allow world reloading
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
index ab60a3b3c4c038c8bda40ca7d39d67f3e81cae86..3457671f6eead92d47481c2ec8808161514ad72b 100644 (file)
@@ -2,7 +2,7 @@
  * =============================================================================
  *
  * Copyright  .        . .       -----, ,----- ,---.   .---.
- * 2021-2023  |\      /| |           /  |      |    | |    /|
+ * 2021-2024  |\      /| |           /  |      |    | |    /|
  *            | \    / | +--        /   +----- +---'  |   / |
  *            |  \  /  | |         /    |      |   \  |  /  |
  *            |   \/   | |        /     |      |    \ | /   |
  * =============================================================================
  */
 
-#define SR_NETWORKED
-#define VG_AUDIO_FORCE_COMPRESSED
-
-#ifndef VG_RELEASE
- #define VG_DEVWINDOW
-#endif
+#define SR_ALLOW_REWIND_HUB
 
 /* 
  *     system headers
@@ -25,7 +20,8 @@
 #include "skaterift.h"
 #include "steam.h"
 #include "render.h"
-#include "audio.h"
+#include "vg/vg_opt.h"
+#include "vg/vg_loader.h"
 
 #include "world.h"
 
 #include "vehicle.h"
 #include "save.h"
 #include "player_remote.h"
+#include "particle.h"
+#include "trail.h"
+#include "freecam.h"
+#include "ent_tornado.h"
+#include "ent_miniworld.h"
+#include "ent_skateshop.h"
+#include "ent_npc.h"
+#include "world_map.h"
+#include "gui.h"
+#include "workshop.h"
+#include "audio.h"
+#include "player_render.h"
 
-/*    unity build
- * ----------------- */
-
-#include "world.c"
-#include "player.c"
-#include "vehicle.c"
-#include "entity.c"
-#include "workshop.c"
-#include "addon.c"
-#include "highscores.c"
-#include "save.c"
-#include "world_map.c"
-#include "network.c"
-#include "player_remote.c"
-#include "vg/vg_audio_dsp.h"
-#include "world_routes_ui.c"
-#include "particle.c"
-#include "player_effects.c"
-#include "freecam.c"
+struct skaterift_globals skaterift = 
+{ 
+   .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
+   .hub_world = "maps/dev_hub",
+};
 
 static int k_tools_mode = 0;
 
@@ -67,7 +61,8 @@ int main( int argc, char *argv[] ){
    return 0;
 }
 
-static void vg_launch_opt(void){
+void vg_launch_opt(void)
+{
    const char *arg;
    if( vg_long_opt( "noauth" ) ){
       network_client.auth_mode = eServerModeNoAuthentication;
@@ -91,7 +86,8 @@ static void vg_launch_opt(void){
    }
 }
 
-static void vg_preload(void){
+void vg_preload(void)
+{
 vg_info(" Copyright  .        . .       -----, ,----- ,---.   .---.  \n" );
 vg_info(" 2021-2023  |\\      /| |           /  |      |    | |    /| \n" );
 vg_info("            | \\    / | +--        /   +----- +---'  |   / | \n" );
@@ -124,17 +120,20 @@ static void async_call_ready( void *payload, u32 size ){
    skaterift.op = k_async_op_none;
 }
 
-static void skaterift_restore_state(void){
+static void skaterift_restore_state(void)
+{
    savedata_file sav;
-   strcpy( sav.path, str_skaterift_main_save );
-   savedata_file_read( &sav );
+   skaterift_read_main_savedata( &sav );
 
    vg_msg kvsav;
    vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
-   skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
 
