move compiler to its own folder, api changes. wip maps
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / scene_depth.fs
index 1f6f93d18b1ee894340c129daec7bcc0067de962..8850503f78a5d6a8c4523bfe4ec633c38d6581ff 100644 (file)
@@ -17,7 +17,9 @@ float water_depth( vec3 pos, vec3 halfview )
 
    float d = dot( pnorm, halfview );
    float t = dot((pnorm*pdist - pos), pnorm) / d;
-   return t * g_water_fog;
+
+   // TODO: Make g_water_fog a material param
+   return t * 0.3;//g_water_fog;
 }
 
 void main()