1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 ),
43 ('ent_miniworld', 'Mini World', '', 22 )
47 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
48 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
51 def get_entity_enum_id( alias
):
53 for et
in sr_entity_list
:#{
59 if alias
== 'ent_cubemap': return 21
64 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
65 #{ # the normals and uvs to i16s. Not an
66 _pack_
= 1 # real issue, yet.
67 _fields_
= [("co",c_float
*3),
71 ("weights",c_uint16
*4),
75 class mdl_transform(Structure
):
77 _fields_
= [("co",c_float
*3),
82 class mdl_submesh(Structure
):
84 _fields_
= [("indice_start",c_uint32
),
85 ("indice_count",c_uint32
),
86 ("vertex_start",c_uint32
),
87 ("vertex_count",c_uint32
),
88 ("bbx",(c_float
*3)*2),
89 ("material_id",c_uint16
), # index into the material array
93 class mdl_material(Structure
):
95 _fields_
= [("pstr_name",c_uint32
),
98 ("surface_prop",c_uint32
),
100 ("colour1",c_float
*4),
101 ("tex_diffuse",c_uint32
),
102 ("tex_none0",c_uint32
),
103 ("tex_none1",c_uint32
)]
106 class mdl_bone(Structure
):
108 _fields_
= [("co",c_float
*3),("end",c_float
*3),
110 ("collider",c_uint32
),
111 ("ik_target",c_uint32
),
112 ("ik_pole",c_uint32
),
114 ("pstr_name",c_uint32
),
115 ("hitbox",(c_float
*3)*2),
116 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
120 class mdl_armature(Structure
):
122 _fields_
= [("transform",mdl_transform
),
123 ("bone_start",c_uint32
),
124 ("bone_count",c_uint32
),
125 ("anim_start",c_uint32
),
126 ("anim_count",c_uint32
)]
129 class mdl_animation(Structure
):
131 _fields_
= [("pstr_name",c_uint32
),
134 ("keyframe_start",c_uint32
)]
137 class mdl_mesh(Structure
):
139 _fields_
= [("transform",mdl_transform
),
140 ("submesh_start",c_uint32
),
141 ("submesh_count",c_uint32
),
142 ("pstr_name",c_uint32
),
143 ("entity_id",c_uint32
),
144 ("armature_id",c_uint32
)]
147 class mdl_file(Structure
):
149 _fields_
= [("path",c_uint32
),
150 ("pack_offset",c_uint32
),
151 ("pack_size",c_uint32
)]
154 class mdl_texture(Structure
):
156 _fields_
= [("file",mdl_file
),
160 class mdl_array(Structure
):
162 _fields_
= [("file_offset",c_uint32
),
163 ("item_count",c_uint32
),
164 ("item_size",c_uint32
),
168 class mdl_header(Structure
):
170 _fields_
= [("version",c_uint32
),
171 ("arrays",mdl_array
)]
174 class ent_spawn(Structure
):
176 _fields_
= [("transform",mdl_transform
),
177 ("pstr_name",c_uint32
)]
180 class ent_light(Structure
):
182 _fields_
= [("transform",mdl_transform
),
183 ("daytime",c_uint32
),
185 ("colour",c_float
*4),
188 ("inverse_world",(c_float
*3)*4), # Runtime
189 ("angle_sin_cos",(c_float
*2))] # Runtime
192 class version_refcount_union(Union
):
194 _fields_
= [("timing_version",c_uint32
),
195 ("ref_count",c_uint8
)]
198 class ent_gate(Structure
):
200 _fields_
= [("flags",c_uint32
),
201 ("target", c_uint32
),
203 ("dimensions", c_float
*3),
204 ("co", (c_float
*3)*2),
205 ("q", (c_float
*4)*2),
206 ("to_world",(c_float
*3)*4),
207 ("transport",(c_float
*3)*4),
208 ("_anonymous_union",version_refcount_union
),
209 ("timing_time",c_double
),
210 ("routes",c_uint16
*4),
211 ("route_count",c_uint8
),
212 ("submesh_start",c_uint32
), # v102+
213 ("submesh_count",c_uint32
), # v102+ (can be 0)
215 sr_functions
= { 0: 'unlock' }
218 class ent_route_node(Structure
):
220 _fields_
= [("co",c_float
*3),
221 ("ref_count",c_uint8
),
222 ("ref_total",c_uint8
)]
225 class ent_path_index(Structure
):
227 _fields_
= [("index",c_uint16
)]
230 class vg_audio_clip(Structure
):
232 _fields_
= [("path",c_uint64
),
238 class union_file_audio_clip(Union
):
240 _fields_
= [("file",mdl_file
),
241 ("reserved",vg_audio_clip
)]
244 class ent_audio_clip(Structure
):
246 _fields_
= [("_anon",union_file_audio_clip
),
247 ("probability",c_float
)]
250 class ent_checkpoint(Structure
):
252 _fields_
= [("gate_index",c_uint16
),
253 ("path_start",c_uint16
),
254 ("path_count",c_uint16
)]
257 class ent_route(Structure
):
259 _fields_
= [("transform",mdl_transform
),
260 ("pstr_name",c_uint32
),
261 ("checkpoints_start",c_uint16
),
262 ("checkpoints_count",c_uint16
),
263 ("colour",c_float
*4),
264 ("active",c_uint32
), #runtime
266 ("board_transform",(c_float
*3)*4),
268 ("latest_pass",c_double
),
269 ("id_camera",c_uint32
), # v103+
272 sr_functions
= { 0: 'view' }
275 class ent_water(Structure
):
277 _fields_
= [("transform",mdl_transform
),
278 ("max_dist",c_float
),
279 ("reserved0",c_uint32
),
280 ("reserved1",c_uint32
)]
283 class volume_trigger(Structure
):
285 _fields_
= [("event",c_uint32
),
289 class volume_particles(Structure
):
291 _fields_
= [("blank",c_uint32
),
295 class volume_union(Union
):
297 _fields_
= [("trigger",volume_trigger
),
298 ("particles",volume_particles
)]
301 class ent_volume(Structure
):
303 _fields_
= [("transform",mdl_transform
),
304 ("to_world",(c_float
*3)*4),
305 ("to_local",(c_float
*3)*4),
308 ("_anon",volume_union
)]
311 class ent_audio(Structure
):
313 _fields_
= [("transform",mdl_transform
),
315 ("clip_start",c_uint32
),
316 ("clip_count",c_uint32
),
318 ("crossfade",c_float
),
319 ("channel_behaviour",c_uint32
),
321 ("probability_curve",c_uint32
),
322 ("max_channels",c_uint32
)]
325 class ent_marker(Structure
):
327 _fields_
= [("transform",mdl_transform
),
331 class ent_glyph(Structure
):
333 _fields_
= [("size",c_float
*2),
334 ("indice_start",c_uint32
),
335 ("indice_count",c_uint32
)]
338 class ent_font_variant(Structure
):
340 _fields_
= [("name",c_uint32
),
341 ("material_id",c_uint32
)]
344 class ent_font(Structure
):
346 _fields_
= [("alias",c_uint32
),
347 ("variant_start",c_uint32
),
348 ("variant_count",c_uint32
),
349 ("glyph_start",c_uint32
),
350 ("glyph_count",c_uint32
),
351 ("glyph_utf32_base",c_uint32
)]
354 class ent_traffic(Structure
):
356 _fields_
= [("transform",mdl_transform
),
357 ("submesh_start",c_uint32
),
358 ("submesh_count",c_uint32
),
359 ("start_node",c_uint32
),
360 ("node_count",c_uint32
),
367 # ---------------------------------------------------------------
368 class ent_skateshop_characters(Structure
):
370 _fields_
= [("id_display",c_uint32
),
371 ("id_info",c_uint32
)]
373 class ent_skateshop_boards(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
),
377 ("id_rack",c_uint32
)]
379 class ent_skateshop_worlds(Structure
):
381 _fields_
= [("id_display",c_uint32
),
382 ("id_info",c_uint32
)]
384 class ent_skateshop_anon_union(Union
):
386 _fields_
= [("boards",ent_skateshop_boards
),
387 ("character",ent_skateshop_characters
),
388 ("worlds",ent_skateshop_worlds
)]
390 class ent_skateshop(Structure
):
392 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
393 ("id_camera",c_uint32
),
394 ("_anonymous_union",ent_skateshop_anon_union
)]
397 class ent_swspreview(Structure
):
399 _fields_
= [("id_camera",c_uint32
),
400 ("id_display",c_uint32
),
401 ("id_display1",c_uint32
)]
405 # -----------------------------------------------------------------
406 class ent_menuitem_visual(Structure
):
408 _fields_
= [("pstr_name",c_uint32
)]
410 class ent_menuitem_slider(Structure
):
412 _fields_
= [("id_min",c_uint32
),
414 ("id_handle",c_uint32
),
415 ("pstr_data",c_uint32
)]
417 class ent_menuitem_button(Structure
):
419 _fields_
= [("pstr",c_uint32
),
420 ("stack_behaviour",c_uint32
)]
422 class ent_menuitem_checkmark(Structure
):
424 _fields_
= [("id_check",c_uint32
),
425 ("pstr_data",c_uint32
),
426 ("offset",c_float
*3)]
428 class ent_menuitem_page(Structure
):
430 _fields_
= [("pstr_name",c_uint32
),
431 ("id_entrypoint",c_uint32
),
432 ("id_viewpoint",c_uint32
)]
434 class ent_menuitem_binding(Structure
):
436 _fields_
= [("pstr_bind",c_uint32
),
437 ("font_variant",c_uint32
)]
439 class ent_menuitem_anon_union(Union
):
441 _fields_
= [("slider",ent_menuitem_slider
),
442 ("button",ent_menuitem_button
),
443 ("checkmark",ent_menuitem_checkmark
),
444 ("page",ent_menuitem_page
),
445 ("visual",ent_menuitem_visual
),
446 ("binding",ent_menuitem_binding
)]
448 class ent_menuitem(Structure
):
450 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
451 ("id_links",c_uint32
*4),
452 ("factive",c_float
), ("fvisible",c_float
),
453 #-- TODO: Refactor this into a simple mesh structure
454 ("transform",mdl_transform
),
455 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
458 ("_anonymous_union", ent_menuitem_anon_union
)]
461 class ent_camera(Structure
):
463 _fields_
= [("transform",mdl_transform
),
467 class ent_worldinfo(Structure
):
469 _fields_
= [("pstr_name",c_uint32
),
470 ("pstr_author",c_uint32
), # unused
471 ("pstr_desc",c_uint32
), # unused
472 ("timezone",c_float
)]
475 class ent_ccmd(Structure
):
477 _fields_
= [("pstr_command",c_uint32
)]
480 class ent_objective(Structure
):#{
481 _fields_
= [("transform",mdl_transform
),
482 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
484 ("id_next",c_uint32
),
485 ("filter",c_uint32
),("filter2",c_uint32
),
487 ("win_event",c_uint32
),
488 ("time_limit",c_float
)]
490 sr_functions
= { 0: 'trigger',
495 class ent_challenge(Structure
):#{
496 _fields_
= [("transform",mdl_transform
),
497 ("pstr_alias",c_uint32
),
500 ("target_event",c_uint32
),
502 ("reset_event",c_uint32
),
505 ("status",c_uint32
)] #runtime
506 sr_functions
= { 0: 'unlock',
510 class ent_relay(Structure
):#{
511 _fields_
= [("targets",(c_uint32
*2)*4),
512 ("targets_events",c_uint32
*4)]
513 sr_functions
= { 0: 'trigger' }
516 class ent_cubemap(Structure
):#{
517 _fields_
= [("co",c_float
*3),
518 ("resolution",c_uint32
), #placeholder
519 ("live",c_uint32
), #placeholder
520 ("texture_id",c_uint32
), #engine
521 ("framebuffer_id",c_uint32
),#engine
522 ("renderbuffer_id",c_uint32
),#engine
523 ("placeholder",c_uint32
*2)]
526 class ent_miniworld(Structure
):#{
527 _fields_
= [("transform",mdl_transform
),
528 ("pstr_world",c_uint32
),
531 sr_functions
= { 0: 'zone' }
534 def obj_ent_type( obj
):
536 if obj
.type == 'ARMATURE': return 'mdl_armature'
537 elif obj
.type == 'LIGHT': return 'ent_light'
538 elif obj
.type == 'CAMERA': return 'ent_camera'
539 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
541 else: return obj
.SR_data
.ent_type
544 def sr_filter_ent_type( obj
, ent_types
):
546 if obj
== bpy
.context
.active_object
: return False
548 for c0
in obj
.users_collection
:#{
549 for c1
in bpy
.context
.active_object
.users_collection
:#{
551 return obj_ent_type( obj
) in ent_types
559 def v4_dot( a
, b
):#{
560 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
563 def q_identity( q
):#{
570 def q_normalize( q
):#{
572 if( l2
< 0.00001 ):#{
576 s
= 1.0/math
.sqrt(l2
)
584 def compile_obj_transform( obj
, transform
):
586 co
= obj
.matrix_world
@ Vector((0,0,0))
588 # This was changed from matrix_local on 09.05.23
589 q
= obj
.matrix_world
.to_quaternion()
595 transform
.co
[0] = co
[0]
596 transform
.co
[1] = co
[2]
597 transform
.co
[2] = -co
[1]
598 transform
.q
[0] = q
[1]
599 transform
.q
[1] = q
[3]
600 transform
.q
[2] = -q
[2]
601 transform
.q
[3] = q
[0]
602 transform
.s
[0] = s
[0]
603 transform
.s
[1] = s
[2]
604 transform
.s
[2] = s
[1]
607 def int_align_to( v
, align
):
609 while(v
%align
)!=0: v
+= 1
613 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
615 while (len(buffer) % align
) != 0: buffer.extend(w
)
619 def bytearray_print_hex( s
, w
=16 ):
621 for r
in range((len(s
)+(w
-1))//w
):#{
623 i1
=min((r
+1)*w
,len(s
))
624 print( F
'{r*w:06x}| \x1B[31m', end
='')
625 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
626 print( "\x1B[0m", end
='')
627 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
631 def sr_compile_string( s
):
633 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
635 index
= len( sr_compile
.string_data
)
636 sr_compile
.string_cache
[s
] = index
637 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
638 sr_compile
.string_data
.extend( s
.encode('utf-8') )
639 sr_compile
.string_data
.extend( b
'\0' )
641 bytearray_align_to( sr_compile
.string_data
, 4 )
645 def material_tex_image(v
):
655 cxr_graph_mapping
= \
657 # Default shader setup
664 "image": "tex_diffuse"
668 "A": material_tex_image("tex_diffuse"),
669 "B": material_tex_image("tex_decal")
676 "Color": material_tex_image("tex_normal")
682 "Color": material_tex_image("tex_diffuse")
686 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
688 def material_info(mat
):
692 # Using the cxr_graph_mapping as a reference, go through the shader
693 # graph and gather all $props from it.
