1 import bpy
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
9 "name":"Skaterift .mdl exporter",
10 "author": "Harry Godden (hgn)",
17 "category":"Import/Export",
21 ('none', 'None', '', 0 ),
22 ('ent_gate', 'Gate', '', 1 ),
23 ('ent_spawn', 'Spawn Point', '', 2 ),
24 ('ent_route_node', 'Routing Path', '', 3 ),
25 ('ent_route', 'Skate Course', '', 4 ),
26 ('ent_water', 'Water Surface', '', 5 ),
27 ('ent_volume', 'Volume/Trigger', '', 6 ),
28 ('ent_audio', 'Audio', '', 7 ),
29 ('ent_marker', 'Marker', '', 8 ),
30 ('ent_font', 'Font', '', 9 ),
31 ('ent_font_variant', 'Font:Variant', '', 10 ),
32 ('ent_traffic', 'Traffic Model', '', 11 ),
33 ('ent_skateshop', 'Skate Shop', '', 12 ),
34 ('ent_camera', 'Camera', '', 13 ),
35 ('ent_swspreview', 'Workshop Preview', '', 14 ),
36 ('ent_menuitem', 'Menu Item', '', 15 ),
37 ('ent_worldinfo', 'World Info', '', 16 ),
38 ('ent_ccmd', 'CCmd', '', 17 ),
39 ('ent_challenge', 'Challenge', '', 18 ),
40 ('ent_unlock', 'Unlockable', '', 19 ),
41 ('ent_relay', 'Relay', '', 20 )
45 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \
46 'ent_relay', 'ent_skateshop', 'ent_challenge' ]
48 def get_entity_enum_id( alias
):
50 for et
in sr_entity_list
:#{
59 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
60 #{ # the normals and uvs to i16s. Not an
61 _pack_
= 1 # real issue, yet.
62 _fields_
= [("co",c_float
*3),
66 ("weights",c_uint16
*4),
70 class mdl_transform(Structure
):
72 _fields_
= [("co",c_float
*3),
77 class mdl_submesh(Structure
):
79 _fields_
= [("indice_start",c_uint32
),
80 ("indice_count",c_uint32
),
81 ("vertex_start",c_uint32
),
82 ("vertex_count",c_uint32
),
83 ("bbx",(c_float
*3)*2),
84 ("material_id",c_uint16
), # index into the material array
88 class mdl_material(Structure
):
90 _fields_
= [("pstr_name",c_uint32
),
93 ("surface_prop",c_uint32
),
95 ("colour1",c_float
*4),
96 ("tex_diffuse",c_uint32
),
97 ("tex_none0",c_uint32
),
98 ("tex_none1",c_uint32
)]
101 class mdl_bone(Structure
):
103 _fields_
= [("co",c_float
*3),("end",c_float
*3),
105 ("collider",c_uint32
),
106 ("ik_target",c_uint32
),
107 ("ik_pole",c_uint32
),
109 ("pstr_name",c_uint32
),
110 ("hitbox",(c_float
*3)*2),
111 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
115 class mdl_armature(Structure
):
117 _fields_
= [("transform",mdl_transform
),
118 ("bone_start",c_uint32
),
119 ("bone_count",c_uint32
),
120 ("anim_start",c_uint32
),
121 ("anim_count",c_uint32
)]
124 class mdl_animation(Structure
):
126 _fields_
= [("pstr_name",c_uint32
),
129 ("keyframe_start",c_uint32
)]
132 class mdl_mesh(Structure
):
134 _fields_
= [("transform",mdl_transform
),
135 ("submesh_start",c_uint32
),
136 ("submesh_count",c_uint32
),
137 ("pstr_name",c_uint32
),
138 ("entity_id",c_uint32
),
139 ("armature_id",c_uint32
)]
142 class mdl_file(Structure
):
144 _fields_
= [("path",c_uint32
),
145 ("pack_offset",c_uint32
),
146 ("pack_size",c_uint32
)]
149 class mdl_texture(Structure
):
151 _fields_
= [("file",mdl_file
),
155 class mdl_array(Structure
):
157 _fields_
= [("file_offset",c_uint32
),
158 ("item_count",c_uint32
),
159 ("item_size",c_uint32
),
163 class mdl_header(Structure
):
165 _fields_
= [("version",c_uint32
),
166 ("arrays",mdl_array
)]
169 class ent_spawn(Structure
):
171 _fields_
= [("transform",mdl_transform
),
172 ("pstr_name",c_uint32
)]
175 class ent_light(Structure
):
177 _fields_
= [("transform",mdl_transform
),
178 ("daytime",c_uint32
),
180 ("colour",c_float
*4),
183 ("inverse_world",(c_float
*3)*4), # Runtime
184 ("angle_sin_cos",(c_float
*2))] # Runtime
187 class version_refcount_union(Union
):
189 _fields_
= [("timing_version",c_uint32
),
190 ("ref_count",c_uint8
)]
193 class ent_gate(Structure
):
195 _fields_
= [("flags",c_uint32
),
196 ("target", c_uint32
),
198 ("dimensions", c_float
*3),
199 ("co", (c_float
*3)*2),
200 ("q", (c_float
*4)*2),
201 ("to_world",(c_float
*3)*4),
202 ("transport",(c_float
*3)*4),
203 ("_anonymous_union",version_refcount_union
),
204 ("timing_time",c_double
),
205 ("routes",c_uint16
*4),
206 ("route_count",c_uint8
),
207 ("submesh_start",c_uint32
), # v102+
208 ("submesh_count",c_uint32
), # v102+ (can be 0)
210 sr_functions
= { 0: 'unlock' }
213 class ent_route_node(Structure
):
215 _fields_
= [("co",c_float
*3),
216 ("ref_count",c_uint8
),
217 ("ref_total",c_uint8
)]
220 class ent_path_index(Structure
):
222 _fields_
= [("index",c_uint16
)]
225 class vg_audio_clip(Structure
):
227 _fields_
= [("path",c_uint64
),
233 class union_file_audio_clip(Union
):
235 _fields_
= [("file",mdl_file
),
236 ("reserved",vg_audio_clip
)]
239 class ent_audio_clip(Structure
):
241 _fields_
= [("_anon",union_file_audio_clip
),
242 ("probability",c_float
)]
245 class ent_checkpoint(Structure
):
247 _fields_
= [("gate_index",c_uint16
),
248 ("path_start",c_uint16
),
249 ("path_count",c_uint16
)]
252 class ent_route(Structure
):
254 _fields_
= [("transform",mdl_transform
),
255 ("pstr_name",c_uint32
),
256 ("checkpoints_start",c_uint16
),
257 ("checkpoints_count",c_uint16
),
258 ("colour",c_float
*4),
259 ("active",c_uint32
), #runtime
261 ("board_transform",(c_float
*3)*4),
263 ("latest_pass",c_double
)]
266 class ent_water(Structure
):
268 _fields_
= [("transform",mdl_transform
),
269 ("max_dist",c_float
),
270 ("reserved0",c_uint32
),
271 ("reserved1",c_uint32
)]
274 class volume_trigger(Structure
):
276 _fields_
= [("event",c_uint32
),
280 class volume_particles(Structure
):
282 _fields_
= [("blank",c_uint32
),
286 class volume_union(Union
):
288 _fields_
= [("trigger",volume_trigger
),
289 ("particles",volume_particles
)]
292 class ent_volume(Structure
):
294 _fields_
= [("transform",mdl_transform
),
295 ("to_world",(c_float
*3)*4),
296 ("to_local",(c_float
*3)*4),
299 ("_anon",volume_union
)]
302 class ent_audio(Structure
):
304 _fields_
= [("transform",mdl_transform
),
306 ("clip_start",c_uint32
),
307 ("clip_count",c_uint32
),
309 ("crossfade",c_float
),
310 ("channel_behaviour",c_uint32
),
312 ("probability_curve",c_uint32
),
313 ("max_channels",c_uint32
)]
316 class ent_marker(Structure
):
318 _fields_
= [("transform",mdl_transform
),
322 class ent_glyph(Structure
):
324 _fields_
= [("size",c_float
*2),
325 ("indice_start",c_uint32
),
326 ("indice_count",c_uint32
)]
329 class ent_font_variant(Structure
):
331 _fields_
= [("name",c_uint32
),
332 ("material_id",c_uint32
)]
335 class ent_font(Structure
):
337 _fields_
= [("alias",c_uint32
),
338 ("variant_start",c_uint32
),
339 ("variant_count",c_uint32
),
340 ("glyph_start",c_uint32
),
341 ("glyph_count",c_uint32
),
342 ("glyph_utf32_base",c_uint32
)]
345 class ent_traffic(Structure
):
347 _fields_
= [("transform",mdl_transform
),
348 ("submesh_start",c_uint32
),
349 ("submesh_count",c_uint32
),
350 ("start_node",c_uint32
),
351 ("node_count",c_uint32
),
358 # ---------------------------------------------------------------
359 class ent_skateshop_characters(Structure
):
361 _fields_
= [("id_display",c_uint32
),
362 ("id_info",c_uint32
)]
364 class ent_skateshop_boards(Structure
):
366 _fields_
= [("id_display",c_uint32
),
367 ("id_info",c_uint32
),
368 ("id_rack",c_uint32
)]
370 class ent_skateshop_worlds(Structure
):
372 _fields_
= [("id_display",c_uint32
),
373 ("id_info",c_uint32
)]
375 class ent_skateshop_anon_union(Union
):
377 _fields_
= [("boards",ent_skateshop_boards
),
378 ("character",ent_skateshop_characters
),
379 ("worlds",ent_skateshop_worlds
)]
381 class ent_skateshop(Structure
):
383 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
384 ("id_camera",c_uint32
),
385 ("_anonymous_union",ent_skateshop_anon_union
)]
388 class ent_swspreview(Structure
):
390 _fields_
= [("id_camera",c_uint32
),
391 ("id_display",c_uint32
),
392 ("id_display1",c_uint32
)]
396 # -----------------------------------------------------------------
397 class ent_menuitem_slider(Structure
):
399 _fields_
= [("id_min",c_uint32
),
401 ("id_handle",c_uint32
),
402 ("pstr_data",c_uint32
)]
404 class ent_menuitem_button(Structure
):
406 _fields_
= [("pstr",c_uint32
)]
408 class ent_menuitem_checkmark(Structure
):
410 _fields_
= [("id_check",c_uint32
),
411 ("pstr_data",c_uint32
),
412 ("offset",c_float
*3)]
414 class ent_menuitem_page(Structure
):
416 _fields_
= [("pstr_name",c_uint32
),
417 ("id_entrypoint",c_uint32
),
418 ("id_viewpoint",c_uint32
)]
420 class ent_menuitem_anon_union(Union
):
422 _fields_
= [("slider",ent_menuitem_slider
),
423 ("button",ent_menuitem_button
),
424 ("checkmark",ent_menuitem_checkmark
),
425 ("page",ent_menuitem_page
)]
427 class ent_menuitem(Structure
):
429 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
430 ("id_links",c_uint32
*4),
431 ("factive",c_float
), ("fvisible",c_float
),
432 #-- TODO: Refactor this into a simple mesh structure
433 ("transform",mdl_transform
),
434 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
437 ("_anonymous_union", ent_menuitem_anon_union
)]
440 class ent_camera(Structure
):
442 _fields_
= [("transform",mdl_transform
),
446 class ent_worldinfo(Structure
):
448 _fields_
= [("pstr_name",c_uint32
),
449 ("pstr_author",c_uint32
), # unused
450 ("pstr_desc",c_uint32
), # unused
451 ("timezone",c_float
)]
454 class ent_ccmd(Structure
):
456 _fields_
= [("pstr_command",c_uint32
)]
459 class ent_challenge(Structure
):#{
460 _fields_
= [("transform",mdl_transform
),
461 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
462 ("id_next",c_uint32
),
465 ("win_event",c_uint32
),
466 ("time_limit",c_float
)]
468 sr_functions
= { 0: 'trigger',
469 1: 'start_challenge' }
472 class ent_unlock(Structure
):#{
473 _fields_
= [("pstr_alias",c_uint32
),
475 ("target_event",c_uint32
),
477 sr_functions
= { 0: 'unlock' }
480 class ent_relay(Structure
):#{
481 _fields_
= [("targets",(c_uint32
*2)*4),
482 ("targets_events",c_uint32
*4)]
483 sr_functions
= { 0: 'trigger' }
486 def obj_ent_type( obj
):
488 if obj
.type == 'ARMATURE': return 'mdl_armature'
489 elif obj
.type == 'LIGHT': return 'ent_light'
490 elif obj
.type == 'CAMERA': return 'ent_camera'
491 else: return obj
.SR_data
.ent_type
494 def sr_filter_ent_type( obj
, ent_types
):
496 if obj
== bpy
.context
.active_object
: return False
498 for c0
in obj
.users_collection
:#{
499 for c1
in bpy
.context
.active_object
.users_collection
:#{
501 return obj_ent_type( obj
) in ent_types
509 def v4_dot( a
, b
):#{
510 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
513 def q_identity( q
):#{
520 def q_normalize( q
):#{
522 if( l2
< 0.00001 ):#{
526 s
= 1.0/math
.sqrt(l2
)
534 def compile_obj_transform( obj
, transform
):
536 co
= obj
.matrix_world
@ Vector((0,0,0))
538 # This was changed from matrix_local on 09.05.23
539 q
= obj
.matrix_world
.to_quaternion()
545 transform
.co
[0] = co
[0]
546 transform
.co
[1] = co
[2]
547 transform
.co
[2] = -co
[1]
548 transform
.q
[0] = q
[1]
549 transform
.q
[1] = q
[3]
550 transform
.q
[2] = -q
[2]
551 transform
.q
[3] = q
[0]
552 transform
.s
[0] = s
[0]
553 transform
.s
[1] = s
[2]
554 transform
.s
[2] = s
[1]
557 def int_align_to( v
, align
):
559 while(v
%align
)!=0: v
+= 1
563 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
565 while (len(buffer) % align
) != 0: buffer.extend(w
)
569 def bytearray_print_hex( s
, w
=16 ):
571 for r
in range((len(s
)+(w
-1))//w
):#{
573 i1
=min((r
+1)*w
,len(s
))
574 print( F
'{r*w:06x}| \x1B[31m', end
='')
575 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
576 print( "\x1B[0m", end
='')
577 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
581 def sr_compile_string( s
):
583 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
585 index
= len( sr_compile
.string_data
)
586 sr_compile
.string_cache
[s
] = index
587 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
588 sr_compile
.string_data
.extend( s
.encode('utf-8') )
589 sr_compile
.string_data
.extend( b
'\0' )
591 bytearray_align_to( sr_compile
.string_data
, 4 )
595 def material_tex_image(v
):
605 cxr_graph_mapping
= \
607 # Default shader setup
614 "image": "tex_diffuse"
618 "A": material_tex_image("tex_diffuse"),
619 "B": material_tex_image("tex_decal")
626 "Color": material_tex_image("tex_normal")
632 "Color": material_tex_image("tex_diffuse")
636 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
638 def material_info(mat
):
642 # Using the cxr_graph_mapping as a reference, go through the shader
643 # graph and gather all $props from it.
