2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
12 audio_clip audio_board
[] =
14 { .path
="sound/skate_hpf.ogg" },
15 { .path
="sound/wheel.ogg" },
16 { .path
="sound/slide.ogg" },
17 { .path
="sound/grind_enter.ogg" },
18 { .path
="sound/grind_exit.ogg" },
19 { .path
="sound/grind_loop.ogg" },
20 { .path
="sound/woodslide.ogg" },
21 { .path
="sound/metalscrape.ogg" },
22 { .path
="sound/slidetap.ogg" }
25 audio_clip audio_taps
[] =
27 { .path
="sound/tap0.ogg" },
28 { .path
="sound/tap1.ogg" },
29 { .path
="sound/tap2.ogg" },
30 { .path
="sound/tap3.ogg" }
33 audio_clip audio_flips
[] =
35 { .path
="sound/lf0.ogg" },
36 { .path
="sound/lf1.ogg" },
37 { .path
="sound/lf2.ogg" },
38 { .path
="sound/lf3.ogg" },
41 audio_clip audio_hits
[] =
43 { .path
="sound/hit0.ogg" },
44 { .path
="sound/hit1.ogg" },
45 { .path
="sound/hit2.ogg" },
46 { .path
="sound/hit3.ogg" },
47 { .path
="sound/hit4.ogg" }
50 audio_clip audio_splash
=
51 { .path
= "sound/splash.ogg" };
53 audio_clip audio_jumps
[] = {
54 { .path
= "sound/jump0.ogg" },
55 { .path
= "sound/jump1.ogg" },
58 audio_clip audio_footsteps
[] = {
59 {.path
= "sound/step_concrete0.ogg" },
60 {.path
= "sound/step_concrete1.ogg" },
61 {.path
= "sound/step_concrete2.ogg" },
62 {.path
= "sound/step_concrete3.ogg" }
65 audio_clip audio_footsteps_grass
[] = {
66 {.path
= "sound/step_bush0.ogg" },
67 {.path
= "sound/step_bush1.ogg" },
68 {.path
= "sound/step_bush2.ogg" },
69 {.path
= "sound/step_bush3.ogg" },
70 {.path
= "sound/step_bush4.ogg" },
71 {.path
= "sound/step_bush5.ogg" }
74 audio_clip audio_footsteps_wood
[] = {
75 {.path
= "sound/step_wood0.ogg" },
76 {.path
= "sound/step_wood1.ogg" },
77 {.path
= "sound/step_wood2.ogg" },
78 {.path
= "sound/step_wood3.ogg" },
79 {.path
= "sound/step_wood4.ogg" },
80 {.path
= "sound/step_wood5.ogg" }
83 audio_clip audio_lands
[] = {
84 { .path
= "sound/land0.ogg" },
85 { .path
= "sound/land1.ogg" },
86 { .path
= "sound/land2.ogg" },
87 { .path
= "sound/landsk0.ogg" },
88 { .path
= "sound/landsk1.ogg" },
89 { .path
= "sound/onto.ogg" },
90 { .path
= "sound/outo.ogg" },
93 audio_clip audio_water
[] = {
94 { .path
= "sound/wave0.ogg" },
95 { .path
= "sound/wave1.ogg" },
96 { .path
= "sound/wave2.ogg" },
97 { .path
= "sound/wave3.ogg" },
98 { .path
= "sound/wave4.ogg" },
99 { .path
= "sound/wave5.ogg" }
102 audio_clip audio_grass
[] = {
103 { .path
= "sound/grass0.ogg" },
104 { .path
= "sound/grass1.ogg" },
105 { .path
= "sound/grass2.ogg" },
106 { .path
= "sound/grass3.ogg" },
109 audio_clip audio_ambience
[] =
111 { .path
="sound/town_generic.ogg" }
114 audio_clip audio_gate_pass
= {
115 .path
= "sound/gate_pass.ogg"
118 audio_clip audio_gate_lap
= {
119 .path
= "sound/gate_lap.ogg"
122 audio_clip audio_gate_ambient
= {
123 .path
= "sound/gate_ambient.ogg"
126 audio_clip audio_rewind
[] = {
127 { .path
= "sound/rewind_start.ogg" },
128 { .path
= "sound/rewind_end_1.5.ogg" },
129 { .path
= "sound/rewind_end_2.5.ogg" },
130 { .path
= "sound/rewind_end_6.5.ogg" },
131 { .path
= "sound/rewind_clack.ogg" },
134 audio_clip audio_ui
[] = {
135 { .path
= "sound/ui_click.ogg" },
136 { .path
= "sound/ui_ding.ogg" },
