1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
47 'ent_relay', 'ent_skateshop', 'ent_objective' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
)]
269 class ent_water(Structure
):
271 _fields_
= [("transform",mdl_transform
),
272 ("max_dist",c_float
),
273 ("reserved0",c_uint32
),
274 ("reserved1",c_uint32
)]
277 class volume_trigger(Structure
):
279 _fields_
= [("event",c_uint32
),
283 class volume_particles(Structure
):
285 _fields_
= [("blank",c_uint32
),
289 class volume_union(Union
):
291 _fields_
= [("trigger",volume_trigger
),
292 ("particles",volume_particles
)]
295 class ent_volume(Structure
):
297 _fields_
= [("transform",mdl_transform
),
298 ("to_world",(c_float
*3)*4),
299 ("to_local",(c_float
*3)*4),
302 ("_anon",volume_union
)]
305 class ent_audio(Structure
):
307 _fields_
= [("transform",mdl_transform
),
309 ("clip_start",c_uint32
),
310 ("clip_count",c_uint32
),
312 ("crossfade",c_float
),
313 ("channel_behaviour",c_uint32
),
315 ("probability_curve",c_uint32
),
316 ("max_channels",c_uint32
)]
319 class ent_marker(Structure
):
321 _fields_
= [("transform",mdl_transform
),
325 class ent_glyph(Structure
):
327 _fields_
= [("size",c_float
*2),
328 ("indice_start",c_uint32
),
329 ("indice_count",c_uint32
)]
332 class ent_font_variant(Structure
):
334 _fields_
= [("name",c_uint32
),
335 ("material_id",c_uint32
)]
338 class ent_font(Structure
):
340 _fields_
= [("alias",c_uint32
),
341 ("variant_start",c_uint32
),
342 ("variant_count",c_uint32
),
343 ("glyph_start",c_uint32
),
344 ("glyph_count",c_uint32
),
345 ("glyph_utf32_base",c_uint32
)]
348 class ent_traffic(Structure
):
350 _fields_
= [("transform",mdl_transform
),
351 ("submesh_start",c_uint32
),
352 ("submesh_count",c_uint32
),
353 ("start_node",c_uint32
),
354 ("node_count",c_uint32
),
361 # ---------------------------------------------------------------
362 class ent_skateshop_characters(Structure
):
364 _fields_
= [("id_display",c_uint32
),
365 ("id_info",c_uint32
)]
367 class ent_skateshop_boards(Structure
):
369 _fields_
= [("id_display",c_uint32
),
370 ("id_info",c_uint32
),
371 ("id_rack",c_uint32
)]
373 class ent_skateshop_worlds(Structure
):
375 _fields_
= [("id_display",c_uint32
),
376 ("id_info",c_uint32
)]
378 class ent_skateshop_anon_union(Union
):
380 _fields_
= [("boards",ent_skateshop_boards
),
381 ("character",ent_skateshop_characters
),
382 ("worlds",ent_skateshop_worlds
)]
384 class ent_skateshop(Structure
):
386 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
387 ("id_camera",c_uint32
),
388 ("_anonymous_union",ent_skateshop_anon_union
)]
391 class ent_swspreview(Structure
):
393 _fields_
= [("id_camera",c_uint32
),
394 ("id_display",c_uint32
),
395 ("id_display1",c_uint32
)]
399 # -----------------------------------------------------------------
400 class ent_menuitem_visual(Structure
):
402 _fields_
= [("pstr_name",c_uint32
)]
404 class ent_menuitem_slider(Structure
):
406 _fields_
= [("id_min",c_uint32
),
408 ("id_handle",c_uint32
),
409 ("pstr_data",c_uint32
)]
411 class ent_menuitem_button(Structure
):
413 _fields_
= [("pstr",c_uint32
),
414 ("stack_behaviour",c_uint32
)]
416 class ent_menuitem_checkmark(Structure
):
418 _fields_
= [("id_check",c_uint32
),
419 ("pstr_data",c_uint32
),
420 ("offset",c_float
*3)]
422 class ent_menuitem_page(Structure
):
424 _fields_
= [("pstr_name",c_uint32
),
425 ("id_entrypoint",c_uint32
),
426 ("id_viewpoint",c_uint32
)]
428 class ent_menuitem_binding(Structure
):
430 _fields_
= [("pstr_bind",c_uint32
),
431 ("font_variant",c_uint32
)]
433 class ent_menuitem_anon_union(Union
):
435 _fields_
= [("slider",ent_menuitem_slider
),
436 ("button",ent_menuitem_button
),
437 ("checkmark",ent_menuitem_checkmark
),
438 ("page",ent_menuitem_page
),
439 ("visual",ent_menuitem_visual
),
440 ("binding",ent_menuitem_binding
)]
442 class ent_menuitem(Structure
):
444 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
445 ("id_links",c_uint32
*4),
446 ("factive",c_float
), ("fvisible",c_float
),
447 #-- TODO: Refactor this into a simple mesh structure
448 ("transform",mdl_transform
),
449 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
452 ("_anonymous_union", ent_menuitem_anon_union
)]
455 class ent_camera(Structure
):
457 _fields_
= [("transform",mdl_transform
),
461 class ent_worldinfo(Structure
):
463 _fields_
= [("pstr_name",c_uint32
),
464 ("pstr_author",c_uint32
), # unused
465 ("pstr_desc",c_uint32
), # unused
466 ("timezone",c_float
)]
469 class ent_ccmd(Structure
):
471 _fields_
= [("pstr_command",c_uint32
)]
474 class ent_objective(Structure
):#{
475 _fields_
= [("transform",mdl_transform
),
476 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
478 ("id_next",c_uint32
),
479 ("filter",c_uint32
),("filter2",c_uint32
),
481 ("win_event",c_uint32
),
482 ("time_limit",c_float
)]
484 sr_functions
= { 0: 'trigger',
489 class ent_challenge(Structure
):#{
490 _fields_
= [("transform",mdl_transform
),
491 ("pstr_alias",c_uint32
),
494 ("target_event",c_uint32
),
496 ("reset_event",c_uint32
),
499 ("status",c_uint32
)] #runtime
500 sr_functions
= { 0: 'unlock',
504 class ent_relay(Structure
):#{
505 _fields_
= [("targets",(c_uint32
*2)*4),
506 ("targets_events",c_uint32
*4)]
507 sr_functions
= { 0: 'trigger' }
510 class ent_cubemap(Structure
):#{
511 _fields_
= [("co",c_float
*3),
512 ("resolution",c_uint32
), #placeholder
513 ("live",c_uint32
), #placeholder
514 ("texture_id",c_uint32
), #engine
515 ("framebuffer_id",c_uint32
),#engine
516 ("renderbuffer_id",c_uint32
),#engine
517 ("placeholder",c_uint32
*2)]
520 def obj_ent_type( obj
):
522 if obj
.type == 'ARMATURE': return 'mdl_armature'
523 elif obj
.type == 'LIGHT': return 'ent_light'
524 elif obj
.type == 'CAMERA': return 'ent_camera'
525 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
527 else: return obj
.SR_data
.ent_type
530 def sr_filter_ent_type( obj
, ent_types
):
532 if obj
== bpy
.context
.active_object
: return False
534 for c0
in obj
.users_collection
:#{
535 for c1
in bpy
.context
.active_object
.users_collection
:#{
537 return obj_ent_type( obj
) in ent_types
545 def v4_dot( a
, b
):#{
546 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
549 def q_identity( q
):#{
556 def q_normalize( q
):#{
558 if( l2
< 0.00001 ):#{
562 s
= 1.0/math
.sqrt(l2
)
570 def compile_obj_transform( obj
, transform
):
572 co
= obj
.matrix_world
@ Vector((0,0,0))
574 # This was changed from matrix_local on 09.05.23
575 q
= obj
.matrix_world
.to_quaternion()
581 transform
.co
[0] = co
[0]
582 transform
.co
[1] = co
[2]
583 transform
.co
[2] = -co
[1]
584 transform
.q
[0] = q
[1]
585 transform
.q
[1] = q
[3]
586 transform
.q
[2] = -q
[2]
587 transform
.q
[3] = q
[0]
588 transform
.s
[0] = s
[0]
589 transform
.s
[1] = s
[2]
590 transform
.s
[2] = s
[1]
593 def int_align_to( v
, align
):
595 while(v
%align
)!=0: v
+= 1
599 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
601 while (len(buffer) % align
) != 0: buffer.extend(w
)
605 def bytearray_print_hex( s
, w
=16 ):
607 for r
in range((len(s
)+(w
-1))//w
):#{
609 i1
=min((r
+1)*w
,len(s
))
610 print( F
'{r*w:06x}| \x1B[31m', end
='')
611 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
612 print( "\x1B[0m", end
='')
613 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
617 def sr_compile_string( s
):
619 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
621 index
= len( sr_compile
.string_data
)
622 sr_compile
.string_cache
[s
] = index
623 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
624 sr_compile
.string_data
.extend( s
.encode('utf-8') )
625 sr_compile
.string_data
.extend( b
'\0' )
627 bytearray_align_to( sr_compile
.string_data
, 4 )
631 def material_tex_image(v
):
641 cxr_graph_mapping
= \
643 # Default shader setup
650 "image": "tex_diffuse"
654 "A": material_tex_image("tex_diffuse"),
655 "B": material_tex_image("tex_decal")
662 "Color": material_tex_image("tex_normal")
668 "Color": material_tex_image("tex_diffuse")
672 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
674 def material_info(mat
):
678 # Using the cxr_graph_mapping as a reference, go through the shader
679 # graph and gather all $props from it.
681 def _graph_read( node_def
, node
=None, depth
=0 ):#{
688 _graph_read
.extracted
= []
690 for node_idname
in node_def
:#{
691 for n
in mat
.node_tree
.nodes
:#{
692 if n
.name
== node_idname
:#{
693 node_def
= node_def
[node_idname
]
701 for link
in node_def
:#{
702 link_def
= node_def
[link
]
704 if isinstance( link_def
, dict ):#{
706 for x
in node
.inputs
:#{
707 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
715 if node_link
and node_link
.is_linked
:#{
716 # look for definitions for the connected node type
718 from_node
= node_link
.links
[0].from_node
720 node_name
= from_node
.name
.split('.')[0]
721 if node_name
in link_def
:#{
722 from_node_def
= link_def
[ node_name
]
724 _graph_read( from_node_def
, from_node
, depth
+1 )
728 if "default" in link_def
:#{
729 prop
= link_def
['default']
730 info
[prop
] = node_link
.default_value
736 info
[prop
] = getattr( node
, link
)
741 _graph_read( cxr_graph_mapping
)
747 decoded
= bytearray()
748 for i
in range(len(s
)//2):#{
749 c
= (ord(s
[i
*2+0])-0x41)
750 c |
= (ord(s
[i
*2+1])-0x41)<<4
751 decoded
.extend(bytearray(c_uint8(c
))) #??
