1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
47 'ent_relay', 'ent_skateshop', 'ent_objective' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_slider(Structure
):
402 _fields_
= [("id_min",c_uint32
),
404 ("id_handle",c_uint32
),
405 ("pstr_data",c_uint32
)]
407 class ent_menuitem_button(Structure
):
409 _fields_
= [("pstr",c_uint32
)]
411 class ent_menuitem_checkmark(Structure
):
413 _fields_
= [("id_check",c_uint32
),
414 ("pstr_data",c_uint32
),
415 ("offset",c_float
*3)]
417 class ent_menuitem_page(Structure
):
419 _fields_
= [("pstr_name",c_uint32
),
420 ("id_entrypoint",c_uint32
),
421 ("id_viewpoint",c_uint32
)]
423 class ent_menuitem_anon_union(Union
):
425 _fields_
= [("slider",ent_menuitem_slider
),
426 ("button",ent_menuitem_button
),
427 ("checkmark",ent_menuitem_checkmark
),
428 ("page",ent_menuitem_page
)]
430 class ent_menuitem(Structure
):
432 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
433 ("id_links",c_uint32
*4),
434 ("factive",c_float
), ("fvisible",c_float
),
435 #-- TODO: Refactor this into a simple mesh structure
436 ("transform",mdl_transform
),
437 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
440 ("_anonymous_union", ent_menuitem_anon_union
)]
443 class ent_camera(Structure
):
445 _fields_
= [("transform",mdl_transform
),
449 class ent_worldinfo(Structure
):
451 _fields_
= [("pstr_name",c_uint32
),
452 ("pstr_author",c_uint32
), # unused
453 ("pstr_desc",c_uint32
), # unused
454 ("timezone",c_float
)]
457 class ent_ccmd(Structure
):
459 _fields_
= [("pstr_command",c_uint32
)]
462 class ent_objective(Structure
):#{
463 _fields_
= [("transform",mdl_transform
),
464 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
466 ("id_next",c_uint32
),
467 ("filter",c_uint32
),("filter2",c_uint32
),
469 ("win_event",c_uint32
),
470 ("time_limit",c_float
)]
472 sr_functions
= { 0: 'trigger',
477 class ent_challenge(Structure
):#{
478 _fields_
= [("transform",mdl_transform
),
479 ("pstr_alias",c_uint32
),
482 ("target_event",c_uint32
),
484 ("reset_event",c_uint32
),
487 ("status",c_uint32
)] #runtime
488 sr_functions
= { 0: 'unlock',
492 class ent_relay(Structure
):#{
493 _fields_
= [("targets",(c_uint32
*2)*4),
494 ("targets_events",c_uint32
*4)]
495 sr_functions
= { 0: 'trigger' }
498 class ent_cubemap(Structure
):#{
499 _fields_
= [("co",c_float
*3),
500 ("resolution",c_uint32
), #placeholder
501 ("live",c_uint32
), #placeholder
502 ("texture_id",c_uint32
), #engine
503 ("framebuffer_id",c_uint32
),#engine
504 ("renderbuffer_id",c_uint32
),#engine
505 ("placeholder",c_uint32
*2)]
508 def obj_ent_type( obj
):
510 if obj
.type == 'ARMATURE': return 'mdl_armature'
511 elif obj
.type == 'LIGHT': return 'ent_light'
512 elif obj
.type == 'CAMERA': return 'ent_camera'
513 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
515 else: return obj
.SR_data
.ent_type
518 def sr_filter_ent_type( obj
, ent_types
):
520 if obj
== bpy
.context
.active_object
: return False
522 for c0
in obj
.users_collection
:#{
523 for c1
in bpy
.context
.active_object
.users_collection
:#{
525 return obj_ent_type( obj
) in ent_types
533 def v4_dot( a
, b
):#{
534 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
537 def q_identity( q
):#{
544 def q_normalize( q
):#{
546 if( l2
< 0.00001 ):#{
550 s
= 1.0/math
.sqrt(l2
)
558 def compile_obj_transform( obj
, transform
):
560 co
= obj
.matrix_world
@ Vector((0,0,0))
562 # This was changed from matrix_local on 09.05.23
563 q
= obj
.matrix_world
.to_quaternion()
569 transform
.co
[0] = co
[0]
570 transform
.co
[1] = co
[2]
571 transform
.co
[2] = -co
[1]
572 transform
.q
[0] = q
[1]
573 transform
.q
[1] = q
[3]
574 transform
.q
[2] = -q
[2]
575 transform
.q
[3] = q
[0]
576 transform
.s
[0] = s
[0]
577 transform
.s
[1] = s
[2]
578 transform
.s
[2] = s
[1]
581 def int_align_to( v
, align
):
583 while(v
%align
)!=0: v
+= 1
587 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
589 while (len(buffer) % align
) != 0: buffer.extend(w
)
593 def bytearray_print_hex( s
, w
=16 ):
595 for r
in range((len(s
)+(w
-1))//w
):#{
597 i1
=min((r
+1)*w
,len(s
))
598 print( F
'{r*w:06x}| \x1B[31m', end
='')
599 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
600 print( "\x1B[0m", end
='')
601 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
605 def sr_compile_string( s
):
607 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
609 index
= len( sr_compile
.string_data
)
610 sr_compile
.string_cache
[s
] = index
611 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
612 sr_compile
.string_data
.extend( s
.encode('utf-8') )
613 sr_compile
.string_data
.extend( b
'\0' )
615 bytearray_align_to( sr_compile
.string_data
, 4 )
619 def material_tex_image(v
):
629 cxr_graph_mapping
= \
631 # Default shader setup
638 "image": "tex_diffuse"
642 "A": material_tex_image("tex_diffuse"),
643 "B": material_tex_image("tex_decal")
650 "Color": material_tex_image("tex_normal")
656 "Color": material_tex_image("tex_diffuse")
660 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
662 def material_info(mat
):
666 # Using the cxr_graph_mapping as a reference, go through the shader
667 # graph and gather all $props from it.
669 def _graph_read( node_def
, node
=None, depth
=0 ):#{
676 _graph_read
.extracted
= []
678 for node_idname
in node_def
:#{
679 for n
in mat
.node_tree
.nodes
:#{
680 if n
.name
== node_idname
:#{
681 node_def
= node_def
[node_idname
]
689 for link
in node_def
:#{
690 link_def
= node_def
[link
]
692 if isinstance( link_def
, dict ):#{
694 for x
in node
.inputs
:#{
695 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
703 if node_link
and node_link
.is_linked
:#{
704 # look for definitions for the connected node type
706 from_node
= node_link
.links
[0].from_node
708 node_name
= from_node
.name
.split('.')[0]
709 if node_name
in link_def
:#{
710 from_node_def
= link_def
[ node_name
]
712 _graph_read( from_node_def
, from_node
, depth
+1 )
716 if "default" in link_def
:#{
717 prop
= link_def
['default']
718 info
[prop
] = node_link
.default_value
724 info
[prop
] = getattr( node
, link
)
729 _graph_read( cxr_graph_mapping
)
735 decoded
= bytearray()
736 for i
in range(len(s
)//2):#{
737 c
= (ord(s
[i
*2+0])-0x41)
738 c |
= (ord(s
[i
*2+1])-0x41)<<4
739 decoded
.extend(bytearray(c_uint8(c
))) #??
744 def sr_pack_file( file, path
, data
):
746 file.path
= sr_compile_string( path
)
747 file.pack_offset
= len( sr_compile
.pack_data
)
748 file.pack_size
= len( data
)
750 sr_compile
.pack_data
.extend( data
)
751 bytearray_align_to( sr_compile
.pack_data
, 16 )
754 def sr_compile_texture( img
):
759 name
= os
.path
.splitext( img
.name
)[0]
761 if name
in sr_compile
.texture_cache
:
762 return sr_compile
.texture_cache
[name
]
764 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
769 if sr_compile
.pack_textures
:#{
770 filedata
= qoi_encode( img
)
771 sr_pack_file( tex
.file, name
, filedata
)
774 sr_compile
.texture_cache
[name
] = texture_index
775 sr_compile
.texture_data
.extend( bytearray(tex
) )
779 def sr_compile_material( mat
):#{
782 if mat
.name
in sr_compile
.material_cache
:
783 return sr_compile
.material_cache
[mat
.name
]
785 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
786 sr_compile
.material_cache
[mat
.name
] = index
789 m
.pstr_name
= sr_compile_string( mat
.name
)
792 if mat
.SR_data
.collision
:#{
793 flags |
= 0x2 # collision flag
794 if (mat
.SR_data
.shader
!= 'invisible') and \
795 (mat
.SR_data
.shader
!= 'boundary'):#{
796 if mat
.SR_data
.skate_surface
: flags |
= 0x1
797 if mat
.SR_data
.grow_grass
: flags |
= 0x4
798 if mat
.SR_data
.grind_surface
: flags |
= 0x8
799 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
801 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
802 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
803 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
808 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
809 inf
= material_info( mat
)
811 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
812 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
813 if mat
.SR_data
.shader
== 'terrain_blend':#{
816 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
817 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
818 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
821 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
822 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
825 if mat
.SR_data
.shader
== 'vertex_blend':#{
828 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
829 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
832 if mat
.SR_data
.shader
== 'water':#{
835 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
836 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
837 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
839 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
840 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
841 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
845 if mat
.SR_data
.shader
== 'invisible':#{
849 if mat
.SR_data
.shader
== 'boundary':#{
853 if mat
.SR_data
.shader
== 'fxglow':#{
857 if mat
.SR_data
.shader
== 'cubemap':#{
859 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
861 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
862 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
863 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
864 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
867 if mat
.SR_data
.shader
== 'walking':#{
871 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
872 'vertex_blend', 'fxglow', 'cubemap' ]: #{
873 if 'tex_diffuse' in inf
:
874 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
877 sr_compile
.material_data
.extend( bytearray(m
) )
881 def sr_armature_bones( armature
):
883 def _recurse_bone( b
):
886 for c
in b
.children
: yield from _recurse_bone( c
)
889 for b
in armature
.data
.bones
:
891 yield from _recurse_bone( b
)
894 def sr_entity_id( obj
):#{
897 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
898 index
= sr_compile
.entity_ids
[ obj
.name
]
900 return (tipo
&0xffff)<<16 |
(index
&0xffff)
903 # Returns submesh_start,count and armature_id
904 def sr_compile_mesh_internal( obj
):
913 for mod
in obj
.modifiers
:#{
914 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
915 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
918 can_use_cache
= False
921 if mod
.type == 'ARMATURE': #{
922 armature
= mod
.object
923 rig_weight_groups
= \
924 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
925 armature_id
= sr_compile
.entity_ids
[armature
.name
]
927 POSE_OR_REST_CACHE
= armature
.data
.pose_position
928 armature
.data
.pose_position
= 'REST'
932 # Check the cache first
934 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
935 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
936 submesh_start
= ref
[0]
937 submesh_count
= ref
[1]
938 return (submesh_start
,submesh_count
,armature_id
)
941 # Compile a whole new mesh
943 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
946 dgraph
= bpy
.context
.evaluated_depsgraph_get()
947 data
= obj
.evaluated_get(dgraph
).data
948 data
.calc_loop_triangles()
949 data
.calc_normals_split()
951 # Mesh is split into submeshes based on their material
953 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
954 for material_id
, mat
in enumerate(mat_list
): #{
958 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
959 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
962 sm
.material_id
= sr_compile_material( mat
)
964 INF
=99999999.99999999
970 # Keep a reference to very very very similar vertices
971 # i have no idea how to speed it up.
