3 // ____________________________________________________________________________________________
8 // Image Inputs _______________________________________________________________________________
9 uniform sampler2D tex_in; // Buyzones
10 uniform sampler2D tex_in_1; // Bombtargets
13 // ____________________________________________________________________________________________
14 // ( Write all your shader code & functions here )
18 vec4 sample = vec4(texture(tex_in, TexCoords));
19 vec4 sample1 = vec4(texture(tex_in_1, TexCoords));
20 vec4 o = sample + sample1;
21 FragColor = vec4(o.r, o.g, 0, o.r + o.g);