allow world reloading
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 3b30973099152990e276dbc780869f1f08dc623c..49d1aaea690849f6fb32bfb3e645901940d9d33d 100644 (file)
--- a/world.h
+++ b/world.h
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
-#include "common.h"
-
-static int ray_world( v3f pos, v3f dir, ray_hit *hit );
-
-#ifndef WORLD_H
-#define WORLD_H
-
-#include "vg/vg_loader.h"
-
-#include "network.h"
+#pragma once
+#include "render.h"
 #include "network_msg.h"
+#include "addon.h"
 #include "scene.h"
-#include "render.h"
-#include "rigidbody.h"
-#include "bvh.h"
-#include "model.h"
-
-#include "traffic.h" /*TODO: -> world_traffic.h */
-
-#include "shaders/terrain.h"
-#include "shaders/sky.h"
-#include "shaders/planeinf.h"
-#include "shaders/standard.h"
-#include "shaders/vblend.h"
-#include "shaders/gpos.h"
-#include "shaders/fscolour.h"
-#include "shaders/alphatest.h"
-
-enum { k_max_ui_segments = 8 };
-enum { k_max_ui_splits_per_segment = 16 };
-
-enum { k_max_ui_elements = k_max_ui_segments*k_max_ui_splits_per_segment };
-enum { k_max_element_verts = 10 };
-enum { k_max_element_indices = 20 };
-
-enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
-enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
-
-static struct gworld
-{
-   struct subworld_gen
-   {
-      
-   }
-   subworld_gen;
-
-   /* gameplay */
-   struct respawn_point
-   {
-      v3f co;
-      v4f q;
-      char name[32];
-   }
-   spawns[32];
-   u32 spawn_count;
-
-   struct world_audio_thing
-   {
-      v3f pos;
-      float volume;
-      u32 flags;
-
-      audio_player player;
-      audio_clip temp_embedded_clip;
-   }
-   * audio_things;
-   
-   u32 audio_things_count,
-       audio_things_cap;
-
-   struct achievement_zone
-   {
-      m4x3f transform, inv_transform;
-      char name[32];
-      int triggered;
-
-      union
-      {
-         mdl_node *ptarget_delegated;
-         struct world_audio_thing *ptarget;
-      };
-   }
-   * achievement_zones;
-
-   u32 achievement_zones_count,
-       achievement_zones_cap;
-
-   struct subworld_routes
-   {
-      struct route_node
-      {
-         v3f co, right, up, h;
-         u32 next[2];
-
-         u32 special_type, special_id, current_refs, ref_count;
-         u32 route_ids[4];    /* Gates can be linked into up to four routes */
-      }
-      *nodes;
-
-      u32 node_count,
-          node_cap;
-
-      struct route
-      {
-         u32 track_id;
-         v4f colour;
-
-         u32 start;
-         mdl_submesh sm;
-         
-         int active;
-         float factive;
-
-         double best_lap, latest_pass; /* Session */
-
-         struct 
-         {
-            GLuint vao, vbo, ebo;
-
-            u32  indices_head;
-            u32  vertex_head;
-
-            float last_notch;
-
-            struct route_ui_segment
-            {
-               float length;
-               u32 vertex_start, vertex_count,
-                   index_start, index_count, notches;
-            }
-            segments[k_max_ui_segments];
-
-            u32 segment_start, segment_count, fade_start, fade_count;
-            double fade_timer_start;
-            float xpos;
-         }
-         ui;
-
-         m4x3f scoreboard_transform;
-      }
-      *routes;
-
-      double time, rewind_from, rewind_to, last_use;
-
-      u32 route_count,
-          route_cap;
-
-      struct route_gate
-      {
-         struct teleport_gate
-         { 
-            v3f co[2];
-            v4f q[2];
-            v2f dims;
-
-            m4x3f to_world, recv_to_world, transport;
-         } 
-         gate;
-         
-         u32 node_id;
-
-         struct route_timing
-         {
-            u32 version; /* Incremented on every teleport */
-            double time;
-         } 
-         timing;
-      }
-      *gates;
-
-      struct route_collector
-      {
-         struct route_timing timing;
-      }
-      *collectors;
-
-      u32 gate_count,
-          gate_cap,
-          collector_count,
-          collector_cap;
-
-      u32 active_gate,
-          current_run_version;
-
-      scene scene_lines;
-   }
-   routes;
-
-   struct subworld_sfd
-   {
-      scene mesh;
-      mdl_submesh *sm_module, *sm_card;
-      glmesh temp;
-
-      struct sfd_instance
-      {
-         float *buffer;
-
-         u32 w,h;
-      } 
-      tester;
-   }
-   sfd;
-
-   /* Paths */
-   traffic_node traffic[128];
-   u32 traffic_count;
-
-#if 0
-   traffic_driver van_man[6];
-#endif
-
-   double sky_time, sky_rate, sky_target_rate;
-   
-   /* Physics */
-   
-   /* Rendering & geometry */
-   scene geo, foliage;
-   rigidbody rb_geo;
-
-   /* TODO Maybe make this less hardcoded */
-   mdl_submesh sm_geo_std_oob, sm_geo_std, sm_geo_vb,
-               sm_foliage_main, sm_foliage_alphatest,
-               sm_graffiti, sm_subworld, sm_terrain;
 
