3 // ____________________________________________________________________________________________
8 // Image Inputs _______________________________________________________________________________
9 uniform usampler2D uMainTex; // Buyzones
10 uniform sampler2D MainTex;
13 // ____________________________________________________________________________________________
14 // ( Write all your shader code & functions here )
17 uint flags = texture(uMainTex, TexCoords).r;
19 FragColor = vec4(float((flags >> 0) & 0x1U),0,0,1);