1 import bpy
, blf
, math
, gpu
, os
4 from mathutils
import *
5 from gpu_extras
.batch
import batch_for_shader
6 from bpy_extras
import mesh_utils
7 from bpy_extras
import view3d_utils
10 "name":"Skaterift .mdl exporter",
11 "author": "Harry Godden (hgn)",
18 "category":"Import/Export",
22 ('none', 'None', '', 0 ),
23 ('ent_gate', 'Gate', '', 1 ),
24 ('ent_spawn', 'Spawn Point', '', 2 ),
25 ('ent_route_node', 'Routing Path', '', 3 ),
26 ('ent_route', 'Skate Course', '', 4 ),
27 ('ent_water', 'Water Surface', '', 5 ),
28 ('ent_volume', 'Volume/Trigger', '', 6 ),
29 ('ent_audio', 'Audio', '', 7 ),
30 ('ent_marker', 'Marker', '', 8 ),
31 ('ent_font', 'Font', '', 9 ),
32 ('ent_font_variant', 'Font:Variant', '', 10 ),
33 ('ent_traffic', 'Traffic Model', '', 11 ),
34 ('ent_skateshop', 'Skate Shop', '', 12 ),
35 ('ent_camera', 'Camera', '', 13 ),
36 ('ent_swspreview', 'Workshop Preview', '', 14 ),
37 ('ent_menuitem', 'Menu Item', '', 15 ),
38 ('ent_worldinfo', 'World Info', '', 16 ),
39 ('ent_ccmd', 'CCmd', '', 17 ),
40 ('ent_objective', 'Objective', '', 18 ),
41 ('ent_challenge', 'Challenge', '', 19 ),
42 ('ent_relay', 'Relay', '', 20 )
46 SR_TRIGGERABLE
= [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
47 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route' ]
49 def get_entity_enum_id( alias
):
51 for et
in sr_entity_list
:#{
57 if alias
== 'ent_cubemap': return 21
62 class mdl_vert(Structure
): # 48 bytes. Quite large. Could compress
63 #{ # the normals and uvs to i16s. Not an
64 _pack_
= 1 # real issue, yet.
65 _fields_
= [("co",c_float
*3),
69 ("weights",c_uint16
*4),
73 class mdl_transform(Structure
):
75 _fields_
= [("co",c_float
*3),
80 class mdl_submesh(Structure
):
82 _fields_
= [("indice_start",c_uint32
),
83 ("indice_count",c_uint32
),
84 ("vertex_start",c_uint32
),
85 ("vertex_count",c_uint32
),
86 ("bbx",(c_float
*3)*2),
87 ("material_id",c_uint16
), # index into the material array
91 class mdl_material(Structure
):
93 _fields_
= [("pstr_name",c_uint32
),
96 ("surface_prop",c_uint32
),
98 ("colour1",c_float
*4),
99 ("tex_diffuse",c_uint32
),
100 ("tex_none0",c_uint32
),
101 ("tex_none1",c_uint32
)]
104 class mdl_bone(Structure
):
106 _fields_
= [("co",c_float
*3),("end",c_float
*3),
108 ("collider",c_uint32
),
109 ("ik_target",c_uint32
),
110 ("ik_pole",c_uint32
),
112 ("pstr_name",c_uint32
),
113 ("hitbox",(c_float
*3)*2),
114 ("conevx",c_float
*3),("conevy",c_float
*3),("coneva",c_float
*3),
118 class mdl_armature(Structure
):
120 _fields_
= [("transform",mdl_transform
),
121 ("bone_start",c_uint32
),
122 ("bone_count",c_uint32
),
123 ("anim_start",c_uint32
),
124 ("anim_count",c_uint32
)]
127 class mdl_animation(Structure
):
129 _fields_
= [("pstr_name",c_uint32
),
132 ("keyframe_start",c_uint32
)]
135 class mdl_mesh(Structure
):
137 _fields_
= [("transform",mdl_transform
),
138 ("submesh_start",c_uint32
),
139 ("submesh_count",c_uint32
),
140 ("pstr_name",c_uint32
),
141 ("entity_id",c_uint32
),
142 ("armature_id",c_uint32
)]
145 class mdl_file(Structure
):
147 _fields_
= [("path",c_uint32
),
148 ("pack_offset",c_uint32
),
149 ("pack_size",c_uint32
)]
152 class mdl_texture(Structure
):
154 _fields_
= [("file",mdl_file
),
158 class mdl_array(Structure
):
160 _fields_
= [("file_offset",c_uint32
),
161 ("item_count",c_uint32
),
162 ("item_size",c_uint32
),
166 class mdl_header(Structure
):
168 _fields_
= [("version",c_uint32
),
169 ("arrays",mdl_array
)]
172 class ent_spawn(Structure
):
174 _fields_
= [("transform",mdl_transform
),
175 ("pstr_name",c_uint32
)]
178 class ent_light(Structure
):
180 _fields_
= [("transform",mdl_transform
),
181 ("daytime",c_uint32
),
183 ("colour",c_float
*4),
186 ("inverse_world",(c_float
*3)*4), # Runtime
187 ("angle_sin_cos",(c_float
*2))] # Runtime
190 class version_refcount_union(Union
):
192 _fields_
= [("timing_version",c_uint32
),
193 ("ref_count",c_uint8
)]
196 class ent_gate(Structure
):
198 _fields_
= [("flags",c_uint32
),
199 ("target", c_uint32
),
201 ("dimensions", c_float
*3),
202 ("co", (c_float
*3)*2),
203 ("q", (c_float
*4)*2),
204 ("to_world",(c_float
*3)*4),
205 ("transport",(c_float
*3)*4),
206 ("_anonymous_union",version_refcount_union
),
207 ("timing_time",c_double
),
208 ("routes",c_uint16
*4),
209 ("route_count",c_uint8
),
210 ("submesh_start",c_uint32
), # v102+
211 ("submesh_count",c_uint32
), # v102+ (can be 0)
213 sr_functions
= { 0: 'unlock' }
216 class ent_route_node(Structure
):
218 _fields_
= [("co",c_float
*3),
219 ("ref_count",c_uint8
),
220 ("ref_total",c_uint8
)]
223 class ent_path_index(Structure
):
225 _fields_
= [("index",c_uint16
)]
228 class vg_audio_clip(Structure
):
230 _fields_
= [("path",c_uint64
),
236 class union_file_audio_clip(Union
):
238 _fields_
= [("file",mdl_file
),
239 ("reserved",vg_audio_clip
)]
242 class ent_audio_clip(Structure
):
244 _fields_
= [("_anon",union_file_audio_clip
),
245 ("probability",c_float
)]
248 class ent_checkpoint(Structure
):
250 _fields_
= [("gate_index",c_uint16
),
251 ("path_start",c_uint16
),
252 ("path_count",c_uint16
)]
255 class ent_route(Structure
):
257 _fields_
= [("transform",mdl_transform
),
258 ("pstr_name",c_uint32
),
259 ("checkpoints_start",c_uint16
),
260 ("checkpoints_count",c_uint16
),
261 ("colour",c_float
*4),
262 ("active",c_uint32
), #runtime
264 ("board_transform",(c_float
*3)*4),
266 ("latest_pass",c_double
),
267 ("id_camera",c_uint32
), # v103+
270 sr_functions
= { 0: 'view' }
273 class ent_water(Structure
):
275 _fields_
= [("transform",mdl_transform
),
276 ("max_dist",c_float
),
277 ("reserved0",c_uint32
),
278 ("reserved1",c_uint32
)]
281 class volume_trigger(Structure
):
283 _fields_
= [("event",c_uint32
),
287 class volume_particles(Structure
):
289 _fields_
= [("blank",c_uint32
),
293 class volume_union(Union
):
295 _fields_
= [("trigger",volume_trigger
),
296 ("particles",volume_particles
)]
299 class ent_volume(Structure
):
301 _fields_
= [("transform",mdl_transform
),
302 ("to_world",(c_float
*3)*4),
303 ("to_local",(c_float
*3)*4),
306 ("_anon",volume_union
)]
309 class ent_audio(Structure
):
311 _fields_
= [("transform",mdl_transform
),
313 ("clip_start",c_uint32
),
314 ("clip_count",c_uint32
),
316 ("crossfade",c_float
),
317 ("channel_behaviour",c_uint32
),
319 ("probability_curve",c_uint32
),
320 ("max_channels",c_uint32
)]
323 class ent_marker(Structure
):
325 _fields_
= [("transform",mdl_transform
),
329 class ent_glyph(Structure
):
331 _fields_
= [("size",c_float
*2),
332 ("indice_start",c_uint32
),
333 ("indice_count",c_uint32
)]
336 class ent_font_variant(Structure
):
338 _fields_
= [("name",c_uint32
),
339 ("material_id",c_uint32
)]
342 class ent_font(Structure
):
344 _fields_
= [("alias",c_uint32
),
345 ("variant_start",c_uint32
),
346 ("variant_count",c_uint32
),
347 ("glyph_start",c_uint32
),
348 ("glyph_count",c_uint32
),
349 ("glyph_utf32_base",c_uint32
)]
352 class ent_traffic(Structure
):
354 _fields_
= [("transform",mdl_transform
),
355 ("submesh_start",c_uint32
),
356 ("submesh_count",c_uint32
),
357 ("start_node",c_uint32
),
358 ("node_count",c_uint32
),
365 # ---------------------------------------------------------------
366 class ent_skateshop_characters(Structure
):
368 _fields_
= [("id_display",c_uint32
),
369 ("id_info",c_uint32
)]
371 class ent_skateshop_boards(Structure
):
373 _fields_
= [("id_display",c_uint32
),
374 ("id_info",c_uint32
),
375 ("id_rack",c_uint32
)]
377 class ent_skateshop_worlds(Structure
):
379 _fields_
= [("id_display",c_uint32
),
380 ("id_info",c_uint32
)]
382 class ent_skateshop_anon_union(Union
):
384 _fields_
= [("boards",ent_skateshop_boards
),
385 ("character",ent_skateshop_characters
),
386 ("worlds",ent_skateshop_worlds
)]
388 class ent_skateshop(Structure
):
390 _fields_
= [("transform",mdl_transform
), ("type",c_uint32
),
391 ("id_camera",c_uint32
),
392 ("_anonymous_union",ent_skateshop_anon_union
)]
395 class ent_swspreview(Structure
):
397 _fields_
= [("id_camera",c_uint32
),
398 ("id_display",c_uint32
),
399 ("id_display1",c_uint32
)]
403 # -----------------------------------------------------------------
404 class ent_menuitem_visual(Structure
):
406 _fields_
= [("pstr_name",c_uint32
)]
408 class ent_menuitem_slider(Structure
):
410 _fields_
= [("id_min",c_uint32
),
412 ("id_handle",c_uint32
),
413 ("pstr_data",c_uint32
)]
415 class ent_menuitem_button(Structure
):
417 _fields_
= [("pstr",c_uint32
),
418 ("stack_behaviour",c_uint32
)]
420 class ent_menuitem_checkmark(Structure
):
422 _fields_
= [("id_check",c_uint32
),
423 ("pstr_data",c_uint32
),
424 ("offset",c_float
*3)]
426 class ent_menuitem_page(Structure
):
428 _fields_
= [("pstr_name",c_uint32
),
429 ("id_entrypoint",c_uint32
),
430 ("id_viewpoint",c_uint32
)]
432 class ent_menuitem_binding(Structure
):
434 _fields_
= [("pstr_bind",c_uint32
),
435 ("font_variant",c_uint32
)]
437 class ent_menuitem_anon_union(Union
):
439 _fields_
= [("slider",ent_menuitem_slider
),
440 ("button",ent_menuitem_button
),
441 ("checkmark",ent_menuitem_checkmark
),
442 ("page",ent_menuitem_page
),
443 ("visual",ent_menuitem_visual
),
444 ("binding",ent_menuitem_binding
)]
446 class ent_menuitem(Structure
):
448 _fields_
= [("type",c_uint32
), ("groups",c_uint32
),
449 ("id_links",c_uint32
*4),
450 ("factive",c_float
), ("fvisible",c_float
),
451 #-- TODO: Refactor this into a simple mesh structure
452 ("transform",mdl_transform
),
453 ("submesh_start",c_uint32
),("submesh_count",c_uint32
),
456 ("_anonymous_union", ent_menuitem_anon_union
)]
459 class ent_camera(Structure
):
461 _fields_
= [("transform",mdl_transform
),
465 class ent_worldinfo(Structure
):
467 _fields_
= [("pstr_name",c_uint32
),
468 ("pstr_author",c_uint32
), # unused
469 ("pstr_desc",c_uint32
), # unused
470 ("timezone",c_float
)]
473 class ent_ccmd(Structure
):
475 _fields_
= [("pstr_command",c_uint32
)]
478 class ent_objective(Structure
):#{
479 _fields_
= [("transform",mdl_transform
),
480 ("submesh_start",c_uint32
), ("submesh_count",c_uint32
),
482 ("id_next",c_uint32
),
483 ("filter",c_uint32
),("filter2",c_uint32
),
485 ("win_event",c_uint32
),
486 ("time_limit",c_float
)]
488 sr_functions
= { 0: 'trigger',
493 class ent_challenge(Structure
):#{
494 _fields_
= [("transform",mdl_transform
),
495 ("pstr_alias",c_uint32
),
498 ("target_event",c_uint32
),
500 ("reset_event",c_uint32
),
503 ("status",c_uint32
)] #runtime
504 sr_functions
= { 0: 'unlock',
508 class ent_relay(Structure
):#{
509 _fields_
= [("targets",(c_uint32
*2)*4),
510 ("targets_events",c_uint32
*4)]
511 sr_functions
= { 0: 'trigger' }
514 class ent_cubemap(Structure
):#{
515 _fields_
= [("co",c_float
*3),
516 ("resolution",c_uint32
), #placeholder
517 ("live",c_uint32
), #placeholder
518 ("texture_id",c_uint32
), #engine
519 ("framebuffer_id",c_uint32
),#engine
520 ("renderbuffer_id",c_uint32
),#engine
521 ("placeholder",c_uint32
*2)]
524 def obj_ent_type( obj
):
526 if obj
.type == 'ARMATURE': return 'mdl_armature'
527 elif obj
.type == 'LIGHT': return 'ent_light'
528 elif obj
.type == 'CAMERA': return 'ent_camera'
529 elif obj
.type == 'LIGHT_PROBE' and obj
.data
.type == 'CUBEMAP':
531 else: return obj
.SR_data
.ent_type
534 def sr_filter_ent_type( obj
, ent_types
):
536 if obj
== bpy
.context
.active_object
: return False
538 for c0
in obj
.users_collection
:#{
539 for c1
in bpy
.context
.active_object
.users_collection
:#{
541 return obj_ent_type( obj
) in ent_types
549 def v4_dot( a
, b
):#{
550 return a
[0]*b
[0] + a
[1]*b
[1] + a
[2]*b
[2] + a
[3]*b
[3]
553 def q_identity( q
):#{
560 def q_normalize( q
):#{
562 if( l2
< 0.00001 ):#{
566 s
= 1.0/math
.sqrt(l2
)
574 def compile_obj_transform( obj
, transform
):
576 co
= obj
.matrix_world
@ Vector((0,0,0))
578 # This was changed from matrix_local on 09.05.23
579 q
= obj
.matrix_world
.to_quaternion()
585 transform
.co
[0] = co
[0]
586 transform
.co
[1] = co
[2]
587 transform
.co
[2] = -co
[1]
588 transform
.q
[0] = q
[1]
589 transform
.q
[1] = q
[3]
590 transform
.q
[2] = -q
[2]
591 transform
.q
[3] = q
[0]
592 transform
.s
[0] = s
[0]
593 transform
.s
[1] = s
[2]
594 transform
.s
[2] = s
[1]
597 def int_align_to( v
, align
):
599 while(v
%align
)!=0: v
+= 1
603 def bytearray_align_to( buffer, align
, w
=b
'\xaa' ):
605 while (len(buffer) % align
) != 0: buffer.extend(w
)
609 def bytearray_print_hex( s
, w
=16 ):
611 for r
in range((len(s
)+(w
-1))//w
):#{
613 i1
=min((r
+1)*w
,len(s
))
614 print( F
'{r*w:06x}| \x1B[31m', end
='')
615 print( F
"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end
='' )
616 print( "\x1B[0m", end
='')
617 print( ''.join(chr(x
) if (x
>=33 and x
<=126) else '.' for x
in s
[i0
:i1
] ) )
621 def sr_compile_string( s
):
623 if s
in sr_compile
.string_cache
: return sr_compile
.string_cache
[s
]
625 index
= len( sr_compile
.string_data
)
626 sr_compile
.string_cache
[s
] = index
627 sr_compile
.string_data
.extend( c_uint32(hash_djb2(s
)) )
628 sr_compile
.string_data
.extend( s
.encode('utf-8') )
629 sr_compile
.string_data
.extend( b
'\0' )
631 bytearray_align_to( sr_compile
.string_data
, 4 )
635 def material_tex_image(v
):
645 cxr_graph_mapping
= \
647 # Default shader setup
654 "image": "tex_diffuse"
658 "A": material_tex_image("tex_diffuse"),
659 "B": material_tex_image("tex_decal")
666 "Color": material_tex_image("tex_normal")
672 "Color": material_tex_image("tex_diffuse")
676 # https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
678 def material_info(mat
):
682 # Using the cxr_graph_mapping as a reference, go through the shader
683 # graph and gather all $props from it.
685 def _graph_read( node_def
, node
=None, depth
=0 ):#{
692 _graph_read
.extracted
= []
694 for node_idname
in node_def
:#{
695 for n
in mat
.node_tree
.nodes
:#{
696 if n
.name
== node_idname
:#{
697 node_def
= node_def
[node_idname
]
705 for link
in node_def
:#{
706 link_def
= node_def
[link
]
708 if isinstance( link_def
, dict ):#{
710 for x
in node
.inputs
:#{
711 if isinstance( x
, bpy
.types
.NodeSocketColor
):#{
719 if node_link
and node_link
.is_linked
:#{
720 # look for definitions for the connected node type
722 from_node
= node_link
.links
[0].from_node
724 node_name
= from_node
.name
.split('.')[0]
725 if node_name
in link_def
:#{
726 from_node_def
= link_def
[ node_name
]
728 _graph_read( from_node_def
, from_node
, depth
+1 )
732 if "default" in link_def
:#{
733 prop
= link_def
['default']
734 info
[prop
] = node_link
.default_value
740 info
[prop
] = getattr( node
, link
)
745 _graph_read( cxr_graph_mapping
)
751 decoded
= bytearray()
752 for i
in range(len(s
)//2):#{
753 c
= (ord(s
[i
*2+0])-0x41)
754 c |
= (ord(s
[i
*2+1])-0x41)<<4
755 decoded
.extend(bytearray(c_uint8(c
))) #??
