allow world reloading
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
diff --git a/world.h b/world.h
index 106b8247334270807d2e8112095ae3fde022580b..49d1aaea690849f6fb32bfb3e645901940d9d33d 100644 (file)
--- a/world.h
+++ b/world.h
@@ -1,74 +1,82 @@
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
-#include "common.h"
-
-#ifndef WORLD_H
-#define WORLD_H
-
-typedef struct world_instance world_instance;
-
-#include "vg/vg_loader.h"
-
-#include "network.h"
+#pragma once
+#include "render.h"
 #include "network_msg.h"
+#include "addon.h"
 #include "scene.h"
-#include "render.h"
-#include "rigidbody.h"
-#include "bvh.h"
-#include "model.h"
 
-#include "shaders/scene_standard.h"
-#include "shaders/scene_standard_alphatest.h"
-#include "shaders/scene_vertex_blend.h"
-#include "shaders/scene_terrain.h"
-#include "shaders/scene_depth.h"
-#include "shaders/scene_position.h"
+/* types
+ */
 
-#include "shaders/model_sky.h"
+enum world_geo_type{
+   k_world_geo_type_solid = 0,
+   k_world_geo_type_nonsolid = 1,
+   k_world_geo_type_water = 2
+};
 
-typedef struct teleport_gate teleport_gate;
+enum world_purpose{
+   k_world_purpose_invalid = -1,
+   k_world_purpose_hub = 0,
+   k_world_purpose_client = 1,
+   k_world_max
+};
 
-enum { k_max_ui_segments = 8 };
+struct leaderboard_cache {
+   enum request_status status;
+   f64 cache_time;
+   u8 *data;
+   u32 data_len;
+};
 
-enum { k_max_ui_elements = k_max_ui_segments };
-enum { k_max_element_verts = 10 };
-enum { k_max_element_indices = 20 };
+typedef struct world_instance world_instance;
 
-enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
-enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
+void skaterift_world_get_save_path( enum world_purpose which, char buf[128] );
 
-enum logic_type
-{
-   k_logic_type_relay         = 1,
-   k_logic_type_chance        = 2,
-   k_logic_type_achievement   = 3
-};
+/* submodule headers */
+#include "world_entity.h"
+#include "world_gate.h"
+#include "world_gen.h"
+#include "world_info.h"
+#include "world_physics.h"
+#include "world_render.h"
+#include "world_sfd.h"
+#include "world_volumes.h"
+#include "world_water.h"
+#include "world_audio.h"
+#include "world_routes.h"
+#include "world_routes_ui.h"
 
-enum geo_type
-{
-   k_geo_type_solid = 0,
-   k_geo_type_nonsolid = 1,
-   k_geo_type_water = 2
-};
+/* console variables */
 
-static const float k_light_cube_size = 8.0f;
+static f32   k_day_length            = 30.0f; /* minutes */
+static i32   k_debug_light_indices   = 0,
+             k_debug_light_complexity= 0,
+             k_light_preview         = 0,
+             k_light_editor          = 0;
 
-struct world_instance 
-{
-   /* This is a small flag we use to changelevel.
-    * It will not be cleared until all sounds stop playing 
-    */
+#define WORLD_SURFACE_HAS_TRAFFIC 0x1
+#define WORLD_SURFACE_HAS_PROPS   0x2
 
+struct world_instance {
    /* Fixed items
     * -------------------------------------------------------
     */
 
-   char  world_name[ 64 ];
+   v4f player_co;
+
+   void *heap;
+   enum world_status{
+      k_world_status_unloaded = 0,
+      k_world_status_loading = 1,
+      k_world_status_loaded = 2,
+      k_world_status_unloading = 3  /* dont spawn sounds and stuff */
+   }
+   status;
 
-   struct
-   {
+   struct{
       boxf depthbounds;
       int depth_computed;
 
@@ -78,9 +86,11 @@ struct world_instance
    }
    water;
 
+   f64 time;
+   f32 tar_min, tar_max;
+
    /* STD140 */
-   struct ub_world_lighting
-   {
+   struct ub_world_lighting{
       v4f g_cube_min,
           g_cube_inv_range;
 
@@ -94,9 +104,12 @@ struct world_instance
       v4f g_sunset_ambient;
       v4f g_sun_colour;
       v4f g_sun_dir;
+      v4f g_board_0;
+      v4f g_board_1;
 
       float g_water_fog;
       float g_time;
+      float g_realtime;
       float g_shadow_length;
       float g_shadow_spread;
 
