basic npc
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 6c7840cdf9620e13d5157e6bb59aeacb038954f2..887c6f16eddb3672e5e107c541f31cd72ff06996 100644 (file)
@@ -1,12 +1,19 @@
-#ifndef PLAYER_REPLAY_C
-#define PLAYER_REPLAY_C
-
+#include "skaterift.h"
+#include "player.h"
 #include "player_replay.h"
 #include "input.h"
 #include "gui.h"
 #include "freecam.h"
 
-static void replay_clear( replay_buffer *replay ){
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_glide.h"
+
+struct replay_globals player_replay;
+
+void replay_clear( replay_buffer *replay )
+{
    replay->head = NULL;
    replay->tail = NULL;
    replay->cursor_frame = NULL;
@@ -14,16 +21,20 @@ static void replay_clear( replay_buffer *replay ){
    replay->cursor = -99999.9;
 }
 
-static 
-void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+void *replay_frame_data( replay_frame *frame, enum replay_framedata type )
+{
+   if( frame->data_table[type][1] == 0 )
+      return NULL;
+
    void *baseptr = frame;
    return baseptr + frame->data_table[type][0];
 }
 
-static u16
-replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
+static u16 replay_frame_calculate_data_offsets( 
+      u16 data_table[k_replay_framedata_rows][2] ){
+
    u32 total = vg_align8( sizeof(replay_frame) );
-   for( u32 i=0; i<4; i++ ){
+   for( u32 i=0; i<k_replay_framedata_rows; i++ ){
       data_table[i][0] = total;
       total += vg_align8(data_table[i][1]);
 
@@ -50,8 +61,9 @@ static void replay_tailpop( replay_buffer *replay ){
 static replay_frame *replay_newframe( replay_buffer *replay, 
                                          u16 animator_size,
                                          u16 gamestate_size,
-                                         u16 sfx_count ){
-   u16 data_table[4][2];
+                                         u16 sfx_count,
+                                         bool save_glider ){
+   u16 data_table[ k_replay_framedata_rows ][2];
    data_table[ k_replay_framedata_animator ][1]  = animator_size;
    data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
    data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
@@ -61,6 +73,12 @@ static replay_frame *replay_newframe( replay_buffer *replay,
          sizeof( replay_gamestate );
    }
 
+   data_table[ k_replay_framedata_glider ][1] = 0;
+   if( save_glider ){
+      data_table[ k_replay_framedata_glider ][1] = 
+         sizeof(struct replay_glider_data);
+   }
+
    u32 nextsize = replay_frame_calculate_data_offsets( data_table );
 
    replay_frame *frame = NULL;
@@ -99,7 +117,7 @@ check_again:;
    else
       frame = replay->data;
 
-   for( u32 i=0; i<4; i++ ){
+   for( u32 i=0; i<k_replay_framedata_rows; i++ ){
       frame->data_table[i][0] = data_table[i][0];
       frame->data_table[i][1] = data_table[i][1];
    }
@@ -125,9 +143,9 @@ static void replay_emit_frame_sounds( replay_frame *frame ){
    }
 }
 
-static int replay_seek( replay_buffer *replay, f64 t ){
+int replay_seek( replay_buffer *replay, f64 t )
+{
    if( !replay->head ) return 0;
-   assert( replay->tail );
 
    if( t < replay->tail->time ) t = replay->tail->time;
    if( t > replay->head->time ) t = replay->head->time;
@@ -181,7 +199,8 @@ static int replay_seek( replay_buffer *replay, f64 t ){
    return 0;
 }
 
-static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay )
+{
    replay_frame *frame = replay->cursor_frame;
    u32 i=4096;
    while( i --> 0 ){
@@ -193,7 +212,8 @@ static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
    return NULL;
 }
 
