Update spawn map to new UI
[carveJwlIkooP6JGAAIwe30JlM.git] / world_map.h
index 4fbd6fc6af5d6ad36ab219644b2372a7e77a44a7..3899363ff1c7dbf3483cd6d9013b73d76e20f1f8 100644 (file)
@@ -1,18 +1,19 @@
-#ifndef RESPAWN_H
-#define RESPAWN_H
+#pragma once
+#include "vg/vg_platform.h"
+#include "vg/vg_camera.h"
+#include "world_entity.h"
 
-#include "skaterift.h"
-
-struct {
+struct world_map
+{
    v2f plane_pos;
    f32 boom_dist;
    u32 world_id;
    u32 home_select;
 
-   ent_spawn *spawn;
-   camera cam;
-}
-static world_map;
-static void world_map_enter(void);
+   ent_spawn *sel_spawn, *close_spawn;
+   vg_camera cam;
 
-#endif /* RESPAWN_H */
+   bool view_ready;
+}
+extern world_map;
+void world_map_pre_update(void);