@@ -118,8 +131,9 @@ struct world_instance
           tex_light_entities,
           tex_light_cubes;
 
-   v3i light_cubes;
+   float probabilities[3];
 
+   v3i light_cubes;
    struct framebuffer heightmap;
 
    /*
@@ -127,916 +141,134 @@ struct world_instance
     *
     *                  the following arrays index somewhere into this linear 
     *                  allocator
-    *
-    * (world_gen.h)
     * --------------------------------------------------------------------------
     */
-   /*
-    * Main world .mdl 
-    */
-   mdl_context *meta;
 
    /*
-    * Materials / textures 
+    * Main world .mdl 
     */
+   mdl_context meta;
 
    GLuint *textures;
    u32 texture_count;
 
-   struct world_material
-   {
+   struct world_surface{
       mdl_material info;
       mdl_submesh sm_geo,
                   sm_no_collide;
-   }
-   * materials;
-   u32 material_count;
-
-   /*
-    * Named safe places to respawn
-    */
-   struct respawn_point
-   {
-      v3f co;
-      v4f q;
-      const char *name;
-   }
-   * spawns;
-   u32 spawn_count;
-
-   /*
-    * Audio player entities
-    */
-   struct world_audio_thing
-   {
-      v3f pos;
-      float volume, range;
       u32 flags;
-
-#if 0
-      audio_player player;
-#endif
-
-      audio_clip temp_embedded_clip;
-   }
-   * audio_things;
-   u32 audio_things_count;
-
-#if 0
-   /*
-    * Relays  [ DEPRECATED ]
-    */
-   struct logic_relay
-   {
-      v3f pos;
-
-      struct relay_target
-      {
-         u32 sub_id;
-         enum classtype classtype;
-      }
-      targets[4];
-      u32 target_count;
-   }
-   * logic_relays;
-   u32 relay_count;
-#endif
-
-   struct soundscape
-   {
-      /* locking */
-      audio_channel *channels[4];
-      
-      /* accessable without locking */
-      v3f spawn_position;
-
-      u32 usage_count;
-      u32 max_instances;
-      u32 allow_transitions;
-      float transition_duration;
-      const char *label;
-   }
-   * soundscapes;
-   u32 soundscape_count;
-
-   struct logic_brick_ref
-   {
-      mdl_node *node;
-      float usage;
-      u32 internal_id;  /* used for things like soundscapes where another
-                           allocation is made on top */
    }
-   * logic_bricks;
-   u32 logic_brick_count;
-
-   /*
-    * Box trigger entities
-    */
-   struct trigger_zone
-   {
-      m4x3f transform, inv_transform;
-      
-      u32 target_logic_brick;
-      enum classtype classtype;
-   }
-   * triggers;
-   u32 trigger_count;
-
-   /*
-    * Achievements
-    */
-   struct logic_achievement
-   {
-      v3f pos;
-      const char *achievement_id;
-      u32 achieved;
-   }
-   * logic_achievements;
-   u32 achievement_count;
-
-   /* 
-    * Lights
-    */
-   struct world_light
-   {
-      mdl_node *node;
-      struct classtype_world_light *inf;
-      m4x3f inverse_world;
-      v2f angle_sin_cos;
-
-      /* enabled.. etc? 
-       * TODO: we should order entities in the binary by their type */
-   }
-   * lights;
-   u32 light_count;
-
-   /*
-    * Routes (world_routes.h)
-    * --------------------------------------------------------------------------
-    */
-   struct route_node
-   {
-      v3f co, right, up, h;
-      u32 next[2];
-
-      u32 special_type, special_id, current_refs, ref_count;
-      u32 route_ids[4];    /* Gates can be linked into up to four routes */
-   }
-   *nodes;
-   u32 node_count;
-
-   struct route
-   {
-      u32 track_id;
-      v4f colour;
-
-      u32 start;
-      mdl_submesh sm;
-      
-      int active;
-      float factive;
-
-      double best_lap, latest_pass; /* Session */
-
-      m4x3f scoreboard_transform;
-   }
-   *routes;
-   u32 route_count;
-
-   struct route_gate
-   {
-      struct teleport_gate
-      { 
-         v3f co[2];
-         v4f q[2];
-         v2f dims;
-
-         m4x3f to_world, transport;
-      }
-      gate;
-
-      u32 node_id;
-
-      struct route_timing
-      {
-         u32 version; /* Incremented on every teleport */
-         double time;
-      } 
-      timing;
-   }
-   *gates;
-   u32 gate_count;
-
-   struct nonlocal_gate
-   {
-      struct teleport_gate gate;
-      mdl_node *node;
-
-      u32 target_map_index, working;
-   }
-   *nonlocal_gates;
-   u32 nonlocalgate_count;
-
-   struct route_collector
-   {
-      struct route_timing timing;
-   }
-   *collectors;
-   u32 collector_count;
-
+   * surfaces;
+   u32 surface_count;
+
+   ent_worldinfo info;
+   mdl_array_ptr ent_spawn,
+                 ent_gate,
+                 ent_light,
+                 ent_route_node,
+                 ent_path_index,
+                 ent_checkpoint,
+                 ent_route,
+                 ent_water,
+
+                 ent_audio_clip,
+                 ent_audio,
+                 ent_volume,
+                 ent_traffic,
+                 ent_skateshop,
+                 ent_marker,
+                 ent_camera,
+                 ent_swspreview,
+                 ent_ccmd,
+                 ent_objective,
+                 ent_challenge,
+                 ent_relay,
+                 ent_cubemap,
+                 ent_miniworld,
+                 ent_prop,
+                 ent_region,
+                 ent_glider,
+                 ent_npc;
+
+   enum skybox {
+      k_skybox_default,
+      k_skybox_space
+   } skybox;
+
+   ent_gate *rendering_gate;
 