695 def _graph_read( node_def
, node
=None, depth
=0 ):#{
702 _graph_read
.extracted
= []
704 for node_idname
in node_def
:#{
705 for n
in mat
.node_tree
.nodes
:#{
706 if n
.name
== node_idname
:#{
707 node_def
= node_def
[node_idname
]
715 for link
in node_def
:#{
716 link_def
= node_def
[link
]
718 if isinstance( link_def
, dict ):#{
720 for x
in node
.inputs
:#{
721 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
729 if node_link
and node_link
.is_linked
:#{
730 # look for definitions for the connected node type
732 from_node
= node_link
.links
[0].from_node
734 node_name
= from_node
.name
.split('.')[0]
735 if node_name
in link_def
:#{
736 from_node_def
= link_def
[ node_name
]
738 _graph_read( from_node_def
, from_node
, depth
+1 )
742 if "default" in link_def
:#{
743 prop
= link_def
['default']
744 info
[prop
] = node_link
.default_value
750 info
[prop
] = getattr( node
, link
)
755 _graph_read( cxr_graph_mapping
)
761 decoded
= bytearray()
762 for i
in range(len(s
)//2):#{
763 c
= (ord(s
[i
*2+0])-0x41)
764 c |
= (ord(s
[i
*2+1])-0x41)<<4
765 decoded
.extend(bytearray(c_uint8(c
))) #??
770 def sr_pack_file( file, path
, data
):
772 file.path
= sr_compile_string( path
)
773 file.pack_offset
= len( sr_compile
.pack_data
)
774 file.pack_size
= len( data
)
776 sr_compile
.pack_data
.extend( data
)
777 bytearray_align_to( sr_compile
.pack_data
, 16 )
780 def sr_compile_texture( img
):
785 name
= os
.path
.splitext( img
.name
)[0]
787 if name
in sr_compile
.texture_cache
:
788 return sr_compile
.texture_cache
[name
]
790 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
795 if sr_compile
.pack_textures
:#{
796 filedata
= qoi_encode( img
)
797 sr_pack_file( tex
.file, name
, filedata
)
800 sr_compile
.texture_cache
[name
] = texture_index
801 sr_compile
.texture_data
.extend( bytearray(tex
) )
805 def sr_compile_material( mat
):#{
808 if mat
.name
in sr_compile
.material_cache
:
809 return sr_compile
.material_cache
[mat
.name
]
811 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
812 sr_compile
.material_cache
[mat
.name
] = index
815 m
.pstr_name
= sr_compile_string( mat
.name
)
818 if mat
.SR_data
.collision
:#{
819 flags |
= 0x2 # collision flag
820 if (mat
.SR_data
.shader
!= 'invisible') and \
821 (mat
.SR_data
.shader
!= 'boundary'):#{
822 if mat
.SR_data
.skate_surface
: flags |
= 0x1
823 if mat
.SR_data
.grow_grass
: flags |
= 0x4
824 if mat
.SR_data
.grind_surface
: flags |
= 0x8
825 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
827 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
828 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
829 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
834 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
835 inf
= material_info( mat
)
837 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
838 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
839 if mat
.SR_data
.shader
== 'terrain_blend':#{
842 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
843 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
844 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
847 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
848 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
851 if mat
.SR_data
.shader
== 'vertex_blend':#{
854 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
855 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
858 if mat
.SR_data
.shader
== 'water':#{
861 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
862 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
863 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
865 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
866 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
867 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
871 if mat
.SR_data
.shader
== 'invisible':#{
875 if mat
.SR_data
.shader
== 'boundary':#{
879 if mat
.SR_data
.shader
== 'fxglow':#{
883 if mat
.SR_data
.shader
== 'cubemap':#{
885 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
887 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
888 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
889 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
890 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
893 if mat
.SR_data
.shader
== 'walking':#{
897 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
898 'vertex_blend', 'fxglow', 'cubemap' ]: #{
899 if 'tex_diffuse' in inf
:
900 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
903 sr_compile
.material_data
.extend( bytearray(m
) )
907 def sr_armature_bones( armature
):
909 def _recurse_bone( b
):
912 for c
in b
.children
: yield from _recurse_bone( c
)
915 for b
in armature
.data
.bones
:
917 yield from _recurse_bone( b
)
920 def sr_entity_id( obj
):#{
923 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
924 index
= sr_compile
.entity_ids
[ obj
.name
]
926 return (tipo
&0xffff)<<16 |
(index
&0xffff)
929 # Returns submesh_start,count and armature_id
930 def sr_compile_mesh_internal( obj
):
939 for mod
in obj
.modifiers
:#{
940 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
941 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
944 can_use_cache
= False
947 if mod
.type == 'ARMATURE': #{
948 armature
= mod
.object
949 rig_weight_groups
= \
950 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
951 armature_id
= sr_compile
.entity_ids
[armature
.name
]
953 POSE_OR_REST_CACHE
= armature
.data
.pose_position
954 armature
.data
.pose_position
= 'REST'
958 # Check the cache first
960 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
961 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
962 submesh_start
= ref
[0]
963 submesh_count
= ref
[1]
964 return (submesh_start
,submesh_count
,armature_id
)
967 # Compile a whole new mesh
969 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
972 dgraph
= bpy
.context
.evaluated_depsgraph_get()
973 data
= obj
.evaluated_get(dgraph
).data
974 data
.calc_loop_triangles()
975 data
.calc_normals_split()
977 # Mesh is split into submeshes based on their material
979 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
980 for material_id
, mat
in enumerate(mat_list
): #{
984 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
985 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
988 sm
.material_id
= sr_compile_material( mat
)
990 INF
=99999999.99999999
996 # Keep a reference to very very very similar vertices
997 # i have no idea how to speed it up.
999 vertex_reference
= {}
1001 # Write the vertex / indice data
1003 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
1004 if tri
.material_index
!= material_id
: continue
1006 for j
in range(3):#{
1007 vert
= data
.vertices
[tri
.vertices
[j
]]
1009 vi
= data
.loops
[li
].vertex_index
1011 # Gather vertex information
1014 norm
= data
.loops
[li
].normal
1016 colour
= (255,255,255,255)
1023 uv
= data
.uv_layers
.active
.data
[li
].uv
1027 if data
.vertex_colors
:#{
1028 colour
= data
.vertex_colors
.active
.data
[li
].color
1029 colour
= (int(colour
[0]*255.0),\
1030 int(colour
[1]*255.0),\
1031 int(colour
[2]*255.0),\
1032 int(colour
[3]*255.0))
1035 # Weight groups: truncates to the 3 with the most influence. The
1036 # fourth bone ID is never used by the shader so it
1040 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1041 if obj
.vertex_groups
[_
.group
].name
in \
1044 weight_groups
= sorted( src_groups
, key
= \
1045 lambda a
: a
.weight
, reverse
=True )
1047 for ml
in range(3):#{
1048 if len(weight_groups
) > ml
:#{
1049 g
= weight_groups
[ml
]
1050 name
= obj
.vertex_groups
[g
.group
].name
1052 weights
[ml
] = weight
1053 groups
[ml
] = rig_weight_groups
.index(name
)
1058 if len(weight_groups
) > 0:#{
1059 inv_norm
= (1.0/tot
) * 65535.0
1060 for ml
in range(3):#{
1061 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1062 weights
[ml
] = min( weights
[ml
], 65535 )
1063 weights
[ml
] = max( weights
[ml
], 0 )
1068 li1
= tri
.loops
[(j
+1)%3]
1069 vi1
= data
.loops
[li1
].vertex_index
1070 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1072 if e0
.use_freestyle_mark
and \
1073 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1074 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1080 TOLERENCE
= float(10**4)
1081 key
= (int(co
[0]*TOLERENCE
+0.5),
1082 int(co
[1]*TOLERENCE
+0.5),
1083 int(co
[2]*TOLERENCE
+0.5),
1084 int(norm
[0]*TOLERENCE
+0.5),
1085 int(norm
[1]*TOLERENCE
+0.5),
1086 int(norm
[2]*TOLERENCE
+0.5),
1087 int(uv
[0]*TOLERENCE
+0.5),
1088 int(uv
[1]*TOLERENCE
+0.5),
1089 colour
[0], # these guys are already quantized
1102 if key
in vertex_reference
:
1103 index
= vertex_reference
[key
]
1105 index
= bytearray(c_uint32(sm
.vertex_count
))
1108 vertex_reference
[key
] = index
1115 v
.norm
[2] = -norm
[1]
1118 v
.colour
[0] = colour
[0]
1119 v
.colour
[1] = colour
[1]
1120 v
.colour
[2] = colour
[2]
1121 v
.colour
[3] = colour
[3]
1122 v
.weights
[0] = weights
[0]
1123 v
.weights
[1] = weights
[1]
1124 v
.weights
[2] = weights
[2]
1125 v
.weights
[3] = weights
[3]
1126 v
.groups
[0] = groups
[0]
1127 v
.groups
[1] = groups
[1]
1128 v
.groups
[2] = groups
[2]
1129 v
.groups
[3] = groups
[3]
1131 for i
in range(3):#{
1132 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1133 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1136 sr_compile
.vertex_data
.extend(bytearray(v
))
1139 sm
.indice_count
+= 1
1140 sr_compile
.indice_data
.extend( index
)
1144 # Make sure bounding box isn't -inf -> inf if no vertices
1146 if sm
.vertex_count
== 0:
1151 # Add submesh to encoder
1153 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1158 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1161 # Save a reference to this mesh since we want to reuse the submesh indices
1163 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1164 return (submesh_start
,submesh_count
,armature_id
)
1167 def sr_compile_mesh( obj
):
1170 compile_obj_transform(obj
, node
.transform
)
1171 node
.pstr_name
= sr_compile_string(obj
.name
)
1172 ent_type
= obj_ent_type( obj
)
1176 if ent_type
!= 'none':#{
1177 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1178 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1179 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1182 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1183 sr_compile_mesh_internal( obj
)
1185 sr_compile
.mesh_data
.extend(bytearray(node
))
1188 def sr_compile_fonts( collection
):
1190 print( F
"[SR] Compiling fonts" )
1195 for obj
in collection
.all_objects
:#{
1196 if obj_ent_type(obj
) != 'ent_font': continue
1198 data
= obj
.SR_data
.ent_font
[0]
1201 font
.alias
= sr_compile_string( data
.alias
)
1202 font
.variant_start
= variant_count
1203 font
.variant_count
= 0
1204 font
.glyph_start
= glyph_count
1206 glyph_base
= data
.glyphs
[0].utf32
1207 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1209 font
.glyph_utf32_base
= glyph_base
1210 font
.glyph_count
= glyph_range
1212 for i
in range(len(data
.variants
)):#{
1213 data_var
= data
.variants
[i
]
1214 if not data_var
.mesh
: continue
1216 mesh
= data_var
.mesh
.data
1218 variant
= ent_font_variant()
1219 variant
.name
= sr_compile_string( data_var
.tipo
)
1221 # fonts (variants) only support one material each
1223 if len(mesh
.materials
) != 0:
1224 mat
= mesh
.materials
[0]
1225 variant
