npcs and tutorial stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
index 957891d4f21e059acfdfbcd98e5a3722ae9ec630..40d6d78a58acc7684fca56ee8495e35df4673320 100644 (file)
@@ -1,6 +1,5 @@
-#ifndef WORLD_ENTITY_C
-#define WORLD_ENTITY_C
-
+#include "vg/vg_steam.h"
+#include "vg/vg_steam_user_stats.h"
 #include "model.h"
 #include "entity.h"
 #include "world.h"
 #include "ent_route.h"
 #include "ent_traffic.h"
 #include "ent_glider.h"
+#include "ent_region.h"
+#include "ent_npc.h"
+#include "input.h"
+#include "player_walk.h"
+
+bh_system bh_system_entity_list = 
+{
+   .expand_bound = entity_bh_expand_bound,
+   .item_centroid = entity_bh_centroid,
+   .item_closest = entity_bh_closest,
+   .item_swap = entity_bh_swap,
+   .item_debug = entity_bh_debug,
+   .cast_ray = NULL
+};
+
+void world_entity_set_focus( u32 entity_id )
+{
+   if( world_static.focused_entity )
+   {
+      vg_warn( "Entity %u#%u tried to take focus from %u#%u\n",
+                  mdl_entity_id_type( entity_id ),
+                  mdl_entity_id_id( entity_id ),
+                  mdl_entity_id_type( world_static.focused_entity ),
+                  mdl_entity_id_id( world_static.focused_entity ) );
+      return;
+   }
+
+   world_static.focused_entity = entity_id;
+}
 
-static void world_entity_focus( u32 entity_id ){
+void world_entity_focus_modal(void)
+{
    localplayer.immobile = 1;
    menu.disable_open = 1;
+   srinput.state = k_input_state_resume;
 
    v3_zero( localplayer.rb.v );
    v3_zero( localplayer.rb.w );
    player_walk.move_speed = 0.0f;
-   world_static.focused_entity = entity_id;
    skaterift.activity = k_skaterift_ent_focus;
 }
 
-static void world_entity_unfocus(void){
+void world_entity_exit_modal(void)
+{
+   if( skaterift.activity != k_skaterift_ent_focus )
+   {
+      vg_warn( "Entity %u#%u tried to exit modal when we weren't in one\n",
+                  mdl_entity_id_type( world_static.focused_entity ),
+                  mdl_entity_id_id( world_static.focused_entity ) );
+      return;
+   }
+
    localplayer.immobile = 0;
-   skaterift.activity = k_skaterift_default;
    menu.disable_open = 0;
    srinput.state = k_input_state_resume;
+   skaterift.activity = k_skaterift_default;
+}
+
+void world_entity_clear_focus(void)
+{
+   if( skaterift.activity == k_skaterift_ent_focus )
+   {
+      vg_warn( "Entity %u#%u tried to clear focus before exiting modal\n",
+                  mdl_entity_id_type( world_static.focused_entity ),
+                  mdl_entity_id_id( world_static.focused_entity ) );
+      return;
+   }
+
+   world_static.focused_entity = 0;
 }
 
-static void world_entity_focus_camera( world_instance *world, u32 uid ){
+void world_entity_focus_camera( world_instance *world, u32 uid )
+{
    if( mdl_entity_id_type( uid ) == k_ent_camera ){
       u32 index = mdl_entity_id_id( uid );
       ent_camera *cam = mdl_arritm( &world->ent_camera, index );
@@ -44,7 +96,7 @@ static void world_entity_focus_camera( world_instance *world, u32 uid ){
       world_static.focus_cam.fov = cam->fov;
    }
    else {
-      camera_copy( &localplayer.cam, &world_static.focus_cam );
+      vg_camera_copy( &localplayer.cam, &world_static.focus_cam );
 
       /* TODO ? */
       world_static.focus_cam.nearz = localplayer.cam.nearz;
@@ -53,7 +105,8 @@ static void world_entity_focus_camera( world_instance *world, u32 uid ){
 }
 
 /* logic preupdate */
-static void world_entity_focus_preupdate(void){
+void world_entity_focus_preupdate(void)
+{
    f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
    int active = 0;
    if( skaterift.activity == k_skaterift_ent_focus )
@@ -67,22 +120,31 @@ static void world_entity_focus_preupdate(void){
    world_instance *world = world_current_instance();
 
    /* TODO: Table. */
-   if( type == k_ent_skateshop ){
+   if( type == k_ent_skateshop )
+   {
       ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
       ent_skateshop_preupdate( skateshop, active );
    }
-   else if( type == k_ent_challenge ){
+   else if( type == k_ent_challenge )
+   {
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
       ent_challenge_preupdate( challenge, active );
    }
-   else if( type == k_ent_route ){
+   else if( type == k_ent_route )
+   {
       ent_route *route = mdl_arritm( &world->ent_route, index );
       ent_route_preupdate( route, active );
    }
+   else if( type == k_ent_npc )
+   {
+      ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+      ent_npc_preupdate( npc, active );
+   }
 }
 