645 def _graph_read( node_def
, node
=None, depth
=0 ):#{
652 _graph_read
.extracted
= []
654 for node_idname
in node_def
:#{
655 for n
in mat
.node_tree
.nodes
:#{
656 if n
.name
== node_idname
:#{
657 node_def
= node_def
[node_idname
]
665 for link
in node_def
:#{
666 link_def
= node_def
[link
]
668 if isinstance( link_def
, dict ):#{
670 for x
in node
.inputs
:#{
671 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
679 if node_link
and node_link
.is_linked
:#{
680 # look for definitions for the connected node type
682 from_node
= node_link
.links
[0].from_node
684 node_name
= from_node
.name
.split('.')[0]
685 if node_name
in link_def
:#{
686 from_node_def
= link_def
[ node_name
]
688 _graph_read( from_node_def
, from_node
, depth
+1 )
692 if "default" in link_def
:#{
693 prop
= link_def
['default']
694 info
[prop
] = node_link
.default_value
700 info
[prop
] = getattr( node
, link
)
705 _graph_read( cxr_graph_mapping
)
711 decoded
= bytearray()
712 for i
in range(len(s
)//2):#{
713 c
= (ord(s
[i
*2+0])-0x41)
714 c |
= (ord(s
[i
*2+1])-0x41)<<4
715 decoded
.extend(bytearray(c_uint8(c
))) #??
720 def sr_pack_file( file, path
, data
):
722 file.path
= sr_compile_string( path
)
723 file.pack_offset
= len( sr_compile
.pack_data
)
724 file.pack_size
= len( data
)
726 sr_compile
.pack_data
.extend( data
)
727 bytearray_align_to( sr_compile
.pack_data
, 16 )
730 def sr_compile_texture( img
):
735 name
= os
.path
.splitext( img
.name
)[0]
737 if name
in sr_compile
.texture_cache
:
738 return sr_compile
.texture_cache
[name
]
740 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
745 if sr_compile
.pack_textures
:#{
746 filedata
= qoi_encode( img
)
747 sr_pack_file( tex
.file, name
, filedata
)
750 sr_compile
.texture_cache
[name
] = texture_index
751 sr_compile
.texture_data
.extend( bytearray(tex
) )
755 def sr_compile_material( mat
):
759 if mat
.name
in sr_compile
.material_cache
:
760 return sr_compile
.material_cache
[mat
.name
]
762 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
763 sr_compile
.material_cache
[mat
.name
] = index
766 m
.pstr_name
= sr_compile_string( mat
.name
)
769 if mat
.SR_data
.collision
:#{
770 flags |
= 0x2 # collision flag
771 if (mat
.SR_data
.shader
!= 'invisible') and \
772 (mat
.SR_data
.shader
!= 'boundary'):#{
773 if mat
.SR_data
.skate_surface
: flags |
= 0x1
774 if mat
.SR_data
.grow_grass
: flags |
= 0x4
775 if mat
.SR_data
.grind_surface
: flags |
= 0x8
776 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
778 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
779 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
784 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
786 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
787 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
788 if mat
.SR_data
.shader
== 'terrain_blend':#{
791 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
792 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
793 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
796 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
797 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
800 if mat
.SR_data
.shader
== 'vertex_blend':#{
803 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
804 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
807 if mat
.SR_data
.shader
== 'water':#{
810 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
811 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
812 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
814 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
815 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
816 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
820 if mat
.SR_data
.shader
== 'invisible':#{
824 if mat
.SR_data
.shader
== 'boundary':#{
828 if mat
.SR_data
.shader
== 'fxglow':#{
832 inf
= material_info( mat
)
834 if mat
.SR_data
.shader
== 'standard' or \
835 mat
.SR_data
.shader
== 'standard_cutout' or \
836 mat
.SR_data
.shader
== 'terrain_blend' or \
837 mat
.SR_data
.shader
== 'vertex_blend' or \
838 mat
.SR_data
.shader
== 'fxglow': #{
839 if 'tex_diffuse' in inf
:
840 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
843 sr_compile
.material_data
.extend( bytearray(m
) )
847 def sr_armature_bones( armature
):
849 def _recurse_bone( b
):
852 for c
in b
.children
: yield from _recurse_bone( c
)
855 for b
in armature
.data
.bones
:
857 yield from _recurse_bone( b
)
860 def sr_entity_id( obj
):#{
863 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
864 index
= sr_compile
.entity_ids
[ obj
.name
]
866 return (tipo
&0xffff)<<16 |
(index
&0xffff)
869 # Returns submesh_start,count and armature_id
870 def sr_compile_mesh_internal( obj
):
879 for mod
in obj
.modifiers
:#{
880 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
881 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
884 can_use_cache
= False
887 if mod
.type == 'ARMATURE': #{
888 armature
= mod
.object
889 rig_weight_groups
= \
890 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
891 armature_id
= sr_compile
.entity_ids
[armature
.name
]
893 POSE_OR_REST_CACHE
= armature
.data
.pose_position
894 armature
.data
.pose_position
= 'REST'
898 # Check the cache first
900 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
901 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
902 submesh_start
= ref
[0]
903 submesh_count
= ref
[1]
904 return (submesh_start
,submesh_count
,armature_id
)
907 # Compile a whole new mesh
909 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
912 dgraph
= bpy
.context
.evaluated_depsgraph_get()
913 data
= obj
.evaluated_get(dgraph
).data
914 data
.calc_loop_triangles()
915 data
.calc_normals_split()
917 # Mesh is split into submeshes based on their material
919 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
920 for material_id
, mat
in enumerate(mat_list
): #{
924 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
925 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
928 sm
.material_id
= sr_compile_material( mat
)
930 INF
=99999999.99999999
936 # Keep a reference to very very very similar vertices
937 # i have no idea how to speed it up.
939 vertex_reference
= {}
941 # Write the vertex / indice data
943 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
944 if tri
.material_index
!= material_id
: continue
947 vert
= data
.vertices
[tri
.vertices
[j
]]
949 vi
= data
.loops
[li
].vertex_index
951 # Gather vertex information
954 norm
= data
.loops
[li
].normal
956 colour
= (255,255,255,255)
963 uv
= data
.uv_layers
.active
.data
[li
].uv
967 if data
.vertex_colors
:#{
968 colour
= data
.vertex_colors
.active
.data
[li
].color
969 colour
= (int(colour
[0]*255.0),\
970 int(colour
[1]*255.0),\
971 int(colour
[2]*255.0),\
972 int(colour
[3]*255.0))
975 # Weight groups: truncates to the 3 with the most influence. The
976 # fourth bone ID is never used by the shader so it
980 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
981 if obj
.vertex_groups
[_
.group
].name
in \
984 weight_groups
= sorted( src_groups
, key
= \
985 lambda a
: a
.weight
, reverse
=True )
987 for ml
in range(3):#{
988 if len(weight_groups
) > ml
:#{
989 g
= weight_groups
[ml
]
990 name
= obj
.vertex_groups
[g
.group
].name
993 groups
[ml
] = rig_weight_groups
.index(name
)
998 if len(weight_groups
) > 0:#{
999 inv_norm
= (1.0/tot
) * 65535.0
1000 for ml
in range(3):#{
1001 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1002 weights
[ml
] = min( weights
[ml
], 65535 )
1003 weights
[ml
] = max( weights
[ml
], 0 )
1008 li1
= tri
.loops
[(j
+1)%3]
1009 vi1
= data
.loops
[li1
].vertex_index
1010 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1012 if e0
.use_freestyle_mark
and \
1013 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1014 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1020 TOLERENCE
= float(10**4)
1021 key
= (int(co
[0]*TOLERENCE
+0.5),
1022 int(co
[1]*TOLERENCE
+0.5),
1023 int(co
[2]*TOLERENCE
+0.5),
1024 int(norm
[0]*TOLERENCE
+0.5),
1025 int(norm
[1]*TOLERENCE
+0.5),
1026 int(norm
[2]*TOLERENCE
+0.5),
1027 int(uv
[0]*TOLERENCE
+0.5),
1028 int(uv
[1]*TOLERENCE
+0.5),
1029 colour
[0], # these guys are already quantized
1042 if key
in vertex_reference
:
1043 index
= vertex_reference
[key
]
1045 index
= bytearray(c_uint32(sm
.vertex_count
))
1048 vertex_reference
[key
] = index
1055 v
.norm
[2] = -norm
[1]
1058 v
.colour
[0] = colour
[0]
1059 v
.colour
[1] = colour
[1]
1060 v
.colour
[2] = colour
[2]
1061 v
.colour
[3] = colour
[3]
1062 v
.weights
[0] = weights
[0]
1063 v
.weights
[1] = weights
[1]
1064 v
.weights
[2] = weights
[2]
1065 v
.weights
[3] = weights
[3]
1066 v
.groups
[0] = groups
[0]
1067 v
.groups
[1] = groups
[1]
1068 v
.groups
[2] = groups
[2]
1069 v
.groups
[3] = groups
[3]
1071 for i
in range(3):#{
1072 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1073 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1076 sr_compile
.vertex_data
.extend(bytearray(v
))
1079 sm
.indice_count
+= 1
1080 sr_compile
.indice_data
.extend( index
)
1084 # Make sure bounding box isn't -inf -> inf if no vertices
1086 if sm
.vertex_count
== 0:
1091 # Add submesh to encoder
1093 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1098 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1101 # Save a reference to this mesh since we want to reuse the submesh indices
1103 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1104 return (submesh_start
,submesh_count
,armature_id
)
1107 def sr_compile_mesh( obj
):
1110 compile_obj_transform(obj
, node
.transform
)
1111 node
.pstr_name
= sr_compile_string(obj
.name
)
1112 ent_type
= obj_ent_type( obj
)
1116 if ent_type
!= 'none':#{
1117 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1118 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1119 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1122 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1123 sr_compile_mesh_internal( obj
)
1125 sr_compile
.mesh_data
.extend(bytearray(node
))
1128 def sr_compile_fonts( collection
):
1130 print( F
"[SR] Compiling fonts" )
1135 for obj
in collection
.all_objects
:#{
1136 if obj_ent_type(obj
) != 'ent_font': continue
1138 data
= obj
.SR_data
.ent_font
[0]
1141 font
.alias
= sr_compile_string( data
.alias
)
1142 font
.variant_start
= variant_count
1143 font
.variant_count
= 0
1144 font
.glyph_start
= glyph_count
1146 glyph_base
= data
.glyphs
[0].utf32
1147 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1149 font
.glyph_utf32_base
= glyph_base
1150 font
.glyph_count
= glyph_range
1152 for i
in range(len(data
.variants
)):#{
1153 data_var
= data
.variants
[i
]
1154 if not data_var
.mesh
: continue
1156 mesh
= data_var
.mesh
.data
1158 variant
= ent_font_variant()
1159 variant
.name
= sr_compile_string( data_var
.tipo
)
1161 # fonts (variants) only support one material each
1163 if len(mesh
.materials
) != 0:
1164 mat
= mesh
.materials
[0]
