1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_challenge', 'Challenge', '', 18 ),
41 ('ent_unlock', 'Unlockable', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \
47 'ent_relay', 'ent_skateshop', 'ent_challenge' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_slider(Structure
):
402 _fields_
= [("id_min",c_uint32
),
404 ("id_handle",c_uint32
),
405 ("pstr_data",c_uint32
)]
407 class ent_menuitem_button(Structure
):
409 _fields_
= [("pstr",c_uint32
)]
411 class ent_menuitem_checkmark(Structure
):
413 _fields_
= [("id_check",c_uint32
),
414 ("pstr_data",c_uint32
),
415 ("offset",c_float
*3)]
417 class ent_menuitem_page(Structure
):
419 _fields_
= [("pstr_name",c_uint32
),
420 ("id_entrypoint",c_uint32
),
421 ("id_viewpoint",c_uint32
)]
423 class ent_menuitem_anon_union(Union
):
425 _fields_
= [("slider",ent_menuitem_slider
),
426 ("button",ent_menuitem_button
),
427 ("checkmark",ent_menuitem_checkmark
),
428 ("page",ent_menuitem_page
)]
430 class ent_menuitem(Structure
):
432 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
433 ("id_links",c_uint32
*4),
434 ("factive",c_float
), ("fvisible",c_float
),
435 #-- TODO: Refactor this into a simple mesh structure
436 ("transform",mdl_transform
),
437 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
440 ("_anonymous_union", ent_menuitem_anon_union
)]
443 class ent_camera(Structure
):
445 _fields_
= [("transform",mdl_transform
),
449 class ent_worldinfo(Structure
):
451 _fields_
= [("pstr_name",c_uint32
),
452 ("pstr_author",c_uint32
), # unused
453 ("pstr_desc",c_uint32
), # unused
454 ("timezone",c_float
)]
457 class ent_ccmd(Structure
):
459 _fields_
= [("pstr_command",c_uint32
)]
462 class ent_challenge(Structure
):#{
463 _fields_
= [("transform",mdl_transform
),
464 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
466 ("id_next",c_uint32
),
467 ("filter",c_uint32
),("filter2",c_uint32
),
469 ("win_event",c_uint32
),
470 ("time_limit",c_float
)]
472 sr_functions
= { 0: 'trigger',
473 1: 'start_challenge',
478 class ent_unlock(Structure
):#{
479 _fields_
= [("pstr_alias",c_uint32
),
481 ("target_event",c_uint32
),
483 sr_functions
= { 0: 'unlock' }
486 class ent_relay(Structure
):#{
487 _fields_
= [("targets",(c_uint32
*2)*4),
488 ("targets_events",c_uint32
*4)]
489 sr_functions
= { 0: 'trigger' }
492 class ent_cubemap(Structure
):#{
493 _fields_
= [("co",c_float
*3),
494 ("resolution",c_uint32
), #placeholder
495 ("live",c_uint32
), #placeholder
496 ("texture_id",c_uint32
), #engine
497 ("framebuffer_id",c_uint32
),#engine
498 ("renderbuffer_id",c_uint32
),#engine
499 ("placeholder",c_uint32
*2)]
502 def obj_ent_type( obj
):
504 if obj
.type == 'ARMATURE': return 'mdl_armature'
505 elif obj
.type == 'LIGHT': return 'ent_light'
506 elif obj
.type == 'CAMERA': return 'ent_camera'
507 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
509 else: return obj
.SR_data
.ent_type
512 def sr_filter_ent_type( obj
, ent_types
):
514 if obj
== bpy
.context
.active_object
: return False
516 for c0
in obj
.users_collection
:#{
517 for c1
in bpy
.context
.active_object
.users_collection
:#{
519 return obj_ent_type( obj
) in ent_types
527 def v4_dot( a
, b
):#{
528 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
531 def q_identity( q
):#{
538 def q_normalize( q
):#{
540 if( l2
< 0.00001 ):#{
544 s
= 1.0/math
.sqrt(l2
)
552 def compile_obj_transform( obj
, transform
):
554 co
= obj
.matrix_world
@ Vector((0,0,0))
556 # This was changed from matrix_local on 09.05.23
557 q
= obj
.matrix_world
.to_quaternion()
563 transform
.co
[0] = co
[0]
564 transform
.co
[1] = co
[2]
565 transform
.co
[2] = -co
[1]
566 transform
.q
[0] = q
[1]
567 transform
.q
[1] = q
[3]
568 transform
.q
[2] = -q
[2]
569 transform
.q
[3] = q
[0]
570 transform
.s
[0] = s
[0]
571 transform
.s
[1] = s
[2]
572 transform
.s
[2] = s
[1]
575 def int_align_to( v
, align
):
577 while(v
%align
)!=0: v
+= 1
581 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
583 while (len(buffer) % align
) != 0: buffer.extend(w
)
587 def bytearray_print_hex( s
, w
=16 ):
589 for r
in range((len(s
)+(w
-1))//w
):#{
591 i1
=min((r
+1)*w
,len(s
))
592 print( F
'{r*w:06x}| \x1B[31m', end
='')
593 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
594 print( "\x1B[0m", end
='')
595 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
599 def sr_compile_string( s
):
601 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
603 index
= len( sr_compile
.string_data
)
604 sr_compile
.string_cache
[s
] = index
605 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
606 sr_compile
.string_data
.extend( s
.encode('utf-8') )
607 sr_compile
.string_data
.extend( b
'\0' )
609 bytearray_align_to( sr_compile
.string_data
, 4 )
613 def material_tex_image(v
):
623 cxr_graph_mapping
= \
625 # Default shader setup
632 "image": "tex_diffuse"
636 "A": material_tex_image("tex_diffuse"),
637 "B": material_tex_image("tex_decal")
644 "Color": material_tex_image("tex_normal")
650 "Color": material_tex_image("tex_diffuse")
654 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
656 def material_info(mat
):
660 # Using the cxr_graph_mapping as a reference, go through the shader
661 # graph and gather all $props from it.
663 def _graph_read( node_def
, node
=None, depth
=0 ):#{
670 _graph_read
.extracted
= []
672 for node_idname
in node_def
:#{
673 for n
in mat
.node_tree
.nodes
:#{
674 if n
.name
== node_idname
:#{
675 node_def
= node_def
[node_idname
]
683 for link
in node_def
:#{
684 link_def
= node_def
[link
]
686 if isinstance( link_def
, dict ):#{
688 for x
in node
.inputs
:#{
689 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
697 if node_link
and node_link
.is_linked
:#{
698 # look for definitions for the connected node type
700 from_node
= node_link
.links
[0].from_node
702 node_name
= from_node
.name
.split('.')[0]
703 if node_name
in link_def
:#{
704 from_node_def
= link_def
[ node_name
]
706 _graph_read( from_node_def
, from_node
, depth
+1 )
710 if "default" in link_def
:#{
711 prop
= link_def
['default']
712 info
[prop
] = node_link
.default_value
718 info
[prop
] = getattr( node
, link
)
723 _graph_read( cxr_graph_mapping
)
729 decoded
= bytearray()
730 for i
in range(len(s
)//2):#{
731 c
= (ord(s
[i
*2+0])-0x41)
732 c |
= (ord(s
[i
*2+1])-0x41)<<4
733 decoded
.extend(bytearray(c_uint8(c
))) #??
738 def sr_pack_file( file, path
, data
):
740 file.path
= sr_compile_string( path
)
741 file.pack_offset
= len( sr_compile
.pack_data
)
742 file.pack_size
= len( data
)
744 sr_compile
.pack_data
.extend( data
)
745 bytearray_align_to( sr_compile
.pack_data
, 16 )
748 def sr_compile_texture( img
):
753 name
= os
.path
.splitext( img
.name
)[0]
755 if name
in sr_compile
.texture_cache
:
756 return sr_compile
.texture_cache
[name
]
758 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
763 if sr_compile
.pack_textures
:#{
764 filedata
= qoi_encode( img
)
765 sr_pack_file( tex
.file, name
, filedata
)
768 sr_compile
.texture_cache
[name
] = texture_index
769 sr_compile
.texture_data
.extend( bytearray(tex
) )
773 def sr_compile_material( mat
):#{
776 if mat
.name
in sr_compile
.material_cache
:
777 return sr_compile
.material_cache
[mat
.name
]
779 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
780 sr_compile
.material_cache
[mat
.name
] = index
783 m
.pstr_name
= sr_compile_string( mat
.name
)
786 if mat
.SR_data
.collision
:#{
787 flags |
= 0x2 # collision flag
788 if (mat
.SR_data
.shader
!= 'invisible') and \
789 (mat
.SR_data
.shader
!= 'boundary'):#{
790 if mat
.SR_data
.skate_surface
: flags |
= 0x1
791 if mat
.SR_data
.grow_grass
: flags |
= 0x4
792 if mat
.SR_data
.grind_surface
: flags |
= 0x8
793 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
795 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
796 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
797 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
802 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
803 inf
= material_info( mat
)
805 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
806 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
807 if mat
.SR_data
.shader
== 'terrain_blend':#{
810 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
811 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
812 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
815 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
816 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
819 if mat
.SR_data
.shader
== 'vertex_blend':#{
822 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
823 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
826 if mat
.SR_data
.shader
== 'water':#{
829 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
830 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
831 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
833 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
834 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
835 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
839 if mat
.SR_data
.shader
== 'invisible':#{
843 if mat
.SR_data
.shader
== 'boundary':#{
847 if mat
.SR_data
.shader
== 'fxglow':#{
851 if mat
.SR_data
.shader
== 'cubemap':#{
853 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
855 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
856 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
857 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
858 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
861 if mat
.SR_data
.shader
== 'walking':#{
865 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
866 'vertex_blend', 'fxglow', 'cubemap' ]: #{
867 if 'tex_diffuse' in inf
:
868 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
871 sr_compile
.material_data
.extend( bytearray(m
) )
875 def sr_armature_bones( armature
):
877 def _recurse_bone( b
):
880 for c
in b
.children
: yield from _recurse_bone( c
)
883 for b
in armature
.data
.bones
:
885 yield from _recurse_bone( b
)
888 def sr_entity_id( obj
):#{
891 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
892 index
= sr_compile
.entity_ids
[ obj
.name
]
894 return (tipo
&0xffff)<<16 |
(index
&0xffff)
897 # Returns submesh_start,count and armature_id
898 def sr_compile_mesh_internal( obj
):
907 for mod
in obj
.modifiers
:#{
908 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
909 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
912 can_use_cache
= False
915 if mod
.type == 'ARMATURE': #{
916 armature
= mod
.object
917 rig_weight_groups
= \
918 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
919 armature_id
= sr_compile
.entity_ids
[armature
.name
]
921 POSE_OR_REST_CACHE
= armature
.data
.pose_position
922 armature
.data
.pose_position
= 'REST'
926 # Check the cache first
928 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
929 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
930 submesh_start
= ref
[0]
931 submesh_count
= ref
[1]
932 return (submesh_start
,submesh_count
,armature_id
)
935 # Compile a whole new mesh
937 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
940 dgraph
= bpy
.context
.evaluated_depsgraph_get()
941 data
= obj
.evaluated_get(dgraph
).data
942 data
.calc_loop_triangles()
943 data
.calc_normals_split()
945 # Mesh is split into submeshes based on their material
947 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
948 for material_id
, mat
in enumerate(mat_list
): #{
952 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
953 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
956 sm
.material_id
= sr_compile_material( mat
)
958 INF
=99999999.99999999
964 # Keep a reference to very very very similar vertices
965 # i have no idea how to speed it up.
