TODO about preupdate call style
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_skateshop.h
index ed03ecdb74ec3095a6c8078d09e2c80ad718afc7..2f8e3a64917bb885b2671b78573c6185ea31e466 100644 (file)
@@ -45,7 +45,7 @@ struct global_skateshop
 extern global_skateshop;
 
 void skateshop_init(void);
-void ent_skateshop_preupdate( ent_skateshop *shop, int active );
+void ent_skateshop_preupdate( ent_focus_context *ctx );
 void skateshop_render( ent_skateshop *shop );
 void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
 void skateshop_autostart_loading(void);