1165 variant
.material_id
= sr_compile_material( mat
)
1167 font
.variant_count
+= 1
1169 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1170 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1172 for j
in range(len(islands
)):#{
1173 for tri
in islands
[j
]:#{
1174 centroids
[j
].x
+= tri
.center
[0]
1175 centroids
[j
].y
+= tri
.center
[2]
1178 centroids
[j
] /= len(islands
[j
])
1181 for j
in range(glyph_range
):#{
1182 data_glyph
= data
.glyphs
[j
]
1184 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1185 glyph
.indice_count
= 0
1186 glyph
.size
[0] = data_glyph
.bounds
[2]
1187 glyph
.size
[1] = data_glyph
.bounds
[3]
1189 vertex_reference
= {}
1191 for k
in range(len(islands
)):#{
1192 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1193 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1194 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1195 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1200 for l
in range(len(islands
[k
])):#{
1202 for m
in range(3):#{
1203 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1205 vi
= mesh
.loops
[li
].vertex_index
1207 # Gather vertex information
1209 co
= [vert
.co
[_
] for _
in range(3)]
1210 co
[0] -= data_glyph
.bounds
[0]
1211 co
[2] -= data_glyph
.bounds
[1]
1212 norm
= mesh
.loops
[li
].normal
1214 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1216 TOLERENCE
= float(10**4)
1217 key
= (int(co
[0]*TOLERENCE
+0.5),
1218 int(co
[1]*TOLERENCE
+0.5),
1219 int(co
[2]*TOLERENCE
+0.5),
1220 int(norm
[0]*TOLERENCE
+0.5),
1221 int(norm
[1]*TOLERENCE
+0.5),
1222 int(norm
[2]*TOLERENCE
+0.5),
1223 int(uv
[0]*TOLERENCE
+0.5),
1224 int(uv
[1]*TOLERENCE
+0.5))
1226 if key
in vertex_reference
:
1227 index
= vertex_reference
[key
]
1229 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1230 index
= bytearray(c_uint32(vindex
))
1231 vertex_reference
[key
] = index
1238 v
.norm
[2] = -norm
[1]
1242 sr_compile
.vertex_data
.extend(bytearray(v
))
1245 glyph
.indice_count
+= 1
1246 sr_compile
.indice_data
.extend( index
)
1250 sr_ent_push( glyph
)
1252 sr_ent_push( variant
)
1258 def sr_compile_menus( collection
):
1260 print( "[SR1] Compiling menus" )
1263 for obj
in collection
.all_objects
:#{
1264 if obj_ent_type(obj
) != 'ent_menuitem': continue
1265 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1267 bitmask
= 0x00000000
1269 for col
in obj
.users_collection
:#{
1271 if name
not in groups
: groups
.append( name
)
1272 bitmask |
= (0x1 << groups
.index(name
))
1275 item
= ent_menuitem()
1276 item
.type = int( obj_data
.tipo
)
1277 item
.groups
= bitmask
1279 compile_obj_transform( obj
, item
.transform
)
1280 if obj
.type == 'MESH':#{
1281 item
.submesh_start
, item
.submesh_count
, _
= \
1282 sr_compile_mesh_internal( obj
)
1285 if item
.type == 1 or item
.type == 2:#{
1286 item_button
= item
._anonymous
_union
.button
1287 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1289 elif item
.type == 3:#{
1290 item_checkmark
= item
._anonymous
_union
.checkmark
1291 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1292 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1293 delta
= obj_data
.checkmark
.location
- obj
.location
1294 item_checkmark
.offset
[0] = delta
[0]
1295 item_checkmark
.offset
[1] = delta
[2]
1296 item_checkmark
.offset
[2] = -delta
[1]
1298 elif item
.type == 4:#{
1299 item_slider
= item
._anonymous
_union
.slider
1300 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1301 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1302 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1303 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1305 elif item
.type == 5:#{
1306 item_page
= item
._anonymous
_union
.page
1307 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1308 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1309 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1313 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1315 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1316 if item
.type != 4:#{
1318 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1320 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1327 def sr_compile_armature( obj
):
1329 node
= mdl_armature()
1330 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1332 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1335 bones
= [_
for _
in sr_armature_bones(obj
)]
1336 bones_names
= [None]+[_
.name
for _
in bones
]
1340 if b
.use_deform
: bone
.flags
= 0x1
1341 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1343 bone
.collider
= int(b
.SR_data
.collider
)
1345 if bone
.collider
>0:#{
1346 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1347 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1348 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1349 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1350 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1351 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1354 if b
.SR_data
.cone_constraint
:#{
1356 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1357 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1358 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1359 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1360 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1361 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1362 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1363 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1364 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1365 bone
.conet
= b
.SR_data
.conet
1368 bone
.co
[0] = b
.head_local
[0]
1369 bone
.co
[1] = b
.head_local
[2]
1370 bone
.co
[2] = -b
.head_local
[1]
1371 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1372 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1373 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1374 bone
.pstr_name
= sr_compile_string( b
.name
)
1376 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1377 if c
.type == 'IK':#{
1379 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1380 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1384 node
.bone_count
+= 1
1385 sr_compile
.bone_data
.extend(bytearray(bone
))
1390 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1391 # So we can restore later
1393 previous_frame
= bpy
.context
.scene
.frame_current
1394 previous_action
= obj
.animation_data
.action
1395 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1396 obj
.data
.pose_position
= 'POSE'
1398 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1399 for NLAStrip
in NLALayer
.strips
:#{
1402 for a
in bpy
.data
.actions
:#{
1403 if a
.name
== NLAStrip
.name
:#{
1404 obj
.animation_data
.action
= a
1409 # Clip to NLA settings
1411 anim_start
= int(NLAStrip
.action_frame_start
)
1412 anim_end
= int(NLAStrip
.action_frame_end
)
1416 anim
= mdl_animation()
1417 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1419 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1420 sizeof(mdl_transform
)
1421 anim
.length
= anim_end
-anim_start
1424 # Export the keyframes
1425 for frame
in range(anim_start
,anim_end
):#{
1426 bpy
.context
.scene
.frame_set(frame
)
1429 pb
= obj
.pose
.bones
[rb
.name
]
1431 # relative bone matrix
1432 if rb
.parent
is not None:#{
1433 offset_mtx
= rb
.parent
.matrix_local
1434 offset_mtx
= offset_mtx
.inverted_safe() @ \
1437 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1438 inv_parent
.invert_safe()
1439 fpm
= inv_parent
@ pb
.matrix
1442 bone_mtx
= rb
.matrix
.to_4x4()
1443 local_inv
= rb
.matrix_local
.inverted_safe()
1444 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1447 loc
, rot
, sca
= fpm
.decompose()
1450 lc_m
= pb
.matrix_channel
.to_3x3()
1451 if pb
.parent
is not None:#{
1452 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1453 lc_m
= smtx
.inverted() @ lc_m
1455 rq
= lc_m
.to_quaternion()
1458 kf
= mdl_transform()
1469 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1475 # Add to animation buffer
1477 sr_compile
.anim_data
.extend(bytearray(anim
))
1478 node
.anim_count
+= 1
1482 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1486 # Restore context to how it was before
1488 bpy
.context
.scene
.frame_set( previous_frame
)
1489 obj
.animation_data
.action
= previous_action
1490 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1493 sr_compile
.armature_data
.extend(bytearray(node
))
1496 def sr_ent_push( struct
):
1498 clase
= type(struct
).__name
__
1500 if clase
not in sr_compile
.entity_data
:#{
1501 sr_compile
.entity_data
[ clase
] = bytearray()
1502 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1505 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1506 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1510 def sr_array_title( arr
, name
, count
, size
, offset
):
1512 for i
in range(len(name
)):#{
1513 arr
.name
[i
] = ord(name
[i
])
1515 arr
.file_offset
= offset
1516 arr
.item_count
= count
1517 arr
.item_size
= size
1524 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1529 def sr_compile( collection
):
1531 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1534 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1535 sr_compile
.pack_animations
= collection
.SR_data
.animations
1538 sr_compile
.string_cache
= {}
1539 sr_compile
.mesh_cache
= {}
1540 sr_compile
.material_cache
= {}
1541 sr_compile
.texture_cache
= {}
1544 sr_compile
.mesh_data
= bytearray()
1545 sr_compile
.submesh_data
= bytearray()
1546 sr_compile
.vertex_data
= bytearray()
1547 sr_compile
.indice_data
= bytearray()
1548 sr_compile
.bone_data
= bytearray()
1549 sr_compile
.material_data
= bytearray()
1550 sr_compile
.armature_data
= bytearray()
1551 sr_compile
.anim_data
= bytearray()
1552 sr_compile
.keyframe_data
= bytearray()
1553 sr_compile
.texture_data
= bytearray()
1555 # just bytes not structures
1556 sr_compile
.string_data
= bytearray()
1557 sr_compile
.pack_data
= bytearray()
1560 sr_compile
.entity_data
= {}
1561 sr_compile
.entity_info
= {}
1563 print( F
"[SR] assign entity ID's" )
1564 sr_compile
.entities
= {}
1565 sr_compile
.entity_ids
= {}
1568 # -------------------------------------------------------
1570 sr_compile_string( "null" )
1573 for obj
in collection
.all_objects
: #{
1574 if obj
.type == 'MESH':#{
1578 ent_type
= obj_ent_type( obj
)
1579 if ent_type
== 'none': continue
1581 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1582 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1583 sr_compile
.entities
[ent_type
] += [obj
]
1586 print( F
"[SR] Compiling geometry" )
1588 for obj
in collection
.all_objects
:#{
1589 if obj
.type == 'MESH':#{
1592 ent_type
= obj_ent_type( obj
)
1594 # entity ignore mesh list
1596 if ent_type
== 'ent_traffic': continue
1597 if ent_type
== 'ent_font': continue
1598 if ent_type
== 'ent_font_variant': continue
1599 if ent_type
== 'ent_menuitem': continue
1600 if ent_type
== 'ent_challenge': continue
1602 #TODO: This is messy.