 /* additional renderings like text etc.. */
-static void world_entity_focus_render(void){
+void world_entity_focus_render(void)
+{
    world_instance *world = world_current_instance();
    if( skaterift.activity != k_skaterift_ent_focus ){
       skateshop_render_nonfocused( world, &skaterift.cam );
@@ -99,12 +161,14 @@ static void world_entity_focus_render(void){
    else if( type == k_ent_challenge ){}
    else if( type == k_ent_route ){}
    else if( type == k_ent_miniworld ){}
+   else if( type == k_ent_npc ){}
    else {
       vg_fatal_error( "Programming error\n" );
    }
 }
 
-static void world_gen_entities_init( world_instance *world ){
+void world_gen_entities_init( world_instance *world )
+{
    /* lights */
    for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
       ent_light *light = mdl_arritm( &world->ent_light, j );
@@ -196,7 +260,8 @@ static void world_gen_entities_init( world_instance *world ){
       { k_ent_objective, &world->ent_objective },
       { k_ent_volume, &world->ent_volume },
       { k_ent_challenge, &world->ent_challenge },
-      { k_ent_glider, &world->ent_glider }
+      { k_ent_glider, &world->ent_glider },
+      { k_ent_npc, &world->ent_npc }
    };
 
    for( u32 i=0; i<vg_list_size(indexables); i++ )
@@ -232,7 +297,6 @@ static void world_gen_entities_init( world_instance *world ){
    }
 }
 
-static
 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
 {
    ent_spawn *rp = NULL, *r;
@@ -261,7 +325,6 @@ ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
    return rp;
 }
 
-static
 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
 {
    ent_spawn *rp = NULL, *r;
@@ -279,7 +342,7 @@ ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
    return rp;
 }
 
-static void world_default_spawn_pos( world_instance *world, v3f pos )
+void world_default_spawn_pos( world_instance *world, v3f pos )
 {
    ent_spawn *rp = world_find_spawn_by_name( world, "start" );
    if( !rp ) rp = world_find_closest_spawn( world, (v3f){0,0,0} );
@@ -292,7 +355,8 @@ static void world_default_spawn_pos( world_instance *world, v3f pos )
    }
 }
 
-static void ent_volume_call( world_instance *world, ent_call *call ){
+void ent_volume_call( world_instance *world, ent_call *call )
+{
    u32 index = mdl_entity_id_id( call->id );
    ent_volume *volume = mdl_arritm( &world->ent_volume, index );
    if( !volume->target ) return;
@@ -329,7 +393,8 @@ static void ent_volume_call( world_instance *world, ent_call *call ){
    }
 }
 
-static void ent_audio_call( world_instance *world, ent_call *call ){
+void ent_audio_call( world_instance *world, ent_call *call )
+{
    if( world->status == k_world_status_unloading ){
       vg_warn( "cannot modify audio while unloading world\n" );
       return;
@@ -361,20 +426,24 @@ static void ent_audio_call( world_instance *world, ent_call *call ){
             p   = clip->probability * mod;
 
       bar += p;
-      if( chance < bar ){
+      if( chance < bar )
+      {
          audio_lock();
 
-         if( audio->behaviour == k_channel_behaviour_unlimited ){
+         if( audio->behaviour == k_channel_behaviour_unlimited )
+         {
             audio_oneshot_3d( &clip->_.clip, sound_co,
                               audio->transform.s[0],
                               audio->volume );
          }
-         else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
+         else if( audio->behaviour == k_channel_behaviour_discard_if_full )
+         {
             audio_channel *ch = 
                audio_get_group_idle_channel( audio->group, 
                                              audio->max_channels );
 
-            if( ch ){
+            if( ch )
+            {
                audio_channel_init( ch, &clip->_.clip, audio->flags );
                audio_channel_group( ch, audio->group );
                audio_channel_world( ch, world_id );
@@ -383,7 +452,8 @@ static void ent_audio_call( world_instance *world, ent_call *call ){
                ch = audio_relinquish_channel( ch );
             }
          }
-         else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
+         else if( audio->behaviour == k_channel_behaviour_crossfade_if_full)
+         {
             audio_channel *ch =
                audio_get_group_idle_channel( audio->group,
                                              audio->max_channels );
@@ -406,7 +476,8 @@ static void ent_audio_call( world_instance *world, ent_call *call ){
                ch = audio_get_first_idle_channel();
             }
 