760 def sr_pack_file( file, path
, data
):
762 file.path
= sr_compile_string( path
)
763 file.pack_offset
= len( sr_compile
.pack_data
)
764 file.pack_size
= len( data
)
766 sr_compile
.pack_data
.extend( data
)
767 bytearray_align_to( sr_compile
.pack_data
, 16 )
770 def sr_compile_texture( img
):
775 name
= os
.path
.splitext( img
.name
)[0]
777 if name
in sr_compile
.texture_cache
:
778 return sr_compile
.texture_cache
[name
]
780 texture_index
= (len(sr_compile
.texture_data
)//sizeof(mdl_texture
)) +1
785 if sr_compile
.pack_textures
:#{
786 filedata
= qoi_encode( img
)
787 sr_pack_file( tex
.file, name
, filedata
)
790 sr_compile
.texture_cache
[name
] = texture_index
791 sr_compile
.texture_data
.extend( bytearray(tex
) )
795 def sr_compile_material( mat
):#{
798 if mat
.name
in sr_compile
.material_cache
:
799 return sr_compile
.material_cache
[mat
.name
]
801 index
= (len(sr_compile
.material_data
)//sizeof(mdl_material
))+1
802 sr_compile
.material_cache
[mat
.name
] = index
805 m
.pstr_name
= sr_compile_string( mat
.name
)
808 if mat
.SR_data
.collision
:#{
809 flags |
= 0x2 # collision flag
810 if (mat
.SR_data
.shader
!= 'invisible') and \
811 (mat
.SR_data
.shader
!= 'boundary'):#{
812 if mat
.SR_data
.skate_surface
: flags |
= 0x1
813 if mat
.SR_data
.grow_grass
: flags |
= 0x4
814 if mat
.SR_data
.grind_surface
: flags |
= 0x8
815 if mat
.SR_data
.preview_visibile
: flags |
= 0x40
817 if mat
.SR_data
.shader
== 'invisible': flags |
= 0x10
818 if mat
.SR_data
.shader
== 'boundary': flags |
= (0x10|
0x20)
819 if mat
.SR_data
.shader
== 'walking': flags |
= (0x10|
0x80)
824 m
.surface_prop
= int(mat
.SR_data
.surface_prop
)
825 inf
= material_info( mat
)
827 if mat
.SR_data
.shader
== 'standard': m
.shader
= 0
828 if mat
.SR_data
.shader
== 'standard_cutout': m
.shader
= 1
829 if mat
.SR_data
.shader
== 'terrain_blend':#{
832 m
.colour
[0] = pow( mat
.SR_data
.sand_colour
[0], 1.0/2.2 )
833 m
.colour
[1] = pow( mat
.SR_data
.sand_colour
[1], 1.0/2.2 )
834 m
.colour
[2] = pow( mat
.SR_data
.sand_colour
[2], 1.0/2.2 )
837 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
838 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
841 if mat
.SR_data
.shader
== 'vertex_blend':#{
844 m
.colour1
[0] = mat
.SR_data
.blend_offset
[0]
845 m
.colour1
[1] = mat
.SR_data
.blend_offset
[1]
848 if mat
.SR_data
.shader
== 'water':#{
851 m
.colour
[0] = pow( mat
.SR_data
.shore_colour
[0], 1.0/2.2 )
852 m
.colour
[1] = pow( mat
.SR_data
.shore_colour
[1], 1.0/2.2 )
853 m
.colour
[2] = pow( mat
.SR_data
.shore_colour
[2], 1.0/2.2 )
855 m
.colour1
[0] = pow( mat
.SR_data
.ocean_colour
[0], 1.0/2.2 )
856 m
.colour1
[1] = pow( mat
.SR_data
.ocean_colour
[1], 1.0/2.2 )
857 m
.colour1
[2] = pow( mat
.SR_data
.ocean_colour
[2], 1.0/2.2 )
861 if mat
.SR_data
.shader
== 'invisible':#{
865 if mat
.SR_data
.shader
== 'boundary':#{
869 if mat
.SR_data
.shader
== 'fxglow':#{
873 if mat
.SR_data
.shader
== 'cubemap':#{
875 m
.tex_none0
= sr_entity_id( mat
.SR_data
.cubemap
)
877 m
.colour
[0] = pow( mat
.SR_data
.tint
[0], 1.0/2.2 )
878 m
.colour
[1] = pow( mat
.SR_data
.tint
[1], 1.0/2.2 )
879 m
.colour
[2] = pow( mat
.SR_data
.tint
[2], 1.0/2.2 )
880 m
.colour
[3] = pow( mat
.SR_data
.tint
[3], 1.0/2.2 )
883 if mat
.SR_data
.shader
== 'walking':#{
887 if mat
.SR_data
.shader
in ['standard', 'standard_cutout', 'terrain_blend', \
888 'vertex_blend', 'fxglow', 'cubemap' ]: #{
889 if 'tex_diffuse' in inf
:
890 m
.tex_diffuse
= sr_compile_texture(inf
['tex_diffuse'])
893 sr_compile
.material_data
.extend( bytearray(m
) )
897 def sr_armature_bones( armature
):
899 def _recurse_bone( b
):
902 for c
in b
.children
: yield from _recurse_bone( c
)
905 for b
in armature
.data
.bones
:
907 yield from _recurse_bone( b
)
910 def sr_entity_id( obj
):#{
913 tipo
= get_entity_enum_id( obj_ent_type(obj
) )
914 index
= sr_compile
.entity_ids
[ obj
.name
]
916 return (tipo
&0xffff)<<16 |
(index
&0xffff)
919 # Returns submesh_start,count and armature_id
920 def sr_compile_mesh_internal( obj
):
929 for mod
in obj
.modifiers
:#{
930 if mod
.type == 'DATA_TRANSFER' or mod
.type == 'SHRINKWRAP' or \
931 mod
.type == 'BOOLEAN' or mod
.type == 'CURVE' or \
934 can_use_cache
= False
937 if mod
.type == 'ARMATURE': #{
938 armature
= mod
.object
939 rig_weight_groups
= \
940 ['0 [ROOT]']+[_
.name
for _
in sr_armature_bones(mod
.object)]
941 armature_id
= sr_compile
.entity_ids
[armature
.name
]
943 POSE_OR_REST_CACHE
= armature
.data
.pose_position
944 armature
.data
.pose_position
= 'REST'
948 # Check the cache first
950 if can_use_cache
and (obj
.data
.name
in sr_compile
.mesh_cache
):#{
951 ref
= sr_compile
.mesh_cache
[obj
.data
.name
]
952 submesh_start
= ref
[0]
953 submesh_count
= ref
[1]
954 return (submesh_start
,submesh_count
,armature_id
)
957 # Compile a whole new mesh
959 submesh_start
= len(sr_compile
.submesh_data
)//sizeof(mdl_submesh
)
962 dgraph
= bpy
.context
.evaluated_depsgraph_get()
963 data
= obj
.evaluated_get(dgraph
).data
964 data
.calc_loop_triangles()
965 data
.calc_normals_split()
967 # Mesh is split into submeshes based on their material
969 mat_list
= data
.materials
if len(data
.materials
) > 0 else [None]
970 for material_id
, mat
in enumerate(mat_list
): #{
974 sm
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
975 sm
.vertex_start
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
978 sm
.material_id
= sr_compile_material( mat
)
980 INF
=99999999.99999999
986 # Keep a reference to very very very similar vertices
987 # i have no idea how to speed it up.
989 vertex_reference
= {}
991 # Write the vertex / indice data
993 for tri_index
, tri
in enumerate(data
.loop_triangles
):#{
994 if tri
.material_index
!= material_id
: continue
997 vert
= data
.vertices
[tri
.vertices
[j
]]
999 vi
= data
.loops
[li
].vertex_index
1001 # Gather vertex information
1004 norm
= data
.loops
[li
].normal
1006 colour
= (255,255,255,255)
1013 uv
= data
.uv_layers
.active
.data
[li
].uv
1017 if data
.vertex_colors
:#{
1018 colour
= data
.vertex_colors
.active
.data
[li
].color
1019 colour
= (int(colour
[0]*255.0),\
1020 int(colour
[1]*255.0),\
1021 int(colour
[2]*255.0),\
1022 int(colour
[3]*255.0))
1025 # Weight groups: truncates to the 3 with the most influence. The
1026 # fourth bone ID is never used by the shader so it
1030 src_groups
= [_
for _
in data
.vertices
[vi
].groups \
1031 if obj
.vertex_groups
[_
.group
].name
in \
1034 weight_groups
= sorted( src_groups
, key
= \
1035 lambda a
: a
.weight
, reverse
=True )
1037 for ml
in range(3):#{
1038 if len(weight_groups
) > ml
:#{
1039 g
= weight_groups
[ml
]
1040 name
= obj
.vertex_groups
[g
.group
].name
1042 weights
[ml
] = weight
1043 groups
[ml
] = rig_weight_groups
.index(name
)
1048 if len(weight_groups
) > 0:#{
1049 inv_norm
= (1.0/tot
) * 65535.0
1050 for ml
in range(3):#{
1051 weights
[ml
] = int( weights
[ml
] * inv_norm
)
1052 weights
[ml
] = min( weights
[ml
], 65535 )
1053 weights
[ml
] = max( weights
[ml
], 0 )
1058 li1
= tri
.loops
[(j
+1)%3]
1059 vi1
= data
.loops
[li1
].vertex_index
1060 e0
= data
.edges
[ data
.loops
[li
].edge_index
]
1062 if e0
.use_freestyle_mark
and \
1063 ((e0
.vertices
[0] == vi
and e0
.vertices
[1] == vi1
) or \
1064 (e0
.vertices
[0] == vi1
and e0
.vertices
[1] == vi
)):
1070 TOLERENCE
= float(10**4)
1071 key
= (int(co
[0]*TOLERENCE
+0.5),
1072 int(co
[1]*TOLERENCE
+0.5),
1073 int(co
[2]*TOLERENCE
+0.5),
1074 int(norm
[0]*TOLERENCE
+0.5),
1075 int(norm
[1]*TOLERENCE
+0.5),
1076 int(norm
[2]*TOLERENCE
+0.5),
1077 int(uv
[0]*TOLERENCE
+0.5),
1078 int(uv
[1]*TOLERENCE
+0.5),
1079 colour
[0], # these guys are already quantized
1092 if key
in vertex_reference
:
1093 index
= vertex_reference
[key
]
1095 index
= bytearray(c_uint32(sm
.vertex_count
))
1098 vertex_reference
[key
] = index
1105 v
.norm
[2] = -norm
[1]
1108 v
.colour
[0] = colour
[0]
1109 v
.colour
[1] = colour
[1]
1110 v
.colour
[2] = colour
[2]
1111 v
.colour
[3] = colour
[3]
1112 v
.weights
[0] = weights
[0]
1113 v
.weights
[1] = weights
[1]
1114 v
.weights
[2] = weights
[2]
1115 v
.weights
[3] = weights
[3]
1116 v
.groups
[0] = groups
[0]
1117 v
.groups
[1] = groups
[1]
1118 v
.groups
[2] = groups
[2]
1119 v
.groups
[3] = groups
[3]
1121 for i
in range(3):#{
1122 sm
.bbx
[0][i
] = min( sm
.bbx
[0][i
], v
.co
[i
] )
1123 sm
.bbx
[1][i
] = max( sm
.bbx
[1][i
], v
.co
[i
] )
1126 sr_compile
.vertex_data
.extend(bytearray(v
))
1129 sm
.indice_count
+= 1
1130 sr_compile
.indice_data
.extend( index
)
1134 # Make sure bounding box isn't -inf -> inf if no vertices
1136 if sm
.vertex_count
== 0:
1141 # Add submesh to encoder
1143 sr_compile
.submesh_data
.extend( bytearray(sm
) )
1148 armature
.data
.pose_position
= POSE_OR_REST_CACHE
1151 # Save a reference to this mesh since we want to reuse the submesh indices
1153 sr_compile
.mesh_cache
[obj
.data
.name
]=(submesh_start
,submesh_count
)
1154 return (submesh_start
,submesh_count
,armature_id
)
1157 def sr_compile_mesh( obj
):
1160 compile_obj_transform(obj
, node
.transform
)
1161 node
.pstr_name
= sr_compile_string(obj
.name
)
1162 ent_type
= obj_ent_type( obj
)
1166 if ent_type
!= 'none':#{
1167 ent_id_lwr
= sr_compile
.entity_ids
[obj
.name
]
1168 ent_id_upr
= get_entity_enum_id( obj_ent_type(obj
) )
1169 node
.entity_id
= (ent_id_upr
<< 16) | ent_id_lwr
1172 node
.submesh_start
, node
.submesh_count
, node
.armature_id
= \
1173 sr_compile_mesh_internal( obj
)
1175 sr_compile
.mesh_data
.extend(bytearray(node
))
1178 def sr_compile_fonts( collection
):
1180 print( F
"[SR] Compiling fonts" )
1185 for obj
in collection
.all_objects
:#{
1186 if obj_ent_type(obj
) != 'ent_font': continue
1188 data
= obj
.SR_data
.ent_font
[0]
1191 font
.alias
= sr_compile_string( data
.alias
)
1192 font
.variant_start
= variant_count
1193 font
.variant_count
= 0
1194 font
.glyph_start
= glyph_count
1196 glyph_base
= data
.glyphs
[0].utf32
1197 glyph_range
= data
.glyphs
[-1].utf32
+1 - glyph_base
1199 font
.glyph_utf32_base
= glyph_base
1200 font
.glyph_count
= glyph_range
1202 for i
in range(len(data
.variants
)):#{
1203 data_var
= data
.variants
[i
]
1204 if not data_var
.mesh
: continue
1206 mesh
= data_var
.mesh
.data
1208 variant
= ent_font_variant()
1209 variant
.name
= sr_compile_string( data_var
.tipo
)
1211 # fonts (variants) only support one material each
1213 if len(mesh
.materials
) != 0:
1214 mat
= mesh
.materials
[0]
1215 variant
.material_id
= sr_compile_material( mat
)
1217 font
.variant_count
+= 1
1219 islands
= mesh_utils
.mesh_linked_triangles(mesh
)
1220 centroids
= [Vector((0,0)) for _
in range(len(islands
))]
1222 for j
in range(len(islands
)):#{
1223 for tri
in islands
[j
]:#{
1224 centroids
[j
].x
+= tri
.center
[0]
1225 centroids
[j
].y
+= tri
.center
[2]
1228 centroids
[j
] /= len(islands
[j
])
1231 for j
in range(glyph_range
):#{
1232 data_glyph
= data
.glyphs
[j
]
1234 glyph
.indice_start
= len(sr_compile
.indice_data
)//sizeof(c_uint32
)
1235 glyph
.indice_count
= 0
1236 glyph
.size
[0] = data_glyph
.bounds
[2]
1237 glyph
.size
[1] = data_glyph
.bounds
[3]
1239 vertex_reference
= {}
1241 for k
in range(len(islands
)):#{
1242 if centroids
[k
].x
< data_glyph
.bounds
[0] or \
1243 centroids
[k
].x
> data_glyph
.bounds
[0]+data_glyph
.bounds
[2] or\
1244 centroids
[k
].y
< data_glyph
.bounds
[1] or \
1245 centroids
[k
].y
> data_glyph
.bounds
[1]+data_glyph
.bounds
[3]:
1250 for l
in range(len(islands
[k
])):#{
1252 for m
in range(3):#{
1253 vert
= mesh
.vertices
[tri
.vertices
[m
]]
1255 vi
= mesh
.loops
[li
].vertex_index
1257 # Gather vertex information
1259 co
= [vert
.co
[_
] for _
in range(3)]
1260 co
[0] -= data_glyph
.bounds
[0]
1261 co
[2] -= data_glyph
.bounds
[1]
1262 norm
= mesh
.loops
[li
].normal
1264 if mesh
.uv_layers
: uv
= mesh
.uv_layers
.active
.data
[li
].uv
1266 TOLERENCE
= float(10**4)
1267 key
= (int(co
[0]*TOLERENCE
+0.5),
1268 int(co
[1]*TOLERENCE
+0.5),
1269 int(co
[2]*TOLERENCE
+0.5),
1270 int(norm
[0]*TOLERENCE
+0.5),
1271 int(norm
[1]*TOLERENCE
+0.5),
1272 int(norm
[2]*TOLERENCE
+0.5),
1273 int(uv
[0]*TOLERENCE
+0.5),
1274 int(uv
[1]*TOLERENCE
+0.5))
1276 if key
in vertex_reference
:
1277 index
= vertex_reference
[key
]
1279 vindex
= len(sr_compile
.vertex_data
)//sizeof(mdl_vert
)
1280 index
= bytearray(c_uint32(vindex
))
1281 vertex_reference
[key
] = index
1288 v
.norm
[2] = -norm
[1]
1292 sr_compile
.vertex_data
.extend(bytearray(v
))
1295 glyph
.indice_count
+= 1
1296 sr_compile
.indice_data
.extend( index
)
1300 sr_ent_push( glyph
)
1302 sr_ent_push( variant
)
1308 def sr_compile_menus( collection
):
1310 print( "[SR1] Compiling menus" )
1313 for obj
in collection
.all_objects
:#{
1314 if obj_ent_type(obj
) != 'ent_menuitem': continue
1315 obj_data
= obj
.SR_data
.ent_menuitem
[0]
1317 bitmask
= 0x00000000
1319 for col
in obj
.users_collection
:#{
1321 if name
not in groups
: groups
.append( name
)
1322 bitmask |
= (0x1 << groups
.index(name
))
1325 item
= ent_menuitem()
1326 item
.type = int( obj_data
.tipo
)
1327 item
.groups
= bitmask
1329 compile_obj_transform( obj
, item
.transform
)
1330 if obj
.type == 'MESH':#{
1331 item
.submesh_start
, item
.submesh_count
, _
= \
1332 sr_compile_mesh_internal( obj
)
1335 if item
.type == 1 or item
.type == 2 or item
.type == 7:#{
1336 item_button
= item
._anonymous
_union
.button
1337 item_button
.pstr
= sr_compile_string( obj_data
.string
)
1338 item_button
.stack_behaviour
= int( obj_data
.stack_behaviour
)
1340 elif item
.type == 0:#{
1341 item_visual
= item
._anonymous
_union
.visual
1342 item_visual
.pstr_name
= sr_compile_string( obj_data
.string
)
1344 elif item
.type == 3:#{
1345 item_checkmark
= item
._anonymous
_union
.checkmark
1346 item_checkmark
.pstr_data
= sr_compile_string( obj_data
.string
)
1347 item_checkmark
.id_check
= sr_entity_id( obj_data
.checkmark
)
1348 delta
= obj_data
.checkmark
.location
- obj
.location
1349 item_checkmark
.offset
[0] = delta
[0]
1350 item_checkmark
.offset
[1] = delta
[2]
1351 item_checkmark
.offset
[2] = -delta
[1]
1353 elif item
.type == 4:#{
1354 item_slider
= item
._anonymous
_union
.slider
1355 item_slider
.id_min
= sr_entity_id( obj_data
.slider_minloc
)
1356 item_slider
.id_max
= sr_entity_id( obj_data
.slider_maxloc
)
1357 item_slider
.id_handle
= sr_entity_id( obj_data
.slider_handle
)
1358 item_slider
.pstr_data
= sr_compile_string( obj_data
.string
)
1360 elif item
.type == 5:#{
1361 item_page
= item
._anonymous
_union
.page
1362 item_page
.pstr_name
= sr_compile_string( obj_data
.string
)
1363 item_page
.id_entrypoint
= sr_entity_id( obj_data
.newloc
)
1364 item_page
.id_viewpoint
= sr_entity_id( obj_data
.camera
)
1366 elif item
.type == 6:#{
1367 item_binding
= item
._anonymous
_union
.binding
1368 item_binding
.pstr_bind
= sr_compile_string( obj_data
.string
)
1369 item_binding
.font_variant
= obj_data
.font_variant
1373 item
.id_links
[0] = sr_entity_id( obj_data
.link0
)
1375 item
.id_links
[1] = sr_entity_id( obj_data
.link1
)
1376 if item
.type != 4:#{
1378 item
.id_links
[2] = sr_entity_id( obj_data
.link2
)
1380 item
.id_links
[3] = sr_entity_id( obj_data
.link3
)
1387 def sr_compile_armature( obj
):
1389 node
= mdl_armature()
1390 node
.bone_start
= len(sr_compile
.bone_data
)//sizeof(mdl_bone
)
1392 node
.anim_start
= len(sr_compile
.anim_data
)//sizeof(mdl_animation
)
1395 bones
= [_
for _
in sr_armature_bones(obj
)]
1396 bones_names
= [None]+[_
.name
for _
in bones
]
1400 if b
.use_deform
: bone
.flags
= 0x1
1401 if b
.parent
: bone
.parent
= bones_names
.index(b
.parent
.name
)
1403 bone
.collider
= int(b
.SR_data
.collider
)
1405 if bone
.collider
>0:#{
1406 bone
.hitbox
[0][0] = b
.SR_data
.collider_min
[0]
1407 bone
.hitbox
[0][1] = b
.SR_data
.collider_min
[2]
1408 bone
.hitbox
[0][2] = -b
.SR_data
.collider_max
[1]
1409 bone
.hitbox
[1][0] = b
.SR_data
.collider_max
[0]
1410 bone
.hitbox
[1][1] = b
.SR_data
.collider_max
[2]
1411 bone
.hitbox
[1][2] = -b
.SR_data
.collider_min
[1]
1414 if b
.SR_data
.cone_constraint
:#{
1416 bone
.conevx
[0] = b
.SR_data
.conevx
[0]
1417 bone
.conevx
[1] = b
.SR_data
.conevx
[2]
1418 bone
.conevx
[2] = -b
.SR_data
.conevx
[1]
1419 bone
.conevy
[0] = b
.SR_data
.conevy
[0]
1420 bone
