basic features of replay editor
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 887c6f16eddb3672e5e107c541f31cd72ff06996..174851e952ba34c792427e97316940410c2cba48 100644 (file)
 #include "player_dead.h"
 #include "player_glide.h"
 
-struct replay_globals player_replay;
+struct replay_globals player_replay = 
+{
+   .active_keyframe = -1
+};
 
 void replay_clear( replay_buffer *replay )
 {
@@ -68,13 +71,15 @@ static replay_frame *replay_newframe( replay_buffer *replay,
    data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
    data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
    data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
-   if( gamestate_size ){
+   if( gamestate_size )
+   {
       data_table[ k_replay_framedata_internal_gamestate ][1] = 
          sizeof( replay_gamestate );
    }
 
    data_table[ k_replay_framedata_glider ][1] = 0;
-   if( save_glider ){
+   if( save_glider )
+   {
       data_table[ k_replay_framedata_glider ][1] = 
          sizeof(struct replay_glider_data);
    }
@@ -82,15 +87,18 @@ static replay_frame *replay_newframe( replay_buffer *replay,
    u32 nextsize = replay_frame_calculate_data_offsets( data_table );
 
    replay_frame *frame = NULL;
-   if( replay->head ){
+   if( replay->head )
+   {
       u32 headsize = replay->head->total_size,
           nextpos  = ((void *)replay->head - replay->data) + headsize;
 
-      if( nextpos + nextsize > replay->size ){
+      if( nextpos + nextsize > replay->size )
+      {
          nextpos = 0;
          
          /* maintain contiguity */
-         while( replay->tail ){
+         while( replay->tail )
+         {
             if( (void *)replay->tail - replay->data )
                replay_tailpop( replay );
             else break;
@@ -100,8 +108,10 @@ static replay_frame *replay_newframe( replay_buffer *replay,
 check_again:;
       u32 tailpos = (void *)replay->tail - replay->data;
 
-      if( tailpos >= nextpos ){
-         if( nextpos + nextsize > tailpos ){
+      if( tailpos >= nextpos )
+      {
+         if( nextpos + nextsize > tailpos )
+         {
             replay_tailpop( replay );
 
             if( replay->tail )
@@ -117,7 +127,8 @@ check_again:;
    else
       frame = replay->data;
 
-   for( u32 i=0; i<k_replay_framedata_rows; i++ ){
+   for( u32 i=0; i<k_replay_framedata_rows; i++ )
+   {
       frame->data_table[i][0] = data_table[i][0];
       frame->data_table[i][1] = data_table[i][1];
    }
@@ -217,7 +228,8 @@ f32 replay_subframe_time( replay_buffer *replay )
    replay_frame *frame = replay->cursor_frame;
    if( !frame ) return 0.0f;
    replay_frame *next = frame->r;
-   if( next ){
+   if( next )
+   {
       f64 l = next->time - frame->time,
           t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
       return vg_clampf( t, 0.0f, 1.0f );
@@ -228,37 +240,127 @@ f32 replay_subframe_time( replay_buffer *replay )
 
 void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
 {
-   cam->fov = frame->cam_fov;
-   v3_copy( frame->cam_pos, cam->pos );
-   v3_copy( frame->cam_angles, cam->angles );
+   cam->fov = frame->cam.fov;
+   v3_copy( frame->cam.pos, cam->pos );
+   v3_copy( frame->cam.angles, cam->angles );
 }
 
 void replay_get_camera( replay_buffer *replay, vg_camera *cam )
 {
    cam->nearz = 0.1f;
    cam->farz = 100.0f;
-   if( replay->cursor_frame ){
+   if( replay->cursor_frame )
+   {
       replay_frame *next = replay->cursor_frame->r;
 
-      if( next ){
+      if( next )
+      {
          vg_camera temp;
          
          replay_get_frame_camera( replay->cursor_frame, cam );
          replay_get_frame_camera( next, &temp );
          vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
       }
-      else {
+      else 
+      {
          replay_get_frame_camera( replay->cursor_frame, cam );
       }
    }
-   else {
+   else 
+   {
       v3_zero( cam->pos );
       v3_zero( cam->angles );
       cam->fov = 90.0f;
    }
 }
 
