basic features of replay editor
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.h
index 2c18d4c68a17797ca5425f9ae8e42948baeb81fe..db694843be362e74cc1e7fee61166aaa15edb129 100644 (file)
@@ -1,14 +1,11 @@
-#ifndef PLAYER_REPLAY_H
-#define PLAYER_REPLAY_H
-
-#include "skaterift.h"
-#include "player.h"
+#pragma once
 #include "player_render.h"
-
-static i32 k_replay_test = 0;
+#include "vg/vg_rigidbody.h"
 
 typedef struct replay_buffer replay_buffer;
 typedef struct replay_frame replay_frame;
+typedef struct replay_keyframe replay_keyframe;
+
 typedef struct replay_gamestate replay_gamestate;
 typedef struct replay_sfx replay_sfx;
 
@@ -16,55 +13,113 @@ struct replay_buffer {
    void *data;
    u32 size; /* bytes */
 
-   enum replay_control {
-      k_replay_control_scrub,
-      k_replay_control_play,
-   }
-   control;
-
    replay_frame *head, *tail, *cursor_frame,
                 *statehead;
    f64 cursor;
 };
 
-struct replay_frame {
-   player_animation anim;
-   struct board_pose board_pose;
+enum replay_framedata{
+   k_replay_framedata_animator,
+   k_replay_framedata_gamestate,
+   k_replay_framedata_internal_gamestate,
+   k_replay_framedata_sfx,
+   k_replay_framedata_glider,
+   k_replay_framedata_rows
+};
 
-   v3f cam_pos, cam_angles;
-   f32 cam_fov;
+struct replay_cam
+{
+   v3f pos, angles;
+   f32 fov;
+};
 
+struct replay_frame 
+{
+   struct replay_cam cam;
    f64 time;
+
    replay_frame *l, *r;
 
-   u16 gamestate_count, sfx_count;
+   enum player_subsystem system;
+   u16 total_size;
+   u16 data_table[k_replay_framedata_rows][2];
 };
 
-struct replay_gamestate {
-   enum player_subsystem system;
-   rigidbody rb;
-   v3f angles;
+/* player-defined replay frames */
+struct replay_keyframe
+{
+   struct replay_cam cam;
+   f64 time;
+};
 
+struct replay_gamestate 
+{
+   rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their 
+                                     full matrices */
+   v3f angles;
    struct player_cam_controller cam_control;
+   u32 current_run_version;
+};
 
-   union {
-      struct player_skate_state skate;
-      struct player_walk_state  walk;
-   };
+/* we save this per-anim-frame. if there glider is existing in any state */
+struct replay_glider_data 
+{
+   bool have_glider, glider_orphan;
+   f32 t;
+   v3f co; 
+   v4f q;
 };
 
 struct replay_sfx {
    u32 none;
 };
 
-VG_STATIC void replay_debug_info( player_instance *player );
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, 
-                                         u16 gamestate_count, u16 sfx_count );
-VG_STATIC void replay_imgui( player_instance *player );
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t );
-
-replay_gamestate *replay_frame_gamestate( replay_frame *frame, u16 index );
-replay_sfx *replay_frame_sfx( replay_frame *frame, u16 index );
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+struct replay_globals 
+{
+   replay_buffer local;
+   replay_frame *resume_target;
+   f64 resume_begin;
+   f32 resume_transition;
 
-#endif /* PLAYER_REPLAY_H */
+   enum replay_control {
+      k_replay_control_scrub = 0x00,
+      k_replay_control_play  = 0x01,
+      k_replay_control_resume= 0x02
+   }
+   replay_control;
+   f32 track_velocity;
+   struct gui_helper *helper_resume, *helper_freecam;
+
+   vg_camera replay_freecam;
+
+   bool use_freecam;
+   v3f freecam_v, freecam_w;
+
+   i32 editor_mode;
+
+   replay_keyframe keyframes[32];
+   u32 keyframe_count;
+   i32 active_keyframe;
+
+   bool drag_wait;
+}
+extern player_replay;
+
+int replay_seek( replay_buffer *replay, f64 t );
+
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay );
+void replay_get_camera( replay_buffer *replay, vg_camera *cam );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam );
+f32 replay_subframe_time( replay_buffer *replay );
+void replay_clear( replay_buffer *replay );
+void *
+replay_frame_data( replay_frame *frame, enum replay_framedata type );
+
+void skaterift_replay_pre_update(void);
+void skaterift_replay_imgui(void);
+void skaterift_replay_debug_info(void);
+void skaterift_record_frame( replay_buffer *replay, 
+                                    int force_gamestate );
+void skaterift_replay_post_render(void);
+void skaterift_replay_init(void);
+void skaterift_get_replay_cam( vg_camera *cam );