-   u32 board_reg_id = 0,
-       player_reg_id = 0;
+   u32 ach;
+   vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
+   skaterift.achievements |= ach;
+
+   u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
+       player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
 
    vg_msg_cursor orig = kvsav.cur;
    if( vg_msg_seekframe( &kvsav, "player" ) ){
@@ -190,11 +189,12 @@ static void skaterift_load_world_content(void){
 
 static void skaterift_load_player_content(void){
    u32 bytes = 1024*1024*10;
-   skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
-   skaterift.replay.size = bytes;
-   replay_clear( &skaterift.replay );
+   player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+   player_replay.local.size = bytes;
+   replay_clear( &player_replay.local );
 
    particle_alloc( &particles_grind, 300 );
+   particle_alloc( &particles_env, 200 );
 
    player_load_animation_reference( "models/ch_none.mdl" );
    player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
@@ -202,15 +202,16 @@ static void skaterift_load_player_content(void){
    player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
 }
 
-static void vg_load(void){
+void vg_load(void)
+{
    if( k_tools_mode ){
       vg_async_call( async_call_ready, NULL, 0 );
       return;
    }
 
+   vg_audio.always_keep_compressed = 1;
+
    vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
-   vg_console_reg_cmd( "switch_active_instance", 
-                        skaterift_switch_instance_cmd, NULL );
    vg_console_reg_cmd( "fc", freecam_cmd, NULL );
    vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
 
@@ -218,17 +219,17 @@ static void vg_load(void){
    vg_loader_step( menu_init, NULL );
    vg_loader_step( world_init, NULL );
    vg_loader_step( vehicle_init, NULL );
-   vg_loader_step( font3d_init, NULL );
    vg_loader_step( gui_init, NULL );
 
    vg_loader_step( player_init, NULL );
    vg_loader_step( player_ragdoll_init, NULL );
+   vg_loader_step( npc_init, NULL );
 
    /* content stuff */
    vg_loader_step( addon_system_init, NULL );
    vg_loader_step( workshop_init, NULL );
    vg_loader_step( skateshop_init, NULL );
-  
+   vg_loader_step( ent_tornado_init, NULL );
    vg_loader_step( skaterift_load_player_content, NULL );
 
    /* --------------------- */
@@ -273,21 +274,22 @@ static void draw_origin_axis(void){
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
    vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
 }
-static void skaterift_change_client_world_preupdate(void);
+void skaterift_change_client_world_preupdate(void);
 
 /* 
  * UPDATE LOOP
  * ---------------------------------------------------------------------------*/
 
-static void vg_pre_update(void){
+void vg_pre_update(void)
+{
    skaterift_preupdate_inputs();
 
    if( k_tools_mode ) return;
 
    steam_update();
+   skaterift_change_client_world_preupdate();
+
    if( skaterift.op == k_async_op_clientloading ) return;
-   if( world_static.load_state == k_world_loader_preload )
-      skaterift_change_client_world_preupdate();
 
    draw_origin_axis();
    skateshop_autostart_loading();
@@ -296,7 +298,8 @@ static void vg_pre_update(void){
    /* time rate */
    f32 target = 1;
    if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
-                             k_skaterift_world_map) ){
+                             k_skaterift_world_map) )
+   {
       target = 0;
    }
 
@@ -305,8 +308,8 @@ static void vg_pre_update(void){
    
    /* TODO: how can we compress this? */
    ent_miniworld_preupdate();
-   player__pre_update();
    world_entity_focus_preupdate();
+   player__pre_update();
    skaterift_replay_pre_update();
    remote_sfx_pre_update();
    skateshop_world_preupdate( world_current_instance() );
@@ -316,7 +319,8 @@ static void vg_pre_update(void){
    world_map_pre_update();
 }
 
-static void vg_fixed_update(void){
+void vg_fixed_update(void)
+{
    if( k_tools_mode ) return;
    if( skaterift.op == k_async_op_clientloading ) return;
 
@@ -325,7 +329,8 @@ static void vg_fixed_update(void){
    vehicle_update_fixed();
 }
 
-static void vg_post_update(void){
+void vg_post_update(void)
+{
    if( k_tools_mode ) return;
    if( skaterift.op == k_async_op_clientloading ) return;
 