.conevy
[1] = b
.SR_data
.conevy
[2]
1421 bone
.conevy
[2] = -b
.SR_data
.conevy
[1]
1422 bone
.coneva
[0] = b
.SR_data
.coneva
[0]
1423 bone
.coneva
[1] = b
.SR_data
.coneva
[2]
1424 bone
.coneva
[2] = -b
.SR_data
.coneva
[1]
1425 bone
.conet
= b
.SR_data
.conet
1428 bone
.co
[0] = b
.head_local
[0]
1429 bone
.co
[1] = b
.head_local
[2]
1430 bone
.co
[2] = -b
.head_local
[1]
1431 bone
.end
[0] = b
.tail_local
[0] - bone
.co
[0]
1432 bone
.end
[1] = b
.tail_local
[2] - bone
.co
[1]
1433 bone
.end
[2] = -b
.tail_local
[1] - bone
.co
[2]
1434 bone
.pstr_name
= sr_compile_string( b
.name
)
1436 for c
in obj
.pose
.bones
[b
.name
].constraints
:#{
1437 if c
.type == 'IK':#{
1439 bone
.ik_target
= bones_names
.index(c
.subtarget
)
1440 bone
.ik_pole
= bones_names
.index(c
.pole_subtarget
)
1444 node
.bone_count
+= 1
1445 sr_compile
.bone_data
.extend(bytearray(bone
))
1450 if obj
.animation_data
and sr_compile
.pack_animations
: #{
1451 # So we can restore later
1453 previous_frame
= bpy
.context
.scene
.frame_current
1454 previous_action
= obj
.animation_data
.action
1455 POSE_OR_REST_CACHE
= obj
.data
.pose_position
1456 obj
.data
.pose_position
= 'POSE'
1458 for NLALayer
in obj
.animation_data
.nla_tracks
:#{
1459 for NLAStrip
in NLALayer
.strips
:#{
1462 for a
in bpy
.data
.actions
:#{
1463 if a
.name
== NLAStrip
.name
:#{
1464 obj
.animation_data
.action
= a
1469 # Clip to NLA settings
1471 anim_start
= int(NLAStrip
.action_frame_start
)
1472 anim_end
= int(NLAStrip
.action_frame_end
)
1476 anim
= mdl_animation()
1477 anim
.pstr_name
= sr_compile_string( NLAStrip
.action
.name
)
1479 anim
.keyframe_start
= len(sr_compile
.keyframe_data
)//\
1480 sizeof(mdl_transform
)
1481 anim
.length
= anim_end
-anim_start
1484 # Export the keyframes
1485 for frame
in range(anim_start
,anim_end
):#{
1486 bpy
.context
.scene
.frame_set(frame
)
1489 pb
= obj
.pose
.bones
[rb
.name
]
1491 # relative bone matrix
1492 if rb
.parent
is not None:#{
1493 offset_mtx
= rb
.parent
.matrix_local
1494 offset_mtx
= offset_mtx
.inverted_safe() @ \
1497 inv_parent
= pb
.parent
.matrix
@ offset_mtx
1498 inv_parent
.invert_safe()
1499 fpm
= inv_parent
@ pb
.matrix
1502 bone_mtx
= rb
.matrix
.to_4x4()
1503 local_inv
= rb
.matrix_local
.inverted_safe()
1504 fpm
= bone_mtx
@ local_inv
@ pb
.matrix
1507 loc
, rot
, sca
= fpm
.decompose()
1510 lc_m
= pb
.matrix_channel
.to_3x3()
1511 if pb
.parent
is not None:#{
1512 smtx
= pb
.parent
.matrix_channel
.to_3x3()
1513 lc_m
= smtx
.inverted() @ lc_m
1515 rq
= lc_m
.to_quaternion()
1518 kf
= mdl_transform()
1529 sr_compile
.keyframe_data
.extend(bytearray(kf
))
1535 # Add to animation buffer
1537 sr_compile
.anim_data
.extend(bytearray(anim
))
1538 node
.anim_count
+= 1
1542 print( F
"[SR] | anim( {NLAStrip.action.name} )" )
1546 # Restore context to how it was before
1548 bpy
.context
.scene
.frame_set( previous_frame
)
1549 obj
.animation_data
.action
= previous_action
1550 obj
.data
.pose_position
= POSE_OR_REST_CACHE
1553 sr_compile
.armature_data
.extend(bytearray(node
))
1556 def sr_ent_push( struct
):
1558 clase
= type(struct
).__name
__
1560 if clase
not in sr_compile
.entity_data
:#{
1561 sr_compile
.entity_data
[ clase
] = bytearray()
1562 sr_compile
.entity_info
[ clase
] = { 'size': sizeof(struct
) }
1565 index
= len(sr_compile
.entity_data
[ clase
])//sizeof(struct
)
1566 sr_compile
.entity_data
[ clase
].extend( bytearray(struct
) )
1570 def sr_array_title( arr
, name
, count
, size
, offset
):
1572 for i
in range(len(name
)):#{
1573 arr
.name
[i
] = ord(name
[i
])
1575 arr
.file_offset
= offset
1576 arr
.item_count
= count
1577 arr
.item_size
= size
1584 picadillo
= (((picadillo
<< 5) + picadillo
) + ord(x
)) & 0xFFFFFFFF
1589 def sr_compile( collection
):
1591 print( F
"[SR] compiler begin ({collection.name}.mdl)" )
1594 sr_compile
.pack_textures
= collection
.SR_data
.pack_textures
1595 sr_compile
.pack_animations
= collection
.SR_data
.animations
1598 sr_compile
.string_cache
= {}
1599 sr_compile
.mesh_cache
= {}
1600 sr_compile
.material_cache
= {}
1601 sr_compile
.texture_cache
= {}
1604 sr_compile
.mesh_data
= bytearray()
1605 sr_compile
.submesh_data
= bytearray()
1606 sr_compile
.vertex_data
= bytearray()
1607 sr_compile
.indice_data
= bytearray()
1608 sr_compile
.bone_data
= bytearray()
1609 sr_compile
.material_data
= bytearray()
1610 sr_compile
.armature_data
= bytearray()
1611 sr_compile
.anim_data
= bytearray()
1612 sr_compile
.keyframe_data
= bytearray()
1613 sr_compile
.texture_data
= bytearray()
1615 # just bytes not structures
1616 sr_compile
.string_data
= bytearray()
1617 sr_compile
.pack_data
= bytearray()
1620 sr_compile
.entity_data
= {}
1621 sr_compile
.entity_info
= {}
1623 print( F
"[SR] assign entity ID's" )
1624 sr_compile
.entities
= {}
1625 sr_compile
.entity_ids
= {}
1628 # -------------------------------------------------------
1630 sr_compile_string( "null" )
1633 for obj
in collection
.all_objects
: #{
1634 if obj
.type == 'MESH':#{
1638 ent_type
= obj_ent_type( obj
)
1639 if ent_type
== 'none': continue
1641 if ent_type
not in sr_compile
.entities
: sr_compile
.entities
[ent_type
] = []
1642 sr_compile
.entity_ids
[obj
.name
] = len( sr_compile
.entities
[ent_type
] )
1643 sr_compile
.entities
[ent_type
] += [obj
]
1646 print( F
"[SR] Compiling geometry" )
1648 for obj
in collection
.all_objects
:#{
1649 if obj
.type == 'MESH':#{
1652 ent_type
= obj_ent_type( obj
)
1654 # entity ignore mesh list
1656 if ent_type
== 'ent_traffic': continue
1657 if ent_type
== 'ent_font': continue
1658 if ent_type
== 'ent_font_variant': continue
1659 if ent_type
== 'ent_menuitem': continue
1660 if ent_type
== 'ent_objective': continue
1662 #TODO: This is messy.
1663 if ent_type
== 'ent_gate':#{
1664 obj_data
= obj
.SR_data
.ent_gate
[0]
1665 if obj_data
.custom
: continue
1667 #--------------------------
1669 print( F
'[SR] {i: 3}/{mesh_count} {obj.name:<40}', end
='\r' )
1670 sr_compile_mesh( obj
)
1674 audio_clip_count
= 0
1676 for ent_type
, arr
in sr_compile
.entities
.items():#{
1677 print(F
"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
1679 for i
in range(len(arr
)):#{
1682 print( F
"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end
='\r' )
1684 if ent_type
== 'mdl_armature': sr_compile_armature(obj
)
1685 elif ent_type
== 'ent_light': #{
1687 compile_obj_transform( obj
, light
.transform
)
1688 light
.daytime
= obj
.data
.SR_data
.daytime
1689 if obj
.data
.type == 'POINT':#{
1692 elif obj
.data
.type == 'SPOT':#{
1694 light
.angle
= obj
.data
.spot_size
*0.5
1696 light
.range = obj
.data
.cutoff_distance
1697 light
.colour
[0] = obj
.data
.color
[0]
1698 light
.colour
[1] = obj
.data
.color
[1]
1699 light
.colour
[2] = obj
.data
.color
[2]
1700 light
.colour
[3] = obj
.data
.energy
1701 sr_ent_push( light
)
1703 elif ent_type
== 'ent_camera': #{
1705 compile_obj_transform( obj
, cam
.transform
)
1706 cam
.fov
= obj
.data
.angle
* 45.0
1709 elif ent_type
== 'ent_gate': #{
1711 obj_data
= obj
.SR_data
.ent_gate
[0]
1712 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
1716 if obj_data
.tipo
== 'default':#{
1717 if obj_data
.target
:#{
1718 gate
.target
= sr_compile
.entity_ids
[obj_data
.target
.name
]
1722 elif obj_data
.tipo
== 'nonlocal':#{
1724 gate
.key
= sr_compile_string(obj_data
.key
)
1728 if obj_data
.flip
: flags |
= 0x0004
1729 if obj_data
.custom
:#{
1731 gate
.submesh_start
, gate
.submesh_count
, _
= \
1732 sr_compile_mesh_internal( obj
)
1734 if obj_data
.locked
: flags |
= 0x0010
1737 gate
.dimensions
[0] = mesh_data
.dimensions
[0]
1738 gate
.dimensions
[1] = mesh_data
.dimensions
[1]
1739 gate
.dimensions
[2] = mesh_data
.dimensions
[2]
1741 q
= [obj
.matrix_local
.to_quaternion(), (0,0,0,1)]
1742 co
= [obj
.matrix_world
@ Vector((0,0,0)), (0,0,0)]
1744 if obj_data
.target
:#{
1745 q
[1] = obj_data
.target
.matrix_local
.to_quaternion()
1746 co
[1]= obj_data
.target
.matrix_world
@ Vector((0,0,0))
1751 for x
in range(2):#{
1752 gate
.co
[x
][0] = co
[x
][0]
1753 gate
.co
[x
][1] = co
[x
][2]
1754 gate
.co
[x
][2] = -co
[x
][1]
1755 gate
.q
[x
][0] = q
[x
][1]
1756 gate
.q
[x
][1] = q
[x
][3]
1757 gate
.q
[x
][2] = -q
[x
][2]
1758 gate
.q
[x
][3] = q
[x
][0]
1763 elif ent_type
== 'ent_spawn': #{
1765 compile_obj_transform( obj
, spawn
.transform
)
1766 obj_data
= obj
.SR_data
.ent_spawn
[0]
1767 spawn
.pstr_name
= sr_compile_string( obj_data
.alias
)
1768 sr_ent_push( spawn
)
1770 elif ent_type
== 'ent_water':#{
1772 compile_obj_transform( obj
, water
.transform
)
1773 water
.max_dist
= 0.0
1774 sr_ent_push( water
)
1776 elif ent_type
== 'ent_audio':#{
1777 obj_data
= obj
.SR_data
.ent_audio
[0]
1779 compile_obj_transform( obj
, audio
.transform
)
1780 audio
.clip_start
= audio_clip_count
1781 audio
.clip_count
= len(obj_data
.files
)
1782 audio_clip_count
+= audio
.clip_count
1783 audio
.max_channels
= obj_data
.max_channels
1784 audio
.volume
= obj_data
.volume
1787 # - allow/disable doppler
1788 # - channel group tags with random colours
1789 # - transition properties
1791 if obj_data
.flag_loop
: audio
.flags |
= 0x1
1792 if obj_data
.flag_nodoppler
: audio
.flags |
= 0x2
1793 if obj_data
.flag_3d
: audio
.flags |
= 0x4
1794 if obj_data
.flag_auto
: audio
.flags |
= 0x8
1795 if obj_data
.formato
== '0': audio
.flags |
= 0x000
1796 elif obj_data
.formato
== '1': audio
.flags |
= 0x400
1797 elif obj_data
.formato
== '2': audio
.flags |
= 0x1000
1799 audio
.channel_behaviour
= int(obj_data
.channel_behaviour
)
1800 if audio
.channel_behaviour
>= 1:#{
1801 audio
.group
= obj_data
.group
1803 if audio
.channel_behaviour
== 2:#{
1804 audio
.crossfade
= obj_data
.transition_duration
1806 audio
.probability_curve
= int(obj_data
.probability_curve
)
1808 for ci
in range(audio
.clip_count
):#{
1809 entry
= obj_data
.files
[ci
]
1810 clip
= ent_audio_clip()
1811 clip
.probability
= entry
.probability
1812 if obj_data
.formato
== '2':#{
1813 sr_pack_file( clip
._anon
.file, '', vg_str_bin(entry
.path
) )
1816 clip
._anon
.file.path
= sr_compile_string( entry
.path
)
1817 clip
._anon
.file.pack_offset
= 0
1818 clip
._anon
.file.pack_size
= 0
1822 sr_ent_push( audio
)
1824 elif ent_type
== 'ent_volume':#{
1825 obj_data
= obj
.SR_data
.ent_volume
[0]
1826 volume
= ent_volume()
1827 volume
.type = int(obj_data
.subtype
)
1828 compile_obj_transform( obj
, volume
.transform
)
1830 if obj_data
.target
:#{
1831 volume
.target
= sr_entity_id( obj_data
.target
)
1832 volume
._anon
.trigger
.event
= obj_data
.target_event
1837 elif ent_type
== 'ent_marker':#{
1838 marker
= ent_marker()
1839 marker
.name
= sr_compile_string( obj
.SR_data
.ent_marker
[0].alias
)
1840 compile_obj_transform( obj
, marker
.transform
)
1843 elif ent_type
== 'ent_skateshop':#{
1844 skateshop
= ent_skateshop()
1845 obj_data
= obj
.SR_data
.ent_skateshop
[0]
1846 skateshop
.type = int(obj_data
.tipo
)
1847 if skateshop
.type == 0:#{
1848 boardshop
= skateshop
._anonymous
_union
.boards
1849 boardshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1850 boardshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1851 boardshop
.id_rack
= sr_entity_id( obj_data
.mark_rack
)
1853 elif skateshop
.type == 1:#{
1854 charshop
= skateshop
._anonymous
_union
.character
1855 charshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1856 charshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1858 elif skateshop
.type == 2:#{
1859 worldshop
= skateshop
._anonymous
_union
.worlds
1860 worldshop
.id_display
= sr_entity_id( obj_data
.mark_display
)
1861 worldshop
.id_info
= sr_entity_id( obj_data
.mark_info
)
1863 skateshop
.id_camera
= sr_entity_id( obj_data
.cam
)
1864 compile_obj_transform( obj
, skateshop
.transform
)
1865 sr_ent_push(skateshop
)
1867 elif ent_type
== 'ent_swspreview':#{
1868 workshop_preview
= ent_swspreview()
1869 obj_data
= obj
.SR_data
.ent_swspreview
[0]
1870 workshop_preview
.id_display
= sr_entity_id( obj_data
.mark_display
)
1871 workshop_preview
.id_display1
= sr_entity_id( obj_data
.mark_display1
)
1872 workshop_preview
.id_camera
= sr_entity_id( obj_data
.cam
)
1873 sr_ent_push( workshop_preview
)
1875 elif ent_type
== 'ent_worldinfo':#{
1876 worldinfo
= ent_worldinfo()
1877 obj_data
= obj
.SR_data
.ent_worldinfo
[0]
1878 worldinfo
.pstr_name
= sr_compile_string( obj_data
.name
)
1879 worldinfo
.pstr_author
= sr_compile_string( obj_data
.author
)
1880 worldinfo
.pstr_desc
= sr_compile_string( obj_data
.desc
)
1881 worldinfo
.timezone
= obj_data
.timezone
1882 sr_ent_push( worldinfo
)
1884 elif ent_type
== 'ent_ccmd':#{
1886 obj_data
= obj
.SR_data
.ent_ccmd
[0]
1887 ccmd
.pstr_command
= sr_compile_string( obj_data
.command
)
1890 elif ent_type
== 'ent_objective':#{
1891 objective
= ent_objective()
1892 obj_data
= obj
.SR_data
.ent_objective
[0]
1893 objective
.id_next
= sr_entity_id( obj_data
.proxima
)
1894 objective
.id_win
= sr_entity_id( obj_data
.target
)
1895 objective
.win_event
= obj_data
.target_event
1896 objective
.filter = int(obj_data
.filtrar
)
1897 objective
.filter2
= 0
1898 objective
.time_limit
= obj_data
.time_limit
1900 compile_obj_transform( obj
, objective
.transform
)
1901 objective
.submesh_start
, objective
.submesh_count
, _
= \
1902 sr_compile_mesh_internal( obj
)
1904 sr_ent_push( objective
)
1906 elif ent_type
== 'ent_challenge':#{
1907 challenge
= ent_challenge()
1908 obj_data
= obj
.SR_data
.ent_challenge
[0]
1909 compile_obj_transform( obj
, challenge
.transform
)
1910 challenge
.pstr_alias
= sr_compile_string( obj_data
.alias
)
1911 challenge
.target
= sr_entity_id( obj_data
.target
)
1912 challenge
.target_event
= obj_data
.target_event
1913 challenge
.reset
= sr_entity_id( obj_data
.reset
)
1914 challenge
.reset_event
= obj_data
.reset_event
1915 challenge
.first
= sr_entity_id( obj_data
.first
)
1916 challenge
.flags
= 0x00
1917 challenge
.camera
= sr_entity_id( obj_data
.camera
)
1918 if obj_data
.time_limit
: challenge
.flags |
= 0x01
1919 challenge
.status
= 0
1920 sr_ent_push( challenge
)
1922 elif ent_type
== 'ent_relay':#{
1924 obj_data
= obj
.SR_data
.ent_relay
[0]
1925 relay
.targets
[0][0] = sr_entity_id( obj_data
.target0
)
1926 relay
.targets
[1][0] = sr_entity_id( obj_data
.target1
)
1927 relay
.targets
[2][0] = sr_entity_id( obj_data
.target2
)
1928 relay
.targets
[3][0] = sr_entity_id( obj_data
.target3
)
1929 relay
.targets
[0][1] = obj_data
.target0_event
1930 relay
.targets
[1][1] = obj_data
.target1_event
1931 relay
.targets
[2][1] = obj_data
.target2_event
1932 relay
.targets
[3][1] = obj_data
.target3_event
1933 sr_ent_push( relay
)
1935 elif ent_type
== 'ent_cubemap':#{
1936 cubemap
= ent_cubemap()
1937 co
= obj
.matrix_world
@ Vector((0,0,0))
1938 cubemap
.co
[0] = co
[0]
1939 cubemap
.co
[1] = co
[2]
1940 cubemap
.co
[2] = -co
[1]
1941 cubemap
.resolution
= 0
1943 sr_ent_push( cubemap
)
1948 sr_compile_menus( collection
)
1949 sr_compile_fonts( collection
)
1951 def _children( col
):#{
1953 for c
in col
.children
:#{
1954 yield from _children(c
)
1958 checkpoint_count
= 0
1959 pathindice_count
= 0
1962 for col
in _children(collection
):#{
1963 print( F
"Adding routes for subcollection: {col.name}" )
1969 for obj
in col
.objects
:#{
1970 if obj
.type == 'ARMATURE': pass
1972 ent_type
= obj_ent_type( obj
)
1974 if ent_type
== 'ent_gate':
1975 route_gates
+= [obj
]
1976 elif ent_type
== 'ent_route_node':#{
1977 if obj
.type == 'CURVE':#{
1978 route_curves
+= [obj
]
1981 elif ent_type
== 'ent_route':
1983 elif ent_type
== 'ent_traffic':
1988 dij
= create_node_graph( route_curves
, route_gates
)
1990 for obj
in routes
:#{
1991 obj_data
= obj
.SR_data
.ent_route
[0]
1993 route
.pstr_name
= sr_compile_string( obj_data
.alias
)
1994 route
.checkpoints_start
= checkpoint_count
1995 route
.checkpoints_count
= 0
1996 route
.id_camera
= sr_entity_id( obj_data
.cam
)
1999 route
.colour
[ci
] = obj_data
.colour
[ci
]
2000 route
.colour
[3] = 1.0
2002 compile_obj_transform( obj
, route
.transform
)
2003 checkpoints
= obj_data
.gates
2005 for i
in range(len(checkpoints
)):#{
2006 gi
= checkpoints
[i
].target
2007 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
2011 dest
= gi
.SR_data
.ent_gate
[0].target
2015 if gi
==gj
: continue # error?