973 vertex_reference
= {}
975 # Write the vertex / indice data
977 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
978 if tri
.material_index
!= material_id
: continue
981 vert
= data
.vertices
[tri
.vertices
[j
]]
983 vi
= data
.loops
[li
].vertex_index
985 # Gather vertex information
988 norm
= data
.loops
[li
].normal
990 colour
= (255,255,255,255)
997 uv
= data
.uv_layers
.active
.data
[li
].uv
1001 if data
.vertex_colors
:#{
1002 colour
= data
.vertex_colors
.active
.data
[li
].color
1003 colour
= (int(colour
[0]*255.0),\
1004 int(colour
[1]*255.0),\
1005 int(colour
[2]*255.0),\
1006 int(colour
[3]*255.0))
1009 # Weight groups: truncates to the 3 with the most influence. The
1010 # fourth bone ID is never used by the shader so it
1014 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1015 if obj
.vertex_groups
[_
.group
].name
in \
1018 weight_groups
= sorted( src_groups
, key
= \
1019 lambda a
: a
.weight
, reverse
=True )
1021 for ml
in range(3):#{
1022 if len(weight_groups
) > ml
:#{
1023 g
= weight_groups
[ml
]
1024 name
= obj
.vertex_groups
[g
.group
].name
1026 weights
[ml
] = weight
1027 groups
[ml
] = rig_weight_groups
.index(name
)
1032 if len(weight_groups
) > 0:#{
1033 inv_norm
= (1.0/tot
) * 65535.0
1034 for ml
in range(3):#{
1035 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1036 weights
[ml
] = min( weights
[ml
], 65535 )
1037 weights
[ml
] = max( weights
[ml
], 0 )
1042 li1
= tri
.loops
[(j
+1)%3]
1043 vi1
= data
.loops
[li1
].vertex_index
1044 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1046 if e0
.use_freestyle_mark
and \
1047 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1048 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1054 TOLERENCE
= float(10**4)
1055 key
= (int(co
[0]*TOLERENCE
+0.5),
1056 int(co
[1]*TOLERENCE
+0.5),
1057 int(co
[2]*TOLERENCE
+0.5),
1058 int(norm
[0]*TOLERENCE
+0.5),
1059 int(norm
[1]*TOLERENCE
+0.5),
1060 int(norm
[2]*TOLERENCE
+0.5),
1061 int(uv
[0]*TOLERENCE
+0.5),
1062 int(uv
[1]*TOLERENCE
+0.5),
1063 colour
[0], # these guys are already quantized
1076 if key
in vertex_reference
:
1077 index
= vertex_reference
[key
]
1079 index
= bytearray(c_uint32(sm
.vertex_count
))
1082 vertex_reference
[key
] = index
1089 v
.norm
[2] = -norm
[1]
1092 v
.colour
[0] = colour
[0]
1093 v
.colour
[1] = colour
[1]
1094 v
.colour
[2] = colour
[2]
1095 v
.colour
[3] = colour
[3]
1096 v
.weights
[0] = weights
[0]
1097 v
.weights
[1] = weights
[1]
1098 v
.weights
[2] = weights
[2]
1099 v
.weights
[3] = weights
[3]
1100 v
.groups
[0] = groups
[0]
1101 v
.groups
[1] = groups
[1]
1102 v
.groups
[2] = groups
[2]
1103 v
.groups
[3] = groups
[3]
1105 for i
in range(3):#{
1106 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1107 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1110 sr_compile
.vertex_data
.extend(bytearray(v
))
1113 sm
.indice_count
+= 1
1114 sr_compile
.indice_data
.extend( index
)
1118 # Make sure bounding box isn't -inf -> inf if no vertices
1120 if sm
.vertex_count
== 0:
1125 # Add submesh to encoder
1127 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1132 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1135 # Save a reference to this mesh since we want to reuse the submesh indices
1137 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1138 return (submesh_start
,submesh_count
,armature_id
)
1141 def sr_compile_mesh( obj
):
1144 compile_obj_transform(obj
, node
.transform
)
1145 node
.pstr_name
= sr_compile_string(obj
.name
)
1146 ent_type
= obj_ent_type( obj
)
1150 if ent_type
!= 'none':#{
1151 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1152 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1153 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1156 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1157 sr_compile_mesh_internal( obj
)
1159 sr_compile
.mesh_data
.extend(bytearray(node
))
1162 def sr_compile_fonts( collection
):
1164 print( F
"[SR] Compiling fonts" )
1169 for obj
in collection
.all_objects
:#{
1170 if obj_ent_type(obj
) != 'ent_font': continue
1172 data
= obj
.SR_data
.ent_font
[0]
1175 font
.alias
= sr_compile_string( data
.alias
)
1176 font
.variant_start
= variant_count
1177 font
.variant_count
= 0
1178 font
.glyph_start
= glyph_count
1180 glyph_base
= data
.glyphs
[0].utf32
1181 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1183 font
.glyph_utf32_base
= glyph_base
1184 font
.glyph_count
= glyph_range
1186 for i
in range(len(data
.variants
)):#{
1187 data_var
= data
.variants
[i
]
1188 if not data_var
.mesh
: continue
1190 mesh
= data_var
.mesh
.data
1192 variant
= ent_font_variant()
1193 variant
.name
= sr_compile_string( data_var
.tipo
)
1195 # fonts (variants) only support one material each
1197 if len(mesh
.materials
) != 0:
1198 mat
= mesh
.materials
[0]
1199 variant
.material_id
= sr_compile_material( mat
)
1201 font
.variant_count
+= 1
1203 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1204 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1206 for j
in range(len(islands
)):#{
1207 for tri
in islands
[j
]:#{
1208 centroids
[j
].x
+= tri
.center
[0]
1209 centroids
[j
].y
+= tri
.center
[2]
1212 centroids
[j
] /= len(islands
[j
])
1215 for j
in range(glyph_range
):#{
1216 data_glyph
= data
.glyphs
[j
]
1218 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1219 glyph
.indice_count
= 0
1220 glyph
.size
[0] = data_glyph
.bounds
[2]
1221 glyph
.size
[1] = data_glyph
.bounds
[3]
1223 vertex_reference
= {}
1225 for k
in range(len(islands
)):#{
1226 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1227 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1228 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1229 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1234 for l
in range(len(islands
[k
])):#{
1236 for m
in range(3):#{
1237 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1239 vi
= mesh
.loops
[li
].vertex_index
1241 # Gather vertex information
1243 co
= [vert
.co
[_
] for _
in range(3)]
1244 co
[0] -= data_glyph
.bounds
[0]
1245 co
[2] -= data_glyph
.bounds
[1]
1246 norm
= mesh
.loops
[li
].normal
1248 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1250 TOLERENCE
= float(10**4)
1251 key
= (int(co
[0]*TOLERENCE
+0.5),
1252 int(co
[1]*TOLERENCE
+0.5),
1253 int(co
[2]*TOLERENCE
+0.5),
1254 int(norm
[0]*TOLERENCE
+0.5),
1255 int(norm
[1]*TOLERENCE
+0.5),
1256 int(norm
[2]*TOLERENCE
+0.5),
1257 int(uv
[0]*TOLERENCE
+0.5),
1258 int(uv
[1]*TOLERENCE
+0.5))
1260 if key
in vertex_reference
:
1261 index
= vertex_reference
[key
]
1263 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1264 index
= bytearray(c_uint32(vindex
))
1265 vertex_reference
[key
] = index
1272 v
.norm
[2] = -norm
[1]
1276 sr_compile
.vertex_data
.extend(bytearray(v
))
1279 glyph
.indice_count
+= 1
1280 sr_compile
.indice_data
.extend( index
)
1284 sr_ent_push( glyph
)
1286 sr_ent_push( variant
)
1292 def sr_compile_menus( collection
):
1294 print( "[SR1] Compiling menus" )
1297 for obj
in collection
.all_objects
:#{
1298 if obj_ent_type(obj
) != 'ent_menuitem': continue
1299 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1301 bitmask
= 0x00000000
1303 for col
in obj
.users_collection
:#{
1305 if name
not in groups
: groups
.append( name
)
1306 bitmask |
= (0x1 << groups
.index(name
))
1309 item
= ent_menuitem()
1310 item
.type = int( obj_data
.tipo
)
1311 item
.groups
= bitmask
1313 compile_obj_transform( obj
, item
.transform
)
1314 if obj
.type == 'MESH':#{
1315 item
.submesh_start
, item
.submesh_count
, _
= \
1316 sr_compile_mesh_internal( obj
)
1319 if item
.type == 1 or item
.type == 2:#{
1320 item_button
= item
._anonymous
_union
.button
1321 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1323 elif item
.type == 3:#{
1324 item_checkmark
= item
._anonymous
_union
.checkmark
1325 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1326 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1327 delta
= obj_data
.checkmark
.location
- obj
.location
1328 item_checkmark
.offset
[0] = delta
[0]
1329 item_checkmark
.offset
[1] = delta
[2]
1330 item_checkmark
.offset
[2] = -delta
[1]
1332 elif item
.type == 4:#{
1333 item_slider
= item
._anonymous
_union
.slider
1334 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1335 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1336 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1337 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1339 elif item
.type == 5:#{
1340 item_page
= item
._anonymous
_union
.page
1341 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1342 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1343 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1347 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1349 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1350 if item
.type != 4:#{
1352 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1354 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1361 def sr_compile_armature( obj
):
1363 node
= mdl_armature()
1364 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1366 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1369 bones
= [_
for _
in sr_armature_bones(obj
)]
1370 bones_names
= [None]+[_
.name
for _
in bones
]
1374 if b
.use_deform
: bone
.flags
= 0x1
1375 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1377 bone
.collider
= int(b
.SR_data
.collider
)
1379 if bone
.collider
>0:#{
1380 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1381 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1382 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1383 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1384 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1385 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1388 if b
.SR_data
.cone_constraint
:#{
1390 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1391 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1392 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1393 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1394 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1395 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1396 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1397 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1398 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1399 bone
.conet
= b
.SR_data
.conet
1402 bone
.co
[0] = b
.head_local
[0]
1403 bone
.co
[1] = b
.head_local
[2]
1404 bone
.co
[2] = -b
.head_local
[1]
1405 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1406 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1407 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1408 bone
.pstr_name
= sr_compile_string( b
.name
)
1410 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1411 if c
.type == 'IK':#{
1413 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1414 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1418 node
.bone_count
+= 1
1419 sr_compile
.bone_data
.extend(bytearray(bone
))
1424 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1425 # So we can restore later
1427 previous_frame
= bpy
.context
.scene
.frame_current
1428 previous_action
= obj
.animation_data
.action
1429 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1430 obj
.data
.pose_position
= 'POSE'
1432 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1433 for NLAStrip
in NLALayer
.strips
:#{
1436 for a
in bpy
.data
.actions
:#{
1437 if a
.name
== NLAStrip
.name
:#{
1438 obj
.animation_data
.action
= a
1443 # Clip to NLA settings
1445 anim_start
= int(NLAStrip
.action_frame_start
)
1446 anim_end
= int(NLAStrip
.action_frame_end
)
1450 anim
= mdl_animation()
1451 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1453 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1454 sizeof(mdl_transform
)
1455 anim
.length
= anim_end
-anim_start
1458 # Export the keyframes
1459 for frame
in range(anim_start
,anim_end
):#{
1460 bpy
.context
.scene
.frame_set(frame
)
1463 pb
= obj
.pose
.bones
[rb
.name
]
1465 # relative bone matrix
1466 if rb
.parent
is not None:#{
1467 offset_mtx
= rb
.parent
.matrix_local
1468 offset_mtx
= offset_mtx
.inverted_safe() @ \
1471 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1472 inv_parent
.invert_safe()
1473 fpm
= inv_parent
@ pb
.matrix
1476 bone_mtx
= rb
.matrix
.to_4x4()
1477 local_inv
= rb
.matrix_local
.inverted_safe()
1478 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1481 loc
, rot
, sca
= fpm
.decompose()
1484 lc_m
= pb
.matrix_channel
.to_3x3()
1485 if pb
.parent
is not None:#{
1486 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1487 lc_m
= smtx
.inverted() @ lc_m
1489 rq
= lc_m
.to_quaternion()
1492 kf
= mdl_transform()
1503 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1509 # Add to animation buffer
1511 sr_compile
.anim_data
.extend(bytearray(anim
))
1512 node
.anim_count
+= 1
1516 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1520 # Restore context to how it was before
1522 bpy
.context
.scene
.frame_set( previous_frame
)
1523 obj
.animation_data
.action
= previous_action
1524 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1527 sr_compile
.armature_data
.extend(bytearray(node
))
1530 def sr_ent_push( struct
):
1532 clase
= type(struct
).__name
__
1534 if clase
not in sr_compile
.entity_data
:#{
1535 sr_compile
.entity_data
[ clase
] = bytearray()
1536 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1539 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1540 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1544 def sr_array_title( arr
, name
, count
, size
, offset
):
1546 for i
in range(len(name
)):#{
1547 arr
.name
[i
] = ord(name
[i
])
1549 arr
.file_offset
= offset
1550 arr
.item_count
= count
1551 arr
.item_size
= size
1558 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1563 def sr_compile( collection
):
1565 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1568 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1569 sr_compile
.pack_animations
= collection
.SR_data
.animations
1572 sr_compile
.string_cache
= {}
1573 sr_compile
.mesh_cache
= {}
1574 sr_compile
.material_cache
= {}
1575 sr_compile
.texture_cache
= {}
1578 sr_compile
.mesh_data
= bytearray()
1579 sr_compile
.submesh_data
= bytearray()
1580 sr_compile
.vertex_data
= bytearray()
1581 sr_compile
.indice_data
= bytearray()
1582 sr_compile
.bone_data
= bytearray()
1583 sr_compile
.material_data
= bytearray()
1584 sr_compile
.armature_data
= bytearray()
1585 sr_compile
.anim_data
= bytearray()
1586 sr_compile
.keyframe_data
= bytearray()
1587 sr_compile
.texture_data
= bytearray()
1589 # just bytes not structures
1590 sr_compile
.string_data
= bytearray()
1591 sr_compile
.pack_data
= bytearray()
1594 sr_compile
.entity_data
= {}
1595 sr_compile
.entity_info
= {}
1597 print( F
"[SR] assign entity ID's" )
1598 sr_compile
.entities
= {}
1599 sr_compile
.entity_ids
= {}
1602 # -------------------------------------------------------
1604 sr_compile_string( "null" )
1607 for obj
in collection
.all_objects
: #{
1608 if obj
.type == 'MESH':#{
1612 ent_type
= obj_ent_type( obj
)
1613 if ent_type
== 'none': continue
1615 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1616 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1617 sr_compile
.entities
[ent_type
] += [obj
]
1620 print( F
"[SR] Compiling geometry" )
1622 for obj
in collection
.all_objects
:#{
1623 if obj
.type == 'MESH':#{
1626 ent_type
= obj_ent_type( obj
)
1628 # entity ignore mesh list
1630 if ent_type
== 'ent_traffic': continue
1631 if ent_type
== 'ent_font': continue
1632 if ent_type
== 'ent_font_variant': continue
1633 if ent_type
== 'ent_menuitem': continue
1634 if ent_type
== 'ent_objective': continue
1636 #TODO: This is messy.