967 vertex_reference
= {}
969 # Write the vertex / indice data
971 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
972 if tri
.material_index
!= material_id
: continue
975 vert
= data
.vertices
[tri
.vertices
[j
]]
977 vi
= data
.loops
[li
].vertex_index
979 # Gather vertex information
982 norm
= data
.loops
[li
].normal
984 colour
= (255,255,255,255)
991 uv
= data
.uv_layers
.active
.data
[li
].uv
995 if data
.vertex_colors
:#{
996 colour
= data
.vertex_colors
.active
.data
[li
].color
997 colour
= (int(colour
[0]*255.0),\
998 int(colour
[1]*255.0),\
999 int(colour
[2]*255.0),\
1000 int(colour
[3]*255.0))
1003 # Weight groups: truncates to the 3 with the most influence. The
1004 # fourth bone ID is never used by the shader so it
1008 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1009 if obj
.vertex_groups
[_
.group
].name
in \
1012 weight_groups
= sorted( src_groups
, key
= \
1013 lambda a
: a
.weight
, reverse
=True )
1015 for ml
in range(3):#{
1016 if len(weight_groups
) > ml
:#{
1017 g
= weight_groups
[ml
]
1018 name
= obj
.vertex_groups
[g
.group
].name
1020 weights
[ml
] = weight
1021 groups
[ml
] = rig_weight_groups
.index(name
)
1026 if len(weight_groups
) > 0:#{
1027 inv_norm
= (1.0/tot
) * 65535.0
1028 for ml
in range(3):#{
1029 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1030 weights
[ml
] = min( weights
[ml
], 65535 )
1031 weights
[ml
] = max( weights
[ml
], 0 )
1036 li1
= tri
.loops
[(j
+1)%3]
1037 vi1
= data
.loops
[li1
].vertex_index
1038 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1040 if e0
.use_freestyle_mark
and \
1041 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1042 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1048 TOLERENCE
= float(10**4)
1049 key
= (int(co
[0]*TOLERENCE
+0.5),
1050 int(co
[1]*TOLERENCE
+0.5),
1051 int(co
[2]*TOLERENCE
+0.5),
1052 int(norm
[0]*TOLERENCE
+0.5),
1053 int(norm
[1]*TOLERENCE
+0.5),
1054 int(norm
[2]*TOLERENCE
+0.5),
1055 int(uv
[0]*TOLERENCE
+0.5),
1056 int(uv
[1]*TOLERENCE
+0.5),
1057 colour
[0], # these guys are already quantized
1070 if key
in vertex_reference
:
1071 index
= vertex_reference
[key
]
1073 index
= bytearray(c_uint32(sm
.vertex_count
))
1076 vertex_reference
[key
] = index
1083 v
.norm
[2] = -norm
[1]
1086 v
.colour
[0] = colour
[0]
1087 v
.colour
[1] = colour
[1]
1088 v
.colour
[2] = colour
[2]
1089 v
.colour
[3] = colour
[3]
1090 v
.weights
[0] = weights
[0]
1091 v
.weights
[1] = weights
[1]
1092 v
.weights
[2] = weights
[2]
1093 v
.weights
[3] = weights
[3]
1094 v
.groups
[0] = groups
[0]
1095 v
.groups
[1] = groups
[1]
1096 v
.groups
[2] = groups
[2]
1097 v
.groups
[3] = groups
[3]
1099 for i
in range(3):#{
1100 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1101 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1104 sr_compile
.vertex_data
.extend(bytearray(v
))
1107 sm
.indice_count
+= 1
1108 sr_compile
.indice_data
.extend( index
)
1112 # Make sure bounding box isn't -inf -> inf if no vertices
1114 if sm
.vertex_count
== 0:
1119 # Add submesh to encoder
1121 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1126 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1129 # Save a reference to this mesh since we want to reuse the submesh indices
1131 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1132 return (submesh_start
,submesh_count
,armature_id
)
1135 def sr_compile_mesh( obj
):
1138 compile_obj_transform(obj
, node
.transform
)
1139 node
.pstr_name
= sr_compile_string(obj
.name
)
1140 ent_type
= obj_ent_type( obj
)
1144 if ent_type
!= 'none':#{
1145 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1146 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1147 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1150 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1151 sr_compile_mesh_internal( obj
)
1153 sr_compile
.mesh_data
.extend(bytearray(node
))
1156 def sr_compile_fonts( collection
):
1158 print( F
"[SR] Compiling fonts" )
1163 for obj
in collection
.all_objects
:#{
1164 if obj_ent_type(obj
) != 'ent_font': continue
1166 data
= obj
.SR_data
.ent_font
[0]
1169 font
.alias
= sr_compile_string( data
.alias
)
1170 font
.variant_start
= variant_count
1171 font
.variant_count
= 0
1172 font
.glyph_start
= glyph_count
1174 glyph_base
= data
.glyphs
[0].utf32
1175 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1177 font
.glyph_utf32_base
= glyph_base
1178 font
.glyph_count
= glyph_range
1180 for i
in range(len(data
.variants
)):#{
1181 data_var
= data
.variants
[i
]
1182 if not data_var
.mesh
: continue
1184 mesh
= data_var
.mesh
.data
1186 variant
= ent_font_variant()
1187 variant
.name
= sr_compile_string( data_var
.tipo
)
1189 # fonts (variants) only support one material each
1191 if len(mesh
.materials
) != 0:
1192 mat
= mesh
.materials
[0]
1193 variant
.material_id
= sr_compile_material( mat
)
1195 font
.variant_count
+= 1
1197 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1198 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1200 for j
in range(len(islands
)):#{
1201 for tri
in islands
[j
]:#{
1202 centroids
[j
].x
+= tri
.center
[0]
1203 centroids
[j
].y
+= tri
.center
[2]
1206 centroids
[j
] /= len(islands
[j
])
1209 for j
in range(glyph_range
):#{
1210 data_glyph
= data
.glyphs
[j
]
1212 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1213 glyph
.indice_count
= 0
1214 glyph
.size
[0] = data_glyph
.bounds
[2]
1215 glyph
.size
[1] = data_glyph
.bounds
[3]
1217 vertex_reference
= {}
1219 for k
in range(len(islands
)):#{
1220 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1221 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1222 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1223 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1228 for l
in range(len(islands
[k
])):#{
1230 for m
in range(3):#{
1231 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1233 vi
= mesh
.loops
[li
].vertex_index
1235 # Gather vertex information
1237 co
= [vert
.co
[_
] for _
in range(3)]
1238 co
[0] -= data_glyph
.bounds
[0]
1239 co
[2] -= data_glyph
.bounds
[1]
1240 norm
= mesh
.loops
[li
].normal
1242 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1244 TOLERENCE
= float(10**4)
1245 key
= (int(co
[0]*TOLERENCE
+0.5),
1246 int(co
[1]*TOLERENCE
+0.5),
1247 int(co
[2]*TOLERENCE
+0.5),
1248 int(norm
[0]*TOLERENCE
+0.5),
1249 int(norm
[1]*TOLERENCE
+0.5),
1250 int(norm
[2]*TOLERENCE
+0.5),
1251 int(uv
[0]*TOLERENCE
+0.5),
1252 int(uv
[1]*TOLERENCE
+0.5))
1254 if key
in vertex_reference
:
1255 index
= vertex_reference
[key
]
1257 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1258 index
= bytearray(c_uint32(vindex
))
1259 vertex_reference
[key
] = index
1266 v
.norm
[2] = -norm
[1]
1270 sr_compile
.vertex_data
.extend(bytearray(v
))
1273 glyph
.indice_count
+= 1
1274 sr_compile
.indice_data
.extend( index
)
1278 sr_ent_push( glyph
)
1280 sr_ent_push( variant
)
1286 def sr_compile_menus( collection
):
1288 print( "[SR1] Compiling menus" )
1291 for obj
in collection
.all_objects
:#{
1292 if obj_ent_type(obj
) != 'ent_menuitem': continue
1293 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1295 bitmask
= 0x00000000
1297 for col
in obj
.users_collection
:#{
1299 if name
not in groups
: groups
.append( name
)
1300 bitmask |
= (0x1 << groups
.index(name
))
1303 item
= ent_menuitem()
1304 item
.type = int( obj_data
.tipo
)
1305 item
.groups
= bitmask
1307 compile_obj_transform( obj
, item
.transform
)
1308 if obj
.type == 'MESH':#{
1309 item
.submesh_start
, item
.submesh_count
, _
= \
1310 sr_compile_mesh_internal( obj
)
1313 if item
.type == 1 or item
.type == 2:#{
1314 item_button
= item
._anonymous
_union
.button
1315 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1317 elif item
.type == 3:#{
1318 item_checkmark
= item
._anonymous
_union
.checkmark
1319 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1320 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1321 delta
= obj_data
.checkmark
.location
- obj
.location
1322 item_checkmark
.offset
[0] = delta
[0]
1323 item_checkmark
.offset
[1] = delta
[2]
1324 item_checkmark
.offset
[2] = -delta
[1]
1326 elif item
.type == 4:#{
1327 item_slider
= item
._anonymous
_union
.slider
1328 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1329 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1330 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1331 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1333 elif item
.type == 5:#{
1334 item_page
= item
._anonymous
_union
.page
1335 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1336 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1337 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1341 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1343 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1344 if item
.type != 4:#{
1346 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1348 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1355 def sr_compile_armature( obj
):
1357 node
= mdl_armature()
1358 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1360 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1363 bones
= [_
for _
in sr_armature_bones(obj
)]
1364 bones_names
= [None]+[_
.name
for _
in bones
]
1368 if b
.use_deform
: bone
.flags
= 0x1
1369 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1371 bone
.collider
= int(b
.SR_data
.collider
)
1373 if bone
.collider
>0:#{
1374 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1375 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1376 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1377 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1378 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1379 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1382 if b
.SR_data
.cone_constraint
:#{
1384 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1385 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1386 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1387 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1388 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1389 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1390 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1391 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1392 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1393 bone
.conet
= b
.SR_data
.conet
1396 bone
.co
[0] = b
.head_local
[0]
1397 bone
.co
[1] = b
.head_local
[2]
1398 bone
.co
[2] = -b
.head_local
[1]
1399 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1400 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1401 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1402 bone
.pstr_name
= sr_compile_string( b
.name
)
1404 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1405 if c
.type == 'IK':#{
1407 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1408 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1412 node
.bone_count
+= 1
1413 sr_compile
.bone_data
.extend(bytearray(bone
))
1418 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1419 # So we can restore later
1421 previous_frame
= bpy
.context
.scene
.frame_current
1422 previous_action
= obj
.animation_data
.action
1423 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1424 obj
.data
.pose_position
= 'POSE'
1426 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1427 for NLAStrip
in NLALayer
.strips
:#{
1430 for a
in bpy
.data
.actions
:#{
1431 if a
.name
== NLAStrip
.name
:#{
1432 obj
.animation_data
.action
= a
1437 # Clip to NLA settings
1439 anim_start
= int(NLAStrip
.action_frame_start
)
1440 anim_end
= int(NLAStrip
.action_frame_end
)
1444 anim
= mdl_animation()
1445 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1447 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1448 sizeof(mdl_transform
)
1449 anim
.length
= anim_end
-anim_start
1452 # Export the keyframes
1453 for frame
in range(anim_start
,anim_end
):#{
1454 bpy
.context
.scene
.frame_set(frame
)
1457 pb
= obj
.pose
.bones
[rb
.name
]
1459 # relative bone matrix
1460 if rb
.parent
is not None:#{
1461 offset_mtx
= rb
.parent
.matrix_local
1462 offset_mtx
= offset_mtx
.inverted_safe() @ \
1465 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1466 inv_parent
.invert_safe()
1467 fpm
= inv_parent
@ pb
.matrix
1470 bone_mtx
= rb
.matrix
.to_4x4()
1471 local_inv
= rb
.matrix_local
.inverted_safe()
1472 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1475 loc
, rot
, sca
= fpm
.decompose()
1478 lc_m
= pb
.matrix_channel
.to_3x3()
1479 if pb
.parent
is not None:#{
1480 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1481 lc_m
= smtx
.inverted() @ lc_m
1483 rq
= lc_m
.to_quaternion()
1486 kf
= mdl_transform()
1497 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1503 # Add to animation buffer
1505 sr_compile
.anim_data
.extend(bytearray(anim
))
1506 node
.anim_count
+= 1
1510 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1514 # Restore context to how it was before
1516 bpy
.context
.scene
.frame_set( previous_frame
)
1517 obj
.animation_data
.action
= previous_action
1518 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1521 sr_compile
.armature_data
.extend(bytearray(node
))
1524 def sr_ent_push( struct
):
1526 clase
= type(struct
).__name
__
1528 if clase
not in sr_compile
.entity_data
:#{
1529 sr_compile
.entity_data
[ clase
] = bytearray()
1530 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1533 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1534 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1538 def sr_array_title( arr
, name
, count
, size
, offset
):
1540 for i
in range(len(name
)):#{
1541 arr
.name
[i
] = ord(name
[i
])
1543 arr
.file_offset
= offset
1544 arr
.item_count
= count
1545 arr
.item_size
= size
1552 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1557 def sr_compile( collection
):
1559 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1562 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1563 sr_compile
.pack_animations
= collection
.SR_data
.animations
1566 sr_compile
.string_cache
= {}
1567 sr_compile
.mesh_cache
= {}
1568 sr_compile
.material_cache
= {}
1569 sr_compile
.texture_cache
= {}
1572 sr_compile
.mesh_data
= bytearray()
1573 sr_compile
.submesh_data
= bytearray()
1574 sr_compile
.vertex_data
= bytearray()
1575 sr_compile
.indice_data
= bytearray()
1576 sr_compile
.bone_data
= bytearray()
1577 sr_compile
.material_data
= bytearray()
1578 sr_compile
.armature_data
= bytearray()
1579 sr_compile
.anim_data
= bytearray()
1580 sr_compile
.keyframe_data
= bytearray()
1581 sr_compile
.texture_data
= bytearray()
1583 # just bytes not structures
1584 sr_compile
.string_data
= bytearray()
1585 sr_compile
.pack_data
= bytearray()
1588 sr_compile
.entity_data
= {}
1589 sr_compile
.entity_info
= {}
1591 print( F
"[SR] assign entity ID's" )
1592 sr_compile
.entities
= {}
1593 sr_compile
.entity_ids
= {}
1596 # -------------------------------------------------------
1598 sr_compile_string( "null" )
1601 for obj
in collection
.all_objects
: #{
1602 if obj
.type == 'MESH':#{
1606 ent_type
= obj_ent_type( obj
)
1607 if ent_type
== 'none': continue
1609 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1610 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1611 sr_compile
.entities
[ent_type
] += [obj
]
1614 print( F
"[SR] Compiling geometry" )
1616 for obj
in collection
.all_objects
:#{
1617 if obj
.type == 'MESH':#{
1620 ent_type
= obj_ent_type( obj
)
1622 # entity ignore mesh list
1624 if ent_type
== 'ent_traffic': continue
1625 if ent_type
== 'ent_font': continue
1626 if ent_type
== 'ent_font_variant': continue
1627 if ent_type
== 'ent_menuitem': continue
1628 if ent_type
== 'ent_challenge': continue
1630 #TODO: This is messy.
