1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_challenge', 'Challenge', '', 18 ),
41 ('ent_unlock', 'Unlockable', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_unlock', \
47 'ent_relay', 'ent_skateshop', 'ent_challenge' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_slider(Structure
):
402 _fields_
= [("id_min",c_uint32
),
404 ("id_handle",c_uint32
),
405 ("pstr_data",c_uint32
)]
407 class ent_menuitem_button(Structure
):
409 _fields_
= [("pstr",c_uint32
)]
411 class ent_menuitem_checkmark(Structure
):
413 _fields_
= [("id_check",c_uint32
),
414 ("pstr_data",c_uint32
),
415 ("offset",c_float
*3)]
417 class ent_menuitem_page(Structure
):
419 _fields_
= [("pstr_name",c_uint32
),
420 ("id_entrypoint",c_uint32
),
421 ("id_viewpoint",c_uint32
)]
423 class ent_menuitem_anon_union(Union
):
425 _fields_
= [("slider",ent_menuitem_slider
),
426 ("button",ent_menuitem_button
),
427 ("checkmark",ent_menuitem_checkmark
),
428 ("page",ent_menuitem_page
)]
430 class ent_menuitem(Structure
):
432 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
433 ("id_links",c_uint32
*4),
434 ("factive",c_float
), ("fvisible",c_float
),
435 #-- TODO: Refactor this into a simple mesh structure
436 ("transform",mdl_transform
),
437 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
440 ("_anonymous_union", ent_menuitem_anon_union
)]
443 class ent_camera(Structure
):
445 _fields_
= [("transform",mdl_transform
),
449 class ent_worldinfo(Structure
):
451 _fields_
= [("pstr_name",c_uint32
),
452 ("pstr_author",c_uint32
), # unused
453 ("pstr_desc",c_uint32
), # unused
454 ("timezone",c_float
)]
457 class ent_ccmd(Structure
):
459 _fields_
= [("pstr_command",c_uint32
)]
462 class ent_challenge(Structure
):#{
463 _fields_
= [("transform",mdl_transform
),
464 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
465 ("id_next",c_uint32
),
468 ("win_event",c_uint32
),
469 ("time_limit",c_float
)]
471 sr_functions
= { 0: 'trigger',
472 1: 'start_challenge' }
475 class ent_unlock(Structure
):#{
476 _fields_
= [("pstr_alias",c_uint32
),
478 ("target_event",c_uint32
),
480 sr_functions
= { 0: 'unlock' }
483 class ent_relay(Structure
):#{
484 _fields_
= [("targets",(c_uint32
*2)*4),
485 ("targets_events",c_uint32
*4)]
486 sr_functions
= { 0: 'trigger' }
489 class ent_cubemap(Structure
):#{
490 _fields_
= [("co",c_float
*3),
491 ("resolution",c_uint32
), #placeholder
492 ("live",c_uint32
), #placeholder
493 ("texture_id",c_uint32
), #engine
494 ("framebuffer_id",c_uint32
),#engine
495 ("renderbuffer_id",c_uint32
),#engine
496 ("placeholder",c_uint32
*2)]
499 def obj_ent_type( obj
):
501 if obj
.type == 'ARMATURE': return 'mdl_armature'
502 elif obj
.type == 'LIGHT': return 'ent_light'
503 elif obj
.type == 'CAMERA': return 'ent_camera'
504 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
506 else: return obj
.SR_data
.ent_type
509 def sr_filter_ent_type( obj
, ent_types
):
511 if obj
== bpy
.context
.active_object
: return False
513 for c0
in obj
.users_collection
:#{
514 for c1
in bpy
.context
.active_object
.users_collection
:#{
516 return obj_ent_type( obj
) in ent_types
524 def v4_dot( a
, b
):#{
525 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
528 def q_identity( q
):#{
535 def q_normalize( q
):#{
537 if( l2
< 0.00001 ):#{
541 s
= 1.0/math
.sqrt(l2
)
549 def compile_obj_transform( obj
, transform
):
551 co
= obj
.matrix_world
@ Vector((0,0,0))
553 # This was changed from matrix_local on 09.05.23
554 q
= obj
.matrix_world
.to_quaternion()
560 transform
.co
[0] = co
[0]
561 transform
.co
[1] = co
[2]
562 transform
.co
[2] = -co
[1]
563 transform
.q
[0] = q
[1]
564 transform
.q
[1] = q
[3]
565 transform
.q
[2] = -q
[2]
566 transform
.q
[3] = q
[0]
567 transform
.s
[0] = s
[0]
568 transform
.s
[1] = s
[2]
569 transform
.s
[2] = s
[1]
572 def int_align_to( v
, align
):
574 while(v
%align
)!=0: v
+= 1
578 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
580 while (len(buffer) % align
) != 0: buffer.extend(w
)
584 def bytearray_print_hex( s
, w
=16 ):
586 for r
in range((len(s
)+(w
-1))//w
):#{
588 i1
=min((r
+1)*w
,len(s
))
589 print( F
'{r*w:06x}| \x1B[31m', end
='')
590 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
591 print( "\x1B[0m", end
='')
592 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
596 def sr_compile_string( s
):
598 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
600 index
= len( sr_compile
.string_data
)
601 sr_compile
.string_cache
[s
] = index
602 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
603 sr_compile
.string_data
.extend( s
.encode('utf-8') )
604 sr_compile
.string_data
.extend( b
'\0' )
606 bytearray_align_to( sr_compile
.string_data
, 4 )
610 def material_tex_image(v
):
620 cxr_graph_mapping
= \
622 # Default shader setup
629 "image": "tex_diffuse"
633 "A": material_tex_image("tex_diffuse"),
634 "B": material_tex_image("tex_decal")
641 "Color": material_tex_image("tex_normal")
647 "Color": material_tex_image("tex_diffuse")
651 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
653 def material_info(mat
):
657 # Using the cxr_graph_mapping as a reference, go through the shader
658 # graph and gather all $props from it.
660 def _graph_read( node_def
, node
=None, depth
=0 ):#{
667 _graph_read
.extracted
= []
669 for node_idname
in node_def
:#{
670 for n
in mat
.node_tree
.nodes
:#{
671 if n
.name
== node_idname
:#{
672 node_def
= node_def
[node_idname
]
680 for link
in node_def
:#{
681 link_def
= node_def
[link
]
683 if isinstance( link_def
, dict ):#{
685 for x
in node
.inputs
:#{
686 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
694 if node_link
and node_link
.is_linked
:#{
695 # look for definitions for the connected node type
697 from_node
= node_link
.links
[0].from_node
699 node_name
= from_node
.name
.split('.')[0]
700 if node_name
in link_def
:#{
701 from_node_def
= link_def
[ node_name
]
703 _graph_read( from_node_def
, from_node
, depth
+1 )
707 if "default" in link_def
:#{
708 prop
= link_def
['default']
709 info
[prop
] = node_link
.default_value
715 info
[prop
] = getattr( node
, link
)
720 _graph_read( cxr_graph_mapping
)
726 decoded
= bytearray()
727 for i
in range(len(s
)//2):#{
728 c
= (ord(s
[i
*2+0])-0x41)
729 c |
= (ord(s
[i
*2+1])-0x41)<<4
730 decoded
.extend(bytearray(c_uint8(c
))) #??
735 def sr_pack_file( file, path
, data
):
737 file.path
= sr_compile_string( path
)
738 file.pack_offset
= len( sr_compile
.pack_data
)
739 file.pack_size
= len( data
)
741 sr_compile
.pack_data
.extend( data
)
742 bytearray_align_to( sr_compile
.pack_data
, 16 )
745 def sr_compile_texture( img
):
750 name
= os
.path
.splitext( img
.name
)[0]
752 if name
in sr_compile
.texture_cache
:
753 return sr_compile
.texture_cache
[name
]
755 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
760 if sr_compile
.pack_textures
:#{
761 filedata
= qoi_encode( img
)
762 sr_pack_file( tex
.file, name
, filedata
)
765 sr_compile
.texture_cache
[name
] = texture_index
766 sr_compile
.texture_data
.extend( bytearray(tex
) )
770 def sr_compile_material( mat
):#{
773 if mat
.name
in sr_compile
.material_cache
:
774 return sr_compile
.material_cache
[mat
.name
]
776 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
777 sr_compile
.material_cache
[mat
.name
] = index
780 m
.pstr_name
= sr_compile_string( mat
.name
)
783 if mat
.SR_data
.collision
:#{
784 flags |
= 0x2 # collision flag
785 if (mat
.SR_data
.shader
!= 'invisible') and \
786 (mat
.SR_data
.shader
!= 'boundary'):#{
787 if mat
.SR_data
.skate_surface
: flags |
= 0x1
788 if mat
.SR_data
.grow_grass
: flags |
= 0x4
789 if mat
.SR_data
.grind_surface
: flags |
= 0x8
790 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
792 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
793 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
798 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
799 inf
= material_info( mat
)
801 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
802 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
803 if mat
.SR_data
.shader
== 'terrain_blend':#{
806 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
807 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
808 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
811 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
812 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
815 if mat
.SR_data
.shader
== 'vertex_blend':#{
818 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
819 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
822 if mat
.SR_data
.shader
== 'water':#{
825 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
826 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
827 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
829 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
830 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
831 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
835 if mat
.SR_data
.shader
== 'invisible':#{
839 if mat
.SR_data
.shader
== 'boundary':#{
843 if mat
.SR_data
.shader
== 'fxglow':#{
847 if mat
.SR_data
.shader
== 'cubemap':#{
849 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
851 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
852 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
853 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
854 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
857 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
858 'vertex_blend', 'fxglow', 'cubemap' ]: #{
859 if 'tex_diffuse' in inf
:
860 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
863 sr_compile
.material_data
.extend( bytearray(m
) )
867 def sr_armature_bones( armature
):
869 def _recurse_bone( b
):
872 for c
in b
.children
: yield from _recurse_bone( c
)
875 for b
in armature
.data
.bones
:
877 yield from _recurse_bone( b
)
880 def sr_entity_id( obj
):#{
883 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
884 index
= sr_compile
.entity_ids
[ obj
.name
]
886 return (tipo
&0xffff)<<16 |
(index
&0xffff)
889 # Returns submesh_start,count and armature_id
890 def sr_compile_mesh_internal( obj
):
899 for mod
in obj
.modifiers
:#{
900 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
901 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
904 can_use_cache
= False
907 if mod
.type == 'ARMATURE': #{
908 armature
= mod
.object
909 rig_weight_groups
= \
910 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
911 armature_id
= sr_compile
.entity_ids
[armature
.name
]
913 POSE_OR_REST_CACHE
= armature
.data
.pose_position
914 armature
.data
.pose_position
= 'REST'
918 # Check the cache first
920 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
921 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
922 submesh_start
= ref
[0]
923 submesh_count
= ref
[1]
924 return (submesh_start
,submesh_count
,armature_id
)
927 # Compile a whole new mesh
929 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
932 dgraph
= bpy
.context
.evaluated_depsgraph_get()
933 data
= obj
.evaluated_get(dgraph
).data
934 data
.calc_loop_triangles()
935 data
.calc_normals_split()
937 # Mesh is split into submeshes based on their material
939 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
940 for material_id
, mat
in enumerate(mat_list
): #{
944 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
945 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
948 sm
.material_id
= sr_compile_material( mat
)
950 INF
=99999999.99999999
956 # Keep a reference to very very very similar vertices
957 # i have no idea how to speed it up.