1637 if ent_type
== 'ent_gate':#{
1638 obj_data
= obj
.SR_data
.ent_gate
[0]
1639 if obj_data
.custom
: continue
1641 #--------------------------
1643 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1644 sr_compile_mesh( obj
)
1648 audio_clip_count
= 0
1650 for ent_type
, arr
in sr_compile
.entities
.items():#{
1651 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1653 for i
in range(len(arr
)):#{
1656 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1658 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1659 elif ent_type
== 'ent_light': #{
1661 compile_obj_transform( obj
, light
.transform
)
1662 light
.daytime
= obj
.data
.SR_data
.daytime
1663 if obj
.data
.type == 'POINT':#{
1666 elif obj
.data
.type == 'SPOT':#{
1668 light
.angle
= obj
.data
.spot_size
*0.5
1670 light
.range = obj
.data
.cutoff_distance
1671 light
.colour
[0] = obj
.data
.color
[0]
1672 light
.colour
[1] = obj
.data
.color
[1]
1673 light
.colour
[2] = obj
.data
.color
[2]
1674 light
.colour
[3] = obj
.data
.energy
1675 sr_ent_push( light
)
1677 elif ent_type
== 'ent_camera': #{
1679 compile_obj_transform( obj
, cam
.transform
)
1680 cam
.fov
= obj
.data
.angle
* 45.0
1683 elif ent_type
== 'ent_gate': #{
1685 obj_data
= obj
.SR_data
.ent_gate
[0]
1686 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1690 if obj_data
.tipo
== 'default':#{
1691 if obj_data
.target
:#{
1692 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1696 elif obj_data
.tipo
== 'nonlocal':#{
1698 gate
.key
= sr_compile_string(obj_data
.key
)
1702 if obj_data
.flip
: flags |
= 0x0004
1703 if obj_data
.custom
:#{
1705 gate
.submesh_start
, gate
.submesh_count
, _
= \
1706 sr_compile_mesh_internal( obj
)
1708 if obj_data
.locked
: flags |
= 0x0010
1711 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1712 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1713 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1715 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1716 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1718 if obj_data
.target
:#{
1719 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1720 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1725 for x
in range(2):#{
1726 gate
.co
[x
][0] = co
[x
][0]
1727 gate
.co
[x
][1] = co
[x
][2]
1728 gate
.co
[x
][2] = -co
[x
][1]
1729 gate
.q
[x
][0] = q
[x
][1]
1730 gate
.q
[x
][1] = q
[x
][3]
1731 gate
.q
[x
][2] = -q
[x
][2]
1732 gate
.q
[x
][3] = q
[x
][0]
1737 elif ent_type
== 'ent_spawn': #{
1739 compile_obj_transform( obj
, spawn
.transform
)
1740 obj_data
= obj
.SR_data
.ent_spawn
[0]
1741 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1742 sr_ent_push( spawn
)
1744 elif ent_type
== 'ent_water':#{
1746 compile_obj_transform( obj
, water
.transform
)
1747 water
.max_dist
= 0.0
1748 sr_ent_push( water
)
1750 elif ent_type
== 'ent_audio':#{
1751 obj_data
= obj
.SR_data
.ent_audio
[0]
1753 compile_obj_transform( obj
, audio
.transform
)
1754 audio
.clip_start
= audio_clip_count
1755 audio
.clip_count
= len(obj_data
.files
)
1756 audio_clip_count
+= audio
.clip_count
1757 audio
.max_channels
= obj_data
.max_channels
1758 audio
.volume
= obj_data
.volume
1761 # - allow/disable doppler
1762 # - channel group tags with random colours
1763 # - transition properties
1765 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1766 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1767 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1768 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1769 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1770 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1771 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1773 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1774 if audio
.channel_behaviour
>= 1:#{
1775 audio
.group
= obj_data
.group
1777 if audio
.channel_behaviour
== 2:#{
1778 audio
.crossfade
= obj_data
.transition_duration
1780 audio
.probability_curve
= int(obj_data
.probability_curve
)
1782 for ci
in range(audio
.clip_count
):#{
1783 entry
= obj_data
.files
[ci
]
1784 clip
= ent_audio_clip()
1785 clip
.probability
= entry
.probability
1786 if obj_data
.formato
== '2':#{
1787 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1790 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1791 clip
._anon
.file.pack_offset
= 0
1792 clip
._anon
.file.pack_size
= 0
1796 sr_ent_push( audio
)
1798 elif ent_type
== 'ent_volume':#{
1799 obj_data
= obj
.SR_data
.ent_volume
[0]
1800 volume
= ent_volume()
1801 volume
.type = int(obj_data
.subtype
)
1802 compile_obj_transform( obj
, volume
.transform
)
1804 if obj_data
.target
:#{
1805 volume
.target
= sr_entity_id( obj_data
.target
)
1806 volume
._anon
.trigger
.event
= obj_data
.target_event
1811 elif ent_type
== 'ent_marker':#{
1812 marker
= ent_marker()
1813 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1814 compile_obj_transform( obj
, marker
.transform
)
1817 elif ent_type
== 'ent_skateshop':#{
1818 skateshop
= ent_skateshop()
1819 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1820 skateshop
.type = int(obj_data
.tipo
)
1821 if skateshop
.type == 0:#{
1822 boardshop
= skateshop
._anonymous
_union
.boards
1823 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1824 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1825 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1827 elif skateshop
.type == 1:#{
1828 charshop
= skateshop
._anonymous
_union
.character
1829 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1830 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1832 elif skateshop
.type == 2:#{
1833 worldshop
= skateshop
._anonymous
_union
.worlds
1834 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1835 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1837 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1838 compile_obj_transform( obj
, skateshop
.transform
)
1839 sr_ent_push(skateshop
)
1841 elif ent_type
== 'ent_swspreview':#{
1842 workshop_preview
= ent_swspreview()
1843 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1844 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1845 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1846 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1847 sr_ent_push( workshop_preview
)
1849 elif ent_type
== 'ent_worldinfo':#{
1850 worldinfo
= ent_worldinfo()
1851 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1852 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1853 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1854 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1855 worldinfo
.timezone
= obj_data
.timezone
1856 sr_ent_push( worldinfo
)
1858 elif ent_type
== 'ent_ccmd':#{
1860 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1861 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1864 elif ent_type
== 'ent_objective':#{
1865 objective
= ent_objective()
1866 obj_data
= obj
.SR_data
.ent_objective
[0]
1867 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1868 objective
.id_win
= sr_entity_id( obj_data
.target
)
1869 objective
.win_event
= obj_data
.target_event
1870 objective
.filter = int(obj_data
.filtrar
)
1871 objective
.filter2
= 0
1872 objective
.time_limit
= obj_data
.time_limit
1874 compile_obj_transform( obj
, objective
.transform
)
1875 objective
.submesh_start
, objective
.submesh_count
, _
= \
1876 sr_compile_mesh_internal( obj
)
1878 sr_ent_push( objective
)
1880 elif ent_type
== 'ent_challenge':#{
1881 challenge
= ent_challenge()
1882 obj_data
= obj
.SR_data
.ent_challenge
[0]
1883 compile_obj_transform( obj
, challenge
.transform
)
1884 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1885 challenge
.target
= sr_entity_id( obj_data
.target
)
1886 challenge
.target_event
= obj_data
.target_event
1887 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1888 challenge
.reset_event
= obj_data
.reset_event
1889 challenge
.first
= sr_entity_id( obj_data
.first
)
1890 challenge
.flags
= 0x00
1891 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1892 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1893 challenge
.status
= 0
1894 sr_ent_push( challenge
)
1896 elif ent_type
== 'ent_relay':#{
1898 obj_data
= obj
.SR_data
.ent_relay
[0]
1899 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1900 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1901 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1902 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1903 relay
.targets
[0][1] = obj_data
.target0_event
1904 relay
.targets
[1][1] = obj_data
.target1_event
1905 relay
.targets
[2][1] = obj_data
.target2_event
1906 relay
.targets
[3][1] = obj_data
.target3_event
1907 sr_ent_push( relay
)
1909 elif ent_type
== 'ent_cubemap':#{
1910 cubemap
= ent_cubemap()
1911 co
= obj
.matrix_world
@ Vector((0,0,0))
1912 cubemap
.co
[0] = co
[0]
1913 cubemap
.co
[1] = co
[2]
1914 cubemap
.co
[2] = -co
[1]
1915 cubemap
.resolution
= 0
1917 sr_ent_push( cubemap
)
1922 sr_compile_menus( collection
)
1923 sr_compile_fonts( collection
)
1925 def _children( col
):#{
1927 for c
in col
.children
:#{
1928 yield from _children(c
)
1932 checkpoint_count
= 0
1933 pathindice_count
= 0
1936 for col
in _children(collection
):#{
1937 print( F
"Adding routes for subcollection: {col.name}" )
1943 for obj
in col
.objects
:#{
1944 if obj
.type == 'ARMATURE': pass
1946 ent_type
= obj_ent_type( obj
)
1948 if ent_type
== 'ent_gate':
1949 route_gates
+= [obj
]
1950 elif ent_type
== 'ent_route_node':#{
1951 if obj
.type == 'CURVE':#{
1952 route_curves
+= [obj
]
1955 elif ent_type
== 'ent_route':
1957 elif ent_type
== 'ent_traffic':
1962 dij
= create_node_graph( route_curves
, route_gates
)
1964 for obj
in routes
:#{
1965 obj_data
= obj
.SR_data
.ent_route
[0]
1967 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1968 route
.checkpoints_start
= checkpoint_count
1969 route
.checkpoints_count
= 0
1972 route
.colour
[ci
] = obj_data
.colour
[ci
]
1973 route
.colour
[3] = 1.0
1975 compile_obj_transform( obj
, route
.transform
)
1976 checkpoints
= obj_data
.gates
1978 for i
in range(len(checkpoints
)):#{
1979 gi
= checkpoints
[i
].target
1980 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1984 dest
= gi
.SR_data
.ent_gate
[0].target
1988 if gi
==gj
: continue # error?