137 { .path
= "sound/teleport.ogg" }
140 audio_clip audio_challenge
[] = {
141 { .path
= "sound/objective0.ogg" },
142 { .path
= "sound/objective1.ogg" },
143 { .path
= "sound/objective_win.ogg" },
144 { .path
= "sound/ui_good.ogg" },
145 { .path
= "sound/ui_inf.ogg" },
146 { .path
= "sound/ui_ok.ogg" },
147 { .path
= "sound/objective_fail.ogg" }
150 static void audio_init(void)
152 audio_clip_loadn( audio_board
, vg_list_size(audio_board
), NULL
);
153 audio_clip_loadn( audio_taps
, vg_list_size(audio_taps
), NULL
);
154 audio_clip_loadn( audio_flips
, vg_list_size(audio_flips
), NULL
);
155 audio_clip_loadn( audio_hits
, vg_list_size(audio_hits
), NULL
);
156 audio_clip_loadn( audio_ambience
, vg_list_size(audio_ambience
), NULL
);
157 audio_clip_loadn( &audio_splash
, 1, NULL
);
158 audio_clip_loadn( &audio_gate_pass
, 1, NULL
);
159 audio_clip_loadn( &audio_gate_lap
, 1, NULL
);
160 audio_clip_loadn( &audio_gate_ambient
, 1, NULL
);
162 audio_clip_loadn( audio_jumps
, vg_list_size(audio_jumps
), NULL
);
163 audio_clip_loadn( audio_lands
, vg_list_size(audio_lands
), NULL
);
164 audio_clip_loadn( audio_water
, vg_list_size(audio_water
), NULL
);
165 audio_clip_loadn( audio_grass
, vg_list_size(audio_grass
), NULL
);
166 audio_clip_loadn( audio_footsteps
, vg_list_size(audio_footsteps
), NULL
);
167 audio_clip_loadn( audio_footsteps_grass
,
168 vg_list_size(audio_footsteps_grass
), NULL
);
169 audio_clip_loadn( audio_footsteps_wood
,
170 vg_list_size(audio_footsteps_wood
), NULL
);
171 audio_clip_loadn( audio_rewind
, vg_list_size(audio_rewind
), NULL
);
172 audio_clip_loadn( audio_ui
, vg_list_size(audio_ui
), NULL
);
173 audio_clip_loadn( audio_challenge
, vg_list_size(audio_challenge
), NULL
);
176 audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar
, 80.0f
);
177 audio_set_lfo_frequency( 0, 20.0f
);
181 static void audio_free(void)
184 vg_warn( "UNIMPLEMENTED: audio_free()\n" );
187 enum audio_sprite_type
189 k_audio_sprite_type_none
,
190 k_audio_sprite_type_grass
,
191 k_audio_sprite_type_water
194 static void audio_ambient_sprite_play( v3f co
, audio_clip
*clip
)
197 u16 group_id
= 0xfff0;
198 audio_channel
*ch
= audio_get_group_idle_channel( group_id
, 4 );
201 audio_channel_init( ch
, clip
, AUDIO_FLAG_SPACIAL_3D
);
202 audio_channel_group( ch
, group_id
);
203 audio_channel_set_spacial( ch
, co
, 80.0f
);
204 audio_channel_edit_volume( ch
, 1.0f
, 1 );
205 ch
= audio_relinquish_channel( ch
);
211 enum audio_sprite_type
world_audio_sample_sprite_random(v3f origin
, v3f output
);
212 static void audio_ambient_sprites_update( world_instance
*world
, v3f co
)
214 static float accum
= 0.0f
;
215 accum
+= vg
.time_delta
;
222 enum audio_sprite_type sprite_type
=
223 world_audio_sample_sprite_random( co
, sprite_pos
);
225 if( sprite_type
!= k_audio_sprite_type_none
){
226 if( sprite_type
== k_audio_sprite_type_grass
){
227 audio_ambient_sprite_play( sprite_pos
, &audio_grass
[vg_randu32()%4] );
229 else if( sprite_type
== k_audio_sprite_type_water
){
230 if( world
->water
.enabled
){
231 audio_ambient_sprite_play( sprite_pos
,
232 &audio_water
[vg_randu32()%6] );