1603 if ent_type
== 'ent_gate':#{
1604 obj_data
= obj
.SR_data
.ent_gate
[0]
1605 if obj_data
.custom
: continue
1607 #--------------------------
1609 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1610 sr_compile_mesh( obj
)
1614 audio_clip_count
= 0
1616 for ent_type
, arr
in sr_compile
.entities
.items():#{
1617 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1619 for i
in range(len(arr
)):#{
1622 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1624 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1625 elif ent_type
== 'ent_light': #{
1627 compile_obj_transform( obj
, light
.transform
)
1628 light
.daytime
= obj
.data
.SR_data
.daytime
1629 if obj
.data
.type == 'POINT':#{
1632 elif obj
.data
.type == 'SPOT':#{
1634 light
.angle
= obj
.data
.spot_size
*0.5
1636 light
.range = obj
.data
.cutoff_distance
1637 light
.colour
[0] = obj
.data
.color
[0]
1638 light
.colour
[1] = obj
.data
.color
[1]
1639 light
.colour
[2] = obj
.data
.color
[2]
1640 light
.colour
[3] = obj
.data
.energy
1641 sr_ent_push( light
)
1643 elif ent_type
== 'ent_camera': #{
1645 compile_obj_transform( obj
, cam
.transform
)
1646 cam
.fov
= obj
.data
.angle
* 45.0
1649 elif ent_type
== 'ent_gate': #{
1651 obj_data
= obj
.SR_data
.ent_gate
[0]
1652 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1656 if obj_data
.tipo
== 'default':#{
1657 if obj_data
.target
:#{
1658 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1662 elif obj_data
.tipo
== 'nonlocal':#{
1664 gate
.key
= sr_compile_string(obj_data
.key
)
1668 if obj_data
.flip
: flags |
= 0x0004
1669 if obj_data
.custom
:#{
1671 gate
.submesh_start
, gate
.submesh_count
, _
= \
1672 sr_compile_mesh_internal( obj
)
1674 if obj_data
.locked
: flags |
= 0x0010
1677 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1678 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1679 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1681 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1682 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1684 if obj_data
.target
:#{
1685 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1686 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1691 for x
in range(2):#{
1692 gate
.co
[x
][0] = co
[x
][0]
1693 gate
.co
[x
][1] = co
[x
][2]
1694 gate
.co
[x
][2] = -co
[x
][1]
1695 gate
.q
[x
][0] = q
[x
][1]
1696 gate
.q
[x
][1] = q
[x
][3]
1697 gate
.q
[x
][2] = -q
[x
][2]
1698 gate
.q
[x
][3] = q
[x
][0]
1703 elif ent_type
== 'ent_spawn': #{
1705 compile_obj_transform( obj
, spawn
.transform
)
1706 obj_data
= obj
.SR_data
.ent_spawn
[0]
1707 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1708 sr_ent_push( spawn
)
1710 elif ent_type
== 'ent_water':#{
1712 compile_obj_transform( obj
, water
.transform
)
1713 water
.max_dist
= 0.0
1714 sr_ent_push( water
)
1716 elif ent_type
== 'ent_audio':#{
1717 obj_data
= obj
.SR_data
.ent_audio
[0]
1719 compile_obj_transform( obj
, audio
.transform
)
1720 audio
.clip_start
= audio_clip_count
1721 audio
.clip_count
= len(obj_data
.files
)
1722 audio_clip_count
+= audio
.clip_count
1723 audio
.max_channels
= obj_data
.max_channels
1724 audio
.volume
= obj_data
.volume
1727 # - allow/disable doppler
1728 # - channel group tags with random colours
1729 # - transition properties
1731 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1732 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1733 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1734 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1735 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1736 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1737 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1739 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1740 if audio
.channel_behaviour
>= 1:#{
1741 audio
.group
= obj_data
.group
1743 if audio
.channel_behaviour
== 2:#{
1744 audio
.crossfade
= obj_data
.transition_duration
1746 audio
.probability_curve
= int(obj_data
.probability_curve
)
1748 for ci
in range(audio
.clip_count
):#{
1749 entry
= obj_data
.files
[ci
]
1750 clip
= ent_audio_clip()
1751 clip
.probability
= entry
.probability
1752 if obj_data
.formato
== '2':#{
1753 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1756 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1757 clip
._anon
.file.pack_offset
= 0
1758 clip
._anon
.file.pack_size
= 0
1762 sr_ent_push( audio
)
1764 elif ent_type
== 'ent_volume':#{
1765 obj_data
= obj
.SR_data
.ent_volume
[0]
1766 volume
= ent_volume()
1767 volume
.type = int(obj_data
.subtype
)
1768 compile_obj_transform( obj
, volume
.transform
)
1770 if obj_data
.target
:#{
1771 volume
.target
= sr_entity_id( obj_data
.target
)
1772 volume
._anon
.trigger
.event
= obj_data
.target_event
1777 elif ent_type
== 'ent_marker':#{
1778 marker
= ent_marker()
1779 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1780 compile_obj_transform( obj
, marker
.transform
)
1783 elif ent_type
== 'ent_skateshop':#{
1784 skateshop
= ent_skateshop()
1785 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1786 skateshop
.type = int(obj_data
.tipo
)
1787 if skateshop
.type == 0:#{
1788 boardshop
= skateshop
._anonymous
_union
.boards
1789 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1790 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1791 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1793 elif skateshop
.type == 1:#{
1794 charshop
= skateshop
._anonymous
_union
.character
1795 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1796 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1798 elif skateshop
.type == 2:#{
1799 worldshop
= skateshop
._anonymous
_union
.worlds
1800 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1801 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1803 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1804 compile_obj_transform( obj
, skateshop
.transform
)
1805 sr_ent_push(skateshop
)
1807 elif ent_type
== 'ent_swspreview':#{
1808 workshop_preview
= ent_swspreview()
1809 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1810 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1811 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1812 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1813 sr_ent_push( workshop_preview
)
1815 elif ent_type
== 'ent_worldinfo':#{
1816 worldinfo
= ent_worldinfo()
1817 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1818 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1819 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1820 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1821 worldinfo
.timezone
= obj_data
.timezone
1822 sr_ent_push( worldinfo
)
1824 elif ent_type
== 'ent_ccmd':#{
1826 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1827 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1830 elif ent_type
== 'ent_challenge':#{
1831 challenge
= ent_challenge()
1832 obj_data
= obj
.SR_data
.ent_challenge
[0]
1833 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1834 challenge
.id_win
= sr_entity_id( obj_data
.target
)
1835 challenge
.win_event
= obj_data
.target_event
1836 challenge
.filter = 0
1837 challenge
.time_limit
= obj_data
.time_limit
1839 compile_obj_transform( obj
, challenge
.transform
)
1840 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1841 sr_compile_mesh_internal( obj
)
1843 sr_ent_push( challenge
)
1845 elif ent_type
== 'ent_unlock':#{
1846 unlock
= ent_unlock()
1847 obj_data
= obj
.SR_data
.ent_unlock
[0]
1848 unlock
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1849 unlock
.target
= sr_entity_id( obj_data
.target
)
1850 unlock
.target_event
= obj_data
.target_event
1852 sr_ent_push( unlock
)
1854 elif ent_type
== 'ent_relay':#{
1856 obj_data
= obj
.SR_data
.ent_relay
[0]
1857 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1858 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1859 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1860 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1861 relay
.targets
[0][1] = obj_data
.target0_event
1862 relay
.targets
[1][1] = obj_data
.target1_event
1863 relay
.targets
[2][1] = obj_data
.target2_event
1864 relay
.targets
[3][1] = obj_data
.target3_event
1865 sr_ent_push( relay
)
1870 sr_compile_menus( collection
)
1871 sr_compile_fonts( collection
)
1873 def _children( col
):#{
1875 for c
in col
.children
:#{
1876 yield from _children(c
)
1880 checkpoint_count
= 0
1881 pathindice_count
= 0
1884 for col
in _children(collection
):#{
1885 print( F
"Adding routes for subcollection: {col.name}" )
1891 for obj
in col
.objects
:#{
1892 if obj
.type == 'ARMATURE': pass
1894 ent_type
= obj_ent_type( obj
)
1896 if ent_type
== 'ent_gate':
1897 route_gates
+= [obj
]
1898 elif ent_type
== 'ent_route_node':#{
1899 if obj
.type == 'CURVE':#{
1900 route_curves
+= [obj
]
1903 elif ent_type
== 'ent_route':
1905 elif ent_type
== 'ent_traffic':
1910 dij
= create_node_graph( route_curves
, route_gates
)
1912 for obj
in routes
:#{
1913 obj_data
= obj
.SR_data
.ent_route
[0]
1915 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1916 route
.checkpoints_start
= checkpoint_count
1917 route
.checkpoints_count
= 0
1920 route
.colour
[ci
] = obj_data
.colour
[ci
]
1921 route
.colour
[3] = 1.0
1923 compile_obj_transform( obj
, route
.transform
)
1924 checkpoints
= obj_data
.gates
1926 for i
in range(len(checkpoints
)):#{
1927 gi
= checkpoints
[i
].target
1928 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1932 dest
= gi
.SR_data
.ent_gate
[0].target
1936 if gi
==gj
: continue # error?
1937 if not gi
or not gj
: continue
1939 checkpoint
= ent_checkpoint()
1940 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1941 checkpoint
.path_start
= pathindice_count
1942 checkpoint
.path_count
= 0
1944 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1947 for pi
in range(len(path
)):#{
1948 pathindice
= ent_path_index()
1949 pathindice
.index
= routenode_count
+ path
[pi
]
1950 sr_ent_push( pathindice
)
1952 checkpoint
.path_count
+= 1
1953 pathindice_count
+= 1
1957 sr_ent_push( checkpoint
)
1958 route
.checkpoints_count
+= 1
1959 checkpoint_count
+= 1
1962 sr_ent_push( route
)
1965 for obj
in traffics
:#{
1966 traffic
= ent_traffic()
1967 compile_obj_transform( obj
, traffic
.transform
)
1968 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1969 sr_compile_mesh_internal( obj
)
1971 # find best subsection
1973 graph_keys
= list(dij
.graph
)
1977 for j
in range(len(dij
.points
)):#{
1978 point
= dij
.points
[j
]
1979 dist
= (point
-obj
.location
).magnitude
1981 if dist
< min_dist
:#{
1988 best_begin
= best_point
1989 best_end
= best_point
1992 map0
= dij
.subsections
[best_begin
]
1993 if map0
[1] == -1: break
1994 best_begin
= map0
[1]
1997 map1
= dij
.subsections
[best_end
]
1998 if map1
[2] == -1: break
2002 traffic
.start_node
= routenode_count
+ best_begin
2003 traffic
.node_count
= best_end
- best_begin
2004 traffic
.index
= best_point
- best_begin
2005 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2008 sr_ent_push(traffic
)
2011 for point
in dij
.points
:#{
2012 rn
= ent_route_node()
2015 rn
.co
[2] = -point
[1]
2019 routenode_count
+= len(dij
.points
)
2022 print( F
"[SR] Writing file" )
2024 file_array_instructions
= {}
2027 def _write_array( name
, item_size
, data
):#{
2028 nonlocal file_array_instructions
, file_offset
2030 count
= len(data
)//item_size
2031 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2032 'data':data
, 'offset': file_offset
}
2033 file_offset
+= len(data
)
2034 file_offset
= int_align_to( file_offset
, 8 )
2037 _write_array( 'strings', 1, sr_compile
.string_data
)
2038 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2039 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2040 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2041 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2042 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2043 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2045 for name
, buffer in sr_compile
.entity_data
.items():#{
2046 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2049 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2050 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2051 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2052 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2053 _write_array( 'pack', 1, sr_compile
.pack_data
)
2055 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2056 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2058 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2059 path
= F
"{folder}{collection.name}.mdl"
2062 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2063 fp
= open( path
, "wb" )
2064 header
= mdl_header()
2065 header
.version
= MDL_VERSION_NR
2066 sr_array_title( header
.arrays
, \
2067 'index', len(file_array_instructions
), \
2068 sizeof(mdl_array
), header_size
)
2070 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2072 print( F
'[SR] {"name":>16}| count | offset' )
2074 for name
,info
in file_array_instructions
.items():#{
2076 offset
= info
['offset'] + header_size
+ index_size
2077 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2078 index
.extend( bytearray(arr
) )
2080 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2081 F
' 0x{info["offset"]:02x}' )
2083 fp
.write( bytearray_align_to( index
, 8 ) )
2084 #bytearray_print_hex( index )
2086 for name
,info
in file_array_instructions
.items():#{
2087 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2092 print( '[SR] done' )
2095 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2097 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2098 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2099 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2101 panel
: bpy
.props
.EnumProperty(
2105 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2106 ('ENTITY', 'Entity', '', 'MONKEY',1),
2107 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2112 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2114 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2115 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2118 def sr_get_mirror_bone( bones
):
2120 side
= bones
.active
.name
[-1:]
2121 other_name
= bones
.active
.name
[:-1]
2122 if side
== 'L': other_name
+= 'R'
2123 elif side
== 'R': other_name
+= 'L'
2127 if b
.name
== other_name
:
2134 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2136 bl_idname
="skaterift.mirror_bone"
2137 bl_label
="Mirror bone attributes - SkateRift"
2139 def execute(_
,context
):
2141 active_object
= context
.active_object
2142 bones
= active_object
.data
.bones
2144 b
= sr_get_mirror_bone( bones
)
2146 if not b
: return {'FINISHED'}
2148 b
.SR_data
.collider
= a
.SR_data
.collider
2150 def _v3copyflipy( a
, b
):#{
2156 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2157 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2158 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2159 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2161 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2163 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2164 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2165 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2167 b
.SR_data
.conet
= a
.SR_data
.conet
2170 ob
= bpy
.context
.scene
.objects
[0]
2171 ob
.hide_render
= ob
.hide_render
2176 class SR_COMPILE(bpy
.types
.Operator
):
2178 bl_idname
="skaterift.compile_all"
2179 bl_label
="Compile All"
2181 def execute(_
,context
