change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index d3449e8eafc59784457d279adea39b91a63994aa..1d513f47b7e416b7ffa5f9a309d27db785de86c7 100644 (file)
@@ -784,7 +784,7 @@ static void gameserver_process_user_request( db_request *db_req ){
       const char *mod = vg_msg_getkvstr( &data, "mod" );
       const char *route = vg_msg_getkvstr( &data, "route" );
       u32 week;
-      vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week );
+      vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week, NULL );
       
       if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
          gameserver_cat_table( &body, mod, route, 
@@ -829,7 +829,7 @@ static void gameserver_process_user_request( db_request *db_req ){
       }
 
       i32 centiseconds;
-      vg_msg_getkvintg( &data, "time", k_vg_msg_i32, &centiseconds );
+      vg_msg_getkvintg( &data, "time", k_vg_msg_i32, &centiseconds, NULL );
       if( centiseconds < 5*100 ){
          gameserver_request_respond( k_request_status_client_error,
                                      res, NULL, msg );