959 vertex_reference
= {}
961 # Write the vertex / indice data
963 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
964 if tri
.material_index
!= material_id
: continue
967 vert
= data
.vertices
[tri
.vertices
[j
]]
969 vi
= data
.loops
[li
].vertex_index
971 # Gather vertex information
974 norm
= data
.loops
[li
].normal
976 colour
= (255,255,255,255)
983 uv
= data
.uv_layers
.active
.data
[li
].uv
987 if data
.vertex_colors
:#{
988 colour
= data
.vertex_colors
.active
.data
[li
].color
989 colour
= (int(colour
[0]*255.0),\
990 int(colour
[1]*255.0),\
991 int(colour
[2]*255.0),\
992 int(colour
[3]*255.0))
995 # Weight groups: truncates to the 3 with the most influence. The
996 # fourth bone ID is never used by the shader so it
1000 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1001 if obj
.vertex_groups
[_
.group
].name
in \
1004 weight_groups
= sorted( src_groups
, key
= \
1005 lambda a
: a
.weight
, reverse
=True )
1007 for ml
in range(3):#{
1008 if len(weight_groups
) > ml
:#{
1009 g
= weight_groups
[ml
]
1010 name
= obj
.vertex_groups
[g
.group
].name
1012 weights
[ml
] = weight
1013 groups
[ml
] = rig_weight_groups
.index(name
)
1018 if len(weight_groups
) > 0:#{
1019 inv_norm
= (1.0/tot
) * 65535.0
1020 for ml
in range(3):#{
1021 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1022 weights
[ml
] = min( weights
[ml
], 65535 )
1023 weights
[ml
] = max( weights
[ml
], 0 )
1028 li1
= tri
.loops
[(j
+1)%3]
1029 vi1
= data
.loops
[li1
].vertex_index
1030 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1032 if e0
.use_freestyle_mark
and \
1033 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1034 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1040 TOLERENCE
= float(10**4)
1041 key
= (int(co
[0]*TOLERENCE
+0.5),
1042 int(co
[1]*TOLERENCE
+0.5),
1043 int(co
[2]*TOLERENCE
+0.5),
1044 int(norm
[0]*TOLERENCE
+0.5),
1045 int(norm
[1]*TOLERENCE
+0.5),
1046 int(norm
[2]*TOLERENCE
+0.5),
1047 int(uv
[0]*TOLERENCE
+0.5),
1048 int(uv
[1]*TOLERENCE
+0.5),
1049 colour
[0], # these guys are already quantized
1062 if key
in vertex_reference
:
1063 index
= vertex_reference
[key
]
1065 index
= bytearray(c_uint32(sm
.vertex_count
))
1068 vertex_reference
[key
] = index
1075 v
.norm
[2] = -norm
[1]
1078 v
.colour
[0] = colour
[0]
1079 v
.colour
[1] = colour
[1]
1080 v
.colour
[2] = colour
[2]
1081 v
.colour
[3] = colour
[3]
1082 v
.weights
[0] = weights
[0]
1083 v
.weights
[1] = weights
[1]
1084 v
.weights
[2] = weights
[2]
1085 v
.weights
[3] = weights
[3]
1086 v
.groups
[0] = groups
[0]
1087 v
.groups
[1] = groups
[1]
1088 v
.groups
[2] = groups
[2]
1089 v
.groups
[3] = groups
[3]
1091 for i
in range(3):#{
1092 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1093 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1096 sr_compile
.vertex_data
.extend(bytearray(v
))
1099 sm
.indice_count
+= 1
1100 sr_compile
.indice_data
.extend( index
)
1104 # Make sure bounding box isn't -inf -> inf if no vertices
1106 if sm
.vertex_count
== 0:
1111 # Add submesh to encoder
1113 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1118 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1121 # Save a reference to this mesh since we want to reuse the submesh indices
1123 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1124 return (submesh_start
,submesh_count
,armature_id
)
1127 def sr_compile_mesh( obj
):
1130 compile_obj_transform(obj
, node
.transform
)
1131 node
.pstr_name
= sr_compile_string(obj
.name
)
1132 ent_type
= obj_ent_type( obj
)
1136 if ent_type
!= 'none':#{
1137 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1138 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1139 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1142 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1143 sr_compile_mesh_internal( obj
)
1145 sr_compile
.mesh_data
.extend(bytearray(node
))
1148 def sr_compile_fonts( collection
):
1150 print( F
"[SR] Compiling fonts" )
1155 for obj
in collection
.all_objects
:#{
1156 if obj_ent_type(obj
) != 'ent_font': continue
1158 data
= obj
.SR_data
.ent_font
[0]
1161 font
.alias
= sr_compile_string( data
.alias
)
1162 font
.variant_start
= variant_count
1163 font
.variant_count
= 0
1164 font
.glyph_start
= glyph_count
1166 glyph_base
= data
.glyphs
[0].utf32
1167 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1169 font
.glyph_utf32_base
= glyph_base
1170 font
.glyph_count
= glyph_range
1172 for i
in range(len(data
.variants
)):#{
1173 data_var
= data
.variants
[i
]
1174 if not data_var
.mesh
: continue
1176 mesh
= data_var
.mesh
.data
1178 variant
= ent_font_variant()
1179 variant
.name
= sr_compile_string( data_var
.tipo
)
1181 # fonts (variants) only support one material each
1183 if len(mesh
.materials
) != 0:
1184 mat
= mesh
.materials
[0]
1185 variant
.material_id
= sr_compile_material( mat
)
1187 font
.variant_count
+= 1
1189 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1190 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1192 for j
in range(len(islands
)):#{
1193 for tri
in islands
[j
]:#{
1194 centroids
[j
].x
+= tri
.center
[0]
1195 centroids
[j
].y
+= tri
.center
[2]
1198 centroids
[j
] /= len(islands
[j
])
1201 for j
in range(glyph_range
):#{
1202 data_glyph
= data
.glyphs
[j
]
1204 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1205 glyph
.indice_count
= 0
1206 glyph
.size
[0] = data_glyph
.bounds
[2]
1207 glyph
.size
[1] = data_glyph
.bounds
[3]
1209 vertex_reference
= {}
1211 for k
in range(len(islands
)):#{
1212 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1213 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1214 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1215 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1220 for l
in range(len(islands
[k
])):#{
1222 for m
in range(3):#{
1223 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1225 vi
= mesh
.loops
[li
].vertex_index
1227 # Gather vertex information
1229 co
= [vert
.co
[_
] for _
in range(3)]
1230 co
[0] -= data_glyph
.bounds
[0]
1231 co
[2] -= data_glyph
.bounds
[1]
1232 norm
= mesh
.loops
[li
].normal
1234 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1236 TOLERENCE
= float(10**4)
1237 key
= (int(co
[0]*TOLERENCE
+0.5),
1238 int(co
[1]*TOLERENCE
+0.5),
1239 int(co
[2]*TOLERENCE
+0.5),
1240 int(norm
[0]*TOLERENCE
+0.5),
1241 int(norm
[1]*TOLERENCE
+0.5),
1242 int(norm
[2]*TOLERENCE
+0.5),
1243 int(uv
[0]*TOLERENCE
+0.5),
1244 int(uv
[1]*TOLERENCE
+0.5))
1246 if key
in vertex_reference
:
1247 index
= vertex_reference
[key
]
1249 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1250 index
= bytearray(c_uint32(vindex
))
1251 vertex_reference
[key
] = index
1258 v
.norm
[2] = -norm
[1]
1262 sr_compile
.vertex_data
.extend(bytearray(v
))
1265 glyph
.indice_count
+= 1
1266 sr_compile
.indice_data
.extend( index
)
1270 sr_ent_push( glyph
)
1272 sr_ent_push( variant
)
1278 def sr_compile_menus( collection
):
1280 print( "[SR1] Compiling menus" )
1283 for obj
in collection
.all_objects
:#{
1284 if obj_ent_type(obj
) != 'ent_menuitem': continue
1285 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1287 bitmask
= 0x00000000
1289 for col
in obj
.users_collection
:#{
1291 if name
not in groups
: groups
.append( name
)
1292 bitmask |
= (0x1 << groups
.index(name
))
1295 item
= ent_menuitem()
1296 item
.type = int( obj_data
.tipo
)
1297 item
.groups
= bitmask
1299 compile_obj_transform( obj
, item
.transform
)
1300 if obj
.type == 'MESH':#{
1301 item
.submesh_start
, item
.submesh_count
, _
= \
1302 sr_compile_mesh_internal( obj
)
1305 if item
.type == 1 or item
.type == 2:#{
1306 item_button
= item
._anonymous
_union
.button
1307 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1309 elif item
.type == 3:#{
1310 item_checkmark
= item
._anonymous
_union
.checkmark
1311 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1312 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1313 delta
= obj_data
.checkmark
.location
- obj
.location
1314 item_checkmark
.offset
[0] = delta
[0]
1315 item_checkmark
.offset
[1] = delta
[2]
1316 item_checkmark
.offset
[2] = -delta
[1]
1318 elif item
.type == 4:#{
1319 item_slider
= item
._anonymous
_union
.slider
1320 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1321 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1322 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1323 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1325 elif item
.type == 5:#{
1326 item_page
= item
._anonymous
_union
.page
1327 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1328 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1329 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1333 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1335 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1336 if item
.type != 4:#{
1338 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1340 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1347 def sr_compile_armature( obj
):
1349 node
= mdl_armature()
1350 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1352 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1355 bones
= [_
for _
in sr_armature_bones(obj
)]
1356 bones_names
= [None]+[_
.name
for _
in bones
]
1360 if b
.use_deform
: bone
.flags
= 0x1
1361 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1363 bone
.collider
= int(b
.SR_data
.collider
)
1365 if bone
.collider
>0:#{
1366 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1367 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1368 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1369 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1370 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1371 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1374 if b
.SR_data
.cone_constraint
:#{
1376 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1377 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1378 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1379 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1380 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1381 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1382 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1383 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1384 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1385 bone
.conet
= b
.SR_data
.conet
1388 bone
.co
[0] = b
.head_local
[0]
1389 bone
.co
[1] = b
.head_local
[2]
1390 bone
.co
[2] = -b
.head_local
[1]
1391 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1392 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1393 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1394 bone
.pstr_name
= sr_compile_string( b
.name
)
1396 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1397 if c
.type == 'IK':#{
1399 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1400 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1404 node
.bone_count
+= 1
1405 sr_compile
.bone_data
.extend(bytearray(bone
))
1410 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1411 # So we can restore later
1413 previous_frame
= bpy
.context
.scene
.frame_current
1414 previous_action
= obj
.animation_data
.action
1415 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1416 obj
.data
.pose_position
= 'POSE'
1418 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1419 for NLAStrip
in NLALayer
.strips
:#{
1422 for a
in bpy
.data
.actions
:#{
1423 if a
.name
== NLAStrip
.name
:#{
1424 obj
.animation_data
.action
= a
1429 # Clip to NLA settings
1431 anim_start
= int(NLAStrip
.action_frame_start
)
1432 anim_end
= int(NLAStrip
.action_frame_end
)
1436 anim
= mdl_animation()
1437 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1439 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1440 sizeof(mdl_transform
)
1441 anim
.length
= anim_end
-anim_start
1444 # Export the keyframes
1445 for frame
in range(anim_start
,anim_end
):#{
1446 bpy
.context
.scene
.frame_set(frame
)
1449 pb
= obj
.pose
.bones
[rb
.name
]
1451 # relative bone matrix
1452 if rb
.parent
is not None:#{
1453 offset_mtx
= rb
.parent
.matrix_local
1454 offset_mtx
= offset_mtx
.inverted_safe() @ \
1457 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1458 inv_parent
.invert_safe()
1459 fpm
= inv_parent
@ pb
.matrix
1462 bone_mtx
= rb
.matrix
.to_4x4()
1463 local_inv
= rb
.matrix_local
.inverted_safe()
1464 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1467 loc
, rot
, sca
= fpm
.decompose()
1470 lc_m
= pb
.matrix_channel
.to_3x3()
1471 if pb
.parent
is not None:#{
1472 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1473 lc_m
= smtx
.inverted() @ lc_m
1475 rq
= lc_m
.to_quaternion()
1478 kf
= mdl_transform()
1489 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1495 # Add to animation buffer
1497 sr_compile
.anim_data
.extend(bytearray(anim
))
1498 node
.anim_count
+= 1
1502 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1506 # Restore context to how it was before
1508 bpy
.context
.scene
.frame_set( previous_frame
)
1509 obj
.animation_data
.action
= previous_action
1510 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1513 sr_compile
.armature_data
.extend(bytearray(node
))
1516 def sr_ent_push( struct
):
1518 clase
= type(struct
).__name
__
1520 if clase
not in sr_compile
.entity_data
:#{
1521 sr_compile
.entity_data
[ clase
] = bytearray()
1522 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1525 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1526 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1530 def sr_array_title( arr
, name
, count
, size
, offset
):
1532 for i
in range(len(name
)):#{
1533 arr
.name
[i
] = ord(name
[i
])
1535 arr
.file_offset
= offset
1536 arr
.item_count
= count
1537 arr
.item_size
= size
1544 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1549 def sr_compile( collection
):
1551 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1554 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1555 sr_compile
.pack_animations
= collection
.SR_data
.animations
1558 sr_compile
.string_cache
= {}
1559 sr_compile
.mesh_cache
= {}
1560 sr_compile
.material_cache
= {}
1561 sr_compile
.texture_cache
= {}
1564 sr_compile
.mesh_data
= bytearray()
1565 sr_compile
.submesh_data
= bytearray()
1566 sr_compile
.vertex_data
= bytearray()
1567 sr_compile
.indice_data
= bytearray()
1568 sr_compile
.bone_data
= bytearray()
1569 sr_compile
.material_data
= bytearray()
1570 sr_compile
.armature_data
= bytearray()
1571 sr_compile
.anim_data
= bytearray()
1572 sr_compile
.keyframe_data
= bytearray()
1573 sr_compile
.texture_data
= bytearray()
1575 # just bytes not structures
1576 sr_compile
.string_data
= bytearray()
1577 sr_compile
.pack_data
= bytearray()
1580 sr_compile
.entity_data
= {}
1581 sr_compile
.entity_info
= {}
1583 print( F
"[SR] assign entity ID's" )
1584 sr_compile
.entities
= {}
1585 sr_compile
.entity_ids
= {}
1588 # -------------------------------------------------------
1590 sr_compile_string( "null" )
1593 for obj
in collection
.all_objects
: #{
1594 if obj
.type == 'MESH':#{
1598 ent_type
= obj_ent_type( obj
)
1599 if ent_type
== 'none': continue
1601 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1602 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1603 sr_compile
.entities
[ent_type
] += [obj
]
1606 print( F
"[SR] Compiling geometry" )
1608 for obj
in collection
.all_objects
:#{
1609 if obj
.type == 'MESH':#{
1612 ent_type
= obj_ent_type( obj
)
1614 # entity ignore mesh list
1616 if ent_type
== 'ent_traffic': continue
1617 if ent_type
== 'ent_font': continue
1618 if ent_type
== 'ent_font_variant': continue
1619 if ent_type
== 'ent_menuitem': continue
1620 if ent_type
== 'ent_challenge': continue
1622 #TODO: This is messy.