):
2183 view_layer
= bpy
.context
.view_layer
2184 for col
in view_layer
.layer_collection
.children
["export"].children
:
2185 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2186 sr_compile( bpy
.data
.collections
[col
.name
] )
2192 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2194 bl_idname
="skaterift.compile_this"
2195 bl_label
="Compile This collection"
2197 def execute(_
,context
):
2199 col
= bpy
.context
.collection
2206 class SR_INTERFACE(bpy
.types
.Panel
):
2208 bl_idname
= "VIEW3D_PT_skate_rift"
2209 bl_label
= "Skate Rift"
2210 bl_space_type
= 'VIEW_3D'
2211 bl_region_type
= 'UI'
2212 bl_category
= "Skate Rift"
2214 def draw(_
, context
):
2218 row
= _
.layout
.row()
2220 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2222 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2223 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2225 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2226 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2227 col
= bpy
.context
.collection
2229 found_in_export
= False
2231 view_layer
= bpy
.context
.view_layer
2232 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2233 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2236 if c1
.name
== col
.name
: #{
2237 found_in_export
= True
2241 box
= _
.layout
.box()
2243 row
.alignment
= 'CENTER'
2246 if found_in_export
: #{
2247 row
.label( text
=col
.name
+ ".mdl" )
2248 box
.prop( col
.SR_data
, "pack_textures" )
2249 box
.prop( col
.SR_data
, "animations" )
2250 box
.operator( "skaterift.compile_this" )
2254 row
.label( text
=col
.name
)
2258 row
.alignment
= 'CENTER'
2260 row
.label( text
="This collection is not in the export group" )
2263 box
= _
.layout
.box()
2266 split
= row
.split( factor
=0.3, align
=True )
2267 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2270 if export_count
== 0:
2272 row1
.operator( "skaterift.compile_all", \
2273 text
=F
"Compile all ({export_count} collections)" )
2275 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2276 active_object
= context
.active_object
2277 if not active_object
: return
2279 _
.layout
.operator( 'skaterift.copy_entity_data', \
2280 text
=F
'Copy entity data to {len(context.selected_objects)-1} '+\
2283 box
= _
.layout
.box()
2285 row
.alignment
= 'CENTER'
2286 row
.label( text
=active_object
.name
)
2289 def _draw_prop_collection( data
): #{
2292 row
.alignment
= 'CENTER'
2295 row
.label( text
=F
'{data[0]}' )
2297 if hasattr(type(data
[0]),'sr_inspector'):#{
2298 type(data
[0]).sr_inspector( box
, data
)
2301 for a
in data
[0].__annotations
__:
2302 box
.prop( data
[0], a
)
2306 if active_object
.type == 'ARMATURE': #{
2307 if active_object
.mode
== 'POSE': #{
2308 bones
= active_object
.data
.bones
2309 mb
= sr_get_mirror_bone( bones
)
2311 box
.operator( "skaterift.mirror_bone", \
2312 text
=F
'Mirror attributes to {mb.name}' )
2315 _draw_prop_collection( [bones
.active
.SR_data
] )
2319 row
.alignment
='CENTER'
2322 row
.label( text
="Enter pose mode to modify bone properties" )
2325 elif active_object
.type == 'LIGHT': #{
2326 _draw_prop_collection( [active_object
.data
.SR_data
] )
2328 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2329 box
.prop( active_object
.SR_data
, "ent_type" )
2330 ent_type
= active_object
.SR_data
.ent_type
2332 col
= getattr( active_object
.SR_data
, ent_type
, None )
2333 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2335 if active_object
.type == 'MESH':#{
2336 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2337 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2344 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2346 bl_label
="Skate Rift material"
2347 bl_idname
="MATERIAL_PT_sr_material"
2348 bl_space_type
='PROPERTIES'
2349 bl_region_type
='WINDOW'
2350 bl_context
="material"
2352 def draw(_
,context
):
2354 active_object
= bpy
.context
.active_object
2355 if active_object
== None: return
2356 active_mat
= active_object
.active_material
2357 if active_mat
== None: return
2359 info
= material_info( active_mat
)
2361 if 'tex_diffuse' in info
:#{
2362 _
.layout
.label( icon
='INFO', \
2363 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2366 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2367 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2368 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2370 if active_mat
.SR_data
.collision
:#{
2371 box
= _
.layout
.box()
2374 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2375 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2376 row
.prop( active_mat
.SR_data
, "skate_surface" )
2377 row
.prop( active_mat
.SR_data
, "grind_surface" )
2378 row
.prop( active_mat
.SR_data
, "grow_grass" )
2379 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2383 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2384 box
= _
.layout
.box()
2385 box
.prop( active_mat
.SR_data
, "blend_offset" )
2386 box
.prop( active_mat
.SR_data
, "sand_colour" )
2388 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2389 box
= _
.layout
.box()
2390 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2391 box
.prop( active_mat
.SR_data
, "blend_offset" )
2393 elif active_mat
.SR_data
.shader
== "water":#{
2394 box
= _
.layout
.box()
2395 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2396 box
.prop( active_mat
.SR_data
, "shore_colour" )
2397 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2402 def sr_get_type_enum( scene
, context
):
2404 items
= [('none','None',"")]
2405 mesh_entities
=['ent_gate','ent_water']
2406 point_entities
=['ent_spawn','ent_route_node','ent_route']
2408 for e
in point_entities
: items
+= [(e
,e
,'')]
2410 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2411 if context
.active_object
.type == 'MESH': #{
2412 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2416 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2422 def sr_on_type_change( _
, context
):
2424 obj
= context
.active_object
2425 ent_type
= obj
.SR_data
.ent_type
2426 if ent_type
== 'none': return
2427 if obj
.type == 'MESH':#{
2428 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2429 if col
!= None and len(col
)==0: col
.add()
2432 col
= getattr( obj
.SR_data
, ent_type
, None )
2433 if col
!= None and len(col
)==0: col
.add()
2436 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2438 alias
: bpy
.props
.StringProperty( name
='alias' )
2441 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2443 target
: bpy
.props
.PointerProperty( \
2444 type=bpy
.types
.Object
, name
="destination", \
2445 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2447 key
: bpy
.props
.StringProperty()
2448 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2449 ('nonlocal', 'Non-Local', "")))
2451 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2452 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2453 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2456 def sr_inspector( layout
, data
):
2459 box
.prop( data
[0], 'tipo', text
="subtype" )
2461 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2462 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2465 flags
.prop( data
[0], 'flip' )
2466 flags
.prop( data
[0], 'custom' )
2467 flags
.prop( data
[0], 'locked' )
2471 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2473 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2476 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2478 target
: bpy
.props
.PointerProperty( \
2479 type=bpy
.types
.Object
, name
='target', \
2480 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2483 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2485 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2487 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2489 layout
.prop( item
, 'target', text
='', emboss
=False )
2493 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2495 active_object
= context
.active_object
2496 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2497 lista
= getattr(data
,collection_name
)
2498 index
= getattr(data
,F
'{collection_name}_index')
2502 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2506 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2508 active_object
= context
.active_object
2509 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2513 def copy_propgroup( de
, to
):
2515 for a
in de
.__annotations
__:#{
2516 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2520 while len(cb
) != len(ca
):#{
2521 if len(cb
) < len(ca
): cb
.add()
2524 for i
in range(len(ca
)):#{
2525 copy_propgroup(ca
[i
],cb
[i
])
2529 setattr(to
,a
,getattr(de
,a
))
2534 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2536 bl_idname
= "skaterift.copy_entity_data"
2537 bl_label
= "Copy entity data"
2539 def execute(self
, context
):#{
2540 data
= context
.active_object
.SR_data
2541 new_type
= data
.ent_type
2542 print( F
"Copy entity data from: {context.active_object.name}" )
2544 for obj
in context
.selected_objects
:#{
2545 if obj
!= context
.active_object
:#{
2546 print( F
" To: {obj.name}" )
2548 obj
.SR_data
.ent_type
= new_type
2550 if active_object
.type == 'MESH':#{
2551 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2552 if col
!= None and len(col
)==0: col
.add()
2553 mdata
= context
.active_object
.data
.SR_data
2554 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2557 col
= getattr( obj
.SR_data
, new_type
, None )
2558 if col
!= None and len(col
)==0: col
.add()
2559 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2566 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2568 bl_idname
= "skaterift.new_entry"
2569 bl_label
= "Add gate"
2571 def execute(self
, context
):#{
2572 return internal_listadd_execute(self
,context
,'ent_route','gates')
2576 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2578 bl_idname
= "skaterift.del_entry"
2579 bl_label
= "Remove gate"
2582 def poll(cls
, context
):#{
2583 active_object
= context
.active_object
2584 if obj_ent_type(active_object
) == 'ent_route':#{
2585 return active_object
.SR_data
.ent_route
[0].gates
2590 def execute(self
, context
):#{
2591 return internal_listdel_execute(self
,context
,'ent_route','gates')
2595 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2597 bl_idname
= "skaterift.al_new_entry"
2598 bl_label
= "Add file"
2600 def execute(self
, context
):#{
2601 return internal_listadd_execute(self
,context
,'ent_audio','files')
2605 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2607 bl_idname
= "skaterift.al_del_entry"
2608 bl_label
= "Remove file"
2611 def poll(cls
, context
):#{
2612 active_object
= context
.active_object
2613 if obj_ent_type(active_object
) == 'ent_audio':#{
2614 return active_object
.SR_data
.ent_audio
[0].files
2619 def execute(self
, context
):#{
2620 return internal_listdel_execute(self
,context
,'ent_audio','files')
2625 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2627 bl_idname
= "skaterift.gl_new_entry"
2628 bl_label
= "Add glyph"
2630 def execute(self
, context
):#{
2631 active_object
= context
.active_object
2633 font
= active_object
.SR_data
.ent_font
[0]
2636 if len(font
.glyphs
) > 1:#{
2637 prev
= font
.glyphs
[-2]
2638 cur
= font
.glyphs
[-1]
2640 cur
.bounds
= prev
.bounds
2641 cur
.utf32
= prev
.utf32
+1
2648 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2650 bl_idname
= "skaterift.gl_del_entry"
2651 bl_label
= "Remove Glyph"
2654 def poll(cls
, context
):#{
2655 active_object
= context
.active_object
2656 if obj_ent_type(active_object
) == 'ent_font':#{
2657 return active_object
.SR_data
.ent_font
[0].glyphs
2662 def execute(self
, context
):#{
2663 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2667 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2669 bl_idname
= "skaterift.gl_move_item"
2671 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2672 ('DOWN', 'Down', ""),))
2675 def poll(cls
, context
):#{
2676 active_object
= context
.active_object
2677 if obj_ent_type(active_object
) == 'ent_font':#{
2678 return active_object
.SR_data
.ent_font
[0].glyphs
2683 def execute(_
, context
):#{
2684 active_object
= context
.active_object
2685 data
= active_object
.SR_data
.ent_font
[0]
2687 index
= data
.glyphs_index
2688 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2689 data
.glyphs
.move( neighbor
, index
)
2691 list_length
= len(data
.glyphs
) - 1
2692 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2694 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2700 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2702 bl_idname
= "skaterift.fv_new_entry"
2703 bl_label
= "Add variant"
2705 def execute(self
, context
):#{
2706 return internal_listadd_execute(self
,context
,'ent_font','variants')
2710 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2712 bl_idname
= "skaterift.fv_del_entry"
2713 bl_label
= "Remove variant"
2716 def poll(cls
, context
):#{
2717 active_object
= context
.active_object
2718 if obj_ent_type(active_object
) == 'ent_font':#{
2719 return active_object
.SR_data
.ent_font
[0].variants
2724 def execute(self
, context
):#{
2725 return internal_listdel_execute(self
,context
,'ent_font','variants')
2729 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2731 path
: bpy
.props
.StringProperty( name
="Path" )
2732 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2735 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2737 bl_idname
= 'SR_UL_AUDIO_LIST'
2739 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2741 split
= layout
.split(factor
=0.7)
2743 c
.prop( item
, 'path', text
='', emboss
=False )
2745 c
.prop( item
, 'probability', text
='%', emboss
=True )
2749 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2751 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2753 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2755 layout
.prop( item
, 'mesh', emboss
=False )
2756 layout
.prop( item
, 'tipo' )
2760 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2762 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2764 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2766 s0
= layout
.split(factor
=0.3)
2768 s1
= c
.split(factor
=0.3)
2771 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2775 c
.prop( item
, 'utf32', text
='', emboss
=True )
2778 row
.prop( item
, 'bounds', text
='', emboss
=False )
2782 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2784 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2785 gates_index
: bpy
.props
.IntProperty()
2787 colour
: bpy
.props
.FloatVectorProperty( \
2791 default
=Vector((0.79,0.63,0.48)),\
2792 description
="Route colour"\
2795 alias
: bpy
.props
.StringProperty(\
2797 default
="Untitled Course")
2800 def sr_inspector( layout
, data
):
2802 layout
.prop( data
[0], 'alias' )
2803 layout
.prop( data
[0], 'colour' )
2805 layout
.label( text
='Checkpoints' )
2806 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2807 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2810 row
.operator( 'skaterift.new_entry', text
='Add' )
2811 row
.operator( 'skaterift.del_entry', text
='Remove' )
2815 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2816 subtype
: bpy
.props
.EnumProperty(
2818 items
=[('0','Trigger',''),
2819 ('1','Particles (0.1s)','')]
2822 target
: bpy
.props
.PointerProperty( \
2823 type=bpy
.types
.Object
, name
="Target", \
2824 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2825 ['ent_audio','ent_skateshop','ent_ccmd',\
2827 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2830 def inspect_target( layout