-struct replay_rb{
+void skaterift_get_replay_cam( vg_camera *cam )
+{
+   replay_buffer *replay = &player_replay.local;
+
+   if( player_replay.active_keyframe != -1 )
+   {
+      replay_keyframe *kf = 
+         &player_replay.keyframes[player_replay.active_keyframe];
+
+      v3_copy( kf->cam.pos, cam->pos );
+      v3_copy( kf->cam.angles, cam->angles );
+      cam->fov = kf->cam.fov;
+      return;
+   }
+
+   if( player_replay.keyframe_count >= 2 )
+   {
+      for( u32 i=0; i<player_replay.keyframe_count-1; i ++ )
+      {
+         replay_keyframe *kf = &player_replay.keyframes[i];
+
+         if( (kf[0].time<=replay->cursor) && (kf[1].time>replay->cursor) )
+         {
+            f64 l = kf[1].time - kf[0].time,
+                t = (l <= (1.0/128.0))? 0.0: (replay->cursor-kf[0].time) / l;
+
+            if( player_replay.keyframe_count >= 3 )
+            {
+               f32 m_start = 0.5f, m_end = 0.5f;
+
+               if( i > 0 )
+               {
+                  if( (t < 0.5f) || (i==player_replay.keyframe_count-2) )
+                  {
+                     kf --;
+                  }
+               }
+
+               u32 last = player_replay.keyframe_count-1;
+               if( kf+0 == player_replay.keyframes ) m_start = 1.0f;
+               if( kf+2 == player_replay.keyframes+last ) m_end = 1.0f;
+
+               f32 ts = vg_lerpf( kf[0].time, kf[1].time, 1.0f-m_start ),
+                   te = vg_lerpf( kf[1].time, kf[2].time, m_end );
+
+               l = te-ts;
+               t = (replay->cursor-ts)/l;
+
+               f32 t0 = t*m_start+(1.0f-m_start),
+                   t1 = t*m_end;
+
+               v3f ps, pe, as, ae;
+               f32 fs, fe;
+
+               /* first order */
+               v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t0, ps );
+               vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles, 
+                                      t0, as );
+               fs = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t0 );
+
+               v3_lerp( kf[1].cam.pos, kf[2].cam.pos, t1, pe );
+               vg_camera_lerp_angles( kf[1].cam.angles, kf[2].cam.angles, 
+                                      t1, ae );
+               fe = vg_lerpf( kf[1].cam.fov, kf[2].cam.fov, t1 );
+
+               /* second order */
+               v3_lerp( ps, pe, t, cam->pos );
+               vg_camera_lerp_angles( as, ae, t, cam->angles );
+               cam->fov = vg_lerpf( fs, fe, t );
+            }
+            else 
+            {
+               v3_lerp( kf[0].cam.pos,  kf[1].cam.pos, t, cam->pos );
+               vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles, 
+                                      t, cam->angles );
+               cam->fov = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t );
+            }
+            return;
+         }
+      }
+   }
+
+   replay_get_camera( replay, cam );
+}
+
+struct replay_rb
+{
    v3f co, v, w;
    v4f q;
 };
@@ -370,20 +472,20 @@ void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
    frame->time = vg.time;
 
    /* camera */
-   v3_copy( localplayer.cam.pos, frame->cam_pos );
+   v3_copy( localplayer.cam.pos, frame->cam.pos );
    if( localplayer.gate_waiting ){
       m4x3_mulv( localplayer.gate_waiting->transport, 
-                  frame->cam_pos, frame->cam_pos );
+                  frame->cam.pos, frame->cam.pos );
 
       v3f v0;
       v3_angles_vector( localplayer.cam.angles, v0 );
       m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
-      v3_angles( v0, frame->cam_angles );
+      v3_angles( v0, frame->cam.angles );
    }
    else 
-      v3_copy( localplayer.cam.angles, frame->cam_angles );
+      v3_copy( localplayer.cam.angles, frame->cam.angles );
 