.material_id
= sr_compile_material( mat
)
1227 font
.variant_count
+= 1
1229 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1230 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1232 for j
in range(len(islands
)):#{
1233 for tri
in islands
[j
]:#{
1234 centroids
[j
].x
+= tri
.center
[0]
1235 centroids
[j
].y
+= tri
.center
[2]
1238 centroids
[j
] /= len(islands
[j
])
1241 for j
in range(glyph_range
):#{
1242 data_glyph
= data
.glyphs
[j
]
1244 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1245 glyph
.indice_count
= 0
1246 glyph
.size
[0] = data_glyph
.bounds
[2]
1247 glyph
.size
[1] = data_glyph
.bounds
[3]
1249 vertex_reference
= {}
1251 for k
in range(len(islands
)):#{
1252 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1253 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1254 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1255 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1260 for l
in range(len(islands
[k
])):#{
1262 for m
in range(3):#{
1263 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1265 vi
= mesh
.loops
[li
].vertex_index
1267 # Gather vertex information
1269 co
= [vert
.co
[_
] for _
in range(3)]
1270 co
[0] -= data_glyph
.bounds
[0]
1271 co
[2] -= data_glyph
.bounds
[1]
1272 norm
= mesh
.loops
[li
].normal
1274 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1276 TOLERENCE
= float(10**4)
1277 key
= (int(co
[0]*TOLERENCE
+0.5),
1278 int(co
[1]*TOLERENCE
+0.5),
1279 int(co
[2]*TOLERENCE
+0.5),
1280 int(norm
[0]*TOLERENCE
+0.5),
1281 int(norm
[1]*TOLERENCE
+0.5),
1282 int(norm
[2]*TOLERENCE
+0.5),
1283 int(uv
[0]*TOLERENCE
+0.5),
1284 int(uv
[1]*TOLERENCE
+0.5))
1286 if key
in vertex_reference
:
1287 index
= vertex_reference
[key
]
1289 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1290 index
= bytearray(c_uint32(vindex
))
1291 vertex_reference
[key
] = index
1298 v
.norm
[2] = -norm
[1]
1302 sr_compile
.vertex_data
.extend(bytearray(v
))
1305 glyph
.indice_count
+= 1
1306 sr_compile
.indice_data
.extend( index
)
1310 sr_ent_push( glyph
)
1312 sr_ent_push( variant
)
1318 def sr_compile_menus( collection
):
1320 print( "[SR1] Compiling menus" )
1323 for obj
in collection
.all_objects
:#{
1324 if obj_ent_type(obj
) != 'ent_menuitem': continue
1325 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1327 bitmask
= 0x00000000
1329 for col
in obj
.users_collection
:#{
1331 if name
not in groups
: groups
.append( name
)
1332 bitmask |
= (0x1 << groups
.index(name
))
1335 item
= ent_menuitem()
1336 item
.type = int( obj_data
.tipo
)
1337 item
.groups
= bitmask
1339 compile_obj_transform( obj
, item
.transform
)
1340 if obj
.type == 'MESH':#{
1341 item
.submesh_start
, item
.submesh_count
, _
= \
1342 sr_compile_mesh_internal( obj
)
1345 if item
.type == 1 or item
.type == 2 or item
.type == 7:#{
1346 item_button
= item
._anonymous
_union
.button
1347 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1348 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1350 elif item
.type == 0:#{
1351 item_visual
= item
._anonymous
_union
.visual
1352 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1354 elif item
.type == 3:#{
1355 item_checkmark
= item
._anonymous
_union
.checkmark
1356 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1357 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1358 delta
= obj_data
.checkmark
.location
- obj
.location
1359 item_checkmark
.offset
[0] = delta
[0]
1360 item_checkmark
.offset
[1] = delta
[2]
1361 item_checkmark
.offset
[2] = -delta
[1]
1363 elif item
.type == 4:#{
1364 item_slider
= item
._anonymous
_union
.slider
1365 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1366 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1367 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1368 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1370 elif item
.type == 5:#{
1371 item_page
= item
._anonymous
_union
.page
1372 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1373 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1374 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1376 elif item
.type == 6:#{
1377 item_binding
= item
._anonymous
_union
.binding
1378 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1379 item_binding
.font_variant
= obj_data
.font_variant
1383 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1385 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1386 if item
.type != 4:#{
1388 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1390 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1397 def sr_compile_armature( obj
):
1399 node
= mdl_armature()
1400 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1402 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1405 bones
= [_
for _
in sr_armature_bones(obj
)]
1406 bones_names
= [None]+[_
.name
for _
in bones
]
1410 if b
.use_deform
: bone
.flags
= 0x1
1411 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1413 bone
.collider
= int(b
.SR_data
.collider
)
1415 if bone
.collider
>0:#{
1416 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1417 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1418 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1419 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1420 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1421 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1424 if b
.SR_data
.cone_constraint
:#{
1426 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1427 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1428 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1429 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1430 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1431 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1432 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1433 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1434 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1435 bone
.conet
= b
.SR_data
.conet
1438 bone
.co
[0] = b
.head_local
[0]
1439 bone
.co
[1] = b
.head_local
[2]
1440 bone
.co
[2] = -b
.head_local
[1]
1441 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1442 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1443 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1444 bone
.pstr_name
= sr_compile_string( b
.name
)
1446 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1447 if c
.type == 'IK':#{
1449 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1450 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1454 node
.bone_count
+= 1
1455 sr_compile
.bone_data
.extend(bytearray(bone
))
1460 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1461 # So we can restore later
1463 previous_frame
= bpy
.context
.scene
.frame_current
1464 previous_action
= obj
.animation_data
.action
1465 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1466 obj
.data
.pose_position
= 'POSE'
1468 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1469 for NLAStrip
in NLALayer
.strips
:#{
1472 for a
in bpy
.data
.actions
:#{
1473 if a
.name
== NLAStrip
.name
:#{
1474 obj
.animation_data
.action
= a
1479 # Clip to NLA settings
1481 anim_start
= int(NLAStrip
.action_frame_start
)
1482 anim_end
= int(NLAStrip
.action_frame_end
)
1486 anim
= mdl_animation()
1487 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1489 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1490 sizeof(mdl_transform
)
1491 anim
.length
= anim_end
-anim_start
1494 # Export the keyframes
1495 for frame
in range(anim_start
,anim_end
):#{
1496 bpy
.context
.scene
.frame_set(frame
)
1499 pb
= obj
.pose
.bones
[rb
.name
]
1501 # relative bone matrix
1502 if rb
.parent
is not None:#{
1503 offset_mtx
= rb
.parent
.matrix_local
1504 offset_mtx
= offset_mtx
.inverted_safe() @ \
1507 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1508 inv_parent
.invert_safe()
1509 fpm
= inv_parent
@ pb
.matrix
1512 bone_mtx
= rb
.matrix
.to_4x4()
1513 local_inv
= rb
.matrix_local
.inverted_safe()
1514 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1517 loc
, rot
, sca
= fpm
.decompose()
1520 lc_m
= pb
.matrix_channel
.to_3x3()
1521 if pb
.parent
is not None:#{
1522 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1523 lc_m
= smtx
.inverted() @ lc_m
1525 rq
= lc_m
.to_quaternion()
1528 kf
= mdl_transform()
1539 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1545 # Add to animation buffer
1547 sr_compile
.anim_data
.extend(bytearray(anim
))
1548 node
.anim_count
+= 1
1552 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1556 # Restore context to how it was before
1558 bpy
.context
.scene
.frame_set( previous_frame
)
1559 obj
.animation_data
.action
= previous_action
1560 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1563 sr_compile
.armature_data
.extend(bytearray(node
))
1566 def sr_ent_push( struct
):
1568 clase
= type(struct
).__name
__
1570 if clase
not in sr_compile
.entity_data
:#{
1571 sr_compile
.entity_data
[ clase
] = bytearray()
1572 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1575 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1576 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1580 def sr_array_title( arr
, name
, count
, size
, offset
):
1582 for i
in range(len(name
)):#{
1583 arr
.name
[i
] = ord(name
[i
])
1585 arr
.file_offset
= offset
1586 arr
.item_count
= count
1587 arr
.item_size
= size
1594 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1599 def sr_compile( collection
):
1601 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1604 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1605 sr_compile
.pack_animations
= collection
.SR_data
.animations
1608 sr_compile
.string_cache
= {}
1609 sr_compile
.mesh_cache
= {}
1610 sr_compile
.material_cache
= {}
1611 sr_compile
.texture_cache
= {}
1614 sr_compile
.mesh_data
= bytearray()
1615 sr_compile
.submesh_data
= bytearray()
1616 sr_compile
.vertex_data
= bytearray()
1617 sr_compile
.indice_data
= bytearray()
1618 sr_compile
.bone_data
= bytearray()
1619 sr_compile
.material_data
= bytearray()
1620 sr_compile
.armature_data
= bytearray()
1621 sr_compile
.anim_data
= bytearray()
1622 sr_compile
.keyframe_data
= bytearray()
1623 sr_compile
.texture_data
= bytearray()
1625 # just bytes not structures
1626 sr_compile
.string_data
= bytearray()
1627 sr_compile
.pack_data
= bytearray()
1630 sr_compile
.entity_data
= {}
1631 sr_compile
.entity_info
= {}
1633 print( F
"[SR] assign entity ID's" )
1634 sr_compile
.entities
= {}
1635 sr_compile
.entity_ids
= {}
1638 # -------------------------------------------------------
1640 sr_compile_string( "null" )
1643 for obj
in collection
.all_objects
: #{
1644 if obj
.type == 'MESH':#{
1648 ent_type
= obj_ent_type( obj
)
1649 if ent_type
== 'none': continue
1651 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1652 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1653 sr_compile
.entities
[ent_type
] += [obj
]
1656 print( F
"[SR] Compiling geometry" )
1658 for obj
in collection
.all_objects
:#{
1659 if obj
.type == 'MESH':#{
1662 ent_type
= obj_ent_type( obj
)
1664 # entity ignore mesh list
1666 if ent_type
== 'ent_traffic': continue
1667 if ent_type
== 'ent_font': continue
1668 if ent_type
== 'ent_font_variant': continue
1669 if ent_type
== 'ent_menuitem': continue
1670 if ent_type
== 'ent_objective': continue
1672 #TODO: This is messy.