    /* logic 
     * ----------------------------------------------------
     */
 
    /* world geometry */
-   scene *scene_geo, 
-         *scene_no_collide,
-         *scene_lines;
+   scene_context scene_geo,
+                 scene_no_collide,
+                 scene_lines;
 
    /* spacial mappings */
-   bh_tree *audio_bh,
-           *trigger_bh,
-           *geo_bh;
+   bh_tree *geo_bh,
+           *entity_bh;
+   u32 *entity_list;
 
    /* graphics */
    glmesh mesh_route_lines;
    glmesh mesh_geo, 
           mesh_no_collide,
           mesh_water;
+   u32 cubemap_cooldown, cubemap_side;
 
-   rigidbody rb_geo; /* todo.. ... */
+   /* leaderboards */
+   struct leaderboard_cache *leaderboard_cache;
+
+   /* ui */
+   struct route_ui *routes_ui;
 };
 
-VG_STATIC struct world_global
-{
+struct world_static {
    /*
     * Allocated as system memory
     * --------------------------------------------------------------------------
     */
-   void *generic_heap;
+   void *heap;
 
-   /* rendering */
-   glmesh skydome;
-   mdl_submesh dome_upper, dome_lower;
-
-   glmesh mesh_gate_surface;
-
-   double sky_time, sky_rate, sky_target_rate;
-
-   /* gates, TODO: active_gate should also know which instance */
-   u32 active_gate,
-       current_run_version;
+   u32 current_run_version;
    double time, rewind_from, rewind_to, last_use;
 
-   /* water rendering */
-   struct
-   {
-      struct framebuffer fbreflect, fbdepth;
-   }
-   water;
-
-   /* split flap display */
-   struct
-   {
-      mdl_submesh *sm_module, *sm_card;
-      glmesh mesh_base, mesh_display;
-
-      u32 w, h;
-      float *buffer;
-   }
-   sfd;
+   u32 active_trigger_volumes[8];
+   u32 active_trigger_volume_count;
 
-   /* timing bars, fixed maximum amount */
-   struct route_ui_bar
-   {
-      GLuint vao, vbo, ebo;
+   addon_reg *instance_addons[ k_world_max ];
+   world_instance instances[ k_world_max ];
 
-      u32  indices_head;
-      u32  vertex_head;
+   enum world_purpose active_instance;
+   u32            focused_entity; /* like skateshop, challenge.. */
+   f32            focus_strength;
+   vg_camera      focus_cam;
 
-      struct route_ui_segment
-      {
-         float length;
-         u32 vertex_start, vertex_count,
-             index_start, index_count, notches;
-      }
-      segments[k_max_ui_segments];
+   /* challenges */
+   ent_objective *challenge_target;
+   f32 challenge_timer;
 