1631 if ent_type
== 'ent_gate':#{
1632 obj_data
= obj
.SR_data
.ent_gate
[0]
1633 if obj_data
.custom
: continue
1635 #--------------------------
1637 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1638 sr_compile_mesh( obj
)
1642 audio_clip_count
= 0
1644 for ent_type
, arr
in sr_compile
.entities
.items():#{
1645 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1647 for i
in range(len(arr
)):#{
1650 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1652 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1653 elif ent_type
== 'ent_light': #{
1655 compile_obj_transform( obj
, light
.transform
)
1656 light
.daytime
= obj
.data
.SR_data
.daytime
1657 if obj
.data
.type == 'POINT':#{
1660 elif obj
.data
.type == 'SPOT':#{
1662 light
.angle
= obj
.data
.spot_size
*0.5
1664 light
.range = obj
.data
.cutoff_distance
1665 light
.colour
[0] = obj
.data
.color
[0]
1666 light
.colour
[1] = obj
.data
.color
[1]
1667 light
.colour
[2] = obj
.data
.color
[2]
1668 light
.colour
[3] = obj
.data
.energy
1669 sr_ent_push( light
)
1671 elif ent_type
== 'ent_camera': #{
1673 compile_obj_transform( obj
, cam
.transform
)
1674 cam
.fov
= obj
.data
.angle
* 45.0
1677 elif ent_type
== 'ent_gate': #{
1679 obj_data
= obj
.SR_data
.ent_gate
[0]
1680 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1684 if obj_data
.tipo
== 'default':#{
1685 if obj_data
.target
:#{
1686 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1690 elif obj_data
.tipo
== 'nonlocal':#{
1692 gate
.key
= sr_compile_string(obj_data
.key
)
1696 if obj_data
.flip
: flags |
= 0x0004
1697 if obj_data
.custom
:#{
1699 gate
.submesh_start
, gate
.submesh_count
, _
= \
1700 sr_compile_mesh_internal( obj
)
1702 if obj_data
.locked
: flags |
= 0x0010
1705 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1706 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1707 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1709 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1710 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1712 if obj_data
.target
:#{
1713 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1714 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1719 for x
in range(2):#{
1720 gate
.co
[x
][0] = co
[x
][0]
1721 gate
.co
[x
][1] = co
[x
][2]
1722 gate
.co
[x
][2] = -co
[x
][1]
1723 gate
.q
[x
][0] = q
[x
][1]
1724 gate
.q
[x
][1] = q
[x
][3]
1725 gate
.q
[x
][2] = -q
[x
][2]
1726 gate
.q
[x
][3] = q
[x
][0]
1731 elif ent_type
== 'ent_spawn': #{
1733 compile_obj_transform( obj
, spawn
.transform
)
1734 obj_data
= obj
.SR_data
.ent_spawn
[0]
1735 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1736 sr_ent_push( spawn
)
1738 elif ent_type
== 'ent_water':#{
1740 compile_obj_transform( obj
, water
.transform
)
1741 water
.max_dist
= 0.0
1742 sr_ent_push( water
)
1744 elif ent_type
== 'ent_audio':#{
1745 obj_data
= obj
.SR_data
.ent_audio
[0]
1747 compile_obj_transform( obj
, audio
.transform
)
1748 audio
.clip_start
= audio_clip_count
1749 audio
.clip_count
= len(obj_data
.files
)
1750 audio_clip_count
+= audio
.clip_count
1751 audio
.max_channels
= obj_data
.max_channels
1752 audio
.volume
= obj_data
.volume
1755 # - allow/disable doppler
1756 # - channel group tags with random colours
1757 # - transition properties
1759 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1760 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1761 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1762 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1763 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1764 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1765 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1767 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1768 if audio
.channel_behaviour
>= 1:#{
1769 audio
.group
= obj_data
.group
1771 if audio
.channel_behaviour
== 2:#{
1772 audio
.crossfade
= obj_data
.transition_duration
1774 audio
.probability_curve
= int(obj_data
.probability_curve
)
1776 for ci
in range(audio
.clip_count
):#{
1777 entry
= obj_data
.files
[ci
]
1778 clip
= ent_audio_clip()
1779 clip
.probability
= entry
.probability
1780 if obj_data
.formato
== '2':#{
1781 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1784 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1785 clip
._anon
.file.pack_offset
= 0
1786 clip
._anon
.file.pack_size
= 0
1790 sr_ent_push( audio
)
1792 elif ent_type
== 'ent_volume':#{
1793 obj_data
= obj
.SR_data
.ent_volume
[0]
1794 volume
= ent_volume()
1795 volume
.type = int(obj_data
.subtype
)
1796 compile_obj_transform( obj
, volume
.transform
)
1798 if obj_data
.target
:#{
1799 volume
.target
= sr_entity_id( obj_data
.target
)
1800 volume
._anon
.trigger
.event
= obj_data
.target_event
1805 elif ent_type
== 'ent_marker':#{
1806 marker
= ent_marker()
1807 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1808 compile_obj_transform( obj
, marker
.transform
)
1811 elif ent_type
== 'ent_skateshop':#{
1812 skateshop
= ent_skateshop()
1813 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1814 skateshop
.type = int(obj_data
.tipo
)
1815 if skateshop
.type == 0:#{
1816 boardshop
= skateshop
._anonymous
_union
.boards
1817 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1818 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1819 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1821 elif skateshop
.type == 1:#{
1822 charshop
= skateshop
._anonymous
_union
.character
1823 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1824 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1826 elif skateshop
.type == 2:#{
1827 worldshop
= skateshop
._anonymous
_union
.worlds
1828 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1829 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1831 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1832 compile_obj_transform( obj
, skateshop
.transform
)
1833 sr_ent_push(skateshop
)
1835 elif ent_type
== 'ent_swspreview':#{
1836 workshop_preview
= ent_swspreview()
1837 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1838 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1839 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1840 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1841 sr_ent_push( workshop_preview
)
1843 elif ent_type
== 'ent_worldinfo':#{
1844 worldinfo
= ent_worldinfo()
1845 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1846 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1847 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1848 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1849 worldinfo
.timezone
= obj_data
.timezone
1850 sr_ent_push( worldinfo
)
1852 elif ent_type
== 'ent_ccmd':#{
1854 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1855 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1858 elif ent_type
== 'ent_challenge':#{
1859 challenge
= ent_challenge()
1860 obj_data
= obj
.SR_data
.ent_challenge
[0]
1861 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1862 challenge
.id_win
= sr_entity_id( obj_data
.target
)
1863 challenge
.win_event
= obj_data
.target_event
1864 challenge
.filter = int(obj_data
.filtrar
)
1865 challenge
.filter2
= 0
1866 challenge
.time_limit
= obj_data
.time_limit
1868 compile_obj_transform( obj
, challenge
.transform
)
1869 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1870 sr_compile_mesh_internal( obj
)
1872 sr_ent_push( challenge
)
1874 elif ent_type
== 'ent_unlock':#{
1875 unlock
= ent_unlock()
1876 obj_data
= obj
.SR_data
.ent_unlock
[0]
1877 unlock
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1878 unlock
.target
= sr_entity_id( obj_data
.target
)
1879 unlock
.target_event
= obj_data
.target_event
1881 sr_ent_push( unlock
)
1883 elif ent_type
== 'ent_relay':#{
1885 obj_data
= obj
.SR_data
.ent_relay
[0]
1886 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1887 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1888 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1889 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1890 relay
.targets
[0][1] = obj_data
.target0_event
1891 relay
.targets
[1][1] = obj_data
.target1_event
1892 relay
.targets
[2][1] = obj_data
.target2_event
1893 relay
.targets
[3][1] = obj_data
.target3_event
1894 sr_ent_push( relay
)
1896 elif ent_type
== 'ent_cubemap':#{
1897 cubemap
= ent_cubemap()
1898 co
= obj
.matrix_world
@ Vector((0,0,0))
1899 cubemap
.co
[0] = co
[0]
1900 cubemap
.co
[1] = co
[2]
1901 cubemap
.co
[2] = -co
[1]
1902 cubemap
.resolution
= 0
1904 sr_ent_push( cubemap
)
1909 sr_compile_menus( collection
)
1910 sr_compile_fonts( collection
)
1912 def _children( col
):#{
1914 for c
in col
.children
:#{
1915 yield from _children(c
)
1919 checkpoint_count
= 0
1920 pathindice_count
= 0
1923 for col
in _children(collection
):#{
1924 print( F
"Adding routes for subcollection: {col.name}" )
1930 for obj
in col
.objects
:#{
1931 if obj
.type == 'ARMATURE': pass
1933 ent_type
= obj_ent_type( obj
)
1935 if ent_type
== 'ent_gate':
1936 route_gates
+= [obj
]
1937 elif ent_type
== 'ent_route_node':#{
1938 if obj
.type == 'CURVE':#{
1939 route_curves
+= [obj
]
1942 elif ent_type
== 'ent_route':
1944 elif ent_type
== 'ent_traffic':
1949 dij
= create_node_graph( route_curves
, route_gates
)
1951 for obj
in routes
:#{
1952 obj_data
= obj
.SR_data
.ent_route
[0]
1954 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1955 route
.checkpoints_start
= checkpoint_count
1956 route
.checkpoints_count
= 0
1959 route
.colour
[ci
] = obj_data
.colour
[ci
]
1960 route
.colour
[3] = 1.0
1962 compile_obj_transform( obj
, route
.transform
)
1963 checkpoints
= obj_data
.gates
1965 for i
in range(len(checkpoints
)):#{
1966 gi
= checkpoints
[i
].target
1967 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1971 dest
= gi
.SR_data
.ent_gate
[0].target
1975 if gi
==gj
: continue # error?
