1 import bpy
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
9 "name":"Skaterift .mdl exporter",
10 "author": "Harry Godden (hgn)",
17 "category":"Import/Export",
21 ('none', 'None', '', 0 ),
22 ('ent_gate', 'Gate', '', 1 ),
23 ('ent_spawn', 'Spawn Point', '', 2 ),
24 ('ent_route_node', 'Routing Path', '', 3 ),
25 ('ent_route', 'Skate Course', '', 4 ),
26 ('ent_water', 'Water Surface', '', 5 ),
27 ('ent_volume', 'Volume/Trigger', '', 6 ),
28 ('ent_audio', 'Audio', '', 7 ),
29 ('ent_marker', 'Marker', '', 8 ),
30 ('ent_font', 'Font', '', 9 ),
31 ('ent_font_variant', 'Font:Variant', '', 10 ),
32 ('ent_traffic', 'Traffic Model', '', 11 ),
33 ('ent_skateshop', 'Skate Shop', '', 12 ),
34 ('ent_camera', 'Camera', '', 13 ),
35 ('ent_swspreview', 'Workshop Preview', '', 14 ),
36 ('ent_menuitem', 'Menu Item', '', 15 ),
37 ('ent_worldinfo', 'World Info', '', 16 ),
40 def get_entity_enum_id( alias
):
42 for et
in sr_entity_list
:#{
51 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
52 #{ # the normals and uvs to i16s. Not an
53 _pack_
= 1 # real issue, yet.
54 _fields_
= [("co",c_float
*3),
58 ("weights",c_uint16
*4),
62 class mdl_transform(Structure
):
64 _fields_
= [("co",c_float
*3),
69 class mdl_submesh(Structure
):
71 _fields_
= [("indice_start",c_uint32
),
72 ("indice_count",c_uint32
),
73 ("vertex_start",c_uint32
),
74 ("vertex_count",c_uint32
),
75 ("bbx",(c_float
*3)*2),
76 ("material_id",c_uint16
), # index into the material array
80 class mdl_material(Structure
):
82 _fields_
= [("pstr_name",c_uint32
),
85 ("surface_prop",c_uint32
),
87 ("colour1",c_float
*4),
88 ("tex_diffuse",c_uint32
),
89 ("tex_none0",c_uint32
),
90 ("tex_none1",c_uint32
)]
93 class mdl_bone(Structure
):
95 _fields_
= [("co",c_float
*3),("end",c_float
*3),
97 ("collider",c_uint32
),
98 ("ik_target",c_uint32
),
101 ("pstr_name",c_uint32
),
102 ("hitbox",(c_float
*3)*2),
103 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
107 class mdl_armature(Structure
):
109 _fields_
= [("transform",mdl_transform
),
110 ("bone_start",c_uint32
),
111 ("bone_count",c_uint32
),
112 ("anim_start",c_uint32
),
113 ("anim_count",c_uint32
)]
116 class mdl_animation(Structure
):
118 _fields_
= [("pstr_name",c_uint32
),
121 ("keyframe_start",c_uint32
)]
124 class mdl_mesh(Structure
):
126 _fields_
= [("transform",mdl_transform
),
127 ("submesh_start",c_uint32
),
128 ("submesh_count",c_uint32
),
129 ("pstr_name",c_uint32
),
130 ("entity_id",c_uint32
),
131 ("armature_id",c_uint32
)]
134 class mdl_file(Structure
):
136 _fields_
= [("path",c_uint32
),
137 ("pack_offset",c_uint32
),
138 ("pack_size",c_uint32
)]
141 class mdl_texture(Structure
):
143 _fields_
= [("file",mdl_file
),
147 class mdl_array(Structure
):
149 _fields_
= [("file_offset",c_uint32
),
150 ("item_count",c_uint32
),
151 ("item_size",c_uint32
),
155 class mdl_header(Structure
):
157 _fields_
= [("version",c_uint32
),
158 ("arrays",mdl_array
)]
161 class ent_spawn(Structure
):
163 _fields_
= [("transform",mdl_transform
),
164 ("pstr_name",c_uint32
)]
167 class ent_light(Structure
):
169 _fields_
= [("transform",mdl_transform
),
170 ("daytime",c_uint32
),
172 ("colour",c_float
*4),
175 ("inverse_world",(c_float
*3)*4), # Runtime
176 ("angle_sin_cos",(c_float
*2))] # Runtime
179 class version_refcount_union(Union
):
181 _fields_
= [("timing_version",c_uint32
),
182 ("ref_count",c_uint8
)]
185 class ent_gate(Structure
):
187 _fields_
= [("type",c_uint32
),
188 ("target", c_uint32
),
190 ("dimensions", c_float
*3),
191 ("co", (c_float
*3)*2),
192 ("q", (c_float
*4)*2),
193 ("to_world",(c_float
*3)*4),
194 ("transport",(c_float
*3)*4),
195 ("_anonymous_union",version_refcount_union
),
196 ("timing_time",c_double
),
197 ("routes",c_uint16
*4),
198 ("route_count",c_uint8
)]
201 class ent_route_node(Structure
):
203 _fields_
= [("co",c_float
*3),
204 ("ref_count",c_uint8
),
205 ("ref_total",c_uint8
)]
208 class ent_path_index(Structure
):
210 _fields_
= [("index",c_uint16
)]
213 class vg_audio_clip(Structure
):
215 _fields_
= [("path",c_uint64
),
221 class union_file_audio_clip(Union
):
223 _fields_
= [("file",mdl_file
),
224 ("reserved",vg_audio_clip
)]
227 class ent_audio_clip(Structure
):
229 _fields_
= [("_anon",union_file_audio_clip
),
230 ("probability",c_float
)]
233 class ent_checkpoint(Structure
):
235 _fields_
= [("gate_index",c_uint16
),
236 ("path_start",c_uint16
),
237 ("path_count",c_uint16
)]
240 class ent_route(Structure
):
242 _fields_
= [("transform",mdl_transform
),
243 ("pstr_name",c_uint32
),
244 ("checkpoints_start",c_uint16
),
245 ("checkpoints_count",c_uint16
),
246 ("colour",c_float
*4),
247 ("active",c_uint32
), #runtime
249 ("board_transform",(c_float
*3)*4),
251 ("latest_pass",c_double
)]
254 class ent_water(Structure
):
256 _fields_
= [("transform",mdl_transform
),
257 ("max_dist",c_float
),
258 ("reserved0",c_uint32
),
259 ("reserved1",c_uint32
)]
262 class volume_trigger(Structure
):
264 _fields_
= [("event",c_uint32
),
268 class volume_particles(Structure
):
270 _fields_
= [("blank",c_uint32
),
274 class volume_union(Union
):
276 _fields_
= [("trigger",volume_trigger
),
277 ("particles",volume_particles
)]
280 class ent_volume(Structure
):
282 _fields_
= [("transform",mdl_transform
),
283 ("to_world",(c_float
*3)*4),
284 ("to_local",(c_float
*3)*4),
287 ("_anon",volume_union
)]
290 class ent_audio(Structure
):
292 _fields_
= [("transform",mdl_transform
),
294 ("clip_start",c_uint32
),
295 ("clip_count",c_uint32
),
297 ("crossfade",c_float
),
298 ("channel_behaviour",c_uint32
),
300 ("probability_curve",c_uint32
),
301 ("max_channels",c_uint32
)]
304 class ent_marker(Structure
):
306 _fields_
= [("transform",mdl_transform
),
310 class ent_glyph(Structure
):
312 _fields_
= [("size",c_float
*2),
313 ("indice_start",c_uint32
),
314 ("indice_count",c_uint32
)]
317 class ent_font_variant(Structure
):
319 _fields_
= [("name",c_uint32
),
320 ("material_id",c_uint32
)]
323 class ent_font(Structure
):
325 _fields_
= [("alias",c_uint32
),
326 ("variant_start",c_uint32
),
327 ("variant_count",c_uint32
),
328 ("glyph_start",c_uint32
),
329 ("glyph_count",c_uint32
),
330 ("glyph_utf32_base",c_uint32
)]
333 class ent_traffic(Structure
):
335 _fields_
= [("transform",mdl_transform
),
336 ("submesh_start",c_uint32
),
337 ("submesh_count",c_uint32
),
338 ("start_node",c_uint32
),
339 ("node_count",c_uint32
),
346 # ---------------------------------------------------------------
347 class ent_skateshop_characters(Structure
):
349 _fields_
= [("id_display",c_uint32
),
350 ("id_info",c_uint32
)]
352 class ent_skateshop_boards(Structure
):
354 _fields_
= [("id_display",c_uint32
),
355 ("id_info",c_uint32
),
356 ("id_rack",c_uint32
)]
358 class ent_skateshop_worlds(Structure
):
360 _fields_
= [("id_display",c_uint32
),
361 ("id_info",c_uint32
)]
363 class ent_skateshop_anon_union(Union
):
365 _fields_
= [("boards",ent_skateshop_boards
),
366 ("character",ent_skateshop_characters
),
367 ("worlds",ent_skateshop_worlds
)]
369 class ent_skateshop(Structure
):
371 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
372 ("id_camera",c_uint32
),
373 ("_anonymous_union",ent_skateshop_anon_union
)]
376 class ent_swspreview(Structure
):
378 _fields_
= [("id_camera",c_uint32
),
379 ("id_display",c_uint32
),
380 ("id_display1",c_uint32
)]
384 # -----------------------------------------------------------------
385 class ent_menuitem_slider(Structure
):
387 _fields_
= [("id_min",c_uint32
),
389 ("id_handle",c_uint32
),
390 ("pstr_data",c_uint32
)]
392 class ent_menuitem_button(Structure
):
394 _fields_
= [("pstr",c_uint32
)]
396 class ent_menuitem_checkmark(Structure
):
398 _fields_
= [("id_check",c_uint32
),
399 ("pstr_data",c_uint32
),
400 ("offset",c_float
*3)]
402 class ent_menuitem_page(Structure
):
404 _fields_
= [("pstr_name",c_uint32
),
405 ("id_entrypoint",c_uint32
),
406 ("id_viewpoint",c_uint32
)]
408 class ent_menuitem_anon_union(Union
):
410 _fields_
= [("slider",ent_menuitem_slider
),
411 ("button",ent_menuitem_button
),
412 ("checkmark",ent_menuitem_checkmark
),
413 ("page",ent_menuitem_page
)]
415 class ent_menuitem(Structure
):
417 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
418 ("id_links",c_uint32
*4),
419 ("factive",c_float
), ("fvisible",c_float
),
420 #-- TODO: Refactor this into a simple mesh structure
421 ("transform",mdl_transform
),
422 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
425 ("_anonymous_union", ent_menuitem_anon_union
)]
428 class ent_camera(Structure
):
430 _fields_
= [("transform",mdl_transform
),
434 class ent_worldinfo(Structure
):
436 _fields_
= [("pstr_name",c_uint32
),
437 ("pstr_author",c_uint32
), # unused
438 ("pstr_desc",c_uint32
), # unused
439 ("timezone",c_float
)]
442 def obj_ent_type( obj
):
444 if obj
.type == 'ARMATURE': return 'mdl_armature'
445 elif obj
.type == 'LIGHT': return 'ent_light'
446 elif obj
.type == 'CAMERA': return 'ent_camera'
447 else: return obj
.SR_data
.ent_type
450 def sr_filter_ent_type( obj
, ent_types
):
452 if obj
== bpy
.context
.active_object
: return False
454 for c0
in obj
.users_collection
:#{
455 for c1
in bpy
.context
.active_object
.users_collection
:#{
457 return obj_ent_type( obj
) in ent_types
465 def compile_obj_transform( obj
, transform
):
467 co
= obj
.matrix_world
@ Vector((0,0,0))
469 # This was changed from matrix_local on 09.05.23
470 q
= obj
.matrix_world
.to_quaternion()
475 transform
.co
[0] = co
[0]
476 transform
.co
[1] = co
[2]
477 transform
.co
[2] = -co
[1]
478 transform
.q
[0] = q
[1]
479 transform
.q
[1] = q
[3]
480 transform
.q
[2] = -q
[2]
481 transform
.q
[3] = q
[0]
482 transform
.s
[0] = s
[0]
483 transform
.s
[1] = s
[2]
484 transform
.s
[2] = s
[1]
487 def int_align_to( v
, align
):
489 while(v
%align
)!=0: v
+= 1
493 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
495 while (len(buffer) % align
) != 0: buffer.extend(w
)
499 def bytearray_print_hex( s
, w
=16 ):
501 for r
in range((len(s
)+(w
-1))//w
):#{
503 i1
=min((r
+1)*w
,len(s
))
504 print( F
'{r*w:06x}| \x1B[31m', end
='')
505 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
506 print( "\x1B[0m", end
='')
507 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
511 def sr_compile_string( s
):
513 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
515 index
= len( sr_compile
.string_data
)
516 sr_compile
.string_cache
[s
] = index
517 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
518 sr_compile
.string_data
.extend( s
.encode('utf-8') )
519 sr_compile
.string_data
.extend( b
'\0' )
521 bytearray_align_to( sr_compile
.string_data
, 4 )
525 def material_tex_image(v
):
535 cxr_graph_mapping
= \
537 # Default shader setup
544 "image": "tex_diffuse"
548 "A": material_tex_image("tex_diffuse"),
549 "B": material_tex_image("tex_decal")
556 "Color": material_tex_image("tex_normal")
562 "Color": material_tex_image("tex_diffuse")
566 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
568 def material_info(mat
):
572 # Using the cxr_graph_mapping as a reference, go through the shader
573 # graph and gather all $props from it.