2016 if not gi
or not gj
: continue
2018 checkpoint
= ent_checkpoint()
2019 checkpoint
.gate_index
= sr_compile
.entity_ids
[gate
.name
]
2020 checkpoint
.path_start
= pathindice_count
2021 checkpoint
.path_count
= 0
2023 path
= solve_graph( dij
, gi
.name
, gj
.name
)
2026 for pi
in range(len(path
)):#{
2027 pathindice
= ent_path_index()
2028 pathindice
.index
= routenode_count
+ path
[pi
]
2029 sr_ent_push( pathindice
)
2031 checkpoint
.path_count
+= 1
2032 pathindice_count
+= 1
2036 sr_ent_push( checkpoint
)
2037 route
.checkpoints_count
+= 1
2038 checkpoint_count
+= 1
2041 sr_ent_push( route
)
2044 for obj
in traffics
:#{
2045 traffic
= ent_traffic()
2046 compile_obj_transform( obj
, traffic
.transform
)
2047 traffic
.submesh_start
, traffic
.submesh_count
, _
= \
2048 sr_compile_mesh_internal( obj
)
2050 # find best subsection
2052 graph_keys
= list(dij
.graph
)
2056 for j
in range(len(dij
.points
)):#{
2057 point
= dij
.points
[j
]
2058 dist
= (point
-obj
.location
).magnitude
2060 if dist
< min_dist
:#{
2067 best_begin
= best_point
2068 best_end
= best_point
2071 map0
= dij
.subsections
[best_begin
]
2072 if map0
[1] == -1: break
2073 best_begin
= map0
[1]
2076 map1
= dij
.subsections
[best_end
]
2077 if map1
[2] == -1: break
2081 traffic
.start_node
= routenode_count
+ best_begin
2082 traffic
.node_count
= best_end
- best_begin
2083 traffic
.index
= best_point
- best_begin
2084 traffic
.speed
= obj
.SR_data
.ent_traffic
[0].speed
2087 sr_ent_push(traffic
)
2090 for point
in dij
.points
:#{
2091 rn
= ent_route_node()
2094 rn
.co
[2] = -point
[1]
2098 routenode_count
+= len(dij
.points
)
2101 print( F
"[SR] Writing file" )
2103 file_array_instructions
= {}
2106 def _write_array( name
, item_size
, data
):#{
2107 nonlocal file_array_instructions
, file_offset
2109 count
= len(data
)//item_size
2110 file_array_instructions
[name
] = {'count':count
, 'size':item_size
,\
2111 'data':data
, 'offset': file_offset
}
2112 file_offset
+= len(data
)
2113 file_offset
= int_align_to( file_offset
, 8 )
2116 _write_array( 'strings', 1, sr_compile
.string_data
)
2117 _write_array( 'mdl_mesh', sizeof(mdl_mesh
), sr_compile
.mesh_data
)
2118 _write_array( 'mdl_submesh', sizeof(mdl_submesh
), sr_compile
.submesh_data
)
2119 _write_array( 'mdl_material', sizeof(mdl_material
), sr_compile
.material_data
)
2120 _write_array( 'mdl_texture', sizeof(mdl_texture
), sr_compile
.texture_data
)
2121 _write_array( 'mdl_armature', sizeof(mdl_armature
), sr_compile
.armature_data
)
2122 _write_array( 'mdl_bone', sizeof(mdl_bone
), sr_compile
.bone_data
)
2124 for name
, buffer in sr_compile
.entity_data
.items():#{
2125 _write_array( name
, sr_compile
.entity_info
[name
]['size'], buffer )
2128 _write_array( 'mdl_animation', sizeof(mdl_animation
), sr_compile
.anim_data
)
2129 _write_array( 'mdl_keyframe', sizeof(mdl_transform
),sr_compile
.keyframe_data
)
2130 _write_array( 'mdl_vert', sizeof(mdl_vert
), sr_compile
.vertex_data
)
2131 _write_array( 'mdl_indice', sizeof(c_uint32
), sr_compile
.indice_data
)
2132 _write_array( 'pack', 1, sr_compile
.pack_data
)
2134 header_size
= int_align_to( sizeof(mdl_header
), 8 )
2135 index_size
= int_align_to( sizeof(mdl_array
)*len(file_array_instructions
),8 )
2137 folder
= bpy
.path
.abspath(bpy
.context
.scene
.SR_data
.export_dir
)
2138 path
= F
"{folder}{collection.name}.mdl"
2141 os
.makedirs(os
.path
.dirname(path
),exist_ok
=True)
2142 fp
= open( path
, "wb" )
2143 header
= mdl_header()
2144 header
.version
= MDL_VERSION_NR
2145 sr_array_title( header
.arrays
, \
2146 'index', len(file_array_instructions
), \
2147 sizeof(mdl_array
), header_size
)
2149 fp
.write( bytearray_align_to( bytearray(header
), 8 ) )
2151 print( F
'[SR] {"name":>16}| count | offset' )
2153 for name
,info
in file_array_instructions
.items():#{
2155 offset
= info
['offset'] + header_size
+ index_size
2156 sr_array_title( arr
, name
, info
['count'], info
['size'], offset
)
2157 index
.extend( bytearray(arr
) )
2159 print( F
'[SR] {name:>16}| {info["count"]: 8} '+\
2160 F
' 0x{info["offset"]:02x}' )
2162 fp
.write( bytearray_align_to( index
, 8 ) )
2163 #bytearray_print_hex( index )
2165 for name
,info
in file_array_instructions
.items():#{
2166 fp
.write( bytearray_align_to( info
['data'], 8 ) )
2171 print( '[SR] done' )
2174 class SR_SCENE_SETTINGS(bpy
.types
.PropertyGroup
):
2176 use_hidden
: bpy
.props
.BoolProperty( name
="use hidden", default
=False )
2177 export_dir
: bpy
.props
.StringProperty( name
="Export Dir", subtype
='DIR_PATH' )
2178 gizmos
: bpy
.props
.BoolProperty( name
="Draw Gizmos", default
=False )
2180 panel
: bpy
.props
.EnumProperty(
2184 ('EXPORT', 'Export', '', 'MOD_BUILD',0),
2185 ('ENTITY', 'Entity', '', 'MONKEY',1),
2186 ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
2191 class SR_COLLECTION_SETTINGS(bpy
.types
.PropertyGroup
):
2193 pack_textures
: bpy
.props
.BoolProperty( name
="Pack Textures", default
=False )
2194 animations
: bpy
.props
.BoolProperty( name
="Export animation", default
=True)
2197 def sr_get_mirror_bone( bones
):
2199 side
= bones
.active
.name
[-1:]
2200 other_name
= bones
.active
.name
[:-1]
2201 if side
== 'L': other_name
+= 'R'
2202 elif side
== 'R': other_name
+= 'L'
2206 if b
.name
== other_name
:
2213 class SR_MIRROR_BONE_X(bpy
.types
.Operator
):
2215 bl_idname
="skaterift.mirror_bone"
2216 bl_label
="Mirror bone attributes - SkateRift"
2218 def execute(_
,context
):
2220 active_object
= context
.active_object
2221 bones
= active_object
.data
.bones
2223 b
= sr_get_mirror_bone( bones
)
2225 if not b
: return {'FINISHED'}
2227 b
.SR_data
.collider
= a
.SR_data
.collider
2229 def _v3copyflipy( a
, b
):#{
2235 _v3copyflipy( a
.SR_data
.collider_min
, b
.SR_data
.collider_min
)
2236 _v3copyflipy( a
.SR_data
.collider_max
, b
.SR_data
.collider_max
)
2237 b
.SR_data
.collider_min
[1] = -a
.SR_data
.collider_max
[1]
2238 b
.SR_data
.collider_max
[1] = -a
.SR_data
.collider_min
[1]
2240 b
.SR_data
.cone_constraint
= a
.SR_data
.cone_constraint
2242 _v3copyflipy( a
.SR_data
.conevx
, b
.SR_data
.conevy
)
2243 _v3copyflipy( a
.SR_data
.conevy
, b
.SR_data
.conevx
)
2244 _v3copyflipy( a
.SR_data
.coneva
, b
.SR_data
.coneva
)
2246 b
.SR_data
.conet
= a
.SR_data
.conet
2249 ob
= bpy
.context
.scene
.objects
[0]
2250 ob
.hide_render
= ob
.hide_render
2255 class SR_COMPILE(bpy
.types
.Operator
):
2257 bl_idname
="skaterift.compile_all"
2258 bl_label
="Compile All"
2260 def execute(_
,context
):
2262 view_layer
= bpy
.context
.view_layer
2263 for col
in view_layer
.layer_collection
.children
["export"].children
:
2264 if not col
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2265 sr_compile( bpy
.data
.collections
[col
.name
] )
2271 class SR_COMPILE_THIS(bpy
.types
.Operator
):
2273 bl_idname
="skaterift.compile_this"
2274 bl_label
="Compile This collection"
2276 def execute(_
,context
):
2278 col
= bpy
.context
.collection
2285 class SR_INTERFACE(bpy
.types
.Panel
):
2287 bl_idname
= "VIEW3D_PT_skate_rift"
2288 bl_label
= "Skate Rift"
2289 bl_space_type
= 'VIEW_3D'
2290 bl_region_type
= 'UI'
2291 bl_category
= "Skate Rift"
2293 def draw(_
, context
):
2297 row
= _
.layout
.row()
2299 row
.prop( context
.scene
.SR_data
, 'panel', expand
=True )
2301 if context
.scene
.SR_data
.panel
== 'SETTINGS': #{
2302 _
.layout
.prop( context
.scene
.SR_data
, 'gizmos' )
2304 elif context
.scene
.SR_data
.panel
== 'EXPORT': #{
2305 _
.layout
.prop( context
.scene
.SR_data
, "export_dir" )
2306 col
= bpy
.context
.collection
2308 found_in_export
= False
2310 view_layer
= bpy
.context
.view_layer
2311 for c1
in view_layer
.layer_collection
.children
["export"].children
: #{
2312 if not c1
.hide_viewport
or bpy
.context
.scene
.SR_data
.use_hidden
:
2315 if c1
.name
== col
.name
: #{
2316 found_in_export
= True
2320 box
= _
.layout
.box()
2322 row
.alignment
= 'CENTER'
2325 if found_in_export
: #{
2326 row
.label( text
=col
.name
+ ".mdl" )
2327 box
.prop( col
.SR_data
, "pack_textures" )
2328 box
.prop( col
.SR_data
, "animations" )
2329 box
.operator( "skaterift.compile_this" )
2333 row
.label( text
=col
.name
)
2337 row
.alignment
= 'CENTER'
2339 row
.label( text
="This collection is not in the export group" )
2342 box
= _
.layout
.box()
2345 split
= row
.split( factor
=0.3, align
=True )
2346 split
.prop( context
.scene
.SR_data
, "use_hidden", text
="hidden" )
2349 if export_count
== 0:
2351 row1
.operator( "skaterift.compile_all", \
2352 text
=F
"Compile all ({export_count} collections)" )
2354 elif context
.scene
.SR_data
.panel
== 'ENTITY': #{
2355 active_object
= context
.active_object
2356 if not active_object
: return
2358 amount
= max( 0, len(context
.selected_objects
)-1 )
2360 row
= _
.layout
.row()
2361 row
.operator( 'skaterift.copy_entity_data', \
2362 text
=F
'Copy entity data to {amount} other objects' )
2363 if amount
== 0: row
.enabled
=False
2365 box
= _
.layout
.box()
2367 row
.alignment
= 'CENTER'
2368 row
.label( text
=active_object
.name
)
2371 def _draw_prop_collection( source
, data
): #{
2374 row
.alignment
= 'CENTER'
2377 row
.label( text
=F
'{source}' )
2379 if hasattr(type(data
[0]),'sr_inspector'):#{
2380 type(data
[0]).sr_inspector( box
, data
)
2383 for a
in data
[0].__annotations
__:
2384 box
.prop( data
[0], a
)
2388 if active_object
.type == 'ARMATURE': #{
2389 if active_object
.mode
== 'POSE': #{
2390 bones
= active_object
.data
.bones
2391 mb
= sr_get_mirror_bone( bones
)
2393 box
.operator( "skaterift.mirror_bone", \
2394 text
=F
'Mirror attributes to {mb.name}' )
2397 _draw_prop_collection( \
2398 F
'bpy.types.Bone["{bones.active.name}"].SR_data',\
2399 [bones
.active
.SR_data
] )
2403 row
.alignment
='CENTER'
2406 row
.label( text
="Enter pose mode to modify bone properties" )
2409 elif active_object
.type == 'LIGHT': #{
2410 _draw_prop_collection( \
2411 F
'bpy.types.Light["{active_object.data.name}"].SR_data', \
2412 [active_object
.data
.SR_data
] )
2414 elif active_object
.type in ['EMPTY','CURVE','MESH']:#{
2415 box
.prop( active_object
.SR_data
, "ent_type" )
2416 ent_type
= active_object
.SR_data
.ent_type
2418 col
= getattr( active_object
.SR_data
, ent_type
, None )
2419 if col
!= None and len(col
)!=0:
2420 _draw_prop_collection( \
2421 F
'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
2424 if active_object
.type == 'MESH':#{
2425 col
= getattr( active_object
.data
.SR_data
, ent_type
, None )
2426 if col
!= None and len(col
)!=0:
2427 _draw_prop_collection( \
2428 F
'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
2436 class SR_MATERIAL_PANEL(bpy
.types
.Panel
):
2438 bl_label
="Skate Rift material"
2439 bl_idname
="MATERIAL_PT_sr_material"
2440 bl_space_type
='PROPERTIES'
2441 bl_region_type
='WINDOW'
2442 bl_context
="material"
2444 def draw(_
,context
):
2446 active_object
= bpy
.context
.active_object
2447 if active_object
== None: return
2448 active_mat
= active_object
.active_material
2449 if active_mat
== None: return
2451 info
= material_info( active_mat
)
2453 if 'tex_diffuse' in info
:#{
2454 _
.layout
.label( icon
='INFO', \
2455 text
=F
"{info['tex_diffuse'].name} will be compiled" )
2458 _
.layout
.prop( active_mat
.SR_data
, "shader" )
2459 _
.layout
.prop( active_mat
.SR_data
, "surface_prop" )
2460 _
.layout
.prop( active_mat
.SR_data
, "collision" )
2462 if active_mat
.SR_data
.collision
:#{
2463 box
= _
.layout
.box()
2466 if (active_mat
.SR_data
.shader
!= 'invisible') and \
2467 (active_mat
.SR_data
.shader
!= 'boundary') and \
2468 (active_mat
.SR_data
.shader
!= 'walking'):#{
2469 row
.prop( active_mat
.SR_data
, "skate_surface" )
2470 row
.prop( active_mat
.SR_data
, "grind_surface" )
2471 row
.prop( active_mat
.SR_data
, "grow_grass" )
2472 row
.prop( active_mat
.SR_data
, "preview_visibile" )
2476 if active_mat
.SR_data
.shader
== "terrain_blend":#{
2477 box
= _
.layout
.box()
2478 box
.prop( active_mat
.SR_data
, "blend_offset" )
2479 box
.prop( active_mat
.SR_data
, "sand_colour" )
2481 elif active_mat
.SR_data
.shader
== "vertex_blend":#{
2482 box
= _
.layout
.box()
2483 box
.label( icon
='INFO', text
="Uses vertex colours, the R channel" )
2484 box
.prop( active_mat
.SR_data
, "blend_offset" )
2486 elif active_mat
.SR_data
.shader
== "water":#{
2487 box
= _
.layout
.box()
2488 box
.label( icon
='INFO', text
="Depth scale of 16 meters" )
2489 box
.prop( active_mat
.SR_data
, "shore_colour" )
2490 box
.prop( active_mat
.SR_data
, "ocean_colour" )
2492 elif active_mat
.SR_data
.shader
== "cubemap":#{
2493 box
= _
.layout
.box()
2494 box
.prop( active_mat
.SR_data
, "cubemap" )
2495 box
.prop( active_mat
.SR_data
, "tint" )
2500 def sr_get_type_enum( scene
, context
):
2502 items
= [('none','None',"")]
2503 mesh_entities
=['ent_gate','ent_water']
2504 point_entities
=['ent_spawn','ent_route_node','ent_route']
2506 for e
in point_entities
: items
+= [(e
,e
,'')]
2508 if context
.scene
.SR_data
.panel
== 'ENTITY': #{
2509 if context
.active_object
.type == 'MESH': #{
2510 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2514 for e
in mesh_entities
: items
+= [(e
,e
,'')]
2520 def sr_on_type_change( _
, context
):
2522 obj
= context
.active_object
2523 ent_type
= obj
.SR_data
.ent_type
2524 if ent_type
== 'none': return
2525 if obj
.type == 'MESH':#{
2526 col
= getattr( obj
.data
.SR_data
, ent_type
, None )
2527 if col
!= None and len(col
)==0: col
.add()
2530 col
= getattr( obj
.SR_data
, ent_type
, None )
2531 if col
!= None and len(col
)==0: col
.add()
2534 class SR_OBJECT_ENT_SPAWN(bpy
.types
.PropertyGroup
):
2536 alias
: bpy
.props
.StringProperty( name
='alias' )
2539 class SR_OBJECT_ENT_GATE(bpy
.types
.PropertyGroup
):
2541 target
: bpy
.props
.PointerProperty( \
2542 type=bpy
.types
.Object
, name
="destination", \
2543 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2545 key
: bpy
.props
.StringProperty()
2546 tipo
: bpy
.props
.EnumProperty(items
=(('default', 'Default', ""),
2547 ('nonlocal', 'Non-Local', "")))
2549 flip
: bpy
.props
.BoolProperty( name
="Flip exit", default
=False )
2550 custom
: bpy
.props
.BoolProperty( name
="Mesh is surface", default
=False )
2551 locked
: bpy
.props
.BoolProperty( name
="Start Locked", default
=False )
2554 def sr_inspector( layout
, data
):
2557 box
.prop( data
[0], 'tipo', text
="subtype" )
2559 if data
[0].tipo
== 'default': box
.prop( data
[0], 'target' )
2560 elif data
[0].tipo
== 'nonlocal': box
.prop( data
[0], 'key' )
2563 flags
.prop( data
[0], 'flip' )
2564 flags
.prop( data
[0], 'custom' )
2565 flags
.prop( data
[0], 'locked' )
2569 class SR_MESH_ENT_GATE(bpy
.types
.PropertyGroup
):
2571 dimensions
: bpy
.props
.FloatVectorProperty(name
="dimensions",size
=3)
2574 class SR_OBJECT_ENT_ROUTE_ENTRY(bpy
.types
.PropertyGroup
):
2576 target
: bpy
.props
.PointerProperty( \
2577 type=bpy
.types
.Object
, name
='target', \
2578 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_gate']))
2581 class SR_UL_ROUTE_NODE_LIST(bpy
.types
.UIList
):
2583 bl_idname
= 'SR_UL_ROUTE_NODE_LIST'
2585 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2587 layout
.prop( item
, 'target', text
='', emboss
=False )
2591 def internal_listdel_execute(self
,context
,ent_name
,collection_name
):
2593 active_object
= context
.active_object
2594 data
= getattr(active_object
.SR_data
,ent_name
)[0]
2595 lista
= getattr(data
,collection_name
)
2596 index
= getattr(data
,F
'{collection_name}_index')
2600 setattr(data
,F
'{collection_name}_index', min(max(0,index
-1), len(lista
)-1))
2604 def internal_listadd_execute(self
,context
,ent_name
,collection_name
):
2606 active_object
= context
.active_object
2607 getattr(getattr(active_object
.SR_data
,ent_name
)[0],collection_name
).add()
2611 def copy_propgroup( de