756 def sr_pack_file( file, path
, data
):
758 file.path
= sr_compile_string( path
)
759 file.pack_offset
= len( sr_compile
.pack_data
)
760 file.pack_size
= len( data
)
762 sr_compile
.pack_data
.extend( data
)
763 bytearray_align_to( sr_compile
.pack_data
, 16 )
766 def sr_compile_texture( img
):
771 name
= os
.path
.splitext( img
.name
)[0]
773 if name
in sr_compile
.texture_cache
:
774 return sr_compile
.texture_cache
[name
]
776 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
781 if sr_compile
.pack_textures
:#{
782 filedata
= qoi_encode( img
)
783 sr_pack_file( tex
.file, name
, filedata
)
786 sr_compile
.texture_cache
[name
] = texture_index
787 sr_compile
.texture_data
.extend( bytearray(tex
) )
791 def sr_compile_material( mat
):#{
794 if mat
.name
in sr_compile
.material_cache
:
795 return sr_compile
.material_cache
[mat
.name
]
797 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
798 sr_compile
.material_cache
[mat
.name
] = index
801 m
.pstr_name
= sr_compile_string( mat
.name
)
804 if mat
.SR_data
.collision
:#{
805 flags |
= 0x2 # collision flag
806 if (mat
.SR_data
.shader
!= 'invisible') and \
807 (mat
.SR_data
.shader
!= 'boundary'):#{
808 if mat
.SR_data
.skate_surface
: flags |
= 0x1
809 if mat
.SR_data
.grow_grass
: flags |
= 0x4
810 if mat
.SR_data
.grind_surface
: flags |
= 0x8
811 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
813 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
814 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
815 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
820 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
821 inf
= material_info( mat
)
823 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
824 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
825 if mat
.SR_data
.shader
== 'terrain_blend':#{
828 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
829 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
830 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
833 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
834 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
837 if mat
.SR_data
.shader
== 'vertex_blend':#{
840 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
841 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
844 if mat
.SR_data
.shader
== 'water':#{
847 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
848 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
849 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
851 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
852 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
853 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
857 if mat
.SR_data
.shader
== 'invisible':#{
861 if mat
.SR_data
.shader
== 'boundary':#{
865 if mat
.SR_data
.shader
== 'fxglow':#{
869 if mat
.SR_data
.shader
== 'cubemap':#{
871 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
873 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
874 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
875 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
876 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
879 if mat
.SR_data
.shader
== 'walking':#{
883 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
884 'vertex_blend', 'fxglow', 'cubemap' ]: #{
885 if 'tex_diffuse' in inf
:
886 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
889 sr_compile
.material_data
.extend( bytearray(m
) )
893 def sr_armature_bones( armature
):
895 def _recurse_bone( b
):
898 for c
in b
.children
: yield from _recurse_bone( c
)
901 for b
in armature
.data
.bones
:
903 yield from _recurse_bone( b
)
906 def sr_entity_id( obj
):#{
909 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
910 index
= sr_compile
.entity_ids
[ obj
.name
]
912 return (tipo
&0xffff)<<16 |
(index
&0xffff)
915 # Returns submesh_start,count and armature_id
916 def sr_compile_mesh_internal( obj
):
925 for mod
in obj
.modifiers
:#{
926 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
927 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
930 can_use_cache
= False
933 if mod
.type == 'ARMATURE': #{
934 armature
= mod
.object
935 rig_weight_groups
= \
936 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
937 armature_id
= sr_compile
.entity_ids
[armature
.name
]
939 POSE_OR_REST_CACHE
= armature
.data
.pose_position
940 armature
.data
.pose_position
= 'REST'
944 # Check the cache first
946 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
947 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
948 submesh_start
= ref
[0]
949 submesh_count
= ref
[1]
950 return (submesh_start
,submesh_count
,armature_id
)
953 # Compile a whole new mesh
955 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
958 dgraph
= bpy
.context
.evaluated_depsgraph_get()
959 data
= obj
.evaluated_get(dgraph
).data
960 data
.calc_loop_triangles()
961 data
.calc_normals_split()
963 # Mesh is split into submeshes based on their material
965 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
966 for material_id
, mat
in enumerate(mat_list
): #{
970 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
971 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
974 sm
.material_id
= sr_compile_material( mat
)
976 INF
=99999999.99999999
982 # Keep a reference to very very very similar vertices
983 # i have no idea how to speed it up.
985 vertex_reference
= {}
987 # Write the vertex / indice data
989 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
990 if tri
.material_index
!= material_id
: continue
993 vert
= data
.vertices
[tri
.vertices
[j
]]
995 vi
= data
.loops
[li
].vertex_index
997 # Gather vertex information
1000 norm
= data
.loops
[li
].normal
1002 colour
= (255,255,255,255)
1009 uv
= data
.uv_layers
.active
.data
[li
].uv
1013 if data
.vertex_colors
:#{
1014 colour
= data
.vertex_colors
.active
.data
[li
].color
1015 colour
= (int(colour
[0]*255.0),\
1016 int(colour
[1]*255.0),\
1017 int(colour
[2]*255.0),\
1018 int(colour
[3]*255.0))
1021 # Weight groups: truncates to the 3 with the most influence. The
1022 # fourth bone ID is never used by the shader so it
1026 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1027 if obj
.vertex_groups
[_
.group
].name
in \
1030 weight_groups
= sorted( src_groups
, key
= \
1031 lambda a
: a
.weight
, reverse
=True )
1033 for ml
in range(3):#{
1034 if len(weight_groups
) > ml
:#{
1035 g
= weight_groups
[ml
]
1036 name
= obj
.vertex_groups
[g
.group
].name
1038 weights
[ml
] = weight
1039 groups
[ml
] = rig_weight_groups
.index(name
)
1044 if len(weight_groups
) > 0:#{
1045 inv_norm
= (1.0/tot
) * 65535.0
1046 for ml
in range(3):#{
1047 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1048 weights
[ml
] = min( weights
[ml
], 65535 )
1049 weights
[ml
] = max( weights
[ml
], 0 )
1054 li1
= tri
.loops
[(j
+1)%3]
1055 vi1
= data
.loops
[li1
].vertex_index
1056 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1058 if e0
.use_freestyle_mark
and \
1059 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1060 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1066 TOLERENCE
= float(10**4)
1067 key
= (int(co
[0]*TOLERENCE
+0.5),
1068 int(co
[1]*TOLERENCE
+0.5),
1069 int(co
[2]*TOLERENCE
+0.5),
1070 int(norm
[0]*TOLERENCE
+0.5),
1071 int(norm
[1]*TOLERENCE
+0.5),
1072 int(norm
[2]*TOLERENCE
+0.5),
1073 int(uv
[0]*TOLERENCE
+0.5),
1074 int(uv
[1]*TOLERENCE
+0.5),
1075 colour
[0], # these guys are already quantized
1088 if key
in vertex_reference
:
1089 index
= vertex_reference
[key
]
1091 index
= bytearray(c_uint32(sm
.vertex_count
))
1094 vertex_reference
[key
] = index
1101 v
.norm
[2] = -norm
[1]
1104 v
.colour
[0] = colour
[0]
1105 v
.colour
[1] = colour
[1]
1106 v
.colour
[2] = colour
[2]
1107 v
.colour
[3] = colour
[3]
1108 v
.weights
[0] = weights
[0]
1109 v
.weights
[1] = weights
[1]
1110 v
.weights
[2] = weights
[2]
1111 v
.weights
[3] = weights
[3]
1112 v
.groups
[0] = groups
[0]
1113 v
.groups
[1] = groups
[1]
1114 v
.groups
[2] = groups
[2]
1115 v
.groups
[3] = groups
[3]
1117 for i
in range(3):#{
1118 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1119 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1122 sr_compile
.vertex_data
.extend(bytearray(v
))
1125 sm
.indice_count
+= 1
1126 sr_compile
.indice_data
.extend( index
)
1130 # Make sure bounding box isn't -inf -> inf if no vertices
1132 if sm
.vertex_count
== 0:
1137 # Add submesh to encoder
1139 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1144 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1147 # Save a reference to this mesh since we want to reuse the submesh indices
1149 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1150 return (submesh_start
,submesh_count
,armature_id
)
1153 def sr_compile_mesh( obj
):
1156 compile_obj_transform(obj
, node
.transform
)
1157 node
.pstr_name
= sr_compile_string(obj
.name
)
1158 ent_type
= obj_ent_type( obj
)
1162 if ent_type
!= 'none':#{
1163 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1164 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1165 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1168 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1169 sr_compile_mesh_internal( obj
)
1171 sr_compile
.mesh_data
.extend(bytearray(node
))
1174 def sr_compile_fonts( collection
):
1176 print( F
"[SR] Compiling fonts" )
1181 for obj
in collection
.all_objects
:#{
1182 if obj_ent_type(obj
) != 'ent_font': continue
1184 data
= obj
.SR_data
.ent_font
[0]
1187 font
.alias
= sr_compile_string( data
.alias
)
1188 font
.variant_start
= variant_count
1189 font
.variant_count
= 0
1190 font
.glyph_start
= glyph_count
1192 glyph_base
= data
.glyphs
[0].utf32
1193 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1195 font
.glyph_utf32_base
= glyph_base
1196 font
.glyph_count
= glyph_range
1198 for i
in range(len(data
.variants
)):#{
1199 data_var
= data
.variants
[i
]
1200 if not data_var
.mesh
: continue
1202 mesh
= data_var
.mesh
.data
1204 variant
= ent_font_variant()
1205 variant
.name
= sr_compile_string( data_var
.tipo
)
1207 # fonts (variants) only support one material each
1209 if len(mesh
.materials
) != 0:
1210 mat
= mesh
.materials
[0]
1211 variant
.material_id
= sr_compile_material( mat
)
1213 font
.variant_count
+= 1
1215 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1216 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1218 for j
in range(len(islands
)):#{
1219 for tri
in islands
[j
]:#{
1220 centroids
[j
].x
+= tri
.center
[0]
1221 centroids
[j
].y
+= tri
.center
[2]
1224 centroids
[j
] /= len(islands
[j
])
1227 for j
in range(glyph_range
):#{
1228 data_glyph
= data
.glyphs
[j
]
1230 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1231 glyph
.indice_count
= 0
1232 glyph
.size
[0] = data_glyph
.bounds
[2]
1233 glyph
.size
[1] = data_glyph
.bounds
[3]
1235 vertex_reference
= {}
1237 for k
in range(len(islands
)):#{
1238 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1239 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1240 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1241 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1246 for l
in range(len(islands
[k
])):#{
1248 for m
in range(3):#{
1249 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1251 vi
= mesh
.loops
[li
].vertex_index
1253 # Gather vertex information
1255 co
= [vert
.co
[_
] for _
in range(3)]
1256 co
[0] -= data_glyph
.bounds
[0]
1257 co
[2] -= data_glyph
.bounds
[1]
1258 norm
= mesh
.loops
[li
].normal
1260 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1262 TOLERENCE
= float(10**4)
1263 key
= (int(co
[0]*TOLERENCE
+0.5),
1264 int(co
[1]*TOLERENCE
+0.5),
1265 int(co
[2]*TOLERENCE
+0.5),
1266 int(norm
[0]*TOLERENCE
+0.5),
1267 int(norm
[1]*TOLERENCE
+0.5),
1268 int(norm
[2]*TOLERENCE
+0.5),
1269 int(uv
[0]*TOLERENCE
+0.5),
1270 int(uv
[1]*TOLERENCE
+0.5))
1272 if key
in vertex_reference
:
1273 index
= vertex_reference
[key
]
1275 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1276 index
= bytearray(c_uint32(vindex
))
1277 vertex_reference
[key
] = index
1284 v
.norm
[2] = -norm
[1]
1288 sr_compile
.vertex_data
.extend(bytearray(v
))
1291 glyph
.indice_count
+= 1
1292 sr_compile
.indice_data
.extend( index
)
1296 sr_ent_push( glyph
)
1298 sr_ent_push( variant
)
1304 def sr_compile_menus( collection
):
1306 print( "[SR1] Compiling menus" )
1309 for obj
in collection
.all_objects
:#{
1310 if obj_ent_type(obj
) != 'ent_menuitem': continue
1311 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1313 bitmask
= 0x00000000
1315 for col
in obj
.users_collection
:#{
1317 if name
not in groups
: groups
.append( name
)
1318 bitmask |
= (0x1 << groups
.index(name
))
1321 item
= ent_menuitem()
1322 item
.type = int( obj_data
.tipo
)
1323 item
.groups
= bitmask
1325 compile_obj_transform( obj
, item
.transform
)
1326 if obj
.type == 'MESH':#{
1327 item
.submesh_start
, item
.submesh_count
, _
= \
1328 sr_compile_mesh_internal( obj
)
1331 if item
.type == 1 or item
.type == 2:#{
1332 item_button
= item
._anonymous
_union
.button
1333 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1334 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1336 elif item
.type == 0:#{
1337 item_visual
= item
._anonymous
_union
.visual
1338 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1340 elif item
.type == 3:#{
1341 item_checkmark
= item
._anonymous
_union
.checkmark
1342 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1343 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1344 delta
= obj_data
.checkmark
.location
- obj
.location
1345 item_checkmark
.offset
[0] = delta
[0]
1346 item_checkmark
.offset
[1] = delta
[2]
1347 item_checkmark
.offset
[2] = -delta
[1]
1349 elif item
.type == 4:#{
1350 item_slider
= item
._anonymous
_union
.slider
1351 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1352 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1353 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1354 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1356 elif item
.type == 5:#{
1357 item_page
= item
._anonymous
_union
.page
1358 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1359 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1360 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1362 elif item
.type == 6:#{
1363 item_binding
= item
._anonymous
_union
.binding
1364 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1365 item_binding
.font_variant
= obj_data
.font_variant
1369 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1371 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1372 if item
.type != 4:#{
1374 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1376 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1383 def sr_compile_armature( obj
):
1385 node
= mdl_armature()
1386 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1388 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1391 bones
= [_
for _
in sr_armature_bones(obj
)]
1392 bones_names
= [None]+[_
.name
for _
in bones
]
1396 if b
.use_deform
: bone
.flags
= 0x1
1397 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1399 bone
.collider
= int(b
.SR_data
.collider
)
1401 if bone
.collider
>0:#{
1402 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1403 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1404 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1405 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1406 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1407 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1410 if b
.SR_data
.cone_constraint
:#{
1412 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1413 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1414 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1415 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1416 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1417 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1418 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1419 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1420 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1421 bone
