Add some challenges to the world map
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index dc89f8b1d025ca37f8c8f85b6cf96b55382dd3f5..131ab8c031fccbc4affe35081517ba7cdddd3d2d 100644 (file)
--- a/input.h
+++ b/input.h
@@ -88,13 +88,11 @@ static vg_input_op *input_button_list[] = {
                    INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_world_right] =
                    INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
-[k_srbind_home]  = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_mup]   = INPUT_BASIC( SDLK_UP, SDL_CONTROLLER_BUTTON_DPAD_UP ),
 [k_srbind_mdown] = INPUT_BASIC( SDLK_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
 [k_srbind_mback] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_B ),
 [k_srbind_mopen] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_START ),
-[k_srbind_mhub]  = (vg_input_op[]){ vg_joy_button, SDL_CONTROLLER_BUTTON_Y, 
-                                    vg_end },
+[k_srbind_mhub]  = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_maccept] = (vg_input_op[]){
    vg_keyboard, SDLK_e, vg_gui_visible, 0,
       vg_keyboard, SDLK_RETURN, vg_keyboard, SDLK_RETURN2,