1623 if ent_type
== 'ent_gate':#{
1624 obj_data
= obj
.SR_data
.ent_gate
[0]
1625 if obj_data
.custom
: continue
1627 #--------------------------
1629 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1630 sr_compile_mesh( obj
)
1634 audio_clip_count
= 0
1636 for ent_type
, arr
in sr_compile
.entities
.items():#{
1637 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1639 for i
in range(len(arr
)):#{
1642 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1644 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1645 elif ent_type
== 'ent_light': #{
1647 compile_obj_transform( obj
, light
.transform
)
1648 light
.daytime
= obj
.data
.SR_data
.daytime
1649 if obj
.data
.type == 'POINT':#{
1652 elif obj
.data
.type == 'SPOT':#{
1654 light
.angle
= obj
.data
.spot_size
*0.5
1656 light
.range = obj
.data
.cutoff_distance
1657 light
.colour
[0] = obj
.data
.color
[0]
1658 light
.colour
[1] = obj
.data
.color
[1]
1659 light
.colour
[2] = obj
.data
.color
[2]
1660 light
.colour
[3] = obj
.data
.energy
1661 sr_ent_push( light
)
1663 elif ent_type
== 'ent_camera': #{
1665 compile_obj_transform( obj
, cam
.transform
)
1666 cam
.fov
= obj
.data
.angle
* 45.0
1669 elif ent_type
== 'ent_gate': #{
1671 obj_data
= obj
.SR_data
.ent_gate
[0]
1672 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1676 if obj_data
.tipo
== 'default':#{
1677 if obj_data
.target
:#{
1678 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1682 elif obj_data
.tipo
== 'nonlocal':#{
1684 gate
.key
= sr_compile_string(obj_data
.key
)
1688 if obj_data
.flip
: flags |
= 0x0004
1689 if obj_data
.custom
:#{
1691 gate
.submesh_start
, gate
.submesh_count
, _
= \
1692 sr_compile_mesh_internal( obj
)
1694 if obj_data
.locked
: flags |
= 0x0010
1697 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1698 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1699 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1701 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1702 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1704 if obj_data
.target
:#{
1705 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1706 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1711 for x
in range(2):#{
1712 gate
.co
[x
][0] = co
[x
][0]
1713 gate
.co
[x
][1] = co
[x
][2]
1714 gate
.co
[x
][2] = -co
[x
][1]
1715 gate
.q
[x
][0] = q
[x
][1]
1716 gate
.q
[x
][1] = q
[x
][3]
1717 gate
.q
[x
][2] = -q
[x
][2]
1718 gate
.q
[x
][3] = q
[x
][0]
1723 elif ent_type
== 'ent_spawn': #{
1725 compile_obj_transform( obj
, spawn
.transform
)
1726 obj_data
= obj
.SR_data
.ent_spawn
[0]
1727 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1728 sr_ent_push( spawn
)
1730 elif ent_type
== 'ent_water':#{
1732 compile_obj_transform( obj
, water
.transform
)
1733 water
.max_dist
= 0.0
1734 sr_ent_push( water
)
1736 elif ent_type
== 'ent_audio':#{
1737 obj_data
= obj
.SR_data
.ent_audio
[0]
1739 compile_obj_transform( obj
, audio
.transform
)
1740 audio
.clip_start
= audio_clip_count
1741 audio
.clip_count
= len(obj_data
.files
)
1742 audio_clip_count
+= audio
.clip_count
1743 audio
.max_channels
= obj_data
.max_channels
1744 audio
.volume
= obj_data
.volume
1747 # - allow/disable doppler
1748 # - channel group tags with random colours
1749 # - transition properties
1751 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1752 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1753 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1754 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1755 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1756 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1757 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1759 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1760 if audio
.channel_behaviour
>= 1:#{
1761 audio
.group
= obj_data
.group
1763 if audio
.channel_behaviour
== 2:#{
1764 audio
.crossfade
= obj_data
.transition_duration
1766 audio
.probability_curve
= int(obj_data
.probability_curve
)
1768 for ci
in range(audio
.clip_count
):#{
1769 entry
= obj_data
.files
[ci
]
1770 clip
= ent_audio_clip()
1771 clip
.probability
= entry
.probability
1772 if obj_data
.formato
== '2':#{
1773 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1776 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1777 clip
._anon
.file.pack_offset
= 0
1778 clip
._anon
.file.pack_size
= 0
1782 sr_ent_push( audio
)
1784 elif ent_type
== 'ent_volume':#{
1785 obj_data
= obj
.SR_data
.ent_volume
[0]
1786 volume
= ent_volume()
1787 volume
.type = int(obj_data
.subtype
)
1788 compile_obj_transform( obj
, volume
.transform
)
1790 if obj_data
.target
:#{
1791 volume
.target
= sr_entity_id( obj_data
.target
)
1792 volume
._anon
.trigger
.event
= obj_data
.target_event
1797 elif ent_type
== 'ent_marker':#{
1798 marker
= ent_marker()
1799 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1800 compile_obj_transform( obj
, marker
.transform
)
1803 elif ent_type
== 'ent_skateshop':#{
1804 skateshop
= ent_skateshop()
1805 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1806 skateshop
.type = int(obj_data
.tipo
)
1807 if skateshop
.type == 0:#{
1808 boardshop
= skateshop
._anonymous
_union
.boards
1809 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1810 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1811 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1813 elif skateshop
.type == 1:#{
1814 charshop
= skateshop
._anonymous
_union
.character
1815 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1816 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1818 elif skateshop
.type == 2:#{
1819 worldshop
= skateshop
._anonymous
_union
.worlds
1820 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1821 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1823 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1824 compile_obj_transform( obj
, skateshop
.transform
)
1825 sr_ent_push(skateshop
)
1827 elif ent_type
== 'ent_swspreview':#{
1828 workshop_preview
= ent_swspreview()
1829 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1830 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1831 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1832 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1833 sr_ent_push( workshop_preview
)
1835 elif ent_type
== 'ent_worldinfo':#{
1836 worldinfo
= ent_worldinfo()
1837 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1838 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1839 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1840 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1841 worldinfo
.timezone
= obj_data
.timezone
1842 sr_ent_push( worldinfo
)
1844 elif ent_type
== 'ent_ccmd':#{
1846 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1847 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1850 elif ent_type
== 'ent_challenge':#{
1851 challenge
= ent_challenge()
1852 obj_data
= obj
.SR_data
.ent_challenge
[0]
1853 challenge
.id_next
= sr_entity_id( obj_data
.proxima
)
1854 challenge
.id_win
= sr_entity_id( obj_data
.target
)
1855 challenge
.win_event
= obj_data
.target_event
1856 challenge
.filter = 0
1857 challenge
.time_limit
= obj_data
.time_limit
1859 compile_obj_transform( obj
, challenge
.transform
)
1860 challenge
.submesh_start
, challenge
.submesh_count
, _
= \
1861 sr_compile_mesh_internal( obj
)
1863 sr_ent_push( challenge
)
1865 elif ent_type
== 'ent_unlock':#{
1866 unlock
= ent_unlock()
1867 obj_data
= obj
.SR_data
.ent_unlock
[0]
1868 unlock
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1869 unlock
.target
= sr_entity_id( obj_data
.target
)
1870 unlock
.target_event
= obj_data
.target_event
1872 sr_ent_push( unlock
)
1874 elif ent_type
== 'ent_relay':#{
1876 obj_data
= obj
.SR_data
.ent_relay
[0]
1877 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1878 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1879 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1880 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1881 relay
.targets
[0][1] = obj_data
.target0_event
1882 relay
.targets
[1][1] = obj_data
.target1_event
1883 relay
.targets
[2][1] = obj_data
.target2_event
1884 relay
.targets
[3][1] = obj_data
.target3_event
1885 sr_ent_push( relay
)
1887 elif ent_type
== 'ent_cubemap':#{
1888 cubemap
= ent_cubemap()
1889 co
= obj
.matrix_world
@ Vector((0,0,0))
1890 cubemap
.co
[0] = co
[0]
1891 cubemap
.co
[1] = co
[2]
1892 cubemap
.co
[2] = -co
[1]
1893 cubemap
.resolution
= 0
1895 sr_ent_push( cubemap
)
1900 sr_compile_menus( collection
)
1901 sr_compile_fonts( collection
)
1903 def _children( col
):#{
1905 for c
in col
.children
:#{
1906 yield from _children(c
)
1910 checkpoint_count
= 0
1911 pathindice_count
= 0
1914 for col
in _children(collection
):#{
1915 print( F
"Adding routes for subcollection: {col.name}" )
1921 for obj
in col
.objects
:#{
1922 if obj
.type == 'ARMATURE': pass
1924 ent_type
= obj_ent_type( obj
)
1926 if ent_type
== 'ent_gate':
1927 route_gates
+= [obj
]
1928 elif ent_type
== 'ent_route_node':#{
1929 if obj
.type == 'CURVE':#{
1930 route_curves
+= [obj
]
1933 elif ent_type
== 'ent_route':
1935 elif ent_type
== 'ent_traffic':
1940 dij
= create_node_graph( route_curves
, route_gates
)
1942 for obj
in routes
:#{
1943 obj_data
= obj
.SR_data
.ent_route
[0]
1945 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1946 route
.checkpoints_start
= checkpoint_count
1947 route
.checkpoints_count
= 0
1950 route
.colour
[ci
] = obj_data
.colour
[ci
]
1951 route
.colour
[3] = 1.0
1953 compile_obj_transform( obj
, route
.transform
)
1954 checkpoints
= obj_data
.gates
1956 for i
in range(len(checkpoints
)):#{
1957 gi
= checkpoints
[i
].target
1958 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1962 dest
= gi
.SR_data
.ent_gate
[0].target
1966 if gi
==gj
: continue # error?