.conet
= b
.SR_data
.conet
1424 bone
.co
[0] = b
.head_local
[0]
1425 bone
.co
[1] = b
.head_local
[2]
1426 bone
.co
[2] = -b
.head_local
[1]
1427 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1428 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1429 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1430 bone
.pstr_name
= sr_compile_string( b
.name
)
1432 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1433 if c
.type == 'IK':#{
1435 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1436 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1440 node
.bone_count
+= 1
1441 sr_compile
.bone_data
.extend(bytearray(bone
))
1446 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1447 # So we can restore later
1449 previous_frame
= bpy
.context
.scene
.frame_current
1450 previous_action
= obj
.animation_data
.action
1451 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1452 obj
.data
.pose_position
= 'POSE'
1454 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1455 for NLAStrip
in NLALayer
.strips
:#{
1458 for a
in bpy
.data
.actions
:#{
1459 if a
.name
== NLAStrip
.name
:#{
1460 obj
.animation_data
.action
= a
1465 # Clip to NLA settings
1467 anim_start
= int(NLAStrip
.action_frame_start
)
1468 anim_end
= int(NLAStrip
.action_frame_end
)
1472 anim
= mdl_animation()
1473 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1475 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1476 sizeof(mdl_transform
)
1477 anim
.length
= anim_end
-anim_start
1480 # Export the keyframes
1481 for frame
in range(anim_start
,anim_end
):#{
1482 bpy
.context
.scene
.frame_set(frame
)
1485 pb
= obj
.pose
.bones
[rb
.name
]
1487 # relative bone matrix
1488 if rb
.parent
is not None:#{
1489 offset_mtx
= rb
.parent
.matrix_local
1490 offset_mtx
= offset_mtx
.inverted_safe() @ \
1493 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1494 inv_parent
.invert_safe()
1495 fpm
= inv_parent
@ pb
.matrix
1498 bone_mtx
= rb
.matrix
.to_4x4()
1499 local_inv
= rb
.matrix_local
.inverted_safe()
1500 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1503 loc
, rot
, sca
= fpm
.decompose()
1506 lc_m
= pb
.matrix_channel
.to_3x3()
1507 if pb
.parent
is not None:#{
1508 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1509 lc_m
= smtx
.inverted() @ lc_m
1511 rq
= lc_m
.to_quaternion()
1514 kf
= mdl_transform()
1525 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1531 # Add to animation buffer
1533 sr_compile
.anim_data
.extend(bytearray(anim
))
1534 node
.anim_count
+= 1
1538 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1542 # Restore context to how it was before
1544 bpy
.context
.scene
.frame_set( previous_frame
)
1545 obj
.animation_data
.action
= previous_action
1546 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1549 sr_compile
.armature_data
.extend(bytearray(node
))
1552 def sr_ent_push( struct
):
1554 clase
= type(struct
).__name
__
1556 if clase
not in sr_compile
.entity_data
:#{
1557 sr_compile
.entity_data
[ clase
] = bytearray()
1558 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1561 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1562 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1566 def sr_array_title( arr
, name
, count
, size
, offset
):
1568 for i
in range(len(name
)):#{
1569 arr
.name
[i
] = ord(name
[i
])
1571 arr
.file_offset
= offset
1572 arr
.item_count
= count
1573 arr
.item_size
= size
1580 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1585 def sr_compile( collection
):
1587 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1590 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1591 sr_compile
.pack_animations
= collection
.SR_data
.animations
1594 sr_compile
.string_cache
= {}
1595 sr_compile
.mesh_cache
= {}
1596 sr_compile
.material_cache
= {}
1597 sr_compile
.texture_cache
= {}
1600 sr_compile
.mesh_data
= bytearray()
1601 sr_compile
.submesh_data
= bytearray()
1602 sr_compile
.vertex_data
= bytearray()
1603 sr_compile
.indice_data
= bytearray()
1604 sr_compile
.bone_data
= bytearray()
1605 sr_compile
.material_data
= bytearray()
1606 sr_compile
.armature_data
= bytearray()
1607 sr_compile
.anim_data
= bytearray()
1608 sr_compile
.keyframe_data
= bytearray()
1609 sr_compile
.texture_data
= bytearray()
1611 # just bytes not structures
1612 sr_compile
.string_data
= bytearray()
1613 sr_compile
.pack_data
= bytearray()
1616 sr_compile
.entity_data
= {}
1617 sr_compile
.entity_info
= {}
1619 print( F
"[SR] assign entity ID's" )
1620 sr_compile
.entities
= {}
1621 sr_compile
.entity_ids
= {}
1624 # -------------------------------------------------------
1626 sr_compile_string( "null" )
1629 for obj
in collection
.all_objects
: #{
1630 if obj
.type == 'MESH':#{
1634 ent_type
= obj_ent_type( obj
)
1635 if ent_type
== 'none': continue
1637 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1638 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1639 sr_compile
.entities
[ent_type
] += [obj
]
1642 print( F
"[SR] Compiling geometry" )
1644 for obj
in collection
.all_objects
:#{
1645 if obj
.type == 'MESH':#{
1648 ent_type
= obj_ent_type( obj
)
1650 # entity ignore mesh list
1652 if ent_type
== 'ent_traffic': continue
1653 if ent_type
== 'ent_font': continue
1654 if ent_type
== 'ent_font_variant': continue
1655 if ent_type
== 'ent_menuitem': continue
1656 if ent_type
== 'ent_objective': continue
1658 #TODO: This is messy.
1659 if ent_type
== 'ent_gate':#{
1660 obj_data
= obj
.SR_data
.ent_gate
[0]
1661 if obj_data
.custom
: continue
1663 #--------------------------
1665 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1666 sr_compile_mesh( obj
)
1670 audio_clip_count
= 0
1672 for ent_type
, arr
in sr_compile
.entities
.items():#{
1673 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1675 for i
in range(len(arr
)):#{
1678 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1680 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1681 elif ent_type
== 'ent_light': #{
1683 compile_obj_transform( obj
, light
.transform
)
1684 light
.daytime
= obj
.data
.SR_data
.daytime
1685 if obj
.data
.type == 'POINT':#{
1688 elif obj
.data
.type == 'SPOT':#{
1690 light
.angle
= obj
.data
.spot_size
*0.5
1692 light
.range = obj
.data
.cutoff_distance
1693 light
.colour
[0] = obj
.data
.color
[0]
1694 light
.colour
[1] = obj
.data
.color
[1]
1695 light
.colour
[2] = obj
.data
.color
[2]
1696 light
.colour
[3] = obj
.data
.energy
1697 sr_ent_push( light
)
1699 elif ent_type
== 'ent_camera': #{
1701 compile_obj_transform( obj
, cam
.transform
)
1702 cam
.fov
= obj
.data
.angle
* 45.0
1705 elif ent_type
== 'ent_gate': #{
1707 obj_data
= obj
.SR_data
.ent_gate
[0]
1708 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1712 if obj_data
.tipo
== 'default':#{
1713 if obj_data
.target
:#{
1714 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1718 elif obj_data
.tipo
== 'nonlocal':#{
1720 gate
.key
= sr_compile_string(obj_data
.key
)
1724 if obj_data
.flip
: flags |
= 0x0004
1725 if obj_data
.custom
:#{
1727 gate
.submesh_start
, gate
.submesh_count
, _
= \
1728 sr_compile_mesh_internal( obj
)
1730 if obj_data
.locked
: flags |
= 0x0010
1733 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1734 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1735 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1737 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1738 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1740 if obj_data
.target
:#{
1741 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1742 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1747 for x
in range(2):#{
1748 gate
.co
[x
][0] = co
[x
][0]
1749 gate
.co
[x
][1] = co
[x
][2]
1750 gate
.co
[x
][2] = -co
[x
][1]
1751 gate
.q
[x
][0] = q
[x
][1]
1752 gate
.q
[x
][1] = q
[x
][3]
1753 gate
.q
[x
][2] = -q
[x
][2]
1754 gate
.q
[x
][3] = q
[x
][0]
1759 elif ent_type
== 'ent_spawn': #{
1761 compile_obj_transform( obj
, spawn
.transform
)
1762 obj_data
= obj
.SR_data
.ent_spawn
[0]
1763 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1764 sr_ent_push( spawn
)
1766 elif ent_type
== 'ent_water':#{
1768 compile_obj_transform( obj
, water
.transform
)
1769 water
.max_dist
= 0.0
1770 sr_ent_push( water
)
1772 elif ent_type
== 'ent_audio':#{
1773 obj_data
= obj
.SR_data
.ent_audio
[0]
1775 compile_obj_transform( obj
, audio
.transform
)
1776 audio
.clip_start
= audio_clip_count
1777 audio
.clip_count
= len(obj_data
.files
)
1778 audio_clip_count
+= audio
.clip_count
1779 audio
.max_channels
= obj_data
.max_channels
1780 audio
.volume
= obj_data
.volume
1783 # - allow/disable doppler
1784 # - channel group tags with random colours
1785 # - transition properties
1787 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1788 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1789 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1790 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1791 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1792 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1793 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1795 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1796 if audio
.channel_behaviour
>= 1:#{
1797 audio
.group
= obj_data
.group
1799 if audio
.channel_behaviour
== 2:#{
1800 audio
.crossfade
= obj_data
.transition_duration
1802 audio
.probability_curve
= int(obj_data
.probability_curve
)
1804 for ci
in range(audio
.clip_count
):#{
1805 entry
= obj_data
.files
[ci
]
1806 clip
= ent_audio_clip()
1807 clip
.probability
= entry
.probability
1808 if obj_data
.formato
== '2':#{
1809 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1812 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1813 clip
._anon
.file.pack_offset
= 0
1814 clip
._anon
.file.pack_size
= 0
1818 sr_ent_push( audio
)
1820 elif ent_type
== 'ent_volume':#{
1821 obj_data
= obj
.SR_data
.ent_volume
[0]
1822 volume
= ent_volume()
1823 volume
.type = int(obj_data
.subtype
)
1824 compile_obj_transform( obj
, volume
.transform
)
1826 if obj_data
.target
:#{
1827 volume
.target
= sr_entity_id( obj_data
.target
)
1828 volume
._anon
.trigger
.event
= obj_data
.target_event
1833 elif ent_type
== 'ent_marker':#{
1834 marker
= ent_marker()
1835 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1836 compile_obj_transform( obj
, marker
.transform
)
1839 elif ent_type
== 'ent_skateshop':#{
1840 skateshop
= ent_skateshop()
1841 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1842 skateshop
.type = int(obj_data
.tipo
)
1843 if skateshop
.type == 0:#{
1844 boardshop
= skateshop
._anonymous
_union
.boards
1845 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1846 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1847 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1849 elif skateshop
.type == 1:#{
1850 charshop
= skateshop
._anonymous
_union
.character
1851 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1852 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1854 elif skateshop
.type == 2:#{
1855 worldshop
= skateshop
._anonymous
_union
.worlds
1856 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1857 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1859 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1860 compile_obj_transform( obj
, skateshop
.transform
)
1861 sr_ent_push(skateshop
)
1863 elif ent_type
== 'ent_swspreview':#{
1864 workshop_preview
= ent_swspreview()
1865 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1866 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1867 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1868 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1869 sr_ent_push( workshop_preview
)
1871 elif ent_type
== 'ent_worldinfo':#{
1872 worldinfo
= ent_worldinfo()
1873 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1874 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1875 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1876 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1877 worldinfo
.timezone
= obj_data
.timezone
1878 sr_ent_push( worldinfo
)
1880 elif ent_type
== 'ent_ccmd':#{
1882 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1883 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1886 elif ent_type
== 'ent_objective':#{
1887 objective
= ent_objective()
1888 obj_data
= obj
.SR_data
.ent_objective
[0]
1889 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1890 objective
.id_win
= sr_entity_id( obj_data
.target
)
1891 objective
.win_event
= obj_data
.target_event
1892 objective
.filter = int(obj_data
.filtrar
)
1893 objective
.filter2
= 0
1894 objective
.time_limit
= obj_data
.time_limit
1896 compile_obj_transform( obj
, objective
.transform
)
1897 objective
.submesh_start
, objective
.submesh_count
, _
= \
1898 sr_compile_mesh_internal( obj
)
1900 sr_ent_push( objective
)
1902 elif ent_type
== 'ent_challenge':#{
1903 challenge
= ent_challenge()
1904 obj_data
= obj
.SR_data
.ent_challenge
[0]
1905 compile_obj_transform( obj
, challenge
.transform
)
1906 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1907 challenge
.target
= sr_entity_id( obj_data
.target
)
1908 challenge
.target_event
= obj_data
.target_event
1909 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1910 challenge
.reset_event
= obj_data
.reset_event
1911 challenge
.first
= sr_entity_id( obj_data
.first
)
1912 challenge
.flags
= 0x00
1913 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1914 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1915 challenge
.status
= 0
1916 sr_ent_push( challenge
)
1918 elif ent_type
== 'ent_relay':#{
1920 obj_data
= obj
.SR_data
.ent_relay
[0]
1921 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1922 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1923 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1924 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1925 relay
.targets
[0][1] = obj_data
.target0_event
1926 relay
.targets
[1][1] = obj_data
.target1_event
1927 relay
.targets
[2][1] = obj_data
.target2_event
1928 relay
.targets
[3][1] = obj_data
.target3_event
1929 sr_ent_push( relay
)
1931 elif ent_type
== 'ent_cubemap':#{
1932 cubemap
= ent_cubemap()
1933 co
= obj
.matrix_world
@ Vector((0,0,0))
1934 cubemap
.co
[0] = co
[0]
1935 cubemap
.co
[1] = co
[2]
1936 cubemap
.co
[2] = -co
[1]
1937 cubemap
.resolution
= 0
1939 sr_ent_push( cubemap
)
1944 sr_compile_menus( collection
)
1945 sr_compile_fonts( collection
)
1947 def _children( col
):#{
1949 for c
in col
.children
:#{
1950 yield from _children(c
)
1954 checkpoint_count
= 0
1955 pathindice_count
= 0
1958 for col
in _children(collection
):#{
1959 print( F
"Adding routes for subcollection: {col.name}" )
1965 for obj
in col
.objects
:#{
1966 if obj
.type == 'ARMATURE': pass
1968 ent_type
= obj_ent_type( obj
)
1970 if ent_type
== 'ent_gate':
1971 route_gates
+= [obj
]
1972 elif ent_type
== 'ent_route_node':#{
1973 if obj
.type == 'CURVE':#{
1974 route_curves
+= [obj
]
1977 elif ent_type
== 'ent_route':
1979 elif ent_type
== 'ent_traffic':
1984 dij
= create_node_graph( route_curves
, route_gates
)
1986 for obj
in routes
:#{
1987 obj_data
= obj
.SR_data
.ent_route
[0]
1989 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1990 route
.checkpoints_start
= checkpoint_count
1991 route
.checkpoints_count
= 0
1994 route
.colour
[ci
] = obj_data
.colour
[ci
]
1995 route
.colour
[3] = 1.0
1997 compile_obj_transform( obj
, route
.transform
)
1998 checkpoints
= obj_data
.gates
2000 for i
in range(len(checkpoints
)):#{
2001 gi
= checkpoints
[i
].target
2002 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2006 dest
= gi
.SR_data
.ent_gate
[0].target
2010 if gi
==gj
: continue # error?