, data
, propname
):#{
2832 box
.prop( data
[0], propname
)
2835 row
.prop( data
[0], propname
+ '_event')
2837 target
= getattr( data
[0], propname
)
2839 tipo
= target
.SR_data
.ent_type
2840 cls
= globals()[ tipo
]
2842 table
= getattr( cls
, 'sr_functions', None )
2844 index
= getattr( data
[0], propname
+'_event')
2846 row
.label( text
=table
[index
] )
2848 row
.label( text
="undefined function" )
2852 row
.label( text
="..." )
2858 def sr_inspector( layout
, data
):#{
2859 layout
.prop( data
[0], 'subtype' )
2860 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2864 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2866 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2867 files_index
: bpy
.props
.IntProperty()
2869 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2870 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2871 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2872 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2874 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2875 formato
: bpy
.props
.EnumProperty(
2877 items
=[('0','Uncompressed Mono',''),
2878 ('1','Compressed Vorbis',''),
2879 ('2','[vg] Bird Synthesis','')]
2881 probability_curve
: bpy
.props
.EnumProperty(
2882 name
="Probability Curve",
2883 items
=[('0','Constant',''),
2884 ('1','Wildlife Daytime',''),
2885 ('2','Wildlife Nighttime','')])
2886 channel_behaviour
: bpy
.props
.EnumProperty(
2887 name
="Channel Behaviour",
2888 items
=[('0','Unlimited',''),
2889 ('1','Discard if group full', ''),
2890 ('2','Crossfade if group full','')])
2892 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2895 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2896 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2899 def sr_inspector( layout
, data
):
2901 layout
.prop( data
[0], 'formato' )
2902 layout
.prop( data
[0], 'volume' )
2905 box
.label( text
='Channels' )
2906 split
= box
.split(factor
=0.3)
2908 c
.prop( data
[0], 'max_channels' )
2910 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2911 if data
[0].channel_behaviour
>= '1':
2912 box
.prop( data
[0], 'group' )
2913 if data
[0].channel_behaviour
== '2':
2914 box
.prop( data
[0], 'transition_duration' )
2917 box
.label( text
='Flags' )
2918 box
.prop( data
[0], 'flag_3d' )
2919 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2921 box
.prop( data
[0], 'flag_loop' )
2922 box
.prop( data
[0], 'flag_auto' )
2924 layout
.prop( data
[0], 'probability_curve' )
2926 split
= layout
.split(factor
=0.7)
2928 c
.label( text
='Filepath' )
2930 c
.label( text
='Chance' )
2931 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2932 data
[0], 'files', data
[0], 'files_index', rows
=5)
2935 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2936 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2940 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2942 alias
: bpy
.props
.StringProperty()
2945 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2947 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2948 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2949 utf32
: bpy
.props
.IntProperty()
2952 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2954 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2955 utf32
: bpy
.props
.IntProperty()
2958 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2960 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2961 tipo
: bpy
.props
.StringProperty()
2964 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2966 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2967 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2968 alias
: bpy
.props
.StringProperty()
2970 glyphs_index
: bpy
.props
.IntProperty()
2971 variants_index
: bpy
.props
.IntProperty()
2974 def sr_inspector( layout
, data
):
2976 layout
.prop( data
[0], 'alias' )
2978 layout
.label( text
='Variants' )
2979 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2980 data
[0], 'variants', data
[0], 'variants_index',\
2983 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2984 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
2986 layout
.label( text
='ASCII Glyphs' )
2987 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
2988 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
2991 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
2992 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
2993 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
2994 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
2998 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3000 speed
: bpy
.props
.FloatProperty(default
=1.0)
3003 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3005 tipo
: bpy
.props
.EnumProperty( name
='Type',
3006 items
=[('0','boards',''),
3007 ('1','character',''),
3009 mark_rack
: bpy
.props
.PointerProperty( \
3010 type=bpy
.types
.Object
, name
="Board Rack", \
3011 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3012 mark_display
: bpy
.props
.PointerProperty( \
3013 type=bpy
.types
.Object
, name
="Selected Board Display", \
3014 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3015 mark_info
: bpy
.props
.PointerProperty( \
3016 type=bpy
.types
.Object
, name
="Selected Board Info", \
3017 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3018 cam
: bpy
.props
.PointerProperty( \
3019 type=bpy
.types
.Object
, name
="Viewpoint", \
3020 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3023 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3025 mark_display
: bpy
.props
.PointerProperty( \
3026 type=bpy
.types
.Object
, name
="Board Display", \
3027 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3028 mark_display1
: bpy
.props
.PointerProperty( \
3029 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3030 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3031 cam
: bpy
.props
.PointerProperty( \
3032 type=bpy
.types
.Object
, name
="Viewpoint", \
3033 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3036 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3038 link0
: bpy
.props
.PointerProperty( \
3039 type=bpy
.types
.Object
, name
="Link 0", \
3040 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3041 link1
: bpy
.props
.PointerProperty( \
3042 type=bpy
.types
.Object
, name
="Link 1", \
3043 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3044 link2
: bpy
.props
.PointerProperty( \
3045 type=bpy
.types
.Object
, name
="Link 2", \
3046 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3047 link3
: bpy
.props
.PointerProperty( \
3048 type=bpy
.types
.Object
, name
="Link 3", \
3049 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3051 newloc
: bpy
.props
.PointerProperty( \
3052 type=bpy
.types
.Object
, name
="New location", \
3053 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3054 camera
: bpy
.props
.PointerProperty( \
3055 type=bpy
.types
.Object
, name
="Camera", \
3056 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3058 slider_minloc
: bpy
.props
.PointerProperty( \
3059 type=bpy
.types
.Object
, name
="Slider min", \
3060 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3061 slider_maxloc
: bpy
.props
.PointerProperty( \
3062 type=bpy
.types
.Object
, name
="Slider max", \
3063 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3064 slider_handle
: bpy
.props
.PointerProperty( \
3065 type=bpy
.types
.Object
, name
="Slider handle", \
3066 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3068 checkmark
: bpy
.props
.PointerProperty( \
3069 type=bpy
.types
.Object
, name
="Checked", \
3070 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3072 string
: bpy
.props
.StringProperty( name
="String" )
3073 tipo
: bpy
.props
.EnumProperty( name
='Type',
3074 items
=[('0','visual',''),
3075 ('1','event button',''),
3076 ('2','page button',''),
3082 def sr_inspector( layout
, data
):
3086 box
.prop( data
, 'tipo' )
3088 if data
.tipo
== '0':#{
3091 elif data
.tipo
== '1':#{
3092 box
.prop( data
, 'string', text
='Event' )
3094 elif data
.tipo
== '2':#{
3095 box
.prop( data
, 'string', text
='Page' )
3096 box
.prop( data
, 'newloc' )
3098 elif data
.tipo
== '3':#{
3099 box
.prop( data
, 'string', text
='Data (i32)' )
3100 box
.prop( data
, 'checkmark' )
3102 elif data
.tipo
== '4':#{
3103 box
.prop( data
, 'string', text
='Data (f32)' )
3104 box
.prop( data
, 'slider_minloc' )
3105 box
.prop( data
, 'slider_maxloc' )
3106 box
.prop( data
, 'slider_handle' )
3108 box
.label( text
="Links" )
3109 box
.prop( data
, 'link0', text
='v0' )
3110 box
.prop( data
, 'link1', text
='v1' )
3113 elif data
.tipo
== '5':#{
3114 box
.prop( data
, 'string', text
='Page Name' )
3115 box
.prop( data
, 'newloc', text
='Entry Point' )
3116 box
.prop( data
, 'camera', text
='Viewpoint' )
3121 box
.label( text
="Links" )
3122 box
.prop( data
, 'link0' )
3123 box
.prop( data
, 'link1' )
3124 box
.prop( data
, 'link2' )
3125 box
.prop( data
, 'link3' )
3129 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3131 name
: bpy
.props
.StringProperty(name
="Name")
3132 desc
: bpy
.props
.StringProperty(name
="Description")
3133 author
: bpy
.props
.StringProperty(name
="Author")
3134 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3137 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3139 command
: bpy
.props
.StringProperty(name
="Command Line")
3142 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3143 proxima
: bpy
.props
.PointerProperty( \
3144 type=bpy
.types
.Object
, name
="Next", \
3145 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3146 target
: bpy
.props
.PointerProperty( \
3147 type=bpy
.types
.Object
, name
="Win", \
3148 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3149 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3150 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3153 def sr_inspector( layout
, data
):#{
3154 layout
.prop( data
[0], 'proxima' )
3155 layout
.prop( data
[0], 'time_limit' )
3156 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3160 class SR_OBJECT_ENT_UNLOCK(bpy
.types
.PropertyGroup
):#{
3161 alias
: bpy
.props
.StringProperty( name
="Alias" )
3162 target
: bpy
.props
.PointerProperty( \
3163 type=bpy
.types
.Object
, name
="Target", \
3164 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3165 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3168 def sr_inspector( layout
, data
):#{
3169 layout
.prop( data
[0], 'alias' )
3170 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3174 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3175 target0
: bpy
.props
.PointerProperty( \
3176 type=bpy
.types
.Object
, name
="Target 0", \
3177 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3178 target1
: bpy
.props
.PointerProperty( \
3179 type=bpy
.types
.Object
, name
="Target 1", \
3180 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3181 target2
: bpy
.props
.PointerProperty( \
3182 type=bpy
.types
.Object
, name
="Target 2", \
3183 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3184 target3
: bpy
.props
.PointerProperty( \
3185 type=bpy
.types
.Object
, name
="Target 3", \
3186 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3188 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3189 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3190 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3191 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3194 def sr_inspector( layout
, data
):#{
3195 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3196 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3197 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3198 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3202 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3204 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3205 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3206 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3207 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3208 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3209 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3210 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3211 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3212 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3213 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3215 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3216 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3217 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3218 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3219 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3220 ent_unlock
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK
)
3221 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3223 ent_type
: bpy
.props
.EnumProperty(
3225 items
=sr_entity_list
,
3226 update
=sr_on_type_change
3230 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3232 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3235 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3237 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3240 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3242 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3243 items
=[('0','none',''),
3245 ('2','capsule','')])
3247 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3248 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3250 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3252 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3253 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3254 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3255 conet
: bpy
.props
.FloatProperty( name
='t' )
3258 def sr_inspector( layout
, data
):
3262 box
.prop( data
, 'collider' )
3264 if int(data
.collider
)>0:#{
3266 row
.prop( data
, 'collider_min' )
3268 row
.prop( data
, 'collider_max' )
3272 box
.prop( data
, 'cone_constraint' )
3273 if data
.cone_constraint
:#{
3275 row
.prop( data
, 'conevx' )
3277 row
.prop( data
, 'conevy' )
3279 row
.prop( data
, 'coneva' )
3280 box
.prop( data
, 'conet' )
3285 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3287 shader
: bpy
.props
.EnumProperty(
3290 ('standard',"standard",''),
3291 ('standard_cutout', "standard_cutout", ''),
3292 ('terrain_blend', "terrain_blend", ''),
3293 ('vertex_blend', "vertex_blend", ''),
3294 ('water',"water",''),
3295 ('invisible','Invisible',''),
3296 ('boundary','Boundary',''),
3297 ('fxglow','FX Glow',''),
3300 surface_prop
: bpy
.props
.EnumProperty(
3301 name
="Surface Property",
3303 ('0','concrete',''),
3310 collision
: bpy
.props
.BoolProperty( \
3311 name
="Collisions Enabled",\
3313 description
= "Can the player collide with this material?"\
3315 skate_surface
: bpy
.props
.BoolProperty( \
3316 name
="Skate Target", \
3318 description
= "Should the game try to target this surface?" \
3320 grind_surface
: bpy
.props
.BoolProperty( \
3323 description
= "Can you grind on this surface?" \
3325 grow_grass
: bpy
.props
.BoolProperty( \
3326 name
="Grow Grass", \
3328 description
= "Spawn grass sprites on this surface?" \
3330 preview_visibile
: bpy
.props
.BoolProperty( \
3331 name
="Preview visibile", \
3333 description
= "Show this material in preview models?" \
3335 blend_offset
: bpy
.props
.FloatVectorProperty( \
3336 name
="Blend Offset", \
3338 default
=Vector((0.5,0.0)),\
3339 description
="When surface is more than 45 degrees, add this vector " +\
3342 sand_colour
: bpy
.props
.FloatVectorProperty( \
3343 name
="Sand Colour",\
3346 default