-   frame->cam_fov = localplayer.cam.fov;
+   frame->cam.fov = localplayer.cam.fov;
 
    /* animator */
    void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
@@ -461,9 +563,9 @@ void skaterift_restore_frame( replay_frame *frame ){
    memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
    v3_copy( gs->angles, localplayer.angles );
 
-   v3_copy( frame->cam_pos, localplayer.cam.pos );
-   v3_copy( frame->cam_angles, localplayer.cam.angles );
-   localplayer.cam.fov = frame->cam_fov;
+   v3_copy( frame->cam.pos, localplayer.cam.pos );
+   v3_copy( frame->cam.angles, localplayer.cam.angles );
+   localplayer.cam.fov = frame->cam.fov;
 
    memcpy( &localplayer.cam_control, &gs->cam_control, 
             sizeof(struct player_cam_controller) );
@@ -526,12 +628,15 @@ void skaterift_replay_pre_update(void)
    else {
       if( button_down( k_srbind_replay_play ) )
          player_replay.replay_control = k_replay_control_play;
-      if( button_down( k_srbind_replay_freecam ) ){
-         player_replay.freecam = player_replay.freecam ^ 0x1;
+      if( button_down( k_srbind_replay_freecam ) )
+      {
+         player_replay.use_freecam ^= 0x1;
 
-         if( player_replay.freecam )
+         if( player_replay.use_freecam )
+         {
             replay_get_camera( &player_replay.local, 
                                &player_replay.replay_freecam );
+         }
          skaterift_replay_update_helpers();
       }
 
@@ -567,24 +672,29 @@ void skaterift_replay_pre_update(void)
          gui_helper_clear();
       }
 
-      if( player_replay.freecam ){
-         //freecam_preupdate();
+      if( player_replay.use_freecam )
+      {
+         freecam_preupdate();
       }
-      else {
-         if( button_down( k_srbind_replay_resume ) ){
+      else 
+      {
+         if( button_down( k_srbind_replay_resume ) )
+         {
             skaterift_replay_resume();
          }
       }
    }
 }
 
-static void skaterift_replay_update_helpers(void){
-   player_replay.helper_resume->greyed = player_replay.freecam;
+static void skaterift_replay_update_helpers(void)
+{
+   player_replay.helper_resume->greyed = player_replay.use_freecam;
 
    vg_str freecam_text;
    vg_strnull( &freecam_text, player_replay.helper_freecam->text, 
                GUI_HELPER_TEXT_LENGTH );
-   vg_strcat( &freecam_text, player_replay.freecam? "exit freecam": "freecam" );
+   vg_strcat( &freecam_text, 
+               player_replay.use_freecam? "exit freecam": "freecam" );
 }
 
 void skaterift_replay_post_render(void)
@@ -630,6 +740,17 @@ void skaterift_replay_post_render(void)
    }
 }
 
+void skaterift_replay_init(void)
+{
+   u32 bytes = 1024*1024*10;
+   player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+   player_replay.local.size = bytes;
+   replay_clear( &player_replay.local );
+
+   vg_console_reg_var( "replay_editor", &player_replay.editor_mode,
+                       k_var_dtype_i32, VG_VAR_PERSISTENT );
+}
+
 void skaterift_replay_debug_info(void)
 {
    player__debugtext( 2, "replay info" );
@@ -667,6 +788,23 @@ void skaterift_replay_debug_info(void)
    player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
 }
 
+static int _keyframe_cmp( const void *p1, const void *p2 )
+{
+   const replay_keyframe *kf1 = p1, *kf2 = p2;
+   return kf1->time > kf2->time;
+}
+
+static void replay_keyframe_sort(void)
+{
+   qsort( player_replay.keyframes, player_replay.keyframe_count,
+          sizeof(replay_keyframe), _keyframe_cmp );
+}
+
+static void replay_editor_imgui(void)
+{
+   
+}
+
 void skaterift_replay_imgui(void)
 {
    if( skaterift.activity != k_skaterift_replay ) return;
@@ -684,37 +822,41 @@ void skaterift_replay_imgui(void)
    /* mainbar */
    ui_px height = 32,
          cwidth = 2;
-   ui_rect bar = { 0, 0, vg.window_x, height };
-   ui_fill( bar, ui_colour( k_ui_bg ) );
+   ui_rect timeline = { 0, 0, vg.window_x, height };
+   ui_fill( timeline, ui_colour( k_ui_bg ) );
 
