-#ifndef RESPAWN_H
-#define RESPAWN_H
+#pragma once
+#include "vg/vg_platform.h"
+#include "vg/vg_camera.h"
+#include "world_entity.h"
-#include "skaterift.h"
-
-struct {
+struct world_map
+{
v2f plane_pos;
f32 boom_dist;
u32 world_id;
u32 home_select;
- ent_spawn *spawn;
- camera cam;
-}
-static world_map;
-static void world_map_enter(void);
+ ent_spawn *sel_spawn, *close_spawn;
+ vg_camera cam;
-#endif /* RESPAWN_H */
+ bool view_ready;
+}
+extern world_map;
+void world_map_pre_update(void);