1967 if not gi
or not gj
: continue
1969 checkpoint
= ent_checkpoint()
1970 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1971 checkpoint
.path_start
= pathindice_count
1972 checkpoint
.path_count
= 0
1974 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1977 for pi
in range(len(path
)):#{
1978 pathindice
= ent_path_index()
1979 pathindice
.index
= routenode_count
+ path
[pi
]
1980 sr_ent_push( pathindice
)
1982 checkpoint
.path_count
+= 1
1983 pathindice_count
+= 1
1987 sr_ent_push( checkpoint
)
1988 route
.checkpoints_count
+= 1
1989 checkpoint_count
+= 1
1992 sr_ent_push( route
)
1995 for obj
in traffics
:#{
1996 traffic
= ent_traffic()
1997 compile_obj_transform( obj
, traffic
.transform
)
1998 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1999 sr_compile_mesh_internal( obj
)
2001 # find best subsection
2003 graph_keys
= list(dij
.graph
)
2007 for j
in range(len(dij
.points
)):#{
2008 point
= dij
.points
[j
]
2009 dist
= (point
-obj
.location
).magnitude
2011 if dist
< min_dist
:#{
2018 best_begin
= best_point
2019 best_end
= best_point
2022 map0
= dij
.subsections
[best_begin
]
2023 if map0
[1] == -1: break
2024 best_begin
= map0
[1]
2027 map1
= dij
.subsections
[best_end
]
2028 if map1
[2] == -1: break
2032 traffic
.start_node
= routenode_count
+ best_begin
2033 traffic
.node_count
= best_end
- best_begin
2034 traffic
.index
= best_point
- best_begin
2035 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2038 sr_ent_push(traffic
)
2041 for point
in dij
.points
:#{
2042 rn
= ent_route_node()
2045 rn
.co
[2] = -point
[1]
2049 routenode_count
+= len(dij
.points
)
2052 print( F
"[SR] Writing file" )
2054 file_array_instructions
= {}
2057 def _write_array( name
, item_size
, data
):#{
2058 nonlocal file_array_instructions
, file_offset
2060 count
= len(data
)//item_size
2061 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2062 'data':data
, 'offset': file_offset
}
2063 file_offset
+= len(data
)
2064 file_offset
= int_align_to( file_offset
, 8 )
2067 _write_array( 'strings', 1, sr_compile
.string_data
)
2068 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2069 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2070 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2071 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2072 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2073 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2075 for name
, buffer in sr_compile
.entity_data
.items():#{
2076 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2079 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2080 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2081 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2082 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2083 _write_array( 'pack', 1, sr_compile
.pack_data
)
2085 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2086 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2088 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2089 path
= F
"{folder}{collection.name}.mdl"
2092 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2093 fp
= open( path
, "wb" )
2094 header
= mdl_header()
2095 header
.version
= MDL_VERSION_NR
2096 sr_array_title( header
.arrays
, \
2097 'index', len(file_array_instructions
), \
2098 sizeof(mdl_array
), header_size
)
2100 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2102 print( F
'[SR] {"name":>16}| count | offset' )
2104 for name
,info
in file_array_instructions
.items():#{
2106 offset
= info
['offset'] + header_size
+ index_size
2107 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2108 index
.extend( bytearray(arr
) )
2110 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2111 F
' 0x{info["offset"]:02x}' )
2113 fp
.write( bytearray_align_to( index
, 8 ) )
2114 #bytearray_print_hex( index )
2116 for name
,info
in file_array_instructions
.items():#{
2117 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2122 print( '[SR] done' )
2125 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2127 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2128 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2129 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
2131 panel
: bpy
.props
.EnumProperty(
2135 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2136 ('ENTITY', 'Entity', '', 'MONKEY',1),
2137 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2142 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2144 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2145 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2148 def sr_get_mirror_bone( bones
):
2150 side
= bones
.active
.name
[-1:]
2151 other_name
= bones
.active
.name
[:-1]
2152 if side
== 'L': other_name
+= 'R'
2153 elif side
== 'R': other_name
+= 'L'
2157 if b
.name
== other_name
:
2164 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2166 bl_idname
="skaterift.mirror_bone"
2167 bl_label
="Mirror bone attributes - SkateRift"
2169 def execute(_
,context
):
2171 active_object
= context
.active_object
2172 bones
= active_object
.data
.bones
2174 b
= sr_get_mirror_bone( bones
)
2176 if not b
: return {'FINISHED'}
2178 b
.SR_data
.collider
= a
.SR_data
.collider
2180 def _v3copyflipy( a
, b
):#{
2186 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2187 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2188 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2189 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2191 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2193 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2194 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2195 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2197 b
.SR_data
.conet
= a
.SR_data
.conet
2200 ob
= bpy
.context
.scene
.objects
[0]
2201 ob
.hide_render
= ob
.hide_render
2206 class SR_COMPILE(bpy
.types
.Operator
):
2208 bl_idname
="skaterift.compile_all"
2209 bl_label
="Compile All"
2211 def execute(_
,context
):
2213 view_layer
= bpy
.context
.view_layer
2214 for col
in view_layer
.layer_collection
.children
["export"].children
:
2215 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2216 sr_compile( bpy
.data
.collections
[col
.name
] )
2222 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2224 bl_idname
="skaterift.compile_this"
2225 bl_label
="Compile This collection"
2227 def execute(_
,context
):
2229 col
= bpy
.context
.collection
2236 class SR_INTERFACE(bpy
.types
.Panel
):
2238 bl_idname
= "VIEW3D_PT_skate_rift"
2239 bl_label
= "Skate Rift"
2240 bl_space_type
= 'VIEW_3D'
2241 bl_region_type
= 'UI'
2242 bl_category
= "Skate Rift"
2244 def draw(_
, context
):
2248 row
= _
.layout
.row()
2250 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2252 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2253 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2255 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2256 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2257 col
= bpy
.context
.collection
2259 found_in_export
= False
2261 view_layer
= bpy
.context
.view_layer
2262 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2263 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2266 if c1
.name
== col
.name
: #{
2267 found_in_export
= True
2271 box
= _
.layout
.box()
2273 row
.alignment
= 'CENTER'
2276 if found_in_export
: #{
2277 row
.label( text
=col
.name
+ ".mdl" )
2278 box
.prop( col
.SR_data
, "pack_textures" )
2279 box
.prop( col
.SR_data
, "animations" )
2280 box
.operator( "skaterift.compile_this" )
2284 row
.label( text
=col
.name
)
2288 row
.alignment
= 'CENTER'
2290 row
.label( text
="This collection is not in the export group" )
2293 box
= _
.layout
.box()
2296 split
= row
.split( factor
=0.3, align
=True )
2297 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2300 if export_count
== 0:
2302 row1
.operator( "skaterift.compile_all", \
2303 text
=F
"Compile all ({export_count} collections)" )
2305 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2306 active_object
= context
.active_object
2307 if not active_object
: return
2309 amount
= max( 0, len(context
.selected_objects
)-1 )
2311 row
= _
.layout
.row()
2312 row
.operator( 'skaterift.copy_entity_data', \
2313 text
=F
'Copy entity data to {amount} other objects' )
2314 if amount
== 0: row
.enabled
=False
2316 box
= _
.layout
.box()
2318 row
.alignment
= 'CENTER'
2319 row
.label( text
=active_object
.name
)
2322 def _draw_prop_collection( source
, data
): #{
2325 row
.alignment
= 'CENTER'
2328 row
.label( text
=F
'{source}' )
2330 if hasattr(type(data
[0]),'sr_inspector'):#{
2331 type(data
[0]).sr_inspector( box
, data
)
2334 for a
in data
[0].__annotations
__:
2335 box
.prop( data
[0], a
)
2339 if active_object
.type == 'ARMATURE': #{
2340 if active_object
.mode
== 'POSE': #{
2341 bones
= active_object
.data
.bones
2342 mb
= sr_get_mirror_bone( bones
)
2344 box
.operator( "skaterift.mirror_bone", \
2345 text
=F
'Mirror attributes to {mb.name}' )
2348 _draw_prop_collection( \
2349 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2350 [bones
.active
.SR_data
] )
2354 row
.alignment
='CENTER'
2357 row
.label( text
="Enter pose mode to modify bone properties" )
2360 elif active_object
.type == 'LIGHT': #{
2361 _draw_prop_collection( \
2362 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2363 [active_object
.data
.SR_data
] )
2365 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2366 box
.prop( active_object
.SR_data
, "ent_type" )
2367 ent_type
= active_object
.SR_data
.ent_type
2369 col
= getattr( active_object
.SR_data
, ent_type
, None )
2370 if col
!= None and len(col
)!=0:
2371 _draw_prop_collection( \
2372 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2375 if active_object
.type == 'MESH':#{
2376 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2377 if col
!= None and len(col
)!=0:
2378 _draw_prop_collection( \
2379 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2387 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2389 bl_label
="Skate Rift material"
2390 bl_idname
="MATERIAL_PT_sr_material"
2391 bl_space_type
='PROPERTIES'
2392 bl_region_type
='WINDOW'
2393 bl_context
="material"
2395 def draw(_
,context
):
2397 active_object
= bpy
.context
.active_object
2398 if active_object
== None: return
2399 active_mat
= active_object
.active_material
2400 if active_mat
== None: return
2402 info
= material_info( active_mat
)
2404 if 'tex_diffuse' in info
:#{
2405 _
.layout
.label( icon
='INFO', \
2406 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2409 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2410 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2411 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2413 if active_mat
.SR_data
.collision
:#{
2414 box
= _
.layout
.box()
2417 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2418 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2419 row
.prop( active_mat
.SR_data
, "skate_surface" )
2420 row
.prop( active_mat
.SR_data
, "grind_surface" )
2421 row
.prop( active_mat
.SR_data
, "grow_grass" )
2422 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2426 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2427 box
= _
.layout
.box()
2428 box
.prop( active_mat
.SR_data
, "blend_offset" )
2429 box
.prop( active_mat
.SR_data
, "sand_colour" )
2431 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2432 box
= _
.layout
.box()
2433 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2434 box
.prop( active_mat
.SR_data
, "blend_offset" )
2436 elif active_mat
.SR_data
.shader
== "water":#{
2437 box
= _
.layout
.box()
2438 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2439 box
.prop( active_mat
.SR_data
, "shore_colour" )
2440 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2442 elif active_mat
.SR_data
.shader
== "cubemap":#{
2443 box
= _
.layout
.box()
2444 box
.prop( active_mat
.SR_data
, "cubemap" )
2445 box
.prop( active_mat
.SR_data
, "tint" )
2450 def sr_get_type_enum( scene
, context
):
2452 items
= [('none','None',"")]
2453 mesh_entities
=['ent_gate','ent_water']
2454 point_entities
=['ent_spawn','ent_route_node','ent_route']
2456 for e
in point_entities
: items
+= [(e
,e
,'')]
2458 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2459 if context
.active_object
.type == 'MESH': #{
2460 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2464 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2470 def sr_on_type_change( _
, context
):
2472 obj
= context
.active_object
2473 ent_type
= obj
.SR_data
.ent_type
2474 if ent_type
== 'none': return
2475 if obj
.type == 'MESH':#{
2476 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2477 if col
!= None and len(col
)==0: col
.add()
2480 col
= getattr( obj
.SR_data
, ent_type
, None )
2481 if col
!= None and len(col
)==0: col
.add()
2484 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2486 alias
: bpy
.props
.StringProperty( name
='alias' )
2489 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2491 target
: bpy
.props
.PointerProperty( \
2492 type=bpy
.types
.Object
, name
="destination", \
2493 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2495 key
: bpy
.props
.StringProperty()
2496 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2497 ('nonlocal', 'Non-Local', "")))
2499 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2500 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2501 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2504 def sr_inspector( layout
, data
):
2507 box
.prop( data
[0], 'tipo', text
="subtype" )
2509 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2510 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2513 flags
.prop( data
[0], 'flip' )
2514 flags
.prop( data
[0], 'custom' )
2515 flags
.prop( data
[0], 'locked' )
2519 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2521 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2524 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2526 target
: bpy
.props
.PointerProperty( \
2527 type=bpy
.types
.Object
, name
='target', \
2528 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2531 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2533 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2535 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2537 layout