1976 if not gi
or not gj
: continue
1978 checkpoint
= ent_checkpoint()
1979 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1980 checkpoint
.path_start
= pathindice_count
1981 checkpoint
.path_count
= 0
1983 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1986 for pi
in range(len(path
)):#{
1987 pathindice
= ent_path_index()
1988 pathindice
.index
= routenode_count
+ path
[pi
]
1989 sr_ent_push( pathindice
)
1991 checkpoint
.path_count
+= 1
1992 pathindice_count
+= 1
1996 sr_ent_push( checkpoint
)
1997 route
.checkpoints_count
+= 1
1998 checkpoint_count
+= 1
2001 sr_ent_push( route
)
2004 for obj
in traffics
:#{
2005 traffic
= ent_traffic()
2006 compile_obj_transform( obj
, traffic
.transform
)
2007 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2008 sr_compile_mesh_internal( obj
)
2010 # find best subsection
2012 graph_keys
= list(dij
.graph
)
2016 for j
in range(len(dij
.points
)):#{
2017 point
= dij
.points
[j
]
2018 dist
= (point
-obj
.location
).magnitude
2020 if dist
< min_dist
:#{
2027 best_begin
= best_point
2028 best_end
= best_point
2031 map0
= dij
.subsections
[best_begin
]
2032 if map0
[1] == -1: break
2033 best_begin
= map0
[1]
2036 map1
= dij
.subsections
[best_end
]
2037 if map1
[2] == -1: break
2041 traffic
.start_node
= routenode_count
+ best_begin
2042 traffic
.node_count
= best_end
- best_begin
2043 traffic
.index
= best_point
- best_begin
2044 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2047 sr_ent_push(traffic
)
2050 for point
in dij
.points
:#{
2051 rn
= ent_route_node()
2054 rn
.co
[2] = -point
[1]
2058 routenode_count
+= len(dij
.points
)
2061 print( F
"[SR] Writing file" )
2063 file_array_instructions
= {}
2066 def _write_array( name
, item_size
, data
):#{
2067 nonlocal file_array_instructions
, file_offset
2069 count
= len(data
)//item_size
2070 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2071 'data':data
, 'offset': file_offset
}
2072 file_offset
+= len(data
)
2073 file_offset
= int_align_to( file_offset
, 8 )
2076 _write_array( 'strings', 1, sr_compile
.string_data
)
2077 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2078 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2079 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2080 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2081 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2082 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2084 for name
, buffer in sr_compile
.entity_data
.items():#{
2085 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2088 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2089 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2090 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2091 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2092 _write_array( 'pack', 1, sr_compile
.pack_data
)
2094 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2095 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2097 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2098 path
= F
"{folder}{collection.name}.mdl"
2101 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2102 fp
= open( path
, "wb" )
2103 header
= mdl_header()
2104 header
.version
= MDL_VERSION_NR
2105 sr_array_title( header
.arrays
, \
2106 'index', len(file_array_instructions
), \
2107 sizeof(mdl_array
), header_size
)
2109 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2111 print( F
'[SR] {"name":>16}| count | offset' )
2113 for name
,info
in file_array_instructions
.items():#{
2115 offset
= info
['offset'] + header_size
+ index_size
2116 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2117 index
.extend( bytearray(arr
) )
2119 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2120 F
' 0x{info["offset"]:02x}' )
2122 fp
.write( bytearray_align_to( index
, 8 ) )
2123 #bytearray_print_hex( index )
2125 for name
,info
in file_array_instructions
.items():#{
2126 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2131 print( '[SR] done' )
2134 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2136 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2137 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2138 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2140 panel
: bpy
.props
.EnumProperty(
2144 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2145 ('ENTITY', 'Entity', '', 'MONKEY',1),
2146 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2151 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2153 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2154 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2157 def sr_get_mirror_bone( bones
):
2159 side
= bones
.active
.name
[-1:]
2160 other_name
= bones
.active
.name
[:-1]
2161 if side
== 'L': other_name
+= 'R'
2162 elif side
== 'R': other_name
+= 'L'
2166 if b
.name
== other_name
:
2173 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2175 bl_idname
="skaterift.mirror_bone"
2176 bl_label
="Mirror bone attributes - SkateRift"
2178 def execute(_
,context
):
2180 active_object
= context
.active_object
2181 bones
= active_object
.data
.bones
2183 b
= sr_get_mirror_bone( bones
)
2185 if not b
: return {'FINISHED'}
2187 b
.SR_data
.collider
= a
.SR_data
.collider
2189 def _v3copyflipy( a
, b
):#{
2195 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2196 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2197 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2198 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2200 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2202 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2203 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2204 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2206 b
.SR_data
.conet
= a
.SR_data
.conet
2209 ob
= bpy
.context
.scene
.objects
[0]
2210 ob
.hide_render
= ob
.hide_render
2215 class SR_COMPILE(bpy
.types
.Operator
):
2217 bl_idname
="skaterift.compile_all"
2218 bl_label
="Compile All"
2220 def execute(_
,context
):
2222 view_layer
= bpy
.context
.view_layer
2223 for col
in view_layer
.layer_collection
.children
["export"].children
:
2224 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2225 sr_compile( bpy
.data
.collections
[col
.name
] )
2231 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2233 bl_idname
="skaterift.compile_this"
2234 bl_label
="Compile This collection"
2236 def execute(_
,context
):
2238 col
= bpy
.context
.collection
2245 class SR_INTERFACE(bpy
.types
.Panel
):
2247 bl_idname
= "VIEW3D_PT_skate_rift"
2248 bl_label
= "Skate Rift"
2249 bl_space_type
= 'VIEW_3D'
2250 bl_region_type
= 'UI'
2251 bl_category
= "Skate Rift"
2253 def draw(_
, context
):
2257 row
= _
.layout
.row()
2259 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2261 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2262 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2264 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2265 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2266 col
= bpy
.context
.collection
2268 found_in_export
= False
2270 view_layer
= bpy
.context
.view_layer
2271 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2272 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2275 if c1
.name
== col
.name
: #{
2276 found_in_export
= True
2280 box
= _
.layout
.box()
2282 row
.alignment
= 'CENTER'
2285 if found_in_export
: #{
2286 row
.label( text
=col
.name
+ ".mdl" )
2287 box
.prop( col
.SR_data
, "pack_textures" )
2288 box
.prop( col
.SR_data
, "animations" )
2289 box
.operator( "skaterift.compile_this" )
2293 row
.label( text
=col
.name
)
2297 row
.alignment
= 'CENTER'
2299 row
.label( text
="This collection is not in the export group" )
2302 box
= _
.layout
.box()
2305 split
= row
.split( factor
=0.3, align
=True )
2306 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2309 if export_count
== 0:
2311 row1
.operator( "skaterift.compile_all", \
2312 text
=F
"Compile all ({export_count} collections)" )
2314 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2315 active_object
= context
.active_object
2316 if not active_object
: return
2318 amount
= max( 0, len(context
.selected_objects
)-1 )
2320 row
= _
.layout
.row()
2321 row
.operator( 'skaterift.copy_entity_data', \
2322 text
=F
'Copy entity data to {amount} other objects' )
2323 if amount
== 0: row
.enabled
=False
2325 box
= _
.layout
.box()
2327 row
.alignment
= 'CENTER'
2328 row
.label( text
=active_object
.name
)
2331 def _draw_prop_collection( source
, data
): #{
2334 row
.alignment
= 'CENTER'
2337 row
.label( text
=F
'{source}' )
2339 if hasattr(type(data
[0]),'sr_inspector'):#{
2340 type(data
[0]).sr_inspector( box
, data
)
2343 for a
in data
[0].__annotations
__:
2344 box
.prop( data
[0], a
)
2348 if active_object
.type == 'ARMATURE': #{
2349 if active_object
.mode
== 'POSE': #{
2350 bones
= active_object
.data
.bones
2351 mb
= sr_get_mirror_bone( bones
)
2353 box
.operator( "skaterift.mirror_bone", \
2354 text
=F
'Mirror attributes to {mb.name}' )
2357 _draw_prop_collection( \
2358 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2359 [bones
.active
.SR_data
] )
2363 row
.alignment
='CENTER'
2366 row
.label( text
="Enter pose mode to modify bone properties" )
2369 elif active_object
.type == 'LIGHT': #{
2370 _draw_prop_collection( \
2371 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2372 [active_object
.data
.SR_data
] )
2374 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2375 box
.prop( active_object
.SR_data
, "ent_type" )
2376 ent_type
= active_object
.SR_data
.ent_type
2378 col
= getattr( active_object
.SR_data
, ent_type
, None )
2379 if col
!= None and len(col
)!=0:
2380 _draw_prop_collection( \
2381 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2384 if active_object
.type == 'MESH':#{
2385 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2386 if col
!= None and len(col
)!=0:
2387 _draw_prop_collection( \
2388 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2396 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2398 bl_label
="Skate Rift material"
2399 bl_idname
="MATERIAL_PT_sr_material"
2400 bl_space_type
='PROPERTIES'
2401 bl_region_type
='WINDOW'
2402 bl_context
="material"
2404 def draw(_
,context
):
2406 active_object
= bpy
.context
.active_object
2407 if active_object
== None: return
2408 active_mat
= active_object
.active_material
2409 if active_mat
== None: return
2411 info
= material_info( active_mat
)
2413 if 'tex_diffuse' in info
:#{
2414 _
.layout
.label( icon
='INFO', \
2415 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2418 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2419 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2420 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2422 if active_mat
.SR_data
.collision
:#{
2423 box
= _
.layout
.box()
2426 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2427 (active_mat
.SR_data
.shader
!= 'boundary') and \
2428 (active_mat
.SR_data
.shader
!= 'walking'):#{
2429 row
.prop( active_mat
.SR_data
, "skate_surface" )
2430 row
.prop( active_mat
.SR_data
, "grind_surface" )
2431 row
.prop( active_mat
.SR_data
, "grow_grass" )
2432 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2436 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2437 box
= _
.layout
.box()
2438 box
.prop( active_mat
.SR_data
, "blend_offset" )
2439 box
.prop( active_mat
.SR_data
, "sand_colour" )
2441 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2442 box
= _
.layout
.box()
2443 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2444 box
.prop( active_mat
.SR_data
, "blend_offset" )
2446 elif active_mat
.SR_data
.shader
== "water":#{
2447 box
= _
.layout
.box()
2448 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2449 box
.prop( active_mat
.SR_data
, "shore_colour" )
2450 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2452 elif active_mat
.SR_data
.shader
== "cubemap":#{
2453 box
= _
.layout
.box()
2454 box
.prop( active_mat
.SR_data
, "cubemap" )
2455 box
.prop( active_mat
.SR_data
, "tint" )
2460 def sr_get_type_enum( scene
, context
):
2462 items
= [('none','None',"")]
2463 mesh_entities
=['ent_gate','ent_water']
2464 point_entities
=['ent_spawn','ent_route_node','ent_route']
2466 for e
in point_entities
: items
+= [(e
,e
,'')]
2468 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2469 if context
.active_object
.type == 'MESH': #{
2470 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2474 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2480 def sr_on_type_change( _
, context
):
2482 obj
= context
.active_object
2483 ent_type
= obj
.SR_data
.ent_type
2484 if ent_type
== 'none': return
2485 if obj
.type == 'MESH':#{
2486 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2487 if col
!= None and len(col
)==0: col
.add()
2490 col
= getattr( obj
.SR_data
, ent_type
, None )
2491 if col
!= None and len(col
)==0: col
.add()
2494 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2496 alias
: bpy
.props
.StringProperty( name
='alias' )
2499 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2501 target
: bpy
.props
.PointerProperty( \
2502 type=bpy
.types
.Object
, name
="destination", \
2503 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2505 key
: bpy
.props
.StringProperty()
2506 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2507 ('nonlocal', 'Non-Local', "")))
2509 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2510 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2511 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2514 def sr_inspector( layout
, data
):
2517 box
.prop( data
[0], 'tipo', text
="subtype" )
2519 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2520 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2523 flags
.prop( data
[0], 'flip' )
2524 flags
.prop( data
[0], 'custom' )
2525 flags
.prop( data
[0], 'locked' )
2529 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2531 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2534 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2536 target
: bpy
.props
.PointerProperty( \
2537 type=bpy
.types
.Object
, name
='target', \
2538 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2541 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2543 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2545 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2547 layout
.prop( item
, 'target', text
='', emboss
=False )
2551 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2553 active_object
