if( gui_new_helper( input_button_list[k_srbind_mback], &text ) )
vg_strcat( &text, "Exit" );
+
+ if( world_static.instances[1].status == k_world_status_loaded )
+ {
+ if( gui_new_helper( input_button_list[k_srbind_mhub], &text ) )
+ vg_strcat( &text, world_static.active_instance?
+ "Go to Hub": "Go to Active World" );
+ }
}
void world_map_pre_update(void)