.prop( item
, 'target', text
='', emboss
=False )
2541 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2543 active_object
= context
.active_object
2544 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2545 lista
= getattr(data
,collection_name
)
2546 index
= getattr(data
,F
'{collection_name}_index')
2550 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2554 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2556 active_object
= context
.active_object
2557 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2561 def copy_propgroup( de
, to
):
2563 for a
in de
.__annotations
__:#{
2564 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2568 while len(cb
) != len(ca
):#{
2569 if len(cb
) < len(ca
): cb
.add()
2572 for i
in range(len(ca
)):#{
2573 copy_propgroup(ca
[i
],cb
[i
])
2577 setattr(to
,a
,getattr(de
,a
))
2582 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2584 bl_idname
= "skaterift.copy_entity_data"
2585 bl_label
= "Copy entity data"
2587 def execute(self
, context
):#{
2588 data
= context
.active_object
.SR_data
2589 new_type
= data
.ent_type
2590 print( F
"Copy entity data from: {context.active_object.name}" )
2592 for obj
in context
.selected_objects
:#{
2593 if obj
!= context
.active_object
:#{
2594 print( F
" To: {obj.name}" )
2596 obj
.SR_data
.ent_type
= new_type
2598 if active_object
.type == 'MESH':#{
2599 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2600 if col
!= None and len(col
)==0: col
.add()
2601 mdata
= context
.active_object
.data
.SR_data
2602 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2605 col
= getattr( obj
.SR_data
, new_type
, None )
2606 if col
!= None and len(col
)==0: col
.add()
2607 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2614 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2616 bl_idname
= "skaterift.new_entry"
2617 bl_label
= "Add gate"
2619 def execute(self
, context
):#{
2620 return internal_listadd_execute(self
,context
,'ent_route','gates')
2624 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2626 bl_idname
= "skaterift.del_entry"
2627 bl_label
= "Remove gate"
2630 def poll(cls
, context
):#{
2631 active_object
= context
.active_object
2632 if obj_ent_type(active_object
) == 'ent_route':#{
2633 return active_object
.SR_data
.ent_route
[0].gates
2638 def execute(self
, context
):#{
2639 return internal_listdel_execute(self
,context
,'ent_route','gates')
2643 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2645 bl_idname
= "skaterift.al_new_entry"
2646 bl_label
= "Add file"
2648 def execute(self
, context
):#{
2649 return internal_listadd_execute(self
,context
,'ent_audio','files')
2653 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2655 bl_idname
= "skaterift.al_del_entry"
2656 bl_label
= "Remove file"
2659 def poll(cls
, context
):#{
2660 active_object
= context
.active_object
2661 if obj_ent_type(active_object
) == 'ent_audio':#{
2662 return active_object
.SR_data
.ent_audio
[0].files
2667 def execute(self
, context
):#{
2668 return internal_listdel_execute(self
,context
,'ent_audio','files')
2673 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2675 bl_idname
= "skaterift.gl_new_entry"
2676 bl_label
= "Add glyph"
2678 def execute(self
, context
):#{
2679 active_object
= context
.active_object
2681 font
= active_object
.SR_data
.ent_font
[0]
2684 if len(font
.glyphs
) > 1:#{
2685 prev
= font
.glyphs
[-2]
2686 cur
= font
.glyphs
[-1]
2688 cur
.bounds
= prev
.bounds
2689 cur
.utf32
= prev
.utf32
+1
2696 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2698 bl_idname
= "skaterift.gl_del_entry"
2699 bl_label
= "Remove Glyph"
2702 def poll(cls
, context
):#{
2703 active_object
= context
.active_object
2704 if obj_ent_type(active_object
) == 'ent_font':#{
2705 return active_object
.SR_data
.ent_font
[0].glyphs
2710 def execute(self
, context
):#{
2711 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2715 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2717 bl_idname
= "skaterift.gl_move_item"
2719 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2720 ('DOWN', 'Down', ""),))
2723 def poll(cls
, context
):#{
2724 active_object
= context
.active_object
2725 if obj_ent_type(active_object
) == 'ent_font':#{
2726 return active_object
.SR_data
.ent_font
[0].glyphs
2731 def execute(_
, context
):#{
2732 active_object
= context
.active_object
2733 data
= active_object
.SR_data
.ent_font
[0]
2735 index
= data
.glyphs_index
2736 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2737 data
.glyphs
.move( neighbor
, index
)
2739 list_length
= len(data
.glyphs
) - 1
2740 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2742 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2748 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2750 bl_idname
= "skaterift.fv_new_entry"
2751 bl_label
= "Add variant"
2753 def execute(self
, context
):#{
2754 return internal_listadd_execute(self
,context
,'ent_font','variants')
2758 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2760 bl_idname
= "skaterift.fv_del_entry"
2761 bl_label
= "Remove variant"
2764 def poll(cls
, context
):#{
2765 active_object
= context
.active_object
2766 if obj_ent_type(active_object
) == 'ent_font':#{
2767 return active_object
.SR_data
.ent_font
[0].variants
2772 def execute(self
, context
):#{
2773 return internal_listdel_execute(self
,context
,'ent_font','variants')
2777 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2779 path
: bpy
.props
.StringProperty( name
="Path" )
2780 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2783 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2785 bl_idname
= 'SR_UL_AUDIO_LIST'
2787 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2789 split
= layout
.split(factor
=0.7)
2791 c
.prop( item
, 'path', text
='', emboss
=False )
2793 c
.prop( item
, 'probability', text
='%', emboss
=True )
2797 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2799 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2801 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2803 layout
.prop( item
, 'mesh', emboss
=False )
2804 layout
.prop( item
, 'tipo' )
2808 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2810 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2812 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2814 s0
= layout
.split(factor
=0.3)
2816 s1
= c
.split(factor
=0.3)
2819 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2823 c
.prop( item
, 'utf32', text
='', emboss
=True )
2826 row
.prop( item
, 'bounds', text
='', emboss
=False )
2830 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2832 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2833 gates_index
: bpy
.props
.IntProperty()
2835 colour
: bpy
.props
.FloatVectorProperty( \
2839 default
=Vector((0.79,0.63,0.48)),\
2840 description
="Route colour"\
2843 alias
: bpy
.props
.StringProperty(\
2845 default
="Untitled Course")
2848 def sr_inspector( layout
, data
):
2850 layout
.prop( data
[0], 'alias' )
2851 layout
.prop( data
[0], 'colour' )
2853 layout
.label( text
='Checkpoints' )
2854 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2855 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2858 row
.operator( 'skaterift.new_entry', text
='Add' )
2859 row
.operator( 'skaterift.del_entry', text
='Remove' )
2863 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2864 subtype
: bpy
.props
.EnumProperty(
2866 items
=[('0','Trigger',''),
2867 ('1','Particles (0.1s)','')]
2870 target
: bpy
.props
.PointerProperty( \
2871 type=bpy
.types
.Object
, name
="Target", \
2872 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2873 ['ent_audio','ent_skateshop','ent_ccmd',\
2875 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2878 def inspect_target( layout
, data
, propname
):#{
2880 box
.prop( data
[0], propname
)
2883 row
.prop( data
[0], propname
+ '_event')
2885 target
= getattr( data
[0], propname
)
2887 tipo
= target
.SR_data
.ent_type
2888 cls
= globals()[ tipo
]
2890 table
= getattr( cls
, 'sr_functions', None )
2892 index
= getattr( data
[0], propname
+'_event')
2894 row
.label( text
=table
[index
] )
2896 row
.label( text
="undefined function" )
2900 row
.label( text
="..." )
2906 def sr_inspector( layout
, data
):#{
2907 layout
.prop( data
[0], 'subtype' )
2908 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2912 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2914 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2915 files_index
: bpy
.props
.IntProperty()
2917 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2918 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2919 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2920 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2922 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2923 formato
: bpy
.props
.EnumProperty(
2925 items
=[('0','Uncompressed Mono',''),
2926 ('1','Compressed Vorbis',''),
2927 ('2','[vg] Bird Synthesis','')]
2929 probability_curve
: bpy
.props
.EnumProperty(
2930 name
="Probability Curve",
2931 items
=[('0','Constant',''),
2932 ('1','Wildlife Daytime',''),
2933 ('2','Wildlife Nighttime','')])
2934 channel_behaviour
: bpy
.props
.EnumProperty(
2935 name
="Channel Behaviour",
2936 items
=[('0','Unlimited',''),
2937 ('1','Discard if group full', ''),
2938 ('2','Crossfade if group full','')])
2940 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2943 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2944 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2947 def sr_inspector( layout
, data
):
2949 layout
.prop( data
[0], 'formato' )
2950 layout
.prop( data
[0], 'volume' )
2953 box
.label( text
='Channels' )
2954 split
= box
.split(factor
=0.3)
2956 c
.prop( data
[0], 'max_channels' )
2958 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2959 if data
[0].channel_behaviour
>= '1':
2960 box
.prop( data
[0], 'group' )
2961 if data
[0].channel_behaviour
== '2':
2962 box
.prop( data
[0], 'transition_duration' )
2965 box
.label( text
='Flags' )
2966 box
.prop( data
[0], 'flag_3d' )
2967 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2969 box
.prop( data
[0], 'flag_loop' )
2970 box
.prop( data
[0], 'flag_auto' )
2972 layout
.prop( data
[0], 'probability_curve' )
2974 split
= layout
.split(factor
=0.7)
2976 c
.label( text
='Filepath' )
2978 c
.label( text
='Chance' )
2979 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2980 data
[0], 'files', data
[0], 'files_index', rows
=5)
2983 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2984 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2988 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2990 alias
: bpy
.props
.StringProperty()
2993 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2995 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2996 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2997 utf32
: bpy
.props
.IntProperty()
3000 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3002 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3003 utf32
: bpy
.props
.IntProperty()
3006 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3008 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3009 tipo
: bpy
.props
.StringProperty()
3012 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3014 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3015 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3016 alias
: bpy
.props
.StringProperty()
3018 glyphs_index
: bpy
.props
.IntProperty()
3019 variants_index
: bpy
.props
.IntProperty()
3022 def sr_inspector( layout
, data
):
3024 layout
.prop( data
[0], 'alias' )
3026 layout
.label( text
='Variants' )
3027 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3028 data
[0], 'variants', data
[0], 'variants_index',\
3031 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3032 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3034 layout
.label( text
='ASCII Glyphs' )
3035 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3036 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3039 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3040 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3041 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3042 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3046 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3048 speed
: bpy
.props
.FloatProperty(default
=1.0)
3051 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3053 tipo
: bpy
.props
.EnumProperty( name
='Type',
3054 items
=[('0','boards',''),
3055 ('1','character',''),
3057 mark_rack
: bpy
.props
.PointerProperty( \
3058 type=bpy
.types
.Object
, name
="Board Rack", \
3059 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3060 mark_display
: bpy
.props
.PointerProperty( \
3061 type=bpy
.types
.Object
, name
="Selected Board Display", \
3062 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3063 mark_info
: bpy
.props
.PointerProperty( \
3064 type=bpy
.types
.Object
, name
="Selected Board Info", \
3065 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3066 cam
: bpy
.props
.PointerProperty( \
3067 type=bpy
.types
.Object
, name
="Viewpoint", \
3068 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3071 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3073 mark_display
: bpy
.props
.PointerProperty( \
3074 type=bpy
.types
.Object
, name
="Board Display", \
3075 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3076 mark_display1
: bpy
.props
.PointerProperty( \
3077 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3078 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3079 cam
: bpy
.props
.PointerProperty( \
3080 type=bpy
.types
.Object
, name
="Viewpoint", \
3081 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3084 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3086 link0
: bpy
.props
.PointerProperty( \
3087 type=bpy
.types
.Object
, name
="Link 0", \
3088 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3089 link1
: bpy
.props
.PointerProperty( \
3090 type=bpy
.types
.Object
, name
="Link 1", \
3091 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3092 link2
: bpy
.props
.PointerProperty( \
3093 type=bpy
.types
.Object
, name
="Link 2", \
3094 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3095 link3