575 def _graph_read( node_def
, node
=None, depth
=0 ):#{
582 _graph_read
.extracted
= []
584 for node_idname
in node_def
:#{
585 for n
in mat
.node_tree
.nodes
:#{
586 if n
.name
== node_idname
:#{
587 node_def
= node_def
[node_idname
]
595 for link
in node_def
:#{
596 link_def
= node_def
[link
]
598 if isinstance( link_def
, dict ):#{
600 for x
in node
.inputs
:#{
601 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
609 if node_link
and node_link
.is_linked
:#{
610 # look for definitions for the connected node type
612 from_node
= node_link
.links
[0].from_node
614 node_name
= from_node
.name
.split('.')[0]
615 if node_name
in link_def
:#{
616 from_node_def
= link_def
[ node_name
]
618 _graph_read( from_node_def
, from_node
, depth
+1 )
622 if "default" in link_def
:#{
623 prop
= link_def
['default']
624 info
[prop
] = node_link
.default_value
630 info
[prop
] = getattr( node
, link
)
635 _graph_read( cxr_graph_mapping
)
641 decoded
= bytearray()
642 for i
in range(len(s
)//2):#{
643 c
= (ord(s
[i
*2+0])-0x41)
644 c |
= (ord(s
[i
*2+1])-0x41)<<4
645 decoded
.extend(bytearray(c_uint8(c
))) #??
650 def sr_pack_file( file, path
, data
):
652 file.path
= sr_compile_string( path
)
653 file.pack_offset
= len( sr_compile
.pack_data
)
654 file.pack_size
= len( data
)
656 sr_compile
.pack_data
.extend( data
)
657 bytearray_align_to( sr_compile
.pack_data
, 16 )
660 def sr_compile_texture( img
):
665 name
= os
.path
.splitext( img
.name
)[0]
667 if name
in sr_compile
.texture_cache
:
668 return sr_compile
.texture_cache
[name
]
670 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
675 if sr_compile
.pack_textures
:#{
676 filedata
= qoi_encode( img
)
677 sr_pack_file( tex
.file, name
, filedata
)
680 sr_compile
.texture_cache
[name
] = texture_index
681 sr_compile
.texture_data
.extend( bytearray(tex
) )
685 def sr_compile_material( mat
):
689 if mat
.name
in sr_compile
.material_cache
:
690 return sr_compile
.material_cache
[mat
.name
]
692 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
693 sr_compile
.material_cache
[mat
.name
] = index
696 m
.pstr_name
= sr_compile_string( mat
.name
)
699 if mat
.SR_data
.collision
:#{
700 flags |
= 0x2 # collision flag
701 if (mat
.SR_data
.shader
!= 'invisible') and \
702 (mat
.SR_data
.shader
!= 'boundary'):#{
703 if mat
.SR_data
.skate_surface
: flags |
= 0x1
704 if mat
.SR_data
.grow_grass
: flags |
= 0x4
705 if mat
.SR_data
.grind_surface
: flags |
= 0x8
706 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
708 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
709 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
714 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
716 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
717 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
718 if mat
.SR_data
.shader
== 'terrain_blend':#{
721 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
722 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
723 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
726 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
727 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
730 if mat
.SR_data
.shader
== 'vertex_blend':#{
733 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
734 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
737 if mat
.SR_data
.shader
== 'water':#{
740 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
741 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
742 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
744 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
745 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
746 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
750 if mat
.SR_data
.shader
== 'invisible':#{
754 if mat
.SR_data
.shader
== 'boundary':#{
758 inf
= material_info( mat
)
760 if mat
.SR_data
.shader
== 'standard' or \
761 mat
.SR_data
.shader
== 'standard_cutout' or \
762 mat
.SR_data
.shader
== 'terrain_blend' or \
763 mat
.SR_data
.shader
== 'vertex_blend':
765 if 'tex_diffuse' in inf
:
766 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
769 sr_compile
.material_data
.extend( bytearray(m
) )
773 def sr_armature_bones( armature
):
775 def _recurse_bone( b
):
778 for c
in b
.children
: yield from _recurse_bone( c
)
781 for b
in armature
.data
.bones
:
783 yield from _recurse_bone( b
)
786 def sr_entity_id( obj
):
788 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
789 index
= sr_compile
.entity_ids
[ obj
.name
]
791 return (tipo
&0xffff)<<16 |
(index
&0xffff)
794 # Returns submesh_start,count and armature_id
795 def sr_compile_mesh_internal( obj
):
804 for mod
in obj
.modifiers
:#{
805 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
806 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
809 can_use_cache
= False
812 if mod
.type == 'ARMATURE': #{
813 armature
= mod
.object
814 rig_weight_groups
= \
815 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
816 armature_id
= sr_compile
.entity_ids
[armature
.name
]
818 POSE_OR_REST_CACHE
= armature
.data
.pose_position
819 armature
.data
.pose_position
= 'REST'
823 # Check the cache first
825 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
826 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
827 submesh_start
= ref
[0]
828 submesh_count
= ref
[1]
829 return (submesh_start
,submesh_count
,armature_id
)
832 # Compile a whole new mesh
834 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
837 dgraph
= bpy
.context
.evaluated_depsgraph_get()
838 data
= obj
.evaluated_get(dgraph
).data
839 data
.calc_loop_triangles()
840 data
.calc_normals_split()
842 # Mesh is split into submeshes based on their material
844 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
845 for material_id
, mat
in enumerate(mat_list
): #{
849 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
850 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
853 sm
.material_id
= sr_compile_material( mat
)
855 INF
=99999999.99999999
861 # Keep a reference to very very very similar vertices
862 # i have no idea how to speed it up.
864 vertex_reference
= {}
866 # Write the vertex / indice data
868 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
869 if tri
.material_index
!= material_id
: continue
872 vert
= data
.vertices
[tri
.vertices
[j
]]
874 vi
= data
.loops
[li
].vertex_index
876 # Gather vertex information
879 norm
= data
.loops
[li
].normal
881 colour
= (255,255,255,255)
888 uv
= data
.uv_layers
.active
.data
[li
].uv
892 if data
.vertex_colors
:#{
893 colour
= data
.vertex_colors
.active
.data
[li
].color
894 colour
= (int(colour
[0]*255.0),\
895 int(colour
[1]*255.0),\
896 int(colour
[2]*255.0),\
897 int(colour
[3]*255.0))
900 # Weight groups: truncates to the 3 with the most influence. The
901 # fourth bone ID is never used by the shader so it
905 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
906 if obj
.vertex_groups
[_
.group
].name
in \
909 weight_groups
= sorted( src_groups
, key
= \
910 lambda a
: a
.weight
, reverse
=True )
912 for ml
in range(3):#{
913 if len(weight_groups
) > ml
:#{
914 g
= weight_groups
[ml
]
915 name
= obj
.vertex_groups
[g
.group
].name
918 groups
[ml
] = rig_weight_groups
.index(name
)
923 if len(weight_groups
) > 0:#{
924 inv_norm
= (1.0/tot
) * 65535.0
925 for ml
in range(3):#{
926 weights
[ml
] = int( weights
[ml
] * inv_norm
)
927 weights
[ml
] = min( weights
[ml
], 65535 )
928 weights
[ml
] = max( weights
[ml
], 0 )
933 li1
= tri
.loops
[(j
+1)%3]
934 vi1
= data
.loops
[li1
].vertex_index
935 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
937 if e0
.use_freestyle_mark
and \
938 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
939 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
945 TOLERENCE
= float(10**4)
946 key
= (int(co
[0]*TOLERENCE
+0.5),
947 int(co
[1]*TOLERENCE
+0.5),
948 int(co
[2]*TOLERENCE
+0.5),
949 int(norm
[0]*TOLERENCE
+0.5),
950 int(norm
[1]*TOLERENCE
+0.5),
951 int(norm
[2]*TOLERENCE
+0.5),
952 int(uv
[0]*TOLERENCE
+0.5),
953 int(uv
[1]*TOLERENCE
+0.5),
954 colour
[0], # these guys are already quantized
967 if key
in vertex_reference
:
968 index
= vertex_reference
[key
]
970 index
= bytearray(c_uint32(sm
.vertex_count
))
973 vertex_reference
[key
] = index
983 v
.colour
[0] = colour
[0]
984 v
.colour
[1] = colour
[1]
985 v
.colour
[2] = colour
[2]
986 v
.colour
[3] = colour
[3]
987 v
.weights
[0] = weights
[0]
988 v
.weights
[1] = weights
[1]
989 v
.weights
[2] = weights
[2]
990 v
.weights
[3] = weights
[3]
991 v
.groups
[0] = groups
[0]
992 v
.groups
[1] = groups
[1]
993 v
.groups
[2] = groups
[2]
994 v
.groups
[3] = groups
[3]
997 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
998 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1001 sr_compile
.vertex_data
.extend(bytearray(v
))
1004 sm
.indice_count
+= 1
1005 sr_compile
.indice_data
.extend( index
)
1009 # Make sure bounding box isn't -inf -> inf if no vertices
1011 if sm
.vertex_count
== 0:
1016 # Add submesh to encoder
1018 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1023 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1026 # Save a reference to this mesh since we want to reuse the submesh indices
1028 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1029 return (submesh_start
,submesh_count
,armature_id
)
1032 def sr_compile_mesh( obj
):
1035 compile_obj_transform(obj
, node
.transform
)
1036 node
.pstr_name
= sr_compile_string(obj
.name
)
1037 ent_type
= obj_ent_type( obj
)
1041 if ent_type
!= 'none':#{
1042 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1043 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1044 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1047 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1048 sr_compile_mesh_internal( obj
)
1050 sr_compile
.mesh_data
.extend(bytearray(node
))
1053 def sr_compile_fonts( collection
):
1055 print( F
"[SR] Compiling fonts" )
1060 for obj
in collection
.all_objects
:#{
1061 if obj_ent_type(obj
) != 'ent_font': continue
1063 data
= obj
.SR_data
.ent_font
[0]
1066 font
.alias
= sr_compile_string( data
.alias
)
1067 font
.variant_start
= variant_count
1068 font
.variant_count
= 0
1069 font
.glyph_start
= glyph_count
1071 glyph_base
= data
.glyphs
[0].utf32
1072 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1074 font
.glyph_utf32_base
= glyph_base
1075 font
.glyph_count
= glyph_range
1077 for i
in range(len(data
.variants
)):#{
1078 data_var
= data
.variants
[i
]
1079 if not data_var
.mesh
: continue
1081 mesh
= data_var
.mesh
.data
1083 variant
= ent_font_variant()
1084 variant
.name
= sr_compile_string( data_var
.tipo
)
1086 # fonts (variants) only support one material each
1088 if len(mesh
.materials
) != 0:
1089 mat
= mesh
.materials
[0]
1090 variant
.material_id
= sr_compile_material( mat
)
1092 font
.variant_count
+= 1
1094 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1095 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1097 for j
in range(len(islands
)):#{
1098 for tri
in islands
[j
]:#{
1099 centroids
[j
].x
+= tri
.center
[0]
1100 centroids
[j
].y
+= tri
.center
[2]
1103 centroids
[j
] /= len(islands
[j
])
1106 for j
in range(glyph_range
):#{
1107 data_glyph
= data
.glyphs
[j
]
1109 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1110 glyph
.indice_count
= 0
1111 glyph
.size
[0] = data_glyph
.bounds
[2]
1112 glyph
.size
[1] = data_glyph
.bounds
[3]
1114 vertex_reference
= {}
1116 for k
in range(len(islands
)):#{
1117 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1118 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1119 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1120 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1125 for l
in range(len(islands
[k
])):#{
1127 for m
in range(3):#{
1128 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1130 vi
= mesh
.loops
[li
].vertex_index
1132 # Gather vertex information
1134 co
= [vert
.co
[_
] for _
in range(3)]
1135 co
[0] -= data_glyph
.bounds
[0]
1136 co
[2] -= data_glyph
.bounds
[1]
1137 norm
= mesh
.loops
[li
].normal
1139 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1141 TOLERENCE
= float(10**4)
1142 key
= (int(co
[0]*TOLERENCE
+0.5),
1143 int(co
[1]*TOLERENCE
+0.5),
1144 int(co
[2]*TOLERENCE
+0.5),
1145 int(norm
[0]*TOLERENCE
+0.5),
1146 int(norm
[1]*TOLERENCE
+0.5),
1147 int(norm
[2]*TOLERENCE
+0.5),
1148 int(uv
[0]*TOLERENCE
+0.5),
1149 int(uv
[1]*TOLERENCE
+0.5))
1151 if key
in vertex_reference
:
1152 index
= vertex_reference
[key
]
1154 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1155 index
= bytearray(c_uint32(vindex
))
1156 vertex_reference
[key
] = index
1163 v
.norm
[2] = -norm
[1]
1167 sr_compile
.vertex_data
.extend(bytearray(v
))
1170 glyph
.indice_count
+= 1
1171 sr_compile
.indice_data
.extend( index
)
1175 sr_ent_push( glyph
)
1177 sr_ent_push( variant
)
1183 def sr_compile_menus( collection
):
1185 print( "[SR1] Compiling menus" )
1188 for obj
in collection
.all_objects
:#{
1189 if obj_ent_type(obj
) != 'ent_menuitem': continue