    /* cursor frame block */
-   if( replay->cursor_frame ){
-      if( replay->cursor_frame->r ){
+   if( replay->cursor_frame )
+   {
+      if( replay->cursor_frame->r )
+      {
          f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
              s = (replay->cursor_frame->time - start) / len;
          ui_rect box = { s*(f64)vg.window_x, 0, 
-                         VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
+                         VG_MAX(4,(ui_px)(l*vg.window_x)), timeline[3]+2 };
          ui_fill( box, ui_colour( k_ui_bg+4 ) );
       }
    }
 
    /* cursor */
    ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, 
-                     cwidth, bar[3] };
+                     cwidth, (player_replay.editor_mode? 0: 16) + timeline[3] };
    ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
 
    /* latest state marker */
-   if( replay->statehead ){
+   if( replay->statehead )
+   {
       f64 t = (replay->statehead->time - start) / len;
-      ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+      ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
       ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
    }
 
    /* previous state marker */
    replay_frame *prev = replay_find_recent_stateframe( replay );
-   if( prev ){
+   if( prev )
+   {
       f64 t = (prev->time - start) / len;
-      ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+      ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
       ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
    }
 
@@ -724,6 +866,182 @@ void skaterift_replay_imgui(void)
    ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
 
    snprintf( buffer, 128, "-%.2fs\n", len );
-   ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
-   ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
+   ui_text( timeline, buffer, 1, k_ui_align_middle_left, 0 );
+   ui_text( timeline, "0s", 1, k_ui_align_middle_right, 0 );
+
+   if( player_replay.editor_mode )
+   {
+      gui_helper_clear();
+      vg_ui.wants_mouse = 1;
+
+      ui_rect panel = { 0, timeline[3] + 20, 200, 400 };
+      ui_fill( panel, ui_opacity( ui_colour(k_ui_bg), 0.5f ) );
+      ui_rect_pad( panel, (ui_px[2]){4,4} );
+
+      if( ui_button( panel, 
+               (player_replay.replay_control == k_replay_control_play)? 
+                  "Pause": "Play" ) == k_ui_button_click )
+      {
+         player_replay.replay_control ^= k_replay_control_play;
+      }
+
+
+
+
+      /* script bar */
+      ui_rect script = { 0, height + 2, vg.window_x, 16 };
+      ui_fill( script, ui_colour( k_ui_bg ) );
+
+      f64 mouse_t = start + ((f64)vg_ui.mouse[0] / (f64)vg.window_x)*len;
+
+      /* keyframe draw and select */
+      bool absorb_by_keyframe = 0;
+      ui_px lx = 0;
+      for( u32 i=0; i<player_replay.keyframe_count; i ++ )
+      {
+         replay_keyframe *kf = &player_replay.keyframes[i];
+         f64 t = (kf->time-start)/len;
+
+         ui_px x = t*(f64)vg.window_x-8;
+
+         if( i )
+         {
+            ui_rect con = { lx, script[1]+7, x-lx, 1 };
+            ui_fill( con, ui_colour(k_ui_blue) );
+
+            vg_line( kf->cam.pos, 
+                     player_replay.keyframes[i-1].cam.pos, VG__BLUE );
+         }
+
+         ui_rect tag = { x, script[1], 16, 16 };
+
+         if( ui_inside_rect( tag, vg_ui.mouse ) )
+         {
+            absorb_by_keyframe = 1;
+
+            if( ui_click_down( UI_MOUSE_LEFT ) )
+            {
+               if( player_replay.active_keyframe != i )
+               {
+                  player_replay.drag_wait = 1;
+                  player_replay.active_keyframe = i;
+                  replay_seek( &player_replay.local, kf->time );
+               }
+            }
+            else
+            {
