graphics changes
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
index b741a3178e48e0f93df0e01acf4b64e70d6795e2..c275c7aee5b3c5fbe1d31c56baebee793da8f987 100644 (file)
@@ -491,12 +491,23 @@ void world_init_blank( world_instance *world )
    state->g_shadow_length = 9.50f;
    state->g_shadow_spread = 0.65f;
 
+#if 0
+   /* 2023 style */
    v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
    v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
    v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
    v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
    v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
    v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
+#else
+   /* 2024 style */
+   v3_copy( (v3f){0.308f, 0.543f, 0.904f}, state->g_daysky_colour );
+   v3_copy( (v3f){0.030f, 0.050f, 0.200f}, state->g_nightsky_colour );
+   v3_copy( (v3f){1.000f, 0.320f, 0.010f}, state->g_sunset_colour );
+   v3_copy( (v3f){0.130f, 0.170f, 0.350f}, state->g_ambient_colour );
+   v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
+   v3_copy( (v3f){1.000f, 0.809f, 0.318f}, state->g_sun_colour );
+#endif
 }
 
 #endif /* WORLD_LOAD_C */