1190 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1192 bitmask
= 0x00000000
1194 for col
in obj
.users_collection
:#{
1196 if name
not in groups
: groups
.append( name
)
1197 bitmask |
= (0x1 << groups
.index(name
))
1200 item
= ent_menuitem()
1201 item
.type = int( obj_data
.tipo
)
1202 item
.groups
= bitmask
1204 compile_obj_transform( obj
, item
.transform
)
1205 if obj
.type == 'MESH':#{
1206 item
.submesh_start
, item
.submesh_count
, _
= \
1207 sr_compile_mesh_internal( obj
)
1210 if item
.type == 1 or item
.type == 2:#{
1211 item_button
= item
._anonymous
_union
.button
1212 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1214 elif item
.type == 3:#{
1215 item_checkmark
= item
._anonymous
_union
.checkmark
1216 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1217 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1218 delta
= obj_data
.checkmark
.location
- obj
.location
1219 item_checkmark
.offset
[0] = delta
[0]
1220 item_checkmark
.offset
[1] = delta
[2]
1221 item_checkmark
.offset
[2] = -delta
[1]
1223 elif item
.type == 4:#{
1224 item_slider
= item
._anonymous
_union
.slider
1225 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1226 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1227 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1228 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1230 elif item
.type == 5:#{
1231 item_page
= item
._anonymous
_union
.page
1232 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1233 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1234 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1238 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1240 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1241 if item
.type != 4:#{
1243 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1245 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1252 def sr_compile_armature( obj
):
1254 node
= mdl_armature()
1255 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1257 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1260 bones
= [_
for _
in sr_armature_bones(obj
)]
1261 bones_names
= [None]+[_
.name
for _
in bones
]
1265 if b
.use_deform
: bone
.flags
= 0x1
1266 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1268 bone
.collider
= int(b
.SR_data
.collider
)
1270 if bone
.collider
>0:#{
1271 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1272 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1273 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1274 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1275 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1276 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1279 if b
.SR_data
.cone_constraint
:#{
1281 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1282 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1283 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1284 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1285 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1286 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1287 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1288 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1289 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1290 bone
.conet
= b
.SR_data
.conet
1293 bone
.co
[0] = b
.head_local
[0]
1294 bone
.co
[1] = b
.head_local
[2]
1295 bone
.co
[2] = -b
.head_local
[1]
1296 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1297 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1298 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1299 bone
.pstr_name
= sr_compile_string( b
.name
)
1301 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1302 if c
.type == 'IK':#{
1304 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1305 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1309 node
.bone_count
+= 1
1310 sr_compile
.bone_data
.extend(bytearray(bone
))
1315 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1316 # So we can restore later
1318 previous_frame
= bpy
.context
.scene
.frame_current
1319 previous_action
= obj
.animation_data
.action
1320 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1321 obj
.data
.pose_position
= 'POSE'
1323 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1324 for NLAStrip
in NLALayer
.strips
:#{
1327 for a
in bpy
.data
.actions
:#{
1328 if a
.name
== NLAStrip
.name
:#{
1329 obj
.animation_data
.action
= a
1334 # Clip to NLA settings
1336 anim_start
= int(NLAStrip
.action_frame_start
)
1337 anim_end
= int(NLAStrip
.action_frame_end
)
1341 anim
= mdl_animation()
1342 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1344 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1345 sizeof(mdl_transform
)
1346 anim
.length
= anim_end
-anim_start
1349 # Export the keyframes
1350 for frame
in range(anim_start
,anim_end
):#{
1351 bpy
.context
.scene
.frame_set(frame
)
1354 pb
= obj
.pose
.bones
[rb
.name
]
1356 # relative bone matrix
1357 if rb
.parent
is not None:#{
1358 offset_mtx
= rb
.parent
.matrix_local
1359 offset_mtx
= offset_mtx
.inverted_safe() @ \
1362 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1363 inv_parent
.invert_safe()
1364 fpm
= inv_parent
@ pb
.matrix
1367 bone_mtx
= rb
.matrix
.to_4x4()
1368 local_inv
= rb
.matrix_local
.inverted_safe()
1369 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1372 loc
, rot
, sca
= fpm
.decompose()
1375 lc_m
= pb
.matrix_channel
.to_3x3()
1376 if pb
.parent
is not None:#{
1377 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1378 lc_m
= smtx
.inverted() @ lc_m
1380 rq
= lc_m
.to_quaternion()
1382 kf
= mdl_transform()
1393 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1399 # Add to animation buffer
1401 sr_compile
.anim_data
.extend(bytearray(anim
))
1402 node
.anim_count
+= 1
1406 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1410 # Restore context to how it was before
1412 bpy
.context
.scene
.frame_set( previous_frame
)
1413 obj
.animation_data
.action
= previous_action
1414 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1417 sr_compile
.armature_data
.extend(bytearray(node
))
1420 def sr_ent_push( struct
):
1422 clase
= type(struct
).__name
__
1424 if clase
not in sr_compile
.entity_data
:#{
1425 sr_compile
.entity_data
[ clase
] = bytearray()
1426 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1429 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1430 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1434 def sr_array_title( arr
, name
, count
, size
, offset
):
1436 for i
in range(len(name
)):#{
1437 arr
.name
[i
] = ord(name
[i
])
1439 arr
.file_offset
= offset
1440 arr
.item_count
= count
1441 arr
.item_size
= size
1448 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1453 def sr_compile( collection
):
1455 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1458 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1459 sr_compile
.pack_animations
= collection
.SR_data
.animations
1462 sr_compile
.string_cache
= {}
1463 sr_compile
.mesh_cache
= {}
1464 sr_compile
.material_cache
= {}
1465 sr_compile
.texture_cache
= {}
1468 sr_compile
.mesh_data
= bytearray()
1469 sr_compile
.submesh_data
= bytearray()
1470 sr_compile
.vertex_data
= bytearray()
1471 sr_compile
.indice_data
= bytearray()
1472 sr_compile
.bone_data
= bytearray()
1473 sr_compile
.material_data
= bytearray()
1474 sr_compile
.armature_data
= bytearray()
1475 sr_compile
.anim_data
= bytearray()
1476 sr_compile
.keyframe_data
= bytearray()
1477 sr_compile
.texture_data
= bytearray()
1479 # just bytes not structures
1480 sr_compile
.string_data
= bytearray()
1481 sr_compile
.pack_data
= bytearray()
1484 sr_compile
.entity_data
= {}
1485 sr_compile
.entity_info
= {}
1487 print( F
"[SR] assign entity ID's" )
1488 sr_compile
.entities
= {}
1489 sr_compile
.entity_ids
= {}
1492 # -------------------------------------------------------
1494 sr_compile_string( "null" )
1497 for obj
in collection
.all_objects
: #{
1498 if obj
.type == 'MESH':#{
1502 ent_type
= obj_ent_type( obj
)
1503 if ent_type
== 'none': continue
1505 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1506 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1507 sr_compile
.entities
[ent_type
] += [obj
]
1510 print( F
"[SR] Compiling geometry" )
1512 for obj
in collection
.all_objects
:#{
1513 if obj
.type == 'MESH':#{
1516 ent_type
= obj_ent_type( obj
)
1518 # entity ignore mesh list
1520 if ent_type
== 'ent_traffic': continue
1521 if ent_type
== 'ent_font': continue
1522 if ent_type
== 'ent_font_variant': continue
1523 if ent_type
== 'ent_menuitem': continue
1524 #--------------------------
1526 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1527 sr_compile_mesh( obj
)
1531 audio_clip_count
= 0
1533 for ent_type
, arr
in sr_compile
.entities
.items():#{
1534 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1536 for i
in range(len(arr
)):#{
1539 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1541 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1542 elif ent_type
== 'ent_light': #{
1544 compile_obj_transform( obj
, light
.transform
)
1545 light
.daytime
= obj
.data
.SR_data
.daytime
1546 if obj
.data
.type == 'POINT':#{
1549 elif obj
.data
.type == 'SPOT':#{
1551 light
.angle
= obj
.data
.spot_size
*0.5
1553 light
.range = obj
.data
.cutoff_distance
1554 light
.colour
[0] = obj
.data
.color
[0]
1555 light
.colour
[1] = obj
.data
.color
[1]
1556 light
.colour
[2] = obj
.data
.color
[2]
1557 light
.colour
[3] = obj
.data
.energy
1558 sr_ent_push( light
)
1560 elif ent_type
== 'ent_camera': #{
1562 compile_obj_transform( obj
, cam
.transform
)
1563 cam
.fov
= obj
.data
.angle
* 45.0
1566 elif ent_type
== 'ent_gate': #{
1568 obj_data
= obj
.SR_data
.ent_gate
[0]
1569 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1571 if obj_data
.tipo
== 'default':#{
1572 if obj_data
.target
:#{
1573 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1577 elif obj_data
.tipo
== 'nonlocal':#{
1579 gate
.key
= sr_compile_string(obj_data
.key
)
1584 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1585 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1586 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1588 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1589 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1591 if obj_data
.target
:#{
1592 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1593 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1598 for x
in range(2):#{
1599 gate
.co
[x
][0] = co
[x
][0]
1600 gate
.co
[x
][1] = co
[x
][2]
1601 gate
.co
[x
][2] = -co
[x
][1]
1602 gate
.q
[x
][0] = q
[x
][1]
1603 gate
.q
[x
][1] = q
[x
][3]
1604 gate
.q
[x
][2] = -q
[x
][2]
1605 gate
.q
[x
][3] = q
[x
][0]
1610 elif ent_type
== 'ent_spawn': #{
1612 compile_obj_transform( obj
, spawn
.transform
)
1613 obj_data
= obj
.SR_data
.ent_spawn
[0]
1614 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1615 sr_ent_push( spawn
)
1617 elif ent_type
== 'ent_water':#{
1619 compile_obj_transform( obj
, water
.transform
)
1620 water
.max_dist
= 0.0
1621 sr_ent_push( water
)
1623 elif ent_type
== 'ent_audio':#{
1624 obj_data
= obj
.SR_data
.ent_audio
[0]
1626 compile_obj_transform( obj
, audio
.transform
)
1627 audio
.clip_start
= audio_clip_count
1628 audio
.clip_count
= len(obj_data
.files
)
1629 audio_clip_count
+= audio
.clip_count
1630 audio
.max_channels
= obj_data
.max_channels
1631 audio
.volume
= obj_data
.volume
1634 # - allow/disable doppler
1635 # - channel group tags with random colours
1636 # - transition properties
1638 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1639 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1640 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1641 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1642 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1643 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1644 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1646 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1647 if audio
.channel_behaviour
>= 1:#{
1648 audio
.group
= obj_data
.group
1650 if audio
.channel_behaviour
== 2:#{
1651 audio
.crossfade
= obj_data
.transition_duration
1653 audio
.probability_curve
= int(obj_data
.probability_curve
)
1655 for ci
in range(audio
.clip_count
):#{
1656 entry
= obj_data
.files
[ci
]
1657 clip
= ent_audio_clip()
1658 clip
.probability
= entry
.probability
1659 if obj_data
.formato
== '2':#{
1660 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1663 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1664 clip
._anon
.file.pack_offset
= 0
1665 clip
._anon
.file.pack_size
= 0
1669 sr_ent_push( audio
)
1671 elif ent_type
== 'ent_volume':#{
1672 obj_data
= obj
.SR_data
.ent_volume
[0]
1673 volume
= ent_volume()
1674 volume
.type = int(obj_data
.subtype
)
1675 compile_obj_transform( obj
, volume
.transform
)
1677 if obj_data
.target
:#{
1678 volume
.target
= sr_entity_id( obj_data
.target
)
1683 elif ent_type
== 'ent_marker':#{
1684 marker
= ent_marker()