: bpy
.props
.PointerProperty( \
3096 type=bpy
.types
.Object
, name
="Link 3", \
3097 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3099 newloc
: bpy
.props
.PointerProperty( \
3100 type=bpy
.types
.Object
, name
="New location", \
3101 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3102 camera
: bpy
.props
.PointerProperty( \
3103 type=bpy
.types
.Object
, name
="Camera", \
3104 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3106 slider_minloc
: bpy
.props
.PointerProperty( \
3107 type=bpy
.types
.Object
, name
="Slider min", \
3108 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3109 slider_maxloc
: bpy
.props
.PointerProperty( \
3110 type=bpy
.types
.Object
, name
="Slider max", \
3111 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3112 slider_handle
: bpy
.props
.PointerProperty( \
3113 type=bpy
.types
.Object
, name
="Slider handle", \
3114 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3116 checkmark
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Checked", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3120 string
: bpy
.props
.StringProperty( name
="String" )
3121 tipo
: bpy
.props
.EnumProperty( name
='Type',
3122 items
=[('0','visual',''),
3123 ('1','event button',''),
3124 ('2','page button',''),
3130 def sr_inspector( layout
, data
):
3134 box
.prop( data
, 'tipo' )
3136 if data
.tipo
== '0':#{
3139 elif data
.tipo
== '1':#{
3140 box
.prop( data
, 'string', text
='Event' )
3142 elif data
.tipo
== '2':#{
3143 box
.prop( data
, 'string', text
='Page' )
3144 box
.prop( data
, 'newloc' )
3146 elif data
.tipo
== '3':#{
3147 box
.prop( data
, 'string', text
='Data (i32)' )
3148 box
.prop( data
, 'checkmark' )
3150 elif data
.tipo
== '4':#{
3151 box
.prop( data
, 'string', text
='Data (f32)' )
3152 box
.prop( data
, 'slider_minloc' )
3153 box
.prop( data
, 'slider_maxloc' )
3154 box
.prop( data
, 'slider_handle' )
3156 box
.label( text
="Links" )
3157 box
.prop( data
, 'link0', text
='v0' )
3158 box
.prop( data
, 'link1', text
='v1' )
3161 elif data
.tipo
== '5':#{
3162 box
.prop( data
, 'string', text
='Page Name' )
3163 box
.prop( data
, 'newloc', text
='Entry Point' )
3164 box
.prop( data
, 'camera', text
='Viewpoint' )
3169 box
.label( text
="Links" )
3170 box
.prop( data
, 'link0' )
3171 box
.prop( data
, 'link1' )
3172 box
.prop( data
, 'link2' )
3173 box
.prop( data
, 'link3' )
3177 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3179 name
: bpy
.props
.StringProperty(name
="Name")
3180 desc
: bpy
.props
.StringProperty(name
="Description")
3181 author
: bpy
.props
.StringProperty(name
="Author")
3182 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3185 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3187 command
: bpy
.props
.StringProperty(name
="Command Line")
3190 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3191 proxima
: bpy
.props
.PointerProperty( \
3192 type=bpy
.types
.Object
, name
="Next", \
3193 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_challenge']))
3194 target
: bpy
.props
.PointerProperty( \
3195 type=bpy
.types
.Object
, name
="Win", \
3196 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3197 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3198 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3201 def sr_inspector( layout
, data
):#{
3202 layout
.prop( data
[0], 'proxima' )
3203 layout
.prop( data
[0], 'time_limit' )
3204 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3208 class SR_OBJECT_ENT_UNLOCK(bpy
.types
.PropertyGroup
):#{
3209 alias
: bpy
.props
.StringProperty( name
="Alias" )
3210 target
: bpy
.props
.PointerProperty( \
3211 type=bpy
.types
.Object
, name
="Target", \
3212 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3213 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3216 def sr_inspector( layout
, data
):#{
3217 layout
.prop( data
[0], 'alias' )
3218 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3222 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3223 target0
: bpy
.props
.PointerProperty( \
3224 type=bpy
.types
.Object
, name
="Target 0", \
3225 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3226 target1
: bpy
.props
.PointerProperty( \
3227 type=bpy
.types
.Object
, name
="Target 1", \
3228 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3229 target2
: bpy
.props
.PointerProperty( \
3230 type=bpy
.types
.Object
, name
="Target 2", \
3231 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3232 target3
: bpy
.props
.PointerProperty( \
3233 type=bpy
.types
.Object
, name
="Target 3", \
3234 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3236 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3237 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3238 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3239 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3242 def sr_inspector( layout
, data
):#{
3243 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3244 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3245 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3246 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3250 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3252 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3253 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3254 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3255 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3256 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3257 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3258 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3259 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3260 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3261 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3263 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3264 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3265 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3266 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3267 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3268 ent_unlock
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_UNLOCK
)
3269 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3271 ent_type
: bpy
.props
.EnumProperty(
3273 items
=sr_entity_list
,
3274 update
=sr_on_type_change
3278 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3280 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3283 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3285 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3288 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3290 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3291 items
=[('0','none',''),
3293 ('2','capsule','')])
3295 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3296 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3298 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3300 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3301 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3302 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3303 conet
: bpy
.props
.FloatProperty( name
='t' )
3306 def sr_inspector( layout
, data
):
3310 box
.prop( data
, 'collider' )
3312 if int(data
.collider
)>0:#{
3314 row
.prop( data
, 'collider_min' )
3316 row
.prop( data
, 'collider_max' )
3320 box
.prop( data
, 'cone_constraint' )
3321 if data
.cone_constraint
:#{
3323 row
.prop( data
, 'conevx' )
3325 row
.prop( data
, 'conevy' )
3327 row
.prop( data
, 'coneva' )
3328 box
.prop( data
, 'conet' )
3333 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3335 shader
: bpy
.props
.EnumProperty(
3338 ('standard',"standard",''),
3339 ('standard_cutout', "standard_cutout", ''),
3340 ('terrain_blend', "terrain_blend", ''),
3341 ('vertex_blend', "vertex_blend", ''),
3342 ('water',"water",''),
3343 ('invisible','Invisible',''),
3344 ('boundary','Boundary',''),
3345 ('fxglow','FX Glow',''),
3346 ('cubemap','Cubemap','')
3349 surface_prop
: bpy
.props
.EnumProperty(
3350 name
="Surface Property",
3352 ('0','concrete',''),
3359 collision
: bpy
.props
.BoolProperty( \
3360 name
="Collisions Enabled",\
3362 description
= "Can the player collide with this material?"\
3364 skate_surface
: bpy
.props
.BoolProperty( \
3365 name
="Skate Target", \
3367 description
= "Should the game try to target this surface?" \
3369 grind_surface
: bpy
.props
.BoolProperty( \
3372 description
= "Can you grind on this surface?" \
3374 grow_grass
: bpy
.props
.BoolProperty( \
3375 name
="Grow Grass", \
3377 description
= "Spawn grass sprites on this surface?" \
3379 preview_visibile
: bpy
.props
.BoolProperty( \
3380 name
="Preview visibile", \
3382 description
= "Show this material in preview models?" \
3384 blend_offset
: bpy
.props
.FloatVectorProperty( \
3385 name
="Blend Offset", \
3387 default
=Vector((0.5,0.0)),\
3388 description
="When surface is more than 45 degrees, add this vector " +\
3391 sand_colour
: bpy
.props
.FloatVectorProperty( \
3392 name
="Sand Colour",\
3395 default
=Vector((0.79,0.63,0.48)),\
3396 description
="Blend to this colour near the 0 coordinate on UP axis"\
3398 shore_colour
: bpy
.props
.FloatVectorProperty( \
3399 name
="Shore Colour",\
3402 default
=Vector((0.03,0.32,0.61)),\
3403 description
="Water colour at the shoreline"\
3405 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3406 name
="Ocean Colour",\
3409 default
=Vector((0.0,0.006,0.03)),\
3410 description
="Water colour in the deep bits"\
3412 tint
: bpy
.props
.FloatVectorProperty( \
3417 default
=Vector((1.0,1.0,1.0,1.0)),\
3418 description
="Reflection tint"\
3421 cubemap
: bpy
.props
.PointerProperty( \
3422 type=bpy
.types
.Object
, name
="cubemap", \
3423 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3426 # ---------------------------------------------------------------------------- #
3430 # ---------------------------------------------------------------------------- #
3432 cv_view_draw_handler
= None
3433 cv_view_pixel_handler
= None
3434 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3436 cv_view_colours
= []
3437 cv_view_course_i
= 0
3439 # Draw axis alligned sphere at position with radius
3441 def cv_draw_sphere( pos
, radius
, colour
):
3443 global cv_view_verts
, cv_view_colours
3445 ly
= pos
+ Vector((0,0,radius
))
3446 lx
= pos
+ Vector((0,radius
,0))
3447 lz
= pos
+ Vector((0,0,radius
))
3449 pi
= 3.14159265358979323846264
3451 for i
in range(16):#{
3452 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3456 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3457 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3458 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3460 cv_view_verts
+= [ px
, lx
]
3461 cv_view_verts
+= [ py
, ly
]
3462 cv_view_verts
+= [ pz
, lz
]
3464 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3473 # Draw axis alligned sphere at position with radius
3475 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3477 global cv_view_verts
, cv_view_colours
3479 ly
= pos
+ tz
*radius
3480 lx
= pos
+ ty
*radius
3481 lz
= pos
+ tz
*radius
3483 pi
= 3.14159265358979323846264
3485 for i
in range(16):#{
3486 t
= ((i
+1.0) * 1.0/16.0) * pi
3490 s1
= math
.sin(t
*2.0)
3491 c1
= math
.cos(t
*2.0)
3493 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3494 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3495 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3497 cv_view_verts
+= [ px
, lx
]
3498 cv_view_verts
+= [ py
, ly
]
3499 cv_view_verts
+= [ pz
, lz
]
3501 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3510 # Draw transformed -1 -> 1 cube
3512 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3514 global cv_view_verts
, cv_view_colours
3520 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3521 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3522 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3523 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3524 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3525 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3526 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3527 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3529 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3530 (0,4),(1,5),(2,6),(3,7)]
3535 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3536 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3537 cv_view_colours
+= [colour
, colour
]
3542 # Draw line with colour
3544 def cv_draw_line( p0
, p1
, colour
):
3546 global cv_view_verts
, cv_view_colours
3548 cv_view_verts
+= [p0
,p1
]
3549 cv_view_colours
+= [colour
, colour
]
3553 # Draw line with colour(s)
3555 def cv_draw_line2( p0
, p1
, c0
, c1
):
3557 global cv_view_verts
, cv_view_colours
3559 cv_view_verts
+= [p0
,p1
]
3560 cv_view_colours
+= [c0
,c1
]
3566 def cv_tangent_basis( n
, tx
, ty
):
3568 if abs( n
[0] ) >= 0.57735027:#{
3587 # Draw coloured arrow
3589 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25 ):
3591 global cv_view_verts
, cv_view_colours
3597 tx
= Vector((1,0,0))
3598 ty
= Vector((1,0,0))
3599 cv_tangent_basis( n
, tx
, ty
)
3601 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3602 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3606 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3608 global cv_view_verts
, cv_view_colours
3610 for i
in range(dots
):#{
3614 p2
= p0
*(1.0-t0
)+p1
*t0
3615 p3
= p0
*(1.0-t1
)+p1
*t1
3617 cv_view_verts
+= [p2
,p3
]
3618 cv_view_colours
+= [c0
,c0
]
3623 # Drawhandles of a bezier control point
3625 def cv_draw_bhandle( obj
, direction
, colour
):
3627 global cv_view_verts
, cv_view_colours
3630 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3632 cv_view_verts
+= [p0
]
3633 cv_view_verts
+= [h0
]
3634 cv_view_colours
+= [colour
,colour
]
3638 # Draw a bezier curve (at fixed resolution 10)
3640 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3642 global cv_view_verts
, cv_view_colours
3645 for i
in range(10):#{
3651 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3653 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3654 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3655 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3662 # I think this one extends the handles of the bezier otwards......