1673 if ent_type
== 'ent_gate':#{
1674 obj_data
= obj
.SR_data
.ent_gate
[0]
1675 if obj_data
.custom
: continue
1677 #--------------------------
1679 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1680 sr_compile_mesh( obj
)
1684 audio_clip_count
= 0
1686 for ent_type
, arr
in sr_compile
.entities
.items():#{
1687 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1689 for i
in range(len(arr
)):#{
1692 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1694 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1695 elif ent_type
== 'ent_light': #{
1697 compile_obj_transform( obj
, light
.transform
)
1698 light
.daytime
= obj
.data
.SR_data
.daytime
1699 if obj
.data
.type == 'POINT':#{
1702 elif obj
.data
.type == 'SPOT':#{
1704 light
.angle
= obj
.data
.spot_size
*0.5
1706 light
.range = obj
.data
.cutoff_distance
1707 light
.colour
[0] = obj
.data
.color
[0]
1708 light
.colour
[1] = obj
.data
.color
[1]
1709 light
.colour
[2] = obj
.data
.color
[2]
1710 light
.colour
[3] = obj
.data
.energy
1711 sr_ent_push( light
)
1713 elif ent_type
== 'ent_camera': #{
1715 compile_obj_transform( obj
, cam
.transform
)
1716 cam
.fov
= obj
.data
.angle
* 45.0
1719 elif ent_type
== 'ent_gate': #{
1721 obj_data
= obj
.SR_data
.ent_gate
[0]
1722 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1726 if obj_data
.tipo
== 'default':#{
1727 if obj_data
.target
:#{
1728 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1732 elif obj_data
.tipo
== 'nonlocal':#{
1734 gate
.key
= sr_compile_string(obj_data
.key
)
1738 if obj_data
.flip
: flags |
= 0x0004
1739 if obj_data
.custom
:#{
1741 gate
.submesh_start
, gate
.submesh_count
, _
= \
1742 sr_compile_mesh_internal( obj
)
1744 if obj_data
.locked
: flags |
= 0x0010
1747 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1748 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1749 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1751 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1752 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1754 if obj_data
.target
:#{
1755 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1756 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1761 for x
in range(2):#{
1762 gate
.co
[x
][0] = co
[x
][0]
1763 gate
.co
[x
][1] = co
[x
][2]
1764 gate
.co
[x
][2] = -co
[x
][1]
1765 gate
.q
[x
][0] = q
[x
][1]
1766 gate
.q
[x
][1] = q
[x
][3]
1767 gate
.q
[x
][2] = -q
[x
][2]
1768 gate
.q
[x
][3] = q
[x
][0]
1773 elif ent_type
== 'ent_spawn': #{
1775 compile_obj_transform( obj
, spawn
.transform
)
1776 obj_data
= obj
.SR_data
.ent_spawn
[0]
1777 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1778 sr_ent_push( spawn
)
1780 elif ent_type
== 'ent_water':#{
1782 compile_obj_transform( obj
, water
.transform
)
1783 water
.max_dist
= 0.0
1784 sr_ent_push( water
)
1786 elif ent_type
== 'ent_audio':#{
1787 obj_data
= obj
.SR_data
.ent_audio
[0]
1789 compile_obj_transform( obj
, audio
.transform
)
1790 audio
.clip_start
= audio_clip_count
1791 audio
.clip_count
= len(obj_data
.files
)
1792 audio_clip_count
+= audio
.clip_count
1793 audio
.max_channels
= obj_data
.max_channels
1794 audio
.volume
= obj_data
.volume
1797 # - allow/disable doppler
1798 # - channel group tags with random colours
1799 # - transition properties
1801 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1802 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1803 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1804 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1805 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1806 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1807 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1809 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1810 if audio
.channel_behaviour
>= 1:#{
1811 audio
.group
= obj_data
.group
1813 if audio
.channel_behaviour
== 2:#{
1814 audio
.crossfade
= obj_data
.transition_duration
1816 audio
.probability_curve
= int(obj_data
.probability_curve
)
1818 for ci
in range(audio
.clip_count
):#{
1819 entry
= obj_data
.files
[ci
]
1820 clip
= ent_audio_clip()
1821 clip
.probability
= entry
.probability
1822 if obj_data
.formato
== '2':#{
1823 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1826 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1827 clip
._anon
.file.pack_offset
= 0
1828 clip
._anon
.file.pack_size
= 0
1832 sr_ent_push( audio
)
1834 elif ent_type
== 'ent_volume':#{
1835 obj_data
= obj
.SR_data
.ent_volume
[0]
1836 volume
= ent_volume()
1837 volume
.type = int(obj_data
.subtype
)
1838 compile_obj_transform( obj
, volume
.transform
)
1840 if obj_data
.target
:#{
1841 volume
.target
= sr_entity_id( obj_data
.target
)
1842 volume
._anon
.trigger
.event
= obj_data
.target_event
1847 elif ent_type
== 'ent_marker':#{
1848 marker
= ent_marker()
1849 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1850 compile_obj_transform( obj
, marker
.transform
)
1853 elif ent_type
== 'ent_skateshop':#{
1854 skateshop
= ent_skateshop()
1855 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1856 skateshop
.type = int(obj_data
.tipo
)
1857 if skateshop
.type == 0:#{
1858 boardshop
= skateshop
._anonymous
_union
.boards
1859 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1860 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1861 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1863 elif skateshop
.type == 1:#{
1864 charshop
= skateshop
._anonymous
_union
.character
1865 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1866 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1868 elif skateshop
.type == 2:#{
1869 worldshop
= skateshop
._anonymous
_union
.worlds
1870 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1871 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1873 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1874 compile_obj_transform( obj
, skateshop
.transform
)
1875 sr_ent_push(skateshop
)
1877 elif ent_type
== 'ent_swspreview':#{
1878 workshop_preview
= ent_swspreview()
1879 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1880 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1881 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1882 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1883 sr_ent_push( workshop_preview
)
1885 elif ent_type
== 'ent_worldinfo':#{
1886 worldinfo
= ent_worldinfo()
1887 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1888 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1889 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1890 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1891 worldinfo
.timezone
= obj_data
.timezone
1892 sr_ent_push( worldinfo
)
1894 elif ent_type
== 'ent_ccmd':#{
1896 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1897 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1900 elif ent_type
== 'ent_objective':#{
1901 objective
= ent_objective()
1902 obj_data
= obj
.SR_data
.ent_objective
[0]
1903 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1904 objective
.id_win
= sr_entity_id( obj_data
.target
)
1905 objective
.win_event
= obj_data
.target_event
1906 objective
.filter = int(obj_data
.filtrar
)
1907 objective
.filter2
= 0
1908 objective
.time_limit
= obj_data
.time_limit
1910 compile_obj_transform( obj
, objective
.transform
)
1911 objective
.submesh_start
, objective
.submesh_count
, _
= \
1912 sr_compile_mesh_internal( obj
)
1914 sr_ent_push( objective
)
1916 elif ent_type
== 'ent_challenge':#{
1917 challenge
= ent_challenge()
1918 obj_data
= obj
.SR_data
.ent_challenge
[0]
1919 compile_obj_transform( obj
, challenge
.transform
)
1920 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1921 challenge
.target
= sr_entity_id( obj_data
.target
)
1922 challenge
.target_event
= obj_data
.target_event
1923 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1924 challenge
.reset_event
= obj_data
.reset_event
1925 challenge
.first
= sr_entity_id( obj_data
.first
)
1926 challenge
.flags
= 0x00
1927 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1928 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1929 challenge
.status
= 0
1930 sr_ent_push( challenge
)
1932 elif ent_type
== 'ent_relay':#{
1934 obj_data
= obj
.SR_data
.ent_relay
[0]
1935 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1936 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1937 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1938 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1939 relay
.targets
[0][1] = obj_data
.target0_event
1940 relay
.targets
[1][1] = obj_data
.target1_event
1941 relay
.targets
[2][1] = obj_data
.target2_event
1942 relay
.targets
[3][1] = obj_data
.target3_event
1943 sr_ent_push( relay
)
1945 elif ent_type
== 'ent_cubemap':#{
1946 cubemap
= ent_cubemap()
1947 co
= obj
.matrix_world
@ Vector((0,0,0))
1948 cubemap
.co
[0] = co
[0]
1949 cubemap
.co
[1] = co
[2]
1950 cubemap
.co
[2] = -co
[1]
1951 cubemap
.resolution
= 0
1953 sr_ent_push( cubemap
)
1955 elif ent_type
== 'ent_miniworld':#{
1956 miniworld
= ent_miniworld()
1957 obj_data
= obj
.SR_data
.ent_miniworld
[0]
1959 compile_obj_transform( obj
, miniworld
.transform
)
1960 miniworld
.pstr_world
= sr_compile_string( obj_data
.world
)
1961 sr_ent_push( miniworld
)
1966 sr_compile_menus( collection
)
1967 sr_compile_fonts( collection
)
1969 def _children( col
):#{
1971 for c
in col
.children
:#{
1972 yield from _children(c
)
1976 checkpoint_count
= 0
1977 pathindice_count
= 0
1980 for col
in _children(collection
):#{
1981 print( F
"Adding routes for subcollection: {col.name}" )
1987 for obj
in col
.objects
:#{
1988 if obj
.type == 'ARMATURE': pass
1990 ent_type
= obj_ent_type( obj
)
1992 if ent_type
== 'ent_gate':
1993 route_gates
+= [obj
]
1994 elif ent_type
== 'ent_route_node':#{
1995 if obj
.type == 'CURVE':#{
1996 route_curves
+= [obj
]
1999 elif ent_type
== 'ent_route':
2001 elif ent_type
== 'ent_traffic':
2006 dij
= create_node_graph( route_curves
, route_gates
)
2008 for obj
in routes
:#{
2009 obj_data
= obj
.SR_data
.ent_route
[0]
2011 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
2012 route
.checkpoints_start
= checkpoint_count
2013 route
.checkpoints_count
= 0
2014 route
.id_camera
= sr_entity_id( obj_data
.cam
)
2017 route
.colour
[ci
] = obj_data
.colour
[ci
]
2018 route
.colour
[3] = 1.0
2020 compile_obj_transform( obj
, route
.transform
)
2021 checkpoints
= obj_data
.gates
2023 for i
in range(len(checkpoints
)):#{
2024 gi
= checkpoints
[i
].target
2025 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2029 dest
= gi
.SR_data
.ent_gate
[0].target
2033 if gi
==gj
: continue # error?
2034 if not gi
or not gj
: continue
2036 checkpoint
= ent_checkpoint()
2037 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2038 checkpoint
.path_start
= pathindice_count
2039 checkpoint
.path_count
= 0
2041 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2044 for pi
in range(len(path
)):#{
2045 pathindice
= ent_path_index()
2046 pathindice
.index
= routenode_count
+ path
[pi
]
2047 sr_ent_push( pathindice
)
2049 checkpoint
.path_count
+= 1
2050 pathindice_count
+= 1
2054 sr_ent_push( checkpoint
)
2055 route
.checkpoints_count
+= 1
2056 checkpoint_count
+= 1
2059 sr_ent_push( route
)
2062 for obj
in traffics
:#{
2063 traffic
= ent_traffic()
2064 compile_obj_transform( obj
, traffic
.transform
)
2065 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2066 sr_compile_mesh_internal( obj
)
2068 # find best subsection
2070 graph_keys
= list(dij
.graph
)
2074 for j
in range(len(dij
.points
)):#{
2075 point
= dij
.points
[j
]
2076 dist
= (point
-obj
.location
).magnitude
2078 if dist
< min_dist
:#{
2085 best_begin
= best_point
2086 best_end
= best_point
2089 map0
= dij
.subsections
[best_begin
]
2090 if map0
[1] == -1: break
2091 best_begin
= map0
[1]
2094 map1
= dij
.subsections
[best_end
]
2095 if map1
[2] == -1: break
2099 traffic
.start_node
= routenode_count
+ best_begin
2100 traffic
.node_count
= best_end
- best_begin
2101 traffic
.index
= best_point
- best_begin
2102 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2105 sr_ent_push(traffic
)
2108 for point
in dij
.points
:#{
2109 rn
= ent_route_node()
2112 rn
.co
[2] = -point
[1]
2116 routenode_count
+= len(dij
.points
)
2119 print( F
"[SR] Writing file" )
2121 file_array_instructions
= {}
2124 def _write_array( name
, item_size
, data
):#{
2125 nonlocal file_array_instructions
, file_offset
2127 count
= len(data
)//item_size
2128 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2129 'data':data
, 'offset': file_offset
}
2130 file_offset
+= len(data
)
2131 file_offset
= int_align_to( file_offset
, 8 )
2134 _write_array( 'strings', 1, sr_compile
.string_data
)
2135 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2136 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2137 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2138 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2139 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2140 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2142 for name
, buffer in sr_compile
.entity_data
.items():#{
2143 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2146 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2147 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2148 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2149 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2150 _write_array( 'pack', 1, sr_compile
.pack_data
)
2152 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2153 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2155 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2156 path
= F
"{folder}{collection.name}.mdl"
2159 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2160 fp
= open( path
, "wb" )
2161 header
= mdl_header()
2162 header
.version
= MDL_VERSION_NR
2163 sr_array_title( header
.arrays
, \
2164 'index', len(file_array_instructions
), \
2165 sizeof(mdl_array
), header_size
)
2167 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2169 print( F
'[SR] {"name":>16}| count | offset' )
2171 for name
,info
in file_array_instructions
.items():#{
2173 offset
= info
['offset'] + header_size
+ index_size
2174 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2175 index
.extend( bytearray(arr
) )
2177 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2178 F
' 0x{info["offset"]:02x}' )
2180 fp
.write( bytearray_align_to( index
, 8 ) )
2181 #bytearray_print_hex( index )
2183 for name
,info
in file_array_instructions
.items():#{
2184 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2189 print( '[SR] done' )
2192 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2194 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2195 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2196 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2198 panel
: bpy
.props
.EnumProperty(
2202 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2203 ('ENTITY', 'Entity', '', 'MONKEY',1),
2204 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2209 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2211 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2212 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2215 def sr_get_mirror_bone( bones
):
2217 side
= bones
.active
.name
[-1:]
2218 other_name
= bones
.active
.name
[:-1]
2219 if side
== 'L': other_name
+= 'R'
2220 elif side
== 'R': other_name
+= 'L'
2224 if b
.name
== other_name
:
2231 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2233 bl_idname
="skaterift.mirror_bone"
2234 bl_label
="Mirror bone attributes - SkateRift"
2236 def execute(_
,context
):
2238 active_object
= context
.active_object
2239 bones
= active_object
.data
.bones
2241 b
= sr_get_mirror_bone( bones
)
2243 if not b
: return {'FINISHED'}
2245 b
.SR_data
.collider
= a
.SR_data
.collider
2247 def _v3copyflipy( a
, b
):#{
2253 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2254 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2255 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2256 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2258 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2260 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2261 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2262 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2264 b
.SR_data
.conet
= a
.SR_data
.conet
2267 ob
= bpy
.context
.scene
.objects
[0]
2268 ob
.hide_render
= ob
.hide_render
2273 class SR_COMPILE(bpy
.types
.Operator
):
2275 bl_idname
="skaterift.compile_all"
2276 bl_label
="Compile All"
2278 def execute(_
,context
):
2280 view_layer
= bpy