1685 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1686 compile_obj_transform( obj
, marker
.transform
)
1689 elif ent_type
== 'ent_skateshop':#{
1690 skateshop
= ent_skateshop()
1691 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1692 skateshop
.type = int(obj_data
.tipo
)
1693 if skateshop
.type == 0:#{
1694 boardshop
= skateshop
._anonymous
_union
.boards
1695 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1696 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1697 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1699 elif skateshop
.type == 1:#{
1700 charshop
= skateshop
._anonymous
_union
.character
1701 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1702 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1704 elif skateshop
.type == 2:#{
1705 worldshop
= skateshop
._anonymous
_union
.worlds
1706 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1707 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1709 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1710 compile_obj_transform( obj
, skateshop
.transform
)
1711 sr_ent_push(skateshop
)
1713 elif ent_type
== 'ent_swspreview':#{
1714 workshop_preview
= ent_swspreview()
1715 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1716 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1717 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1718 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1719 sr_ent_push( workshop_preview
)
1721 elif ent_type
== 'ent_worldinfo':#{
1722 worldinfo
= ent_worldinfo()
1723 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1724 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1725 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1726 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1727 worldinfo
.timezone
= obj_data
.timezone
1728 sr_ent_push( worldinfo
)
1733 sr_compile_menus( collection
)
1734 sr_compile_fonts( collection
)
1736 def _children( col
):#{
1738 for c
in col
.children
:#{
1739 yield from _children(c
)
1743 checkpoint_count
= 0
1744 pathindice_count
= 0
1747 for col
in _children(collection
):#{
1748 print( F
"Adding routes for subcollection: {col.name}" )
1754 for obj
in col
.objects
:#{
1755 if obj
.type == 'ARMATURE': pass
1757 ent_type
= obj_ent_type( obj
)
1759 if ent_type
== 'ent_gate':
1760 route_gates
+= [obj
]
1761 elif ent_type
== 'ent_route_node':#{
1762 if obj
.type == 'CURVE':#{
1763 route_curves
+= [obj
]
1766 elif ent_type
== 'ent_route':
1768 elif ent_type
== 'ent_traffic':
1773 dij
= create_node_graph( route_curves
, route_gates
)
1775 for obj
in routes
:#{
1776 obj_data
= obj
.SR_data
.ent_route
[0]
1778 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1779 route
.checkpoints_start
= checkpoint_count
1780 route
.checkpoints_count
= 0
1783 route
.colour
[ci
] = obj_data
.colour
[ci
]
1784 route
.colour
[3] = 1.0
1786 compile_obj_transform( obj
, route
.transform
)
1787 checkpoints
= obj_data
.gates
1789 for i
in range(len(checkpoints
)):#{
1790 gi
= checkpoints
[i
].target
1791 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
1795 dest
= gi
.SR_data
.ent_gate
[0].target
1799 if gi
==gj
: continue # error?
1800 if not gi
or not gj
: continue
1802 checkpoint
= ent_checkpoint()
1803 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
1804 checkpoint
.path_start
= pathindice_count
1805 checkpoint
.path_count
= 0
1807 path
= solve_graph( dij
, gi
.name
, gj
.name
)
1810 for pi
in range(len(path
)):#{
1811 pathindice
= ent_path_index()
1812 pathindice
.index
= routenode_count
+ path
[pi
]
1813 sr_ent_push( pathindice
)
1815 checkpoint
.path_count
+= 1
1816 pathindice_count
+= 1
1820 sr_ent_push( checkpoint
)
1821 route
.checkpoints_count
+= 1
1822 checkpoint_count
+= 1
1825 sr_ent_push( route
)
1828 for obj
in traffics
:#{
1829 traffic
= ent_traffic()
1830 compile_obj_transform( obj
, traffic
.transform
)
1831 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
1832 sr_compile_mesh_internal( obj
)
1834 # find best subsection
1836 graph_keys
= list(dij
.graph
)
1840 for j
in range(len(dij
.points
)):#{
1841 point
= dij
.points
[j
]
1842 dist
= (point
-obj
.location
).magnitude
1844 if dist
< min_dist
:#{
1851 best_begin
= best_point
1852 best_end
= best_point
1855 map0
= dij
.subsections
[best_begin
]
1856 if map0
[1] == -1: break
1857 best_begin
= map0
[1]
1860 map1
= dij
.subsections
[best_end
]
1861 if map1
[2] == -1: break
1865 traffic
.start_node
= routenode_count
+ best_begin
1866 traffic
.node_count
= best_end
- best_begin
1867 traffic
.index
= best_point
- best_begin
1868 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
1871 sr_ent_push(traffic
)
1874 for point
in dij
.points
:#{
1875 rn
= ent_route_node()
1878 rn
.co
[2] = -point
[1]
1882 routenode_count
+= len(dij
.points
)
1885 print( F
"[SR] Writing file" )
1887 file_array_instructions
= {}
1890 def _write_array( name
, item_size
, data
):#{
1891 nonlocal file_array_instructions
, file_offset
1893 count
= len(data
)//item_size
1894 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
1895 'data':data
, 'offset': file_offset
}
1896 file_offset
+= len(data
)
1897 file_offset
= int_align_to( file_offset
, 8 )
1900 _write_array( 'strings', 1, sr_compile
.string_data
)
1901 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
1902 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
1903 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
1904 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
1905 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
1906 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
1908 for name
, buffer in sr_compile
.entity_data
.items():#{
1909 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
1912 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
1913 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
1914 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
1915 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
1916 _write_array( 'pack', 1, sr_compile
.pack_data
)
1918 header_size
= int_align_to( sizeof(mdl_header
), 8 )
1919 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
1921 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
1922 path
= F
"{folder}{collection.name}.mdl"
1925 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
1926 fp
= open( path
, "wb" )
1927 header
= mdl_header()
1928 header
.version
= 101
1929 sr_array_title( header
.arrays
, \
1930 'index', len(file_array_instructions
), \
1931 sizeof(mdl_array
), header_size
)
1933 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
1935 print( F
'[SR] {"name":>16}| count | offset' )
1937 for name
,info
in file_array_instructions
.items():#{
1939 offset
= info
['offset'] + header_size
+ index_size
1940 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
1941 index
.extend( bytearray(arr
) )
1943 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
1944 F
' 0x{info["offset"]:02x}' )
1946 fp
.write( bytearray_align_to( index
, 8 ) )
1947 #bytearray_print_hex( index )
1949 for name
,info
in file_array_instructions
.items():#{
1950 fp
.write( bytearray_align_to( info
['data'], 8 ) )
1955 print( '[SR] done' )
1958 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
1960 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
1961 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
1962 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=True )
1964 panel
: bpy
.props
.EnumProperty(
1968 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
1969 ('ENTITY', 'Entity', '', 'MONKEY',1),
1970 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
1975 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
1977 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
1978 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
1981 def sr_get_mirror_bone( bones
):
1983 side
= bones
.active
.name
[-1:]
1984 other_name
= bones
.active
.name
[:-1]
1985 if side
== 'L': other_name
+= 'R'
1986 elif side
== 'R': other_name
+= 'L'
1990 if b
.name
== other_name
:
1997 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
1999 bl_idname
="skaterift.mirror_bone"
2000 bl_label
="Mirror bone attributes - SkateRift"
2002 def execute(_
,context
):
2004 active_object
= context
.active_object
2005 bones
= active_object
.data
.bones
2007 b
= sr_get_mirror_bone( bones
)
2009 if not b
: return {'FINISHED'}
2011 b
.SR_data
.collider
= a
.SR_data
.collider
2013 def _v3copyflipy( a
, b
):#{
2019 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2020 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2021 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2022 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2024 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2026 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2027 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2028 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2030 b
.SR_data
.conet
= a
.SR_data
.conet
2033 ob
= bpy
.context
.scene
.objects
[0]
2034 ob
.hide_render
= ob
.hide_render
2039 class SR_COMPILE(bpy
.types
.Operator
):
2041 bl_idname
="skaterift.compile_all"
2042 bl_label
="Compile All"
2044 def execute(_
,context
):
2046 view_layer
= bpy
.context
.view_layer
2047 for col
in view_layer
.layer_collection
.children
["export"].children
:
2048 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2049 sr_compile( bpy
.data
.collections
[col
.name
] )
2055 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2057 bl_idname
="skaterift.compile_this"
2058 bl_label
="Compile This collection"
2060 def execute(_
,context
):
2062 col
= bpy
.context
.collection
2069 class SR_INTERFACE(bpy
.types
.Panel
):
2071 bl_idname
= "VIEW3D_PT_skate_rift"
2072 bl_label
= "Skate Rift"
2073 bl_space_type
= 'VIEW_3D'
2074 bl_region_type
= 'UI'
2075 bl_category
= "Skate Rift"
2077 def draw(_
, context
):
2081 row
= _
.layout
.row()
2083 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2085 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2086 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2088 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2089 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2090 col
= bpy
.context
.collection
2092 found_in_export
= False
2094 view_layer
= bpy
.context
.view_layer
2095 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2096 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2099 if c1
.name
== col
.name
: #{
2100 found_in_export
= True
2104 box
= _
.layout
.box()
2106 row
.alignment
= 'CENTER'
2109 if found_in_export
: #{
2110 row
.label( text
=col
.name
+ ".mdl" )
2111 box
.prop( col
.SR_data
, "pack_textures" )
2112 box
.prop( col
.SR_data
, "animations" )
2113 box
.operator( "skaterift.compile_this" )
2117 row
.label( text
=col
.name
)
2121 row
.alignment
= 'CENTER'
2123 row
.label( text
="This collection is not in the export group" )
2126 box
= _
.layout
.box()
2129 split
= row
.split( factor
=0.3, align
=True )
2130 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2133 if export_count
== 0:
2135 row1
.operator( "skaterift.compile_all", \
2136 text
=F
"Compile all ({export_count} collections)" )
2138 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2139 active_object
= context
.active_object
2140 if not active_object
: return
2142 _
.layout
.operator( 'skaterift.copy_entity_data', \
2143 text
=F
'Copy entity data to {len(context.selected_objects)-1} '+\
2146 box
= _
.layout
.box()
2148 row
.alignment
= 'CENTER'
2149 row
.label( text
=active_object
.name
)
2152 def _draw_prop_collection( data
): #{
2155 row
.alignment
= 'CENTER'
2158 row
.label( text
=F
'{data[0]}' )
2160 if hasattr(type(data
[0]),'sr_inspector'):#{
2161 type(data
[0]).sr_inspector( box
, data
)
2164 for a
in data
[0].__annotations
__:
2165 box
.prop( data
[0], a
)
2169 if active_object
.type == 'ARMATURE': #{
2170 if active_object
.mode
== 'POSE': #{
2171 bones
= active_object
.data
.bones
2172 mb
= sr_get_mirror_bone( bones
)
2174 box
.operator( "skaterift.mirror_bone", \
2175 text
=F
'Mirror attributes to {mb.name}' )
2178 _draw_prop_collection( [bones
.active
.SR_data
] )
2182 row
.alignment
='CENTER'
2185 row
.label( text
="Enter pose mode to modify bone properties" )
2188 elif active_object
.type == 'LIGHT': #{
2189 _draw_prop_collection( [active_object
.data
.SR_data
] )
2191 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2192 box
.prop( active_object
.SR_data
, "ent_type" )
2193 ent_type
= active_object
.SR_data
.ent_type
2195 col
= getattr( active_object
.SR_data
, ent_type
, None )
2196 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2198 if active_object
.type == 'MESH':#{
2199 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2200 if col
!= None and len(col
)!=0: _draw_prop_collection( col
)
2207 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2209 bl_label
="Skate Rift material"
2210 bl_idname
="MATERIAL_PT_sr_material"
2211 bl_space_type
='PROPERTIES'
2212 bl_region_type
='WINDOW'
2213 bl_context
="material"
2215 def draw(_
,context
):
2217 active_object
= bpy
.context
