'MESH': return
4066 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
4067 data
= obj
.SR_data
.ent_gate
[0]
4068 dims
= mesh_data
.dimensions
4071 c
= Vector((0,0,dims
[2]))
4073 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
4074 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
4075 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
4076 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
4077 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
4078 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4079 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4080 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4081 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4083 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4085 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4087 p0
= r3d
.view_matrix
.inverted().translation
4088 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4089 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4091 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4097 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4098 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4099 cv_view_colours
+= [cc
,cc
]
4103 if data
.target
!= None:
4104 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4107 def cv_ent_volume( obj
):
4109 global cv_view_verts
, cv_view_colours
4111 data
= obj
.SR_data
.ent_volume
[0]
4113 if data
.subtype
== '0':#{
4114 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4117 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4120 elif data
.subtype
== '1':#{
4121 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4124 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4129 def dijkstra( graph
, start_node
, target_node
):
4131 unvisited
= [_
for _
in graph
]
4136 shortest_path
[n
] = 9999999.999999
4137 shortest_path
[start_node
] = 0
4140 current_min_node
= None
4141 for n
in unvisited
:#{
4142 if current_min_node
== None:
4143 current_min_node
= n
4144 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4145 current_min_node
= n
4148 for branch
in graph
[current_min_node
]:#{
4149 tentative_value
= shortest_path
[current_min_node
]
4150 tentative_value
+= graph
[current_min_node
][branch
]
4151 if tentative_value
< shortest_path
[branch
]:#{
4152 shortest_path
[branch
] = tentative_value
4153 previous_nodes
[branch
] = current_min_node
4157 unvisited
.remove(current_min_node
)
4162 while node
!= start_node
:#{
4165 if node
not in previous_nodes
: return None
4166 node
= previous_nodes
[node
]
4169 # Add the start node manually
4170 path
.append(start_node
)
4176 def __init__(_
,points
,graph
,subsections
):#{
4179 _
.subsections
= subsections
4183 def create_node_graph( curves
, gates
):
4185 # add endpoints of curves
4192 for c
in range(len(curves
)):#{
4193 for s
in range(len(curves
[c
].data
.splines
)):#{
4194 spline
= curves
[c
].data
.splines
[s
]
4195 l
= len(spline
.points
)
4198 dist
= round(spline
.calc_length(),2)
4201 ib
= point_count
+l
-1
4203 graph
[ia
] = { ib
: dist
}
4204 graph
[ib
] = { ia
: dist
}
4206 for i
in range(len(spline
.points
)):#{
4207 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4208 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4213 if i
== 0: previous
= -1
4214 if i
== len(spline
.points
)-1: proxima
= -1
4216 subsections
.append((spline_count
,previous
,proxima
))
4225 graph_keys
= list(graph
)
4226 for i
in range(len(graph_keys
)-1):#{
4227 for j
in range(i
+1, len(graph_keys
)):#{
4228 if i
%2==0 and i
+1==j
: continue
4232 pi
= route_points
[ni
]
4233 pj
= route_points
[nj
]
4235 dist
= round((pj
-pi
).magnitude
,2)
4238 graph
[ni
][nj
] = dist
4239 graph
[nj
][ni
] = dist
4244 # add and link gates( by name )
4245 for gate
in gates
:#{
4246 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4247 if gate
.SR_data
.ent_gate
[0].target
:
4250 graph
[ gate
.name
] = {}
4252 for i
in range(len(graph_keys
)):#{
4254 pi
= route_points
[ni
]
4256 v0
= pi
-gate
.location
4257 if v0
.dot(v1
) < 0.0: continue
4259 dist
= round(v0
.magnitude
,2)
4262 graph
[ gate
.name
][ ni
] = dist
4263 graph
[ ni
][ gate
.name
] = dist
4268 return dij_graph(route_points
,graph
,subsections
)
4271 def solve_graph( dij
, start
, end
):
4273 path
= dijkstra( dij
.graph
, end
, start
)
4277 for sj
in range(1,len(path
)-2):#{
4280 map0
= dij
.subsections
[i0
]
4281 map1
= dij
.subsections
[i1
]
4283 if map0
[0] == map1
[0]:#{
4284 if map0
[1] == -1: direction
= 2
4289 map0
= dij
.subsections
[i0
]
4290 i1
= map0
[direction
]
4304 full
.append( path
[-2] )
4309 def cv_draw_route( route
, dij
):
4311 pole
= Vector((0.2,0.2,10))
4312 hat
= Vector((1,8,0.2))
4313 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4314 route
.SR_data
.ent_route
[0].colour
[1],
4315 route
.SR_data
.ent_route
[0].colour
[2])
4317 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4318 Vector((0,-6.5,5.5)))
4319 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4320 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4321 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4322 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4324 checkpoints
= route
.SR_data
.ent_route
[0].gates
4326 for i
in range(len(checkpoints
)):#{
4327 gi
= checkpoints
[i
].target
4328 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4331 dest
= gi
.SR_data
.ent_gate
[0].target
4333 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4337 if gi
==gj
: continue # error?