2011 if not gi
or not gj
: continue
2013 checkpoint
= ent_checkpoint()
2014 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2015 checkpoint
.path_start
= pathindice_count
2016 checkpoint
.path_count
= 0
2018 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2021 for pi
in range(len(path
)):#{
2022 pathindice
= ent_path_index()
2023 pathindice
.index
= routenode_count
+ path
[pi
]
2024 sr_ent_push( pathindice
)
2026 checkpoint
.path_count
+= 1
2027 pathindice_count
+= 1
2031 sr_ent_push( checkpoint
)
2032 route
.checkpoints_count
+= 1
2033 checkpoint_count
+= 1
2036 sr_ent_push( route
)
2039 for obj
in traffics
:#{
2040 traffic
= ent_traffic()
2041 compile_obj_transform( obj
, traffic
.transform
)
2042 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2043 sr_compile_mesh_internal( obj
)
2045 # find best subsection
2047 graph_keys
= list(dij
.graph
)
2051 for j
in range(len(dij
.points
)):#{
2052 point
= dij
.points
[j
]
2053 dist
= (point
-obj
.location
).magnitude
2055 if dist
< min_dist
:#{
2062 best_begin
= best_point
2063 best_end
= best_point
2066 map0
= dij
.subsections
[best_begin
]
2067 if map0
[1] == -1: break
2068 best_begin
= map0
[1]
2071 map1
= dij
.subsections
[best_end
]
2072 if map1
[2] == -1: break
2076 traffic
.start_node
= routenode_count
+ best_begin
2077 traffic
.node_count
= best_end
- best_begin
2078 traffic
.index
= best_point
- best_begin
2079 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2082 sr_ent_push(traffic
)
2085 for point
in dij
.points
:#{
2086 rn
= ent_route_node()
2089 rn
.co
[2] = -point
[1]
2093 routenode_count
+= len(dij
.points
)
2096 print( F
"[SR] Writing file" )
2098 file_array_instructions
= {}
2101 def _write_array( name
, item_size
, data
):#{
2102 nonlocal file_array_instructions
, file_offset
2104 count
= len(data
)//item_size
2105 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2106 'data':data
, 'offset': file_offset
}
2107 file_offset
+= len(data
)
2108 file_offset
= int_align_to( file_offset
, 8 )
2111 _write_array( 'strings', 1, sr_compile
.string_data
)
2112 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2113 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2114 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2115 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2116 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2117 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2119 for name
, buffer in sr_compile
.entity_data
.items():#{
2120 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2123 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2124 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2125 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2126 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2127 _write_array( 'pack', 1, sr_compile
.pack_data
)
2129 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2130 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2132 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2133 path
= F
"{folder}{collection.name}.mdl"
2136 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2137 fp
= open( path
, "wb" )
2138 header
= mdl_header()
2139 header
.version
= MDL_VERSION_NR
2140 sr_array_title( header
.arrays
, \
2141 'index', len(file_array_instructions
), \
2142 sizeof(mdl_array
), header_size
)
2144 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2146 print( F
'[SR] {"name":>16}| count | offset' )
2148 for name
,info
in file_array_instructions
.items():#{
2150 offset
= info
['offset'] + header_size
+ index_size
2151 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2152 index
.extend( bytearray(arr
) )
2154 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2155 F
' 0x{info["offset"]:02x}' )
2157 fp
.write( bytearray_align_to( index
, 8 ) )
2158 #bytearray_print_hex( index )
2160 for name
,info
in file_array_instructions
.items():#{
2161 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2166 print( '[SR] done' )
2169 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2171 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2172 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2173 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2175 panel
: bpy
.props
.EnumProperty(
2179 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2180 ('ENTITY', 'Entity', '', 'MONKEY',1),
2181 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2186 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2188 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2189 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2192 def sr_get_mirror_bone( bones
):
2194 side
= bones
.active
.name
[-1:]
2195 other_name
= bones
.active
.name
[:-1]
2196 if side
== 'L': other_name
+= 'R'
2197 elif side
== 'R': other_name
+= 'L'
2201 if b
.name
== other_name
:
2208 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2210 bl_idname
="skaterift.mirror_bone"
2211 bl_label
="Mirror bone attributes - SkateRift"
2213 def execute(_
,context
):
2215 active_object
= context
.active_object
2216 bones
= active_object
.data
.bones
2218 b
= sr_get_mirror_bone( bones
)
2220 if not b
: return {'FINISHED'}
2222 b
.SR_data
.collider
= a
.SR_data
.collider
2224 def _v3copyflipy( a
, b
):#{
2230 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2231 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2232 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2233 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2235 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2237 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2238 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2239 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2241 b
.SR_data
.conet
= a
.SR_data
.conet
2244 ob
= bpy
.context
.scene
.objects
[0]
2245 ob
.hide_render
= ob
.hide_render
2250 class SR_COMPILE(bpy
.types
.Operator
):
2252 bl_idname
="skaterift.compile_all"
2253 bl_label
="Compile All"
2255 def execute(_
,context
):
2257 view_layer
= bpy
.context
.view_layer
2258 for col
in view_layer
.layer_collection
.children
["export"].children
:
2259 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2260 sr_compile( bpy
.data
.collections
[col
.name
] )
2266 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2268 bl_idname
="skaterift.compile_this"
2269 bl_label
="Compile This collection"
2271 def execute(_
,context
):
2273 col
= bpy
.context
.collection
2280 class SR_INTERFACE(bpy
.types
.Panel
):
2282 bl_idname
= "VIEW3D_PT_skate_rift"
2283 bl_label
= "Skate Rift"
2284 bl_space_type
= 'VIEW_3D'
2285 bl_region_type
= 'UI'
2286 bl_category
= "Skate Rift"
2288 def draw(_
, context
):
2292 row
= _
.layout
.row()
2294 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2296 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2297 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2299 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2300 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2301 col
= bpy
.context
.collection
2303 found_in_export
= False
2305 view_layer
= bpy
.context
.view_layer
2306 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2307 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2310 if c1
.name
== col
.name
: #{
2311 found_in_export
= True
2315 box
= _
.layout
.box()
2317 row
.alignment
= 'CENTER'
2320 if found_in_export
: #{
2321 row
.label( text
=col
.name
+ ".mdl" )
2322 box
.prop( col
.SR_data
, "pack_textures" )
2323 box
.prop( col
.SR_data
, "animations" )
2324 box
.operator( "skaterift.compile_this" )
2328 row
.label( text
=col
.name
)
2332 row
.alignment
= 'CENTER'
2334 row
.label( text
="This collection is not in the export group" )
2337 box
= _
.layout
.box()
2340 split
= row
.split( factor
=0.3, align
=True )
2341 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2344 if export_count
== 0:
2346 row1
.operator( "skaterift.compile_all", \
2347 text
=F
"Compile all ({export_count} collections)" )
2349 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2350 active_object
= context
.active_object
2351 if not active_object
: return
2353 amount
= max( 0, len(context
.selected_objects
)-1 )
2355 row
= _
.layout
.row()
2356 row
.operator( 'skaterift.copy_entity_data', \
2357 text
=F
'Copy entity data to {amount} other objects' )
2358 if amount
== 0: row
.enabled
=False
2360 box
= _
.layout
.box()
2362 row
.alignment
= 'CENTER'
2363 row
.label( text
=active_object
.name
)
2366 def _draw_prop_collection( source
, data
): #{
2369 row
.alignment
= 'CENTER'
2372 row
.label( text
=F
'{source}' )
2374 if hasattr(type(data
[0]),'sr_inspector'):#{
2375 type(data
[0]).sr_inspector( box
, data
)
2378 for a
in data
[0].__annotations
__:
2379 box
.prop( data
[0], a
)
2383 if active_object
.type == 'ARMATURE': #{
2384 if active_object
.mode
== 'POSE': #{
2385 bones
= active_object
.data
.bones
2386 mb
= sr_get_mirror_bone( bones
)
2388 box
.operator( "skaterift.mirror_bone", \
2389 text
=F
'Mirror attributes to {mb.name}' )
2392 _draw_prop_collection( \
2393 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2394 [bones
.active
.SR_data
] )
2398 row
.alignment
='CENTER'
2401 row
.label( text
="Enter pose mode to modify bone properties" )
2404 elif active_object
.type == 'LIGHT': #{
2405 _draw_prop_collection( \
2406 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2407 [active_object
.data
.SR_data
] )
2409 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2410 box
.prop( active_object
.SR_data
, "ent_type" )
2411 ent_type
= active_object
.SR_data
.ent_type
2413 col
= getattr( active_object
.SR_data
, ent_type
, None )
2414 if col
!= None and len(col
)!=0:
2415 _draw_prop_collection( \
2416 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2419 if active_object
.type == 'MESH':#{
2420 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2421 if col
!= None and len(col
)!=0:
2422 _draw_prop_collection( \
2423 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2431 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2433 bl_label
="Skate Rift material"
2434 bl_idname
="MATERIAL_PT_sr_material"
2435 bl_space_type
='PROPERTIES'
2436 bl_region_type
='WINDOW'
2437 bl_context
="material"
2439 def draw(_
,context
):
2441 active_object
= bpy
.context
.active_object
2442 if active_object
== None: return
2443 active_mat
= active_object
.active_material
2444 if active_mat
== None: return
2446 info
= material_info( active_mat
)
2448 if 'tex_diffuse' in info
:#{
2449 _
.layout
.label( icon
='INFO', \
2450 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2453 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2454 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2455 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2457 if active_mat
.SR_data
.collision
:#{
2458 box
= _
.layout
.box()
2461 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2462 (active_mat
.SR_data
.shader
!= 'boundary') and \
2463 (active_mat
.SR_data
.shader
!= 'walking'):#{
2464 row
.prop( active_mat
.SR_data
, "skate_surface" )
2465 row
.prop( active_mat
.SR_data
, "grind_surface" )
2466 row
.prop( active_mat
.SR_data
, "grow_grass" )
2467 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2471 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2472 box
= _
.layout
.box()
2473 box
.prop( active_mat
.SR_data
, "blend_offset" )
2474 box
.prop( active_mat
.SR_data
, "sand_colour" )
2476 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2477 box
= _
.layout
.box()
2478 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2479 box
.prop( active_mat
.SR_data
, "blend_offset" )
2481 elif active_mat
.SR_data
.shader
== "water":#{
2482 box
= _
.layout
.box()
2483 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2484 box
.prop( active_mat
.SR_data
, "shore_colour" )
2485 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2487 elif active_mat
.SR_data
.shader
== "cubemap":#{
2488 box
= _
.layout
.box()
2489 box
.prop( active_mat
.SR_data
, "cubemap" )
2490 box
.prop( active_mat
.SR_data
, "tint" )
2495 def sr_get_type_enum( scene
, context
):
2497 items
= [('none','None',"")]
2498 mesh_entities
=['ent_gate','ent_water']
2499 point_entities
=['ent_spawn','ent_route_node','ent_route']
2501 for e
in point_entities
: items
+= [(e
,e
,'')]
2503 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2504 if context
.active_object
.type == 'MESH': #{
2505 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2509 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2515 def sr_on_type_change( _
, context
):
2517 obj
= context
.active_object
2518 ent_type
= obj
.SR_data
.ent_type
2519 if ent_type
== 'none': return
2520 if obj
.type == 'MESH':#{
2521 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2522 if col
!= None and len(col
)==0: col
.add()
2525 col
= getattr( obj
.SR_data
, ent_type
, None )
2526 if col
!= None and len(col
)==0: col
.add()
2529 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2531 alias
: bpy
.props
.StringProperty( name
='alias' )
2534 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2536 target
: bpy
.props
.PointerProperty( \
2537 type=bpy
.types
.Object
, name
="destination", \
2538 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2540 key
: bpy
.props
.StringProperty()
2541 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2542 ('nonlocal', 'Non-Local', "")))
2544 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2545 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2546 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2549 def sr_inspector( layout
, data
):
2552 box
.prop( data
[0], 'tipo', text
="subtype" )
2554 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2555 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2558 flags
.prop( data
[0], 'flip' )
2559 flags
.prop( data
[0], 'custom' )
2560 flags
.prop( data