+               ui_outline( tag, 1, ui_colour(k_ui_fg), 0 );
+            }
+         }
+
+         if( i == player_replay.active_keyframe )
+         {
+            ui_outline( tag, 2, ui_colour(k_ui_fg), 0 );
+
+            if( ui_inside_rect( tag, vg_ui.mouse_click ) 
+                  && !player_replay.drag_wait )
+            {
+               if( ui_clicking( UI_MOUSE_LEFT ) )
+               {
+                  absorb_by_keyframe = 1;
+                  tag[0] = vg_ui.mouse[0]-8;
+                  replay_seek( &player_replay.local, mouse_t );
+               }
+               else if( ui_click_up( UI_MOUSE_LEFT ) )
+               {
+                  kf->time = mouse_t;
+                  replay_keyframe_sort();
+               }
+            }
+         }
+
+         ui_fill( tag, ui_colour(k_ui_blue) );
+         lx = x;
+      }
+
+      if( player_replay.drag_wait && !ui_clicking(UI_MOUSE_LEFT) )
+         player_replay.drag_wait = 0;
+
+      /* adding keyframes */
+      if( ui_inside_rect( script, vg_ui.mouse ) )
+      {
+         vg_ui.cursor = k_ui_cursor_hand;
+
+         ui_rect cursor = { vg_ui.mouse[0], script[1], 4, 16 };
+         ui_fill( cursor, ui_colour( k_ui_fg ) );
+
+         if( !absorb_by_keyframe && ui_click_down( UI_MOUSE_LEFT ) )
+         {
+            u32 max = vg_list_size( player_replay.keyframes );
+            if( player_replay.keyframe_count == max )
+            {
+               ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD );
+            }
+            else 
+            {
+               replay_keyframe *kf = 
+                  &player_replay.keyframes[player_replay.keyframe_count++];
+
+               kf->time = mouse_t;
+               v3_copy( skaterift.cam.pos, kf->cam.pos );
+               v3_copy( skaterift.cam.angles, kf->cam.angles );
+               kf->cam.fov = skaterift.cam.fov;
+
+               replay_keyframe_sort();
+            }
+         }
+      }
+
+
+      /* timeline scrub */
+      bool start_in_timeline = 
+         ui_clicking(UI_MOUSE_LEFT) && 
+         ui_inside_rect(timeline, vg_ui.mouse_click);
+      if( (ui_inside_rect( timeline, vg_ui.mouse )) || start_in_timeline )
+      {
+         ui_rect cursor = { vg_ui.mouse[0], timeline[1], 4, timeline[3] };
+         ui_fill( cursor, ui_colour( k_ui_fg ) );
+         vg_ui.cursor = k_ui_cursor_ibeam;
+
+         if( ui_clicking( UI_MOUSE_LEFT ) && start_in_timeline )
+         {
+            replay_seek( &player_replay.local, mouse_t );
+            player_replay.active_keyframe = -1;
+         }
+      }
+
+      if( player_replay.active_keyframe != -1 )
+      {
+         replay_keyframe *kf = 
+            &player_replay.keyframes[ player_replay.active_keyframe ];
+
+         enum ui_button_state mask_using = 
+               k_ui_button_holding_inside |
+               k_ui_button_holding_outside |
+               k_ui_button_click;
+
+         if( ui_button( panel, "Edit cam" ) & mask_using )
+         {
+            if( ui_click_down( UI_MOUSE_LEFT ) )
+            {
+               /* init freecam */
+               v3_copy( kf->cam.pos, player_replay.replay_freecam.pos );
+               v3_copy( kf->cam.angles, player_replay.replay_freecam.angles );
+               player_replay.replay_freecam.fov = kf->cam.fov;
+            }
+
+            /* move freecam */
+            vg_ui.wants_mouse = 0;
+            freecam_preupdate();
+
+            v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+            v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
+            skaterift.cam.fov = player_replay.replay_freecam.fov;
+
+            v3_copy( skaterift.cam.pos, kf->cam.pos );
+            v3_copy( skaterift.cam.angles, kf->cam.angles );
+            kf->cam.fov = skaterift.cam.fov;
+         }
+      }
+   }
 }