void entity_bh_closest( void *user, u32 item_index, v3f point,
v3f closest );
-void world_entity_focus( u32 entity_id );
+void world_entity_set_focus( u32 entity_id );
+void world_entity_focus_modal(void);
+
+void world_entity_exit_modal(void);
+void world_entity_clear_focus(void);
+
void world_entity_focus_preupdate(void);
void world_entity_focus_render(void);
-void world_entity_unfocus();
void world_entity_focus_camera( world_instance *world, u32 uid );
void update_ach_models(void);