glDisable(GL_DEPTH_TEST);
vg_lines_drawall();
glViewport( 0,0, vg.window_x, vg.window_y );
- gui_draw();
+
+ gui_render_icons();
}
void vg_gui(void)
{
if( skaterift.op == k_async_op_clientloading ) return;
+ gui_draw();
+
if( k_tools_mode ){
ui_rect null;
ui_rect screen = { 0, 0, vg.window_x, vg.window_y };