#include "vg/vg_bvh.h"
#include "vg/vg_msg.h"
+typedef struct ent_focus_context ent_focus_context;
+struct ent_focus_context
+{
+ world_instance *world;
+ u32 index; /* Array index of the focused entity */
+ bool active;
+};
+
void world_gen_entities_init( world_instance *world );
ent_spawn *world_find_spawn_by_name( world_instance *world,
const char *name );