-   glmesh skybox, skydome;
-   mdl_submesh dome_upper, dome_lower;
+/* types
+ */
 
-   glmesh cars;
-   mdl_submesh car_holden;
+enum world_geo_type{
+   k_world_geo_type_solid = 0,
+   k_world_geo_type_nonsolid = 1,
+   k_world_geo_type_water = 2
+};
 
-   /* Load time */
+enum world_purpose{
+   k_world_purpose_invalid = -1,
+   k_world_purpose_hub = 0,
+   k_world_purpose_client = 1,
+   k_world_max
+};
 
-   struct instance_cache
-   {
-      mdl_header *mdl;
-      u32 pstr_file;
-   }
-   * instance_cache;
-   u32 instance_cache_count,
-       instance_cache_cap;
+struct leaderboard_cache {
+   enum request_status status;
+   f64 cache_time;
+   u8 *data;
+   u32 data_len;
+};
 
-   v3f render_gate_pos;
-   int active_route_board;
-}
-world ;
+typedef struct world_instance world_instance;
 
-/*
- * API
- */
+void skaterift_world_get_save_path( enum world_purpose which, char buf[128] );
 
-static int ray_hit_is_ramp( ray_hit *hit );
-static int ray_hit_is_terrain( ray_hit *hit );
-static void ray_world_get_tri( ray_hit *hit, v3f tri[3] );
-static int ray_world( v3f pos, v3f dir, ray_hit *hit );
-
-/*
- * Submodules
- */
-#include "world_routes.h"
-#include "world_sfd.h"
+/* submodule headers */
+#include "world_entity.h"
+#include "world_gate.h"
+#include "world_gen.h"
+#include "world_info.h"
+#include "world_physics.h"
 #include "world_render.h"
+#include "world_sfd.h"
+#include "world_volumes.h"
 #include "world_water.h"
-#include "world_gen.h"
-#include "world_gate.h"
+#include "world_audio.h"
+#include "world_routes.h"
+#include "world_routes_ui.h"
 
-/* 
- * -----------------------------------------------------------------------------
- *                                    Events
- * -----------------------------------------------------------------------------
- */
+/* console variables */
 
-static void world_init(void)
-{
-   world.sky_rate = 1.0;
-   world.sky_target_rate = 1.0;
-
-   shader_terrain_register();
-   shader_sky_register();
-   shader_planeinf_register();
-   shader_gpos_register();
-   shader_fscolour_register();
-   shader_alphatest_register();
-
-   vg_info( "Loading world resources\n" );
-
-   VG_REQUIRED_ASSET( mdl_header*, mcars, mdl_load, "models/rs_cars.mdl" );
-   VG_REQUIRED_ASSET( mdl_header*, msky,  mdl_load, "models/rs_skydome.mdl" );
-
-   mdl_node *nholden = mdl_node_from_name( mcars, "holden" );
-   world.car_holden = *mdl_node_submesh( mcars, nholden, 0 );
-
-   mdl_node *nlower = mdl_node_from_name( msky, "dome_lower" ),
-            *nupper = mdl_node_from_name( msky, "dome_upper" );
-   
-   world.dome_lower = *mdl_node_submesh( msky, nlower, 0 );
-   world.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
-
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( mcars, &world.cars );
-      mdl_unpack_glmesh( msky, &world.skydome );
-   }
-   vg_release_thread_sync();
+static f32   k_day_length            = 30.0f; /* minutes */
+static i32   k_debug_light_indices   = 0,
+             k_debug_light_complexity= 0,
+             k_light_preview         = 0,
+             k_light_editor          = 0;
 
-   vg_free(mcars);
-   vg_free(msky);
+#define WORLD_SURFACE_HAS_TRAFFIC 0x1
+#define WORLD_SURFACE_HAS_PROPS   0x2
 
-   /* Other systems */
-   vg_info( "Loading other world systems\n" );
+struct world_instance {
+   /* Fixed items
+    * -------------------------------------------------------
+    */
 