.context
.view_layer
2281 for col
in view_layer
.layer_collection
.children
["export"].children
:
2282 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2283 sr_compile( bpy
.data
.collections
[col
.name
] )
2289 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2291 bl_idname
="skaterift.compile_this"
2292 bl_label
="Compile This collection"
2294 def execute(_
,context
):
2296 col
= bpy
.context
.collection
2303 class SR_INTERFACE(bpy
.types
.Panel
):
2305 bl_idname
= "VIEW3D_PT_skate_rift"
2306 bl_label
= "Skate Rift"
2307 bl_space_type
= 'VIEW_3D'
2308 bl_region_type
= 'UI'
2309 bl_category
= "Skate Rift"
2311 def draw(_
, context
):
2315 row
= _
.layout
.row()
2317 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2319 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2320 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2322 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2323 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2324 col
= bpy
.context
.collection
2326 found_in_export
= False
2328 view_layer
= bpy
.context
.view_layer
2329 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2330 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2333 if c1
.name
== col
.name
: #{
2334 found_in_export
= True
2338 box
= _
.layout
.box()
2340 row
.alignment
= 'CENTER'
2343 if found_in_export
: #{
2344 row
.label( text
=col
.name
+ ".mdl" )
2345 box
.prop( col
.SR_data
, "pack_textures" )
2346 box
.prop( col
.SR_data
, "animations" )
2347 box
.operator( "skaterift.compile_this" )
2351 row
.label( text
=col
.name
)
2355 row
.alignment
= 'CENTER'
2357 row
.label( text
="This collection is not in the export group" )
2360 box
= _
.layout
.box()
2363 split
= row
.split( factor
=0.3, align
=True )
2364 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2367 if export_count
== 0:
2369 row1
.operator( "skaterift.compile_all", \
2370 text
=F
"Compile all ({export_count} collections)" )
2372 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2373 active_object
= context
.active_object
2374 if not active_object
: return
2376 amount
= max( 0, len(context
.selected_objects
)-1 )
2378 row
= _
.layout
.row()
2379 row
.operator( 'skaterift.copy_entity_data', \
2380 text
=F
'Copy entity data to {amount} other objects' )
2381 if amount
== 0: row
.enabled
=False
2383 box
= _
.layout
.box()
2385 row
.alignment
= 'CENTER'
2386 row
.label( text
=active_object
.name
)
2389 def _draw_prop_collection( source
, data
): #{
2392 row
.alignment
= 'CENTER'
2395 row
.label( text
=F
'{source}' )
2397 if hasattr(type(data
[0]),'sr_inspector'):#{
2398 type(data
[0]).sr_inspector( box
, data
)
2401 for a
in data
[0].__annotations
__:
2402 box
.prop( data
[0], a
)
2406 if active_object
.type == 'ARMATURE': #{
2407 if active_object
.mode
== 'POSE': #{
2408 bones
= active_object
.data
.bones
2409 mb
= sr_get_mirror_bone( bones
)
2411 box
.operator( "skaterift.mirror_bone", \
2412 text
=F
'Mirror attributes to {mb.name}' )
2415 _draw_prop_collection( \
2416 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2417 [bones
.active
.SR_data
] )
2421 row
.alignment
='CENTER'
2424 row
.label( text
="Enter pose mode to modify bone properties" )
2427 elif active_object
.type == 'LIGHT': #{
2428 _draw_prop_collection( \
2429 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2430 [active_object
.data
.SR_data
] )
2432 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2433 box
.prop( active_object
.SR_data
, "ent_type" )
2434 ent_type
= active_object
.SR_data
.ent_type
2436 col
= getattr( active_object
.SR_data
, ent_type
, None )
2437 if col
!= None and len(col
)!=0:
2438 _draw_prop_collection( \
2439 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2442 if active_object
.type == 'MESH':#{
2443 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2444 if col
!= None and len(col
)!=0:
2445 _draw_prop_collection( \
2446 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2454 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2456 bl_label
="Skate Rift material"
2457 bl_idname
="MATERIAL_PT_sr_material"
2458 bl_space_type
='PROPERTIES'
2459 bl_region_type
='WINDOW'
2460 bl_context
="material"
2462 def draw(_
,context
):
2464 active_object
= bpy
.context
.active_object
2465 if active_object
== None: return
2466 active_mat
= active_object
.active_material
2467 if active_mat
== None: return
2469 info
= material_info( active_mat
)
2471 if 'tex_diffuse' in info
:#{
2472 _
.layout
.label( icon
='INFO', \
2473 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2476 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2477 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2478 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2480 if active_mat
.SR_data
.collision
:#{
2481 box
= _
.layout
.box()
2484 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2485 (active_mat
.SR_data
.shader
!= 'boundary') and \
2486 (active_mat
.SR_data
.shader
!= 'walking'):#{
2487 row
.prop( active_mat
.SR_data
, "skate_surface" )
2488 row
.prop( active_mat
.SR_data
, "grind_surface" )
2489 row
.prop( active_mat
.SR_data
, "grow_grass" )
2490 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2494 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2495 box
= _
.layout
.box()
2496 box
.prop( active_mat
.SR_data
, "blend_offset" )
2497 box
.prop( active_mat
.SR_data
, "sand_colour" )
2499 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2500 box
= _
.layout
.box()
2501 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2502 box
.prop( active_mat
.SR_data
, "blend_offset" )
2504 elif active_mat
.SR_data
.shader
== "water":#{
2505 box
= _
.layout
.box()
2506 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2507 box
.prop( active_mat
.SR_data
, "shore_colour" )
2508 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2510 elif active_mat
.SR_data
.shader
== "cubemap":#{
2511 box
= _
.layout
.box()
2512 box
.prop( active_mat
.SR_data
, "cubemap" )
2513 box
.prop( active_mat
.SR_data
, "tint" )
2518 def sr_get_type_enum( scene
, context
):
2520 items
= [('none','None',"")]
2521 mesh_entities
=['ent_gate','ent_water']
2522 point_entities
=['ent_spawn','ent_route_node','ent_route']
2524 for e
in point_entities
: items
+= [(e
,e
,'')]
2526 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2527 if context
.active_object
.type == 'MESH': #{
2528 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2532 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2538 def sr_on_type_change( _
, context
):
2540 obj
= context
.active_object
2541 ent_type
= obj
.SR_data
.ent_type
2542 if ent_type
== 'none': return
2543 if obj
.type == 'MESH':#{
2544 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2545 if col
!= None and len(col
)==0: col
.add()
2548 col
= getattr( obj
.SR_data
, ent_type
, None )
2549 if col
!= None and len(col
)==0: col
.add()
2552 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2554 alias
: bpy
.props
.StringProperty( name
='alias' )
2557 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2559 target
: bpy
.props
.PointerProperty( \
2560 type=bpy
.types
.Object
, name
="destination", \
2561 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2563 key
: bpy
.props
.StringProperty()
2564 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2565 ('nonlocal', 'Non-Local', "")))
2567 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2568 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2569 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2572 def sr_inspector( layout
, data
):
2575 box
.prop( data
[0], 'tipo', text
="subtype" )
2577 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2578 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2581 flags
.prop( data
[0], 'flip' )
2582 flags
.prop( data
[0], 'custom' )
2583 flags
.prop( data
[0], 'locked' )
2587 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2589 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2592 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2594 target
: bpy
.props
.PointerProperty( \
2595 type=bpy
.types
.Object
, name
='target', \
2596 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2599 class SR_OBJECT_ENT_MINIWORLD(bpy
.types
.PropertyGroup
):
2601 world
: bpy
.props
.StringProperty( name
='world UID' )
2604 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2606 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2608 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2610 layout
.prop( item
, 'target', text
='', emboss
=False )
2614 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2616 active_object
= context
.active_object
2617 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2618 lista
= getattr(data
,collection_name
)
2619 index
= getattr(data
,F
'{collection_name}_index')
2623 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2627 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2629 active_object
= context
.active_object
2630 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2634 def copy_propgroup( de
, to
):
2636 for a
in de
.__annotations
__:#{
2637 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2641 while len(cb
) != len(ca
):#{
2642 if len(cb
) < len(ca
): cb
.add()
2645 for i
in range(len(ca
)):#{
2646 copy_propgroup(ca
[i
],cb
[i
])
2650 setattr(to
,a
,getattr(de
,a
))
2655 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2657 bl_idname
= "skaterift.copy_entity_data"
2658 bl_label
= "Copy entity data"
2660 def execute(self
, context
):#{
2661 data
= context
.active_object
.SR_data
2662 new_type
= data
.ent_type
2663 print( F
"Copy entity data from: {context.active_object.name}" )
2665 for obj
in context
.selected_objects
:#{
2666 if obj
!= context
.active_object
:#{
2667 print( F
" To: {obj.name}" )
2669 obj
.SR_data
.ent_type
= new_type
2671 if active_object
.type == 'MESH':#{
2672 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2673 if col
!= None and len(col
)==0: col
.add()
2674 mdata
= context
.active_object
.data
.SR_data
2675 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2678 col
= getattr( obj
.SR_data
, new_type
, None )
2679 if col
!= None and len(col
)==0: col
.add()
2680 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2687 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2689 bl_idname
= "skaterift.new_entry"
2690 bl_label
= "Add gate"
2692 def execute(self
, context
):#{
2693 return internal_listadd_execute(self
,context
,'ent_route','gates')
2697 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2699 bl_idname
= "skaterift.del_entry"
2700 bl_label
= "Remove gate"
2703 def poll(cls
, context
):#{
2704 active_object
= context
.active_object
2705 if obj_ent_type(active_object
) == 'ent_route':#{
2706 return active_object
.SR_data
.ent_route
[0].gates
2711 def execute(self
, context
):#{
2712 return internal_listdel_execute(self
,context
,'ent_route','gates')
2716 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2718 bl_idname
= "skaterift.al_new_entry"
2719 bl_label
= "Add file"
2721 def execute(self
, context
):#{
2722 return internal_listadd_execute(self
,context
,'ent_audio','files')
2726 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2728 bl_idname
= "skaterift.al_del_entry"
2729 bl_label
= "Remove file"
2732 def poll(cls
, context
):#{
2733 active_object
= context
.active_object
2734 if obj_ent_type(active_object
) == 'ent_audio':#{
2735 return active_object
.SR_data
.ent_audio
[0].files
2740 def execute(self
, context
):#{
2741 return internal_listdel_execute(self
,context
,'ent_audio','files')
2746 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2748 bl_idname
= "skaterift.gl_new_entry"
2749 bl_label
= "Add glyph"
2751 def execute(self
, context
):#{
2752 active_object
= context
.active_object
2754 font
= active_object
.SR_data
.ent_font
[0]
2757 if len(font
.glyphs
) > 1:#{
2758 prev
= font
.glyphs
[-2]
2759 cur
= font
.glyphs
[-1]
2761 cur
.bounds
= prev
.bounds
2762 cur
.utf32
= prev
.utf32
+1
2769 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2771 bl_idname
= "skaterift.gl_del_entry"
2772 bl_label
= "Remove Glyph"
2775 def poll(cls
, context
):#{
2776 active_object
= context
.active_object
2777 if obj_ent_type(active_object
) == 'ent_font':#{
2778 return active_object
.SR_data
.ent_font
[0].glyphs
2783 def execute(self
, context
):#{
2784 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2788 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2790 bl_idname
= "skaterift.gl_move_item"
2792 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2793 ('DOWN', 'Down', ""),))
2796 def poll(cls
, context
):#{
2797 active_object
= context
.active_object
2798 if obj_ent_type(active_object
) == 'ent_font':#{
2799 return active_object
.SR_data
.ent_font
[0].glyphs
2804 def execute(_
, context
):#{
2805 active_object
= context
.active_object
2806 data
= active_object
.SR_data
.ent_font
[0]
2808 index
= data
.glyphs_index
2809 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2810 data
.glyphs
.move( neighbor
, index
)
2812 list_length
= len(data
.glyphs
) - 1
2813 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2815 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2821 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2823 bl_idname
= "skaterift.fv_new_entry"
2824 bl_label
= "Add variant"
2826 def execute(self
, context
):#{
2827 return internal_listadd_execute(self
,context
,'ent_font','variants')
2831 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2833 bl_idname
= "skaterift.fv_del_entry"
2834 bl_label
= "Remove variant"
2837 def poll(cls
, context
):#{
2838 active_object
= context
.active_object
2839 if obj_ent_type(active_object
) == 'ent_font':#{
2840 return active_object
.SR_data
.ent_font
[0].variants
2845 def execute(self
, context
):#{
2846 return internal_listdel_execute(self
,context
,'ent_font','variants')
2850 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2852 path
: bpy
.props
.StringProperty( name
="Path" )
2853 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2856 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2858 bl_idname
= 'SR_UL_AUDIO_LIST'
2860 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2862 split
= layout
.split(factor
=0.7)
2864 c
.prop( item
, 'path', text
='', emboss
=False )
2866 c
.prop( item
, 'probability', text
='%', emboss
=True )
2870 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2872 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2874 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2876 layout
.prop( item
, 'mesh', emboss
=False )
2877 layout
.prop( item
, 'tipo' )
2881 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2883 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2885 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2887 s0
= layout
.split(factor
=0.3)
2889 s1
= c
.split(factor
=0.3)
2892 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2896 c
.prop( item
, 'utf32', text
='', emboss
=True )
2899 row
.prop( item
, 'bounds', text
='', emboss
=False )
2903 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2905 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2906 gates_index
: bpy
.props
.IntProperty()
2908 colour
: bpy
.props
.FloatVectorProperty( \
2912 default
=Vector((0.79,0.63,0.48)),\
2913 description
="Route colour"\
2916 alias
: bpy
.props
.StringProperty(\
2918 default
="Untitled Course")
2920 cam
: bpy
.props
.PointerProperty( \
2921 type=bpy
.types
.Object
, name
="Viewpoint", \
2922 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2925 def sr_inspector( layout
, data
):
2927 layout
.prop( data
[0], 'alias' )
2928 layout
.prop( data
[0], 'colour' )
2929 layout
.prop( data
[0], 'cam' )
2931 layout
.label( text
='Checkpoints' )
2932 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2933 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2936 row
.operator( 'skaterift.new_entry', text
='Add' )
2937 row
.operator( 'skaterift.del_entry', text
='Remove' )
2941 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2942 subtype
: bpy
.props
.EnumProperty(
2944 items
=[('0','Trigger',''),
2945 ('1','Particles (0.1s)','')]
2948 target
: bpy
.props
.PointerProperty( \
2949 type=bpy
.types
.Object
, name
="Target", \
2950 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2951 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2954 def inspect_target( layout
, data
, propname
):#{
2956 box
.prop( data
[0], propname
)
2959 row
.prop( data
[0], propname
+ '_event')
2961 target
= getattr( data
[0], propname
)
2963 tipo
= target
.SR_data
.ent_type
2964 cls
= globals()[ tipo