.active_object
2218 if active_object
== None: return
2219 active_mat
= active_object
.active_material
2220 if active_mat
== None: return
2222 info
= material_info( active_mat
)
2224 if 'tex_diffuse' in info
:#{
2225 _
.layout
.label( icon
='INFO', \
2226 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2229 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2230 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2231 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2233 if active_mat
.SR_data
.collision
:#{
2234 box
= _
.layout
.box()
2237 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2238 (active_mat
.SR_data
.shader
!= 'boundary'):#{
2239 row
.prop( active_mat
.SR_data
, "skate_surface" )
2240 row
.prop( active_mat
.SR_data
, "grind_surface" )
2241 row
.prop( active_mat
.SR_data
, "grow_grass" )
2242 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2246 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2247 box
= _
.layout
.box()
2248 box
.prop( active_mat
.SR_data
, "blend_offset" )
2249 box
.prop( active_mat
.SR_data
, "sand_colour" )
2251 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2252 box
= _
.layout
.box()
2253 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2254 box
.prop( active_mat
.SR_data
, "blend_offset" )
2256 elif active_mat
.SR_data
.shader
== "water":#{
2257 box
= _
.layout
.box()
2258 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2259 box
.prop( active_mat
.SR_data
, "shore_colour" )
2260 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2265 def sr_get_type_enum( scene
, context
):
2267 items
= [('none','None',"")]
2268 mesh_entities
=['ent_gate','ent_water']
2269 point_entities
=['ent_spawn','ent_route_node','ent_route']
2271 for e
in point_entities
: items
+= [(e
,e
,'')]
2273 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2274 if context
.active_object
.type == 'MESH': #{
2275 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2279 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2285 def sr_on_type_change( _
, context
):
2287 obj
= context
.active_object
2288 ent_type
= obj
.SR_data
.ent_type
2289 if ent_type
== 'none': return
2290 if obj
.type == 'MESH':#{
2291 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2292 if col
!= None and len(col
)==0: col
.add()
2295 col
= getattr( obj
.SR_data
, ent_type
, None )
2296 if col
!= None and len(col
)==0: col
.add()
2299 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2301 alias
: bpy
.props
.StringProperty( name
='alias' )
2304 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2306 target
: bpy
.props
.PointerProperty( \
2307 type=bpy
.types
.Object
, name
="destination", \
2308 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2310 key
: bpy
.props
.StringProperty()
2311 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2312 ('nonlocal', 'Non-Local', ""),))
2315 def sr_inspector( layout
, data
):
2318 box
.prop( data
[0], 'tipo', text
="subtype" )
2320 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2321 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2325 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2327 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2330 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2332 target
: bpy
.props
.PointerProperty( \
2333 type=bpy
.types
.Object
, name
='target', \
2334 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2337 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2339 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2341 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2343 layout
.prop( item
, 'target', text
='', emboss
=False )
2347 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2349 active_object
= context
.active_object
2350 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2351 lista
= getattr(data
,collection_name
)
2352 index
= getattr(data
,F
'{collection_name}_index')
2356 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2360 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2362 active_object
= context
.active_object
2363 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2367 def copy_propgroup( de
, to
):
2369 for a
in de
.__annotations
__:#{
2370 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2374 while len(cb
) != len(ca
):#{
2375 if len(cb
) < len(ca
): cb
.add()
2378 for i
in range(len(ca
)):#{
2379 copy_propgroup(ca
[i
],cb
[i
])
2383 setattr(to
,a
,getattr(de
,a
))
2388 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2390 bl_idname
= "skaterift.copy_entity_data"
2391 bl_label
= "Copy entity data"
2393 def execute(self
, context
):#{
2394 data
= context
.active_object
.SR_data
2395 new_type
= data
.ent_type
2396 print( F
"Copy entity data from: {context.active_object.name}" )
2398 for obj
in context
.selected_objects
:#{
2399 if obj
!= context
.active_object
:#{
2400 print( F
" To: {obj.name}" )
2402 obj
.SR_data
.ent_type
= new_type
2404 if active_object
.type == 'MESH':#{
2405 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2406 if col
!= None and len(col
)==0: col
.add()
2407 mdata
= context
.active_object
.data
.SR_data
2408 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2411 col
= getattr( obj
.SR_data
, new_type
, None )
2412 if col
!= None and len(col
)==0: col
.add()
2413 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2420 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2422 bl_idname
= "skaterift.new_entry"
2423 bl_label
= "Add gate"
2425 def execute(self
, context
):#{
2426 return internal_listadd_execute(self
,context
,'ent_route','gates')
2430 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2432 bl_idname
= "skaterift.del_entry"
2433 bl_label
= "Remove gate"
2436 def poll(cls
, context
):#{
2437 active_object
= context
.active_object
2438 if obj_ent_type(active_object
) == 'ent_route':#{
2439 return active_object
.SR_data
.ent_route
[0].gates
2444 def execute(self
, context
):#{
2445 return internal_listdel_execute(self
,context
,'ent_route','gates')
2449 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2451 bl_idname
= "skaterift.al_new_entry"
2452 bl_label
= "Add file"
2454 def execute(self
, context
):#{
2455 return internal_listadd_execute(self
,context
,'ent_audio','files')
2459 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2461 bl_idname
= "skaterift.al_del_entry"
2462 bl_label
= "Remove file"
2465 def poll(cls
, context
):#{
2466 active_object
= context
.active_object
2467 if obj_ent_type(active_object
) == 'ent_audio':#{
2468 return active_object
.SR_data
.ent_audio
[0].files
2473 def execute(self
, context
):#{
2474 return internal_listdel_execute(self
,context
,'ent_audio','files')
2479 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2481 bl_idname
= "skaterift.gl_new_entry"
2482 bl_label
= "Add glyph"
2484 def execute(self
, context
):#{
2485 active_object
= context
.active_object
2487 font
= active_object
.SR_data
.ent_font
[0]
2490 if len(font
.glyphs
) > 1:#{
2491 prev
= font
.glyphs
[-2]
2492 cur
= font
.glyphs
[-1]
2494 cur
.bounds
= prev
.bounds
2495 cur
.utf32
= prev
.utf32
+1
2502 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2504 bl_idname
= "skaterift.gl_del_entry"
2505 bl_label
= "Remove Glyph"
2508 def poll(cls
, context
):#{
2509 active_object
= context
.active_object
2510 if obj_ent_type(active_object
) == 'ent_font':#{
2511 return active_object
.SR_data
.ent_font
[0].glyphs
2516 def execute(self
, context
):#{
2517 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2521 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2523 bl_idname
= "skaterift.gl_move_item"
2525 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2526 ('DOWN', 'Down', ""),))
2529 def poll(cls
, context
):#{
2530 active_object
= context
.active_object
2531 if obj_ent_type(active_object
) == 'ent_font':#{
2532 return active_object
.SR_data
.ent_font
[0].glyphs
2537 def execute(_
, context
):#{
2538 active_object
= context
.active_object
2539 data
= active_object
.SR_data
.ent_font
[0]
2541 index
= data
.glyphs_index
2542 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2543 data
.glyphs
.move( neighbor
, index
)
2545 list_length
= len(data
.glyphs
) - 1
2546 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2548 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2554 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2556 bl_idname
= "skaterift.fv_new_entry"
2557 bl_label
= "Add variant"
2559 def execute(self
, context
):#{
2560 return internal_listadd_execute(self
,context
,'ent_font','variants')
2564 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2566 bl_idname
= "skaterift.fv_del_entry"
2567 bl_label
= "Remove variant"
2570 def poll(cls
, context
):#{
2571 active_object
= context
.active_object
2572 if obj_ent_type(active_object
) == 'ent_font':#{
2573 return active_object
.SR_data
.ent_font
[0].variants
2578 def execute(self
, context
):#{
2579 return internal_listdel_execute(self
,context
,'ent_font','variants')
2583 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2585 path
: bpy
.props
.StringProperty( name
="Path" )
2586 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2589 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2591 bl_idname
= 'SR_UL_AUDIO_LIST'
2593 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2595 split
= layout
.split(factor
=0.7)
2597 c
.prop( item
, 'path', text
='', emboss
=False )
2599 c
.prop( item
, 'probability', text
='%', emboss
=True )
2603 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2605 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2607 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2609 layout
.prop( item
, 'mesh', emboss
=False )
2610 layout
.prop( item
, 'tipo' )
2614 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2616 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2618 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2620 s0
= layout
.split(factor
=0.3)
2622 s1
= c
.split(factor
=0.3)
2625 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2629 c
.prop( item
, 'utf32', text
='', emboss
=True )
2632 row
.prop( item
, 'bounds', text
='', emboss
=False )
2636 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2638 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2639 gates_index
: bpy
.props
.IntProperty()
2641 colour
: bpy
.props
.FloatVectorProperty( \
2645 default
=Vector((0.79,0.63,0.48)),\
2646 description
="Route colour"\
2649 alias
: bpy
.props
.StringProperty(\
2651 default
="Untitled Course")
2654 def sr_inspector( layout
, data
):
2656 layout
.prop( data
[0], 'alias' )
2657 layout
.prop( data
[0], 'colour' )
2659 layout
.label( text
='Checkpoints' )
2660 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2661 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2664 row
.operator( 'skaterift.new_entry', text
='Add' )
2665 row
.operator( 'skaterift.del_entry', text
='Remove' )
2669 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):
2671 subtype
: bpy
.props
.EnumProperty(
2673 items
=[('0','Trigger',''),
2674 ('1','Particles (0.1s)','')]
2677 target
: bpy
.props
.PointerProperty( \
2678 type=bpy
.types
.Object
, name
="Target", \
2679 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,\
2680 ['ent_audio','ent_skateshop']))
2683 def sr_inspector( layout
, data
):
2686 layout
.prop( data
, 'subtype' )
2687 layout
.prop( data
, 'target' )
2691 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2693 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2694 files_index
: bpy
.props
.IntProperty()
2696 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2697 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2698 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2699 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2701 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2702 formato
: bpy
.props
.EnumProperty(
2704 items
=[('0','Uncompressed Mono',''),
2705 ('1','Compressed Vorbis',''),
2706 ('2','[vg] Bird Synthesis','')]
2708 probability_curve
: bpy
.props
.EnumProperty(
2709 name
="Probability Curve",
2710 items
=[('0','Constant',''),
2711 ('1','Wildlife Daytime',''),
2712 ('2','Wildlife Nighttime','')])
2713 channel_behaviour
: bpy
.props
.EnumProperty(
2714 name
="Channel Behaviour",
2715 items
=[('0','Unlimited',''),
2716 ('1','Discard if group full', ''),
2717 ('2','Crossfade if group full','')])
2719 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2722 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2723 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2726 def sr_inspector( layout
, data
):
2728 layout
.prop( data
[0], 'formato' )
2729 layout
.prop( data
[0], 'volume' )
2732 box
.label( text
='Channels' )
2733 split
= box
.split(factor
=0.3)
2735 c
.prop( data
[0], 'max_channels' )
2737 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
2738 if data
[0].channel_behaviour
>= '1':
2739 box
.prop( data
[0], 'group' )
2740 if data
[0].channel_behaviour
== '2':
2741 box
.prop( data
[0], 'transition_duration' )
2744 box
.label( text