= context
.active_object
2554 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2555 lista
= getattr(data
,collection_name
)
2556 index
= getattr(data
,F
'{collection_name}_index')
2560 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2564 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2566 active_object
= context
.active_object
2567 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2571 def copy_propgroup( de
, to
):
2573 for a
in de
.__annotations
__:#{
2574 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2578 while len(cb
) != len(ca
):#{
2579 if len(cb
) < len(ca
): cb
.add()
2582 for i
in range(len(ca
)):#{
2583 copy_propgroup(ca
[i
],cb
[i
])
2587 setattr(to
,a
,getattr(de
,a
))
2592 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2594 bl_idname
= "skaterift.copy_entity_data"
2595 bl_label
= "Copy entity data"
2597 def execute(self
, context
):#{
2598 data
= context
.active_object
.SR_data
2599 new_type
= data
.ent_type
2600 print( F
"Copy entity data from: {context.active_object.name}" )
2602 for obj
in context
.selected_objects
:#{
2603 if obj
!= context
.active_object
:#{
2604 print( F
" To: {obj.name}" )
2606 obj
.SR_data
.ent_type
= new_type
2608 if active_object
.type == 'MESH':#{
2609 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2610 if col
!= None and len(col
)==0: col
.add()
2611 mdata
= context
.active_object
.data
.SR_data
2612 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2615 col
= getattr( obj
.SR_data
, new_type
, None )
2616 if col
!= None and len(col
)==0: col
.add()
2617 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2624 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2626 bl_idname
= "skaterift.new_entry"
2627 bl_label
= "Add gate"
2629 def execute(self
, context
):#{
2630 return internal_listadd_execute(self
,context
,'ent_route','gates')
2634 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2636 bl_idname
= "skaterift.del_entry"
2637 bl_label
= "Remove gate"
2640 def poll(cls
, context
):#{
2641 active_object
= context
.active_object
2642 if obj_ent_type(active_object
) == 'ent_route':#{
2643 return active_object
.SR_data
.ent_route
[0].gates
2648 def execute(self
, context
):#{
2649 return internal_listdel_execute(self
,context
,'ent_route','gates')
2653 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2655 bl_idname
= "skaterift.al_new_entry"
2656 bl_label
= "Add file"
2658 def execute(self
, context
):#{
2659 return internal_listadd_execute(self
,context
,'ent_audio','files')
2663 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2665 bl_idname
= "skaterift.al_del_entry"
2666 bl_label
= "Remove file"
2669 def poll(cls
, context
):#{
2670 active_object
= context
.active_object
2671 if obj_ent_type(active_object
) == 'ent_audio':#{
2672 return active_object
.SR_data
.ent_audio
[0].files
2677 def execute(self
, context
):#{
2678 return internal_listdel_execute(self
,context
,'ent_audio','files')
2683 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2685 bl_idname
= "skaterift.gl_new_entry"
2686 bl_label
= "Add glyph"
2688 def execute(self
, context
):#{
2689 active_object
= context
.active_object
2691 font
= active_object
.SR_data
.ent_font
[0]
2694 if len(font
.glyphs
) > 1:#{
2695 prev
= font
.glyphs
[-2]
2696 cur
= font
.glyphs
[-1]
2698 cur
.bounds
= prev
.bounds
2699 cur
.utf32
= prev
.utf32
+1
2706 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2708 bl_idname
= "skaterift.gl_del_entry"
2709 bl_label
= "Remove Glyph"
2712 def poll(cls
, context
):#{
2713 active_object
= context
.active_object
2714 if obj_ent_type(active_object
) == 'ent_font':#{
2715 return active_object
.SR_data
.ent_font
[0].glyphs
2720 def execute(self
, context
):#{
2721 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2725 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2727 bl_idname
= "skaterift.gl_move_item"
2729 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2730 ('DOWN', 'Down', ""),))
2733 def poll(cls
, context
):#{
2734 active_object
= context
.active_object
2735 if obj_ent_type(active_object
) == 'ent_font':#{
2736 return active_object
.SR_data
.ent_font
[0].glyphs
2741 def execute(_
, context
):#{
2742 active_object
= context
.active_object
2743 data
= active_object
.SR_data
.ent_font
[0]
2745 index
= data
.glyphs_index
2746 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2747 data
.glyphs
.move( neighbor
, index
)
2749 list_length
= len(data
.glyphs
) - 1
2750 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2752 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2758 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2760 bl_idname
= "skaterift.fv_new_entry"
2761 bl_label
= "Add variant"
2763 def execute(self
, context
):#{
2764 return internal_listadd_execute(self
,context
,'ent_font','variants')
2768 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2770 bl_idname
= "skaterift.fv_del_entry"
2771 bl_label
= "Remove variant"
2774 def poll(cls
, context
):#{
2775 active_object
= context
.active_object
2776 if obj_ent_type(active_object
) == 'ent_font':#{
2777 return active_object
.SR_data
.ent_font
[0].variants
2782 def execute(self
, context
):#{
2783 return internal_listdel_execute(self
,context
,'ent_font','variants')
2787 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2789 path
: bpy
.props
.StringProperty( name
="Path" )
2790 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2793 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2795 bl_idname
= 'SR_UL_AUDIO_LIST'
2797 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2799 split
= layout
.split(factor
=0.7)
2801 c
.prop( item
, 'path', text
='', emboss
=False )
2803 c
.prop( item
, 'probability', text
='%', emboss
=True )
2807 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2809 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2811 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2813 layout
.prop( item
, 'mesh', emboss
=False )
2814 layout
.prop( item
, 'tipo' )
2818 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2820 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2822 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2824 s0
= layout
.split(factor
=0.3)
2826 s1
= c
.split(factor
=0.3)
2829 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2833 c
.prop( item
, 'utf32', text
='', emboss
=True )
2836 row
.prop( item
, 'bounds', text
='', emboss
=False )
2840 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2842 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2843 gates_index
: bpy
.props
.IntProperty()
2845 colour
: bpy
.props
.FloatVectorProperty( \
2849 default
=Vector((0.79,0.63,0.48)),\
2850 description
="Route colour"\
2853 alias
: bpy
.props
.StringProperty(\
2855 default
="Untitled Course")
2858 def sr_inspector( layout
, data
):
2860 layout
.prop( data
[0], 'alias' )
2861 layout
.prop( data
[0], 'colour' )
2863 layout
.label( text
='Checkpoints' )
2864 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2865 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2868 row
.operator( 'skaterift.new_entry', text
='Add' )
2869 row
.operator( 'skaterift.del_entry', text
='Remove' )
2873 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2874 subtype
: bpy
.props
.EnumProperty(
2876 items
=[('0','Trigger',''),
2877 ('1','Particles (0.1s)','')]
2880 target
: bpy
.props
.PointerProperty( \
2881 type=bpy
.types
.Object
, name
="Target", \
2882 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2883 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2886 def inspect_target( layout
, data
, propname
):#{
2888 box
.prop( data
[0], propname
)
2891 row
.prop( data
[0], propname
+ '_event')
2893 target
= getattr( data
[0], propname
)
2895 tipo
= target
.SR_data
.ent_type
2896 cls
= globals()[ tipo
]
2898 table
= getattr( cls
, 'sr_functions', None )
2900 index
= getattr( data
[0], propname
+'_event')
2902 row
.label( text
=table
[index
] )
2904 row
.label( text
="undefined function" )
2908 row
.label( text
="..." )
2914 def sr_inspector( layout
, data
):#{
2915 layout
.prop( data
[0], 'subtype' )
2916 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2920 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2922 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2923 files_index
: bpy
.props
.IntProperty()
2925 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2926 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2927 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2928 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2930 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2931 formato
: bpy
.props
.EnumProperty(
2933 items
=[('0','Uncompressed Mono',''),
2934 ('1','Compressed Vorbis',''),
2935 ('2','[vg] Bird Synthesis','')]
2937 probability_curve
: bpy
.props
.EnumProperty(
2938 name
="Probability Curve",
2939 items
=[('0','Constant',''),
2940 ('1','Wildlife Daytime',''),
2941 ('2','Wildlife Nighttime','')])
2942 channel_behaviour
: bpy
.props
.EnumProperty(
2943 name
="Channel Behaviour",
2944 items
=[('0','Unlimited',''),
2945 ('1','Discard if group full', ''),
2946 ('2','Crossfade if group full','')])
2948 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2951 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2952 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2955 def sr_inspector( layout
, data
):
2957 layout
.prop( data
[0], 'formato' )
2958 layout
.prop( data
[0], 'volume' )
2961 box
.label( text
='Channels' )
2962 split
= box
.split(factor
=0.3)
2964 c
.prop( data
[0], 'max_channels' )
2966 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2967 if data
[0].channel_behaviour
>= '1':
2968 box
.prop( data
[0], 'group' )
2969 if data
[0].channel_behaviour
== '2':
2970 box
.prop( data
[0], 'transition_duration' )
2973 box
.label( text
='Flags' )
2974 box
.prop( data
[0], 'flag_3d' )
2975 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2977 box
.prop( data
[0], 'flag_loop' )
2978 box
.prop( data
[0], 'flag_auto' )
2980 layout
.prop( data
[0], 'probability_curve' )
2982 split
= layout
.split(factor
=0.7)
2984 c
.label( text
='Filepath' )
2986 c
.label( text
='Chance' )
2987 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2988 data
[0], 'files', data
[0], 'files_index', rows
=5)
2991 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2992 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2996 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2998 alias
: bpy
.props
.StringProperty()
3001 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3003 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3004 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3005 utf32
: bpy
.props
.IntProperty()
3008 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3010 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3011 utf32
: bpy
.props
.IntProperty()
3014 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3016 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3017 tipo
: bpy
.props
.StringProperty()
3020 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3022 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3023 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3024 alias
: bpy
.props
.StringProperty()
3026 glyphs_index
: bpy
.props
.IntProperty()
3027 variants_index
: bpy
.props
.IntProperty()
3030 def sr_inspector( layout
, data
):
3032 layout
.prop( data
[0], 'alias' )
3034 layout
.label( text
='Variants' )
3035 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3036 data
[0], 'variants', data
[0], 'variants_index',\
3039 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3040 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3042 layout
.label( text
='ASCII Glyphs' )
3043 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3044 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3047 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3048 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3049 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3050 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3054 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3056 speed
: bpy
.props
.FloatProperty(default
=1.0)
3059 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3061 tipo
: bpy
.props
.EnumProperty( name
='Type',
3062 items
=[('0','boards',''),
3063 ('1','character',''),
3065 mark_rack
: bpy
.props
.PointerProperty( \
3066 type=bpy
.types
.Object
, name
="Board Rack", \
3067 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3068 mark_display
: bpy
.props
.PointerProperty( \
3069 type=bpy
.types
.Object
, name
="Selected Board Display", \
3070 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3071 mark_info
: bpy
.props
.PointerProperty( \
3072 type=bpy
.types
.Object
, name
="Selected Board Info", \
3073 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3074 cam
: bpy
.props
.PointerProperty( \
3075 type=bpy
.types
.Object
, name
="Viewpoint", \
3076 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3079 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3081 mark_display
: bpy
.props
.PointerProperty( \
3082 type=bpy
.types
.Object
, name
="Board Display", \
3083 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3084 mark_display1
: bpy
.props
.PointerProperty( \
3085 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3086 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3087 cam
: bpy
.props
.PointerProperty( \
3088 type=bpy
.types
.Object
, name
="Viewpoint", \
3089 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3092 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3094 link0
: bpy
.props
.PointerProperty( \
3095 type=bpy
.types
.Object
, name
="Link 0", \
3096 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3097 link1
: bpy
.props
.PointerProperty( \
3098 type=bpy
.types
.Object
, name
="Link 1", \
3099 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3100 link2
: bpy
.props
.PointerProperty( \
3101 type=bpy
.types
.Object
, name
="Link 2", \
3102 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3103 link3
: bpy
.props
.PointerProperty( \
3104 type=bpy
.types
.Object
, name
="Link 3", \
3105 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3107 newloc
: bpy
.props
.PointerProperty( \
3108 type=bpy
.types
.Object
, name
="New location", \
3109 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3110 camera
: bpy
.props
.PointerProperty( \
3111 type=bpy