@@ -353,19 +358,14 @@ static void vg_post_update(void){
    audio_unlock();
 
    vehicle_update_post();
-
-   if( vg.time - skaterift.last_autosave > 20.0 ){
-      if( skaterift_autosave(1) ){
-         skaterift.last_autosave = vg.time;
-      }
-   }
+   skaterift_autosave_update();
 }
 
 /*
  * RENDERING
  * ---------------------------------------------------------------------------*/
 
-static void vg_framebuffer_resize( int w, int h ){
+void vg_framebuffer_resize( int w, int h ){
    render_fb_resize();
 }
 
@@ -400,10 +400,10 @@ static void present_view_with_post_processing(void){
       f32 glitch_strength = 0.0f;
       if( skaterift.activity == k_skaterift_replay ){
          glitch_strength = 0.005f;
-         if( skaterift.replay_control == k_replay_control_play )
+         if( player_replay.replay_control == k_replay_control_play )
             glitch_strength = 0.005f;
          else 
-            glitch_strength += 0.005f*skaterift.track_velocity;
+            glitch_strength += 0.005f*player_replay.track_velocity;
       }
       shader_blitblur_uGlitchStrength( glitch_strength );
 
@@ -428,7 +428,7 @@ static void present_view_with_post_processing(void){
 }
 
 static void render_player_transparent(void){
-   static camera small_cam;      /* DOES NOT NEED TO BE STATIC BUT MINGW 
+   static vg_camera small_cam;      /* DOES NOT NEED TO BE STATIC BUT MINGW 
                                     SAIS OTHERWISE */
 
    m4x3_copy( skaterift.cam.transform, small_cam.transform );
@@ -437,9 +437,9 @@ static void render_player_transparent(void){
    small_cam.nearz = 0.05f;
    small_cam.farz  = 60.0f;
 
-   camera_update_view( &small_cam );
-   camera_update_projection( &small_cam );
-   camera_finalize( &small_cam );
+   vg_camera_update_view( &small_cam );
+   vg_camera_update_projection( &small_cam );
+   vg_camera_finalize( &small_cam );
 
    /* Draw player to window buffer and blend background ontop */
    player__render( &small_cam );
@@ -501,6 +501,13 @@ static void render_scene(void){
    //particle_system_debug( &particles_grind );
    particle_system_prerender( &particles_grind );
    particle_system_render( &particles_grind, &skaterift.cam );
+   
+   ent_tornado_pre_update();
+   particle_system_update( &particles_env, vg.time_delta );
+   particle_system_prerender( &particles_env );
+   particle_system_render( &particles_env, &skaterift.cam );
+
+   player_glide_render_effects( &skaterift.cam );
 
    /* 
     * render transition 
@@ -540,18 +547,18 @@ static void render_scene(void){
 }
 
 static void skaterift_composite_maincamera(void){
-   camera_lerp( &localplayer.cam, &world_static.focus_cam,
+   vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
                 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
 
-   if( skaterift.freecam ){
+   if( player_replay.freecam ){
       freecam_preupdate();
-      v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
-      v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
-      skaterift.cam.fov = skaterift.replay_freecam.fov;
+      v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+      v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
+      skaterift.cam.fov = player_replay.replay_freecam.fov;
    }
    else {
       if( skaterift.activity == k_skaterift_replay ){
-         replay_get_camera( &skaterift.replay, &skaterift.cam );
+         replay_get_camera( &player_replay.local, &skaterift.cam );
       }
    }
 
@@ -559,7 +566,7 @@ static void skaterift_composite_maincamera(void){
    skaterift.cam.farz  = 2100.0f;
 
    if( skaterift.activity == k_skaterift_world_map ){
-      camera_copy( &world_map.cam, &skaterift.cam );
+      vg_camera_copy( &world_map.cam, &skaterift.cam );
       skaterift.cam.nearz = 4.0f;
       skaterift.cam.farz = 3100.0f;
    }
@@ -575,19 +582,19 @@ static void skaterift_composite_maincamera(void){
       }
    }
 