, to
):
2613 for a
in de
.__annotations
__:#{
2614 if isinstance(getattr(de
,a
), bpy
.types
.bpy_prop_collection
):#{
2618 while len(cb
) != len(ca
):#{
2619 if len(cb
) < len(ca
): cb
.add()
2622 for i
in range(len(ca
)):#{
2623 copy_propgroup(ca
[i
],cb
[i
])
2627 setattr(to
,a
,getattr(de
,a
))
2632 class SR_OT_COPY_ENTITY_DATA(bpy
.types
.Operator
):
2634 bl_idname
= "skaterift.copy_entity_data"
2635 bl_label
= "Copy entity data"
2637 def execute(self
, context
):#{
2638 data
= context
.active_object
.SR_data
2639 new_type
= data
.ent_type
2640 print( F
"Copy entity data from: {context.active_object.name}" )
2642 for obj
in context
.selected_objects
:#{
2643 if obj
!= context
.active_object
:#{
2644 print( F
" To: {obj.name}" )
2646 obj
.SR_data
.ent_type
= new_type
2648 if active_object
.type == 'MESH':#{
2649 col
= getattr( obj
.data
.SR_data
, new_type
, None )
2650 if col
!= None and len(col
)==0: col
.add()
2651 mdata
= context
.active_object
.data
.SR_data
2652 copy_propgroup( getattr(mdata
,new_type
)[0], col
[0] )
2655 col
= getattr( obj
.SR_data
, new_type
, None )
2656 if col
!= None and len(col
)==0: col
.add()
2657 copy_propgroup( getattr(data
,new_type
)[0], col
[0] )
2664 class SR_OT_ROUTE_LIST_NEW_ITEM(bpy
.types
.Operator
):
2666 bl_idname
= "skaterift.new_entry"
2667 bl_label
= "Add gate"
2669 def execute(self
, context
):#{
2670 return internal_listadd_execute(self
,context
,'ent_route','gates')
2674 class SR_OT_ROUTE_LIST_DEL_ITEM(bpy
.types
.Operator
):
2676 bl_idname
= "skaterift.del_entry"
2677 bl_label
= "Remove gate"
2680 def poll(cls
, context
):#{
2681 active_object
= context
.active_object
2682 if obj_ent_type(active_object
) == 'ent_route':#{
2683 return active_object
.SR_data
.ent_route
[0].gates
2688 def execute(self
, context
):#{
2689 return internal_listdel_execute(self
,context
,'ent_route','gates')
2693 class SR_OT_AUDIO_LIST_NEW_ITEM(bpy
.types
.Operator
):
2695 bl_idname
= "skaterift.al_new_entry"
2696 bl_label
= "Add file"
2698 def execute(self
, context
):#{
2699 return internal_listadd_execute(self
,context
,'ent_audio','files')
2703 class SR_OT_AUDIO_LIST_DEL_ITEM(bpy
.types
.Operator
):
2705 bl_idname
= "skaterift.al_del_entry"
2706 bl_label
= "Remove file"
2709 def poll(cls
, context
):#{
2710 active_object
= context
.active_object
2711 if obj_ent_type(active_object
) == 'ent_audio':#{
2712 return active_object
.SR_data
.ent_audio
[0].files
2717 def execute(self
, context
):#{
2718 return internal_listdel_execute(self
,context
,'ent_audio','files')
2723 class SR_OT_GLYPH_LIST_NEW_ITEM(bpy
.types
.Operator
):
2725 bl_idname
= "skaterift.gl_new_entry"
2726 bl_label
= "Add glyph"
2728 def execute(self
, context
):#{
2729 active_object
= context
.active_object
2731 font
= active_object
.SR_data
.ent_font
[0]
2734 if len(font
.glyphs
) > 1:#{
2735 prev
= font
.glyphs
[-2]
2736 cur
= font
.glyphs
[-1]
2738 cur
.bounds
= prev
.bounds
2739 cur
.utf32
= prev
.utf32
+1
2746 class SR_OT_GLYPH_LIST_DEL_ITEM(bpy
.types
.Operator
):
2748 bl_idname
= "skaterift.gl_del_entry"
2749 bl_label
= "Remove Glyph"
2752 def poll(cls
, context
):#{
2753 active_object
= context
.active_object
2754 if obj_ent_type(active_object
) == 'ent_font':#{
2755 return active_object
.SR_data
.ent_font
[0].glyphs
2760 def execute(self
, context
):#{
2761 return internal_listdel_execute(self
,context
,'ent_font','glyphs')
2765 class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy
.types
.Operator
):
2767 bl_idname
= "skaterift.gl_move_item"
2769 direction
: bpy
.props
.EnumProperty(items
=(('UP', 'Up', ""),
2770 ('DOWN', 'Down', ""),))
2773 def poll(cls
, context
):#{
2774 active_object
= context
.active_object
2775 if obj_ent_type(active_object
) == 'ent_font':#{
2776 return active_object
.SR_data
.ent_font
[0].glyphs
2781 def execute(_
, context
):#{
2782 active_object
= context
.active_object
2783 data
= active_object
.SR_data
.ent_font
[0]
2785 index
= data
.glyphs_index
2786 neighbor
= index
+ (-1 if _
.direction
== 'UP' else 1)
2787 data
.glyphs
.move( neighbor
, index
)
2789 list_length
= len(data
.glyphs
) - 1
2790 new_index
= index
+ (-1 if _
.direction
== 'UP' else 1)
2792 data
.glyphs_index
= max(0, min(new_index
, list_length
))
2798 class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy
.types
.Operator
):
2800 bl_idname
= "skaterift.fv_new_entry"
2801 bl_label
= "Add variant"
2803 def execute(self
, context
):#{
2804 return internal_listadd_execute(self
,context
,'ent_font','variants')
2808 class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy
.types
.Operator
):
2810 bl_idname
= "skaterift.fv_del_entry"
2811 bl_label
= "Remove variant"
2814 def poll(cls
, context
):#{
2815 active_object
= context
.active_object
2816 if obj_ent_type(active_object
) == 'ent_font':#{
2817 return active_object
.SR_data
.ent_font
[0].variants
2822 def execute(self
, context
):#{
2823 return internal_listdel_execute(self
,context
,'ent_font','variants')
2827 class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy
.types
.PropertyGroup
):
2829 path
: bpy
.props
.StringProperty( name
="Path" )
2830 probability
: bpy
.props
.FloatProperty( name
="Probability",default
=100.0 )
2833 class SR_UL_AUDIO_LIST(bpy
.types
.UIList
):
2835 bl_idname
= 'SR_UL_AUDIO_LIST'
2837 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2839 split
= layout
.split(factor
=0.7)
2841 c
.prop( item
, 'path', text
='', emboss
=False )
2843 c
.prop( item
, 'probability', text
='%', emboss
=True )
2847 class SR_UL_FONT_VARIANT_LIST(bpy
.types
.UIList
):
2849 bl_idname
= 'SR_UL_FONT_VARIANT_LIST'
2851 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2853 layout
.prop( item
, 'mesh', emboss
=False )
2854 layout
.prop( item
, 'tipo' )
2858 class SR_UL_FONT_GLYPH_LIST(bpy
.types
.UIList
):
2860 bl_idname
= 'SR_UL_FONT_GLYPH_LIST'
2862 def draw_item(_
,context
,layout
,data
,item
,icon
,active_data
,active_propname
):
2864 s0
= layout
.split(factor
=0.3)
2866 s1
= c
.split(factor
=0.3)
2869 lbl
= chr(item
.utf32
) if item
.utf32
>= 32 and item
.utf32
<= 126 else \
2873 c
.prop( item
, 'utf32', text
='', emboss
=True )
2876 row
.prop( item
, 'bounds', text
='', emboss
=False )
2880 class SR_OBJECT_ENT_ROUTE(bpy
.types
.PropertyGroup
):
2882 gates
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY
)
2883 gates_index
: bpy
.props
.IntProperty()
2885 colour
: bpy
.props
.FloatVectorProperty( \
2889 default
=Vector((0.79,0.63,0.48)),\
2890 description
="Route colour"\
2893 alias
: bpy
.props
.StringProperty(\
2895 default
="Untitled Course")
2897 cam
: bpy
.props
.PointerProperty( \
2898 type=bpy
.types
.Object
, name
="Viewpoint", \
2899 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
2902 def sr_inspector( layout
, data
):
2904 layout
.prop( data
[0], 'alias' )
2905 layout
.prop( data
[0], 'colour' )
2906 layout
.prop( data
[0], 'cam' )
2908 layout
.label( text
='Checkpoints' )
2909 layout
.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
2910 data
[0], 'gates', data
[0], 'gates_index', rows
=5)
2913 row
.operator( 'skaterift.new_entry', text
='Add' )
2914 row
.operator( 'skaterift.del_entry', text
='Remove' )
2918 class SR_OBJECT_ENT_VOLUME(bpy
.types
.PropertyGroup
):#{
2919 subtype
: bpy
.props
.EnumProperty(
2921 items
=[('0','Trigger',''),
2922 ('1','Particles (0.1s)','')]
2925 target
: bpy
.props
.PointerProperty( \
2926 type=bpy
.types
.Object
, name
="Target", \
2927 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
2928 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
2931 def inspect_target( layout
, data
, propname
):#{
2933 box
.prop( data
[0], propname
)
2936 row
.prop( data
[0], propname
+ '_event')
2938 target
= getattr( data
[0], propname
)
2940 tipo
= target
.SR_data
.ent_type
2941 cls
= globals()[ tipo
]
2943 table
= getattr( cls
, 'sr_functions', None )
2945 index
= getattr( data
[0], propname
+'_event')
2947 row
.label( text
=table
[index
] )
2949 row
.label( text
="undefined function" )
2953 row
.label( text
="..." )
2959 def sr_inspector( layout
, data
):#{
2960 layout
.prop( data
[0], 'subtype' )
2961 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
2965 class SR_OBJECT_ENT_AUDIO(bpy
.types
.PropertyGroup
):
2967 files
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY
)
2968 files_index
: bpy
.props
.IntProperty()
2970 flag_3d
: bpy
.props
.BoolProperty( name
="3D audio",default
=True )
2971 flag_loop
: bpy
.props
.BoolProperty( name
="Loop",default
=False )
2972 flag_auto
: bpy
.props
.BoolProperty( name
="Play at start",default
=False )
2973 flag_nodoppler
: bpy
.props
.BoolProperty( name
="No Doppler",default
=False )
2975 group
: bpy
.props
.IntProperty( name
="Group ID", default
=0 )
2976 formato
: bpy
.props
.EnumProperty(
2978 items
=[('0','Uncompressed Mono',''),
2979 ('1','Compressed Vorbis',''),
2980 ('2','[vg] Bird Synthesis','')]
2982 probability_curve
: bpy
.props
.EnumProperty(
2983 name
="Probability Curve",
2984 items
=[('0','Constant',''),
2985 ('1','Wildlife Daytime',''),
2986 ('2','Wildlife Nighttime','')])
2987 channel_behaviour
: bpy
.props
.EnumProperty(
2988 name
="Channel Behaviour",
2989 items
=[('0','Unlimited',''),
2990 ('1','Discard if group full', ''),
2991 ('2','Crossfade if group full','')])
2993 transition_duration
: bpy
.props
.FloatProperty(name
="Transition Time",\
2996 max_channels
: bpy
.props
.IntProperty( name
="Max Channels", default
=1 )
2997 volume
: bpy
.props
.FloatProperty( name
="Volume",default
=1.0 )
3000 def sr_inspector( layout
, data
):
3002 layout
.prop( data
[0], 'formato' )
3003 layout
.prop( data
[0], 'volume' )
3006 box
.label( text
='Channels' )
3007 split
= box
.split(factor
=0.3)
3009 c
.prop( data
[0], 'max_channels' )
3011 c
.prop( data
[0], 'channel_behaviour', text
='Behaviour' )
3012 if data
[0].channel_behaviour
>= '1':
3013 box
.prop( data
[0], 'group' )
3014 if data
[0].channel_behaviour
== '2':
3015 box
.prop( data
[0], 'transition_duration' )
3018 box
.label( text
='Flags' )
3019 box
.prop( data
[0], 'flag_3d' )
3020 if data
[0].flag_3d
: box
.prop( data
[0], 'flag_nodoppler' )
3022 box
.prop( data
[0], 'flag_loop' )
3023 box
.prop( data
[0], 'flag_auto' )
3025 layout
.prop( data
[0], 'probability_curve' )
3027 split
= layout
.split(factor
=0.7)
3029 c
.label( text
='Filepath' )
3031 c
.label( text
='Chance' )
3032 layout
.template_list('SR_UL_AUDIO_LIST', 'Files', \
3033 data
[0], 'files', data
[0], 'files_index', rows
=5)
3036 row
.operator( 'skaterift.al_new_entry', text
='Add' )
3037 row
.operator( 'skaterift.al_del_entry', text
='Remove' )
3041 class SR_OBJECT_ENT_MARKER(bpy
.types
.PropertyGroup
):
3043 alias
: bpy
.props
.StringProperty()
3046 class SR_OBJECT_ENT_GLYPH(bpy
.types
.PropertyGroup
):
3048 mini
: bpy
.props
.FloatVectorProperty(size
=2)
3049 maxi
: bpy
.props
.FloatVectorProperty(size
=2)
3050 utf32
: bpy
.props
.IntProperty()
3053 class SR_OBJECT_ENT_GLYPH_ENTRY(bpy
.types
.PropertyGroup
):
3055 bounds
: bpy
.props
.FloatVectorProperty(size
=4,subtype
='NONE')
3056 utf32
: bpy
.props
.IntProperty()
3059 class SR_OBJECT_ENT_FONT_VARIANT(bpy
.types
.PropertyGroup
):
3061 mesh
: bpy
.props
.PointerProperty(type=bpy
.types
.Object
)
3062 tipo
: bpy
.props
.StringProperty()
3065 class SR_OBJECT_ENT_FONT(bpy
.types
.PropertyGroup
):
3067 variants
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT
)
3068 glyphs
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY
)
3069 alias
: bpy
.props
.StringProperty()
3071 glyphs_index
: bpy
.props
.IntProperty()
3072 variants_index
: bpy
.props
.IntProperty()
3075 def sr_inspector( layout
, data
):
3077 layout
.prop( data
[0], 'alias' )
3079 layout
.label( text
='Variants' )
3080 layout
.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
3081 data
[0], 'variants', data
[0], 'variants_index',\
3084 row
.operator( 'skaterift.fv_new_entry', text
='Add' )
3085 row
.operator( 'skaterift.fv_del_entry', text
='Remove' )
3087 layout
.label( text
='ASCII Glyphs' )
3088 layout
.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
3089 data
[0], 'glyphs', data
[0], 'glyphs_index', rows
=5)
3092 row
.operator( 'skaterift.gl_new_entry', text
='Add' )
3093 row
.operator( 'skaterift.gl_del_entry', text
='Remove' )
3094 row
.operator( 'skaterift.gl_move_item', text
='^' ).direction
='UP'
3095 row
.operator( 'skaterift.gl_move_item', text
='v' ).direction
='DOWN'
3099 class SR_OBJECT_ENT_TRAFFIC(bpy
.types
.PropertyGroup
):
3101 speed
: bpy
.props
.FloatProperty(default
=1.0)
3104 class SR_OBJECT_ENT_SKATESHOP(bpy
.types
.PropertyGroup
):
3106 tipo
: bpy
.props
.EnumProperty( name
='Type',
3107 items
=[('0','boards',''),
3108 ('1','character',''),
3110 mark_rack
: bpy
.props
.PointerProperty( \
3111 type=bpy
.types
.Object
, name
="Board Rack", \
3112 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3113 mark_display
: bpy
.props
.PointerProperty( \
3114 type=bpy
.types
.Object
, name
="Selected Board Display", \
3115 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3116 mark_info
: bpy
.props
.PointerProperty( \
3117 type=bpy
.types
.Object
, name
="Selected Board Info", \
3118 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3119 cam
: bpy
.props
.PointerProperty( \
3120 type=bpy
.types
.Object
, name
="Viewpoint", \
3121 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3124 class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy
.types
.PropertyGroup
):
3126 mark_display
: bpy
.props
.PointerProperty( \
3127 type=bpy
.types
.Object
, name
="Board Display", \
3128 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3129 mark_display1
: bpy
.props
.PointerProperty( \
3130 type=bpy
.types
.Object
, name
="Board Display (other side)", \
3131 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3132 cam
: bpy
.props
.PointerProperty( \
3133 type=bpy
.types
.Object
, name
="Viewpoint", \
3134 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3137 class SR_OBJECT_ENT_MENU_ITEM(bpy
.types
.PropertyGroup
):
3139 link0
: bpy
.props
.PointerProperty( \
3140 type=bpy
.types
.Object
, name
="Link 0", \
3141 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3142 link1
: bpy
.props
.PointerProperty( \
3143 type=bpy
.types
.Object
, name
="Link 1", \
3144 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3145 link2
: bpy
.props
.PointerProperty( \
3146 type=bpy
.types
.Object
, name
="Link 2", \
3147 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3148 link3
: bpy
.props
.PointerProperty( \
3149 type=bpy
.types
.Object
, name
="Link 3", \
3150 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3152 newloc
: bpy
.props
.PointerProperty( \
3153 type=bpy
.types
.Object
, name
="New location", \
3154 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3155 stack_behaviour
: bpy
.props
.EnumProperty( name
='Stack Behaviour',
3156 items
=[('0','append',''),
3157 ('1','replace','')])
3159 camera
: bpy
.props
.PointerProperty( \
3160 type=bpy
.types
.Object
, name
="Camera", \
3161 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3163 slider_minloc
: bpy
.props
.PointerProperty( \
3164 type=bpy
.types
.Object
, name
="Slider min", \
3165 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3166 slider_maxloc
: bpy
.props
.PointerProperty( \
3167 type=bpy
.types
.Object
, name
="Slider max", \
3168 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_marker']))
3169 slider_handle
: bpy
.props
.PointerProperty( \
3170 type=bpy
.types
.Object
, name
="Slider handle", \
3171 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3173 checkmark
: bpy
.props
.PointerProperty( \
3174 type=bpy
.types
.Object
, name
="Checked", \
3175 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_menuitem']))