1989 if not gi
or not gj
: continue
1991 checkpoint
= ent_checkpoint()
1992 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1993 checkpoint
.path_start
= pathindice_count
1994 checkpoint
.path_count
= 0
1996 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1999 for pi
in range(len(path
)):#{
2000 pathindice
= ent_path_index()
2001 pathindice
.index
= routenode_count
+ path
[pi
]
2002 sr_ent_push( pathindice
)
2004 checkpoint
.path_count
+= 1
2005 pathindice_count
+= 1
2009 sr_ent_push( checkpoint
)
2010 route
.checkpoints_count
+= 1
2011 checkpoint_count
+= 1
2014 sr_ent_push( route
)
2017 for obj
in traffics
:#{
2018 traffic
= ent_traffic()
2019 compile_obj_transform( obj
, traffic
.transform
)
2020 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2021 sr_compile_mesh_internal( obj
)
2023 # find best subsection
2025 graph_keys
= list(dij
.graph
)
2029 for j
in range(len(dij
.points
)):#{
2030 point
= dij
.points
[j
]
2031 dist
= (point
-obj
.location
).magnitude
2033 if dist
< min_dist
:#{
2040 best_begin
= best_point
2041 best_end
= best_point
2044 map0
= dij
.subsections
[best_begin
]
2045 if map0
[1] == -1: break
2046 best_begin
= map0
[1]
2049 map1
= dij
.subsections
[best_end
]
2050 if map1
[2] == -1: break
2054 traffic
.start_node
= routenode_count
+ best_begin
2055 traffic
.node_count
= best_end
- best_begin
2056 traffic
.index
= best_point
- best_begin
2057 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2060 sr_ent_push(traffic
)
2063 for point
in dij
.points
:#{
2064 rn
= ent_route_node()
2067 rn
.co
[2] = -point
[1]
2071 routenode_count
+= len(dij
.points
)
2074 print( F
"[SR] Writing file" )
2076 file_array_instructions
= {}
2079 def _write_array( name
, item_size
, data
):#{
2080 nonlocal file_array_instructions
, file_offset
2082 count
= len(data
)//item_size
2083 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2084 'data':data
, 'offset': file_offset
}
2085 file_offset
+= len(data
)
2086 file_offset
= int_align_to( file_offset
, 8 )
2089 _write_array( 'strings', 1, sr_compile
.string_data
)
2090 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2091 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2092 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2093 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2094 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2095 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2097 for name
, buffer in sr_compile
.entity_data
.items():#{
2098 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2101 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2102 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2103 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2104 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2105 _write_array( 'pack', 1, sr_compile
.pack_data
)
2107 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2108 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2110 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2111 path
= F
"{folder}{collection.name}.mdl"
2114 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2115 fp
= open( path
, "wb" )
2116 header
= mdl_header()
2117 header
.version
= MDL_VERSION_NR
2118 sr_array_title( header
.arrays
, \
2119 'index', len(file_array_instructions
), \
2120 sizeof(mdl_array
), header_size
)
2122 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2124 print( F
'[SR] {"name":>16}| count | offset' )
2126 for name
,info
in file_array_instructions
.items():#{
2128 offset
= info
['offset'] + header_size
+ index_size
2129 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2130 index
.extend( bytearray(arr
) )
2132 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2133 F
' 0x{info["offset"]:02x}' )
2135 fp
.write( bytearray_align_to( index
, 8 ) )
2136 #bytearray_print_hex( index )
2138 for name
,info
in file_array_instructions
.items():#{
2139 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2144 print( '[SR] done' )
2147 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2149 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2150 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2151 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2153 panel
: bpy
.props
.EnumProperty(
2157 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2158 ('ENTITY', 'Entity', '', 'MONKEY',1),
2159 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2164 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2166 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2167 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2170 def sr_get_mirror_bone( bones
):
2172 side
= bones
.active
.name
[-1:]
2173 other_name
= bones
.active
.name
[:-1]
2174 if side
== 'L': other_name
+= 'R'
2175 elif side
== 'R': other_name
+= 'L'
2179 if b
.name
== other_name
:
2186 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2188 bl_idname
="skaterift.mirror_bone"
2189 bl_label
="Mirror bone attributes - SkateRift"
2191 def execute(_
,context
):
2193 active_object
= context
.active_object
2194 bones
= active_object
.data
.bones
2196 b
= sr_get_mirror_bone( bones
)
2198 if not b
: return {'FINISHED'}
2200 b
.SR_data
.collider
= a
.SR_data
.collider
2202 def _v3copyflipy( a
, b
):#{
2208 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2209 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2210 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2211 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2213 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2215 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2216 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2217 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2219 b
.SR_data
.conet
= a
.SR_data
.conet
2222 ob
= bpy
.context
.scene
.objects
[0]
2223 ob
.hide_render
= ob
.hide_render
2228 class SR_COMPILE(bpy
.types
.Operator
):
2230 bl_idname
="skaterift.compile_all"
2231 bl_label
="Compile All"
2233 def execute(_
,context
):
2235 view_layer
= bpy
.context
.view_layer
2236 for col
in view_layer
.layer_collection
.children
["export"].children
:
2237 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2238 sr_compile( bpy
.data
.collections
[col
.name
] )
2244 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2246 bl_idname
="skaterift.compile_this"
2247 bl_label
="Compile This collection"
2249 def execute(_
,context
):
2251 col
= bpy
.context
.collection
2258 class SR_INTERFACE(bpy
.types
.Panel
):
2260 bl_idname
= "VIEW3D_PT_skate_rift"
2261 bl_label
= "Skate Rift"
2262 bl_space_type
= 'VIEW_3D'
2263 bl_region_type
= 'UI'
2264 bl_category
= "Skate Rift"
2266 def draw(_
, context
):
2270 row
= _
.layout
.row()
2272 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2274 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2275 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2277 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2278 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2279 col
= bpy
.context
.collection
2281 found_in_export
= False
2283 view_layer
= bpy
.context
.view_layer
2284 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2285 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2288 if c1
.name
== col
.name
: #{
2289 found_in_export
= True
2293 box
= _
.layout
.box()
2295 row
.alignment
= 'CENTER'
2298 if found_in_export
: #{
2299 row
.label( text
=col
.name
+ ".mdl" )
2300 box
.prop( col
.SR_data
, "pack_textures" )
2301 box
.prop( col
.SR_data
, "animations" )
2302 box
.operator( "skaterift.compile_this" )
2306 row
.label( text
=col
.name
)
2310 row
.alignment
= 'CENTER'
2312 row
.label( text
="This collection is not in the export group" )
2315 box
= _
.layout
.box()
2318 split
= row
.split( factor
=0.3, align
=True )
2319 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2322 if export_count
== 0:
2324 row1
.operator( "skaterift.compile_all", \
2325 text
=F
"Compile all ({export_count} collections)" )
2327 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2328 active_object
= context
.active_object
2329 if not active_object
: return
2331 amount
= max( 0, len(context
.selected_objects
)-1 )
2333 row
= _
.layout
.row()
2334 row
.operator( 'skaterift.copy_entity_data', \
2335 text
=F
'Copy entity data to {amount} other objects' )
2336 if amount
== 0: row
.enabled
=False
2338 box
= _
.layout
.box()
2340 row
.alignment
= 'CENTER'
2341 row
.label( text
=active_object
.name
)
2344 def _draw_prop_collection( source
, data
): #{
2347 row
.alignment
= 'CENTER'
2350 row
.label( text
=F
'{source}' )
2352 if hasattr(type(data
[0]),'sr_inspector'):#{
2353 type(data
[0]).sr_inspector( box
, data
)
2356 for a
in data
[0].__annotations
__:
2357 box
.prop( data
[0], a
)
2361 if active_object
.type == 'ARMATURE': #{
2362 if active_object
.mode
== 'POSE': #{
2363 bones
= active_object
.data
.bones
2364 mb
= sr_get_mirror_bone( bones
)
2366 box
.operator( "skaterift.mirror_bone", \
2367 text
=F
'Mirror attributes to {mb.name}' )
2370 _draw_prop_collection( \
2371 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2372 [bones
.active
.SR_data
] )
2376 row
.alignment
='CENTER'
2379 row
.label( text
="Enter pose mode to modify bone properties" )
2382 elif active_object
.type == 'LIGHT': #{
2383 _draw_prop_collection( \
2384 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2385 [active_object
.data
.SR_data
] )
2387 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2388 box
.prop( active_object
.SR_data
, "ent_type" )
2389 ent_type
= active_object
.SR_data
.ent_type
2391 col
= getattr( active_object
.SR_data
, ent_type
, None )
2392 if col
!= None and len(col
)!=0:
2393 _draw_prop_collection( \
2394 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2397 if active_object
.type == 'MESH':#{
2398 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2399 if col
!= None and len(col
)!=0:
2400 _draw_prop_collection( \
2401 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2409 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2411 bl_label
="Skate Rift material"
2412 bl_idname
="MATERIAL_PT_sr_material"
2413 bl_space_type
='PROPERTIES'
2414 bl_region_type
='WINDOW'
2415 bl_context
="material"
2417 def draw(_
,context
):
2419 active_object
= bpy
.context
.active_object
2420 if active_object
== None: return
2421 active_mat
= active_object
.active_material
2422 if active_mat
== None: return
2424 info
= material_info( active_mat
)
2426 if 'tex_diffuse' in info
:#{
2427 _
.layout
.label( icon
='INFO', \
2428 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2431 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2432 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2433 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2435 if active_mat
.SR_data
.collision
:#{
2436 box
= _
.layout
.box()
2439 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2440 (active_mat
.SR_data
.shader
!= 'boundary') and \
2441 (active_mat
.SR_data
.shader
!= 'walking'):#{
2442 row
.prop( active_mat
.SR_data
, "skate_surface" )
2443 row
.prop( active_mat
.SR_data
, "grind_surface" )
2444 row
.prop( active_mat
.SR_data
, "grow_grass" )
2445 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2449 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2450 box
= _
.layout
.box()
2451 box
.prop( active_mat
.SR_data
, "blend_offset" )
2452 box
.prop( active_mat
.SR_data
, "sand_colour" )
2454 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2455 box
= _
.layout
.box()
2456 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2457 box
.prop( active_mat
.SR_data
, "blend_offset" )
2459 elif active_mat
.SR_data
.shader
== "water":#{
2460 box
= _
.layout
.box()
2461 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2462 box
.prop( active_mat
.SR_data
, "shore_colour" )
2463 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2465 elif active_mat
.SR_data
.shader
== "cubemap":#{
2466 box
= _
.layout
.box()
2467 box
.prop( active_mat
.SR_data
, "cubemap" )
2468 box
.prop( active_mat
.SR_data
, "tint" )
2473 def sr_get_type_enum( scene
, context
):
2475 items
= [('none','None',"")]
2476 mesh_entities
=['ent_gate','ent_water']
2477 point_entities
=['ent_spawn','ent_route_node','ent_route']
2479 for e
in point_entities
: items
+= [(e
,e
,'')]
2481 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2482 if context
.active_object
.type == 'MESH': #{
2483 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2487 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2493 def sr_on_type_change( _
, context
):
2495 obj
= context
.active_object
2496 ent_type
= obj
.SR_data
.ent_type
2497 if ent_type
== 'none': return
2498 if obj
.type == 'MESH':#{
2499 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2500 if col
!= None and len(col
)==0: col
.add()
2503 col
= getattr( obj
.SR_data
, ent_type
, None )
2504 if col
!= None and len(col
)==0: col
.add()
2507 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2509 alias
: bpy
.props
.StringProperty( name
='alias' )
2512 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2514 target
: bpy
.props
.PointerProperty( \
2515 type=bpy
.types
.Object
, name
="destination", \
2516 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2518 key
: bpy
.props
.StringProperty()
2519 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2520 ('nonlocal', 'Non-Local', "")))
2522 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2523 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2524 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2527 def sr_inspector( layout
, data
):
2530 box
.prop( data
[0], 'tipo', text
="subtype" )
2532 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2533 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2536 flags
.prop( data
[0], 'flip' )
2537 flags
.prop( data
[0], 'custom' )
2538 flags
.prop( data
[0], 'locked' )
2542 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2544 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2547 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2549 target
: bpy
.props
.PointerProperty( \
2550 type=bpy
.types
.Object
, name
='target', \
2551 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2554 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2556 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2558 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2560 layout
.prop( item
, 'target', text
='', emboss
=False )
2564 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2566 active_object
= context
.active_object
2567 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2568 lista
= getattr(data
,collection_name
)
2569 index
= getattr(data
,F
'{collection_name}_index')
2573 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2577 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2579 active_object