3664 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3666 global cv_view_course_i
3668 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3670 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3671 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3672 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3673 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3675 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3679 # Flush the lines buffers. This is called often because god help you if you want
3680 # to do fixed, fast buffers in this catastrophic programming language.
3682 def cv_draw_lines():
3684 global cv_view_shader
, cv_view_verts
, cv_view_colours
3686 if len(cv_view_verts
) < 2:
3689 lines
= batch_for_shader(\
3690 cv_view_shader
, 'LINES', \
3691 { "pos":cv_view_verts
, "color":cv_view_colours
})
3693 if bpy
.context
.scene
.SR_data
.gizmos
:
3694 lines
.draw( cv_view_shader
)
3697 cv_view_colours
= []
3700 # I dont remember what this does exactly
3702 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3704 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3707 # Semi circle to show the limit. and some lines
3709 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3711 global cv_view_verts
, cv_view_colours
3716 for x
in range(16):#{
3719 a0
= amin
*(1.0-t0
)+amax
*t0
3720 a1
= amin
*(1.0-t1
)+amax
*t1
3722 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3723 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3725 p0
=obj
.matrix_world
@ p0
3726 p1
=obj
.matrix_world
@ p1
3727 cv_view_verts
+= [p0
,p1
]
3728 cv_view_colours
+= [colour
,colour
]
3731 cv_view_verts
+= [p0
,center
]
3732 cv_view_colours
+= [colour
,colour
]
3735 cv_view_verts
+= [p1
,center
]
3736 cv_view_colours
+= [colour
,colour
]
3740 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3741 cv_view_colours
+= [colour
,colour
]
3746 # Cone and twist limit
3748 def draw_cone_twist( center
, vx
, vy
, va
):
3750 global cv_view_verts
, cv_view_colours
3751 axis
= vy
.cross( vx
)
3756 cv_view_verts
+= [center
, center
+va
*size
]
3757 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3759 for x
in range(32):#{
3760 t0
= (x
/32) * math
.tau
3761 t1
= ((x
+1)/32) * math
.tau
3768 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3769 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3771 col0
= ( abs(c0
), abs(s0
), 0.0 )
3772 col1
= ( abs(c1
), abs(s1
), 0.0 )
3774 cv_view_verts
+= [center
, p0
, p0
, p1
]
3775 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3781 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3783 def draw_skeleton_helpers( obj
):
3785 global cv_view_verts
, cv_view_colours
3787 if obj
.data
.pose_position
!= 'REST':#{
3791 for bone
in obj
.data
.bones
:#{
3793 a
= Vector((bone
.SR_data
.collider_min
[0],
3794 bone
.SR_data
.collider_min
[1],
3795 bone
.SR_data
.collider_min
[2]))
3796 b
= Vector((bone
.SR_data
.collider_max
[0],
3797 bone
.SR_data
.collider_max
[1],
3798 bone
.SR_data
.collider_max
[2]))
3800 if bone
.SR_data
.collider
== '1':#{
3802 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3803 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3804 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3805 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3806 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3807 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3808 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3809 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3811 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3812 (0,4),(1,5),(2,6),(3,7)]
3818 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3819 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3820 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3823 elif bone
.SR_data
.collider
== '2':#{
3828 for i
in range(3):#{
3829 if abs(v0
[i
]) > largest
:#{
3830 largest
= abs(v0
[i
])
3835 v1
= Vector((0,0,0))
3836 v1
[major_axis
] = 1.0
3838 tx
= Vector((0,0,0))
3839 ty
= Vector((0,0,0))
3841 cv_tangent_basis( v1
, tx
, ty
)
3842 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3843 l
= v0
[ major_axis
] - r
*2
3845 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3846 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3848 colour
= [0.2,0.2,0.2]
3849 colour
[major_axis
] = 0.5
3851 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3852 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3853 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3854 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3855 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3856 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3862 center
= obj
.matrix_world
@ c
3863 if bone
.SR_data
.cone_constraint
:#{
3864 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3865 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3866 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3867 draw_cone_twist( center
, vx
, vy
, va
)
3872 def cv_ent_gate( obj
):
3874 global cv_view_verts
, cv_view_colours
3876 if obj
.type != 'MESH': return
3878 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3879 data
= obj
.SR_data
.ent_gate
[0]
3880 dims
= mesh_data
.dimensions
3883 c
= Vector((0,0,dims
[2]))
3885 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3886 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3887 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3888 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3889 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3890 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3891 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3892 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3893 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3895 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3897 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3899 p0
= r3d
.view_matrix
.inverted().translation
3900 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3901 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3903 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3909 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3910 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3911 cv_view_colours
+= [cc
,cc
]
3915 if data
.target
!= None:
3916 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3919 def cv_ent_volume( obj
):
3921 global cv_view_verts
, cv_view_colours
3923 data
= obj
.SR_data
.ent_volume
[0]
3925 if data
.subtype
== '0':#{
3926 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3929 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1,0) )
3932 elif data
.subtype
== '1':#{
3933 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3936 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,0) )
3941 def dijkstra( graph
, start_node
, target_node
):
3943 unvisited
= [_
for _
in graph
]
3948 shortest_path
[n
] = 9999999.999999
3949 shortest_path
[start_node
] = 0
3952 current_min_node
= None
3953 for n
in unvisited
:#{
3954 if current_min_node
== None:
3955 current_min_node
= n
3956 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3957 current_min_node
= n
3960 for branch
in graph
[current_min_node
]:#{
3961 tentative_value
= shortest_path
[current_min_node
]
3962 tentative_value
+= graph
[current_min_node
][branch
]
3963 if tentative_value
< shortest_path
[branch
]:#{
3964 shortest_path
[branch
] = tentative_value
3965 previous_nodes
[branch
] = current_min_node
3969 unvisited
.remove(current_min_node
)
3974 while node
!= start_node
:#{
3977 if node
not in previous_nodes
: return None
3978 node
= previous_nodes
[node
]
3981 # Add the start node manually
3982 path
.append(start_node
)
3988 def __init__(_
,points
,graph
,subsections
):#{
3991 _
.subsections
= subsections
3995 def create_node_graph( curves
, gates
):
3997 # add endpoints of curves
4004 for c
in range(len(curves
)):#{
4005 for s
in range(len(curves
[c
].data
.splines
)):#{
4006 spline
= curves
[c
].data
.splines
[s
]
4007 l
= len(spline
.points
)
4010 dist
= round(spline
.calc_length(),2)
4013 ib
= point_count
+l
-1
4015 graph
[ia
] = { ib
: dist
}
4016 graph
[ib
] = { ia
: dist
}
4018 for i
in range(len(spline
.points
)):#{
4019 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4020 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4025 if i
== 0: previous
= -1
4026 if i
== len(spline
.points
)-1: proxima
= -1
4028 subsections
.append((spline_count
,previous
,proxima
))
4037 graph_keys
= list(graph
)
4038 for i
in range(len(graph_keys
)-1):#{
4039 for j
in range(i
+1, len(graph_keys
)):#{
4040 if i
%2==0 and i
+1==j
: continue
4044 pi
= route_points
[ni
]
4045 pj
= route_points
[nj
]
4047 dist
= round((pj
-pi
).magnitude
,2)
4050 graph
[ni
][nj
] = dist
4051 graph
[nj
][ni
] = dist
4056 # add and link gates( by name )
4057 for gate
in gates
:#{
4058 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4059 if gate
.SR_data
.ent_gate
[0].target
:
4062 graph
[ gate
.name
] = {}
4064 for i
in range(len(graph_keys
)):#{
4066 pi
= route_points
[ni
]
4068 v0
= pi
-gate
.location
4069 if v0
.dot(v1
) < 0.0: continue
4071 dist
= round(v0
.magnitude
,2)
4074 graph
[ gate
.name
][ ni
] = dist
4075 graph
[ ni
][ gate
.name
] = dist
4080 return dij_graph(route_points
,graph
,subsections
)
4083 def solve_graph( dij
, start
, end
):
4085 path
= dijkstra( dij
.graph
, end
, start
)
4089 for sj
in range(1,len(path
)-2):#{
4092 map0
= dij
.subsections
[i0
]
4093 map1
= dij
.subsections
[i1
]
4095 if map0
[0] == map1
[0]:#{
4096 if map0
[1] == -1: direction
= 2
4101 map0
= dij
.subsections
[i0
]
4102 i1
= map0
[direction
]
4116 full
.append( path
[-2] )
4121 def cv_draw_route( route
, dij
):
4123 pole
= Vector((0.2,0.2,10))
4124 hat
= Vector((1,8,0.2))
4125 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4126 route
.SR_data
.ent_route
[0].colour
[1],
4127 route
.SR_data
.ent_route
[0].colour
[2])
4129 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4130 Vector((0,-6.5,5.5)))
4131 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4132 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4133 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4134 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4136 checkpoints
= route
.SR_data
.ent_route
[0].gates
4138 for i
in range(len(checkpoints
)):#{
4139 gi
= checkpoints
[i
].target
4140 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4143 dest
= gi
.SR_data
.ent_gate
[0].target
4145 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4149 if gi
==gj
: continue # error?
