change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_depth.fs
index 8850503f78a5d6a8c4523bfe4ec633c38d6581ff..d805441c70a0a1fb0d0776d0376e4104048282ed 100644 (file)
@@ -19,7 +19,7 @@ float water_depth( vec3 pos, vec3 halfview )
    float t = dot((pnorm*pdist - pos), pnorm) / d;
 
    // TODO: Make g_water_fog a material param
-   return t * 0.3;//g_water_fog;
+   return t * g_water_fog;
 }
 
 void main()