[0], 'locked' )
2564 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2566 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2569 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2571 target
: bpy
.props
.PointerProperty( \
2572 type=bpy
.types
.Object
, name
='target', \
2573 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2576 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2578 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2580 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2582 layout
.prop( item
, 'target', text
='', emboss
=False )
2586 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2588 active_object
= context
.active_object
2589 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2590 lista
= getattr(data
,collection_name
)
2591 index
= getattr(data
,F
'{collection_name}_index')
2595 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2599 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2601 active_object
= context
.active_object
2602 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2606 def copy_propgroup( de
, to
):
2608 for a
in de
.__annotations
__:#{
2609 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2613 while len(cb
) != len(ca
):#{
2614 if len(cb
) < len(ca
): cb
.add()
2617 for i
in range(len(ca
)):#{
2618 copy_propgroup(ca
[i
],cb
[i
])
2622 setattr(to
,a
,getattr(de
,a
))
2627 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2629 bl_idname
= "skaterift.copy_entity_data"
2630 bl_label
= "Copy entity data"
2632 def execute(self
, context
):#{
2633 data
= context
.active_object
.SR_data
2634 new_type
= data
.ent_type
2635 print( F
"Copy entity data from: {context.active_object.name}" )
2637 for obj
in context
.selected_objects
:#{
2638 if obj
!= context
.active_object
:#{
2639 print( F
" To: {obj.name}" )
2641 obj
.SR_data
.ent_type
= new_type
2643 if active_object
.type == 'MESH':#{
2644 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2645 if col
!= None and len(col
)==0: col
.add()
2646 mdata
= context
.active_object
.data
.SR_data
2647 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2650 col
= getattr( obj
.SR_data
, new_type
, None )
2651 if col
!= None and len(col
)==0: col
.add()
2652 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2659 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2661 bl_idname
= "skaterift.new_entry"
2662 bl_label
= "Add gate"
2664 def execute(self
, context
):#{
2665 return internal_listadd_execute(self
,context
,'ent_route','gates')
2669 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2671 bl_idname
= "skaterift.del_entry"
2672 bl_label
= "Remove gate"
2675 def poll(cls
, context
):#{
2676 active_object
= context
.active_object
2677 if obj_ent_type(active_object
) == 'ent_route':#{
2678 return active_object
.SR_data
.ent_route
[0].gates
2683 def execute(self
, context
):#{
2684 return internal_listdel_execute(self
,context
,'ent_route','gates')
2688 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2690 bl_idname
= "skaterift.al_new_entry"
2691 bl_label
= "Add file"
2693 def execute(self
, context
):#{
2694 return internal_listadd_execute(self
,context
,'ent_audio','files')
2698 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2700 bl_idname
= "skaterift.al_del_entry"
2701 bl_label
= "Remove file"
2704 def poll(cls
, context
):#{
2705 active_object
= context
.active_object
2706 if obj_ent_type(active_object
) == 'ent_audio':#{
2707 return active_object
.SR_data
.ent_audio
[0].files
2712 def execute(self
, context
):#{
2713 return internal_listdel_execute(self
,context
,'ent_audio','files')
2718 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2720 bl_idname
= "skaterift.gl_new_entry"
2721 bl_label
= "Add glyph"
2723 def execute(self
, context
):#{
2724 active_object
= context
.active_object
2726 font
= active_object
.SR_data
.ent_font
[0]
2729 if len(font
.glyphs
) > 1:#{
2730 prev
= font
.glyphs
[-2]
2731 cur
= font
.glyphs
[-1]
2733 cur
.bounds
= prev
.bounds
2734 cur
.utf32
= prev
.utf32
+1
2741 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2743 bl_idname
= "skaterift.gl_del_entry"
2744 bl_label
= "Remove Glyph"
2747 def poll(cls
, context
):#{
2748 active_object
= context
.active_object
2749 if obj_ent_type(active_object
) == 'ent_font':#{
2750 return active_object
.SR_data
.ent_font
[0].glyphs
2755 def execute(self
, context
):#{
2756 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2760 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2762 bl_idname
= "skaterift.gl_move_item"
2764 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2765 ('DOWN', 'Down', ""),))
2768 def poll(cls
, context
):#{
2769 active_object
= context
.active_object
2770 if obj_ent_type(active_object
) == 'ent_font':#{
2771 return active_object
.SR_data
.ent_font
[0].glyphs
2776 def execute(_
, context
):#{
2777 active_object
= context
.active_object
2778 data
= active_object
.SR_data
.ent_font
[0]
2780 index
= data
.glyphs_index
2781 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2782 data
.glyphs
.move( neighbor
, index
)
2784 list_length
= len(data
.glyphs
) - 1
2785 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2787 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2793 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2795 bl_idname
= "skaterift.fv_new_entry"
2796 bl_label
= "Add variant"
2798 def execute(self
, context
):#{
2799 return internal_listadd_execute(self
,context
,'ent_font','variants')
2803 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2805 bl_idname
= "skaterift.fv_del_entry"
2806 bl_label
= "Remove variant"
2809 def poll(cls
, context
):#{
2810 active_object
= context
.active_object
2811 if obj_ent_type(active_object
) == 'ent_font':#{
2812 return active_object
.SR_data
.ent_font
[0].variants
2817 def execute(self
, context
):#{
2818 return internal_listdel_execute(self
,context
,'ent_font','variants')
2822 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2824 path
: bpy
.props
.StringProperty( name
="Path" )
2825 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2828 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2830 bl_idname
= 'SR_UL_AUDIO_LIST'
2832 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2834 split
= layout
.split(factor
=0.7)
2836 c
.prop( item
, 'path', text
='', emboss
=False )
2838 c
.prop( item
, 'probability', text
='%', emboss
=True )
2842 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2844 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2846 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2848 layout
.prop( item
, 'mesh', emboss
=False )
2849 layout
.prop( item
, 'tipo' )
2853 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2855 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2857 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2859 s0
= layout
.split(factor
=0.3)
2861 s1
= c
.split(factor
=0.3)
2864 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2868 c
.prop( item
, 'utf32', text
='', emboss
=True )
2871 row
.prop( item
, 'bounds', text
='', emboss
=False )
2875 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2877 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2878 gates_index
: bpy
.props
.IntProperty()
2880 colour
: bpy
.props
.FloatVectorProperty( \
2884 default
=Vector((0.79,0.63,0.48)),\
2885 description
="Route colour"\
2888 alias
: bpy
.props
.StringProperty(\
2890 default
="Untitled Course")
2893 def sr_inspector( layout
, data
):
2895 layout
.prop( data
[0], 'alias' )
2896 layout
.prop( data
[0], 'colour' )
2898 layout
.label( text
='Checkpoints' )
2899 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2900 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2903 row
.operator( 'skaterift.new_entry', text
='Add' )
2904 row
.operator( 'skaterift.del_entry', text
='Remove' )
2908 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2909 subtype
: bpy
.props
.EnumProperty(
2911 items
=[('0','Trigger',''),
2912 ('1','Particles (0.1s)','')]
2915 target
: bpy
.props
.PointerProperty( \
2916 type=bpy
.types
.Object
, name
="Target", \
2917 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2918 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2921 def inspect_target( layout
, data
, propname
):#{
2923 box
.prop( data
[0], propname
)
2926 row
.prop( data
[0], propname
+ '_event')
2928 target
= getattr( data
[0], propname
)
2930 tipo
= target
.SR_data
.ent_type
2931 cls
= globals()[ tipo
]
2933 table
= getattr( cls
, 'sr_functions', None )
2935 index
= getattr( data
[0], propname
+'_event')
2937 row
.label( text
=table
[index
] )
2939 row
.label( text
="undefined function" )
2943 row
.label( text
="..." )
2949 def sr_inspector( layout
, data
):#{
2950 layout
.prop( data
[0], 'subtype' )
2951 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2955 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2957 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2958 files_index
: bpy
.props
.IntProperty()
2960 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2961 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2962 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2963 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2965 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2966 formato
: bpy
.props
.EnumProperty(
2968 items
=[('0','Uncompressed Mono',''),
2969 ('1','Compressed Vorbis',''),
2970 ('2','[vg] Bird Synthesis','')]
2972 probability_curve
: bpy
.props
.EnumProperty(
2973 name
="Probability Curve",
2974 items
=[('0','Constant',''),
2975 ('1','Wildlife Daytime',''),
2976 ('2','Wildlife Nighttime','')])
2977 channel_behaviour
: bpy
.props
.EnumProperty(
2978 name
="Channel Behaviour",
2979 items
=[('0','Unlimited',''),
2980 ('1','Discard if group full', ''),
2981 ('2','Crossfade if group full','')])
2983 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2986 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2987 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
2990 def sr_inspector( layout
, data
):
2992 layout
.prop( data
[0], 'formato' )
2993 layout
.prop( data
[0], 'volume' )
2996 box
.label( text
='Channels' )
2997 split
= box
.split(factor
=0.3)
2999 c
.prop( data
[0], 'max_channels' )
3001 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3002 if data
[0].channel_behaviour
>= '1':
3003 box
.prop( data
[0], 'group' )
3004 if data
[0].channel_behaviour
== '2':
3005 box
.prop( data
[0], 'transition_duration' )
3008 box
.label( text
='Flags' )
3009 box
.prop( data
[0], 'flag_3d' )
3010 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3012 box
.prop( data
[0], 'flag_loop' )
3013 box
.prop( data
[0], 'flag_auto' )
3015 layout
.prop( data
[0], 'probability_curve' )
3017 split
= layout
.split(factor
=0.7)
3019 c
.label( text
='Filepath' )
3021 c
.label( text
='Chance' )
3022 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3023 data
[0], 'files', data
[0], 'files_index', rows
=5)
3026 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3027 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3031 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3033 alias
: bpy
.props
.StringProperty()
3036 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3038 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3039 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3040 utf32
: bpy
.props
.IntProperty()
3043 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3045 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3046 utf32
: bpy
.props
.IntProperty()
3049 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3051 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3052 tipo
: bpy
.props
.StringProperty()
3055 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3057 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3058 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3059 alias
: bpy
.props
.StringProperty()
3061 glyphs_index
: bpy
.props
.IntProperty()
3062 variants_index
: bpy
.props
.IntProperty()
3065 def sr_inspector( layout
, data
):
3067 layout
.prop( data
[0], 'alias' )
3069 layout
.label( text
='Variants' )
3070 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3071 data
[0], 'variants', data
[0], 'variants_index',\
3074 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3075 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3077 layout
.label( text
='ASCII Glyphs' )
3078 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3079 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3082 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3083 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3084 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3085 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3089 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3091 speed
: bpy
.props
.FloatProperty(default
=1.0)
3094 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3096 tipo
: bpy
.props
.EnumProperty( name
='Type',
3097 items
=[('0','boards',''),
3098 ('1','character',''),
3100 mark_rack
: bpy
.props
.PointerProperty( \
3101 type=bpy
.types
.Object
, name
="Board Rack", \
3102 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3103 mark_display
: bpy
.props
.PointerProperty( \
3104 type=bpy
.types
.Object
, name
="Selected Board Display", \
3105 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3106 mark_info
: bpy
.props
.PointerProperty( \
3107 type=bpy
.types
.Object
, name
="Selected Board Info", \
3108 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3109 cam
: bpy
.props
.PointerProperty( \
3110 type=bpy
.types
.Object
, name
="Viewpoint", \
3111 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3114 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3116 mark_display
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Board Display", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3119 mark_display1