='Flags' )
2745 box
.prop( data
[0], 'flag_3d' )
2746 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
2748 box
.prop( data
[0], 'flag_loop' )
2749 box
.prop( data
[0], 'flag_auto' )
2751 split
= layout
.split(factor
=0.7)
2753 c
.label( text
='Filepath' )
2755 c
.label( text
='Chance (0.1s)' )
2757 layout
.prop( data
[0], 'probability_curve' )
2759 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
2760 data
[0], 'files', data
[0], 'file_index', rows
=5)
2763 row
.operator( 'skaterift.al_new_entry', text
='Add' )
2764 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
2768 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
2770 alias
: bpy
.props
.StringProperty()
2773 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
2775 mini
: bpy
.props
.FloatVectorProperty(size
=2)
2776 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
2777 utf32
: bpy
.props
.IntProperty()
2780 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
2782 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
2783 utf32
: bpy
.props
.IntProperty()
2786 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
2788 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
2789 tipo
: bpy
.props
.StringProperty()
2792 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
2794 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
2795 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
2796 alias
: bpy
.props
.StringProperty()
2798 glyphs_index
: bpy
.props
.IntProperty()
2799 variants_index
: bpy
.props
.IntProperty()
2802 def sr_inspector( layout
, data
):
2804 layout
.prop( data
[0], 'alias' )
2806 layout
.label( text
='Variants' )
2807 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
2808 data
[0], 'variants', data
[0], 'variants_index',\
2811 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
2812 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
2814 layout
.label( text
='ASCII Glyphs' )
2815 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
2816 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
2819 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
2820 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
2821 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
2822 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
2826 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
2828 speed
: bpy
.props
.FloatProperty(default
=1.0)
2831 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
2833 tipo
: bpy
.props
.EnumProperty( name
='Type',
2834 items
=[('0','boards',''),
2835 ('1','character',''),
2837 mark_rack
: bpy
.props
.PointerProperty( \
2838 type=bpy
.types
.Object
, name
="Board Rack", \
2839 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2840 mark_display
: bpy
.props
.PointerProperty( \
2841 type=bpy
.types
.Object
, name
="Selected Board Display", \
2842 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2843 mark_info
: bpy
.props
.PointerProperty( \
2844 type=bpy
.types
.Object
, name
="Selected Board Info", \
2845 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2846 cam
: bpy
.props
.PointerProperty( \
2847 type=bpy
.types
.Object
, name
="Viewpoint", \
2848 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2851 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
2853 mark_display
: bpy
.props
.PointerProperty( \
2854 type=bpy
.types
.Object
, name
="Board Display", \
2855 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2856 mark_display1
: bpy
.props
.PointerProperty( \
2857 type=bpy
.types
.Object
, name
="Board Display (other side)", \
2858 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2859 cam
: bpy
.props
.PointerProperty( \
2860 type=bpy
.types
.Object
, name
="Viewpoint", \
2861 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2864 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
2866 link0
: bpy
.props
.PointerProperty( \
2867 type=bpy
.types
.Object
, name
="Link 0", \
2868 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2869 link1
: bpy
.props
.PointerProperty( \
2870 type=bpy
.types
.Object
, name
="Link 1", \
2871 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2872 link2
: bpy
.props
.PointerProperty( \
2873 type=bpy
.types
.Object
, name
="Link 2", \
2874 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2875 link3
: bpy
.props
.PointerProperty( \
2876 type=bpy
.types
.Object
, name
="Link 3", \
2877 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2879 newloc
: bpy
.props
.PointerProperty( \
2880 type=bpy
.types
.Object
, name
="New location", \
2881 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2882 camera
: bpy
.props
.PointerProperty( \
2883 type=bpy
.types
.Object
, name
="Camera", \
2884 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2886 slider_minloc
: bpy
.props
.PointerProperty( \
2887 type=bpy
.types
.Object
, name
="Slider min", \
2888 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2889 slider_maxloc
: bpy
.props
.PointerProperty( \
2890 type=bpy
.types
.Object
, name
="Slider max", \
2891 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
2892 slider_handle
: bpy
.props
.PointerProperty( \
2893 type=bpy
.types
.Object
, name
="Slider handle", \
2894 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2896 checkmark
: bpy
.props
.PointerProperty( \
2897 type=bpy
.types
.Object
, name
="Checked", \
2898 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
2900 string
: bpy
.props
.StringProperty( name
="String" )
2901 tipo
: bpy
.props
.EnumProperty( name
='Type',
2902 items
=[('0','visual',''),
2903 ('1','event button',''),
2904 ('2','page button',''),
2910 def sr_inspector( layout
, data
):
2914 box
.prop( data
, 'tipo' )
2916 if data
.tipo
== '0':#{
2919 elif data
.tipo
== '1':#{
2920 box
.prop( data
, 'string', text
='Event' )
2922 elif data
.tipo
== '2':#{
2923 box
.prop( data
, 'string', text
='Page' )
2924 box
.prop( data
, 'newloc' )
2926 elif data
.tipo
== '3':#{
2927 box
.prop( data
, 'string', text
='Data (i32)' )
2928 box
.prop( data
, 'checkmark' )
2930 elif data
.tipo
== '4':#{
2931 box
.prop( data
, 'string', text
='Data (f32)' )
2932 box
.prop( data
, 'slider_minloc' )
2933 box
.prop( data
, 'slider_maxloc' )
2934 box
.prop( data
, 'slider_handle' )
2936 box
.label( text
="Links" )
2937 box
.prop( data
, 'link0', text
='v0' )
2938 box
.prop( data
, 'link1', text
='v1' )
2941 elif data
.tipo
== '5':#{
2942 box
.prop( data
, 'string', text
='Page Name' )
2943 box
.prop( data
, 'newloc', text
='Entry Point' )
2944 box
.prop( data
, 'camera', text
='Viewpoint' )
2949 box
.label( text
="Links" )
2950 box
.prop( data
, 'link0' )
2951 box
.prop( data
, 'link1' )
2952 box
.prop( data
, 'link2' )
2953 box
.prop( data
, 'link3' )
2957 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
2959 name
: bpy
.props
.StringProperty(name
="Name")
2960 desc
: bpy
.props
.StringProperty(name
="Description")
2961 author
: bpy
.props
.StringProperty(name
="Author")
2962 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
2965 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
2967 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
2968 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
2969 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
2970 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
2971 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
2972 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
2973 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
2974 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
2975 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
2976 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
2978 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
2979 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
2980 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
2982 ent_type
: bpy
.props
.EnumProperty(
2984 items
=sr_entity_list
,
2985 update
=sr_on_type_change
2989 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
2991 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
2994 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
2996 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
2999 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3001 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3002 items
=[('0','none',''),
3004 ('2','capsule','')])
3006 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3007 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3009 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3011 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3012 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3013 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3014 conet
: bpy
.props
.FloatProperty( name
='t' )
3017 def sr_inspector( layout
, data
):
3021 box
.prop( data
, 'collider' )
3023 if int(data
.collider
)>0:#{
3025 row
.prop( data
, 'collider_min' )
3027 row
.prop( data
, 'collider_max' )
3031 box
.prop( data
, 'cone_constraint' )
3032 if data
.cone_constraint
:#{
3034 row
.prop( data
, 'conevx' )
3036 row
.prop( data
, 'conevy' )
3038 row
.prop( data
, 'coneva' )
3039 box
.prop( data
, 'conet' )
3044 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3046 shader
: bpy
.props
.EnumProperty(
3049 ('standard',"standard",''),
3050 ('standard_cutout', "standard_cutout", ''),
3051 ('terrain_blend', "terrain_blend", ''),
3052 ('vertex_blend', "vertex_blend", ''),
3053 ('water',"water",''),
3054 ('invisible','Invisible',''),
3055 ('boundary','Boundary','')
3058 surface_prop
: bpy
.props
.EnumProperty(
3059 name
="Surface Property",
3061 ('0','concrete',''),
3068 collision
: bpy
.props
.BoolProperty( \
3069 name
="Collisions Enabled",\
3071 description
= "Can the player collide with this material?"\
3073 skate_surface
: bpy
.props
.BoolProperty( \
3074 name
="Skate Target", \
3076 description
= "Should the game try to target this surface?" \
3078 grind_surface
: bpy
.props
.BoolProperty( \
3081 description
= "Can you grind on this surface?" \
3083 grow_grass
: bpy
.props
.BoolProperty( \
3084 name
="Grow Grass", \
3086 description
= "Spawn grass sprites on this surface?" \
3088 preview_visibile
: bpy
.props
.BoolProperty( \
3089 name
="Preview visibile", \
3091 description
= "Show this material in preview models?" \
3093 blend_offset
: bpy
.props
.FloatVectorProperty( \
3094 name
="Blend Offset", \
3096 default
=Vector((0.5,0.0)),\
3097 description
="When surface is more than 45 degrees, add this vector " +\
3100 sand_colour
: bpy
.props
.FloatVectorProperty( \
3101 name
="Sand Colour",\
3104 default
=Vector((0.79,0.63,0.48)),\
3105 description
="Blend to this colour near the 0 coordinate on UP axis"\
3107 shore_colour
: bpy
.props
.FloatVectorProperty( \
3108 name
="Shore Colour",\
3111 default
=Vector((0.03,0.32,0.61)),\
3112 description
="Water colour at the shoreline"\
3114 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3115 name
="Ocean Colour",\
3118 default
=Vector((0.0,0.006,0.03)),\
3119 description
="Water colour in the deep bits"\
3123 # ---------------------------------------------------------------------------- #
3127 # ---------------------------------------------------------------------------- #
3129 cv_view_draw_handler
= None
3130 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3132 cv_view_colours
= []
3133 cv_view_course_i
= 0
3135 # Draw axis alligned sphere at position with radius
3137 def cv_draw_sphere( pos
, radius
, colour
):
3139 global cv_view_verts
, cv_view_colours
3141 ly
= pos
+ Vector((0,0,radius
))
3142 lx
= pos
+ Vector((0,radius
,0))
3143 lz
= pos
+ Vector((0,0,radius
))
3145 pi
= 3.14159265358979323846264
3147 for i
in range(16):#{
3148 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3152 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3153 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3154 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3156 cv_view_verts
+= [ px
, lx
]
3157 cv_view_verts
+= [ py
, ly
]
3158 cv_view_verts
+= [ pz
, lz
]
3160 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3169 # Draw axis alligned sphere at position with radius
3171 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3173 global cv_view_verts
, cv_view_colours
3175 ly
= pos
+ tz
*radius
3176 lx
= pos
+ ty
*radius
3177 lz
= pos
+ tz
*radius
3179 pi
= 3.14159265358979323846264
3181 for i
in range(16):#{
3182 t
= ((i
+1.0) * 1.0/16.0) * pi
3186 s1
= math
.sin(t
*2.0)
3187 c1
= math
.cos(t
*2.0)
3189 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3190 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3191 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3193 cv_view_verts
+= [ px
, lx
]
3194 cv_view_verts
+= [ py
, ly
]
3195 cv_view_verts
+= [ pz
, lz
]
3197 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3206 # Draw transformed -1 -> 1 cube
3208 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3210 global cv_view_verts
, cv_view_colours