]
2966 table
= getattr( cls
, 'sr_functions', None )
2968 index
= getattr( data
[0], propname
+'_event')
2970 row
.label( text
=table
[index
] )
2972 row
.label( text
="undefined function" )
2976 row
.label( text
="..." )
2982 def sr_inspector( layout
, data
):#{
2983 layout
.prop( data
[0], 'subtype' )
2984 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2988 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2990 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2991 files_index
: bpy
.props
.IntProperty()
2993 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2994 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2995 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2996 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2998 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2999 formato
: bpy
.props
.EnumProperty(
3001 items
=[('0','Uncompressed Mono',''),
3002 ('1','Compressed Vorbis',''),
3003 ('2','[vg] Bird Synthesis','')]
3005 probability_curve
: bpy
.props
.EnumProperty(
3006 name
="Probability Curve",
3007 items
=[('0','Constant',''),
3008 ('1','Wildlife Daytime',''),
3009 ('2','Wildlife Nighttime','')])
3010 channel_behaviour
: bpy
.props
.EnumProperty(
3011 name
="Channel Behaviour",
3012 items
=[('0','Unlimited',''),
3013 ('1','Discard if group full', ''),
3014 ('2','Crossfade if group full','')])
3016 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
3019 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
3020 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
3023 def sr_inspector( layout
, data
):
3025 layout
.prop( data
[0], 'formato' )
3026 layout
.prop( data
[0], 'volume' )
3029 box
.label( text
='Channels' )
3030 split
= box
.split(factor
=0.3)
3032 c
.prop( data
[0], 'max_channels' )
3034 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3035 if data
[0].channel_behaviour
>= '1':
3036 box
.prop( data
[0], 'group' )
3037 if data
[0].channel_behaviour
== '2':
3038 box
.prop( data
[0], 'transition_duration' )
3041 box
.label( text
='Flags' )
3042 box
.prop( data
[0], 'flag_3d' )
3043 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3045 box
.prop( data
[0], 'flag_loop' )
3046 box
.prop( data
[0], 'flag_auto' )
3048 layout
.prop( data
[0], 'probability_curve' )
3050 split
= layout
.split(factor
=0.7)
3052 c
.label( text
='Filepath' )
3054 c
.label( text
='Chance' )
3055 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3056 data
[0], 'files', data
[0], 'files_index', rows
=5)
3059 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3060 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3064 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3066 alias
: bpy
.props
.StringProperty()
3069 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3071 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3072 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3073 utf32
: bpy
.props
.IntProperty()
3076 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3078 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3079 utf32
: bpy
.props
.IntProperty()
3082 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3084 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3085 tipo
: bpy
.props
.StringProperty()
3088 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3090 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3091 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3092 alias
: bpy
.props
.StringProperty()
3094 glyphs_index
: bpy
.props
.IntProperty()
3095 variants_index
: bpy
.props
.IntProperty()
3098 def sr_inspector( layout
, data
):
3100 layout
.prop( data
[0], 'alias' )
3102 layout
.label( text
='Variants' )
3103 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3104 data
[0], 'variants', data
[0], 'variants_index',\
3107 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3108 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3110 layout
.label( text
='ASCII Glyphs' )
3111 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3112 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3115 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3116 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3117 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3118 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3122 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3124 speed
: bpy
.props
.FloatProperty(default
=1.0)
3127 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3129 tipo
: bpy
.props
.EnumProperty( name
='Type',
3130 items
=[('0','boards',''),
3131 ('1','character',''),
3133 mark_rack
: bpy
.props
.PointerProperty( \
3134 type=bpy
.types
.Object
, name
="Board Rack", \
3135 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3136 mark_display
: bpy
.props
.PointerProperty( \
3137 type=bpy
.types
.Object
, name
="Selected Board Display", \
3138 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3139 mark_info
: bpy
.props
.PointerProperty( \
3140 type=bpy
.types
.Object
, name
="Selected Board Info", \
3141 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3142 cam
: bpy
.props
.PointerProperty( \
3143 type=bpy
.types
.Object
, name
="Viewpoint", \
3144 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3147 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3149 mark_display
: bpy
.props
.PointerProperty( \
3150 type=bpy
.types
.Object
, name
="Board Display", \
3151 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3152 mark_display1
: bpy
.props
.PointerProperty( \
3153 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3154 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3155 cam
: bpy
.props
.PointerProperty( \
3156 type=bpy
.types
.Object
, name
="Viewpoint", \
3157 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3160 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3162 link0
: bpy
.props
.PointerProperty( \
3163 type=bpy
.types
.Object
, name
="Link 0", \
3164 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3165 link1
: bpy
.props
.PointerProperty( \
3166 type=bpy
.types
.Object
, name
="Link 1", \
3167 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3168 link2
: bpy
.props
.PointerProperty( \
3169 type=bpy
.types
.Object
, name
="Link 2", \
3170 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3171 link3
: bpy
.props
.PointerProperty( \
3172 type=bpy
.types
.Object
, name
="Link 3", \
3173 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3175 newloc
: bpy
.props
.PointerProperty( \
3176 type=bpy
.types
.Object
, name
="New location", \
3177 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3178 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3179 items
=[('0','append',''),
3180 ('1','replace','')])
3182 camera
: bpy
.props
.PointerProperty( \
3183 type=bpy
.types
.Object
, name
="Camera", \
3184 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3186 slider_minloc
: bpy
.props
.PointerProperty( \
3187 type=bpy
.types
.Object
, name
="Slider min", \
3188 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3189 slider_maxloc
: bpy
.props
.PointerProperty( \
3190 type=bpy
.types
.Object
, name
="Slider max", \
3191 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3192 slider_handle
: bpy
.props
.PointerProperty( \
3193 type=bpy
.types
.Object
, name
="Slider handle", \
3194 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3196 checkmark
: bpy
.props
.PointerProperty( \
3197 type=bpy
.types
.Object
, name
="Checked", \
3198 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3200 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3202 string
: bpy
.props
.StringProperty( name
="String" )
3203 tipo
: bpy
.props
.EnumProperty( name
='Type',
3204 items
=[('0','visual',''),
3205 ('1','event button',''),
3206 ('2','page button',''),
3211 ('7','visual(no colourize)','')])
3214 def sr_inspector( layout
, data
):
3218 box
.prop( data
, 'tipo' )
3220 if data
.tipo
== '0' or data
.tipo
== '7':#{
3221 box
.prop( data
, 'string', text
='Name' )
3224 elif data
.tipo
== '1':#{
3225 box
.prop( data
, 'string', text
='Event' )
3227 elif data
.tipo
== '2':#{
3228 box
.prop( data
, 'string', text
='Page' )
3229 box
.prop( data
, 'stack_behaviour' )
3231 elif data
.tipo
== '3':#{
3232 box
.prop( data
, 'string', text
='Data (i32)' )
3233 box
.prop( data
, 'checkmark' )
3235 elif data
.tipo
== '4':#{
3236 box
.prop( data
, 'string', text
='Data (f32)' )
3237 box
.prop( data
, 'slider_minloc' )
3238 box
.prop( data
, 'slider_maxloc' )
3239 box
.prop( data
, 'slider_handle' )
3241 box
.label( text
="Links" )
3242 box
.prop( data
, 'link0', text
='v0' )
3243 box
.prop( data
, 'link1', text
='v1' )
3246 elif data
.tipo
== '5':#{
3247 box
.prop( data
, 'string', text
='Page Name' )
3248 box
.prop( data
, 'newloc', text
='Entry Point' )
3249 box
.prop( data
, 'camera', text
='Viewpoint' )
3252 elif data
.tipo
== '6':#{
3253 box
.prop( data
, 'string', text
='ID' )
3254 box
.prop( data
, 'font_variant' )
3259 box
.label( text
="Links" )
3260 box
.prop( data
, 'link0' )
3261 box
.prop( data
, 'link1' )
3262 box
.prop( data
, 'link2' )
3263 box
.prop( data
, 'link3' )
3267 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3269 name
: bpy
.props
.StringProperty(name
="Name")
3270 desc
: bpy
.props
.StringProperty(name
="Description")
3271 author
: bpy
.props
.StringProperty(name
="Author")
3272 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3275 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3277 command
: bpy
.props
.StringProperty(name
="Command Line")
3280 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3281 proxima
: bpy
.props
.PointerProperty( \
3282 type=bpy
.types
.Object
, name
="Next", \
3283 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3284 target
: bpy
.props
.PointerProperty( \
3285 type=bpy
.types
.Object
, name
="Win", \
3286 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3287 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3288 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3289 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3290 items
=[('0','none',''),
3291 (str(0x1),'trick_shuvit',''),
3292 (str(0x2),'trick_kickflip',''),
3293 (str(0x4),'trick_treflip',''),
3294 (str(0x1|
0x2|
0x4),'trick_any',''),
3295 (str(0x8),'flip_back',''),
3296 (str(0x10),'flip_front',''),
3297 (str(0x8|
0x10),'flip_any',''),
3298 (str(0x20),'grind_truck_any',''),
3299 (str(0x40),'grind_board_any',''),
3300 (str(0x20|
0x40),'grind_any',''),
3301 (str(0x80),'footplant',''),
3302 (str(0x100),'passthrough',''),
3306 def sr_inspector( layout
, data
):#{
3307 layout
.prop( data
[0], 'proxima' )
3308 layout
.prop( data
[0], 'time_limit' )
3309 layout
.prop( data
[0], 'filtrar' )
3310 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3314 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3315 alias
: bpy
.props
.StringProperty( name
="Alias" )
3317 target
: bpy
.props
.PointerProperty( \
3318 type=bpy
.types
.Object
, name
="On Complete", \
3319 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3320 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3321 reset
: bpy
.props
.PointerProperty( \
3322 type=bpy
.types
.Object
, name
="On Reset", \
3323 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3324 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3326 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3328 first
: bpy
.props
.PointerProperty( \
3329 type=bpy
.types
.Object
, name
="First Objective", \
3330 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3332 camera
: bpy
.props
.PointerProperty( \
3333 type=bpy
.types
.Object
, name
="Camera", \
3334 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3338 def sr_inspector( layout
, data
):#{
3339 layout
.prop( data
[0], 'alias' )
3340 layout
.prop( data
[0], 'camera' )
3341 layout
.prop( data
[0], 'first' )
3342 layout
.prop( data
[0], 'time_limit' )
3343 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3344 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3348 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3349 target0
: bpy
.props
.PointerProperty( \
3350 type=bpy
.types
.Object
, name
="Target 0", \
3351 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3352 target1
: bpy
.props
.PointerProperty( \
3353 type=bpy
.types
.Object
, name
="Target 1", \
3354 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3355 target2
: bpy
.props
.PointerProperty( \
3356 type=bpy
.types
.Object
, name
="Target 2", \
3357 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3358 target3
: bpy
.props
.PointerProperty( \
3359 type=bpy
.types
.Object
, name
="Target 3", \
3360 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3362 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3363 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3364 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3365 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3368 def sr_inspector( layout
, data
):#{
3369 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3370 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3371 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3372 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3376 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3378 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3379 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3380 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3381 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3382 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3383 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3384 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3385 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3386 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3387 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3389 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3390 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3391 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3392 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3393 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3394 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3395 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3396 ent_miniworld
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD
)
3398 ent_type
: bpy
.props
.EnumProperty(
3400 items
=sr_entity_list
,
3401 update
=sr_on_type_change
3405 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3407 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3410 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3412 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3415 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3417 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3418 items
=[('0','none',''),
3420 ('2','capsule','')])
3422 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3423 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3425 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3427 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3428 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3429 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3430 conet
: bpy
.props
.FloatProperty( name
='t' )
3433 def sr_inspector( layout
, data
):
3437 box
.prop( data
, 'collider' )
3439 if int(data
.collider
)>0:#{
3441 row
.prop( data
, 'collider_min' )
3443 row
.prop( data
, 'collider_max' )
3447 box
.prop( data
, 'cone_constraint' )
3448 if data
.cone_constraint
:#{
3450 row
.prop( data
, 'conevx' )
3452 row
.prop( data
, 'conevy' )
3454 row
.prop( data
, 'coneva' )
3455 box
.prop( data
, 'conet' )
3460 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3462 shader
: bpy
.props
.EnumProperty(
3465 ('standard',"standard",''),
3466 ('standard_cutout', "standard_cutout", ''),
3467 ('terrain_blend', "terrain_blend", ''),
3468 ('vertex_blend', "vertex_blend", ''),
3469 ('water',"water",''),
3470 ('invisible','Invisible',''),
3471 ('boundary','Boundary',''),
3472 ('fxglow','FX Glow',''),
3473 ('cubemap','Cubemap',''),
3474 ('walking','Walking','')
3477 surface_prop
: bpy
.props
.EnumProperty(
3478 name
="Surface Property",
3480 ('0','concrete',''),
3487 collision
: bpy
.props
.BoolProperty( \
3488 name
="Collisions Enabled",\
3490 description
= "Can the player collide with this material?"\
3492 skate_surface
: bpy
.props
.BoolProperty( \
3493 name
="Skate Target", \
3495 description
= "Should the game try to target this surface?" \
3497 grind_surface
: bpy
.props
.BoolProperty( \
3500 description
= "Can you grind on this surface?" \
3502 grow_grass