: bpy
.props
.PointerProperty( \
3120 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3121 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3122 cam
: bpy
.props
.PointerProperty( \
3123 type=bpy
.types
.Object
, name
="Viewpoint", \
3124 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3127 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3129 link0
: bpy
.props
.PointerProperty( \
3130 type=bpy
.types
.Object
, name
="Link 0", \
3131 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3132 link1
: bpy
.props
.PointerProperty( \
3133 type=bpy
.types
.Object
, name
="Link 1", \
3134 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3135 link2
: bpy
.props
.PointerProperty( \
3136 type=bpy
.types
.Object
, name
="Link 2", \
3137 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3138 link3
: bpy
.props
.PointerProperty( \
3139 type=bpy
.types
.Object
, name
="Link 3", \
3140 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3142 newloc
: bpy
.props
.PointerProperty( \
3143 type=bpy
.types
.Object
, name
="New location", \
3144 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3145 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3146 items
=[('0','append',''),
3147 ('1','replace','')])
3149 camera
: bpy
.props
.PointerProperty( \
3150 type=bpy
.types
.Object
, name
="Camera", \
3151 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3153 slider_minloc
: bpy
.props
.PointerProperty( \
3154 type=bpy
.types
.Object
, name
="Slider min", \
3155 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3156 slider_maxloc
: bpy
.props
.PointerProperty( \
3157 type=bpy
.types
.Object
, name
="Slider max", \
3158 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3159 slider_handle
: bpy
.props
.PointerProperty( \
3160 type=bpy
.types
.Object
, name
="Slider handle", \
3161 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3163 checkmark
: bpy
.props
.PointerProperty( \
3164 type=bpy
.types
.Object
, name
="Checked", \
3165 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3167 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3169 string
: bpy
.props
.StringProperty( name
="String" )
3170 tipo
: bpy
.props
.EnumProperty( name
='Type',
3171 items
=[('0','visual',''),
3172 ('1','event button',''),
3173 ('2','page button',''),
3177 ('6','binding','')])
3180 def sr_inspector( layout
, data
):
3184 box
.prop( data
, 'tipo' )
3186 if data
.tipo
== '0':#{
3187 box
.prop( data
, 'string', text
='Name' )
3190 elif data
.tipo
== '1':#{
3191 box
.prop( data
, 'string', text
='Event' )
3193 elif data
.tipo
== '2':#{
3194 box
.prop( data
, 'string', text
='Page' )
3195 box
.prop( data
, 'stack_behaviour' )
3197 elif data
.tipo
== '3':#{
3198 box
.prop( data
, 'string', text
='Data (i32)' )
3199 box
.prop( data
, 'checkmark' )
3201 elif data
.tipo
== '4':#{
3202 box
.prop( data
, 'string', text
='Data (f32)' )
3203 box
.prop( data
, 'slider_minloc' )
3204 box
.prop( data
, 'slider_maxloc' )
3205 box
.prop( data
, 'slider_handle' )
3207 box
.label( text
="Links" )
3208 box
.prop( data
, 'link0', text
='v0' )
3209 box
.prop( data
, 'link1', text
='v1' )
3212 elif data
.tipo
== '5':#{
3213 box
.prop( data
, 'string', text
='Page Name' )
3214 box
.prop( data
, 'newloc', text
='Entry Point' )
3215 box
.prop( data
, 'camera', text
='Viewpoint' )
3218 elif data
.tipo
== '6':#{
3219 box
.prop( data
, 'string', text
='ID' )
3220 box
.prop( data
, 'font_variant' )
3225 box
.label( text
="Links" )
3226 box
.prop( data
, 'link0' )
3227 box
.prop( data
, 'link1' )
3228 box
.prop( data
, 'link2' )
3229 box
.prop( data
, 'link3' )
3233 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3235 name
: bpy
.props
.StringProperty(name
="Name")
3236 desc
: bpy
.props
.StringProperty(name
="Description")
3237 author
: bpy
.props
.StringProperty(name
="Author")
3238 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3241 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3243 command
: bpy
.props
.StringProperty(name
="Command Line")
3246 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3247 proxima
: bpy
.props
.PointerProperty( \
3248 type=bpy
.types
.Object
, name
="Next", \
3249 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3250 target
: bpy
.props
.PointerProperty( \
3251 type=bpy
.types
.Object
, name
="Win", \
3252 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3253 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3254 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3255 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3256 items
=[('0','none',''),
3257 (str(0x1),'trick_shuvit',''),
3258 (str(0x2),'trick_kickflip',''),
3259 (str(0x4),'trick_treflip',''),
3260 (str(0x1|
0x2|
0x4),'trick_any',''),
3261 (str(0x8),'flip_back',''),
3262 (str(0x10),'flip_front',''),
3263 (str(0x8|
0x10),'flip_any',''),
3264 (str(0x20),'grind_truck_any',''),
3265 (str(0x40),'grind_board_any',''),
3266 (str(0x20|
0x40),'grind_any',''),
3267 (str(0x80),'footplant',''),
3268 (str(0x100),'passthrough',''),
3272 def sr_inspector( layout
, data
):#{
3273 layout
.prop( data
[0], 'proxima' )
3274 layout
.prop( data
[0], 'time_limit' )
3275 layout
.prop( data
[0], 'filtrar' )
3276 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3280 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3281 alias
: bpy
.props
.StringProperty( name
="Alias" )
3283 target
: bpy
.props
.PointerProperty( \
3284 type=bpy
.types
.Object
, name
="On Complete", \
3285 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3286 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3287 reset
: bpy
.props
.PointerProperty( \
3288 type=bpy
.types
.Object
, name
="On Reset", \
3289 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3290 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3292 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3294 first
: bpy
.props
.PointerProperty( \
3295 type=bpy
.types
.Object
, name
="First Objective", \
3296 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3298 camera
: bpy
.props
.PointerProperty( \
3299 type=bpy
.types
.Object
, name
="Camera", \
3300 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3304 def sr_inspector( layout
, data
):#{
3305 layout
.prop( data
[0], 'alias' )
3306 layout
.prop( data
[0], 'camera' )
3307 layout
.prop( data
[0], 'first' )
3308 layout
.prop( data
[0], 'time_limit' )
3309 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3310 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3314 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3315 target0
: bpy
.props
.PointerProperty( \
3316 type=bpy
.types
.Object
, name
="Target 0", \
3317 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3318 target1
: bpy
.props
.PointerProperty( \
3319 type=bpy
.types
.Object
, name
="Target 1", \
3320 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3321 target2
: bpy
.props
.PointerProperty( \
3322 type=bpy
.types
.Object
, name
="Target 2", \
3323 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3324 target3
: bpy
.props
.PointerProperty( \
3325 type=bpy
.types
.Object
, name
="Target 3", \
3326 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3328 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3329 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3330 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3331 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3334 def sr_inspector( layout
, data
):#{
3335 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3336 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3337 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3338 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3342 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3344 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3345 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3346 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3347 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3348 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3349 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3350 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3351 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3352 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3353 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3355 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3356 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3357 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3358 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3359 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3360 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3361 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3363 ent_type
: bpy
.props
.EnumProperty(
3365 items
=sr_entity_list
,
3366 update
=sr_on_type_change
3370 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3372 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3375 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3377 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3380 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3382 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3383 items
=[('0','none',''),
3385 ('2','capsule','')])
3387 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3388 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3390 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3392 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3393 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3394 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3395 conet
: bpy
.props
.FloatProperty( name
='t' )
3398 def sr_inspector( layout
, data
):
3402 box
.prop( data
, 'collider' )
3404 if int(data
.collider
)>0:#{
3406 row
.prop( data
, 'collider_min' )
3408 row
.prop( data
, 'collider_max' )
3412 box
.prop( data
, 'cone_constraint' )
3413 if data
.cone_constraint
:#{
3415 row
.prop( data
, 'conevx' )
3417 row
.prop( data
, 'conevy' )
3419 row
.prop( data
, 'coneva' )
3420 box
.prop( data
, 'conet' )
3425 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3427 shader
: bpy
.props
.EnumProperty(
3430 ('standard',"standard",''),
3431 ('standard_cutout', "standard_cutout", ''),
3432 ('terrain_blend', "terrain_blend", ''),
3433 ('vertex_blend', "vertex_blend", ''),
3434 ('water',"water",''),
3435 ('invisible','Invisible',''),
3436 ('boundary','Boundary',''),
3437 ('fxglow','FX Glow',''),
3438 ('cubemap','Cubemap',''),
3439 ('walking','Walking','')
3442 surface_prop
: bpy
.props
.EnumProperty(
3443 name
="Surface Property",
3445 ('0','concrete',''),
3452 collision
: bpy
.props
.BoolProperty( \
3453 name
="Collisions Enabled",\
3455 description
= "Can the player collide with this material?"\
3457 skate_surface
: bpy
.props
.BoolProperty( \
3458 name
="Skate Target", \
3460 description
= "Should the game try to target this surface?" \
3462 grind_surface
: bpy
.props
.BoolProperty( \
3465 description
= "Can you grind on this surface?" \
3467 grow_grass
: bpy
.props
.BoolProperty( \
3468 name
="Grow Grass", \
3470 description
= "Spawn grass sprites on this surface?" \
3472 preview_visibile
: bpy
.props
.BoolProperty( \
3473 name
="Preview visibile", \
3475 description
= "Show this material in preview models?" \
3477 blend_offset
: bpy
.props
.FloatVectorProperty( \
3478 name
="Blend Offset", \
3480 default
=Vector((0.5,0.0)),\
3481 description
="When surface is more than 45 degrees, add this vector " +\
3484 sand_colour
: bpy
.props
.FloatVectorProperty( \
3485 name
="Sand Colour",\
3488 default
=Vector((0.79,0.63,0.48)),\
3489 description
="Blend to this colour near the 0 coordinate on UP axis"\
3491 shore_colour
: bpy
.props
.FloatVectorProperty( \
3492 name
="Shore Colour",\
3495 default
=Vector((0.03,0.32,0.61)),\
3496 description
="Water colour at the shoreline"\
3498 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3499 name
="Ocean Colour",\
3502 default
=Vector((0.0,0.006,0.03)),\
3503 description
="Water colour in the deep bits"\
3505 tint
: bpy
.props
.FloatVectorProperty( \
3510 default
=Vector((1.0,1.0,1.0,1.0)),\
3511 description
="Reflection tint"\
3514 cubemap
: bpy
.props
.PointerProperty( \
3515 type=bpy
.types
.Object
, name
="cubemap", \
3516 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3519 # ---------------------------------------------------------------------------- #
3523 # ---------------------------------------------------------------------------- #
3525 cv_view_draw_handler
= None
3526 cv_view_pixel_handler
= None
3527 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3529 cv_view_colours
= []
3530 cv_view_course_i
= 0
3532 # Draw axis alligned sphere at position with radius
3534 def cv_draw_sphere( pos
, radius
, colour
):
3536 global cv_view_verts
, cv_view_colours
3538 ly
= pos
+ Vector((0,0,radius
))
3539 lx
= pos
+ Vector((0,radius
,0))
3540 lz
= pos
+ Vector((0,0,radius
))
3542 pi
= 3.14159265358979323846264
3544 for i
in range(16):#{
3545 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3549 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3550 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3551 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3553 cv_view_verts
+= [ px
, lx
]
3554 cv_view_verts
+= [ py
, ly
]
3555 cv_view_verts
+= [ pz
, lz
]
3557 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3566 # Draw axis alligned sphere at position with radius
3568 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3570 global cv_view_verts
, cv_view_colours
3572 ly
= pos
+ tz
*radius
3573 lx
= pos
+ ty
*radius
3574 lz
= pos
+ tz
*radius
3576 pi
= 3.14159265358979323846264
3578 for i
in range(16):#{
3579 t
= ((i
+1.0) * 1.0/16.0) * pi
3583 s1
= math
.sin(t
*2.0)
3584 c1
= math
.cos(t
