-#ifndef SHADER_routeui_H
-#define SHADER_routeui_H
-static void shader_routeui_link(void);
-static void shader_routeui_register(void);
-static struct vg_shader _shader_routeui = {
- .name = "routeui",
- .link = shader_routeui_link,
- .vs =
+#pragma once
+#include "vg/vg_engine.h"
+extern struct vg_shader _shader_routeui;
+extern GLuint _uniform_routeui_uOffset;
+extern GLuint _uniform_routeui_uColour;
+static inline void shader_routeui_uOffset(v4f v)
{
-.orig_file = "shaders/routeui.vs",
-.static_src =
-"layout (location=0) in vec2 a_co;\n"
-"\n"
-"uniform vec4 uOffset;\n"
-"\n"
-"void main()\n"
-"{\n"
-" vec2 vpos = a_co * uOffset.zw + uOffset.xy;\n"
-" gl_Position = vec4(vpos,0.0,1.0);\n"
-"}\n"
-""},
- .fs =
-{
-.orig_file = "shaders/routeui.fs",
-.static_src =
-"out vec4 FragColor;\n"
-"\n"
-"uniform vec4 uColour;\n"
-"\n"
-"void main()\n"
-"{\n"
-" FragColor = uColour;\n"
-"}\n"
-""},
-};
-
-static GLuint _uniform_routeui_uOffset;
-static GLuint _uniform_routeui_uColour;
-static void shader_routeui_uOffset(v4f v){
glUniform4fv(_uniform_routeui_uOffset,1,v);
}
-static void shader_routeui_uColour(v4f v){
+static inline void shader_routeui_uColour(v4f v)
+{
glUniform4fv(_uniform_routeui_uColour,1,v);
}
-static void shader_routeui_register(void){
- vg_shader_register( &_shader_routeui );
-}
-static void shader_routeui_use(void){ glUseProgram(_shader_routeui.id); }
-static void shader_routeui_link(void){
- _uniform_routeui_uOffset = glGetUniformLocation( _shader_routeui.id, "uOffset" );
- _uniform_routeui_uColour = glGetUniformLocation( _shader_routeui.id, "uColour" );
+static inline void shader_routeui_use(void);
+static inline void shader_routeui_use(void)
+{
+ glUseProgram(_shader_routeui.id);
}
-#endif /* SHADER_routeui_H */