3216 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3217 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3218 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3219 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3220 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3221 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3222 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3223 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3225 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3226 (0,4),(1,5),(2,6),(3,7)]
3231 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3232 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3233 cv_view_colours
+= [colour
, colour
]
3238 # Draw line with colour
3240 def cv_draw_line( p0
, p1
, colour
):
3242 global cv_view_verts
, cv_view_colours
3244 cv_view_verts
+= [p0
,p1
]
3245 cv_view_colours
+= [colour
, colour
]
3249 # Draw line with colour(s)
3251 def cv_draw_line2( p0
, p1
, c0
, c1
):
3253 global cv_view_verts
, cv_view_colours
3255 cv_view_verts
+= [p0
,p1
]
3256 cv_view_colours
+= [c0
,c1
]
3262 def cv_tangent_basis( n
, tx
, ty
):
3264 if abs( n
[0] ) >= 0.57735027:#{
3283 # Draw coloured arrow
3285 def cv_draw_arrow( p0
, p1
, c0
, size
=0.15 ):
3287 global cv_view_verts
, cv_view_colours
3293 tx
= Vector((1,0,0))
3294 ty
= Vector((1,0,0))
3295 cv_tangent_basis( n
, tx
, ty
)
3297 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3298 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3302 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3304 global cv_view_verts
, cv_view_colours
3306 for i
in range(dots
):#{
3310 p2
= p0
*(1.0-t0
)+p1
*t0
3311 p3
= p0
*(1.0-t1
)+p1
*t1
3313 cv_view_verts
+= [p2
,p3
]
3314 cv_view_colours
+= [c0
,c0
]
3319 # Drawhandles of a bezier control point
3321 def cv_draw_bhandle( obj
, direction
, colour
):
3323 global cv_view_verts
, cv_view_colours
3326 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3328 cv_view_verts
+= [p0
]
3329 cv_view_verts
+= [h0
]
3330 cv_view_colours
+= [colour
,colour
]
3334 # Draw a bezier curve (at fixed resolution 10)
3336 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3338 global cv_view_verts
, cv_view_colours
3341 for i
in range(10):#{
3347 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3349 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3350 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3351 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3358 # I think this one extends the handles of the bezier otwards......
3360 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3362 global cv_view_course_i
3364 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3366 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3367 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3368 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3369 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3371 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3375 # Flush the lines buffers. This is called often because god help you if you want
3376 # to do fixed, fast buffers in this catastrophic programming language.
3378 def cv_draw_lines():
3380 global cv_view_shader
, cv_view_verts
, cv_view_colours
3382 if len(cv_view_verts
) < 2:
3385 lines
= batch_for_shader(\
3386 cv_view_shader
, 'LINES', \
3387 { "pos":cv_view_verts
, "color":cv_view_colours
})
3389 lines
.draw( cv_view_shader
)
3392 cv_view_colours
= []
3395 # I dont remember what this does exactly
3397 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3399 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3402 # Semi circle to show the limit. and some lines
3404 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3406 global cv_view_verts
, cv_view_colours
3411 for x
in range(16):#{
3414 a0
= amin
*(1.0-t0
)+amax
*t0
3415 a1
= amin
*(1.0-t1
)+amax
*t1
3417 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3418 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3420 p0
=obj
.matrix_world
@ p0
3421 p1
=obj
.matrix_world
@ p1
3422 cv_view_verts
+= [p0
,p1
]
3423 cv_view_colours
+= [colour
,colour
]
3426 cv_view_verts
+= [p0
,center
]
3427 cv_view_colours
+= [colour
,colour
]
3430 cv_view_verts
+= [p1
,center
]
3431 cv_view_colours
+= [colour
,colour
]
3435 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3436 cv_view_colours
+= [colour
,colour
]
3441 # Cone and twist limit
3443 def draw_cone_twist( center
, vx
, vy
, va
):
3445 global cv_view_verts
, cv_view_colours
3446 axis
= vy
.cross( vx
)
3451 cv_view_verts
+= [center
, center
+va
*size
]
3452 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3454 for x
in range(32):#{
3455 t0
= (x
/32) * math
.tau
3456 t1
= ((x
+1)/32) * math
.tau
3463 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3464 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3466 col0
= ( abs(c0
), abs(s0
), 0.0, 1.0 )
3467 col1
= ( abs(c1
), abs(s1
), 0.0, 1.0 )
3469 cv_view_verts
+= [center
, p0
, p0
, p1
]
3470 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3476 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3478 def draw_skeleton_helpers( obj
):
3480 global cv_view_verts
, cv_view_colours
3482 if obj
.data
.pose_position
!= 'REST':#{
3486 for bone
in obj
.data
.bones
:#{
3488 a
= Vector((bone
.SR_data
.collider_min
[0],
3489 bone
.SR_data
.collider_min
[1],
3490 bone
.SR_data
.collider_min
[2]))
3491 b
= Vector((bone
.SR_data
.collider_max
[0],
3492 bone
.SR_data
.collider_max
[1],
3493 bone
.SR_data
.collider_max
[2]))
3495 if bone
.SR_data
.collider
== '1':#{
3497 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3498 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3499 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3500 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3501 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3502 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3503 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3504 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3506 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3507 (0,4),(1,5),(2,6),(3,7)]
3513 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3514 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3515 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3518 elif bone
.SR_data
.collider
== '2':#{
3523 for i
in range(3):#{
3524 if abs(v0
[i
]) > largest
:#{
3525 largest
= abs(v0
[i
])
3530 v1
= Vector((0,0,0))
3531 v1
[major_axis
] = 1.0
3533 tx
= Vector((0,0,0))
3534 ty
= Vector((0,0,0))
3536 cv_tangent_basis( v1
, tx
, ty
)
3537 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3538 l
= v0
[ major_axis
] - r
*2
3540 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3541 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3543 colour
= [0.2,0.2,0.2]
3544 colour
[major_axis
] = 0.5
3546 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3547 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3548 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3549 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3550 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3551 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3557 center
= obj
.matrix_world
@ c
3558 if bone
.SR_data
.cone_constraint
:#{
3559 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3560 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3561 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3562 draw_cone_twist( center
, vx
, vy
, va
)
3567 def cv_ent_gate( obj
):
3569 global cv_view_verts
, cv_view_colours
3571 if obj
.type != 'MESH': return
3573 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3574 data
= obj
.SR_data
.ent_gate
[0]
3575 dims
= mesh_data
.dimensions
3578 c
= Vector((0,0,dims
[2]))
3580 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3581 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3582 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3583 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3584 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3585 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
3586 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
3587 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
3588 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
3590 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
3592 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
3594 p0
= r3d
.view_matrix
.inverted().translation
3595 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
3596 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
3598 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
3604 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3605 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3606 cv_view_colours
+= [cc
,cc
]
3610 if data
.target
!= None:
3611 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
3614 def cv_ent_volume( obj
):
3616 global cv_view_verts
, cv_view_colours
3618 data
= obj
.SR_data
.ent_volume
[0]
3620 if data
.subtype
== '0':#{
3621 cv_draw_ucube( obj
.matrix_world
, (0,1,0) )
3624 cv_draw_line( obj
.location
, data
.target
.location
, (0,1,0) )
3627 elif data
.subtype
== '1':#{
3628 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
3631 cv_draw_line( obj
.location
, data
.target
.location
, (1,1,0) )
3636 def dijkstra( graph
, start_node
, target_node
):
3638 unvisited
= [_
for _
in graph
]
3643 shortest_path
[n
] = 9999999.999999
3644 shortest_path
[start_node
] = 0
3647 current_min_node
= None
3648 for n
in unvisited
:#{
3649 if current_min_node
== None:
3650 current_min_node
= n
3651 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
3652 current_min_node
= n
3655 for branch
in graph
[current_min_node
]:#{
3656 tentative_value
= shortest_path
[current_min_node
]
3657 tentative_value
+= graph
[current_min_node
][branch
]
3658 if tentative_value
< shortest_path
[branch
]:#{
3659 shortest_path
[branch
] = tentative_value
3660 previous_nodes
[branch
] = current_min_node
3664 unvisited
.remove(current_min_node
)
3669 while node
!= start_node
:#{
3672 if node
not in previous_nodes
: return None
3673 node
= previous_nodes
[node
]
3676 # Add the start node manually
3677 path
.append(start_node
)
3683 def __init__(_
,points
,graph
,subsections
):#{
3686 _
.subsections
= subsections
3690 def create_node_graph( curves
, gates
):
3692 # add endpoints of curves
3699 for c
in range(len(curves
)):#{
3700 for s
in range(len(curves
[c
].data
.splines
)):#{
3701 spline
= curves
[c
].data
.splines
[s
]
3702 l
= len(spline
.points
)
3705 dist
= round(spline
.calc_length(),2)
3708 ib
= point_count
+l
-1
3710 graph
[ia
] = { ib
: dist
}
3711 graph
[ib
] = { ia
: dist
}
3713 for i
in range(len(spline
.points
)):#{
3714 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
3715 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
3720 if i
== 0: previous
= -1
3721 if i
== len(spline
.points
)-1: proxima
= -1
3723 subsections
.append((spline_count
,previous
,proxima
))
3732 graph_keys
= list(graph
)
3733 for i
in range(len(graph_keys
)-1):#{
3734 for j
in range(i
+1, len(graph_keys
)):#{
3735 if i
%2==0 and i
+1==j
: continue
3739 pi
= route_points
[ni
]
3740 pj
= route_points
[nj
]
3742 dist
= round((pj
-pi
).magnitude
,2)
3745 graph
[ni
][nj
] = dist
3746 graph
[nj
][ni
] = dist
3751 # add and link gates( by name )
3752 for gate
in gates
:#{
3753 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
3754 if gate
.SR_data
.ent_gate
[0].target
:
3757 graph
[ gate
.name
] = {}
3759 for i
in range(len(graph_keys
)):#{
3761 pi
= route_points
[ni
]
3763 v0
= pi
-gate
.location
3764 if v0
.dot(v1
) < 0.0: continue
3766 dist
= round(v0
.magnitude
,2)
3769 graph
[ gate
.name
][ ni
] = dist
3770 graph
[ ni
][ gate
.name
] = dist
3775 return dij_graph(route_points
,graph
,subsections
)
3778 def solve_graph( dij
, start
, end
):
3780 path
= dijkstra( dij
.graph
, end
, start
)
3784 for sj
in range(1,len(path
)-2):#{
3787 map0
= dij
.subsections
[i0
]
3788 map1
= dij
.subsections
[i1
]
3790 if map0
[0] == map1
[0]:#{
3791 if map0
[1] == -1: direction
= 2
3796 map0
= dij
.subsections
[i0
]
3797 i1
= map0
[direction
]
3811 full
.append( path
[-2] )
3816 def cv_draw_route( route
, dij
):
3818 pole
= Vector((0.2,0.2,10))
3819 hat
= Vector((1,8,0.2))
3820 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
3821 route
.SR_data
.ent_route
[0].colour
[1],
3822 route
.SR_data
.ent_route
[0].colour
[2])
3824 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
3825 Vector((0,-6.5,5.5)))
3826 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
3827 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
3828 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
3829 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
3831 checkpoints
= route
.SR_data
.ent_route
[0].gates
3833 for i
in range(len(checkpoints
)):#{
3834 gi
= checkpoints
[i
].target
3835 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
3838 dest
= gi
.SR_data
.ent_gate
[0].target
3840 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
3844 if gi
==gj
: continue # error?