=Vector((0.79,0.63,0.48)),\
3347 description
="Blend to this colour near the 0 coordinate on UP axis"\
3349 shore_colour
: bpy
.props
.FloatVectorProperty( \
3350 name
="Shore Colour",\
3353 default
=Vector((0.03,0.32,0.61)),\
3354 description
="Water colour at the shoreline"\
3356 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3357 name
="Ocean Colour",\
3360 default
=Vector((0.0,0.006,0.03)),\
3361 description
="Water colour in the deep bits"\
3365 # ---------------------------------------------------------------------------- #
3369 # ---------------------------------------------------------------------------- #
3371 cv_view_draw_handler
= None
3372 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3374 cv_view_colours
= []
3375 cv_view_course_i
= 0
3377 # Draw axis alligned sphere at position with radius
3379 def cv_draw_sphere( pos
, radius
, colour
):
3381 global cv_view_verts
, cv_view_colours
3383 ly
= pos
+ Vector((0,0,radius
))
3384 lx
= pos
+ Vector((0,radius
,0))
3385 lz
= pos
+ Vector((0,0,radius
))
3387 pi
= 3.14159265358979323846264
3389 for i
in range(16):#{
3390 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3394 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3395 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3396 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3398 cv_view_verts
+= [ px
, lx
]
3399 cv_view_verts
+= [ py
, ly
]
3400 cv_view_verts
+= [ pz
, lz
]
3402 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3411 # Draw axis alligned sphere at position with radius
3413 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3415 global cv_view_verts
, cv_view_colours
3417 ly
= pos
+ tz
*radius
3418 lx
= pos
+ ty
*radius
3419 lz
= pos
+ tz
*radius
3421 pi
= 3.14159265358979323846264
3423 for i
in range(16):#{
3424 t
= ((i
+1.0) * 1.0/16.0) * pi
3428 s1
= math
.sin(t
*2.0)
3429 c1
= math
.cos(t
*2.0)
3431 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3432 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3433 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3435 cv_view_verts
+= [ px
, lx
]
3436 cv_view_verts
+= [ py
, ly
]
3437 cv_view_verts
+= [ pz
, lz
]
3439 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3448 # Draw transformed -1 -> 1 cube
3450 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3452 global cv_view_verts
, cv_view_colours
3458 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3459 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3460 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3461 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3462 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3463 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3464 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3465 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3467 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3468 (0,4),(1,5),(2,6),(3,7)]
3473 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3474 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3475 cv_view_colours
+= [colour
, colour
]
3480 # Draw line with colour
3482 def cv_draw_line( p0
, p1
, colour
):
3484 global cv_view_verts
, cv_view_colours
3486 cv_view_verts
+= [p0
,p1
]
3487 cv_view_colours
+= [colour
, colour
]
3491 # Draw line with colour(s)
3493 def cv_draw_line2( p0
, p1
, c0
, c1
):
3495 global cv_view_verts
, cv_view_colours
3497 cv_view_verts
+= [p0
,p1
]
3498 cv_view_colours
+= [c0
,c1
]
3504 def cv_tangent_basis( n
, tx
, ty
):
3506 if abs( n
[0] ) >= 0.57735027:#{
3525 # Draw coloured arrow
3527 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25 ):
3529 global cv_view_verts
, cv_view_colours
3535 tx
= Vector((1,0,0))
3536 ty
= Vector((1,0,0))
3537 cv_tangent_basis( n
, tx
, ty
)
3539 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3540 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3544 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3546 global cv_view_verts
, cv_view_colours
3548 for i
in range(dots
):#{
3552 p2
= p0
*(1.0-t0
)+p1
*t0
3553 p3
= p0
*(1.0-t1
)+p1
*t1
3555 cv_view_verts
+= [p2
,p3
]
3556 cv_view_colours
+= [c0
,c0
]
3561 # Drawhandles of a bezier control point
3563 def cv_draw_bhandle( obj
, direction
, colour
):
3565 global cv_view_verts
, cv_view_colours
3568 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3570 cv_view_verts
+= [p0
]
3571 cv_view_verts
+= [h0
]
3572 cv_view_colours
+= [colour
,colour
]
3576 # Draw a bezier curve (at fixed resolution 10)
3578 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3580 global cv_view_verts
, cv_view_colours
3583 for i
in range(10):#{
3589 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3591 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3592 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3593 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3600 # I think this one extends the handles of the bezier otwards......
3602 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3604 global cv_view_course_i
3606 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3608 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3609 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3610 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3611 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3613 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3617 # Flush the lines buffers. This is called often because god help you if you want
3618 # to do fixed, fast buffers in this catastrophic programming language.
3620 def cv_draw_lines():
3622 global cv_view_shader
, cv_view_verts
, cv_view_colours
3624 if len(cv_view_verts
) < 2:
3627 lines
= batch_for_shader(\
3628 cv_view_shader
, 'LINES', \
3629 { "pos":cv_view_verts
, "color":cv_view_colours
})
3631 if bpy
.context
.scene
.SR_data
.gizmos
:
3632 lines
.draw( cv_view_shader
)
3635 cv_view_colours
= []
3638 # I dont remember what this does exactly
3640 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3642 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3645 # Semi circle to show the limit. and some lines
3647 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3649 global cv_view_verts
, cv_view_colours
3654 for x
in range(16):#{
3657 a0
= amin
*(1.0-t0
)+amax
*t0
3658 a1
= amin
*(1.0-t1
)+amax
*t1
3660 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3661 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3663 p0
=obj
.matrix_world
@ p0
3664 p1
=obj
.matrix_world
@ p1
3665 cv_view_verts
+= [p0
,p1
]
3666 cv_view_colours
+= [colour
,colour
]
3669 cv_view_verts
+= [p0
,center
]
3670 cv_view_colours
+= [colour
,colour
]
3673 cv_view_verts
+= [p1
,center
]
3674 cv_view_colours
+= [colour
,colour
]
3678 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3679 cv_view_colours
+= [colour
,colour
]
3684 # Cone and twist limit
3686 def draw_cone_twist( center
, vx
, vy
, va
):
3688 global cv_view_verts
, cv_view_colours
3689 axis
= vy
.cross( vx
)
3694 cv_view_verts
+= [center
, center
+va
*size
]
3695 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3697 for x
in range(32):#{
3698 t0
= (x
/32) * math
.tau
3699 t1
= ((x
+1)/32) * math
.tau
3706 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3707 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3709 col0
= ( abs(c0
), abs(s0
), 0.0 )
3710 col1
= ( abs(c1
), abs(s1
), 0.0 )
3712 cv_view_verts
+= [center
, p0
, p0
, p1
]
3713 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3719 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3721 def draw_skeleton_helpers( obj
):
3723 global cv_view_verts
, cv_view_colours
3725 if obj
.data
.pose_position
!= 'REST':#{
3729 for bone
in obj
.data
.bones
:#{
3731 a
= Vector((bone
.SR_data
.collider_min
[0],
3732 bone
.SR_data
.collider_min
[1],
3733 bone
.SR_data
.collider_min
[2]))
3734 b
= Vector((bone
.SR_data
.collider_max
[0],
3735 bone
.SR_data
.collider_max
[1],
3736 bone
.SR_data
.collider_max
[2]))
3738 if bone
.SR_data
.collider
== '1':#{
3740 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3741 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3742 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3743 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3744 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3745 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3746 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3747 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3749 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3750 (0,4),(1,5),(2,6),(3,7)]
3756 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3757 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3758 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3761 elif bone
.SR_data
.collider
== '2':#{
3766 for i
in range(3):#{
3767 if abs(v0
[i
]) > largest
:#{
3768 largest
= abs(v0
[i
])
3773 v1
= Vector((0,0,0))
3774 v1
[major_axis
] = 1.0
3776 tx
= Vector((0,0,0))
3777 ty
= Vector((0,0,0))
3779 cv_tangent_basis( v1
, tx
, ty
)
3780 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3781 l
= v0
[ major_axis
] - r
*2
3783 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3784 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3786 colour
= [0.2,0.2,0.2]
3787 colour
[major_axis
] = 0.5
3789 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3790 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3791 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3792 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3793 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3794 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3800 center
= obj
.matrix_world
@ c
3801 if bone
.SR_data
.cone_constraint
:#{
3802 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3803 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3804 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3805 draw_cone_twist( center
, vx
, vy
, va
)
3810 def cv_ent_gate( obj
):
3812 global cv_view_verts
, cv_view_colours
3814 if obj
.type != 'MESH': return
3816 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3817 data
= obj
.SR_data
.ent_gate
[0]
3818 dims
= mesh_data
.dimensions
3821 c
= Vector((0,0,dims
[2]))
3823 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3824 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3825 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3826 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3827 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3828 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3829 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3830 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3831 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3833 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3835 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3837 p0
= r3d
.view_matrix
.inverted().translation
3838 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3839 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3841 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3847 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3848 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3849 cv_view_colours
+= [cc
,cc
]
3853 if data
.target
!= None:
3854 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3857 def cv_ent_volume( obj
):
3859 global cv_view_verts
, cv_view_colours
3861 data
= obj
.SR_data
.ent_volume
[0]
3863 if data
.subtype
== '0':#{
3864 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3867 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1,0) )
3870 elif data
.subtype
== '1':#{
3871 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3874 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,0) )
3879 def dijkstra( graph
, start_node
, target_node
):
3881 unvisited
= [_
for _
in graph
]
3886 shortest_path
[n
] = 9999999.999999
3887 shortest_path
[start_node
] = 0
3890 current_min_node
= None
3891 for n
in unvisited
:#{
3892 if current_min_node
== None:
3893 current_min_node
= n
3894 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3895 current_min_node
= n
3898 for branch
in graph
[current_min_node
]:#{
3899 tentative_value
= shortest_path
[current_min_node
]
3900 tentative_value
+= graph
[current_min_node
][branch
]
3901 if tentative_value
< shortest_path
[branch
]:#{
3902 shortest_path
[branch
] = tentative_value
3903 previous_nodes
[branch
] = current_min_node
3907 unvisited
.remove(current_min_node
)
3912 while node
!= start_node
:#{
3915 if node
not in previous_nodes
: return None
3916 node
= previous_nodes
[node
]
3919 # Add the start node manually
3920 path
.append(start_node
)
3926 def __init__(_
,points
,graph
,subsections
):#{
3929 _
.subsections
= subsections
3933 def create_node_graph( curves
, gates
):
3935 # add endpoints of curves
3942 for c
in range(len(curves
)):#{
3943 for s
in range(len(curves
[c
].data
.splines
)):#{
3944 spline
= curves
[c
].data
.splines
[s
]
3945 l
= len(spline
.points
)
3948 dist
= round(spline
.calc_length(),2)
3951 ib
= point_count
+l
-1
3953 graph
[ia
] = { ib
: dist
}
3954 graph
[ib
] = { ia
: dist
}
3956 for i
in range(len(spline
.points
)):#{
3957 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3958 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3963 if i
== 0: previous
= -1
3964 if i
== len(spline
.points
)-1: proxima
= -1
3966 subsections
.append((spline_count
,previous
,proxima
))
3975 graph_keys
= list(graph
)
3976 for i
in range(len(graph_keys
)-1):#{
3977 for j
in range(i
+1, len(graph_keys
)):#{
3978 if i
%2==0 and i
+1==j
: continue
3982 pi
= route_points
[ni
]
3983 pj
= route_points
[nj
]
3985 dist
= round((pj
-pi
).magnitude
,2)
3988 graph
[ni
][nj
] = dist
3989 graph
[nj
][ni
] = dist
3994 # add and link gates( by name )
3995 for gate
in gates
:#{
3996 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
3997 if gate
.SR_data
.ent_gate
[0].target
:
4000 graph
[ gate
.name
] = {}
4002 for i
in range(len(graph_keys
)):#{
4004 pi
= route_points
[ni
]
4006 v0
= pi
-gate
.location
4007 if v0
.dot(v1
) < 0.0: continue
4009 dist
= round(v0
.magnitude
,2)
4012 graph
[ gate
.name
][ ni
] = dist
4013 graph
[ ni
][ gate
.name
] = dist
4018 return dij_graph(route_points
,graph
,subsections
)
4021 def solve_graph( dij
, start
, end
):
4023 path
= dijkstra( dij
.graph
, end
, start
)
4027 for sj
in range(1,len(path
)-2):#{
4030 map0
= dij
.subsections
[i0
]
4031 map1
= dij
.subsections
[i1
]
4033 if map0
[0] == map1
[0]:#{
4034 if map0
[1] == -1: direction
= 2
4039 map0
= dij
.subsections
[i0
]
4040 i1
= map0
[direction
]
4054 full
.append( path
[-2] )
4059 def cv_draw_route( route
, dij
):
4061 pole
= Vector((0.2,0.2,10))
4062 hat
= Vector((1,8,0.2))
4063 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4064 route
.SR_data
.ent_route
[0].colour
[1],
4065 route
.SR_data
.ent_route
[0].colour
[2])
4067 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4068 Vector((0,-6.5,5.5)))
4069 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4070 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4071 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4072 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4074 checkpoints
= route
.SR_data
.ent_route
[0].gates
4076 for i
in range(len(checkpoints
)):#{
4077 gi
= checkpoints
[i
].target
4078 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4081 dest
= gi
.SR_data
.ent_gate
[0].target
4083 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4087 if gi
==gj
: continue # error?