4150 if not gi
or not gj
: continue
4152 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4155 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
4156 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
4157 for j
in range(len(path
)-1):#{
4160 o0
= dij
.points
[ i0
]
4161 o1
= dij
.points
[ i1
]
4162 cv_draw_arrow(o0
,o1
,cc
,1.5)
4166 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4172 global cv_view_shader
4173 global cv_view_verts
4174 global cv_view_colours
4175 global cv_view_course_i
4177 cv_view_course_i
= 0
4179 cv_view_colours
= []
4181 cv_view_shader
.bind()
4182 gpu
.state
.depth_mask_set(False)
4183 gpu
.state
.line_width_set(2.0)
4184 gpu
.state
.face_culling_set('BACK')
4185 gpu
.state
.depth_test_set('LESS')
4186 gpu
.state
.blend_set('NONE')
4192 for obj
in bpy
.context
.collection
.objects
:#{
4193 if obj
.type == 'ARMATURE':#{
4194 if obj
.data
.pose_position
== 'REST':
4195 draw_skeleton_helpers( obj
)
4198 ent_type
= obj_ent_type( obj
)
4200 if ent_type
== 'ent_gate':#{
4202 route_gates
+= [obj
]
4204 elif ent_type
== 'ent_route_node':#{
4205 if obj
.type == 'CURVE':#{
4206 route_curves
+= [obj
]
4209 elif ent_type
== 'ent_route':
4211 elif ent_type
== 'ent_volume':#{
4212 cv_ent_volume( obj
)
4214 elif ent_type
== 'ent_challenge':#{
4215 data
= obj
.SR_data
.ent_challenge
[0]
4217 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (0,0.2,1.0) )
4220 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4222 elif ent_type
== 'ent_relay':#{
4223 data
= obj
.SR_data
.ent_relay
[0]
4225 cv_draw_arrow( obj
.location
, data
.target0
.location
, (0,1,0) )
4227 cv_draw_arrow( obj
.location
, data
.target1
.location
, (0,1,0) )
4229 cv_draw_arrow( obj
.location
, data
.target2
.location
, (0,1,0) )
4231 cv_draw_arrow( obj
.location
, data
.target3
.location
, (0,1,0) )
4233 elif ent_type
== 'ent_unlock':#{
4234 data
= obj
.SR_data
.ent_unlock
[0]
4236 cv_draw_arrow( obj
.location
, data
.target
.location
, (0,1.0,0.0) )
4238 elif ent_type
== 'ent_audio':#{
4239 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4240 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4242 elif ent_type
== 'ent_font':#{
4243 data
= obj
.SR_data
.ent_font
[0]
4245 for i
in range(len(data
.variants
)):#{
4246 sub
= data
.variants
[i
].mesh
4247 if not sub
: continue
4249 for ch
in data
.glyphs
:#{
4250 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4251 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4252 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4253 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4254 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4255 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4257 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4260 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4261 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4265 elif ent_type
== 'ent_skateshop':#{
4266 data
= obj
.SR_data
.ent_skateshop
[0]
4267 display
= data
.mark_display
4268 info
= data
.mark_info
4270 if data
.tipo
== '0':#{
4275 rack
= data
.mark_rack
4277 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4278 rack_co
= Vector((0.0,0.0,0.0))
4279 display_cu
= Vector((0.3,1.2,0.1))*0.5
4280 display_co
= Vector((0.0,0.0,0.1))*0.5
4281 info_cu
= Vector((1.2,0.01,0.3))*0.5
4282 info_co
= Vector((0.0,0.0,0.0))*0.5
4284 elif data
.tipo
== '1':#{
4288 display_cu
= Vector((0.4,0.4,2.0))*0.5
4289 display_co
= Vector((0.0,0.0,1.0))*0.5
4290 info_cu
= Vector((1.2,0.01,0.3))*0.5
4291 info_co
= Vector((0.0,0.0,0.0))*0.5
4293 elif data
.tipo
== '2':#{
4297 display_cu
= Vector((1.0,1.0,0.5))*0.5
4298 display_co
= Vector((0.0,0.0,0.5))*0.5
4299 info_cu
= Vector((1.2,0.01,0.3))*0.5
4300 info_co
= Vector((0.0,0.0,0.0))*0.5
4304 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4306 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4308 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4310 elif ent_type
== 'ent_swspreview':#{
4312 data
= obj
.SR_data
.ent_swspreview
[0]
4313 display
= data
.mark_display
4314 display1
= data
.mark_display1
4315 display_cu
= Vector((0.3,1.2,0.1))*0.5
4316 display_co
= Vector((0.0,0.0,0.1))*0.5
4318 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4320 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4322 elif ent_type
== 'ent_menuitem':#{
4323 for i
,col
in enumerate(obj
.users_collection
):#{
4324 colour32
= hash_djb2( col
.name
)
4325 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4326 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4327 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4329 vs
= [None for _
in range(8)]
4331 for j
in range(8):#{
4332 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4333 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4335 vs
[j
] = obj
.matrix_world
@ v0
4337 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4338 (0,4),(1,5),(2,6),(3,7)]
4342 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4343 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4344 cv_view_colours
+= [cc
,cc
]
4349 data
= obj
.SR_data
.ent_menuitem
[0]
4350 if data
.tipo
== '4':#{
4351 if data
.slider_minloc
and data
.slider_maxloc
:#{
4352 v0
= data
.slider_minloc
.location
4353 v1
= data
.slider_maxloc
.location
4354 cv_draw_line( v0
, v1
, cc
)
4358 colour32
= hash_djb2(obj
.name
)
4359 r
= ((colour32
) & 0xff) / 255.0
4360 g
= ((colour32
>>8 ) & 0xff) / 255.0
4361 b
= ((colour32
>>16) & 0xff) / 255.0
4363 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4368 if data
.tipo
!= '0':#{
4369 if data
.tipo
== '4':#{
4371 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4374 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4379 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4382 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4385 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4388 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4396 dij
= create_node_graph( route_curves
, route_gates
)
4398 #cv_draw_route_map( route_nodes )
4399 for route
in routes
:#{
4400 cv_draw_route( route
, dij
)
4406 def pos3d_to_2d( pos
):#{
4407 return view3d_utils
.location_3d_to_region_2d( \
4408 bpy
.context
.region
, \
4409 bpy
.context
.space_data
.region_3d
, pos
)
4412 def cv_draw_pixel():#{
4413 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4415 blf
.color(0, 1.0,1.0,1.0,0.9)
4416 blf
.enable(0,blf
.SHADOW
)
4417 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4418 for obj
in bpy
.context
.collection
.objects
:#{
4419 ent_type
= obj_ent_type( obj
)
4421 if ent_type
!= 'none':#{
4422 co
= pos3d_to_2d( obj
.location
)
4425 blf
.position(0,co
[0],co
[1],0)
4426 blf
.draw(0,ent_type
)
4431 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4432 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4433 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4435 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4436 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4437 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4438 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4439 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4440 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4441 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4442 SR_OT_COPY_ENTITY_DATA
, \
4443 SR_OBJECT_ENT_VOLUME
, \
4444 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4445 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4446 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4447 SR_OBJECT_ENT_FONT_VARIANT
,
4448 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4449 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4450 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4451 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4452 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4453 SR_OBJECT_ENT_CHALLENGE
,SR_OBJECT_ENT_UNLOCK
,SR_OBJECT_ENT_RELAY
,\
4455 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4456 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4462 bpy
.utils
.register_class(c
)
4464 bpy
.types
.Scene
.SR_data
= \
4465 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4466 bpy
.types
.Collection
.SR_data
= \
4467 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4469 bpy
.types
.Object
.SR_data
= \
4470 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4471 bpy
.types
.Light
.SR_data
= \
4472 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4473 bpy
.types
.Bone
.SR_data
= \
4474 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4475 bpy
.types
.Mesh
.SR_data
= \
4476 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4477 bpy
.types
.Material
.SR_data
= \
4478 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4480 global cv_view_draw_handler
, cv_view_pixel_handler
4481 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4482 cv_draw
,(),'WINDOW','POST_VIEW')
4483 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4484 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4490 bpy
.utils
.unregister_class(c
)
4492 global cv_view_draw_handler
, cv_view_pixel_handler
4493 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4494 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4497 # ---------------------------------------------------------------------------- #
4501 # ---------------------------------------------------------------------------- #
4503 # Transliteration of: #
4504 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4506 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4507 # SPDX-License-Identifier: MIT #
4508 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4510 # ---------------------------------------------------------------------------- #
4512 class qoi_rgba_t(Structure
):
4515 _fields_
= [("r",c_uint8
),
4521 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4522 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4523 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4524 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4525 QOI_OP_RGB
= 0xfe # 11111110
4526 QOI_OP_RGBA
= 0xff # 11111111
4528 QOI_MASK_2
= 0xc0 # 11000000
4530 def qoi_colour_hash( c
):
4532 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4537 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4542 return bytearray([ (0xff000000 & v
) >> 24, \
4543 (0x00ff0000 & v
) >> 16, \
4544 (0x0000ff00 & v
) >> 8, \
4548 def qoi_encode( img
):
4552 print(F
"{' ':<30}",end
='\r')
4553 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4555 index
= [ qoi_rgba_t() for _
in range(64) ]
4559 data
.extend( bytearray(c_uint32(0x66696f71)) )
4560 data
.extend( qoi_32bit( img
.size
[0] ) )
4561 data
.extend( qoi_32bit( img
.size
[1] ) )
4562 data
.extend( bytearray(c_uint8(4)) )
4563 data
.extend( bytearray(c_uint8(0)) )
4566 px_prev
= qoi_rgba_t()
4567 px_prev
.r
= c_uint8(0)
4568 px_prev
.g
= c_uint8(0)
4569 px_prev
.b
= c_uint8(0)
4570 px_prev
.a
= c_uint8(255)
4578 px_len
= img
.size
[0] * img
.size
[1]
4579 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4581 for px_pos
in range( px_len
): #{
4582 idx
= px_pos
* img
.channels
4585 px
.r
= paxels
[idx
+min(0,nc
)]
4586 px
.g
= paxels
[idx
+min(1,nc
)]
4587 px
.b
= paxels
[idx
+min(2,nc
)]
4588 px
.a
= paxels
[idx
+min(3,nc
)]
4590 if qoi_eq( px
, px_prev
): #{
4593 if (run
== 62) or (px_pos
== px_len
-1): #{
4594 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4600 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4604 index_pos
= qoi_colour_hash(px
) % 64
4606 if qoi_eq( index
[index_pos
], px
): #{
4607 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4610 index
[ index_pos
].r
= px
.r
4611 index
[ index_pos
].g
= px
.g
4612 index
[ index_pos
].b
= px
.b
4613 index
[ index_pos
].a
= px
.a
4615 if px
.a
== px_prev
.a
: #{
4616 vr
= int(px
.r
) - int(px_prev
.r
)
4617 vg
= int(px
.g
) - int(px_prev
.g
)
4618 vb
= int(px
.b
) - int(px_prev
.b
)
4623 if (vr
> -3) and (vr
< 2) and\
4624 (vg
> -3) and (vg
< 2) and\
4625 (vb
> -3) and (vb
< 2):
4627 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4628 data
.extend( bytearray( c_uint8(op
) ))
4630 elif (vg_r
> -9) and (vg_r
< 8) and\
4631 (vg
> -33) and (vg
< 32 ) and\
4632 (vg_b
> -9) and (vg_b
< 8):
4634 op
= QOI_OP_LUMA |
(vg
+32)
4635 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4636 data
.extend( bytearray( c_uint8(op
) ) )
4637 data
.extend( bytearray( c_uint8(delta
) ))
4640 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4641 data
.extend( bytearray( c_uint8(px
.r
) ))
4642 data
.extend( bytearray( c_uint8(px
.g
) ))
4643 data
.extend( bytearray( c_uint8(px
.b
) ))
4647 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4648 data
.extend( bytearray( c_uint8(px
.r
) ))
4649 data
.extend( bytearray( c_uint8(px
.g
) ))
4650 data
.extend( bytearray( c_uint8(px
.b
) ))
4651 data
.extend( bytearray( c_uint8(px
.a
) ))
4664 data
.extend( bytearray( c_uint8(0) ))
4665 data
.extend( bytearray( c_uint8(1) ))
4666 bytearray_align_to( data
, 16, b
'\x00' )