build system revision
[vg.git] / vg_steam_networking.h
index a2745758d5b8b18340c08add692a8a4d2d38f042..da933f73e8f5bfba275f69fb7ca4d1c07b02ecf1 100644 (file)
@@ -1,6 +1,4 @@
-#ifndef VG_STEAM_NETWORKING_H
-#define VG_STEAM_NETWORKING_H
-
+#pragma once
 #include "vg_steam.h"
 
 #ifdef VALVE_CALLBACK_PACK_SMALL
@@ -398,7 +396,7 @@ HSteamNetPollGroup const k_HSteamNetPollGroup_Invalid = 0;
 ISteamNetworkingSockets 
 *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012(void);
 
-ISteamNetworkingSockets 
+static inline ISteamNetworkingSockets 
 *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI(void) 
 { 
    return SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012(); 
@@ -406,6 +404,7 @@ ISteamNetworkingSockets
 
 
 ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
+static inline 
 ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI() 
 { 
    return SteamAPI_SteamNetworkingSockets_SteamAPI_v012(); 
@@ -933,12 +932,14 @@ void SteamAPI_SteamNetworkingMessage_t_Release(SteamNetworkingMessage_t* self);
  * Utility
  */
 
-static const char *string_ESteamNetworkingConnectionState( 
+static inline const char *string_ESteamNetworkingConnectionState( 
       ESteamNetworkingConnectionState s )
 {
    switch(s)
    {
-      case k_ESteamNetworkingConnectionState_None:       return "None"; break;
+      case k_ESteamNetworkingConnectionState_None:       
+         return "None"; 
+      break;
       case k_ESteamNetworkingConnectionState_Connecting: 
          return "Connecting";
       break;
@@ -971,7 +972,7 @@ static const char *string_ESteamNetworkingConnectionState(
    return "Error";
 }
 
-static const char *string_ESteamNetworkingAvailability( 
+static inline const char *string_ESteamNetworkingAvailability( 
       ESteamNetworkingAvailability s )
 {
    switch(s)
@@ -1008,5 +1009,3 @@ static const char *string_ESteamNetworkingAvailability(
       break;
    }
 }
-
-#endif /* VG_STEAM_NETWORKING_H */