3 // ____________________________________________________________________________________________
8 // Image Inputs _______________________________________________________________________________
9 uniform sampler2D tex_in; // Background texture
12 // ____________________________________________________________________________________________
13 // ( Write all your shader code & functions here )
17 vec4 sample = vec4(texture(tex_in, TexCoords));
18 FragColor = vec4(sample.r, 0, 0, sample.r + sample.g);