ece1763297fd8e5db6499ecacd52d95764130ab3
[tar-legacy.git] / MCDV / shaders / ss_precomp_objectives.fs
1 #version 330 core
2 // OPENGL
3 // ____________________________________________________________________________________________
4 in vec2 TexCoords;
5 out vec4 FragColor;
6
7 // SAMPLER UNIFORMS
8 // Image Inputs _______________________________________________________________________________
9 uniform sampler2D tex_in; // Buyzones
10 uniform sampler2D tex_in_1; // Bombtargets
11
12 // SHADER PROGRAM
13 // ____________________________________________________________________________________________
14 // ( Write all your shader code & functions here )
15
16 void main()
17 {
18 vec4 sample = vec4(texture(tex_in, TexCoords));
19 vec4 sample1 = vec4(texture(tex_in_1, TexCoords));
20 vec4 o = sample + sample1;
21 FragColor = vec4(o.r, o.g, 0, o.r + o.g);
22 }