-      u32 segment_start, segment_count, fade_start, fade_count;
-      double fade_timer_start;
-      float xpos;
+   enum world_loader_state{
+      k_world_loader_none,
+      k_world_loader_preload,
+      k_world_loader_load
    }
-   ui_bars[16];
+   load_state;
 
-   v3f render_gate_pos;
-   int active_route_board;
-   int in_trigger;
-
-   int switching_to_new_world;
-
-   world_instance worlds[4];
-   u32            world_count;
-   u32            active_world;
+   bool clear_async_op_when_done;
 }
-world_global;
+extern world_static;
 
-VG_STATIC world_instance *get_active_world( void )
+struct world_load_args 
 {
-   return &world_global.worlds[ world_global.active_world ];
-}
-
-/*
- * API
- */
-
-VG_STATIC 
-int ray_hit_is_ramp( world_instance *world, ray_hit *hit );
-
-VG_STATIC 
-struct world_material *ray_hit_material( world_instance *world, ray_hit *hit );
-
-VG_STATIC 
-void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] );
-
-VG_STATIC 
-int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
-
-/*
- * Submodules
- */
-
-#include "world_routes.h"
-#include "world_sfd.h"
-#include "world_render.h"
-#include "world_water.h"
-#include "world_logic_bricks.h"
-#include "world_gen.h"
-#include "world_gate.h"
-
-/* 
- * -----------------------------------------------------------------------------
- *                                    Events
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC int world_stop_sound( int argc, const char *argv[] )
-{
-   world_instance *world = get_active_world();
-
-   /* 
-    * None of our world audio runs as one shots, they always have a player.
-    * Therefore it is safe to delete clip data after the players are
-    * disconnected
-    */
-#if 0
-   audio_lock();
-   for( int i=0; i<world->audio_things_count; i++ )
-   {
-      struct world_audio_thing *at = &world->audio_things[i];
-
-      if( audio_player_is_playing( &at->player ) )
-      {
-         u32 cflags = audio_player_get_flags( &at->player );
-         audio_player_set_flags( &at->player, cflags | AUDIO_FLAG_KILL );
-      }
-   }
-   audio_unlock();
-#endif
-
-   return 0;
-}
-
-VG_STATIC int world_change_world( int argc, const char *argv[] )
-{
-#if 0
-   world_instance *world = get_active_world();
-
-   if( argc == 0 )
-   {
-      vg_info( "%s\n", world.world_name );
-      return 0;
-   }
-   else
-   {
-      vg_info( "Switching world...\n" );
-      strcpy( world.world_name, argv[0] );
-      world.switching_to_new_world = 1;
-      world_stop_sound( 0, NULL );
-   }
-#endif
-
-   return 0;
-}
-
-VG_STATIC void world_init(void)
-{
-#if 0
-   vg_var_push( (struct vg_var){
-      .name = "water_enable",
-      .data = &world.water.enabled,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 0
-   });
-#endif
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "world_stop_sound",
-               .function = world_stop_sound
-       });
-
-       vg_function_push( (struct vg_cmd)
-   {
-               .name = "world",
-               .function = world_change_world
-       });
-
-   world_global.sky_rate = 1.0;
-   world_global.sky_target_rate = 1.0;
-
-   shader_scene_standard_register();
-   shader_scene_standard_alphatest_register();
-   shader_scene_vertex_blend_register();
-   shader_scene_terrain_register();
-   shader_scene_depth_register();
-   shader_scene_position_register();
-
-   shader_model_sky_register();
-
-   vg_info( "Loading world resources\n" );
-   
-   vg_linear_clear( vg_mem.scratch );
-   mdl_context *msky = mdl_load_full( vg_mem.scratch, "models/rs_skydome.mdl" );
-
-   mdl_node *nupper = mdl_node_from_name( msky, "dome_complete" );
-   world_global.dome_upper = *mdl_node_submesh( msky, nupper, 0 );
-
-   vg_acquire_thread_sync();
-   {
-      mdl_unpack_glmesh( msky, &world_global.skydome );
-   }
-   vg_release_thread_sync();
-
-   /* Other systems */
-   vg_info( "Loading other world systems\n" );
-
-   vg_loader_step( world_render_init, NULL );
-   vg_loader_step( world_sfd_init, NULL );
-   vg_loader_step( world_water_init, NULL );
-   vg_loader_step( world_gates_init, NULL );
-   vg_loader_step( world_routes_init, NULL );