= context
.active_object
2580 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2584 def copy_propgroup( de
, to
):
2586 for a
in de
.__annotations
__:#{
2587 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2591 while len(cb
) != len(ca
):#{
2592 if len(cb
) < len(ca
): cb
.add()
2595 for i
in range(len(ca
)):#{
2596 copy_propgroup(ca
[i
],cb
[i
])
2600 setattr(to
,a
,getattr(de
,a
))
2605 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2607 bl_idname
= "skaterift.copy_entity_data"
2608 bl_label
= "Copy entity data"
2610 def execute(self
, context
):#{
2611 data
= context
.active_object
.SR_data
2612 new_type
= data
.ent_type
2613 print( F
"Copy entity data from: {context.active_object.name}" )
2615 for obj
in context
.selected_objects
:#{
2616 if obj
!= context
.active_object
:#{
2617 print( F
" To: {obj.name}" )
2619 obj
.SR_data
.ent_type
= new_type
2621 if active_object
.type == 'MESH':#{
2622 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2623 if col
!= None and len(col
)==0: col
.add()
2624 mdata
= context
.active_object
.data
.SR_data
2625 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2628 col
= getattr( obj
.SR_data
, new_type
, None )
2629 if col
!= None and len(col
)==0: col
.add()
2630 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2637 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2639 bl_idname
= "skaterift.new_entry"
2640 bl_label
= "Add gate"
2642 def execute(self
, context
):#{
2643 return internal_listadd_execute(self
,context
,'ent_route','gates')
2647 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2649 bl_idname
= "skaterift.del_entry"
2650 bl_label
= "Remove gate"
2653 def poll(cls
, context
):#{
2654 active_object
= context
.active_object
2655 if obj_ent_type(active_object
) == 'ent_route':#{
2656 return active_object
.SR_data
.ent_route
[0].gates
2661 def execute(self
, context
):#{
2662 return internal_listdel_execute(self
,context
,'ent_route','gates')
2666 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2668 bl_idname
= "skaterift.al_new_entry"
2669 bl_label
= "Add file"
2671 def execute(self
, context
):#{
2672 return internal_listadd_execute(self
,context
,'ent_audio','files')
2676 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2678 bl_idname
= "skaterift.al_del_entry"
2679 bl_label
= "Remove file"
2682 def poll(cls
, context
):#{
2683 active_object
= context
.active_object
2684 if obj_ent_type(active_object
) == 'ent_audio':#{
2685 return active_object
.SR_data
.ent_audio
[0].files
2690 def execute(self
, context
):#{
2691 return internal_listdel_execute(self
,context
,'ent_audio','files')
2696 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2698 bl_idname
= "skaterift.gl_new_entry"
2699 bl_label
= "Add glyph"
2701 def execute(self
, context
):#{
2702 active_object
= context
.active_object
2704 font
= active_object
.SR_data
.ent_font
[0]
2707 if len(font
.glyphs
) > 1:#{
2708 prev
= font
.glyphs
[-2]
2709 cur
= font
.glyphs
[-1]
2711 cur
.bounds
= prev
.bounds
2712 cur
.utf32
= prev
.utf32
+1
2719 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2721 bl_idname
= "skaterift.gl_del_entry"
2722 bl_label
= "Remove Glyph"
2725 def poll(cls
, context
):#{
2726 active_object
= context
.active_object
2727 if obj_ent_type(active_object
) == 'ent_font':#{
2728 return active_object
.SR_data
.ent_font
[0].glyphs
2733 def execute(self
, context
):#{
2734 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2738 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2740 bl_idname
= "skaterift.gl_move_item"
2742 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2743 ('DOWN', 'Down', ""),))
2746 def poll(cls
, context
):#{
2747 active_object
= context
.active_object
2748 if obj_ent_type(active_object
) == 'ent_font':#{
2749 return active_object
.SR_data
.ent_font
[0].glyphs
2754 def execute(_
, context
):#{
2755 active_object
= context
.active_object
2756 data
= active_object
.SR_data
.ent_font
[0]
2758 index
= data
.glyphs_index
2759 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2760 data
.glyphs
.move( neighbor
, index
)
2762 list_length
= len(data
.glyphs
) - 1
2763 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2765 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2771 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2773 bl_idname
= "skaterift.fv_new_entry"
2774 bl_label
= "Add variant"
2776 def execute(self
, context
):#{
2777 return internal_listadd_execute(self
,context
,'ent_font','variants')
2781 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2783 bl_idname
= "skaterift.fv_del_entry"
2784 bl_label
= "Remove variant"
2787 def poll(cls
, context
):#{
2788 active_object
= context
.active_object
2789 if obj_ent_type(active_object
) == 'ent_font':#{
2790 return active_object
.SR_data
.ent_font
[0].variants
2795 def execute(self
, context
):#{
2796 return internal_listdel_execute(self
,context
,'ent_font','variants')
2800 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2802 path
: bpy
.props
.StringProperty( name
="Path" )
2803 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2806 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2808 bl_idname
= 'SR_UL_AUDIO_LIST'
2810 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2812 split
= layout
.split(factor
=0.7)
2814 c
.prop( item
, 'path', text
='', emboss
=False )
2816 c
.prop( item
, 'probability', text
='%', emboss
=True )
2820 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2822 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2824 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2826 layout
.prop( item
, 'mesh', emboss
=False )
2827 layout
.prop( item
, 'tipo' )
2831 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2833 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2835 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2837 s0
= layout
.split(factor
=0.3)
2839 s1
= c
.split(factor
=0.3)
2842 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2846 c
.prop( item
, 'utf32', text
='', emboss
=True )
2849 row
.prop( item
, 'bounds', text
='', emboss
=False )
2853 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2855 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2856 gates_index
: bpy
.props
.IntProperty()
2858 colour
: bpy
.props
.FloatVectorProperty( \
2862 default
=Vector((0.79,0.63,0.48)),\
2863 description
="Route colour"\
2866 alias
: bpy
.props
.StringProperty(\
2868 default
="Untitled Course")
2871 def sr_inspector( layout
, data
):
2873 layout
.prop( data
[0], 'alias' )
2874 layout
.prop( data
[0], 'colour' )
2876 layout
.label( text
='Checkpoints' )
2877 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2878 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2881 row
.operator( 'skaterift.new_entry', text
='Add' )
2882 row
.operator( 'skaterift.del_entry', text
='Remove' )
2886 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2887 subtype
: bpy
.props
.EnumProperty(
2889 items
=[('0','Trigger',''),
2890 ('1','Particles (0.1s)','')]
2893 target
: bpy
.props
.PointerProperty( \
2894 type=bpy
.types
.Object
, name
="Target", \
2895 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2896 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2899 def inspect_target( layout
, data
, propname
):#{
2901 box
.prop( data
[0], propname
)
2904 row
.prop( data
[0], propname
+ '_event')
2906 target
= getattr( data
[0], propname
)
2908 tipo
= target
.SR_data
.ent_type
2909 cls
= globals()[ tipo
]
2911 table
= getattr( cls
, 'sr_functions', None )
2913 index
= getattr( data
[0], propname
+'_event')
2915 row
.label( text
=table
[index
] )
2917 row
.label( text
="undefined function" )
2921 row
.label( text
="..." )
2927 def sr_inspector( layout
, data
):#{
2928 layout
.prop( data
[0], 'subtype' )
2929 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2933 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2935 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2936 files_index
: bpy
.props
.IntProperty()
2938 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2939 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2940 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2941 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2943 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2944 formato
: bpy
.props
.EnumProperty(
2946 items
=[('0','Uncompressed Mono',''),
2947 ('1','Compressed Vorbis',''),
2948 ('2','[vg] Bird Synthesis','')]
2950 probability_curve
: bpy
.props
.EnumProperty(
2951 name
="Probability Curve",
2952 items
=[('0','Constant',''),
2953 ('1','Wildlife Daytime',''),
2954 ('2','Wildlife Nighttime','')])
2955 channel_behaviour
: bpy
.props
.EnumProperty(
2956 name
="Channel Behaviour",
2957 items
=[('0','Unlimited',''),
2958 ('1','Discard if group full', ''),
2959 ('2','Crossfade if group full','')])
2961 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2964 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2965 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2968 def sr_inspector( layout
, data
):
2970 layout
.prop( data
[0], 'formato' )
2971 layout
.prop( data
[0], 'volume' )
2974 box
.label( text
='Channels' )
2975 split
= box
.split(factor
=0.3)
2977 c
.prop( data
[0], 'max_channels' )
2979 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2980 if data
[0].channel_behaviour
>= '1':
2981 box
.prop( data
[0], 'group' )
2982 if data
[0].channel_behaviour
== '2':
2983 box
.prop( data
[0], 'transition_duration' )
2986 box
.label( text
='Flags' )
2987 box
.prop( data
[0], 'flag_3d' )
2988 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2990 box
.prop( data
[0], 'flag_loop' )
2991 box
.prop( data
[0], 'flag_auto' )
2993 layout
.prop( data
[0], 'probability_curve' )
2995 split
= layout
.split(factor
=0.7)
2997 c
.label( text
='Filepath' )
2999 c
.label( text
='Chance' )
3000 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3001 data
[0], 'files', data
[0], 'files_index', rows
=5)
3004 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3005 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3009 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3011 alias
: bpy
.props
.StringProperty()
3014 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3016 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3017 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3018 utf32
: bpy
.props
.IntProperty()
3021 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3023 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3024 utf32
: bpy
.props
.IntProperty()
3027 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3029 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3030 tipo
: bpy
.props
.StringProperty()
3033 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3035 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3036 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3037 alias
: bpy
.props
.StringProperty()
3039 glyphs_index
: bpy
.props
.IntProperty()
3040 variants_index
: bpy
.props
.IntProperty()
3043 def sr_inspector( layout
, data
):
3045 layout
.prop( data
[0], 'alias' )
3047 layout
.label( text
='Variants' )
3048 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3049 data
[0], 'variants', data
[0], 'variants_index',\
3052 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3053 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3055 layout
.label( text
='ASCII Glyphs' )
3056 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3057 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3060 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3061 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3062 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3063 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3067 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3069 speed
: bpy
.props
.FloatProperty(default
=1.0)
3072 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3074 tipo
: bpy
.props
.EnumProperty( name
='Type',
3075 items
=[('0','boards',''),
3076 ('1','character',''),
3078 mark_rack
: bpy
.props
.PointerProperty( \
3079 type=bpy
.types
.Object
, name
="Board Rack", \
3080 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3081 mark_display
: bpy
.props
.PointerProperty( \
3082 type=bpy
.types
.Object
, name
="Selected Board Display", \
3083 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3084 mark_info
: bpy
.props
.PointerProperty( \
3085 type=bpy
.types
.Object
, name
="Selected Board Info", \
3086 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3087 cam
: bpy
.props
.PointerProperty( \
3088 type=bpy
.types
.Object
, name
="Viewpoint", \
3089 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3092 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3094 mark_display
: bpy
.props
.PointerProperty( \
3095 type=bpy
.types
.Object
, name
="Board Display", \
3096 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3097 mark_display1
: bpy
.props
.PointerProperty( \
3098 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3099 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3100 cam
: bpy
.props
.PointerProperty( \
3101 type=bpy
.types
.Object
, name
="Viewpoint", \
3102 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3105 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3107 link0
: bpy
.props
.PointerProperty( \
3108 type=bpy
.types
.Object
, name
="Link 0", \
3109 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3110 link1
: bpy
.props
.PointerProperty( \
3111 type=bpy
.types
.Object
, name
="Link 1", \
3112 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3113 link2
: bpy
.props
.PointerProperty( \
3114 type=bpy
.types
.Object
, name
="Link 2", \
3115 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3116 link3
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Link 3", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3120 newloc
: bpy
.props
.PointerProperty( \
3121 type=bpy
.types
.Object
, name
="New location", \
3122 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3123 camera
: bpy
.props
.PointerProperty( \
3124 type=bpy
.types
.Object
, name
="Camera", \
3125 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3127 slider_minloc
: bpy
.props
.PointerProperty( \
3128 type=bpy
.types
.Object
, name
="Slider min", \
3129 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3130 slider_maxloc
: bpy
.props
.PointerProperty( \
3131 type=bpy
.types
.Object
, name
="Slider max", \
3132 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3133 slider_handle
: bpy
.props
.PointerProperty( \
3134 type=bpy
.types
.Object
, name
="Slider handle", \
3135 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3137 checkmark
: bpy
.props
.PointerProperty( \
3138 type=bpy
.types
.Object
, name
="Checked", \