*2.0)
3586 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3587 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3588 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3590 cv_view_verts
+= [ px
, lx
]
3591 cv_view_verts
+= [ py
, ly
]
3592 cv_view_verts
+= [ pz
, lz
]
3594 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3603 # Draw transformed -1 -> 1 cube
3605 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3607 global cv_view_verts
, cv_view_colours
3613 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3614 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3615 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3616 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3617 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3618 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3619 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3620 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3622 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3623 (0,4),(1,5),(2,6),(3,7)]
3628 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3629 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3630 cv_view_colours
+= [colour
, colour
]
3635 # Draw line with colour
3637 def cv_draw_line( p0
, p1
, colour
):
3639 global cv_view_verts
, cv_view_colours
3641 cv_view_verts
+= [p0
,p1
]
3642 cv_view_colours
+= [colour
, colour
]
3646 # Draw line with colour(s)
3648 def cv_draw_line2( p0
, p1
, c0
, c1
):
3650 global cv_view_verts
, cv_view_colours
3652 cv_view_verts
+= [p0
,p1
]
3653 cv_view_colours
+= [c0
,c1
]
3659 def cv_tangent_basis( n
, tx
, ty
):
3661 if abs( n
[0] ) >= 0.57735027:#{
3680 # Draw coloured arrow
3682 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3684 global cv_view_verts
, cv_view_colours
3690 tx
= Vector((1,0,0))
3691 ty
= Vector((1,0,0))
3692 cv_tangent_basis( n
, tx
, ty
)
3698 gpu
.state
.line_width_set(1.0)
3701 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3702 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3706 gpu
.state
.line_width_set(3.0)
3707 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3709 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3711 gpu
.state
.line_width_set(2.0)
3715 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3717 global cv_view_verts
, cv_view_colours
3719 for i
in range(dots
):#{
3723 p2
= p0
*(1.0-t0
)+p1
*t0
3724 p3
= p0
*(1.0-t1
)+p1
*t1
3726 cv_view_verts
+= [p2
,p3
]
3727 cv_view_colours
+= [c0
,c0
]
3732 # Drawhandles of a bezier control point
3734 def cv_draw_bhandle( obj
, direction
, colour
):
3736 global cv_view_verts
, cv_view_colours
3739 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3741 cv_view_verts
+= [p0
]
3742 cv_view_verts
+= [h0
]
3743 cv_view_colours
+= [colour
,colour
]
3747 # Draw a bezier curve (at fixed resolution 10)
3749 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3751 global cv_view_verts
, cv_view_colours
3754 for i
in range(10):#{
3760 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3762 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3763 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3764 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3771 # I think this one extends the handles of the bezier otwards......
3773 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3775 global cv_view_course_i
3777 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3779 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3780 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3781 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3782 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3784 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3788 # Flush the lines buffers. This is called often because god help you if you want
3789 # to do fixed, fast buffers in this catastrophic programming language.
3791 def cv_draw_lines():
3793 global cv_view_shader
, cv_view_verts
, cv_view_colours
3795 if len(cv_view_verts
) < 2:
3798 lines
= batch_for_shader(\
3799 cv_view_shader
, 'LINES', \
3800 { "pos":cv_view_verts
, "color":cv_view_colours
})
3802 if bpy
.context
.scene
.SR_data
.gizmos
:
3803 lines
.draw( cv_view_shader
)
3806 cv_view_colours
= []
3809 # I dont remember what this does exactly
3811 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3813 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3816 # Semi circle to show the limit. and some lines
3818 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3820 global cv_view_verts
, cv_view_colours
3825 for x
in range(16):#{
3828 a0
= amin
*(1.0-t0
)+amax
*t0
3829 a1
= amin
*(1.0-t1
)+amax
*t1
3831 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3832 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3834 p0
=obj
.matrix_world
@ p0
3835 p1
=obj
.matrix_world
@ p1
3836 cv_view_verts
+= [p0
,p1
]
3837 cv_view_colours
+= [colour
,colour
]
3840 cv_view_verts
+= [p0
,center
]
3841 cv_view_colours
+= [colour
,colour
]
3844 cv_view_verts
+= [p1
,center
]
3845 cv_view_colours
+= [colour
,colour
]
3849 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3850 cv_view_colours
+= [colour
,colour
]
3855 # Cone and twist limit
3857 def draw_cone_twist( center
, vx
, vy
, va
):
3859 global cv_view_verts
, cv_view_colours
3860 axis
= vy
.cross( vx
)
3865 cv_view_verts
+= [center
, center
+va
*size
]
3866 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3868 for x
in range(32):#{
3869 t0
= (x
/32) * math
.tau
3870 t1
= ((x
+1)/32) * math
.tau
3877 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3878 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3880 col0
= ( abs(c0
), abs(s0
), 0.0 )
3881 col1
= ( abs(c1
), abs(s1
), 0.0 )
3883 cv_view_verts
+= [center
, p0
, p0
, p1
]
3884 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3890 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3892 def draw_skeleton_helpers( obj
):
3894 global cv_view_verts
, cv_view_colours
3896 if obj
.data
.pose_position
!= 'REST':#{
3900 for bone
in obj
.data
.bones
:#{
3902 a
= Vector((bone
.SR_data
.collider_min
[0],
3903 bone
.SR_data
.collider_min
[1],
3904 bone
.SR_data
.collider_min
[2]))
3905 b
= Vector((bone
.SR_data
.collider_max
[0],
3906 bone
.SR_data
.collider_max
[1],
3907 bone
.SR_data
.collider_max
[2]))
3909 if bone
.SR_data
.collider
== '1':#{
3911 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3912 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3913 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3914 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3915 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3916 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3917 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3918 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3920 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3921 (0,4),(1,5),(2,6),(3,7)]
3927 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3928 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3929 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3932 elif bone
.SR_data
.collider
== '2':#{
3937 for i
in range(3):#{
3938 if abs(v0
[i
]) > largest
:#{
3939 largest
= abs(v0
[i
])
3944 v1
= Vector((0,0,0))
3945 v1
[major_axis
] = 1.0
3947 tx
= Vector((0,0,0))
3948 ty
= Vector((0,0,0))
3950 cv_tangent_basis( v1
, tx
, ty
)
3951 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3952 l
= v0
[ major_axis
] - r
*2
3954 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3955 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3957 colour
= [0.2,0.2,0.2]
3958 colour
[major_axis
] = 0.5
3960 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3961 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3962 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3963 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3964 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3965 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3971 center
= obj
.matrix_world
@ c
3972 if bone
.SR_data
.cone_constraint
:#{
3973 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3974 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3975 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3976 draw_cone_twist( center
, vx
, vy
, va
)
3981 def cv_ent_gate( obj
):
3983 global cv_view_verts
, cv_view_colours
3985 if obj
.type != 'MESH': return
3987 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3988 data
= obj
.SR_data
.ent_gate
[0]
3989 dims
= mesh_data
.dimensions
3992 c
= Vector((0,0,dims
[2]))
3994 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
3995 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
3996 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
3997 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
3998 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
3999 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4000 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4001 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4002 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4004 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4006 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4008 p0
= r3d
.view_matrix
.inverted().translation
4009 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4010 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4012 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4018 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4019 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4020 cv_view_colours
+= [cc
,cc
]
4024 if data
.target
!= None:
4025 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4028 def cv_ent_volume( obj
):
4030 global cv_view_verts
, cv_view_colours
4032 data
= obj
.SR_data
.ent_volume
[0]
4034 if data
.subtype
== '0':#{
4035 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4038 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4041 elif data
.subtype
== '1':#{
4042 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4045 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4050 def dijkstra( graph
, start_node
, target_node
):
4052 unvisited
= [_
for _
in graph
]
4057 shortest_path
[n
] = 9999999.999999
4058 shortest_path
[start_node
] = 0
4061 current_min_node
= None
4062 for n
in unvisited
:#{
4063 if current_min_node
== None:
4064 current_min_node
= n
4065 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4066 current_min_node
= n
4069 for branch
in graph
[current_min_node
]:#{
4070 tentative_value
= shortest_path
[current_min_node
]
4071 tentative_value
+= graph
[current_min_node
][branch
]
4072 if tentative_value
< shortest_path
[branch
]:#{
4073 shortest_path
[branch
] = tentative_value
4074 previous_nodes
[branch
] = current_min_node
4078 unvisited
.remove(current_min_node
)
4083 while node
!= start_node
:#{
4086 if node
not in previous_nodes
: return None
4087 node
= previous_nodes
[node
]
4090 # Add the start node manually
4091 path
.append(start_node
)
4097 def __init__(_
,points
,graph
,subsections
):#{
4100 _
.subsections
= subsections
4104 def create_node_graph( curves
, gates
):
4106 # add endpoints of curves
4113 for c
in range(len(curves
)):#{
4114 for s
in range(len(curves
[c
].data
.splines
)):#{
4115 spline
= curves
[c
].data
.splines
[s
]
4116 l
= len(spline
.points
)
4119 dist
= round(spline
.calc_length(),2)
4122 ib
= point_count
+l
-1
4124 graph
[ia
] = { ib
: dist
}
4125 graph
[ib
] = { ia
: dist
}
4127 for i
in range(len(spline
.points
)):#{
4128 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4129 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4134 if i
== 0: previous
= -1
4135 if i
== len(spline
.points
)-1: proxima
= -1
4137 subsections
.append((spline_count
,previous
,proxima
))
4146 graph_keys
= list(graph
)
4147 for i
in range(len(graph_keys
)-1):#{
4148 for j
in range(i
+1, len(graph_keys
)):#{
4149 if i
%2==0 and i
+1==j
: continue
4153 pi
= route_points
[ni
]
4154 pj
= route_points
[nj
]
4156 dist
= round((pj
-pi
).magnitude
,2)
4159 graph
[ni
][nj
] = dist
4160 graph
[nj
][ni
] = dist
4165 # add and link gates( by name )
4166 for gate
in gates
:#{
4167 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4168 if gate
.SR_data
.ent_gate
[0].target
:
4171 graph
[ gate
.name
] = {}
4173 for i
in range(len(graph_keys
)):#{
4175 pi
= route_points
[ni
]
4177 v0
= pi
-gate
.location
4178 if v0
.dot(v1
) < 0.0: continue
4180 dist
= round(v0
.magnitude
,2)
4183 graph
[ gate
.name
][ ni
] = dist
4184 graph
[ ni
][ gate
.name
] = dist
4189 return dij_graph(route_points
,graph
,subsections
)
4192 def solve_graph( dij
, start
, end
):
4194 path
= dijkstra( dij
.graph
, end
, start
)
4198 for sj
in range(1,len(path
)-2):#{
4201 map0
= dij
.subsections
[i0
]
4202 map1
= dij
.subsections
[i1
]
4204 if map0
[0] == map1
[0]:#{
4205 if map0
[1] == -1: direction
= 2
4210 map0
= dij
.subsections
[i0
]
4211 i1
= map0
[direction
]
4225 full
.append( path
[-2] )
4230 def cv_draw_route( route
, dij
):
4232 pole
= Vector((0.2,0.2,10))
4233 hat
= Vector((1,8,0.2))
4234 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4235 route
.SR_data
.ent_route
[0].colour
[1],
4236 route
.SR_data
.ent_route
[0].colour
[2])
4238 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4239 Vector((0,-6.5,5.5)))
4240 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4241 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4242 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4243 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4245 checkpoints
= route
.SR_data
.ent_route
[0].gates
4247 for i
in range(len(checkpoints
)):#{
4248 gi
= checkpoints
[i
].target
4249 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4252 dest
= gi
.SR_data
.ent_gate
[0].target
4254 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4258 if gi
==gj
: continue # error?