3177 font_variant
: bpy
.props
.IntProperty( name
="Font Variant" )
3179 string
: bpy
.props
.StringProperty( name
="String" )
3180 tipo
: bpy
.props
.EnumProperty( name
='Type',
3181 items
=[('0','visual',''),
3182 ('1','event button',''),
3183 ('2','page button',''),
3188 ('7','visual(no colourize)','')])
3191 def sr_inspector( layout
, data
):
3195 box
.prop( data
, 'tipo' )
3197 if data
.tipo
== '0' or data
.tipo
== '7':#{
3198 box
.prop( data
, 'string', text
='Name' )
3201 elif data
.tipo
== '1':#{
3202 box
.prop( data
, 'string', text
='Event' )
3204 elif data
.tipo
== '2':#{
3205 box
.prop( data
, 'string', text
='Page' )
3206 box
.prop( data
, 'stack_behaviour' )
3208 elif data
.tipo
== '3':#{
3209 box
.prop( data
, 'string', text
='Data (i32)' )
3210 box
.prop( data
, 'checkmark' )
3212 elif data
.tipo
== '4':#{
3213 box
.prop( data
, 'string', text
='Data (f32)' )
3214 box
.prop( data
, 'slider_minloc' )
3215 box
.prop( data
, 'slider_maxloc' )
3216 box
.prop( data
, 'slider_handle' )
3218 box
.label( text
="Links" )
3219 box
.prop( data
, 'link0', text
='v0' )
3220 box
.prop( data
, 'link1', text
='v1' )
3223 elif data
.tipo
== '5':#{
3224 box
.prop( data
, 'string', text
='Page Name' )
3225 box
.prop( data
, 'newloc', text
='Entry Point' )
3226 box
.prop( data
, 'camera', text
='Viewpoint' )
3229 elif data
.tipo
== '6':#{
3230 box
.prop( data
, 'string', text
='ID' )
3231 box
.prop( data
, 'font_variant' )
3236 box
.label( text
="Links" )
3237 box
.prop( data
, 'link0' )
3238 box
.prop( data
, 'link1' )
3239 box
.prop( data
, 'link2' )
3240 box
.prop( data
, 'link3' )
3244 class SR_OBJECT_ENT_WORLD_INFO(bpy
.types
.PropertyGroup
):
3246 name
: bpy
.props
.StringProperty(name
="Name")
3247 desc
: bpy
.props
.StringProperty(name
="Description")
3248 author
: bpy
.props
.StringProperty(name
="Author")
3249 timezone
: bpy
.props
.FloatProperty(name
="Timezone(hrs) (UTC0 +hrs)")
3252 class SR_OBJECT_ENT_CCMD(bpy
.types
.PropertyGroup
):
3254 command
: bpy
.props
.StringProperty(name
="Command Line")
3257 class SR_OBJECT_ENT_OBJECTIVE(bpy
.types
.PropertyGroup
):#{
3258 proxima
: bpy
.props
.PointerProperty( \
3259 type=bpy
.types
.Object
, name
="Next", \
3260 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3261 target
: bpy
.props
.PointerProperty( \
3262 type=bpy
.types
.Object
, name
="Win", \
3263 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3264 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3265 time_limit
: bpy
.props
.FloatProperty( name
="Time Limit", default
=1.0 )
3266 filtrar
: bpy
.props
.EnumProperty( name
='Filter',\
3267 items
=[('0','none',''),
3268 (str(0x1),'trick_shuvit',''),
3269 (str(0x2),'trick_kickflip',''),
3270 (str(0x4),'trick_treflip',''),
3271 (str(0x1|
0x2|
0x4),'trick_any',''),
3272 (str(0x8),'flip_back',''),
3273 (str(0x10),'flip_front',''),
3274 (str(0x8|
0x10),'flip_any',''),
3275 (str(0x20),'grind_truck_any',''),
3276 (str(0x40),'grind_board_any',''),
3277 (str(0x20|
0x40),'grind_any',''),
3278 (str(0x80),'footplant',''),
3279 (str(0x100),'passthrough',''),
3283 def sr_inspector( layout
, data
):#{
3284 layout
.prop( data
[0], 'proxima' )
3285 layout
.prop( data
[0], 'time_limit' )
3286 layout
.prop( data
[0], 'filtrar' )
3287 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3291 class SR_OBJECT_ENT_CHALLENGE(bpy
.types
.PropertyGroup
):#{
3292 alias
: bpy
.props
.StringProperty( name
="Alias" )
3294 target
: bpy
.props
.PointerProperty( \
3295 type=bpy
.types
.Object
, name
="On Complete", \
3296 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3297 target_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3298 reset
: bpy
.props
.PointerProperty( \
3299 type=bpy
.types
.Object
, name
="On Reset", \
3300 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3301 reset_event
: bpy
.props
.IntProperty( name
="Event/Method" )
3303 time_limit
: bpy
.props
.BoolProperty( name
="Time Limit" )
3305 first
: bpy
.props
.PointerProperty( \
3306 type=bpy
.types
.Object
, name
="First Objective", \
3307 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_objective']))
3309 camera
: bpy
.props
.PointerProperty( \
3310 type=bpy
.types
.Object
, name
="Camera", \
3311 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_camera']))
3315 def sr_inspector( layout
, data
):#{
3316 layout
.prop( data
[0], 'alias' )
3317 layout
.prop( data
[0], 'camera' )
3318 layout
.prop( data
[0], 'first' )
3319 layout
.prop( data
[0], 'time_limit' )
3320 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target' )
3321 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'reset' )
3325 class SR_OBJECT_ENT_RELAY(bpy
.types
.PropertyGroup
):#{
3326 target0
: bpy
.props
.PointerProperty( \
3327 type=bpy
.types
.Object
, name
="Target 0", \
3328 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3329 target1
: bpy
.props
.PointerProperty( \
3330 type=bpy
.types
.Object
, name
="Target 1", \
3331 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3332 target2
: bpy
.props
.PointerProperty( \
3333 type=bpy
.types
.Object
, name
="Target 2", \
3334 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3335 target3
: bpy
.props
.PointerProperty( \
3336 type=bpy
.types
.Object
, name
="Target 3", \
3337 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,SR_TRIGGERABLE
))
3339 target0_event
: bpy
.props
.IntProperty( name
="Event" )
3340 target1_event
: bpy
.props
.IntProperty( name
="Event" )
3341 target2_event
: bpy
.props
.IntProperty( name
="Event" )
3342 target3_event
: bpy
.props
.IntProperty( name
="Event" )
3345 def sr_inspector( layout
, data
):#{
3346 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target0' )
3347 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target1' )
3348 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target2' )
3349 SR_OBJECT_ENT_VOLUME
.inspect_target( layout
, data
, 'target3' )
3353 class SR_OBJECT_PROPERTIES(bpy
.types
.PropertyGroup
):
3355 ent_gate
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GATE
)
3356 ent_spawn
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SPAWN
)
3357 ent_route
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_ROUTE
)
3358 ent_volume
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_VOLUME
)
3359 ent_audio
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_AUDIO
)
3360 ent_marker
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MARKER
)
3361 ent_glyph
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_GLYPH
)
3362 ent_font
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_FONT
)
3363 ent_traffic
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC
)
3364 ent_skateshop
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP
)
3366 bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW
)
3367 ent_menuitem
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM
)
3368 ent_worldinfo
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO
)
3369 ent_ccmd
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CCMD
)
3370 ent_objective
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE
)
3371 ent_challenge
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE
)
3372 ent_relay
: bpy
.props
.CollectionProperty(type=SR_OBJECT_ENT_RELAY
)
3374 ent_type
: bpy
.props
.EnumProperty(
3376 items
=sr_entity_list
,
3377 update
=sr_on_type_change
3381 class SR_MESH_PROPERTIES(bpy
.types
.PropertyGroup
):
3383 ent_gate
: bpy
.props
.CollectionProperty(type=SR_MESH_ENT_GATE
)
3386 class SR_LIGHT_PROPERTIES(bpy
.types
.PropertyGroup
):
3388 daytime
: bpy
.props
.BoolProperty( name
='Daytime' )
3391 class SR_BONE_PROPERTIES(bpy
.types
.PropertyGroup
):
3393 collider
: bpy
.props
.EnumProperty( name
='Collider Type',
3394 items
=[('0','none',''),
3396 ('2','capsule','')])
3398 collider_min
: bpy
.props
.FloatVectorProperty( name
='Collider Min', size
=3 )
3399 collider_max
: bpy
.props
.FloatVectorProperty( name
='Collider Max', size
=3 )
3401 cone_constraint
: bpy
.props
.BoolProperty( name
='Cone constraint' )
3403 conevx
: bpy
.props
.FloatVectorProperty( name
='vx' )
3404 conevy
: bpy
.props
.FloatVectorProperty( name
='vy' )
3405 coneva
: bpy
.props
.FloatVectorProperty( name
='va' )
3406 conet
: bpy
.props
.FloatProperty( name
='t' )
3409 def sr_inspector( layout
, data
):
3413 box
.prop( data
, 'collider' )
3415 if int(data
.collider
)>0:#{
3417 row
.prop( data
, 'collider_min' )
3419 row
.prop( data
, 'collider_max' )
3423 box
.prop( data
, 'cone_constraint' )
3424 if data
.cone_constraint
:#{
3426 row
.prop( data
, 'conevx' )
3428 row
.prop( data
, 'conevy' )
3430 row
.prop( data
, 'coneva' )
3431 box
.prop( data
, 'conet' )
3436 class SR_MATERIAL_PROPERTIES(bpy
.types
.PropertyGroup
):
3438 shader
: bpy
.props
.EnumProperty(
3441 ('standard',"standard",''),
3442 ('standard_cutout', "standard_cutout", ''),
3443 ('terrain_blend', "terrain_blend", ''),
3444 ('vertex_blend', "vertex_blend", ''),
3445 ('water',"water",''),
3446 ('invisible','Invisible',''),
3447 ('boundary','Boundary',''),
3448 ('fxglow','FX Glow',''),
3449 ('cubemap','Cubemap',''),
3450 ('walking','Walking','')
3453 surface_prop
: bpy
.props
.EnumProperty(
3454 name
="Surface Property",
3456 ('0','concrete',''),
3463 collision
: bpy
.props
.BoolProperty( \
3464 name
="Collisions Enabled",\
3466 description
= "Can the player collide with this material?"\
3468 skate_surface
: bpy
.props
.BoolProperty( \
3469 name
="Skate Target", \
3471 description
= "Should the game try to target this surface?" \
3473 grind_surface
: bpy
.props
.BoolProperty( \
3476 description
= "Can you grind on this surface?" \
3478 grow_grass
: bpy
.props
.BoolProperty( \
3479 name
="Grow Grass", \
3481 description
= "Spawn grass sprites on this surface?" \
3483 preview_visibile
: bpy
.props
.BoolProperty( \
3484 name
="Preview visibile", \
3486 description
= "Show this material in preview models?" \
3488 blend_offset
: bpy
.props
.FloatVectorProperty( \
3489 name
="Blend Offset", \
3491 default
=Vector((0.5,0.0)),\
3492 description
="When surface is more than 45 degrees, add this vector " +\
3495 sand_colour
: bpy
.props
.FloatVectorProperty( \
3496 name
="Sand Colour",\
3499 default
=Vector((0.79,0.63,0.48)),\
3500 description
="Blend to this colour near the 0 coordinate on UP axis"\
3502 shore_colour
: bpy
.props
.FloatVectorProperty( \
3503 name
="Shore Colour",\
3506 default
=Vector((0.03,0.32,0.61)),\
3507 description
="Water colour at the shoreline"\
3509 ocean_colour
: bpy
.props
.FloatVectorProperty( \
3510 name
="Ocean Colour",\
3513 default
=Vector((0.0,0.006,0.03)),\
3514 description
="Water colour in the deep bits"\
3516 tint
: bpy
.props
.FloatVectorProperty( \
3521 default
=Vector((1.0,1.0,1.0,1.0)),\
3522 description
="Reflection tint"\
3525 cubemap
: bpy
.props
.PointerProperty( \
3526 type=bpy
.types
.Object
, name
="cubemap", \
3527 poll
=lambda self
,obj
: sr_filter_ent_type(obj
,['ent_cubemap']))
3530 # ---------------------------------------------------------------------------- #
3534 # ---------------------------------------------------------------------------- #
3536 cv_view_draw_handler
= None
3537 cv_view_pixel_handler
= None
3538 cv_view_shader
= gpu
.shader
.from_builtin('3D_SMOOTH_COLOR')
3540 cv_view_colours
= []
3541 cv_view_course_i
= 0
3543 # Draw axis alligned sphere at position with radius
3545 def cv_draw_sphere( pos
, radius
, colour
):
3547 global cv_view_verts
, cv_view_colours
3549 ly
= pos
+ Vector((0,0,radius
))
3550 lx
= pos
+ Vector((0,radius
,0))
3551 lz
= pos
+ Vector((0,0,radius
))
3553 pi
= 3.14159265358979323846264
3555 for i
in range(16):#{
3556 t
= ((i
+1.0) * 1.0/16.0) * pi
* 2.0
3560 py
= pos
+ Vector((s
*radius
,0.0,c
*radius
))
3561 px
= pos
+ Vector((s
*radius
,c
*radius
,0.0))
3562 pz
= pos
+ Vector((0.0,s
*radius
,c
*radius
))
3564 cv_view_verts
+= [ px
, lx
]
3565 cv_view_verts
+= [ py
, ly
]
3566 cv_view_verts
+= [ pz
, lz
]
3568 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3577 # Draw axis alligned sphere at position with radius
3579 def cv_draw_halfsphere( pos
, tx
, ty
, tz
, radius
, colour
):
3581 global cv_view_verts
, cv_view_colours
3583 ly
= pos
+ tz
*radius
3584 lx
= pos
+ ty
*radius
3585 lz
= pos
+ tz
*radius
3587 pi
= 3.14159265358979323846264
3589 for i
in range(16):#{
3590 t
= ((i
+1.0) * 1.0/16.0) * pi
3594 s1
= math
.sin(t
*2.0)
3595 c1
= math
.cos(t
*2.0)
3597 py
= pos
+ s
*tx
*radius
+ c
*tz
*radius
3598 px
= pos
+ s
*tx
*radius
+ c
*ty
*radius
3599 pz
= pos
+ s1
*ty
*radius
+ c1
*tz
*radius
3601 cv_view_verts
+= [ px
, lx
]
3602 cv_view_verts
+= [ py
, ly
]
3603 cv_view_verts
+= [ pz
, lz
]
3605 cv_view_colours
+= [ colour
, colour
, colour
, colour
, colour
, colour
]
3614 # Draw transformed -1 -> 1 cube
3616 def cv_draw_ucube( transform
, colour
, s
=Vector((1,1,1)), o
=Vector((0,0,0)) ):
3618 global cv_view_verts
, cv_view_colours
3624 vs
[0] = transform
@ Vector((a
[0], a
[1], a
[2]))
3625 vs
[1] = transform
@ Vector((a
[0], b
[1], a
[2]))
3626 vs
[2] = transform
@ Vector((b
[0], b
[1], a
[2]))
3627 vs
[3] = transform
@ Vector((b
[0], a
[1], a
[2]))
3628 vs
[4] = transform
@ Vector((a
[0], a
[1], b
[2]))
3629 vs
[5] = transform
@ Vector((a
[0], b
[1], b
[2]))
3630 vs
[6] = transform
@ Vector((b
[0], b
[1], b
[2]))
3631 vs
[7] = transform
@ Vector((b
[0], a
[1], b
[2]))
3633 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3634 (0,4),(1,5),(2,6),(3,7)]
3639 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3640 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3641 cv_view_colours
+= [colour
, colour
]
3646 # Draw line with colour
3648 def cv_draw_line( p0
, p1
, colour
):
3650 global cv_view_verts
, cv_view_colours
3652 cv_view_verts
+= [p0
,p1
]
3653 cv_view_colours
+= [colour
, colour
]
3657 # Draw line with colour(s)
3659 def cv_draw_line2( p0
, p1
, c0
, c1
):
3661 global cv_view_verts
, cv_view_colours
3663 cv_view_verts
+= [p0
,p1
]
3664 cv_view_colours
+= [c0
,c1
]
3670 def cv_tangent_basis( n
, tx
, ty
):
3672 if abs( n
[0] ) >= 0.57735027:#{
3691 # Draw coloured arrow
3693 def cv_draw_arrow( p0
, p1
, c0
, size
=0.25, outline
=True ):
3695 global cv_view_verts
, cv_view_colours
3701 tx
= Vector((1,0,0))
3702 ty
= Vector((1,0,0))
3703 cv_tangent_basis( n
, tx
, ty
)
3709 gpu
.state
.line_width_set(1.0)
3712 cv_view_verts
+= [p0
,p1
, midpt
+(tx
-n
)*size
,midpt
, midpt
+(-tx
-n
)*size
,midpt
]
3713 cv_view_colours
+= [c0
,c0
,c0
,c0
,c0
,c0
]
3717 gpu
.state
.line_width_set(3.0)
3718 cv_view_verts
+= [p0
,p1
,midpt
+(tx
-n
)*size
,midpt
,midpt
+(-tx
-n
)*size
,midpt
]
3720 cv_view_colours
+= [b0
,b0
,b0
,b0
,b0
,b0
]
3722 gpu
.state
.line_width_set(2.0)
3726 def cv_draw_line_dotted( p0
, p1
, c0
, dots
=10 ):
3728 global cv_view_verts
, cv_view_colours
3730 for i
in range(dots
):#{
3734 p2
= p0
*(1.0-t0
)+p1
*t0
3735 p3
= p0
*(1.0-t1
)+p1
*t1
3737 cv_view_verts
+= [p2
,p3
]
3738 cv_view_colours
+= [c0
,c0
]
3743 # Drawhandles of a bezier control point
3745 def cv_draw_bhandle( obj
, direction
, colour
):
3747 global cv_view_verts
, cv_view_colours
3750 h0
= obj
.matrix_world
@ Vector((0,direction
,0))
3752 cv_view_verts
+= [p0
]
3753 cv_view_verts
+= [h0
]
3754 cv_view_colours
+= [colour
,colour
]
3758 # Draw a bezier curve (at fixed resolution 10)
3760 def cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
):
3762 global cv_view_verts
, cv_view_colours
3765 for i
in range(10):#{
3771 p
=ttt
*p1
+(3*tt
-3*ttt
)*h1
+(3*ttt
-6*tt
+3*t
)*h0
+(3*tt
-ttt
-3*t
+1)*p0
3773 cv_view_verts
+= [(last
[0],last
[1],last
[2])]
3774 cv_view_verts
+= [(p
[0],p
[1],p
[2])]
3775 cv_view_colours
+= [c0
*a0
+c1
*(1-a0
),c0
*a0
+c1
*(1-a0
)]
3782 # I think this one extends the handles of the bezier otwards......