3139 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3141 string
: bpy
.props
.StringProperty( name
="String" )
3142 tipo
: bpy
.props
.EnumProperty( name
='Type',
3143 items
=[('0','visual',''),
3144 ('1','event button',''),
3145 ('2','page button',''),
3151 def sr_inspector( layout
, data
):
3155 box
.prop( data
, 'tipo' )
3157 if data
.tipo
== '0':#{
3160 elif data
.tipo
== '1':#{
3161 box
.prop( data
, 'string', text
='Event' )
3163 elif data
.tipo
== '2':#{
3164 box
.prop( data
, 'string', text
='Page' )
3165 box
.prop( data
, 'newloc' )
3167 elif data
.tipo
== '3':#{
3168 box
.prop( data
, 'string', text
='Data (i32)' )
3169 box
.prop( data
, 'checkmark' )
3171 elif data
.tipo
== '4':#{
3172 box
.prop( data
, 'string', text
='Data (f32)' )
3173 box
.prop( data
, 'slider_minloc' )
3174 box
.prop( data
, 'slider_maxloc' )
3175 box
.prop( data
, 'slider_handle' )
3177 box
.label( text
="Links" )
3178 box
.prop( data
, 'link0', text
='v0' )
3179 box
.prop( data
, 'link1', text
='v1' )
3182 elif data
.tipo
== '5':#{
3183 box
.prop( data
, 'string', text
='Page Name' )
3184 box
.prop( data
, 'newloc', text
='Entry Point' )
3185 box
.prop( data
, 'camera', text
='Viewpoint' )
3190 box
.label( text
="Links" )
3191 box
.prop( data
, 'link0' )
3192 box
.prop( data
, 'link1' )
3193 box
.prop( data
, 'link2' )
3194 box
.prop( data
, 'link3' )
3198 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3200 name
: bpy
.props
.StringProperty(name
="Name")
3201 desc
: bpy
.props
.StringProperty(name
="Description")
3202 author
: bpy
.props
.StringProperty(name
="Author")
3203 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3206 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3208 command
: bpy
.props
.StringProperty(name
="Command Line")
3211 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3212 proxima
: bpy
.props
.PointerProperty( \
3213 type=bpy
.types
.Object
, name
="Next", \
3214 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3215 target
: bpy
.props
.PointerProperty( \
3216 type=bpy
.types
.Object
, name
="Win", \
3217 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3218 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3219 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3220 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3221 items
=[('0','none',''),
3222 (str(0x1),'trick_shuvit',''),
3223 (str(0x2),'trick_kickflip',''),
3224 (str(0x4),'trick_treflip',''),
3225 (str(0x1|
0x2|
0x4),'trick_any',''),
3226 (str(0x8),'flip_back',''),
3227 (str(0x10),'flip_front',''),
3228 (str(0x8|
0x10),'flip_any',''),
3229 (str(0x20),'grind_truck_any',''),
3230 (str(0x40),'grind_board_any',''),
3231 (str(0x20|
0x40),'grind_any',''),
3232 (str(0x80),'footplant',''),
3233 (str(0x100),'passthrough',''),
3237 def sr_inspector( layout
, data
):#{
3238 layout
.prop( data
[0], 'proxima' )
3239 layout
.prop( data
[0], 'time_limit' )
3240 layout
.prop( data
[0], 'filtrar' )
3241 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3245 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3246 alias
: bpy
.props
.StringProperty( name
="Alias" )
3248 target
: bpy
.props
.PointerProperty( \
3249 type=bpy
.types
.Object
, name
="On Complete", \
3250 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3251 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3252 reset
: bpy
.props
.PointerProperty( \
3253 type=bpy
.types
.Object
, name
="On Reset", \
3254 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3255 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3257 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3259 first
: bpy
.props
.PointerProperty( \
3260 type=bpy
.types
.Object
, name
="First Objective", \
3261 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3263 camera
: bpy
.props
.PointerProperty( \
3264 type=bpy
.types
.Object
, name
="Camera", \
3265 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3269 def sr_inspector( layout
, data
):#{
3270 layout
.prop( data
[0], 'alias' )
3271 layout
.prop( data
[0], 'camera' )
3272 layout
.prop( data
[0], 'first' )
3273 layout
.prop( data
[0], 'time_limit' )
3274 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3275 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3279 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3280 target0
: bpy
.props
.PointerProperty( \
3281 type=bpy
.types
.Object
, name
="Target 0", \
3282 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3283 target1
: bpy
.props
.PointerProperty( \
3284 type=bpy
.types
.Object
, name
="Target 1", \
3285 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3286 target2
: bpy
.props
.PointerProperty( \
3287 type=bpy
.types
.Object
, name
="Target 2", \
3288 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3289 target3
: bpy
.props
.PointerProperty( \
3290 type=bpy
.types
.Object
, name
="Target 3", \
3291 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3293 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3294 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3295 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3296 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3299 def sr_inspector( layout
, data
):#{
3300 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3301 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3302 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3303 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3307 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3309 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3310 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3311 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3312 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3313 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3314 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3315 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3316 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3317 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3318 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3320 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3321 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3322 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3323 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3324 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3325 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3326 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3328 ent_type
: bpy
.props
.EnumProperty(
3330 items
=sr_entity_list
,
3331 update
=sr_on_type_change
3335 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3337 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3340 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3342 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3345 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3347 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3348 items
=[('0','none',''),
3350 ('2','capsule','')])
3352 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3353 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3355 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3357 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3358 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3359 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3360 conet
: bpy
.props
.FloatProperty( name
='t' )
3363 def sr_inspector( layout
, data
):
3367 box
.prop( data
, 'collider' )
3369 if int(data
.collider
)>0:#{
3371 row
.prop( data
, 'collider_min' )
3373 row
.prop( data
, 'collider_max' )
3377 box
.prop( data
, 'cone_constraint' )
3378 if data
.cone_constraint
:#{
3380 row
.prop( data
, 'conevx' )
3382 row
.prop( data
, 'conevy' )
3384 row
.prop( data
, 'coneva' )
3385 box
.prop( data
, 'conet' )
3390 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3392 shader
: bpy
.props
.EnumProperty(
3395 ('standard',"standard",''),
3396 ('standard_cutout', "standard_cutout", ''),
3397 ('terrain_blend', "terrain_blend", ''),
3398 ('vertex_blend', "vertex_blend", ''),
3399 ('water',"water",''),
3400 ('invisible','Invisible',''),
3401 ('boundary','Boundary',''),
3402 ('fxglow','FX Glow',''),
3403 ('cubemap','Cubemap',''),
3404 ('walking','Walking','')
3407 surface_prop
: bpy
.props
.EnumProperty(
3408 name
="Surface Property",
3410 ('0','concrete',''),
3417 collision
: bpy
.props
.BoolProperty( \
3418 name
="Collisions Enabled",\
3420 description
= "Can the player collide with this material?"\
3422 skate_surface
: bpy
.props
.BoolProperty( \
3423 name
="Skate Target", \
3425 description
= "Should the game try to target this surface?" \
3427 grind_surface
: bpy
.props
.BoolProperty( \
3430 description
= "Can you grind on this surface?" \
3432 grow_grass
: bpy
.props
.BoolProperty( \
3433 name
="Grow Grass", \
3435 description
= "Spawn grass sprites on this surface?" \
3437 preview_visibile
: bpy
.props
.BoolProperty( \
3438 name
="Preview visibile", \
3440 description
= "Show this material in preview models?" \
3442 blend_offset
: bpy
.props
.FloatVectorProperty( \
3443 name
="Blend Offset", \
3445 default
=Vector((0.5,0.0)),\
3446 description
="When surface is more than 45 degrees, add this vector " +\
3449 sand_colour
: bpy
.props
.FloatVectorProperty( \
3450 name
="Sand Colour",\
3453 default
=Vector((0.79,0.63,0.48)),\
3454 description
="Blend to this colour near the 0 coordinate on UP axis"\
3456 shore_colour
: bpy
.props
.FloatVectorProperty( \
3457 name
="Shore Colour",\
3460 default
=Vector((0.03,0.32,0.61)),\
3461 description
="Water colour at the shoreline"\
3463 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3464 name
="Ocean Colour",\
3467 default
=Vector((0.0,0.006,0.03)),\
3468 description
="Water colour in the deep bits"\
3470 tint
: bpy
.props
.FloatVectorProperty( \
3475 default
=Vector((1.0,1.0,1.0,1.0)),\
3476 description
="Reflection tint"\
3479 cubemap
: bpy
.props
.PointerProperty( \
3480 type=bpy
.types
.Object
, name
="cubemap", \
3481 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3484 # ---------------------------------------------------------------------------- #
3488 # ---------------------------------------------------------------------------- #
3490 cv_view_draw_handler
= None
3491 cv_view_pixel_handler
= None
3492 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3494 cv_view_colours
= []
3495 cv_view_course_i
= 0
3497 # Draw axis alligned sphere at position with radius
3499 def cv_draw_sphere( pos
, radius
, colour
):
3501 global cv_view_verts
, cv_view_colours
3503 ly
= pos
+ Vector((0,0,radius
))
3504 lx
= pos
+ Vector((0,radius
,0))
3505 lz
= pos
+ Vector((0,0,radius
))
3507 pi
= 3.14159265358979323846264
3509 for i
in range(16):#{
3510 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3514 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3515 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3516 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3518 cv_view_verts
+= [ px
, lx
]
3519 cv_view_verts
+= [ py
, ly
]
3520 cv_view_verts
+= [ pz
, lz
]
3522 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3531 # Draw axis alligned sphere at position with radius
3533 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3535 global cv_view_verts
, cv_view_colours
3537 ly
= pos
+ tz
*radius
3538 lx
= pos
+ ty
*radius
3539 lz
= pos
+ tz
*radius
3541 pi
= 3.14159265358979323846264
3543 for i
in range(16):#{
3544 t
= ((i
+1.0) * 1.0/16.0) * pi
3548 s1
= math
.sin(t
*2.0)
3549 c1
= math
.cos(t
*2.0)
3551 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3552 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3553 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3555 cv_view_verts
+= [ px
, lx
]
3556 cv_view_verts
+= [ py
, ly
]
3557 cv_view_verts
+= [ pz
, lz
]
3559 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3568 # Draw transformed -1 -> 1 cube
3570 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3572 global cv_view_verts
, cv_view_colours
3578 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3579 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3580 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3581 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3582 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3583 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3584 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3585 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3587 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3588 (0,4),(1,5),(2,6),(3,7)]
3593 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3594 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3595 cv_view_colours
+= [colour
, colour
]
3600 # Draw line with colour
3602 def cv_draw_line( p0
, p1
, colour
):
3604 global cv_view_verts
, cv_view_colours
3606 cv_view_verts
+= [p0
,p1
]
3607 cv_view_colours
+= [colour
, colour
]
3611 # Draw line with colour(s)
3613 def cv_draw_line2( p0
, p1
, c0
, c1
):
3615 global cv_view_verts
, cv_view_colours
3617 cv_view_verts
+= [p0
,p1
]
3618 cv_view_colours
+= [c0
,c1
]
3624 def cv_tangent_basis( n
, tx
, ty
):
3626 if abs( n
[0] ) >= 0.57735027:#{
3645 # Draw coloured arrow
3647 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3649 global cv_view_verts
, cv_view_colours
3655 tx
= Vector((1,0,0))
3656 ty
= Vector((1,0,0))
3657 cv_tangent_basis( n
, tx
, ty
)
3663 gpu
.state
.line_width_set(1.0)
3666 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3667 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3671 gpu
.state
.line_width_set(3.0)
3672 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3674 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3676 gpu
.state
.line_width_set(2.0)
3680 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3682 global cv_view_verts
, cv_view_colours
3684 for i
in range(dots
):#{
3688 p2
= p0
*(1.0-t0
)+p1
*t0
3689 p3
= p0
*(1.0-t1
)+p1
*t1
3691 cv_view_verts
+= [p2
,p3
]
3692 cv_view_colours
+= [c0
,c0
]
3697 # Drawhandles of a bezier control point
3699 def cv_draw_bhandle( obj
, direction
, colour
):
3701 global cv_view_verts
, cv_view_colours
3704 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3706 cv_view_verts
+= [p0
]
3707 cv_view_verts
+= [h0
]
3708 cv_view_colours
+= [colour
,colour
]
3712 # Draw a bezier curve (at fixed resolution 10)
3714 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3716 global cv_view_verts
, cv_view_colours
3719 for i
in range(10):#{
3725 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3727 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3728 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3729 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3736 # I think this one extends the handles of the bezier otwards......