: bpy
.props
.BoolProperty( \
3503 name
="Grow Grass", \
3505 description
= "Spawn grass sprites on this surface?" \
3507 preview_visibile
: bpy
.props
.BoolProperty( \
3508 name
="Preview visibile", \
3510 description
= "Show this material in preview models?" \
3512 blend_offset
: bpy
.props
.FloatVectorProperty( \
3513 name
="Blend Offset", \
3515 default
=Vector((0.5,0.0)),\
3516 description
="When surface is more than 45 degrees, add this vector " +\
3519 sand_colour
: bpy
.props
.FloatVectorProperty( \
3520 name
="Sand Colour",\
3523 default
=Vector((0.79,0.63,0.48)),\
3524 description
="Blend to this colour near the 0 coordinate on UP axis"\
3526 shore_colour
: bpy
.props
.FloatVectorProperty( \
3527 name
="Shore Colour",\
3530 default
=Vector((0.03,0.32,0.61)),\
3531 description
="Water colour at the shoreline"\
3533 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3534 name
="Ocean Colour",\
3537 default
=Vector((0.0,0.006,0.03)),\
3538 description
="Water colour in the deep bits"\
3540 tint
: bpy
.props
.FloatVectorProperty( \
3545 default
=Vector((1.0,1.0,1.0,1.0)),\
3546 description
="Reflection tint"\
3549 cubemap
: bpy
.props
.PointerProperty( \
3550 type=bpy
.types
.Object
, name
="cubemap", \
3551 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3554 # ---------------------------------------------------------------------------- #
3558 # ---------------------------------------------------------------------------- #
3560 cv_view_draw_handler
= None
3561 cv_view_pixel_handler
= None
3562 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3564 cv_view_colours
= []
3565 cv_view_course_i
= 0
3567 # Draw axis alligned sphere at position with radius
3569 def cv_draw_sphere( pos
, radius
, colour
):
3571 global cv_view_verts
, cv_view_colours
3573 ly
= pos
+ Vector((0,0,radius
))
3574 lx
= pos
+ Vector((0,radius
,0))
3575 lz
= pos
+ Vector((0,0,radius
))
3577 pi
= 3.14159265358979323846264
3579 for i
in range(16):#{
3580 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3584 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3585 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3586 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3588 cv_view_verts
+= [ px
, lx
]
3589 cv_view_verts
+= [ py
, ly
]
3590 cv_view_verts
+= [ pz
, lz
]
3592 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3601 # Draw axis alligned sphere at position with radius
3603 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3605 global cv_view_verts
, cv_view_colours
3607 ly
= pos
+ tz
*radius
3608 lx
= pos
+ ty
*radius
3609 lz
= pos
+ tz
*radius
3611 pi
= 3.14159265358979323846264
3613 for i
in range(16):#{
3614 t
= ((i
+1.0) * 1.0/16.0) * pi
3618 s1
= math
.sin(t
*2.0)
3619 c1
= math
.cos(t
*2.0)
3621 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3622 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3623 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3625 cv_view_verts
+= [ px
, lx
]
3626 cv_view_verts
+= [ py
, ly
]
3627 cv_view_verts
+= [ pz
, lz
]
3629 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3638 # Draw transformed -1 -> 1 cube
3640 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3642 global cv_view_verts
, cv_view_colours
3648 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3649 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3650 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3651 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3652 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3653 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3654 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3655 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3657 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3658 (0,4),(1,5),(2,6),(3,7)]
3663 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3664 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3665 cv_view_colours
+= [colour
, colour
]
3670 # Draw line with colour
3672 def cv_draw_line( p0
, p1
, colour
):
3674 global cv_view_verts
, cv_view_colours
3676 cv_view_verts
+= [p0
,p1
]
3677 cv_view_colours
+= [colour
, colour
]
3681 # Draw line with colour(s)
3683 def cv_draw_line2( p0
, p1
, c0
, c1
):
3685 global cv_view_verts
, cv_view_colours
3687 cv_view_verts
+= [p0
,p1
]
3688 cv_view_colours
+= [c0
,c1
]
3694 def cv_tangent_basis( n
, tx
, ty
):
3696 if abs( n
[0] ) >= 0.57735027:#{
3715 # Draw coloured arrow
3717 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3719 global cv_view_verts
, cv_view_colours
3725 tx
= Vector((1,0,0))
3726 ty
= Vector((1,0,0))
3727 cv_tangent_basis( n
, tx
, ty
)
3733 gpu
.state
.line_width_set(1.0)
3736 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3737 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3741 gpu
.state
.line_width_set(3.0)
3742 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3744 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3746 gpu
.state
.line_width_set(2.0)
3750 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3752 global cv_view_verts
, cv_view_colours
3754 for i
in range(dots
):#{
3758 p2
= p0
*(1.0-t0
)+p1
*t0
3759 p3
= p0
*(1.0-t1
)+p1
*t1
3761 cv_view_verts
+= [p2
,p3
]
3762 cv_view_colours
+= [c0
,c0
]
3767 # Drawhandles of a bezier control point
3769 def cv_draw_bhandle( obj
, direction
, colour
):
3771 global cv_view_verts
, cv_view_colours
3774 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3776 cv_view_verts
+= [p0
]
3777 cv_view_verts
+= [h0
]
3778 cv_view_colours
+= [colour
,colour
]
3782 # Draw a bezier curve (at fixed resolution 10)
3784 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3786 global cv_view_verts
, cv_view_colours
3789 for i
in range(10):#{
3795 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3797 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3798 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3799 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3806 # I think this one extends the handles of the bezier otwards......
3808 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3810 global cv_view_course_i
3812 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3814 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3815 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3816 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3817 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3819 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3823 # Flush the lines buffers. This is called often because god help you if you want
3824 # to do fixed, fast buffers in this catastrophic programming language.
3826 def cv_draw_lines():
3828 global cv_view_shader
, cv_view_verts
, cv_view_colours
3830 if len(cv_view_verts
) < 2:
3833 lines
= batch_for_shader(\
3834 cv_view_shader
, 'LINES', \
3835 { "pos":cv_view_verts
, "color":cv_view_colours
})
3837 if bpy
.context
.scene
.SR_data
.gizmos
:
3838 lines
.draw( cv_view_shader
)
3841 cv_view_colours
= []
3844 # I dont remember what this does exactly
3846 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3848 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3851 # Semi circle to show the limit. and some lines
3853 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3855 global cv_view_verts
, cv_view_colours
3860 for x
in range(16):#{
3863 a0
= amin
*(1.0-t0
)+amax
*t0
3864 a1
= amin
*(1.0-t1
)+amax
*t1
3866 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3867 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3869 p0
=obj
.matrix_world
@ p0
3870 p1
=obj
.matrix_world
@ p1
3871 cv_view_verts
+= [p0
,p1
]
3872 cv_view_colours
+= [colour
,colour
]
3875 cv_view_verts
+= [p0
,center
]
3876 cv_view_colours
+= [colour
,colour
]
3879 cv_view_verts
+= [p1
,center
]
3880 cv_view_colours
+= [colour
,colour
]
3884 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3885 cv_view_colours
+= [colour
,colour
]
3890 # Cone and twist limit
3892 def draw_cone_twist( center
, vx
, vy
, va
):
3894 global cv_view_verts
, cv_view_colours
3895 axis
= vy
.cross( vx
)
3900 cv_view_verts
+= [center
, center
+va
*size
]
3901 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3903 for x
in range(32):#{
3904 t0
= (x
/32) * math
.tau
3905 t1
= ((x
+1)/32) * math
.tau
3912 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3913 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3915 col0
= ( abs(c0
), abs(s0
), 0.0 )
3916 col1
= ( abs(c1
), abs(s1
), 0.0 )
3918 cv_view_verts
+= [center
, p0
, p0
, p1
]
3919 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3925 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3927 def draw_skeleton_helpers( obj
):
3929 global cv_view_verts
, cv_view_colours
3931 if obj
.data
.pose_position
!= 'REST':#{
3935 for bone
in obj
.data
.bones
:#{
3937 a
= Vector((bone
.SR_data
.collider_min
[0],
3938 bone
.SR_data
.collider_min
[1],
3939 bone
.SR_data
.collider_min
[2]))
3940 b
= Vector((bone
.SR_data
.collider_max
[0],
3941 bone
.SR_data
.collider_max
[1],
3942 bone
.SR_data
.collider_max
[2]))
3944 if bone
.SR_data
.collider
== '1':#{
3946 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3947 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3948 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3949 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3950 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3951 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3952 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3953 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3955 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3956 (0,4),(1,5),(2,6),(3,7)]
3962 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3963 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3964 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3967 elif bone
.SR_data
.collider
== '2':#{
3972 for i
in range(3):#{
3973 if abs(v0
[i
]) > largest
:#{
3974 largest
= abs(v0
[i
])
3979 v1
= Vector((0,0,0))
3980 v1
[major_axis
] = 1.0
3982 tx
= Vector((0,0,0))
3983 ty
= Vector((0,0,0))
3985 cv_tangent_basis( v1
, tx
, ty
)
3986 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3987 l
= v0
[ major_axis
] - r
*2
3989 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3990 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3992 colour
= [0.2,0.2,0.2]
3993 colour
[major_axis
] = 0.5
3995 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3996 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3997 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3998 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3999 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
4000 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
4006 center
= obj
.matrix_world
@ c
4007 if bone
.SR_data
.cone_constraint
:#{
4008 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
4009 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
4010 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
4011 draw_cone_twist( center
, vx
, vy
, va
)
4016 def cv_ent_gate( obj
):
4018 global cv_view_verts
, cv_view_colours
4020 if obj
.type != 'MESH': return
4022 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
4023 data
= obj
.SR_data
.ent_gate
[0]
4024 dims
= mesh_data
.dimensions
4027 c
= Vector((0,0,dims
[2]))
4029 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
4030 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
4031 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
4032 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
4033 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
4034 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4035 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4036 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4037 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4039 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4041 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4043 p0
= r3d
.view_matrix
.inverted().translation
4044 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4045 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4047 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4053 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4054 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4055 cv_view_colours
+= [cc
,cc
]
4059 if data
.target
!= None:
4060 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4063 def cv_ent_volume( obj
):
4065 global cv_view_verts
, cv_view_colours
4067 data
= obj
.SR_data
.ent_volume
[0]
4069 if data
.subtype
== '0':#{
4070 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4073 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4076 elif data
.subtype
== '1':#{
4077 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4080 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4085 def dijkstra( graph
, start_node
, target_node
):
4087 unvisited
= [_
for _
in graph
]
4092 shortest_path
[n
] = 9999999.999999
4093 shortest_path
[start_node
] = 0
4096 current_min_node
= None
4097 for n
in unvisited
:#{
4098 if current_min_node
== None:
4099 current_min_node
= n
4100 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4101 current_min_node
= n
4104 for branch
in graph
[current_min_node
]:#{
4105 tentative_value
= shortest_path
[current_min_node
]
4106 tentative_value
+= graph
[current_min_node
][branch
]
4107 if tentative_value
< shortest_path
[branch
]:#{
4108 shortest_path
[branch
] = tentative_value
4109 previous_nodes
[branch
] = current_min_node
4113 unvisited
.remove(current_min_node
)
4118 while node
!= start_node
:#{
4121 if node
not in previous_nodes
: return None
4122 node
= previous_nodes
[node
]
4125 # Add the start node manually
4126 path
.append(start_node
)
4132 def __init__(_
,points
,graph
,subsections
):#{
4135 _
.subsections
= subsections
4139 def create_node_graph( curves
, gates
):
4141 # add endpoints of curves
4148 for c
in range(len(curves
)):#{
4149 for s
in range(len(curves
[c
].data
.splines
)):#{
4150 spline
= curves
[c
].data
.splines
[s
]
4151 l
= len(spline
.points
)
4154 dist
= round(spline
.calc_length(),2)
4157 ib
= point_count
+l
-1
4159 graph
[ia
] = { ib
: dist
}
4160 graph
[ib
] = { ia
: dist
}
4162 for i
in range(len(spline
.points
)):#{
4163 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4164 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4169 if i
== 0: previous
= -1
4170 if i
== len(spline
.points
)-1: proxima
= -1
4172 subsections
.append((spline_count
,previous
,proxima
))
4181 graph_keys
= list(graph
)
4182 for i
in range(len(graph_keys
)-1):#{
4183 for j
in range(i
+1, len(graph_keys
)):#{
4184 if i
%2==0 and i
+1==j
: continue
4188 pi
= route_points
[ni
]
4189 pj
= route_points
[nj
]
4191 dist
= round((pj
-pi
).magnitude
,2)
4194 graph
[ni
][nj
] = dist
4195 graph
[nj
][ni
] = dist
4200 # add and link gates( by name )
4201 for gate
in gates
:#{
4202 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4203 if gate
.SR_data
.ent_gate
[0].target
:
4206 graph
[ gate
.name
] = {}
4208 for i
in range(len(graph_keys
)):#{
4210 pi
= route_points
[ni
]
4212 v0
= pi
-gate
.location
4213 if v0
.dot(v1
) < 0.0: continue
4215 dist
= round(v0
.magnitude
,2)
4218 graph
[ gate
.name
][ ni
] = dist
4219 graph
[ ni
][ gate
.name
] = dist
4224 return dij_graph(route_points
,graph
,subsections
)
4227 def solve_graph( dij
, start
, end
):
4229 path
= dijkstra( dij
.graph
, end
, start
)
4233 for sj
in range(1,len(path
)-2):#{
4236 map0
= dij
.subsections
[i0
]
4237 map1
= dij
.subsections
[i1
]
4239 if map0
[0] == map1
[0]:#{
4240 if map0
[1] == -1: direction
= 2
4245 map0
= dij
.subsections
[i0
]
4246 i1
= map0
[direction
]
4260 full
.append( path
[-2] )
4265 def cv_draw_route( route
, dij
):
4267 pole
= Vector((0.2,0.2,10))
4268 hat
= Vector((1,8,0.2))
4269 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4270 route
.SR_data
.ent_route
[0].colour
[1],
4271 route
.SR_data
.ent_route
[0].colour
[2])
4273 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4274 Vector((0,-6.5,5.5)))
4275 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4276 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4277 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4278 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4280 checkpoints
= route
.SR_data
.ent_route
[0].gates
4282 for i
in range(len(checkpoints
)):#{
4283 gi
= checkpoints
[i
].target
4284 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4287 dest
= gi
.SR_data
.ent_gate
[0].target
4289 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4293 if gi
==gj
: continue # error?