-   vg_loader_highwater( world_render_init, world_render_free, NULL );
-   vg_loader_highwater( world_sfd_init, world_sfd_free, NULL );
-   vg_loader_highwater( world_water_init, world_water_free, NULL );
-   vg_loader_highwater( world_gates_init, world_gates_free, NULL );
-   vg_loader_highwater( world_routes_init, world_routes_free, NULL );
-}
+   v4f player_co;
 
-static void world_free( void *_ )
-{
-   mesh_free( &world.cars );
-   mesh_free( &world.skydome );
-   vg_free( world.achievement_zones );
-
-   /* FIXME: This fucks with the audio player. Use-after-free */
-#if 0
-   vg_free( world.audio_things );
-#endif
-}
-
-static void world_update( v3f pos )
-{
-   world.sky_time += world.sky_rate * vg.time_delta;
-   world.sky_rate = vg_lerp( world.sky_rate, world.sky_target_rate, 
-                                 vg.time_delta * 5.0 );
-
-   world_routes_update();
-#if 0
-   world_routes_debug();
-#endif
-   
-   int closest = 0;
-   float min_dist = INFINITY;
-
-   for( int i=0; i<world.routes.route_count; i++ )
-   {
-      float d = v3_dist2( world.routes.routes[i].scoreboard_transform[3], pos );
-
-      if( d < min_dist )
-      {
-         min_dist = d;
-         closest = i;
-      }
+   void *heap;
+   enum world_status{
+      k_world_status_unloaded = 0,
+      k_world_status_loading = 1,
+      k_world_status_loaded = 2,
+      k_world_status_unloading = 3  /* dont spawn sounds and stuff */
    }
+   status;
 
-   if( (world.active_route_board != closest) || network_scores_updated )
-   {
-      network_scores_updated = 0;
-      world.active_route_board = closest;
-      struct subworld_sfd *sfd = &world.sfd;
+   struct{
+      boxf depthbounds;
+      int depth_computed;
 