3738 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3740 global cv_view_course_i
3742 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3744 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3745 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3746 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3747 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3749 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3753 # Flush the lines buffers. This is called often because god help you if you want
3754 # to do fixed, fast buffers in this catastrophic programming language.
3756 def cv_draw_lines():
3758 global cv_view_shader
, cv_view_verts
, cv_view_colours
3760 if len(cv_view_verts
) < 2:
3763 lines
= batch_for_shader(\
3764 cv_view_shader
, 'LINES', \
3765 { "pos":cv_view_verts
, "color":cv_view_colours
})
3767 if bpy
.context
.scene
.SR_data
.gizmos
:
3768 lines
.draw( cv_view_shader
)
3771 cv_view_colours
= []
3774 # I dont remember what this does exactly
3776 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3778 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3781 # Semi circle to show the limit. and some lines
3783 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3785 global cv_view_verts
, cv_view_colours
3790 for x
in range(16):#{
3793 a0
= amin
*(1.0-t0
)+amax
*t0
3794 a1
= amin
*(1.0-t1
)+amax
*t1
3796 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3797 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3799 p0
=obj
.matrix_world
@ p0
3800 p1
=obj
.matrix_world
@ p1
3801 cv_view_verts
+= [p0
,p1
]
3802 cv_view_colours
+= [colour
,colour
]
3805 cv_view_verts
+= [p0
,center
]
3806 cv_view_colours
+= [colour
,colour
]
3809 cv_view_verts
+= [p1
,center
]
3810 cv_view_colours
+= [colour
,colour
]
3814 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3815 cv_view_colours
+= [colour
,colour
]
3820 # Cone and twist limit
3822 def draw_cone_twist( center
, vx
, vy
, va
):
3824 global cv_view_verts
, cv_view_colours
3825 axis
= vy
.cross( vx
)
3830 cv_view_verts
+= [center
, center
+va
*size
]
3831 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3833 for x
in range(32):#{
3834 t0
= (x
/32) * math
.tau
3835 t1
= ((x
+1)/32) * math
.tau
3842 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3843 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3845 col0
= ( abs(c0
), abs(s0
), 0.0 )
3846 col1
= ( abs(c1
), abs(s1
), 0.0 )
3848 cv_view_verts
+= [center
, p0
, p0
, p1
]
3849 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3855 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3857 def draw_skeleton_helpers( obj
):
3859 global cv_view_verts
, cv_view_colours
3861 if obj
.data
.pose_position
!= 'REST':#{
3865 for bone
in obj
.data
.bones
:#{
3867 a
= Vector((bone
.SR_data
.collider_min
[0],
3868 bone
.SR_data
.collider_min
[1],
3869 bone
.SR_data
.collider_min
[2]))
3870 b
= Vector((bone
.SR_data
.collider_max
[0],
3871 bone
.SR_data
.collider_max
[1],
3872 bone
.SR_data
.collider_max
[2]))
3874 if bone
.SR_data
.collider
== '1':#{
3876 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3877 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3878 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3879 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3880 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3881 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3882 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3883 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3885 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3886 (0,4),(1,5),(2,6),(3,7)]
3892 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3893 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3894 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3897 elif bone
.SR_data
.collider
== '2':#{
3902 for i
in range(3):#{
3903 if abs(v0
[i
]) > largest
:#{
3904 largest
= abs(v0
[i
])
3909 v1
= Vector((0,0,0))
3910 v1
[major_axis
] = 1.0
3912 tx
= Vector((0,0,0))
3913 ty
= Vector((0,0,0))
3915 cv_tangent_basis( v1
, tx
, ty
)
3916 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3917 l
= v0
[ major_axis
] - r
*2
3919 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3920 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3922 colour
= [0.2,0.2,0.2]
3923 colour
[major_axis
] = 0.5
3925 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3926 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3927 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3928 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3929 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3930 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3936 center
= obj
.matrix_world
@ c
3937 if bone
.SR_data
.cone_constraint
:#{
3938 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3939 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3940 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3941 draw_cone_twist( center
, vx
, vy
, va
)
3946 def cv_ent_gate( obj
):
3948 global cv_view_verts
, cv_view_colours
3950 if obj
.type != 'MESH': return
3952 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3953 data
= obj
.SR_data
.ent_gate
[0]
3954 dims
= mesh_data
.dimensions
3957 c
= Vector((0,0,dims
[2]))
3959 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3960 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3961 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3962 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3963 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3964 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3965 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3966 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3967 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3969 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3971 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3973 p0
= r3d
.view_matrix
.inverted().translation
3974 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3975 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3977 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3983 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3984 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3985 cv_view_colours
+= [cc
,cc
]
3989 if data
.target
!= None:
3990 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3993 def cv_ent_volume( obj
):
3995 global cv_view_verts
, cv_view_colours
3997 data
= obj
.SR_data
.ent_volume
[0]
3999 if data
.subtype
== '0':#{
4000 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4003 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4006 elif data
.subtype
== '1':#{
4007 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4010 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4015 def dijkstra( graph
, start_node
, target_node
):
4017 unvisited
= [_
for _
in graph
]
4022 shortest_path
[n
] = 9999999.999999
4023 shortest_path
[start_node
] = 0
4026 current_min_node
= None
4027 for n
in unvisited
:#{
4028 if current_min_node
== None:
4029 current_min_node
= n
4030 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4031 current_min_node
= n
4034 for branch
in graph
[current_min_node
]:#{
4035 tentative_value
= shortest_path
[current_min_node
]
4036 tentative_value
+= graph
[current_min_node
][branch
]
4037 if tentative_value
< shortest_path
[branch
]:#{
4038 shortest_path
[branch
] = tentative_value
4039 previous_nodes
[branch
] = current_min_node
4043 unvisited
.remove(current_min_node
)
4048 while node
!= start_node
:#{
4051 if node
not in previous_nodes
: return None
4052 node
= previous_nodes
[node
]
4055 # Add the start node manually
4056 path
.append(start_node
)
4062 def __init__(_
,points
,graph
,subsections
):#{
4065 _
.subsections
= subsections
4069 def create_node_graph( curves
, gates
):
4071 # add endpoints of curves
4078 for c
in range(len(curves
)):#{
4079 for s
in range(len(curves
[c
].data
.splines
)):#{
4080 spline
= curves
[c
].data
.splines
[s
]
4081 l
= len(spline
.points
)
4084 dist
= round(spline
.calc_length(),2)
4087 ib
= point_count
+l
-1
4089 graph
[ia
] = { ib
: dist
}
4090 graph
[ib
] = { ia
: dist
}
4092 for i
in range(len(spline
.points
)):#{
4093 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4094 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4099 if i
== 0: previous
= -1
4100 if i
== len(spline
.points
)-1: proxima
= -1
4102 subsections
.append((spline_count
,previous
,proxima
))
4111 graph_keys
= list(graph
)
4112 for i
in range(len(graph_keys
)-1):#{
4113 for j
in range(i
+1, len(graph_keys
)):#{
4114 if i
%2==0 and i
+1==j
: continue
4118 pi
= route_points
[ni
]
4119 pj
= route_points
[nj
]
4121 dist
= round((pj
-pi
).magnitude
,2)
4124 graph
[ni
][nj
] = dist
4125 graph
[nj
][ni
] = dist
4130 # add and link gates( by name )
4131 for gate
in gates
:#{
4132 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4133 if gate
.SR_data
.ent_gate
[0].target
:
4136 graph
[ gate
.name
] = {}
4138 for i
in range(len(graph_keys
)):#{
4140 pi
= route_points
[ni
]
4142 v0
= pi
-gate
.location
4143 if v0
.dot(v1
) < 0.0: continue
4145 dist
= round(v0
.magnitude
,2)
4148 graph
[ gate
.name
][ ni
] = dist
4149 graph
[ ni
][ gate
.name
] = dist
4154 return dij_graph(route_points
,graph
,subsections
)
4157 def solve_graph( dij
, start
, end
):
4159 path
= dijkstra( dij
.graph
, end
, start
)
4163 for sj
in range(1,len(path
)-2):#{
4166 map0
= dij
.subsections
[i0
]
4167 map1
= dij
.subsections
[i1
]
4169 if map0
[0] == map1
[0]:#{
4170 if map0
[1] == -1: direction
= 2
4175 map0
= dij
.subsections
[i0
]
4176 i1
= map0
[direction
]
4190 full
.append( path
[-2] )
4195 def cv_draw_route( route
, dij
):
4197 pole
= Vector((0.2,0.2,10))
4198 hat
= Vector((1,8,0.2))
4199 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4200 route
.SR_data
.ent_route
[0].colour
[1],
4201 route
.SR_data
.ent_route
[0].colour
[2])
4203 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4204 Vector((0,-6.5,5.5)))
4205 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4206 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4207 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4208 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4210 checkpoints
= route
.SR_data
.ent_route
[0].gates
4212 for i
in range(len(checkpoints
)):#{
4213 gi
= checkpoints
[i
].target
4214 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4217 dest
= gi
.SR_data
.ent_gate
[0].target
4219 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4223 if gi
==gj
: continue # error?