-   camera_update_transform( &skaterift.cam );
-   camera_update_view( &skaterift.cam );
-   camera_update_projection( &skaterift.cam );
-   camera_finalize( &skaterift.cam );
+   vg_camera_update_transform( &skaterift.cam );
+   vg_camera_update_view( &skaterift.cam );
+   vg_camera_update_projection( &skaterift.cam );
+   vg_camera_finalize( &skaterift.cam );
 }
 
 static void render_main_game(void){
    if( skaterift.activity == k_skaterift_replay ){
-      player__animate_from_replay( &skaterift.replay );
+      player__animate_from_replay( &player_replay.local );
    }
    else{
       player__animate();
-      skaterift_record_frame( &skaterift.replay, 
+      skaterift_record_frame( &player_replay.local,
                               localplayer.deferred_frame_record );
       localplayer.deferred_frame_record = 0;
    }
@@ -631,11 +638,11 @@ static void render_main_game(void){
 
    /* composite */
    present_view_with_post_processing();
-
    skaterift_replay_post_render();
 }
 
-static void vg_render(void){
+void vg_render(void)
+{
    if( k_tools_mode ){
       glBindFramebuffer( GL_FRAMEBUFFER, 0 );
       glViewport( 0,0, vg.window_x, vg.window_y );
@@ -645,7 +652,7 @@ static void vg_render(void){
    }
 
    if( skaterift.op == k_async_op_clientloading ){
-      _vg_loader_render();
+      vg_loader_render();
       return;
    }
 
@@ -669,9 +676,28 @@ static void vg_render(void){
    gui_draw();
 }
 
-static void vg_gui(void){
+void vg_gui(void)
+{
    if( skaterift.op == k_async_op_clientloading ) return;
 
+   if( k_tools_mode ){
+      ui_rect null;
+      ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
+      ui_rect panel = { 0, 0, 1000, 700 };
+      ui_rect_center( screen, panel );
+      vg_ui.wants_mouse = 1;
+
+      ui_fill( panel, ui_colour( k_ui_bg+1 ) );
+      ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
+
+      ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
+
+      return;
+   }
+
+   if( k_light_editor )
+      imgui_world_light_edit( world_current_instance() );
+
    vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
    render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
 
@@ -699,3 +725,57 @@ static void vg_gui(void){
       remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
    }
 }
+
+#include "addon.c"
+#include "addon_types.c"
+#include "audio.c"
+#include "ent_challenge.c"
+#include "ent_glider.c"
+#include "entity.c"
+#include "ent_miniworld.c"
+#include "ent_objective.c"
+#include "ent_region.c"
+#include "ent_relay.c"
+#include "ent_route.c"
+#include "ent_skateshop.c"
+#include "ent_tornado.c"
+#include "ent_traffic.c"
+#include "freecam.c"
+#include "menu.c"
+#include "network.c"
+#include "particle.c"
+#include "player_basic_info.c"
+#include "player.c"
+#include "player_common.c"
+#include "player_dead.c"
+#include "player_drive.c"
+#include "player_effects.c"
+#include "player_glide.c"
+#include "player_ragdoll.c"
+#include "player_remote.c"
+#include "player_render.c"
+#include "player_replay.c"
+#include "player_skate.c"
+#include "player_walk.c"
+#include "render.c"
+#include "save.c"
+#include "scene.c"
+#include "steam.c"
+#include "trail.c"
+#include "vehicle.c"
+#include "workshop.c"
+#include "world_audio.c"
+#include "world.c"
+#include "world_entity.c"
+#include "world_gate.c"
+#include "world_gen.c"
+#include "world_load.c"
+#include "world_map.c"
+#include "world_physics.c"
+#include "world_render.c"
+#include "world_routes.c"
+#include "world_routes_ui.c"
+#include "world_sfd.c"
+#include "world_volumes.c"
+#include "world_water.c"
+#include "ent_npc.c"