4294 if not gi
or not gj
: continue
4296 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4299 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4300 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4301 for j
in range(len(path
)-1):#{
4304 o0
= dij
.points
[ i0
]
4305 o1
= dij
.points
[ i1
]
4306 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4310 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4316 global cv_view_shader
4317 global cv_view_verts
4318 global cv_view_colours
4319 global cv_view_course_i
4321 cv_view_course_i
= 0
4323 cv_view_colours
= []
4325 cv_view_shader
.bind()
4326 gpu
.state
.depth_mask_set(True)
4327 gpu
.state
.line_width_set(2.0)
4328 gpu
.state
.face_culling_set('BACK')
4329 gpu
.state
.depth_test_set('LESS')
4330 gpu
.state
.blend_set('NONE')
4336 for obj
in bpy
.context
.collection
.objects
:#{
4337 if obj
.type == 'ARMATURE':#{
4338 if obj
.data
.pose_position
== 'REST':
4339 draw_skeleton_helpers( obj
)
4342 ent_type
= obj_ent_type( obj
)
4344 if ent_type
== 'ent_gate':#{
4346 route_gates
+= [obj
]
4348 elif ent_type
== 'ent_route_node':#{
4349 if obj
.type == 'CURVE':#{
4350 route_curves
+= [obj
]
4353 elif ent_type
== 'ent_route':
4355 elif ent_type
== 'ent_volume':#{
4356 cv_ent_volume( obj
)
4358 elif ent_type
== 'ent_objective':#{
4359 data
= obj
.SR_data
.ent_objective
[0]
4361 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4364 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4366 elif ent_type
== 'ent_relay':#{
4367 data
= obj
.SR_data
.ent_relay
[0]
4369 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4371 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4373 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4375 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4377 elif ent_type
== 'ent_challenge':#{
4378 data
= obj
.SR_data
.ent_challenge
[0]
4380 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4382 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4384 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4387 info_cu
= Vector((1.2,0.01,0.72))*0.5
4388 info_co
= Vector((0.0,0.0,0.72))*0.5
4389 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4391 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4393 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4394 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4395 Vector(( 0.1,0.0,0.30))]
4396 for v
in range(len(vs
)):#{
4397 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4400 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4401 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4403 elif ent_type
== 'ent_audio':#{
4404 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4405 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4407 elif ent_type
== 'ent_font':#{
4408 data
= obj
.SR_data
.ent_font
[0]
4410 for i
in range(len(data
.variants
)):#{
4411 sub
= data
.variants
[i
].mesh
4412 if not sub
: continue
4414 for ch
in data
.glyphs
:#{
4415 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4416 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4417 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4418 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4419 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4420 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4422 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4425 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4426 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4430 elif ent_type
== 'ent_skateshop':#{
4431 data
= obj
.SR_data
.ent_skateshop
[0]
4432 display
= data
.mark_display
4433 info
= data
.mark_info
4435 if data
.tipo
== '0':#{
4440 rack
= data
.mark_rack
4442 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4443 rack_co
= Vector((0.0,0.0,0.0))
4444 display_cu
= Vector((0.3,1.2,0.1))*0.5
4445 display_co
= Vector((0.0,0.0,0.1))*0.5
4446 info_cu
= Vector((1.2,0.01,0.3))*0.5
4447 info_co
= Vector((0.0,0.0,0.0))*0.5
4449 elif data
.tipo
== '1':#{
4453 display_cu
= Vector((0.4,0.4,2.0))*0.5
4454 display_co
= Vector((0.0,0.0,1.0))*0.5
4455 info_cu
= Vector((1.2,0.01,0.3))*0.5
4456 info_co
= Vector((0.0,0.0,0.0))*0.5
4458 elif data
.tipo
== '2':#{
4462 display_cu
= Vector((1.0,1.0,0.5))*0.5
4463 display_co
= Vector((0.0,0.0,0.5))*0.5
4464 info_cu
= Vector((1.2,0.01,0.3))*0.5
4465 info_co
= Vector((0.0,0.0,0.0))*0.5
4467 elif data
.tipo
== '3':#{
4474 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4476 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4478 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4480 elif ent_type
== 'ent_swspreview':#{
4482 data
= obj
.SR_data
.ent_swspreview
[0]
4483 display
= data
.mark_display
4484 display1
= data
.mark_display1
4485 display_cu
= Vector((0.3,1.2,0.1))*0.5
4486 display_co
= Vector((0.0,0.0,0.1))*0.5
4488 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4490 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4492 elif ent_type
== 'ent_menuitem':#{
4493 for i
,col
in enumerate(obj
.users_collection
):#{
4494 colour32
= hash_djb2( col
.name
)
4495 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4496 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4497 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4499 vs
= [None for _
in range(8)]
4501 for j
in range(8):#{
4502 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4503 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4505 vs
[j
] = obj
.matrix_world
@ v0
4507 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4508 (0,4),(1,5),(2,6),(3,7)]
4512 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4513 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4514 cv_view_colours
+= [cc
,cc
]
4519 data
= obj
.SR_data
.ent_menuitem
[0]
4520 if data
.tipo
== '4':#{
4521 if data
.slider_minloc
and data
.slider_maxloc
:#{
4522 v0
= data
.slider_minloc
.location
4523 v1
= data
.slider_maxloc
.location
4524 cv_draw_line( v0
, v1
, cc
)
4528 colour32
= hash_djb2(obj
.name
)
4529 r
= ((colour32
) & 0xff) / 255.0
4530 g
= ((colour32
>>8 ) & 0xff) / 255.0
4531 b
= ((colour32
>>16) & 0xff) / 255.0
4533 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4538 if data
.tipo
!= '0':#{
4539 if data
.tipo
== '4':#{
4541 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4544 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4549 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4552 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4555 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4558 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4566 dij
= create_node_graph( route_curves
, route_gates
)
4568 #cv_draw_route_map( route_nodes )
4569 for route
in routes
:#{
4570 cv_draw_route( route
, dij
)
4576 def pos3d_to_2d( pos
):#{
4577 return view3d_utils
.location_3d_to_region_2d( \
4578 bpy
.context
.region
, \
4579 bpy
.context
.space_data
.region_3d
, pos
)
4582 def cv_draw_pixel():#{
4583 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4585 blf
.color(0, 1.0,1.0,1.0,0.9)
4586 blf
.enable(0,blf
.SHADOW
)
4587 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4588 for obj
in bpy
.context
.collection
.objects
:#{
4589 ent_type
= obj_ent_type( obj
)
4591 if ent_type
!= 'none':#{
4592 co
= pos3d_to_2d( obj
.location
)
4595 blf
.position(0,co
[0],co
[1],0)
4596 blf
.draw(0,ent_type
)
4601 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4602 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4603 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4605 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4606 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4607 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4608 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4609 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4610 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4611 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4612 SR_OT_COPY_ENTITY_DATA
, \
4613 SR_OBJECT_ENT_VOLUME
, \
4614 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4615 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4616 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4617 SR_OBJECT_ENT_FONT_VARIANT
,
4618 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4619 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4620 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4621 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4622 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4623 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4624 SR_OBJECT_ENT_RELAY
,SR_OBJECT_ENT_MINIWORLD
,\
4626 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4627 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4633 bpy
.utils
.register_class(c
)
4635 bpy
.types
.Scene
.SR_data
= \
4636 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4637 bpy
.types
.Collection
.SR_data
= \
4638 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4640 bpy
.types
.Object
.SR_data
= \
4641 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4642 bpy
.types
.Light
.SR_data
= \
4643 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4644 bpy
.types
.Bone
.SR_data
= \
4645 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4646 bpy
.types
.Mesh
.SR_data
= \
4647 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4648 bpy
.types
.Material
.SR_data
= \
4649 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4651 global cv_view_draw_handler
, cv_view_pixel_handler
4652 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4653 cv_draw
,(),'WINDOW','POST_VIEW')
4654 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4655 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4661 bpy
.utils
.unregister_class(c
)
4663 global cv_view_draw_handler
, cv_view_pixel_handler
4664 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4665 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4668 # ---------------------------------------------------------------------------- #
4672 # ---------------------------------------------------------------------------- #
4674 # Transliteration of: #
4675 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4677 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4678 # SPDX-License-Identifier: MIT #
4679 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4681 # ---------------------------------------------------------------------------- #
4683 class qoi_rgba_t(Structure
):
4686 _fields_
= [("r",c_uint8
),
4692 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4693 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4694 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4695 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4696 QOI_OP_RGB
= 0xfe # 11111110
4697 QOI_OP_RGBA
= 0xff # 11111111
4699 QOI_MASK_2
= 0xc0 # 11000000
4701 def qoi_colour_hash( c
):
4703 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4708 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4713 return bytearray([ (0xff000000 & v
) >> 24, \
4714 (0x00ff0000 & v
) >> 16, \
4715 (0x0000ff00 & v
) >> 8, \
4719 def qoi_encode( img
):
4723 print(F
"{' ':<30}",end
='\r')
4724 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4726 index
= [ qoi_rgba_t() for _
in range(64) ]
4730 data
.extend( bytearray(c_uint32(0x66696f71)) )
4731 data
.extend( qoi_32bit( img
.size
[0] ) )
4732 data
.extend( qoi_32bit( img
.size
[1] ) )
4733 data
.extend( bytearray(c_uint8(4)) )
4734 data
.extend( bytearray(c_uint8(0)) )
4737 px_prev
= qoi_rgba_t()
4738 px_prev
.r
= c_uint8(0)
4739 px_prev
.g
= c_uint8(0)
4740 px_prev
.b
= c_uint8(0)
4741 px_prev
.a
= c_uint8(255)
4749 px_len
= img
.size
[0] * img
.size
[1]
4750 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4752 for px_pos
in range( px_len
): #{
4753 idx
= px_pos
* img
.channels
4756 px
.r
= paxels
[idx
+min(0,nc
)]
4757 px
.g
= paxels
[idx
+min(1,nc
)]
4758 px
.b
= paxels
[idx
+min(2,nc
)]
4759 px
.a
= paxels
[idx
+min(3,nc
)]
4761 if qoi_eq( px
, px_prev
): #{
4764 if (run
== 62) or (px_pos
== px_len
-1): #{
4765 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4771 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4775 index_pos
= qoi_colour_hash(px
) % 64
4777 if qoi_eq( index
[index_pos
], px
): #{
4778 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4781 index
[ index_pos
].r
= px
.r
4782 index
[ index_pos
].g
= px
.g
4783 index
[ index_pos
].b
= px
.b
4784 index
[ index_pos
].a
= px
.a
4786 if px
.a
== px_prev
.a
: #{
4787 vr
= int(px
.r
) - int(px_prev
.r
)
4788 vg
= int(px
.g
) - int(px_prev
.g
)
4789 vb
= int(px
.b
) - int(px_prev
.b
)
4794 if (vr
> -3) and (vr
< 2) and\
4795 (vg
> -3) and (vg
< 2) and\
4796 (vb
> -3) and (vb
< 2):
4798 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4799 data
.extend( bytearray( c_uint8(op
) ))
4801 elif (vg_r
> -9) and (vg_r
< 8) and\
4802 (vg
> -33) and (vg
< 32 ) and\
4803 (vg_b
> -9) and (vg_b
< 8):
4805 op
= QOI_OP_LUMA |
(vg
+32)
4806 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4807 data
.extend( bytearray( c_uint8(op
) ) )
4808 data
.extend( bytearray( c_uint8(delta
) ))
4811 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4812 data
.extend( bytearray( c_uint8(px
.r
) ))
4813 data
.extend( bytearray( c_uint8(px
.g
) ))
4814 data
.extend( bytearray( c_uint8(px
.b
) ))
4818 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4819 data
.extend( bytearray( c_uint8(px
.r
) ))
4820 data
.extend( bytearray( c_uint8(px
.g
) ))
4821 data
.extend( bytearray( c_uint8(px
.b
) ))
4822 data
.extend( bytearray( c_uint8(px
.a
) ))
4835 data
.extend( bytearray( c_uint8(0) ))
4836 data
.extend( bytearray( c_uint8(1) ))
4837 bytearray_align_to( data
, 16, b
'\x00' )