4259 if not gi
or not gj
: continue
4261 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4264 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4265 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4266 for j
in range(len(path
)-1):#{
4269 o0
= dij
.points
[ i0
]
4270 o1
= dij
.points
[ i1
]
4271 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4275 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4281 global cv_view_shader
4282 global cv_view_verts
4283 global cv_view_colours
4284 global cv_view_course_i
4286 cv_view_course_i
= 0
4288 cv_view_colours
= []
4290 cv_view_shader
.bind()
4291 gpu
.state
.depth_mask_set(True)
4292 gpu
.state
.line_width_set(2.0)
4293 gpu
.state
.face_culling_set('BACK')
4294 gpu
.state
.depth_test_set('LESS')
4295 gpu
.state
.blend_set('NONE')
4301 for obj
in bpy
.context
.collection
.objects
:#{
4302 if obj
.type == 'ARMATURE':#{
4303 if obj
.data
.pose_position
== 'REST':
4304 draw_skeleton_helpers( obj
)
4307 ent_type
= obj_ent_type( obj
)
4309 if ent_type
== 'ent_gate':#{
4311 route_gates
+= [obj
]
4313 elif ent_type
== 'ent_route_node':#{
4314 if obj
.type == 'CURVE':#{
4315 route_curves
+= [obj
]
4318 elif ent_type
== 'ent_route':
4320 elif ent_type
== 'ent_volume':#{
4321 cv_ent_volume( obj
)
4323 elif ent_type
== 'ent_objective':#{
4324 data
= obj
.SR_data
.ent_objective
[0]
4326 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4329 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4331 elif ent_type
== 'ent_relay':#{
4332 data
= obj
.SR_data
.ent_relay
[0]
4334 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4336 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4338 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4340 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4342 elif ent_type
== 'ent_challenge':#{
4343 data
= obj
.SR_data
.ent_challenge
[0]
4345 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4347 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4349 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4352 info_cu
= Vector((1.2,0.01,0.72))*0.5
4353 info_co
= Vector((0.0,0.0,0.72))*0.5
4354 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4356 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4358 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4359 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4360 Vector(( 0.1,0.0,0.30))]
4361 for v
in range(len(vs
)):#{
4362 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4365 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4366 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4368 elif ent_type
== 'ent_audio':#{
4369 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4370 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4372 elif ent_type
== 'ent_font':#{
4373 data
= obj
.SR_data
.ent_font
[0]
4375 for i
in range(len(data
.variants
)):#{
4376 sub
= data
.variants
[i
].mesh
4377 if not sub
: continue
4379 for ch
in data
.glyphs
:#{
4380 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4381 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4382 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4383 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4384 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4385 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4387 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4390 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4391 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4395 elif ent_type
== 'ent_skateshop':#{
4396 data
= obj
.SR_data
.ent_skateshop
[0]
4397 display
= data
.mark_display
4398 info
= data
.mark_info
4400 if data
.tipo
== '0':#{
4405 rack
= data
.mark_rack
4407 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4408 rack_co
= Vector((0.0,0.0,0.0))
4409 display_cu
= Vector((0.3,1.2,0.1))*0.5
4410 display_co
= Vector((0.0,0.0,0.1))*0.5
4411 info_cu
= Vector((1.2,0.01,0.3))*0.5
4412 info_co
= Vector((0.0,0.0,0.0))*0.5
4414 elif data
.tipo
== '1':#{
4418 display_cu
= Vector((0.4,0.4,2.0))*0.5
4419 display_co
= Vector((0.0,0.0,1.0))*0.5
4420 info_cu
= Vector((1.2,0.01,0.3))*0.5
4421 info_co
= Vector((0.0,0.0,0.0))*0.5
4423 elif data
.tipo
== '2':#{
4427 display_cu
= Vector((1.0,1.0,0.5))*0.5
4428 display_co
= Vector((0.0,0.0,0.5))*0.5
4429 info_cu
= Vector((1.2,0.01,0.3))*0.5
4430 info_co
= Vector((0.0,0.0,0.0))*0.5
4432 elif data
.tipo
== '3':#{
4439 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4441 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4443 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4445 elif ent_type
== 'ent_swspreview':#{
4447 data
= obj
.SR_data
.ent_swspreview
[0]
4448 display
= data
.mark_display
4449 display1
= data
.mark_display1
4450 display_cu
= Vector((0.3,1.2,0.1))*0.5
4451 display_co
= Vector((0.0,0.0,0.1))*0.5
4453 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4455 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4457 elif ent_type
== 'ent_menuitem':#{
4458 for i
,col
in enumerate(obj
.users_collection
):#{
4459 colour32
= hash_djb2( col
.name
)
4460 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4461 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4462 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4464 vs
= [None for _
in range(8)]
4466 for j
in range(8):#{
4467 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4468 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4470 vs
[j
] = obj
.matrix_world
@ v0
4472 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4473 (0,4),(1,5),(2,6),(3,7)]
4477 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4478 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4479 cv_view_colours
+= [cc
,cc
]
4484 data
= obj
.SR_data
.ent_menuitem
[0]
4485 if data
.tipo
== '4':#{
4486 if data
.slider_minloc
and data
.slider_maxloc
:#{
4487 v0
= data
.slider_minloc
.location
4488 v1
= data
.slider_maxloc
.location
4489 cv_draw_line( v0
, v1
, cc
)
4493 colour32
= hash_djb2(obj
.name
)
4494 r
= ((colour32
) & 0xff) / 255.0
4495 g
= ((colour32
>>8 ) & 0xff) / 255.0
4496 b
= ((colour32
>>16) & 0xff) / 255.0
4498 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4503 if data
.tipo
!= '0':#{
4504 if data
.tipo
== '4':#{
4506 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4509 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4514 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4517 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4520 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4523 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4531 dij
= create_node_graph( route_curves
, route_gates
)
4533 #cv_draw_route_map( route_nodes )
4534 for route
in routes
:#{
4535 cv_draw_route( route
, dij
)
4541 def pos3d_to_2d( pos
):#{
4542 return view3d_utils
.location_3d_to_region_2d( \
4543 bpy
.context
.region
, \
4544 bpy
.context
.space_data
.region_3d
, pos
)
4547 def cv_draw_pixel():#{
4548 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4550 blf
.color(0, 1.0,1.0,1.0,0.9)
4551 blf
.enable(0,blf
.SHADOW
)
4552 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4553 for obj
in bpy
.context
.collection
.objects
:#{
4554 ent_type
= obj_ent_type( obj
)
4556 if ent_type
!= 'none':#{
4557 co
= pos3d_to_2d( obj
.location
)
4560 blf
.position(0,co
[0],co
[1],0)
4561 blf
.draw(0,ent_type
)
4566 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4567 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4568 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4570 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4571 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4572 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4573 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4574 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4575 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4576 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4577 SR_OT_COPY_ENTITY_DATA
, \
4578 SR_OBJECT_ENT_VOLUME
, \
4579 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4580 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4581 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4582 SR_OBJECT_ENT_FONT_VARIANT
,
4583 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4584 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4585 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4586 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4587 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4588 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4589 SR_OBJECT_ENT_RELAY
,\
4591 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4592 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4598 bpy
.utils
.register_class(c
)
4600 bpy
.types
.Scene
.SR_data
= \
4601 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4602 bpy
.types
.Collection
.SR_data
= \
4603 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4605 bpy
.types
.Object
.SR_data
= \
4606 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4607 bpy
.types
.Light
.SR_data
= \
4608 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4609 bpy
.types
.Bone
.SR_data
= \
4610 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4611 bpy
.types
.Mesh
.SR_data
= \
4612 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4613 bpy
.types
.Material
.SR_data
= \
4614 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4616 global cv_view_draw_handler
, cv_view_pixel_handler
4617 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4618 cv_draw
,(),'WINDOW','POST_VIEW')
4619 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4620 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4626 bpy
.utils
.unregister_class(c
)
4628 global cv_view_draw_handler
, cv_view_pixel_handler
4629 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4630 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4633 # ---------------------------------------------------------------------------- #
4637 # ---------------------------------------------------------------------------- #
4639 # Transliteration of: #
4640 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4642 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4643 # SPDX-License-Identifier: MIT #
4644 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4646 # ---------------------------------------------------------------------------- #
4648 class qoi_rgba_t(Structure
):
4651 _fields_
= [("r",c_uint8
),
4657 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4658 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4659 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4660 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4661 QOI_OP_RGB
= 0xfe # 11111110
4662 QOI_OP_RGBA
= 0xff # 11111111
4664 QOI_MASK_2
= 0xc0 # 11000000
4666 def qoi_colour_hash( c
):
4668 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4673 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4678 return bytearray([ (0xff000000 & v
) >> 24, \
4679 (0x00ff0000 & v
) >> 16, \
4680 (0x0000ff00 & v
) >> 8, \
4684 def qoi_encode( img
):
4688 print(F
"{' ':<30}",end
='\r')
4689 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4691 index
= [ qoi_rgba_t() for _
in range(64) ]
4695 data
.extend( bytearray(c_uint32(0x66696f71)) )
4696 data
.extend( qoi_32bit( img
.size
[0] ) )
4697 data
.extend( qoi_32bit( img
.size
[1] ) )
4698 data
.extend( bytearray(c_uint8(4)) )
4699 data
.extend( bytearray(c_uint8(0)) )
4702 px_prev
= qoi_rgba_t()
4703 px_prev
.r
= c_uint8(0)
4704 px_prev
.g
= c_uint8(0)
4705 px_prev
.b
= c_uint8(0)
4706 px_prev
.a
= c_uint8(255)
4714 px_len
= img
.size
[0] * img
.size
[1]
4715 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4717 for px_pos
in range( px_len
): #{
4718 idx
= px_pos
* img
.channels
4721 px
.r
= paxels
[idx
+min(0,nc
)]
4722 px
.g
= paxels
[idx
+min(1,nc
)]
4723 px
.b
= paxels
[idx
+min(2,nc
)]
4724 px
.a
= paxels
[idx
+min(3,nc
)]
4726 if qoi_eq( px
, px_prev
): #{
4729 if (run
== 62) or (px_pos
== px_len
-1): #{
4730 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4736 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4740 index_pos
= qoi_colour_hash(px
) % 64
4742 if qoi_eq( index
[index_pos
], px
): #{
4743 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4746 index
[ index_pos
].r
= px
.r
4747 index
[ index_pos
].g
= px
.g
4748 index
[ index_pos
].b
= px
.b
4749 index
[ index_pos
].a
= px
.a
4751 if px
.a
== px_prev
.a
: #{
4752 vr
= int(px
.r
) - int(px_prev
.r
)
4753 vg
= int(px
.g
) - int(px_prev
.g
)
4754 vb
= int(px
.b
) - int(px_prev
.b
)
4759 if (vr
> -3) and (vr
< 2) and\
4760 (vg
> -3) and (vg
< 2) and\
4761 (vb
> -3) and (vb
< 2):
4763 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4764 data
.extend( bytearray( c_uint8(op
) ))
4766 elif (vg_r
> -9) and (vg_r
< 8) and\
4767 (vg
> -33) and (vg
< 32 ) and\
4768 (vg_b
> -9) and (vg_b
< 8):
4770 op
= QOI_OP_LUMA |
(vg
+32)
4771 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4772 data
.extend( bytearray( c_uint8(op
) ) )
4773 data
.extend( bytearray( c_uint8(delta
) ))
4776 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4777 data
.extend( bytearray( c_uint8(px
.r
) ))
4778 data
.extend( bytearray( c_uint8(px
.g
) ))
4779 data
.extend( bytearray( c_uint8(px
.b
) ))
4783 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4784 data
.extend( bytearray( c_uint8(px
.r
) ))
4785 data
.extend( bytearray( c_uint8(px
.g
) ))
4786 data
.extend( bytearray( c_uint8(px
.b
) ))
4787 data
.extend( bytearray( c_uint8(px
.a
) ))
4800 data
.extend( bytearray( c_uint8(0) ))
4801 data
.extend( bytearray( c_uint8(1) ))
4802 bytearray_align_to( data
, 16, b
'\x00' )