.types
.Object
, name
="Camera", \
3112 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3114 slider_minloc
: bpy
.props
.PointerProperty( \
3115 type=bpy
.types
.Object
, name
="Slider min", \
3116 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3117 slider_maxloc
: bpy
.props
.PointerProperty( \
3118 type=bpy
.types
.Object
, name
="Slider max", \
3119 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3120 slider_handle
: bpy
.props
.PointerProperty( \
3121 type=bpy
.types
.Object
, name
="Slider handle", \
3122 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3124 checkmark
: bpy
.props
.PointerProperty( \
3125 type=bpy
.types
.Object
, name
="Checked", \
3126 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3128 string
: bpy
.props
.StringProperty( name
="String" )
3129 tipo
: bpy
.props
.EnumProperty( name
='Type',
3130 items
=[('0','visual',''),
3131 ('1','event button',''),
3132 ('2','page button',''),
3138 def sr_inspector( layout
, data
):
3142 box
.prop( data
, 'tipo' )
3144 if data
.tipo
== '0':#{
3147 elif data
.tipo
== '1':#{
3148 box
.prop( data
, 'string', text
='Event' )
3150 elif data
.tipo
== '2':#{
3151 box
.prop( data
, 'string', text
='Page' )
3152 box
.prop( data
, 'newloc' )
3154 elif data
.tipo
== '3':#{
3155 box
.prop( data
, 'string', text
='Data (i32)' )
3156 box
.prop( data
, 'checkmark' )
3158 elif data
.tipo
== '4':#{
3159 box
.prop( data
, 'string', text
='Data (f32)' )
3160 box
.prop( data
, 'slider_minloc' )
3161 box
.prop( data
, 'slider_maxloc' )
3162 box
.prop( data
, 'slider_handle' )
3164 box
.label( text
="Links" )
3165 box
.prop( data
, 'link0', text
='v0' )
3166 box
.prop( data
, 'link1', text
='v1' )
3169 elif data
.tipo
== '5':#{
3170 box
.prop( data
, 'string', text
='Page Name' )
3171 box
.prop( data
, 'newloc', text
='Entry Point' )
3172 box
.prop( data
, 'camera', text
='Viewpoint' )
3177 box
.label( text
="Links" )
3178 box
.prop( data
, 'link0' )
3179 box
.prop( data
, 'link1' )
3180 box
.prop( data
, 'link2' )
3181 box
.prop( data
, 'link3' )
3185 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3187 name
: bpy
.props
.StringProperty(name
="Name")
3188 desc
: bpy
.props
.StringProperty(name
="Description")
3189 author
: bpy
.props
.StringProperty(name
="Author")
3190 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3193 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3195 command
: bpy
.props
.StringProperty(name
="Command Line")
3198 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3199 proxima
: bpy
.props
.PointerProperty( \
3200 type=bpy
.types
.Object
, name
="Next", \
3201 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3202 target
: bpy
.props
.PointerProperty( \
3203 type=bpy
.types
.Object
, name
="Win", \
3204 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3205 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3206 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3207 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3208 items
=[('0','none',''),
3209 (str(0x1),'trick_shuvit',''),
3210 (str(0x2),'trick_kickflip',''),
3211 (str(0x4),'trick_treflip',''),
3212 (str(0x1|
0x2|
0x4),'trick_any',''),
3213 (str(0x8),'flip_back',''),
3214 (str(0x10),'flip_front',''),
3215 (str(0x8|
0x10),'flip_any',''),
3216 (str(0x20),'grind_truck_any',''),
3217 (str(0x40),'grind_board_any',''),
3218 (str(0x20|
0x40),'grind_any',''),
3219 (str(0x80),'footplant','')
3223 def sr_inspector( layout
, data
):#{
3224 layout
.prop( data
[0], 'proxima' )
3225 layout
.prop( data
[0], 'time_limit' )
3226 layout
.prop( data
[0], 'filtrar' )
3227 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3231 class SR_OBJECT_ENT_UNLOCK(bpy
.types
.PropertyGroup
):#{
3232 alias
: bpy
.props
.StringProperty( name
="Alias" )
3233 target
: bpy
.props
.PointerProperty( \
3234 type=bpy
.types
.Object
, name
="Target", \
3235 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3236 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3239 def sr_inspector( layout
, data
):#{
3240 layout
.prop( data
[0], 'alias' )
3241 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3245 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3246 target0
: bpy
.props
.PointerProperty( \
3247 type=bpy
.types
.Object
, name
="Target 0", \
3248 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3249 target1
: bpy
.props
.PointerProperty( \
3250 type=bpy
.types
.Object
, name
="Target 1", \
3251 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3252 target2
: bpy
.props
.PointerProperty( \
3253 type=bpy
.types
.Object
, name
="Target 2", \
3254 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3255 target3
: bpy
.props
.PointerProperty( \
3256 type=bpy
.types
.Object
, name
="Target 3", \
3257 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3259 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3260 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3261 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3262 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3265 def sr_inspector( layout
, data
):#{
3266 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3267 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3268 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3269 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3273 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3275 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3276 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3277 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3278 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3279 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3280 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3281 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3282 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3283 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3284 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3286 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3287 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3288 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3289 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3290 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3291 ent_unlock
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK
)
3292 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3294 ent_type
: bpy
.props
.EnumProperty(
3296 items
=sr_entity_list
,
3297 update
=sr_on_type_change
3301 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3303 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3306 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3308 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3311 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3313 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3314 items
=[('0','none',''),
3316 ('2','capsule','')])
3318 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3319 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3321 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3323 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3324 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3325 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3326 conet
: bpy
.props
.FloatProperty( name
='t' )
3329 def sr_inspector( layout
, data
):
3333 box
.prop( data
, 'collider' )
3335 if int(data
.collider
)>0:#{
3337 row
.prop( data
, 'collider_min' )
3339 row
.prop( data
, 'collider_max' )
3343 box
.prop( data
, 'cone_constraint' )
3344 if data
.cone_constraint
:#{
3346 row
.prop( data
, 'conevx' )
3348 row
.prop( data
, 'conevy' )
3350 row
.prop( data
, 'coneva' )
3351 box
.prop( data
, 'conet' )
3356 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3358 shader
: bpy
.props
.EnumProperty(
3361 ('standard',"standard",''),
3362 ('standard_cutout', "standard_cutout", ''),
3363 ('terrain_blend', "terrain_blend", ''),
3364 ('vertex_blend', "vertex_blend", ''),
3365 ('water',"water",''),
3366 ('invisible','Invisible',''),
3367 ('boundary','Boundary',''),
3368 ('fxglow','FX Glow',''),
3369 ('cubemap','Cubemap',''),
3370 ('walking','Walking','')
3373 surface_prop
: bpy
.props
.EnumProperty(
3374 name
="Surface Property",
3376 ('0','concrete',''),
3383 collision
: bpy
.props
.BoolProperty( \
3384 name
="Collisions Enabled",\
3386 description
= "Can the player collide with this material?"\
3388 skate_surface
: bpy
.props
.BoolProperty( \
3389 name
="Skate Target", \
3391 description
= "Should the game try to target this surface?" \
3393 grind_surface
: bpy
.props
.BoolProperty( \
3396 description
= "Can you grind on this surface?" \
3398 grow_grass
: bpy
.props
.BoolProperty( \
3399 name
="Grow Grass", \
3401 description
= "Spawn grass sprites on this surface?" \
3403 preview_visibile
: bpy
.props
.BoolProperty( \
3404 name
="Preview visibile", \
3406 description
= "Show this material in preview models?" \
3408 blend_offset
: bpy
.props
.FloatVectorProperty( \
3409 name
="Blend Offset", \
3411 default
=Vector((0.5,0.0)),\
3412 description
="When surface is more than 45 degrees, add this vector " +\
3415 sand_colour
: bpy
.props
.FloatVectorProperty( \
3416 name
="Sand Colour",\
3419 default
=Vector((0.79,0.63,0.48)),\
3420 description
="Blend to this colour near the 0 coordinate on UP axis"\
3422 shore_colour
: bpy
.props
.FloatVectorProperty( \
3423 name
="Shore Colour",\
3426 default
=Vector((0.03,0.32,0.61)),\
3427 description
="Water colour at the shoreline"\
3429 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3430 name
="Ocean Colour",\
3433 default
=Vector((0.0,0.006,0.03)),\
3434 description
="Water colour in the deep bits"\
3436 tint
: bpy
.props
.FloatVectorProperty( \
3441 default
=Vector((1.0,1.0,1.0,1.0)),\
3442 description
="Reflection tint"\
3445 cubemap
: bpy
.props
.PointerProperty( \
3446 type=bpy
.types
.Object
, name
="cubemap", \
3447 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3450 # ---------------------------------------------------------------------------- #
3454 # ---------------------------------------------------------------------------- #
3456 cv_view_draw_handler
= None
3457 cv_view_pixel_handler
= None
3458 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3460 cv_view_colours
= []
3461 cv_view_course_i
= 0
3463 # Draw axis alligned sphere at position with radius
3465 def cv_draw_sphere( pos
, radius
, colour
):
3467 global cv_view_verts
, cv_view_colours
3469 ly
= pos
+ Vector((0,0,radius
))
3470 lx
= pos
+ Vector((0,radius
,0))
3471 lz
= pos
+ Vector((0,0,radius
))
3473 pi
= 3.14159265358979323846264
3475 for i
in range(16):#{
3476 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3480 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3481 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3482 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3484 cv_view_verts
+= [ px
, lx
]
3485 cv_view_verts
+= [ py
, ly
]
3486 cv_view_verts
+= [ pz
, lz
]
3488 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3497 # Draw axis alligned sphere at position with radius
3499 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3501 global cv_view_verts
, cv_view_colours
3503 ly
= pos
+ tz
*radius
3504 lx
= pos
+ ty
*radius
3505 lz
= pos
+ tz
*radius
3507 pi
= 3.14159265358979323846264
3509 for i
in range(16):#{
3510 t
= ((i
+1.0) * 1.0/16.0) * pi
3514 s1
= math
.sin(t
*2.0)
3515 c1
= math
.cos(t
*2.0)
3517 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3518 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3519 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3521 cv_view_verts
+= [ px
, lx
]
3522 cv_view_verts
+= [ py
, ly
]
3523 cv_view_verts
+= [ pz
, lz
]
3525 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3534 # Draw transformed -1 -> 1 cube
3536 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3538 global cv_view_verts
, cv_view_colours
3544 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3545 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3546 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3547 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3548 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3549 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3550 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3551 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3553 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3554 (0,4),(1,5),(2,6),(3,7)]
3559 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3560 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3561 cv_view_colours
+= [colour
, colour
]
3566 # Draw line with colour
3568 def cv_draw_line( p0
, p1
, colour
):
3570 global cv_view_verts
, cv_view_colours
3572 cv_view_verts
+= [p0
,p1
]
3573 cv_view_colours
+= [colour
, colour
]
3577 # Draw line with colour(s)
3579 def cv_draw_line2( p0
, p1
, c0
, c1
):
3581 global cv_view_verts
, cv_view_colours
3583 cv_view_verts
+= [p0
,p1
]
3584 cv_view_colours
+= [c0
,c1
]
3590 def cv_tangent_basis( n
, tx
, ty
):
3592 if abs( n
[0] ) >= 0.57735027:#{
3611 # Draw coloured arrow
3613 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25 ):
3615 global cv_view_verts
, cv_view_colours
3621 tx
= Vector((1,0,0))
3622 ty
= Vector((1,0,0))
3623 cv_tangent_basis( n
, tx
, ty
)
3625 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3626 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3630 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3632 global cv_view_verts
, cv_view_colours
3634 for i
in range(dots
):#{
3638 p2
= p0
*(1.0-t0
)+p1
*t0
3639 p3
= p0
*(1.0-t1
)+p1
*t1
3641 cv_view_verts
+= [p2
,p3
]
3642 cv_view_colours
+= [c0
,c0
]
3647 # Drawhandles of a bezier control point
3649 def cv_draw_bhandle( obj
, direction
, colour
):
3651 global cv_view_verts
, cv_view_colours
3654 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3656 cv_view_verts
+= [p0
]
3657 cv_view_verts
+= [h0
]
3658 cv_view_colours
+= [colour
,colour
]
3662 # Draw a bezier curve (at fixed resolution 10)
3664 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3666 global cv_view_verts
, cv_view_colours
3669 for i
in range(10):#{
3675 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3677 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3678 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3679 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3686 # I think this one extends the handles of the bezier otwards......