-
-   /* Allocate dynamic world memory arena */
-   u32 max_size = 76*1024*1024;
-   world_global.generic_heap = vg_create_linear_allocator( vg_mem.rtmemory, 
-                                                           max_size,
-                                                           VG_MEMORY_SYSTEM );
-}
-
-VG_STATIC void world_audio_init(void)
-{
-#if 0
-   u32 size = vg_linear_remaining( vg_audio.audio_pool ) 
-               - sizeof(vg_linear_allocator);
-
-   world_global.audio_heap = vg_create_linear_allocator( vg_audio.audio_pool, 
-                                                         size, 
-                                                         VG_MEMORY_SYSTEM );
-#endif
-}
-
-#if 0
-VG_STATIC void world_trigger_achievement( world_instance *world, u32 uid )
-{
-   struct logic_achievement *ach = &world->logic_achievements[ uid ];
-
-   if( ach->achieved )
-      return;
-
-   steam_set_achievement( ach->achievement_id );
-   steam_store_achievements();
-
-   ach->achieved = 1;
-}
-#endif
-
-#if 0
-VG_STATIC void world_run_relay( world_instance *world, 
-                                struct relay_target *rt );
-
-VG_STATIC void world_trigger_relay( world_instance *world, u32 uid )
-{
-   struct logic_relay *relay = &world->logic_relays[ uid ];
-
-   for( int i=0; i<relay->target_count; i++ )
-   {
-      world_run_relay( world, &relay->targets[i] );
-   }
-}
-#endif
-
-#if 0
-VG_STATIC void world_trigger_audio( world_instance *world, u32 uid )
-{
-   struct world_audio_thing *wat = &world->audio_things[ uid ];
-
-   audio_lock();
-   audio_player_playclip( &wat->player, 
-                          &wat->temp_embedded_clip );
-   audio_unlock();
-}
-#endif
-
-#if 0
-VG_STATIC void world_run_relay( world_instance *world,
-                                struct relay_target *rt )
-{
-   struct entity_instruction
-   {
-      enum classtype classtype;
-      void (*p_trigger)( world_instance *world, u32 uid );
-   }
-   entity_instructions[] =
-   {
-      { k_classtype_logic_achievement, world_trigger_achievement },
-      { k_classtype_logic_relay, world_trigger_relay },
-      { k_classtype_audio, world_trigger_audio },
-      { k_classtype_logic_wire, logic_bricks_trigger_brick }
-   };
-
-   for( int i=0; i<vg_list_size(entity_instructions); i++ )
-   {
-      struct entity_instruction *instr = &entity_instructions[i];
-
-      if( instr->classtype == rt->classtype )
-      {
-         instr->p_trigger( world, rt->sub_id );
-         return;
-      }
-   }
-
-   vg_error( "Don't know how to trigger classtype %d\n", rt->classtype );
-}
-#endif
-
-VG_STATIC void world_update( world_instance *world, v3f pos )
-{
-   /* TEMP!!!!!! */
-   static double g_time = 0.0;
-   g_time += vg.time_delta * (1.0/(k_day_length*60.0));
-
-
-   struct ub_world_lighting *state = &world->ub_lighting;
-
-   state->g_time = g_time;
-   state->g_debug_indices = k_debug_light_indices;
-   state->g_light_preview = k_light_preview;
-   state->g_debug_complexity = k_debug_light_complexity;
-
-   state->g_time_of_day = vg_fractf( g_time );
-   state->g_day_phase   = cosf( state->g_time_of_day * VG_PIf * 2.0f );
-   state->g_sunset_phase= cosf( state->g_time_of_day * VG_PIf * 4.0f + VG_PIf );
-
-   state->g_day_phase    =       state->g_day_phase    * 0.5f + 0.5f;
-   state->g_sunset_phase = powf( state->g_sunset_phase * 0.5f + 0.5f, 6.0f );
-
-   float a = state->g_time_of_day * VG_PIf * 2.0f;
-   state->g_sun_dir[0] = sinf( a );
-   state->g_sun_dir[1] = cosf( a );
-   state->g_sun_dir[2] = 0.2f;
-   v3_normalize( state->g_sun_dir );
-
-
-
-   glBindBuffer( GL_UNIFORM_BUFFER, world->ubo_lighting );
-   glBufferSubData( GL_UNIFORM_BUFFER, 0, 
-                    sizeof(struct ub_world_lighting), &world->ub_lighting );
-   /* TEMP!!!!!! */
-
-
-#if 0
-   if( world.switching_to_new_world )
-   {
-      int all_stopped = 1;
-
-      audio_lock();
-      for( int i=0; i<world.audio_things_count; i++ )
-      {
-         struct world_audio_thing *at = &world.audio_things[i];
-
-         if( audio_player_is_playing( &at->player ) )
-         {
-            all_stopped = 0;