4224 if not gi
or not gj
: continue
4226 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4229 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4230 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4231 for j
in range(len(path
)-1):#{
4234 o0
= dij
.points
[ i0
]
4235 o1
= dij
.points
[ i1
]
4236 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4240 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4246 global cv_view_shader
4247 global cv_view_verts
4248 global cv_view_colours
4249 global cv_view_course_i
4251 cv_view_course_i
= 0
4253 cv_view_colours
= []
4255 cv_view_shader
.bind()
4256 gpu
.state
.depth_mask_set(True)
4257 gpu
.state
.line_width_set(2.0)
4258 gpu
.state
.face_culling_set('BACK')
4259 gpu
.state
.depth_test_set('LESS')
4260 gpu
.state
.blend_set('NONE')
4266 for obj
in bpy
.context
.collection
.objects
:#{
4267 if obj
.type == 'ARMATURE':#{
4268 if obj
.data
.pose_position
== 'REST':
4269 draw_skeleton_helpers( obj
)
4272 ent_type
= obj_ent_type( obj
)
4274 if ent_type
== 'ent_gate':#{
4276 route_gates
+= [obj
]
4278 elif ent_type
== 'ent_route_node':#{
4279 if obj
.type == 'CURVE':#{
4280 route_curves
+= [obj
]
4283 elif ent_type
== 'ent_route':
4285 elif ent_type
== 'ent_volume':#{
4286 cv_ent_volume( obj
)
4288 elif ent_type
== 'ent_objective':#{
4289 data
= obj
.SR_data
.ent_objective
[0]
4291 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4294 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4296 elif ent_type
== 'ent_relay':#{
4297 data
= obj
.SR_data
.ent_relay
[0]
4299 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4301 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4303 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4305 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4307 elif ent_type
== 'ent_challenge':#{
4308 data
= obj
.SR_data
.ent_challenge
[0]
4310 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4312 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4314 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4317 info_cu
= Vector((1.2,0.01,0.72))*0.5
4318 info_co
= Vector((0.0,0.0,0.72))*0.5
4319 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4321 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4323 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4324 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4325 Vector(( 0.1,0.0,0.30))]
4326 for v
in range(len(vs
)):#{
4327 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4330 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4331 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4333 elif ent_type
== 'ent_audio':#{
4334 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4335 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4337 elif ent_type
== 'ent_font':#{
4338 data
= obj
.SR_data
.ent_font
[0]
4340 for i
in range(len(data
.variants
)):#{
4341 sub
= data
.variants
[i
].mesh
4342 if not sub
: continue
4344 for ch
in data
.glyphs
:#{
4345 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4346 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4347 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4348 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4349 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4350 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4352 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4355 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4356 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4360 elif ent_type
== 'ent_skateshop':#{
4361 data
= obj
.SR_data
.ent_skateshop
[0]
4362 display
= data
.mark_display
4363 info
= data
.mark_info
4365 if data
.tipo
== '0':#{
4370 rack
= data
.mark_rack
4372 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4373 rack_co
= Vector((0.0,0.0,0.0))
4374 display_cu
= Vector((0.3,1.2,0.1))*0.5
4375 display_co
= Vector((0.0,0.0,0.1))*0.5
4376 info_cu
= Vector((1.2,0.01,0.3))*0.5
4377 info_co
= Vector((0.0,0.0,0.0))*0.5
4379 elif data
.tipo
== '1':#{
4383 display_cu
= Vector((0.4,0.4,2.0))*0.5
4384 display_co
= Vector((0.0,0.0,1.0))*0.5
4385 info_cu
= Vector((1.2,0.01,0.3))*0.5
4386 info_co
= Vector((0.0,0.0,0.0))*0.5
4388 elif data
.tipo
== '2':#{
4392 display_cu
= Vector((1.0,1.0,0.5))*0.5
4393 display_co
= Vector((0.0,0.0,0.5))*0.5
4394 info_cu
= Vector((1.2,0.01,0.3))*0.5
4395 info_co
= Vector((0.0,0.0,0.0))*0.5
4397 elif data
.tipo
== '3':#{
4404 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4406 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4408 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4410 elif ent_type
== 'ent_swspreview':#{
4412 data
= obj
.SR_data
.ent_swspreview
[0]
4413 display
= data
.mark_display
4414 display1
= data
.mark_display1
4415 display_cu
= Vector((0.3,1.2,0.1))*0.5
4416 display_co
= Vector((0.0,0.0,0.1))*0.5
4418 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4420 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4422 elif ent_type
== 'ent_menuitem':#{
4423 for i
,col
in enumerate(obj
.users_collection
):#{
4424 colour32
= hash_djb2( col
.name
)
4425 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4426 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4427 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4429 vs
= [None for _
in range(8)]
4431 for j
in range(8):#{
4432 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4433 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4435 vs
[j
] = obj
.matrix_world
@ v0
4437 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4438 (0,4),(1,5),(2,6),(3,7)]
4442 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4443 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4444 cv_view_colours
+= [cc
,cc
]
4449 data
= obj
.SR_data
.ent_menuitem
[0]
4450 if data
.tipo
== '4':#{
4451 if data
.slider_minloc
and data
.slider_maxloc
:#{
4452 v0
= data
.slider_minloc
.location
4453 v1
= data
.slider_maxloc
.location
4454 cv_draw_line( v0
, v1
, cc
)
4458 colour32
= hash_djb2(obj
.name
)
4459 r
= ((colour32
) & 0xff) / 255.0
4460 g
= ((colour32
>>8 ) & 0xff) / 255.0
4461 b
= ((colour32
>>16) & 0xff) / 255.0
4463 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4468 if data
.tipo
!= '0':#{
4469 if data
.tipo
== '4':#{
4471 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4474 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4479 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4482 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4485 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4488 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4496 dij
= create_node_graph( route_curves
, route_gates
)
4498 #cv_draw_route_map( route_nodes )
4499 for route
in routes
:#{
4500 cv_draw_route( route
, dij
)
4506 def pos3d_to_2d( pos
):#{
4507 return view3d_utils
.location_3d_to_region_2d( \
4508 bpy
.context
.region
, \
4509 bpy
.context
.space_data
.region_3d
, pos
)
4512 def cv_draw_pixel():#{
4513 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4515 blf
.color(0, 1.0,1.0,1.0,0.9)
4516 blf
.enable(0,blf
.SHADOW
)
4517 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4518 for obj
in bpy
.context
.collection
.objects
:#{
4519 ent_type
= obj_ent_type( obj
)
4521 if ent_type
!= 'none':#{
4522 co
= pos3d_to_2d( obj
.location
)
4525 blf
.position(0,co
[0],co
[1],0)
4526 blf
.draw(0,ent_type
)
4531 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4532 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4533 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4535 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4536 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4537 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4538 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4539 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4540 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4541 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4542 SR_OT_COPY_ENTITY_DATA
, \
4543 SR_OBJECT_ENT_VOLUME
, \
4544 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4545 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4546 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4547 SR_OBJECT_ENT_FONT_VARIANT
,
4548 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4549 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4550 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4551 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4552 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4553 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4554 SR_OBJECT_ENT_RELAY
,\
4556 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4557 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4563 bpy
.utils
.register_class(c
)
4565 bpy
.types
.Scene
.SR_data
= \
4566 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4567 bpy
.types
.Collection
.SR_data
= \
4568 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4570 bpy
.types
.Object
.SR_data
= \
4571 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4572 bpy
.types
.Light
.SR_data
= \
4573 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4574 bpy
.types
.Bone
.SR_data
= \
4575 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4576 bpy
.types
.Mesh
.SR_data
= \
4577 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4578 bpy
.types
.Material
.SR_data
= \
4579 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4581 global cv_view_draw_handler
, cv_view_pixel_handler
4582 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4583 cv_draw
,(),'WINDOW','POST_VIEW')
4584 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4585 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4591 bpy
.utils
.unregister_class(c
)
4593 global cv_view_draw_handler
, cv_view_pixel_handler
4594 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4595 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4598 # ---------------------------------------------------------------------------- #
4602 # ---------------------------------------------------------------------------- #
4604 # Transliteration of: #
4605 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4607 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4608 # SPDX-License-Identifier: MIT #
4609 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4611 # ---------------------------------------------------------------------------- #
4613 class qoi_rgba_t(Structure
):
4616 _fields_
= [("r",c_uint8
),
4622 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4623 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4624 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4625 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4626 QOI_OP_RGB
= 0xfe # 11111110
4627 QOI_OP_RGBA
= 0xff # 11111111
4629 QOI_MASK_2
= 0xc0 # 11000000
4631 def qoi_colour_hash( c
):
4633 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4638 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4643 return bytearray([ (0xff000000 & v
) >> 24, \
4644 (0x00ff0000 & v
) >> 16, \
4645 (0x0000ff00 & v
) >> 8, \
4649 def qoi_encode( img
):
4653 print(F
"{' ':<30}",end
='\r')
4654 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4656 index
= [ qoi_rgba_t() for _
in range(64) ]
4660 data
.extend( bytearray(c_uint32(0x66696f71)) )
4661 data
.extend( qoi_32bit( img
.size
[0] ) )
4662 data
.extend( qoi_32bit( img
.size
[1] ) )
4663 data
.extend( bytearray(c_uint8(4)) )
4664 data
.extend( bytearray(c_uint8(0)) )
4667 px_prev
= qoi_rgba_t()
4668 px_prev
.r
= c_uint8(0)
4669 px_prev
.g
= c_uint8(0)
4670 px_prev
.b
= c_uint8(0)
4671 px_prev
.a
= c_uint8(255)
4679 px_len
= img
.size
[0] * img
.size
[1]
4680 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4682 for px_pos
in range( px_len
): #{
4683 idx
= px_pos
* img
.channels
4686 px
.r
= paxels
[idx
+min(0,nc
)]
4687 px
.g
= paxels
[idx
+min(1,nc
)]
4688 px
.b
= paxels
[idx
+min(2,nc
)]
4689 px
.a
= paxels
[idx
+min(3,nc
)]
4691 if qoi_eq( px
, px_prev
): #{
4694 if (run
== 62) or (px_pos
== px_len
-1): #{
4695 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4701 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4705 index_pos
= qoi_colour_hash(px
) % 64
4707 if qoi_eq( index
[index_pos
], px
): #{
4708 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4711 index
[ index_pos
].r
= px
.r
4712 index
[ index_pos
].g
= px
.g
4713 index
[ index_pos
].b
= px
.b
4714 index
[ index_pos
].a
= px
.a
4716 if px
.a
== px_prev
.a
: #{
4717 vr
= int(px
.r
) - int(px_prev
.r
)
4718 vg
= int(px
.g
) - int(px_prev
.g
)
4719 vb
= int(px
.b
) - int(px_prev
.b
)
4724 if (vr
> -3) and (vr
< 2) and\
4725 (vg
> -3) and (vg
< 2) and\
4726 (vb
> -3) and (vb
< 2):
4728 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4729 data
.extend( bytearray( c_uint8(op
) ))
4731 elif (vg_r
> -9) and (vg_r
< 8) and\
4732 (vg
> -33) and (vg
< 32 ) and\
4733 (vg_b
> -9) and (vg_b
< 8):
4735 op
= QOI_OP_LUMA |
(vg
+32)
4736 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4737 data
.extend( bytearray( c_uint8(op
) ) )
4738 data
.extend( bytearray( c_uint8(delta
) ))
4741 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4742 data
.extend( bytearray( c_uint8(px
.r
) ))
4743 data
.extend( bytearray( c_uint8(px
.g
) ))
4744 data
.extend( bytearray( c_uint8(px
.b
) ))
4748 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4749 data
.extend( bytearray( c_uint8(px
.r
) ))
4750 data
.extend( bytearray( c_uint8(px
.g
) ))
4751 data
.extend( bytearray( c_uint8(px
.b
) ))
4752 data
.extend( bytearray( c_uint8(px
.a
) ))
4765 data
.extend( bytearray( c_uint8(0) ))
4766 data
.extend( bytearray( c_uint8(1) ))
4767 bytearray_align_to( data
, 16, b
'\x00' )