-            if( ch ){
+            if( ch )
+            {
                audio_channel_init( ch, &clip->_.clip, audio->flags );
                audio_channel_group( ch, audio->group );
                audio_channel_world( ch, world_id );
@@ -422,7 +493,8 @@ static void ent_audio_call( world_instance *world, ent_call *call ){
 }
 
 
-static void ent_ccmd_call( world_instance *world, ent_call *call ){
+void ent_ccmd_call( world_instance *world, ent_call *call )
+{
    if( call->function == k_ent_function_trigger ){
       u32 index = mdl_entity_id_id( call->id );
       ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
@@ -436,8 +508,8 @@ static void ent_ccmd_call( world_instance *world, ent_call *call ){
  * ----------------------------------------------------------------------------
  */
 
-static void 
-entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
+void entity_bh_expand_bound( void *user, boxf bound, u32 item_index )
+{
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -491,12 +563,18 @@ entity_bh_expand_bound( void *user, boxf bound, u32 item_index ){
       m4x3_expand_aabb_aabb( transform, bound,
                             (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
    }
+   else if( type == k_ent_npc )
+   {
+      ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+      box_addpt( bound, npc->transform.co );
+   }
    else{
       vg_fatal_error( "Programming error\n" );
    }
 }
 
-static float entity_bh_centroid( void *user, u32 item_index, int axis ){
+float entity_bh_centroid( void *user, u32 item_index, int axis )
+{
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -515,21 +593,30 @@ static float entity_bh_centroid( void *user, u32 item_index, int axis ){
       ent_volume *volume = mdl_arritm( &world->ent_volume, index );
       return volume->transform.co[axis];
    }
-   else if( type == k_ent_challenge ){
+   else if( type == k_ent_challenge )
+   {
       ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
       return challenge->transform.co[axis];
    }
-   else if( type == k_ent_glider ){
+   else if( type == k_ent_glider )
+   {
       ent_glider *glider = mdl_arritm( &world->ent_glider, index );
       return glider->transform.co[axis];
    }
-   else {
+   else if( type == k_ent_npc )
+   {
+      ent_npc *npc = mdl_arritm( &world->ent_npc, index );
+      return npc->transform.co[axis];
+   }
+   else 
+   {
       vg_fatal_error( "Programming error\n" );
       return INFINITY;
    }
 }
 
-static void entity_bh_swap( void *user, u32 ia, u32 ib ){
+void entity_bh_swap( void *user, u32 ia, u32 ib )
+{
    world_instance *world = user;
 
    u32 a = world->entity_list[ ia ],
@@ -539,7 +626,7 @@ static void entity_bh_swap( void *user, u32 ia, u32 ib ){
    world->entity_list[ ib ] = a;
 }
 
-static void entity_bh_debug( void *user, u32 item_index ){
+void entity_bh_debug( void *user, u32 item_index ){
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -587,7 +674,8 @@ static void entity_bh_debug( void *user, u32 item_index ){
    }
 }
 
-static void update_ach_models(void){
+void update_ach_models(void)
+{
    world_instance *hub = &world_static.instances[k_world_purpose_hub];
    if( hub->status != k_world_status_loaded ) return;
 
@@ -610,8 +698,8 @@ static void update_ach_models(void){
    }
 }
 
-static void entity_bh_closest( void *user, u32 item_index, v3f point,
-                                  v3f closest ){
+void entity_bh_closest( void *user, u32 item_index, v3f point, v3f closest )
+{
    world_instance *world = user;
 
    u32 id    = world->entity_list[ item_index ],
@@ -639,13 +727,16 @@ static void entity_bh_closest( void *user, u32 item_index, v3f point,
    }
 }
 
-static void world_entity_start( world_instance *world, vg_msg *sav ){
+void world_entity_start( world_instance *world, vg_msg *sav )
+{
    vg_info( "Start instance %p\n", world );
 
    world->probabilities[ k_probability_curve_constant ] = 1.0f;
-   for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ ){
+   for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ )
+   {
       ent_audio *audio = mdl_arritm(&world->ent_audio,i);
-      if( audio->flags & AUDIO_FLAG_AUTO_START ){
+      if( audio->flags & AUDIO_FLAG_AUTO_START )
+      {
          ent_call call;
          call.data = NULL;
          call.function = k_ent_function_trigger;
@@ -733,7 +824,8 @@ static void world_entity_start( world_instance *world, vg_msg *sav ){
    ent_region_re_eval( world );
 }
 
-static void world_entity_serialize( world_instance *world, vg_msg *sav ){
+void world_entity_serialize( world_instance *world, vg_msg *sav )
+{
    for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
       ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
 
@@ -769,5 +861,3 @@ static void world_entity_serialize( world_instance *world, vg_msg *sav ){
       vg_msg_end_frame( sav );
    }
 }
-
-#endif /* WORLD_ENTITY_C */