-            break;
-         }
-      }
-      audio_unlock();
-
-      if( all_stopped )
-      {
-         world.switching_to_new_world = 0;
-         world_unload();
-         vg_loader_start( world_load );
-         return;
-      }
-   }
-
-#endif
-   world_global.sky_time += world_global.sky_rate * vg.time_delta;
-   world_global.sky_rate = vg_lerp( world_global.sky_rate, 
-                                    world_global.sky_target_rate, 
-                                    vg.time_delta * 5.0 );
-
-   world_routes_update( world );
-#if 0
-   world_routes_debug();
-#endif
-   
-   if( world->route_count > 0 )
-   {
-      int closest = 0;
-      float min_dist = INFINITY;
-
-      for( int i=0; i<world->route_count; i++ )
-      {
-         float d = v3_dist2( world->routes[i].scoreboard_transform[3], pos );
-
-         if( d < min_dist )
-         {
-            min_dist = d;
-            closest = i;
-         }
-      }
-
-      if( (world_global.active_route_board != closest) 
-          || network_scores_updated )
-      {
-         network_scores_updated = 0;
-         world_global.active_route_board = closest;
-
-         struct route *route = &world->routes[closest];
-
-         u32 id = route->track_id;
-
-         if( id != 0xffffffff )
-         {
-            struct netmsg_board *local_board = 
-               &scoreboard_client_data.boards[id];
-
-            for( int i=0; i<13; i++ )
-            {
-               sfd_encode( i, &local_board->data[27*i] );
-            }
-         }
-      }
-   }
-   
-   /* TODO: Bvh */
-
-   static float random_accum = 0.0f;
-   random_accum += vg.time_delta;
-
-   u32 random_ticks = 0;
-
-   while( random_accum > 0.1f )
-   {
-      random_accum -= 0.1f;
-      random_ticks ++;
-   }
-
-   float radius = 25.0f;
-   boxf trigger_proximity;
-   v3_add( pos, (v3f){ radius, radius, radius }, trigger_proximity[1] );
-   v3_sub( pos, (v3f){ radius, radius, radius }, trigger_proximity[0] );
-
-   bh_iter it;
-   bh_iter_init( 0, &it );
-   int idx;
-
-   int in_trigger = 0;
-
-   while( bh_next( world->trigger_bh, &it, trigger_proximity, &idx ) )
-   {
-      struct trigger_zone *zone = &world->triggers[idx];
-
-      if( zone->classtype == k_classtype_particle_box )
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00c0ff );
-         for( int j=0; j<random_ticks; j++ )
-         {
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
-
-            packet.type = k_mdl_128bit_datatype_vec3;
-            packet.data._v4f[0] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[1] = vg_randf()*2.0f-1.0f;
-            packet.data._v4f[2] = vg_randf()*2.0f-1.0f;
-            m4x3_mulv( zone->transform, packet.data._v4f, packet.data._v4f );
-
-            logic_bricks_send_packet( world, &packet );
-         }
-         continue;
-      }
-
-      v3f local;
-      m4x3_mulv( zone->inv_transform, pos, local );
-      
-      if( (fabsf(local[0]) <= 1.0f) &&
-          (fabsf(local[1]) <= 1.0f) &&
-          (fabsf(local[2]) <= 1.0f) )
-      {
-         in_trigger = 1;
-
-         if( !world_global.in_trigger )
-         {
-            logic_packet packet;
-            packet.location = zone->target_logic_brick;
-            packet.function = 0;
-
-            packet.type = k_mdl_128bit_datatype_vec3;
-            v3_copy( pos, packet.data._v4f );
-
-            logic_bricks_send_packet( world, &packet );
-         }
-         
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff00ff00 );
-      }
-      else
-      {
-         vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
-                                                           { 1.0f, 1.0f, 1.0f}}, 
-                                                           0xff0000ff );
-      }
-   }
-
-   if( k_debug_light_indices )
-   {
-      for( int i=0; i<world->light_count; i++ )
-      {
-         struct world_light *light = &world->lights[i];
-         struct classtype_world_light *inf = light->inf;
-
-         u32 colour = 0xff000000;
-         u8 r = inf->colour[0] * 255.0f,
-            g = inf->colour[1] * 255.0f,
-            b = inf->colour[2] * 255.0f;