3784 def cv_draw_sbpath( o0
,o1
,c0
,c1
,s0
,s1
):
3786 global cv_view_course_i
3788 offs
= ((cv_view_course_i
% 2)*2-1) * cv_view_course_i
* 0.02
3790 p0
= o0
.matrix_world
@ Vector((offs
, 0,0))
3791 h0
= o0
.matrix_world
@ Vector((offs
, s0
,0))
3792 p1
= o1
.matrix_world
@ Vector((offs
, 0,0))
3793 h1
= o1
.matrix_world
@ Vector((offs
,-s1
,0))
3795 cv_draw_bezier( p0
,h0
,p1
,h1
,c0
,c1
)
3799 # Flush the lines buffers. This is called often because god help you if you want
3800 # to do fixed, fast buffers in this catastrophic programming language.
3802 def cv_draw_lines():
3804 global cv_view_shader
, cv_view_verts
, cv_view_colours
3806 if len(cv_view_verts
) < 2:
3809 lines
= batch_for_shader(\
3810 cv_view_shader
, 'LINES', \
3811 { "pos":cv_view_verts
, "color":cv_view_colours
})
3813 if bpy
.context
.scene
.SR_data
.gizmos
:
3814 lines
.draw( cv_view_shader
)
3817 cv_view_colours
= []
3820 # I dont remember what this does exactly
3822 def cv_draw_bpath( o0
,o1
,c0
,c1
):
3824 cv_draw_sbpath( o0
,o1
,c0
,c1
,1.0,1.0 )
3827 # Semi circle to show the limit. and some lines
3829 def draw_limit( obj
, center
, major
, minor
, amin
, amax
, colour
):
3831 global cv_view_verts
, cv_view_colours
3836 for x
in range(16):#{
3839 a0
= amin
*(1.0-t0
)+amax
*t0
3840 a1
= amin
*(1.0-t1
)+amax
*t1
3842 p0
= center
+ major
*f
*math
.cos(a0
) + minor
*f
*math
.sin(a0
)
3843 p1
= center
+ major
*f
*math
.cos(a1
) + minor
*f
*math
.sin(a1
)
3845 p0
=obj
.matrix_world
@ p0
3846 p1
=obj
.matrix_world
@ p1
3847 cv_view_verts
+= [p0
,p1
]
3848 cv_view_colours
+= [colour
,colour
]
3851 cv_view_verts
+= [p0
,center
]
3852 cv_view_colours
+= [colour
,colour
]
3855 cv_view_verts
+= [p1
,center
]
3856 cv_view_colours
+= [colour
,colour
]
3860 cv_view_verts
+= [center
+major
*1.2*f
,center
+major
*f
*0.8]
3861 cv_view_colours
+= [colour
,colour
]
3866 # Cone and twist limit
3868 def draw_cone_twist( center
, vx
, vy
, va
):
3870 global cv_view_verts
, cv_view_colours
3871 axis
= vy
.cross( vx
)
3876 cv_view_verts
+= [center
, center
+va
*size
]
3877 cv_view_colours
+= [ (1,1,1), (1,1,1) ]
3879 for x
in range(32):#{
3880 t0
= (x
/32) * math
.tau
3881 t1
= ((x
+1)/32) * math
.tau
3888 p0
= center
+ (axis
+ vx
*c0
+ vy
*s0
).normalized() * size
3889 p1
= center
+ (axis
+ vx
*c1
+ vy
*s1
).normalized() * size
3891 col0
= ( abs(c0
), abs(s0
), 0.0 )
3892 col1
= ( abs(c1
), abs(s1
), 0.0 )
3894 cv_view_verts
+= [center
, p0
, p0
, p1
]
3895 cv_view_colours
+= [ (0,0,0), col0
, col0
, col1
]
3901 # Draws constraints and stuff for the skeleton. This isnt documented and wont be
3903 def draw_skeleton_helpers( obj
):
3905 global cv_view_verts
, cv_view_colours
3907 if obj
.data
.pose_position
!= 'REST':#{
3911 for bone
in obj
.data
.bones
:#{
3913 a
= Vector((bone
.SR_data
.collider_min
[0],
3914 bone
.SR_data
.collider_min
[1],
3915 bone
.SR_data
.collider_min
[2]))
3916 b
= Vector((bone
.SR_data
.collider_max
[0],
3917 bone
.SR_data
.collider_max
[1],
3918 bone
.SR_data
.collider_max
[2]))
3920 if bone
.SR_data
.collider
== '1':#{
3922 vs
[0]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+a
[2]))
3923 vs
[1]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+a
[2]))
3924 vs
[2]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+a
[2]))
3925 vs
[3]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+a
[2]))
3926 vs
[4]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+a
[1],c
[2]+b
[2]))
3927 vs
[5]=obj
.matrix_world
@Vector((c
[0]+a
[0],c
[1]+b
[1],c
[2]+b
[2]))
3928 vs
[6]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+b
[1],c
[2]+b
[2]))
3929 vs
[7]=obj
.matrix_world
@Vector((c
[0]+b
[0],c
[1]+a
[1],c
[2]+b
[2]))
3931 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
3932 (0,4),(1,5),(2,6),(3,7)]
3938 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
3939 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
3940 cv_view_colours
+= [(0.5,0.5,0.5),(0.5,0.5,0.5)]
3943 elif bone
.SR_data
.collider
== '2':#{
3948 for i
in range(3):#{
3949 if abs(v0
[i
]) > largest
:#{
3950 largest
= abs(v0
[i
])
3955 v1
= Vector((0,0,0))
3956 v1
[major_axis
] = 1.0
3958 tx
= Vector((0,0,0))
3959 ty
= Vector((0,0,0))
3961 cv_tangent_basis( v1
, tx
, ty
)
3962 r
= (abs(tx
.dot( v0
)) + abs(ty
.dot( v0
))) * 0.25
3963 l
= v0
[ major_axis
] - r
*2
3965 p0
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
*-0.5 )
3966 p1
= obj
.matrix_world
@Vector( c
+ (a
+b
)*0.5 + v1
*l
* 0.5 )
3968 colour
= [0.2,0.2,0.2]
3969 colour
[major_axis
] = 0.5
3971 cv_draw_halfsphere( p0
, -v1
, ty
, tx
, r
, colour
)
3972 cv_draw_halfsphere( p1
, v1
, ty
, tx
, r
, colour
)
3973 cv_draw_line( p0
+tx
* r
, p1
+tx
* r
, colour
)
3974 cv_draw_line( p0
+tx
*-r
, p1
+tx
*-r
, colour
)
3975 cv_draw_line( p0
+ty
* r
, p1
+ty
* r
, colour
)
3976 cv_draw_line( p0
+ty
*-r
, p1
+ty
*-r
, colour
)
3982 center
= obj
.matrix_world
@ c
3983 if bone
.SR_data
.cone_constraint
:#{
3984 vx
= Vector([bone
.SR_data
.conevx
[_
] for _
in range(3)])
3985 vy
= Vector([bone
.SR_data
.conevy
[_
] for _
in range(3)])
3986 va
= Vector([bone
.SR_data
.coneva
[_
] for _
in range(3)])
3987 draw_cone_twist( center
, vx
, vy
, va
)
3992 def cv_ent_gate( obj
):
3994 global cv_view_verts
, cv_view_colours
3996 if obj
.type != 'MESH': return
3998 mesh_data
= obj
.data
.SR_data
.ent_gate
[0]
3999 data
= obj
.SR_data
.ent_gate
[0]
4000 dims
= mesh_data
.dimensions
4003 c
= Vector((0,0,dims
[2]))
4005 vs
[0] = obj
.matrix_world
@ Vector((-dims
[0],0.0,-dims
[1]+dims
[2]))
4006 vs
[1] = obj
.matrix_world
@ Vector((-dims
[0],0.0, dims
[1]+dims
[2]))
4007 vs
[2] = obj
.matrix_world
@ Vector(( dims
[0],0.0, dims
[1]+dims
[2]))
4008 vs
[3] = obj
.matrix_world
@ Vector(( dims
[0],0.0,-dims
[1]+dims
[2]))
4009 vs
[4] = obj
.matrix_world
@ (c
+Vector((-1,0,-2)))
4010 vs
[5] = obj
.matrix_world
@ (c
+Vector((-1,0, 2)))
4011 vs
[6] = obj
.matrix_world
@ (c
+Vector(( 1,0, 2)))
4012 vs
[7] = obj
.matrix_world
@ (c
+Vector((-1,0, 0)))
4013 vs
[8] = obj
.matrix_world
@ (c
+Vector(( 1,0, 0)))
4015 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
4017 r3d
= bpy
.context
.area
.spaces
.active
.region_3d
4019 p0
= r3d
.view_matrix
.inverted().translation
4020 v0
= (obj
.matrix_world
@Vector((0,0,0))) - p0
4021 v1
= obj
.matrix_world
.to_3x3() @ Vector((0,1,0))
4023 if v0
.dot(v1
) > 0.0: cc
= (0,1,0)
4029 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4030 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4031 cv_view_colours
+= [cc
,cc
]
4035 if data
.target
!= None:
4036 cv_draw_arrow( obj
.location
, data
.target
.location
, sw
)
4039 def cv_ent_volume( obj
):
4041 global cv_view_verts
, cv_view_colours
4043 data
= obj
.SR_data
.ent_volume
[0]
4045 if data
.subtype
== '0':#{
4046 cv_draw_ucube( obj
.matrix_world
, (0,1,0), Vector((0.99,0.99,0.99)) )
4049 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4052 elif data
.subtype
== '1':#{
4053 cv_draw_ucube( obj
.matrix_world
, (1,1,0) )
4056 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4061 def dijkstra( graph
, start_node
, target_node
):
4063 unvisited
= [_
for _
in graph
]
4068 shortest_path
[n
] = 9999999.999999
4069 shortest_path
[start_node
] = 0
4072 current_min_node
= None
4073 for n
in unvisited
:#{
4074 if current_min_node
== None:
4075 current_min_node
= n
4076 elif shortest_path
[n
] < shortest_path
[current_min_node
]:
4077 current_min_node
= n
4080 for branch
in graph
[current_min_node
]:#{
4081 tentative_value
= shortest_path
[current_min_node
]
4082 tentative_value
+= graph
[current_min_node
][branch
]
4083 if tentative_value
< shortest_path
[branch
]:#{
4084 shortest_path
[branch
] = tentative_value
4085 previous_nodes
[branch
] = current_min_node
4089 unvisited
.remove(current_min_node
)
4094 while node
!= start_node
:#{
4097 if node
not in previous_nodes
: return None
4098 node
= previous_nodes
[node
]
4101 # Add the start node manually
4102 path
.append(start_node
)
4108 def __init__(_
,points
,graph
,subsections
):#{
4111 _
.subsections
= subsections
4115 def create_node_graph( curves
, gates
):
4117 # add endpoints of curves
4124 for c
in range(len(curves
)):#{
4125 for s
in range(len(curves
[c
].data
.splines
)):#{
4126 spline
= curves
[c
].data
.splines
[s
]
4127 l
= len(spline
.points
)
4130 dist
= round(spline
.calc_length(),2)
4133 ib
= point_count
+l
-1
4135 graph
[ia
] = { ib
: dist
}
4136 graph
[ib
] = { ia
: dist
}
4138 for i
in range(len(spline
.points
)):#{
4139 wco
= curves
[c
].matrix_world
@ spline
.points
[i
].co
4140 route_points
.append(Vector((wco
[0],wco
[1],wco
[2]+0.5)))
4145 if i
== 0: previous
= -1
4146 if i
== len(spline
.points
)-1: proxima
= -1
4148 subsections
.append((spline_count
,previous
,proxima
))
4157 graph_keys
= list(graph
)
4158 for i
in range(len(graph_keys
)-1):#{
4159 for j
in range(i
+1, len(graph_keys
)):#{
4160 if i
%2==0 and i
+1==j
: continue
4164 pi
= route_points
[ni
]
4165 pj
= route_points
[nj
]
4167 dist
= round((pj
-pi
).magnitude
,2)
4170 graph
[ni
][nj
] = dist
4171 graph
[nj
][ni
] = dist
4176 # add and link gates( by name )
4177 for gate
in gates
:#{
4178 v1
= gate
.matrix_world
.to_3x3() @ Vector((0,1,0))
4179 if gate
.SR_data
.ent_gate
[0].target
:
4182 graph
[ gate
.name
] = {}
4184 for i
in range(len(graph_keys
)):#{
4186 pi
= route_points
[ni
]
4188 v0
= pi
-gate
.location
4189 if v0
.dot(v1
) < 0.0: continue
4191 dist
= round(v0
.magnitude
,2)
4194 graph
[ gate
.name
][ ni
] = dist
4195 graph
[ ni
][ gate
.name
] = dist
4200 return dij_graph(route_points
,graph
,subsections
)
4203 def solve_graph( dij
, start
, end
):
4205 path
= dijkstra( dij
.graph
, end
, start
)
4209 for sj
in range(1,len(path
)-2):#{
4212 map0
= dij
.subsections
[i0
]
4213 map1
= dij
.subsections
[i1
]
4215 if map0
[0] == map1
[0]:#{
4216 if map0
[1] == -1: direction
= 2
4221 map0
= dij
.subsections
[i0
]
4222 i1
= map0
[direction
]
4236 full
.append( path
[-2] )
4241 def cv_draw_route( route
, dij
):
4243 pole
= Vector((0.2,0.2,10))
4244 hat
= Vector((1,8,0.2))
4245 cc
= (route
.SR_data
.ent_route
[0].colour
[0],
4246 route
.SR_data
.ent_route
[0].colour
[1],
4247 route
.SR_data
.ent_route
[0].colour
[2])
4249 cv_draw_ucube(route
.matrix_world
,cc
,Vector((0.5,-7.5,6)),\
4250 Vector((0,-6.5,5.5)))
4251 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5, 0.5,0)) )
4252 cv_draw_ucube(route
.matrix_world
,cc
,pole
, Vector(( 0.5,-13.5,0)) )
4253 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5, 12)) )
4254 cv_draw_ucube(route
.matrix_world
,cc
,hat
, Vector((-0.5,-6.5,-1)) )
4256 checkpoints
= route
.SR_data
.ent_route
[0].gates
4258 for i
in range(len(checkpoints
)):#{
4259 gi
= checkpoints
[i
].target
4260 gj
= checkpoints
[(i
+1)%len(checkpoints
)].target
4263 dest
= gi
.SR_data
.ent_gate
[0].target
4265 cv_draw_line_dotted( gi
.location
, dest
.location
, cc
)
4269 if gi
==gj
: continue # error?