4338 if not gi
or not gj
: continue
4340 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4343 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4344 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4345 for j
in range(len(path
)-1):#{
4348 o0
= dij
.points
[ i0
]
4349 o1
= dij
.points
[ i1
]
4350 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4354 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4360 global cv_view_shader
4361 global cv_view_verts
4362 global cv_view_colours
4363 global cv_view_course_i
4365 cv_view_course_i
= 0
4367 cv_view_colours
= []
4369 cv_view_shader
.bind()
4370 gpu
.state
.depth_mask_set(True)
4371 gpu
.state
.line_width_set(2.0)
4372 gpu
.state
.face_culling_set('BACK')
4373 gpu
.state
.depth_test_set('LESS')
4374 gpu
.state
.blend_set('NONE')
4380 for obj
in bpy
.context
.collection
.objects
:#{
4381 if obj
.type == 'ARMATURE':#{
4382 if obj
.data
.pose_position
== 'REST':
4383 draw_skeleton_helpers( obj
)
4386 ent_type
= obj_ent_type( obj
)
4388 if ent_type
== 'ent_gate':#{
4390 route_gates
+= [obj
]
4392 elif ent_type
== 'ent_route_node':#{
4393 if obj
.type == 'CURVE':#{
4394 route_curves
+= [obj
]
4397 elif ent_type
== 'ent_route':
4399 elif ent_type
== 'ent_volume':#{
4400 cv_ent_volume( obj
)
4402 elif ent_type
== 'ent_objective':#{
4403 data
= obj
.SR_data
.ent_objective
[0]
4405 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4408 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4410 elif ent_type
== 'ent_relay':#{
4411 data
= obj
.SR_data
.ent_relay
[0]
4413 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4415 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4417 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4419 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4421 elif ent_type
== 'ent_challenge':#{
4422 data
= obj
.SR_data
.ent_challenge
[0]
4424 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4426 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4428 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4431 info_cu
= Vector((1.2,0.01,0.72))*0.5
4432 info_co
= Vector((0.0,0.0,0.72))*0.5
4433 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4435 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4437 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4438 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4439 Vector(( 0.1,0.0,0.30))]
4440 for v
in range(len(vs
)):#{
4441 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4444 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4445 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4447 elif ent_type
== 'ent_audio':#{
4448 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4449 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4451 elif ent_type
== 'ent_font':#{
4452 data
= obj
.SR_data
.ent_font
[0]
4454 for i
in range(len(data
.variants
)):#{
4455 sub
= data
.variants
[i
].mesh
4456 if not sub
: continue
4458 for ch
in data
.glyphs
:#{
4459 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4460 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4461 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4462 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4463 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4464 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4466 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4469 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4470 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4474 elif ent_type
== 'ent_skateshop':#{
4475 data
= obj
.SR_data
.ent_skateshop
[0]
4476 display
= data
.mark_display
4477 info
= data
.mark_info
4479 if data
.tipo
== '0':#{
4484 rack
= data
.mark_rack
4486 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4487 rack_co
= Vector((0.0,0.0,0.0))
4488 display_cu
= Vector((0.3,1.2,0.1))*0.5
4489 display_co
= Vector((0.0,0.0,0.1))*0.5
4490 info_cu
= Vector((1.2,0.01,0.3))*0.5
4491 info_co
= Vector((0.0,0.0,0.0))*0.5
4493 elif data
.tipo
== '1':#{
4497 display_cu
= Vector((0.4,0.4,2.0))*0.5
4498 display_co
= Vector((0.0,0.0,1.0))*0.5
4499 info_cu
= Vector((1.2,0.01,0.3))*0.5
4500 info_co
= Vector((0.0,0.0,0.0))*0.5
4502 elif data
.tipo
== '2':#{
4506 display_cu
= Vector((1.0,1.0,0.5))*0.5
4507 display_co
= Vector((0.0,0.0,0.5))*0.5
4508 info_cu
= Vector((1.2,0.01,0.3))*0.5
4509 info_co
= Vector((0.0,0.0,0.0))*0.5
4511 elif data
.tipo
== '3':#{
4518 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4520 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4522 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4524 elif ent_type