-
-         colour |= r;
-         colour |= g << 8;
-         colour |= b << 16;
-
-         vg_line_pt3( light->node->co, 0.25f, colour );
-      }
-   }
-
-   world_global.in_trigger = in_trigger;
-   sfd_update();
-
-   if( debug_logic_bricks )
-      logic_bricks_debug( world );
-
-   /* process soundscape transactions */
-   audio_lock();
-   for( int i=0; i<world->soundscape_count; i++ )
-   {
-      struct soundscape *s = &world->soundscapes[i];
-      s->usage_count = 0;
-
-      for( int j=0; j<s->max_instances; j++ )
-      {
-         if( s->channels[j] )
-         {
-            if( audio_channel_finished(s->channels[j]) )
-               s->channels[j] = audio_relinquish_channel( s->channels[j] );
-            else
-               s->usage_count ++;
-         }
-      }
-   }
-   audio_unlock();
-}
-
-/* 
- * -----------------------------------------------------------------------------
- *                              API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC void ray_world_get_tri( world_instance *world,
-                                  ray_hit *hit, v3f tri[3] )
-{
-   for( int i=0; i<3; i++ )
-      v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
-}
-
-VG_STATIC int ray_world( world_instance *world,
-                         v3f pos, v3f dir, ray_hit *hit )
-{
-   return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
-}
-
-/*
- * Cast a sphere from a to b and see what time it hits
- */
-VG_STATIC int spherecast_world( world_instance *world,
-                                v3f pa, v3f pb, float r, float *t, v3f n )
-{
-   bh_iter it;
-   bh_iter_init( 0, &it );
-
-   boxf region;
-   box_init_inf( region );
-   box_addpt( region, pa );
-   box_addpt( region, pb );
-   
-   v3_add( (v3f){ r, r, r}, region[1], region[1] );
-   v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
-
-   v3f dir;
-   v3_sub( pb, pa, dir );
-
-   v3f dir_inv;
-   dir_inv[0] = 1.0f/dir[0];
-   dir_inv[1] = 1.0f/dir[1];
-   dir_inv[2] = 1.0f/dir[2];
-
-   int hit = -1;
-   float min_t = 1.0f;
-
-   int idx;
-   while( bh_next( world->geo_bh, &it, region, &idx ) )
-   {
-      u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
-      v3f tri[3];
-
-      boxf box;
-      box_init_inf( box );
-
-      for( int j=0; j<3; j++ )
-      {
-         v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
-         box_addpt( box, tri[j] );
-      }
-
-      v3_add( (v3f){ r, r, r}, box[1], box[1] );
-      v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
-
-      if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
-         continue;
-      
-      float t;
-      v3f n1;
-      if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) )
-      {
-         if( t < min_t )
-         {
-            min_t = t;
-            hit = idx;
-            v3_copy( n1, n );
-         }
-      }
-   }
-
-   *t = min_t;
-   return hit;
-}
-
-VG_STATIC 
-struct world_material *world_tri_index_material( world_instance *world, 
-                                                 u32 index )
-{
-   for( int i=1; i<world->material_count; i++ )
-   {
-      struct world_material *mat = &world->materials[i];
-
-      if( (index >= mat->sm_geo.vertex_start) &&
-          (index  < mat->sm_geo.vertex_start+mat->sm_geo.vertex_count ) )
-      {
-         return mat;
-      }
-   }
-
-   /* error material */
-   return &world->materials[0];
-}
-
-VG_STATIC struct world_material *world_contact_material( world_instance *world,
-                                                         rb_ct *ct )
-{
-   return world_tri_index_material( world, ct->element_id );
-}
-
-VG_STATIC struct world_material *ray_hit_material( world_instance *world,
-                                                   ray_hit *hit )
-{
-   return world_tri_index_material( world, hit->tri[0] );
-}
+   enum world_purpose purpose;
+   addon_reg *reg;
+};
 
-#endif /* WORLD_H */
+void world_init(void);
+world_instance *world_current_instance(void);
+void world_switch_instance( u32 index );
+void skaterift_world_load_thread( void *_args );
+void world_update( world_instance *world, v3f pos );