-      struct route *route = &world.routes.routes[closest];
-
-      u32 id = route->track_id;
-
-      if( id != 0xffffffff )
-      {
-         struct netmsg_board *local_board = &scoreboard_client_data.boards[id];
-
-         for( int i=0; i<13; i++ )
-         {
-            sfd_encode( &sfd->tester, i, &local_board->data[27*i] );
-         }
-      }
+      float height;
+      int enabled;
+      v4f plane;
    }
-
-   static int in_zone = 0;
-
-   int in_zone_this_time = 0;
-
-   for( int i=0; i<world.achievement_zones_count; i++ )
-   {
-      struct achievement_zone *zone = &world.achievement_zones[i];
-
-      v3f local;
-      m4x3_mulv( zone->inv_transform, pos, local );
-      
-      if( (fabsf(local[0]) <= 1.0f) &&
-          (fabsf(local[1]) <= 1.0f) &&
-          (fabsf(local[2]) <= 1.0f) )
-      {
-         in_zone_this_time = 1;
-
-         if( !in_zone && zone->ptarget )
-         {
-            audio_lock();
-            audio_player_playclip( &zone->ptarget->player, 
-                                   &zone->ptarget->temp_embedded_clip );
-            audio_unlock();
-         }
-
-         if( !zone->triggered )
-         {
-            steam_set_achievement( zone->name );
-            steam_store_achievements();
-         }
-
-         zone->triggered = 1;
-      }
-
-      vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                        { 1.0f, 1.0f, 1.0f}}, 
-                                                        0xff00ff00 );
+   water;
+
+   f64 time;
+   f32 tar_min, tar_max;
+
+   /* STD140 */
+   struct ub_world_lighting{
+      v4f g_cube_min,
+          g_cube_inv_range;
+
+      v4f g_water_plane,
+          g_depth_bounds;
+
+      v4f g_daysky_colour;
+      v4f g_nightsky_colour;
+      v4f g_sunset_colour;
+      v4f g_ambient_colour;
+      v4f g_sunset_ambient;
+      v4f g_sun_colour;
+      v4f g_sun_dir;
+      v4f g_board_0;
+      v4f g_board_1;
+
+      float g_water_fog;
+      float g_time;
+      float g_realtime;
+      float g_shadow_length;
+      float g_shadow_spread;
+
+      float g_time_of_day;
+      float g_day_phase;
+      float g_sunset_phase;
+
+      int g_light_preview;
+      int g_shadow_samples;
+
+      int g_debug_indices;
+      int g_debug_complexity;
    }
+   ub_lighting;
+   GLuint ubo_lighting;
+   int    ubo_bind_point;
+
+   GLuint tbo_light_entities,
+          tex_light_entities,
+          tex_light_cubes;
+
+   float probabilities[3];
+
+   v3i light_cubes;
+   struct framebuffer heightmap;
+
+   /*
+    * Dynamically allocated when world_load is called.
+    *
+    *                  the following arrays index somewhere into this linear 
+    *                  allocator
+    * --------------------------------------------------------------------------
+    */
+
+   /*
+    * Main world .mdl 
+    */
+   mdl_context meta;
+
+   GLuint *textures;
+   u32 texture_count;
+
+   struct world_surface{
+      mdl_material info;
+      mdl_submesh sm_geo,
+                  sm_no_collide;
+      u32 flags;
+   }
+   * surfaces;
+   u32 surface_count;
+
+   ent_worldinfo info;
+   mdl_array_ptr ent_spawn,
+                 ent_gate,
+                 ent_light,
+                 ent_route_node,
+                 ent_path_index,
+                 ent_checkpoint,
+                 ent_route,
+                 ent_water,
+
+                 ent_audio_clip,
+                 ent_audio,
+                 ent_volume,
+                 ent_traffic,
+                 ent_skateshop,
+                 ent_marker,
+                 ent_camera,
+                 ent_swspreview,
+                 ent_ccmd,
+                 ent_objective,
+                 ent_challenge,
+                 ent_relay,
+                 ent_cubemap,
+                 ent_miniworld,
+                 ent_prop,
+                 ent_region,
+                 ent_glider,
+                 ent_npc;
+
+   enum skybox {
+      k_skybox_default,
+      k_skybox_space
+   } skybox;
+
+   ent_gate *rendering_gate;
+
+   /* logic 
+    * ----------------------------------------------------
+    */
+
+   /* world geometry */
+   scene_context scene_geo,
+                 scene_no_collide,
+                 scene_lines;
+
+   /* spacial mappings */
+   bh_tree *geo_bh,
+           *entity_bh;
+   u32 *entity_list;
+
+   /* graphics */
+   glmesh mesh_route_lines;
+   glmesh mesh_geo, 
+          mesh_no_collide,
+          mesh_water;
+   u32 cubemap_cooldown, cubemap_side;
+
+   /* leaderboards */
+   struct leaderboard_cache *leaderboard_cache;
+
+   /* ui */
+   struct route_ui *routes_ui;
+};
+
+struct world_static {
+   /*
+    * Allocated as system memory
+    * --------------------------------------------------------------------------
+    */
+   void *heap;
+
+   u32 current_run_version;
+   double time, rewind_from, rewind_to, last_use;
+
+   u32 active_trigger_volumes[8];
+   u32 active_trigger_volume_count;
+
+   addon_reg *instance_addons[ k_world_max ];
+   world_instance instances[ k_world_max ];
+
+   enum world_purpose active_instance;
+   u32            focused_entity; /* like skateshop, challenge.. */
+   f32            focus_strength;
+   vg_camera      focus_cam;
+
+   /* challenges */
+   ent_objective *challenge_target;
+   f32 challenge_timer;
+
+   enum world_loader_state{
+      k_world_loader_none,
+      k_world_loader_preload,
+      k_world_loader_load
+   }
+   load_state;
 
-   in_zone = in_zone_this_time;
-   
-   sfd_update( &world.sfd.tester );
-}
-
-/* 
- * -----------------------------------------------------------------------------
- *                              API implementation
- * -----------------------------------------------------------------------------
- */
-
-static void ray_world_get_tri( ray_hit *hit, v3f tri[3] )
-{
-   for( int i=0; i<3; i++ )
-      v3_copy( world.geo.verts[ hit->tri[i] ].co, tri[i] );
-}
-
-static int ray_world( v3f pos, v3f dir, ray_hit *hit )
-{
-   return scene_raycast( &world.geo, pos, dir, hit );
-}
-
-static int ray_hit_is_terrain( ray_hit *hit )
-{
-   u32 valid_start = 0,
-       valid_end   = world.sm_terrain.vertex_count;
-
-   return (hit->tri[0] >= valid_start) &&
-          (hit->tri[0]  < valid_end);
+   bool clear_async_op_when_done;
 }
+extern world_static;
 
-static int ray_hit_is_ramp( ray_hit *hit )
+struct world_load_args 
 {
-   u32 valid_start = world.sm_geo_std.vertex_start,
-       valid_end   = world.sm_geo_vb.vertex_start;
-
-   return (hit->tri[0] >= valid_start) &&
-          (hit->tri[0]  < valid_end);
-}
-
-#endif /* WORLD_H */
+   enum world_purpose purpose;
+   addon_reg *reg;
+};
+
+void world_init(void);
+world_instance *world_current_instance(void);
+void world_switch_instance( u32 index );
+void skaterift_world_load_thread( void *_args );
+void world_update( world_instance *world, v3f pos );