3845 if not gi
or not gj
: continue
3847 path
= solve_graph( dij
, gi
.name
, gj
.name
)
3850 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5)
3851 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5)
3852 for j
in range(len(path
)-1):#{
3855 o0
= dij
.points
[ i0
]
3856 o1
= dij
.points
[ i1
]
3857 cv_draw_arrow(o0
,o1
,cc
,1.5)
3861 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
3868 global cv_view_shader
3869 global cv_view_verts
3870 global cv_view_colours
3871 global cv_view_course_i
3873 cv_view_course_i
= 0
3875 cv_view_colours
= []
3877 cv_view_shader
.bind()
3878 gpu
.state
.depth_mask_set(False)
3879 gpu
.state
.line_width_set(2.0)
3880 gpu
.state
.face_culling_set('BACK')
3881 gpu
.state
.depth_test_set('LESS')
3882 gpu
.state
.blend_set('NONE')
3888 for obj
in bpy
.context
.collection
.objects
:#{
3889 if obj
.type == 'ARMATURE':#{
3890 if obj
.data
.pose_position
== 'REST':
3891 draw_skeleton_helpers( obj
)
3894 ent_type
= obj_ent_type( obj
)
3896 if ent_type
== 'ent_gate':#{
3898 route_gates
+= [obj
]
3900 elif ent_type
== 'ent_route_node':#{
3901 if obj
.type == 'CURVE':#{
3902 route_curves
+= [obj
]
3905 elif ent_type
== 'ent_route':
3907 elif ent_type
== 'ent_volume':#{
3908 cv_ent_volume( obj
)
3910 elif ent_type
== 'ent_audio':#{
3911 if obj
.SR_data
.ent_audio
[0].flag_3d
:
3912 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
3914 elif ent_type
== 'ent_font':#{
3915 data
= obj
.SR_data
.ent_font
[0]
3917 for i
in range(len(data
.variants
)):#{
3918 sub
= data
.variants
[i
].mesh
3919 if not sub
: continue
3921 for ch
in data
.glyphs
:#{
3922 mini
= (ch
.bounds
[0],ch
.bounds
[1])
3923 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
3924 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
3925 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
3926 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
3927 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
3929 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
3932 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
3933 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
3937 elif ent_type
== 'ent_skateshop':#{
3938 data
= obj
.SR_data
.ent_skateshop
[0]
3939 display
= data
.mark_display
3940 info
= data
.mark_info
3942 if data
.tipo
== '0':#{
3947 rack
= data
.mark_rack
3949 rack_cu
= Vector((3.15,2.0,0.1))*0.5
3950 rack_co
= Vector((0.0,0.0,0.0))
3951 display_cu
= Vector((0.3,1.2,0.1))*0.5
3952 display_co
= Vector((0.0,0.0,0.1))*0.5
3953 info_cu
= Vector((1.2,0.01,0.3))*0.5
3954 info_co
= Vector((0.0,0.0,0.0))*0.5
3956 elif data
.tipo
== '1':#{
3960 display_cu
= Vector((0.4,0.4,2.0))*0.5
3961 display_co
= Vector((0.0,0.0,1.0))*0.5
3962 info_cu
= Vector((1.2,0.01,0.3))*0.5
3963 info_co
= Vector((0.0,0.0,0.0))*0.5
3965 elif data
.tipo
== '2':#{
3969 display_cu
= Vector((1.0,1.0,0.5))*0.5
3970 display_co
= Vector((0.0,0.0,0.5))*0.5
3971 info_cu
= Vector((1.2,0.01,0.3))*0.5
3972 info_co
= Vector((0.0,0.0,0.0))*0.5
3976 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
3978 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3980 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
3982 elif ent_type
== 'ent_swspreview':#{
3984 data
= obj
.SR_data
.ent_swspreview
[0]
3985 display
= data
.mark_display
3986 display1
= data
.mark_display1
3987 display_cu
= Vector((0.3,1.2,0.1))*0.5
3988 display_co
= Vector((0.0,0.0,0.1))*0.5
3990 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
3992 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
3994 elif ent_type
== 'ent_menuitem':#{
3995 for i
,col
in enumerate(obj
.users_collection
):#{
3996 colour32
= hash_djb2( col
.name
)
3997 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
3998 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
3999 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4001 vs
= [None for _
in range(8)]
4003 for j
in range(8):#{
4004 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4005 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4007 vs
[j
] = obj
.matrix_world
@ v0
4009 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4010 (0,4),(1,5),(2,6),(3,7)]
4014 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4015 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4016 cv_view_colours
+= [cc
,cc
]
4021 data
= obj
.SR_data
.ent_menuitem
[0]
4022 if data
.tipo
== '4':#{
4023 if data
.slider_minloc
and data
.slider_maxloc
:#{
4024 v0
= data
.slider_minloc
.location
4025 v1
= data
.slider_maxloc
.location
4026 cv_draw_line( v0
, v1
, cc
)
4030 colour32
= hash_djb2(obj
.name
)
4031 r
= ((colour32
) & 0xff) / 255.0
4032 g
= ((colour32
>>8 ) & 0xff) / 255.0
4033 b
= ((colour32
>>16) & 0xff) / 255.0
4035 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4040 if data
.tipo
!= '0':#{
4041 if data
.tipo
== '4':#{
4043 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4046 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4051 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4054 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4057 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4060 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4068 dij
= create_node_graph( route_curves
, route_gates
)
4070 #cv_draw_route_map( route_nodes )
4071 for route
in routes
:#{
4072 cv_draw_route( route
, dij
)
4079 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4080 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4081 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4083 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4084 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4085 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4086 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4087 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4088 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4089 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4090 SR_OT_COPY_ENTITY_DATA
, \
4091 SR_OBJECT_ENT_VOLUME
, \
4092 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4093 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4094 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4095 SR_OBJECT_ENT_FONT_VARIANT
,
4096 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4097 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4098 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4099 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4100 SR_OBJECT_ENT_WORLD_INFO
,\
4102 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4103 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4109 bpy
.utils
.register_class(c
)
4111 bpy
.types
.Scene
.SR_data
= \
4112 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4113 bpy
.types
.Collection
.SR_data
= \
4114 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4116 bpy
.types
.Object
.SR_data
= \
4117 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4118 bpy
.types
.Light
.SR_data
= \
4119 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4120 bpy
.types
.Bone
.SR_data
= \
4121 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4122 bpy
.types
.Mesh
.SR_data
= \
4123 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4124 bpy
.types
.Material
.SR_data
= \
4125 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4127 global cv_view_draw_handler
4128 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4129 cv_draw
,(),'WINDOW','POST_VIEW')
4135 bpy
.utils
.unregister_class(c
)
4137 global cv_view_draw_handler
4138 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4141 # ---------------------------------------------------------------------------- #
4145 # ---------------------------------------------------------------------------- #
4147 # Transliteration of: #
4148 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4150 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4151 # SPDX-License-Identifier: MIT #
4152 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4154 # ---------------------------------------------------------------------------- #
4156 class qoi_rgba_t(Structure
):
4159 _fields_
= [("r",c_uint8
),
4165 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4166 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4167 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4168 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4169 QOI_OP_RGB
= 0xfe # 11111110
4170 QOI_OP_RGBA
= 0xff # 11111111
4172 QOI_MASK_2
= 0xc0 # 11000000
4174 def qoi_colour_hash( c
):
4176 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4181 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4186 return bytearray([ (0xff000000 & v
) >> 24, \
4187 (0x00ff0000 & v
) >> 16, \
4188 (0x0000ff00 & v
) >> 8, \
4192 def qoi_encode( img
):
4196 print(F
"{' ':<30}",end
='\r')
4197 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4199 index
= [ qoi_rgba_t() for _
in range(64) ]
4203 data
.extend( bytearray(c_uint32(0x66696f71)) )
4204 data
.extend( qoi_32bit( img
.size
[0] ) )
4205 data
.extend( qoi_32bit( img
.size
[1] ) )
4206 data
.extend( bytearray(c_uint8(4)) )
4207 data
.extend( bytearray(c_uint8(0)) )
4210 px_prev
= qoi_rgba_t()
4211 px_prev
.r
= c_uint8(0)
4212 px_prev
.g
= c_uint8(0)
4213 px_prev
.b
= c_uint8(0)
4214 px_prev
.a
= c_uint8(255)
4222 px_len
= img
.size
[0] * img
.size
[1]
4223 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4225 for px_pos
in range( px_len
): #{
4226 idx
= px_pos
* img
.channels
4229 px
.r
= paxels
[idx
+min(0,nc
)]
4230 px
.g
= paxels
[idx
+min(1,nc
)]
4231 px
.b
= paxels
[idx
+min(2,nc
)]
4232 px
.a
= paxels
[idx
+min(3,nc
)]
4234 if qoi_eq( px
, px_prev
): #{
4237 if (run
== 62) or (px_pos
== px_len
-1): #{
4238 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4244 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4248 index_pos
= qoi_colour_hash(px
) % 64
4250 if qoi_eq( index
[index_pos
], px
): #{
4251 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4254 index
[ index_pos
].r
= px
.r
4255 index
[ index_pos
].g
= px
.g
4256 index
[ index_pos
].b
= px
.b
4257 index
[ index_pos
].a
= px
.a
4259 if px
.a
== px_prev
.a
: #{
4260 vr
= int(px
.r
) - int(px_prev
.r
)
4261 vg
= int(px
.g
) - int(px_prev
.g
)
4262 vb
= int(px
.b
) - int(px_prev
.b
)
4267 if (vr
> -3) and (vr
< 2) and\
4268 (vg
> -3) and (vg
< 2) and\
4269 (vb
> -3) and (vb
< 2):
4271 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4272 data
.extend( bytearray( c_uint8(op
) ))
4274 elif (vg_r
> -9) and (vg_r
< 8) and\
4275 (vg
> -33) and (vg
< 32 ) and\
4276 (vg_b
> -9) and (vg_b
< 8):
4278 op
= QOI_OP_LUMA |
(vg
+32)
4279 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4280 data
.extend( bytearray( c_uint8(op
) ) )
4281 data
.extend( bytearray( c_uint8(delta
) ))
4284 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4285 data
.extend( bytearray( c_uint8(px
.r
) ))
4286 data
.extend( bytearray( c_uint8(px
.g
) ))
4287 data
.extend( bytearray( c_uint8(px
.b
) ))
4291 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4292 data
.extend( bytearray( c_uint8(px
.r
) ))
4293 data
.extend( bytearray( c_uint8(px
.g
) ))
4294 data
.extend( bytearray( c_uint8(px
.b
) ))
4295 data
.extend( bytearray( c_uint8(px
.a
) ))
4308 data
.extend( bytearray( c_uint8(0) ))
4309 data
.extend( bytearray( c_uint8(1) ))
4310 bytearray_align_to( data
, 16, b
'\x00' )