3688 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3690 global cv_view_course_i
3692 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3694 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3695 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3696 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3697 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3699 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3703 # Flush the lines buffers. This is called often because god help you if you want
3704 # to do fixed, fast buffers in this catastrophic programming language.
3706 def cv_draw_lines():
3708 global cv_view_shader
, cv_view_verts
, cv_view_colours
3710 if len(cv_view_verts
) < 2:
3713 lines
= batch_for_shader(\
3714 cv_view_shader
, 'LINES', \
3715 { "pos":cv_view_verts
, "color":cv_view_colours
})
3717 if bpy
.context
.scene
.SR_data
.gizmos
:
3718 lines
.draw( cv_view_shader
)
3721 cv_view_colours
= []
3724 # I dont remember what this does exactly
3726 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3728 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3731 # Semi circle to show the limit. and some lines
3733 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3735 global cv_view_verts
, cv_view_colours
3740 for x
in range(16):#{
3743 a0
= amin
*(1.0-t0
)+amax
*t0
3744 a1
= amin
*(1.0-t1
)+amax
*t1
3746 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3747 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3749 p0
=obj
.matrix_world
@ p0
3750 p1
=obj
.matrix_world
@ p1
3751 cv_view_verts
+= [p0
,p1
]
3752 cv_view_colours
+= [colour
,colour
]
3755 cv_view_verts
+= [p0
,center
]
3756 cv_view_colours
+= [colour
,colour
]
3759 cv_view_verts
+= [p1
,center
]
3760 cv_view_colours
+= [colour
,colour
]
3764 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3765 cv_view_colours
+= [colour
,colour
]
3770 # Cone and twist limit
3772 def draw_cone_twist( center
, vx
, vy
, va
):
3774 global cv_view_verts
, cv_view_colours
3775 axis
= vy
.cross( vx
)
3780 cv_view_verts
+= [center
, center
+va
*size
]
3781 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3783 for x
in range(32):#{
3784 t0
= (x
/32) * math
.tau
3785 t1
= ((x
+1)/32) * math
.tau
3792 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3793 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3795 col0
= ( abs(c0
), abs(s0
), 0.0 )
3796 col1
= ( abs(c1
), abs(s1
), 0.0 )
3798 cv_view_verts
+= [center
, p0
, p0
, p1
]
3799 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3805 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3807 def draw_skeleton_helpers( obj
):
3809 global cv_view_verts
, cv_view_colours
3811 if obj
.data
.pose_position
!= 'REST':#{
3815 for bone
in obj
.data
.bones
:#{
3817 a
= Vector((bone
.SR_data
.collider_min
[0],
3818 bone
.SR_data
.collider_min
[1],
3819 bone
.SR_data
.collider_min
[2]))
3820 b
= Vector((bone
.SR_data
.collider_max
[0],
3821 bone
.SR_data
.collider_max
[1],
3822 bone
.SR_data
.collider_max
[2]))
3824 if bone
.SR_data
.collider
== '1':#{
3826 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3827 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3828 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3829 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3830 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3831 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3832 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3833 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3835 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3836 (0,4),(1,5),(2,6),(3,7)]
3842 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3843 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3844 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3847 elif bone
.SR_data
.collider
== '2':#{
3852 for i
in range(3):#{
3853 if abs(v0
[i
]) > largest
:#{
3854 largest
= abs(v0
[i
])
3859 v1
= Vector((0,0,0))
3860 v1
[major_axis
] = 1.0
3862 tx
= Vector((0,0,0))
3863 ty
= Vector((0,0,0))
3865 cv_tangent_basis( v1
, tx
, ty
)
3866 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3867 l
= v0
[ major_axis
] - r
*2
3869 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3870 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3872 colour
= [0.2,0.2,0.2]
3873 colour
[major_axis
] = 0.5
3875 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3876 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3877 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3878 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3879 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3880 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3886 center
= obj
.matrix_world
@ c
3887 if bone
.SR_data
.cone_constraint
:#{
3888 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3889 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3890 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3891 draw_cone_twist( center
, vx
, vy
, va
)
3896 def cv_ent_gate( obj
):
3898 global cv_view_verts
, cv_view_colours
3900 if obj
.type != 'MESH': return
3902 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3903 data
= obj
.SR_data
.ent_gate
[0]
3904 dims
= mesh_data
.dimensions
3907 c
= Vector((0,0,dims
[2]))
3909 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3910 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3911 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3912 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3913 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3914 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3915 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3916 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3917 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3919 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3921 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3923 p0
= r3d
.view_matrix
.inverted().translation
3924 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3925 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3927 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3933 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3934 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3935 cv_view_colours
+= [cc
,cc
]
3939 if data
.target
!= None:
3940 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3943 def cv_ent_volume( obj
):
3945 global cv_view_verts
, cv_view_colours
3947 data
= obj
.SR_data
.ent_volume
[0]
3949 if data
.subtype
== '0':#{
3950 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3953 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1,0) )
3956 elif data
.subtype
== '1':#{
3957 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3960 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,0) )
3965 def dijkstra( graph
, start_node
, target_node
):
3967 unvisited
= [_
for _
in graph
]
3972 shortest_path
[n
] = 9999999.999999
3973 shortest_path
[start_node
] = 0
3976 current_min_node
= None
3977 for n
in unvisited
:#{
3978 if current_min_node
== None:
3979 current_min_node
= n
3980 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3981 current_min_node
= n
3984 for branch
in graph
[current_min_node
]:#{
3985 tentative_value
= shortest_path
[current_min_node
]
3986 tentative_value
+= graph
[current_min_node
][branch
]
3987 if tentative_value
< shortest_path
[branch
]:#{
3988 shortest_path
[branch
] = tentative_value
3989 previous_nodes
[branch
] = current_min_node
3993 unvisited
.remove(current_min_node
)
3998 while node
!= start_node
:#{
4001 if node
not in previous_nodes
: return None
4002 node
= previous_nodes
[node
]
4005 # Add the start node manually
4006 path
.append(start_node
)
4012 def __init__(_
,points
,graph
,subsections
):#{
4015 _
.subsections
= subsections
4019 def create_node_graph( curves
, gates
):
4021 # add endpoints of curves
4028 for c
in range(len(curves
)):#{
4029 for s
in range(len(curves
[c
].data
.splines
)):#{
4030 spline
= curves
[c
].data
.splines
[s
]
4031 l
= len(spline
.points
)
4034 dist
= round(spline
.calc_length(),2)
4037 ib
= point_count
+l
-1
4039 graph
[ia
] = { ib
: dist
}
4040 graph
[ib
] = { ia
: dist
}
4042 for i
in range(len(spline
.points
)):#{
4043 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4044 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4049 if i
== 0: previous
= -1
4050 if i
== len(spline
.points
)-1: proxima
= -1
4052 subsections
.append((spline_count
,previous
,proxima
))
4061 graph_keys
= list(graph
)
4062 for i
in range(len(graph_keys
)-1):#{
4063 for j
in range(i
+1, len(graph_keys
)):#{
4064 if i
%2==0 and i
+1==j
: continue
4068 pi
= route_points
[ni
]
4069 pj
= route_points
[nj
]
4071 dist
= round((pj
-pi
).magnitude
,2)
4074 graph
[ni
][nj
] = dist
4075 graph
[nj
][ni
] = dist
4080 # add and link gates( by name )
4081 for gate
in gates
:#{
4082 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4083 if gate
.SR_data
.ent_gate
[0].target
:
4086 graph
[ gate
.name
] = {}
4088 for i
in range(len(graph_keys
)):#{
4090 pi
= route_points
[ni
]
4092 v0
= pi
-gate
.location
4093 if v0
.dot(v1
) < 0.0: continue
4095 dist
= round(v0
.magnitude
,2)
4098 graph
[ gate
.name
][ ni
] = dist
4099 graph
[ ni
][ gate
.name
] = dist
4104 return dij_graph(route_points
,graph
,subsections
)
4107 def solve_graph( dij
, start
, end
):
4109 path
= dijkstra( dij
.graph
, end
, start
)
4113 for sj
in range(1,len(path
)-2):#{
4116 map0
= dij
.subsections
[i0
]
4117 map1
= dij
.subsections
[i1
]
4119 if map0
[0] == map1
[0]:#{
4120 if map0
[1] == -1: direction
= 2
4125 map0
= dij
.subsections
[i0
]
4126 i1
= map0
[direction
]
4140 full
.append( path
[-2] )
4145 def cv_draw_route( route
, dij
):
4147 pole
= Vector((0.2,0.2,10))
4148 hat
= Vector((1,8,0.2))
4149 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4150 route
.SR_data
.ent_route
[0].colour
[1],
4151 route
.SR_data
.ent_route
[0].colour
[2])
4153 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4154 Vector((0,-6.5,5.5)))
4155 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4156 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4157 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4158 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4160 checkpoints
= route
.SR_data
.ent_route
[0].gates
4162 for i
in range(len(checkpoints
)):#{
4163 gi
= checkpoints
[i
].target
4164 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4167 dest
= gi
.SR_data
.ent_gate
[0].target
4169 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4173 if gi
==gj
: continue # error?