== 'ent_swspreview':#{
4526 data
= obj
.SR_data
.ent_swspreview
[0]
4527 display
= data
.mark_display
4528 display1
= data
.mark_display1
4529 display_cu
= Vector((0.3,1.2,0.1))*0.5
4530 display_co
= Vector((0.0,0.0,0.1))*0.5
4532 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4534 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4536 elif ent_type
== 'ent_menuitem':#{
4537 for i
,col
in enumerate(obj
.users_collection
):#{
4538 colour32
= hash_djb2( col
.name
)
4539 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4540 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4541 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4543 vs
= [None for _
in range(8)]
4545 for j
in range(8):#{
4546 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4547 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4549 vs
[j
] = obj
.matrix_world
@ v0
4551 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4552 (0,4),(1,5),(2,6),(3,7)]
4556 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4557 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4558 cv_view_colours
+= [cc
,cc
]
4563 data
= obj
.SR_data
.ent_menuitem
[0]
4564 if data
.tipo
== '4':#{
4565 if data
.slider_minloc
and data
.slider_maxloc
:#{
4566 v0
= data
.slider_minloc
.location
4567 v1
= data
.slider_maxloc
.location
4568 cv_draw_line( v0
, v1
, cc
)
4572 colour32
= hash_djb2(obj
.name
)
4573 r
= ((colour32
) & 0xff) / 255.0
4574 g
= ((colour32
>>8 ) & 0xff) / 255.0
4575 b
= ((colour32
>>16) & 0xff) / 255.0
4577 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4582 if data
.tipo
!= '0':#{
4583 if data
.tipo
== '4':#{
4585 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4588 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4593 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4596 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4599 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4602 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4610 dij
= create_node_graph( route_curves
, route_gates
)
4612 #cv_draw_route_map( route_nodes )
4613 for route
in routes
:#{
4614 cv_draw_route( route
, dij
)
4620 def pos3d_to_2d( pos
):#{
4621 return view3d_utils
.location_3d_to_region_2d( \
4622 bpy
.context
.region
, \
4623 bpy
.context
.space_data
.region_3d
, pos
)
4626 def cv_draw_pixel():#{
4627 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4629 blf
.color(0, 1.0,1.0,1.0,0.9)
4630 blf
.enable(0,blf
.SHADOW
)
4631 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4632 for obj
in bpy
.context
.collection
.objects
:#{
4633 ent_type
= obj_ent_type( obj
)
4635 if ent_type
!= 'none':#{
4636 co
= pos3d_to_2d( obj
.location
)
4639 blf
.position(0,co
[0],co
[1],0)
4640 blf
.draw(0,ent_type
)
4645 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4646 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4647 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4649 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4650 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4651 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4652 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4653 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4654 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4655 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4656 SR_OT_COPY_ENTITY_DATA
, \
4657 SR_OBJECT_ENT_VOLUME
, \
4658 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4659 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4660 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4661 SR_OBJECT_ENT_FONT_VARIANT
,
4662 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4663 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4664 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4665 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4666 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4667 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4668 SR_OBJECT_ENT_RELAY
,SR_OBJECT_ENT_MINIWORLD
,\
4670 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4671 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4677 bpy
.utils
.register_class(c
)
4679 bpy
.types
.Scene
.SR_data
= \
4680 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4681 bpy
.types
.Collection
.SR_data
= \
4682 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4684 bpy
.types
.Object
.SR_data
= \
4685 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4686 bpy
.types
.Light
.SR_data
= \
4687 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4688 bpy