4088 if not gi
or not gj
: continue
4090 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4093 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
4094 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
4095 for j
in range(len(path
)-1):#{
4098 o0
= dij
.points
[ i0
]
4099 o1
= dij
.points
[ i1
]
4100 cv_draw_arrow(o0
,o1
,cc
,1.5)
4104 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4111 global cv_view_shader
4112 global cv_view_verts
4113 global cv_view_colours
4114 global cv_view_course_i
4116 cv_view_course_i
= 0
4118 cv_view_colours
= []
4120 cv_view_shader
.bind()
4121 gpu
.state
.depth_mask_set(False)
4122 gpu
.state
.line_width_set(2.0)
4123 gpu
.state
.face_culling_set('BACK')
4124 gpu
.state
.depth_test_set('LESS')
4125 gpu
.state
.blend_set('NONE')
4131 for obj
in bpy
.context
.collection
.objects
:#{
4132 if obj
.type == 'ARMATURE':#{
4133 if obj
.data
.pose_position
== 'REST':
4134 draw_skeleton_helpers( obj
)
4137 ent_type
= obj_ent_type( obj
)
4139 if ent_type
== 'ent_gate':#{
4141 route_gates
+= [obj
]
4143 elif ent_type
== 'ent_route_node':#{
4144 if obj
.type == 'CURVE':#{
4145 route_curves
+= [obj
]
4148 elif ent_type
== 'ent_route':
4150 elif ent_type
== 'ent_volume':#{
4151 cv_ent_volume( obj
)
4153 elif ent_type
== 'ent_challenge':#{
4154 data
= obj
.SR_data
.ent_challenge
[0]
4156 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (0,0.2,1.0) )
4159 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4161 elif ent_type
== 'ent_relay':#{
4162 data
= obj
.SR_data
.ent_relay
[0]
4164 cv_draw_arrow( obj
.location
, data
.target0
.location
, (0,1,0) )
4166 cv_draw_arrow( obj
.location
, data
.target1
.location
, (0,1,0) )
4168 cv_draw_arrow( obj
.location
, data
.target2
.location
, (0,1,0) )
4170 cv_draw_arrow( obj
.location
, data
.target3
.location
, (0,1,0) )
4172 elif ent_type
== 'ent_unlock':#{
4173 data
= obj
.SR_data
.ent_unlock
[0]
4175 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4177 elif ent_type
== 'ent_audio':#{
4178 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4179 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4181 elif ent_type
== 'ent_font':#{
4182 data
= obj
.SR_data
.ent_font
[0]
4184 for i
in range(len(data
.variants
)):#{
4185 sub
= data
.variants
[i
].mesh
4186 if not sub
: continue
4188 for ch
in data
.glyphs
:#{
4189 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4190 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4191 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4192 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4193 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4194 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4196 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4199 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4200 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4204 elif ent_type
== 'ent_skateshop':#{
4205 data
= obj
.SR_data
.ent_skateshop
[0]
4206 display
= data
.mark_display
4207 info
= data
.mark_info
4209 if data
.tipo
== '0':#{
4214 rack
= data
.mark_rack
4216 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4217 rack_co
= Vector((0.0,0.0,0.0))
4218 display_cu
= Vector((0.3,1.2,0.1))*0.5
4219 display_co
= Vector((0.0,0.0,0.1))*0.5
4220 info_cu
= Vector((1.2,0.01,0.3))*0.5
4221 info_co
= Vector((0.0,0.0,0.0))*0.5
4223 elif data
.tipo
== '1':#{
4227 display_cu
= Vector((0.4,0.4,2.0))*0.5
4228 display_co
= Vector((0.0,0.0,1.0))*0.5
4229 info_cu
= Vector((1.2,0.01,0.3))*0.5
4230 info_co
= Vector((0.0,0.0,0.0))*0.5
4232 elif data
.tipo
== '2':#{
4236 display_cu
= Vector((1.0,1.0,0.5))*0.5
4237 display_co
= Vector((0.0,0.0,0.5))*0.5
4238 info_cu
= Vector((1.2,0.01,0.3))*0.5
4239 info_co
= Vector((0.0,0.0,0.0))*0.5
4243 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4245 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4247 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4249 elif ent_type
== 'ent_swspreview':#{
4251 data
= obj
.SR_data
.ent_swspreview
[0]
4252 display
= data
.mark_display
4253 display1
= data
.mark_display1
4254 display_cu
= Vector((0.3,1.2,0.1))*0.5
4255 display_co
= Vector((0.0,0.0,0.1))*0.5
4257 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4259 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4261 elif ent_type
== 'ent_menuitem':#{
4262 for i
,col
in enumerate(obj
.users_collection
):#{
4263 colour32
= hash_djb2( col
.name
)
4264 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4265 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4266 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4268 vs
= [None for _
in range(8)]
4270 for j
in range(8):#{
4271 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4272 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4274 vs
[j
] = obj
.matrix_world
@ v0
4276 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4277 (0,4),(1,5),(2,6),(3,7)]
4281 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4282 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4283 cv_view_colours
+= [cc
,cc
]
4288 data
= obj
.SR_data
.ent_menuitem
[0]
4289 if data
.tipo
== '4':#{
4290 if data
.slider_minloc
and data
.slider_maxloc
:#{
4291 v0
= data
.slider_minloc
.location
4292 v1
= data
.slider_maxloc
.location
4293 cv_draw_line( v0
, v1
, cc
)
4297 colour32
= hash_djb2(obj
.name
)
4298 r
= ((colour32
) & 0xff) / 255.0
4299 g
= ((colour32
>>8 ) & 0xff) / 255.0
4300 b
= ((colour32
>>16) & 0xff) / 255.0
4302 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4307 if data
.tipo
!= '0':#{
4308 if data
.tipo
== '4':#{
4310 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4313 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4318 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4321 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4324 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4327 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4335 dij
= create_node_graph( route_curves
, route_gates
)
4337 #cv_draw_route_map( route_nodes )
4338 for route
in routes
:#{
4339 cv_draw_route( route
, dij
)
4346 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4347 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4348 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4350 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4351 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4352 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4353 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4354 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4355 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4356 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4357 SR_OT_COPY_ENTITY_DATA
, \
4358 SR_OBJECT_ENT_VOLUME
, \
4359 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4360 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4361 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4362 SR_OBJECT_ENT_FONT_VARIANT
,
4363 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4364 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4365 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4366 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4367 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4368 SR_OBJECT_ENT_CHALLENGE
,SR_OBJECT_ENT_UNLOCK
,SR_OBJECT_ENT_RELAY
,\
4370 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4371 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4377 bpy
.utils
.register_class(c
)
4379 bpy
.types
.Scene
.SR_data
= \
4380 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4381 bpy
.types
.Collection
.SR_data
= \
4382 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4384 bpy
.types
.Object
.SR_data
= \
4385 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4386 bpy
.types
.Light
.SR_data
= \
4387 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4388 bpy
.types
.Bone
.SR_data
= \
4389 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4390 bpy
.types
.Mesh
.SR_data
= \
4391 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4392 bpy
.types
.Material
.SR_data
= \
4393 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4395 global cv_view_draw_handler
4396 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4397 cv_draw
,(),'WINDOW','POST_VIEW')
4403 bpy
.utils
.unregister_class(c
)
4405 global cv_view_draw_handler
4406 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4409 # ---------------------------------------------------------------------------- #
4413 # ---------------------------------------------------------------------------- #
4415 # Transliteration of: #
4416 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4418 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4419 # SPDX-License-Identifier: MIT #
4420 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4422 # ---------------------------------------------------------------------------- #
4424 class qoi_rgba_t(Structure
):
4427 _fields_
= [("r",c_uint8
),
4433 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4434 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4435 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4436 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4437 QOI_OP_RGB
= 0xfe # 11111110
4438 QOI_OP_RGBA
= 0xff # 11111111
4440 QOI_MASK_2
= 0xc0 # 11000000
4442 def qoi_colour_hash( c
):
4444 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4449 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4454 return bytearray([ (0xff000000 & v
) >> 24, \
4455 (0x00ff0000 & v
) >> 16, \
4456 (0x0000ff00 & v
) >> 8, \
4460 def qoi_encode( img
):
4464 print(F
"{' ':<30}",end
='\r')
4465 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4467 index
= [ qoi_rgba_t() for _
in range(64) ]
4471 data
.extend( bytearray(c_uint32(0x66696f71)) )
4472 data
.extend( qoi_32bit( img
.size
[0] ) )
4473 data
.extend( qoi_32bit( img
.size
[1] ) )
4474 data
.extend( bytearray(c_uint8(4)) )
4475 data
.extend( bytearray(c_uint8(0)) )
4478 px_prev
= qoi_rgba_t()
4479 px_prev
.r
= c_uint8(0)
4480 px_prev
.g
= c_uint8(0)
4481 px_prev
.b
= c_uint8(0)
4482 px_prev
.a
= c_uint8(255)
4490 px_len
= img
.size
[0] * img
.size
[1]
4491 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4493 for px_pos
in range( px_len
): #{
4494 idx
= px_pos
* img
.channels
4497 px
.r
= paxels
[idx
+min(0,nc
)]
4498 px
.g
= paxels
[idx
+min(1,nc
)]
4499 px
.b
= paxels
[idx
+min(2,nc
)]
4500 px
.a
= paxels
[idx
+min(3,nc
)]
4502 if qoi_eq( px
, px_prev
): #{
4505 if (run
== 62) or (px_pos
== px_len
-1): #{
4506 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4512 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4516 index_pos
= qoi_colour_hash(px
) % 64
4518 if qoi_eq( index
[index_pos
], px
): #{
4519 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4522 index
[ index_pos
].r
= px
.r
4523 index
[ index_pos
].g
= px
.g
4524 index
[ index_pos
].b
= px
.b
4525 index
[ index_pos
].a
= px
.a
4527 if px
.a
== px_prev
.a
: #{
4528 vr
= int(px
.r
) - int(px_prev
.r
)
4529 vg
= int(px
.g
) - int(px_prev
.g
)
4530 vb
= int(px
.b
) - int(px_prev
.b
)
4535 if (vr
> -3) and (vr
< 2) and\
4536 (vg
> -3) and (vg
< 2) and\
4537 (vb
> -3) and (vb
< 2):
4539 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4540 data
.extend( bytearray( c_uint8(op
) ))
4542 elif (vg_r
> -9) and (vg_r
< 8) and\
4543 (vg
> -33) and (vg
< 32 ) and\
4544 (vg_b
> -9) and (vg_b
< 8):
4546 op
= QOI_OP_LUMA |
(vg
+32)
4547 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4548 data
.extend( bytearray( c_uint8(op
) ) )
4549 data
.extend( bytearray( c_uint8(delta
) ))
4552 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4553 data
.extend( bytearray( c_uint8(px
.r
) ))
4554 data
.extend( bytearray( c_uint8(px
.g
) ))
4555 data
.extend( bytearray( c_uint8(px
.b
) ))
4559 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4560 data
.extend( bytearray( c_uint8(px
.r
) ))
4561 data
.extend( bytearray( c_uint8(px
.g
) ))
4562 data
.extend( bytearray( c_uint8(px
.b
) ))
4563 data
.extend( bytearray( c_uint8(px
.a
) ))
4576 data
.extend( bytearray( c_uint8(0) ))
4577 data
.extend( bytearray( c_uint8(1) ))
4578 bytearray_align_to( data
, 16, b
'\x00' )