extern global_skateshop;
void skateshop_init(void);
-void ent_skateshop_preupdate( ent_skateshop *shop, int active );
+void ent_skateshop_preupdate( ent_focus_context *ctx );
void skateshop_render( ent_skateshop *shop );
void skateshop_render_nonfocused( world_instance *world, vg_camera *cam );
void skateshop_autostart_loading(void);