4174 if not gi
or not gj
: continue
4176 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4179 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
4180 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
4181 for j
in range(len(path
)-1):#{
4184 o0
= dij
.points
[ i0
]
4185 o1
= dij
.points
[ i1
]
4186 cv_draw_arrow(o0
,o1
,cc
,1.5)
4190 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4196 global cv_view_shader
4197 global cv_view_verts
4198 global cv_view_colours
4199 global cv_view_course_i
4201 cv_view_course_i
= 0
4203 cv_view_colours
= []
4205 cv_view_shader
.bind()
4206 gpu
.state
.depth_mask_set(False)
4207 gpu
.state
.line_width_set(2.0)
4208 gpu
.state
.face_culling_set('BACK')
4209 gpu
.state
.depth_test_set('LESS')
4210 gpu
.state
.blend_set('NONE')
4216 for obj
in bpy
.context
.collection
.objects
:#{
4217 if obj
.type == 'ARMATURE':#{
4218 if obj
.data
.pose_position
== 'REST':
4219 draw_skeleton_helpers( obj
)
4222 ent_type
= obj_ent_type( obj
)
4224 if ent_type
== 'ent_gate':#{
4226 route_gates
+= [obj
]
4228 elif ent_type
== 'ent_route_node':#{
4229 if obj
.type == 'CURVE':#{
4230 route_curves
+= [obj
]
4233 elif ent_type
== 'ent_route':
4235 elif ent_type
== 'ent_volume':#{
4236 cv_ent_volume( obj
)
4238 elif ent_type
== 'ent_challenge':#{
4239 data
= obj
.SR_data
.ent_challenge
[0]
4241 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (0,0.2,1.0) )
4244 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4246 elif ent_type
== 'ent_relay':#{
4247 data
= obj
.SR_data
.ent_relay
[0]
4249 cv_draw_arrow( obj
.location
, data
.target0
.location
, (0,1,0) )
4251 cv_draw_arrow( obj
.location
, data
.target1
.location
, (0,1,0) )
4253 cv_draw_arrow( obj
.location
, data
.target2
.location
, (0,1,0) )
4255 cv_draw_arrow( obj
.location
, data
.target3
.location
, (0,1,0) )
4257 elif ent_type
== 'ent_unlock':#{
4258 data
= obj
.SR_data
.ent_unlock
[0]
4260 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4262 elif ent_type
== 'ent_audio':#{
4263 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4264 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4266 elif ent_type
== 'ent_font':#{
4267 data
= obj
.SR_data
.ent_font
[0]
4269 for i
in range(len(data
.variants
)):#{
4270 sub
= data
.variants
[i
].mesh
4271 if not sub
: continue
4273 for ch
in data
.glyphs
:#{
4274 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4275 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4276 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4277 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4278 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4279 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4281 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4284 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4285 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4289 elif ent_type
== 'ent_skateshop':#{
4290 data
= obj
.SR_data
.ent_skateshop
[0]
4291 display
= data
.mark_display
4292 info
= data
.mark_info
4294 if data
.tipo
== '0':#{
4299 rack
= data
.mark_rack
4301 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4302 rack_co
= Vector((0.0,0.0,0.0))
4303 display_cu
= Vector((0.3,1.2,0.1))*0.5
4304 display_co
= Vector((0.0,0.0,0.1))*0.5
4305 info_cu
= Vector((1.2,0.01,0.3))*0.5
4306 info_co
= Vector((0.0,0.0,0.0))*0.5
4308 elif data
.tipo
== '1':#{
4312 display_cu
= Vector((0.4,0.4,2.0))*0.5
4313 display_co
= Vector((0.0,0.0,1.0))*0.5
4314 info_cu
= Vector((1.2,0.01,0.3))*0.5
4315 info_co
= Vector((0.0,0.0,0.0))*0.5
4317 elif data
.tipo
== '2':#{
4321 display_cu
= Vector((1.0,1.0,0.5))*0.5
4322 display_co
= Vector((0.0,0.0,0.5))*0.5
4323 info_cu
= Vector((1.2,0.01,0.3))*0.5
4324 info_co
= Vector((0.0,0.0,0.0))*0.5
4328 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4330 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4332 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4334 elif ent_type
== 'ent_swspreview':#{
4336 data
= obj
.SR_data
.ent_swspreview
[0]
4337 display
= data
.mark_display
4338 display1
= data
.mark_display1
4339 display_cu
= Vector((0.3,1.2,0.1))*0.5
4340 display_co
= Vector((0.0,0.0,0.1))*0.5
4342 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4344 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4346 elif ent_type
== 'ent_menuitem':#{
4347 for i
,col
in enumerate(obj
.users_collection
):#{
4348 colour32
= hash_djb2( col
.name
)
4349 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4350 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4351 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4353 vs
= [None for _
in range(8)]
4355 for j
in range(8):#{
4356 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4357 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4359 vs
[j
] = obj
.matrix_world
@ v0
4361 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4362 (0,4),(1,5),(2,6),(3,7)]
4366 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4367 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4368 cv_view_colours
+= [cc
,cc
]
4373 data
= obj
.SR_data
.ent_menuitem
[0]
4374 if data
.tipo
== '4':#{
4375 if data
.slider_minloc
and data
.slider_maxloc
:#{
4376 v0
= data
.slider_minloc
.location
4377 v1
= data
.slider_maxloc
.location
4378 cv_draw_line( v0
, v1
, cc
)
4382 colour32
= hash_djb2(obj
.name
)
4383 r
= ((colour32
) & 0xff) / 255.0
4384 g
= ((colour32
>>8 ) & 0xff) / 255.0
4385 b
= ((colour32
>>16) & 0xff) / 255.0
4387 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4392 if data
.tipo
!= '0':#{
4393 if data
.tipo
== '4':#{
4395 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4398 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4403 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4406 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4409 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4412 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4420 dij
= create_node_graph( route_curves
, route_gates
)
4422 #cv_draw_route_map( route_nodes )
4423 for route
in routes
:#{
4424 cv_draw_route( route
, dij
)
4430 def pos3d_to_2d( pos
):#{
4431 return view3d_utils
.location_3d_to_region_2d( \
4432 bpy
.context
.region
, \
4433 bpy
.context
.space_data
.region_3d
, pos
)
4436 def cv_draw_pixel():#{
4437 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4439 blf
.color(0, 1.0,1.0,1.0,0.9)
4440 blf
.enable(0,blf
.SHADOW
)
4441 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4442 for obj
in bpy
.context
.collection
.objects
:#{
4443 ent_type
= obj_ent_type( obj
)
4445 if ent_type
!= 'none':#{
4446 co
= pos3d_to_2d( obj
.location
)
4449 blf
.position(0,co
[0],co
[1],0)
4450 blf
.draw(0,ent_type
)
4455 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4456 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4457 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4459 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4460 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4461 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4462 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4463 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4464 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4465 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4466 SR_OT_COPY_ENTITY_DATA
, \
4467 SR_OBJECT_ENT_VOLUME
, \
4468 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4469 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4470 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4471 SR_OBJECT_ENT_FONT_VARIANT
,
4472 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4473 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4474 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4475 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4476 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4477 SR_OBJECT_ENT_CHALLENGE
,SR_OBJECT_ENT_UNLOCK
,SR_OBJECT_ENT_RELAY
,\
4479 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4480 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4486 bpy
.utils
.register_class(c
)
4488 bpy
.types
.Scene
.SR_data
= \
4489 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4490 bpy
.types
.Collection
.SR_data
= \
4491 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4493 bpy
.types
.Object
.SR_data
= \
4494 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4495 bpy
.types
.Light
.SR_data
= \
4496 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4497 bpy
.types
.Bone
.SR_data
= \
4498 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4499 bpy
.types
.Mesh
.SR_data
= \
4500 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4501 bpy
.types
.Material
.SR_data
= \
4502 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4504 global cv_view_draw_handler
, cv_view_pixel_handler
4505 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4506 cv_draw
,(),'WINDOW','POST_VIEW')
4507 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4508 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4514 bpy
.utils
.unregister_class(c
)
4516 global cv_view_draw_handler
, cv_view_pixel_handler
4517 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4518 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4521 # ---------------------------------------------------------------------------- #
4525 # ---------------------------------------------------------------------------- #
4527 # Transliteration of: #
4528 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4530 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4531 # SPDX-License-Identifier: MIT #
4532 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4534 # ---------------------------------------------------------------------------- #
4536 class qoi_rgba_t(Structure
):
4539 _fields_
= [("r",c_uint8
),
4545 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4546 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4547 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4548 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4549 QOI_OP_RGB
= 0xfe # 11111110
4550 QOI_OP_RGBA
= 0xff # 11111111
4552 QOI_MASK_2
= 0xc0 # 11000000
4554 def qoi_colour_hash( c
):
4556 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4561 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4566 return bytearray([ (0xff000000 & v
) >> 24, \
4567 (0x00ff0000 & v
) >> 16, \
4568 (0x0000ff00 & v
) >> 8, \
4572 def qoi_encode( img
):
4576 print(F
"{' ':<30}",end
='\r')
4577 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4579 index
= [ qoi_rgba_t() for _
in range(64) ]
4583 data
.extend( bytearray(c_uint32(0x66696f71)) )
4584 data
.extend( qoi_32bit( img
.size
[0] ) )
4585 data
.extend( qoi_32bit( img
.size
[1] ) )
4586 data
.extend( bytearray(c_uint8(4)) )
4587 data
.extend( bytearray(c_uint8(0)) )
4590 px_prev
= qoi_rgba_t()
4591 px_prev
.r
= c_uint8(0)
4592 px_prev
.g
= c_uint8(0)
4593 px_prev
.b
= c_uint8(0)
4594 px_prev
.a
= c_uint8(255)
4602 px_len
= img
.size
[0] * img
.size
[1]
4603 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4605 for px_pos
in range( px_len
): #{
4606 idx
= px_pos
* img
.channels
4609 px
.r
= paxels
[idx
+min(0,nc
)]
4610 px
.g
= paxels
[idx
+min(1,nc
)]
4611 px
.b
= paxels
[idx
+min(2,nc
)]
4612 px
.a
= paxels
[idx
+min(3,nc
)]
4614 if qoi_eq( px
, px_prev
): #{
4617 if (run
== 62) or (px_pos
== px_len
-1): #{
4618 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4624 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4628 index_pos
= qoi_colour_hash(px
) % 64
4630 if qoi_eq( index
[index_pos
], px
): #{
4631 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4634 index
[ index_pos
].r
= px
.r
4635 index
[ index_pos
].g
= px
.g
4636 index
[ index_pos
].b
= px
.b
4637 index
[ index_pos
].a
= px
.a
4639 if px
.a
== px_prev
.a
: #{
4640 vr
= int(px
.r
) - int(px_prev
.r
)
4641 vg
= int(px
.g
) - int(px_prev
.g
)
4642 vb
= int(px
.b
) - int(px_prev
.b
)
4647 if (vr
> -3) and (vr
< 2) and\
4648 (vg
> -3) and (vg
< 2) and\
4649 (vb
> -3) and (vb
< 2):
4651 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4652 data
.extend( bytearray( c_uint8(op
) ))
4654 elif (vg_r
> -9) and (vg_r
< 8) and\
4655 (vg
> -33) and (vg
< 32 ) and\
4656 (vg_b
> -9) and (vg_b
< 8):
4658 op
= QOI_OP_LUMA |
(vg
+32)
4659 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4660 data
.extend( bytearray( c_uint8(op
) ) )
4661 data
.extend( bytearray( c_uint8(delta
) ))
4664 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4665 data
.extend( bytearray( c_uint8(px
.r
) ))
4666 data
.extend( bytearray( c_uint8(px
.g
) ))
4667 data
.extend( bytearray( c_uint8(px
.b
) ))
4671 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4672 data
.extend( bytearray( c_uint8(px
.r
) ))
4673 data
.extend( bytearray( c_uint8(px
.g
) ))
4674 data
.extend( bytearray( c_uint8(px
.b
) ))
4675 data
.extend( bytearray( c_uint8(px
.a
) ))
4688 data
.extend( bytearray( c_uint8(0) ))
4689 data
.extend( bytearray( c_uint8(1) ))
4690 bytearray_align_to( data
, 16, b
'\x00' )