.types
.Bone
.SR_data
= \
4689 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4690 bpy
.types
.Mesh
.SR_data
= \
4691 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4692 bpy
.types
.Material
.SR_data
= \
4693 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4695 global cv_view_draw_handler
, cv_view_pixel_handler
4696 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4697 cv_draw
,(),'WINDOW','POST_VIEW')
4698 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4699 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4705 bpy
.utils
.unregister_class(c
)
4707 global cv_view_draw_handler
, cv_view_pixel_handler
4708 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4709 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4712 # ---------------------------------------------------------------------------- #
4716 # ---------------------------------------------------------------------------- #
4718 # Transliteration of: #
4719 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4721 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4722 # SPDX-License-Identifier: MIT #
4723 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4725 # ---------------------------------------------------------------------------- #
4727 class qoi_rgba_t(Structure
):
4730 _fields_
= [("r",c_uint8
),
4736 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4737 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4738 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4739 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4740 QOI_OP_RGB
= 0xfe # 11111110
4741 QOI_OP_RGBA
= 0xff # 11111111
4743 QOI_MASK_2
= 0xc0 # 11000000
4745 def qoi_colour_hash( c
):
4747 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4752 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4757 return bytearray([ (0xff000000 & v
) >> 24, \
4758 (0x00ff0000 & v
) >> 16, \
4759 (0x0000ff00 & v
) >> 8, \
4763 def qoi_encode( img
):
4767 print(F
"{' ':<30}",end
='\r')
4768 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4770 index
= [ qoi_rgba_t() for _
in range(64) ]
4774 data
.extend( bytearray(c_uint32(0x66696f71)) )
4775 data
.extend( qoi_32bit( img
.size
[0] ) )
4776 data
.extend( qoi_32bit( img
.size
[1] ) )
4777 data
.extend( bytearray(c_uint8(4)) )
4778 data
.extend( bytearray(c_uint8(0)) )
4781 px_prev
= qoi_rgba_t()
4782 px_prev
.r
= c_uint8(0)
4783 px_prev
.g
= c_uint8(0)
4784 px_prev
.b
= c_uint8(0)
4785 px_prev
.a
= c_uint8(255)
4793 px_len
= img
.size
[0] * img
.size
[1]
4794 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4796 for px_pos
in range( px_len
): #{
4797 idx
= px_pos
* img
.channels
4800 px
.r
= paxels
[idx
+min(0,nc
)]
4801 px
.g
= paxels
[idx
+min(1,nc
)]
4802 px
.b
= paxels
[idx
+min(2,nc
)]
4803 px
.a
= paxels
[idx
+min(3,nc
)]
4805 if qoi_eq( px
, px_prev
): #{
4808 if (run
== 62) or (px_pos
== px_len
-1): #{
4809 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4815 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4819 index_pos
= qoi_colour_hash(px
) % 64
4821 if qoi_eq( index
[index_pos
], px
): #{
4822 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4825 index
[ index_pos
].r
= px
.r
4826 index
[ index_pos
].g
= px
.g
4827 index
[ index_pos
].b
= px
.b
4828 index
[ index_pos
].a
= px
.a
4830 if px
.a
== px_prev
.a
: #{
4831 vr
= int(px
.r
) - int(px_prev
.r
)
4832 vg
= int(px
.g
) - int(px_prev
.g
)
4833 vb
= int(px
.b
) - int(px_prev
.b
)
4838 if (vr
> -3) and (vr
< 2) and\
4839 (vg
> -3) and (vg
< 2) and\
4840 (vb
> -3) and (vb
< 2):
4842 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4843 data
.extend( bytearray( c_uint8(op
) ))
4845 elif (vg_r
> -9) and (vg_r
< 8) and\
4846 (vg
> -33) and (vg
< 32 ) and\
4847 (vg_b
> -9) and (vg_b
< 8):
4849 op
= QOI_OP_LUMA |
(vg
+32)
4850 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4851 data
.extend( bytearray( c_uint8(op
) ) )
4852 data
.extend( bytearray( c_uint8(delta
) ))
4855 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4856 data
.extend( bytearray( c_uint8(px
.r
) ))
4857 data
.extend( bytearray( c_uint8(px
.g
) ))
4858 data
.extend( bytearray( c_uint8(px
.b
) ))
4862 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4863 data
.extend( bytearray( c_uint8(px
.r
) ))
4864 data
.extend( bytearray( c_uint8(px
.g
) ))
4865 data
.extend( bytearray( c_uint8(px
.b
) ))
4866 data
.extend( bytearray( c_uint8(px
.a
) ))
4879 data
.extend( bytearray( c_uint8(0) ))
4880 data
.extend( bytearray( c_uint8(1) ))
4881 bytearray_align_to( data
, 16, b
'\x00' )