void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
void skateshop_autostart_loading(void);
void skateshop_world_preupdate( world_instance *world );
-void ent_skateshop_call( world_instance *world, ent_call *call );
+entity_call_result ent_skateshop_call( world_instance *world, ent_call *call );
void skateshop_world_preview_preupdate(void);