4270 if not gi
or not gj
: continue
4272 path
= solve_graph( dij
, gi
.name
, gj
.name
)
4275 cv_draw_arrow(gi
.location
,dij
.points
[path
[0]],cc
,1.5,False)
4276 cv_draw_arrow(dij
.points
[path
[len(path
)-1]],gj
.location
,cc
,1.5,False)
4277 for j
in range(len(path
)-1):#{
4280 o0
= dij
.points
[ i0
]
4281 o1
= dij
.points
[ i1
]
4282 cv_draw_arrow(o0
,o1
,cc
,1.5,False)
4286 cv_draw_line_dotted( gi
.location
, gj
.location
, cc
)
4292 global cv_view_shader
4293 global cv_view_verts
4294 global cv_view_colours
4295 global cv_view_course_i
4297 cv_view_course_i
= 0
4299 cv_view_colours
= []
4301 cv_view_shader
.bind()
4302 gpu
.state
.depth_mask_set(True)
4303 gpu
.state
.line_width_set(2.0)
4304 gpu
.state
.face_culling_set('BACK')
4305 gpu
.state
.depth_test_set('LESS')
4306 gpu
.state
.blend_set('NONE')
4312 for obj
in bpy
.context
.collection
.objects
:#{
4313 if obj
.type == 'ARMATURE':#{
4314 if obj
.data
.pose_position
== 'REST':
4315 draw_skeleton_helpers( obj
)
4318 ent_type
= obj_ent_type( obj
)
4320 if ent_type
== 'ent_gate':#{
4322 route_gates
+= [obj
]
4324 elif ent_type
== 'ent_route_node':#{
4325 if obj
.type == 'CURVE':#{
4326 route_curves
+= [obj
]
4329 elif ent_type
== 'ent_route':
4331 elif ent_type
== 'ent_volume':#{
4332 cv_ent_volume( obj
)
4334 elif ent_type
== 'ent_objective':#{
4335 data
= obj
.SR_data
.ent_objective
[0]
4337 cv_draw_arrow( obj
.location
, data
.proxima
.location
, (1,0.6,0.2) )
4340 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4342 elif ent_type
== 'ent_relay':#{
4343 data
= obj
.SR_data
.ent_relay
[0]
4345 cv_draw_arrow( obj
.location
, data
.target0
.location
, (1,1,1) )
4347 cv_draw_arrow( obj
.location
, data
.target1
.location
, (1,1,1) )
4349 cv_draw_arrow( obj
.location
, data
.target2
.location
, (1,1,1) )
4351 cv_draw_arrow( obj
.location
, data
.target3
.location
, (1,1,1) )
4353 elif ent_type
== 'ent_challenge':#{
4354 data
= obj
.SR_data
.ent_challenge
[0]
4356 cv_draw_arrow( obj
.location
, data
.target
.location
, (1,1,1) )
4358 cv_draw_arrow( obj
.location
, data
.reset
.location
, (0.9,0,0) )
4360 cv_draw_arrow( obj
.location
, data
.first
.location
, (1,0.6,0.2) )
4363 info_cu
= Vector((1.2,0.01,0.72))*0.5
4364 info_co
= Vector((0.0,0.0,0.72))*0.5
4365 cv_draw_ucube( obj
.matrix_world
, cc1
, info_cu
, info_co
)
4367 cv_draw_line_dotted( obj
.location
, data
.camera
.location
, (1,1,1))
4369 vs
= [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
4370 Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
4371 Vector(( 0.1,0.0,0.30))]
4372 for v
in range(len(vs
)):#{
4373 vs
[v
] = obj
.matrix_world
@ vs
[v
]
4376 cv_view_verts
+= [vs
[0],vs
[1],vs
[1],vs
[2],vs
[3],vs
[4]]
4377 cv_view_colours
+= [cc1
,cc1
,cc1
,cc1
,cc1
,cc1
]
4379 elif ent_type
== 'ent_audio':#{
4380 if obj
.SR_data
.ent_audio
[0].flag_3d
:
4381 cv_draw_sphere( obj
.location
, obj
.scale
[0], (1,1,0) )
4383 elif ent_type
== 'ent_font':#{
4384 data
= obj
.SR_data
.ent_font
[0]
4386 for i
in range(len(data
.variants
)):#{
4387 sub
= data
.variants
[i
].mesh
4388 if not sub
: continue
4390 for ch
in data
.glyphs
:#{
4391 mini
= (ch
.bounds
[0],ch
.bounds
[1])
4392 maxi
= (ch
.bounds
[2]+mini
[0],ch
.bounds
[3]+mini
[1])
4393 p0
= sub
.matrix_world
@ Vector((mini
[0],0.0,mini
[1]))
4394 p1
= sub
.matrix_world
@ Vector((maxi
[0],0.0,mini
[1]))
4395 p2
= sub
.matrix_world
@ Vector((maxi
[0],0.0,maxi
[1]))
4396 p3
= sub
.matrix_world
@ Vector((mini
[0],0.0,maxi
[1]))
4398 if i
== data
.variants_index
: cc
= (0.5,0.5,0.5)
4401 cv_view_verts
+= [p0
,p1
,p1
,p2
,p2
,p3
,p3
,p0
]
4402 cv_view_colours
+= [cc
,cc
,cc
,cc
,cc
,cc
,cc
,cc
]
4406 elif ent_type
== 'ent_skateshop':#{
4407 data
= obj
.SR_data
.ent_skateshop
[0]
4408 display
= data
.mark_display
4409 info
= data
.mark_info
4411 if data
.tipo
== '0':#{
4416 rack
= data
.mark_rack
4418 rack_cu
= Vector((3.15,2.0,0.1))*0.5
4419 rack_co
= Vector((0.0,0.0,0.0))
4420 display_cu
= Vector((0.3,1.2,0.1))*0.5
4421 display_co
= Vector((0.0,0.0,0.1))*0.5
4422 info_cu
= Vector((1.2,0.01,0.3))*0.5
4423 info_co
= Vector((0.0,0.0,0.0))*0.5
4425 elif data
.tipo
== '1':#{
4429 display_cu
= Vector((0.4,0.4,2.0))*0.5
4430 display_co
= Vector((0.0,0.0,1.0))*0.5
4431 info_cu
= Vector((1.2,0.01,0.3))*0.5
4432 info_co
= Vector((0.0,0.0,0.0))*0.5
4434 elif data
.tipo
== '2':#{
4438 display_cu
= Vector((1.0,1.0,0.5))*0.5
4439 display_co
= Vector((0.0,0.0,0.5))*0.5
4440 info_cu
= Vector((1.2,0.01,0.3))*0.5
4441 info_co
= Vector((0.0,0.0,0.0))*0.5
4443 elif data
.tipo
== '3':#{
4450 cv_draw_ucube( rack
.matrix_world
, cc
, rack_cu
, rack_co
)
4452 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4454 cv_draw_ucube( info
.matrix_world
, cc2
, info_cu
, info_co
)
4456 elif ent_type
== 'ent_swspreview':#{
4458 data
= obj
.SR_data
.ent_swspreview
[0]
4459 display
= data
.mark_display
4460 display1
= data
.mark_display1
4461 display_cu
= Vector((0.3,1.2,0.1))*0.5
4462 display_co
= Vector((0.0,0.0,0.1))*0.5
4464 cv_draw_ucube( display
.matrix_world
, cc1
, display_cu
, display_co
)
4466 cv_draw_ucube(display1
.matrix_world
, cc1
, display_cu
, display_co
)
4468 elif ent_type
== 'ent_menuitem':#{
4469 for i
,col
in enumerate(obj
.users_collection
):#{
4470 colour32
= hash_djb2( col
.name
)
4471 r
= pow(((colour32
) & 0xff) / 255.0, 2.2 )
4472 g
= pow(((colour32
>>8 ) & 0xff) / 255.0, 2.2 )
4473 b
= pow(((colour32
>>16) & 0xff) / 255.0, 2.2 )
4475 vs
= [None for _
in range(8)]
4477 for j
in range(8):#{
4478 v0
= Vector([(obj
.bound_box
[j
][z
]+\
4479 ((-1.0 if obj
.bound_box
[j
][z
]<0.0 else 1.0)*scale
)) \
4481 vs
[j
] = obj
.matrix_world
@ v0
4483 indices
= [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
4484 (0,4),(1,5),(2,6),(3,7)]
4488 cv_view_verts
+= [(v0
[0],v0
[1],v0
[2])]
4489 cv_view_verts
+= [(v1
[0],v1
[1],v1
[2])]
4490 cv_view_colours
+= [cc
,cc
]
4495 data
= obj
.SR_data
.ent_menuitem
[0]
4496 if data
.tipo
== '4':#{
4497 if data
.slider_minloc
and data
.slider_maxloc
:#{
4498 v0
= data
.slider_minloc
.location
4499 v1
= data
.slider_maxloc
.location
4500 cv_draw_line( v0
, v1
, cc
)
4504 colour32
= hash_djb2(obj
.name
)
4505 r
= ((colour32
) & 0xff) / 255.0
4506 g
= ((colour32
>>8 ) & 0xff) / 255.0
4507 b
= ((colour32
>>16) & 0xff) / 255.0
4509 origin
= obj
.location
+ (Vector((r
,g
,b
))*2.0-Vector((1.0,1.0,1.0)))\
4514 if data
.tipo
!= '0':#{
4515 if data
.tipo
== '4':#{
4517 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4520 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4525 cv_draw_arrow( origin
, data
.link0
.location
, cc
, size
)
4528 cv_draw_arrow( origin
, data
.link1
.location
, cc
, size
)
4531 cv_draw_arrow( origin
, data
.link2
.location
, cc
, size
)
4534 cv_draw_arrow( origin
, data
.link3
.location
, cc
, size
)
4542 dij
= create_node_graph( route_curves
, route_gates
)
4544 #cv_draw_route_map( route_nodes )
4545 for route
in routes
:#{
4546 cv_draw_route( route
, dij
)
4552 def pos3d_to_2d( pos
):#{
4553 return view3d_utils
.location_3d_to_region_2d( \
4554 bpy
.context
.region
, \
4555 bpy
.context
.space_data
.region_3d
, pos
)
4558 def cv_draw_pixel():#{
4559 if not bpy
.context
.scene
.SR_data
.gizmos
: return
4561 blf
.color(0, 1.0,1.0,1.0,0.9)
4562 blf
.enable(0,blf
.SHADOW
)
4563 blf
.shadow(0,3,0.0,0.0,0.0,1.0)
4564 for obj
in bpy
.context
.collection
.objects
:#{
4565 ent_type
= obj_ent_type( obj
)
4567 if ent_type
!= 'none':#{
4568 co
= pos3d_to_2d( obj
.location
)
4571 blf
.position(0,co
[0],co
[1],0)
4572 blf
.draw(0,ent_type
)
4577 classes
= [ SR_INTERFACE
, SR_MATERIAL_PANEL
,\
4578 SR_COLLECTION_SETTINGS
, SR_SCENE_SETTINGS
, \
4579 SR_COMPILE
, SR_COMPILE_THIS
, SR_MIRROR_BONE_X
,\
4581 SR_OBJECT_ENT_GATE
, SR_MESH_ENT_GATE
, SR_OBJECT_ENT_SPAWN
, \
4582 SR_OBJECT_ENT_ROUTE_ENTRY
, SR_UL_ROUTE_NODE_LIST
, \
4583 SR_OBJECT_ENT_ROUTE
, SR_OT_ROUTE_LIST_NEW_ITEM
,\
4584 SR_OT_GLYPH_LIST_NEW_ITEM
, SR_OT_GLYPH_LIST_DEL_ITEM
,\
4585 SR_OT_GLYPH_LIST_MOVE_ITEM
,\
4586 SR_OT_AUDIO_LIST_NEW_ITEM
,SR_OT_AUDIO_LIST_DEL_ITEM
,\
4587 SR_OT_FONT_VARIANT_LIST_NEW_ITEM
,SR_OT_FONT_VARIANT_LIST_DEL_ITEM
,\
4588 SR_OT_COPY_ENTITY_DATA
, \
4589 SR_OBJECT_ENT_VOLUME
, \
4590 SR_UL_AUDIO_LIST
, SR_OBJECT_ENT_AUDIO_FILE_ENTRY
,\
4591 SR_OT_ROUTE_LIST_DEL_ITEM
,\
4592 SR_OBJECT_ENT_AUDIO
,SR_OBJECT_ENT_MARKER
,SR_OBJECT_ENT_GLYPH
,\
4593 SR_OBJECT_ENT_FONT_VARIANT
,
4594 SR_OBJECT_ENT_GLYPH_ENTRY
,\
4595 SR_UL_FONT_VARIANT_LIST
,SR_UL_FONT_GLYPH_LIST
,\
4596 SR_OBJECT_ENT_FONT
,SR_OBJECT_ENT_TRAFFIC
,SR_OBJECT_ENT_SKATESHOP
,\
4597 SR_OBJECT_ENT_WORKSHOP_PREVIEW
,SR_OBJECT_ENT_MENU_ITEM
,\
4598 SR_OBJECT_ENT_WORLD_INFO
,SR_OBJECT_ENT_CCMD
,\
4599 SR_OBJECT_ENT_OBJECTIVE
,SR_OBJECT_ENT_CHALLENGE
,\
4600 SR_OBJECT_ENT_RELAY
,\
4602 SR_OBJECT_PROPERTIES
, SR_LIGHT_PROPERTIES
, SR_BONE_PROPERTIES
,
4603 SR_MESH_PROPERTIES
, SR_MATERIAL_PROPERTIES \
4609 bpy
.utils
.register_class(c
)
4611 bpy
.types
.Scene
.SR_data
= \
4612 bpy
.props
.PointerProperty(type=SR_SCENE_SETTINGS
)
4613 bpy
.types
.Collection
.SR_data
= \
4614 bpy
.props
.PointerProperty(type=SR_COLLECTION_SETTINGS
)
4616 bpy
.types
.Object
.SR_data
= \
4617 bpy
.props
.PointerProperty(type=SR_OBJECT_PROPERTIES
)
4618 bpy
.types
.Light
.SR_data
= \
4619 bpy
.props
.PointerProperty(type=SR_LIGHT_PROPERTIES
)
4620 bpy
.types
.Bone
.SR_data
= \
4621 bpy
.props
.PointerProperty(type=SR_BONE_PROPERTIES
)
4622 bpy
.types
.Mesh
.SR_data
= \
4623 bpy
.props
.PointerProperty(type=SR_MESH_PROPERTIES
)
4624 bpy
.types
.Material
.SR_data
= \
4625 bpy
.props
.PointerProperty(type=SR_MATERIAL_PROPERTIES
)
4627 global cv_view_draw_handler
, cv_view_pixel_handler
4628 cv_view_draw_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4629 cv_draw
,(),'WINDOW','POST_VIEW')
4630 cv_view_pixel_handler
= bpy
.types
.SpaceView3D
.draw_handler_add(\
4631 cv_draw_pixel
,(),'WINDOW','POST_PIXEL')
4637 bpy
.utils
.unregister_class(c
)
4639 global cv_view_draw_handler
, cv_view_pixel_handler
4640 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_draw_handler
,'WINDOW')
4641 bpy
.types
.SpaceView3D
.draw_handler_remove(cv_view_pixel_handler
,'WINDOW')
4644 # ---------------------------------------------------------------------------- #
4648 # ---------------------------------------------------------------------------- #
4650 # Transliteration of: #
4651 # https://github.com/phoboslab/qoi/blob/master/qoi.h #
4653 # Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org #
4654 # SPDX-License-Identifier: MIT #
4655 # QOI - The "Quite OK Image" format for fast, lossless image compression #
4657 # ---------------------------------------------------------------------------- #
4659 class qoi_rgba_t(Structure
):
4662 _fields_
= [("r",c_uint8
),
4668 QOI_OP_INDEX
= 0x00 # 00xxxxxx
4669 QOI_OP_DIFF
= 0x40 # 01xxxxxx
4670 QOI_OP_LUMA
= 0x80 # 10xxxxxx
4671 QOI_OP_RUN
= 0xc0 # 11xxxxxx
4672 QOI_OP_RGB
= 0xfe # 11111110
4673 QOI_OP_RGBA
= 0xff # 11111111
4675 QOI_MASK_2
= 0xc0 # 11000000
4677 def qoi_colour_hash( c
):
4679 return c
.r
*3 + c
.g
*5 + c
.b
*7 + c
.a
*11
4684 return (a
.r
==b
.r
) and (a
.g
==b
.g
) and (a
.b
==b
.b
) and (a
.a
==b
.a
)
4689 return bytearray([ (0xff000000 & v
) >> 24, \
4690 (0x00ff0000 & v
) >> 16, \
4691 (0x0000ff00 & v
) >> 8, \
4695 def qoi_encode( img
):
4699 print(F
"{' ':<30}",end
='\r')
4700 print(F
"[QOI] Encoding {img.name}.qoi[{img.size[0]},{img.size[1]}]",end
='\r')
4702 index
= [ qoi_rgba_t() for _
in range(64) ]
4706 data
.extend( bytearray(c_uint32(0x66696f71)) )
4707 data
.extend( qoi_32bit( img
.size
[0] ) )
4708 data
.extend( qoi_32bit( img
.size
[1] ) )
4709 data
.extend( bytearray(c_uint8(4)) )
4710 data
.extend( bytearray(c_uint8(0)) )
4713 px_prev
= qoi_rgba_t()
4714 px_prev
.r
= c_uint8(0)
4715 px_prev
.g
= c_uint8(0)
4716 px_prev
.b
= c_uint8(0)
4717 px_prev
.a
= c_uint8(255)
4725 px_len
= img
.size
[0] * img
.size
[1]
4726 paxels
= [ int(min(max(_
,0),1)*255) for _
in img
.pixels
]
4728 for px_pos
in range( px_len
): #{
4729 idx
= px_pos
* img
.channels
4732 px
.r
= paxels
[idx
+min(0,nc
)]
4733 px
.g
= paxels
[idx
+min(1,nc
)]
4734 px
.b
= paxels
[idx
+min(2,nc
)]
4735 px
.a
= paxels
[idx
+min(3,nc
)]
4737 if qoi_eq( px
, px_prev
): #{
4740 if (run
== 62) or (px_pos
== px_len
-1): #{
4741 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4747 data
.extend( bytearray( c_uint8(QOI_OP_RUN |
(run
-1))) )
4751 index_pos
= qoi_colour_hash(px
) % 64
4753 if qoi_eq( index
[index_pos
], px
): #{
4754 data
.extend( bytearray( c_uint8(QOI_OP_INDEX | index_pos
)) )
4757 index
[ index_pos
].r
= px
.r
4758 index
[ index_pos
].g
= px
.g
4759 index
[ index_pos
].b
= px
.b
4760 index
[ index_pos
].a
= px
.a
4762 if px
.a
== px_prev
.a
: #{
4763 vr
= int(px
.r
) - int(px_prev
.r
)
4764 vg
= int(px
.g
) - int(px_prev
.g
)
4765 vb
= int(px
.b
) - int(px_prev
.b
)
4770 if (vr
> -3) and (vr
< 2) and\
4771 (vg
> -3) and (vg
< 2) and\
4772 (vb
> -3) and (vb
< 2):
4774 op
= QOI_OP_DIFF |
(vr
+2) << 4 |
(vg
+2) << 2 |
(vb
+2)
4775 data
.extend( bytearray( c_uint8(op
) ))
4777 elif (vg_r
> -9) and (vg_r
< 8) and\
4778 (vg
> -33) and (vg
< 32 ) and\
4779 (vg_b
> -9) and (vg_b
< 8):
4781 op
= QOI_OP_LUMA |
(vg
+32)
4782 delta
= (vg_r
+8) << 4 |
(vg_b
+ 8)
4783 data
.extend( bytearray( c_uint8(op
) ) )
4784 data
.extend( bytearray( c_uint8(delta
) ))
4787 data
.extend( bytearray( c_uint8(QOI_OP_RGB
) ) )
4788 data
.extend( bytearray( c_uint8(px
.r
) ))
4789 data
.extend( bytearray( c_uint8(px
.g
) ))
4790 data
.extend( bytearray( c_uint8(px
.b
) ))
4794 data
.extend( bytearray( c_uint8(QOI_OP_RGBA
) ) )
4795 data
.extend( bytearray( c_uint8(px
.r
) ))
4796 data
.extend( bytearray( c_uint8(px
.g
) ))
4797 data
.extend( bytearray( c_uint8(px
.b
) ))
4798 data
.extend( bytearray( c_uint8(px
.a
) ))
4811 data
.extend( bytearray( c_uint8(0) ))
4812 data
.extend( bytearray( c_uint8(1) ))
4813 bytearray_align_to( data
, 16, b
'\x00' )