-static f32 replay_subframe_time( replay_buffer *replay ){
+f32 replay_subframe_time( replay_buffer *replay )
+{
    replay_frame *frame = replay->cursor_frame;
    if( !frame ) return 0.0f;
    replay_frame *next = frame->r;
@@ -206,24 +226,26 @@ static f32 replay_subframe_time( replay_buffer *replay ){
       return 0.0f;
 }
 
-static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
+{
    cam->fov = frame->cam_fov;
    v3_copy( frame->cam_pos, cam->pos );
    v3_copy( frame->cam_angles, cam->angles );
 }
 
-static void replay_get_camera( replay_buffer *replay, camera *cam ){
+void replay_get_camera( replay_buffer *replay, vg_camera *cam )
+{
    cam->nearz = 0.1f;
    cam->farz = 100.0f;
    if( replay->cursor_frame ){
       replay_frame *next = replay->cursor_frame->r;
 
       if( next ){
-         camera temp;
+         vg_camera temp;
          
          replay_get_frame_camera( replay->cursor_frame, cam );
          replay_get_frame_camera( next, &temp );
-         camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
+         vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
       }
       else {
          replay_get_frame_camera( replay->cursor_frame, cam );
@@ -241,8 +263,8 @@ struct replay_rb{
    v4f q;
 };
 
-static void skaterift_record_frame( replay_buffer *replay, 
-                                    int force_gamestate ){
+void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
+{
    f64 delta      = 9999999.9,
        statedelta = 9999999.9;
 
@@ -256,13 +278,19 @@ static void skaterift_record_frame( replay_buffer *replay,
              k_gamestate_rate = 0.5;
 
    int save_frame = 0,
-       save_state = 0;
+       save_state = 0,
+       save_glider = 0;
 
    if( force_gamestate ) save_state = 1;
    if( statedelta > k_gamestate_rate ) save_state = 1;
    if( delta > k_replay_rate ) save_frame = 1;
    if( save_state ) save_frame = 1;
 
+   if( localplayer.have_glider || localplayer.glider_orphan ||
+       localplayer.subsystem == k_player_subsystem_glide ){
+      save_glider = 1;
+   }
+
    if( !save_frame ) return;
 
    u16 gamestate_size = 0;
@@ -274,7 +302,7 @@ static void skaterift_record_frame( replay_buffer *replay,
          [k_player_subsystem_skate] = sizeof(struct player_skate_state),
          [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * 
                                        sizeof(struct replay_rb),
-         [k_player_subsystem_glide] = 0,
+         [k_player_subsystem_glide] = sizeof(struct replay_rb),
       }[ localplayer.subsystem ];
    }
 
@@ -282,19 +310,22 @@ static void skaterift_record_frame( replay_buffer *replay,
    
    replay_frame *frame = replay_newframe( replay,
                                           animator_size, gamestate_size, 
-                                          localplayer.local_sfx_buffer_count );
+                                          localplayer.local_sfx_buffer_count,
+                                          save_glider );
    frame->system = localplayer.subsystem;
 
    if( save_state ){
       replay_gamestate *gs = 
          replay_frame_data( frame, k_replay_framedata_internal_gamestate );
 
+      gs->current_run_version = world_static.current_run_version;
+
       /* permanent block */
       memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+      memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
       memcpy( &gs->cam_control, &localplayer.cam_control, 
                sizeof(struct player_cam_controller) );
       v3_copy( localplayer.angles, gs->angles );
-      gs->have_glider = localplayer.have_glider;
 
       void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
 
@@ -313,6 +344,25 @@ static void skaterift_record_frame( replay_buffer *replay,
             v4_copy( rb->q, arr[i].q );
          }
       }
+      else if( localplayer.subsystem == k_player_subsystem_glide ){
+         struct replay_rb *arr = dst;
+         rigidbody *rb = &player_glide.rb;
+         v3_copy( rb->co, arr[0].co );
+         v3_copy( rb->w, arr[0].w );
+         v3_copy( rb->v, arr[0].v );
+         v4_copy( rb->q, arr[0].q );
+      }
+   }
+
+   if( save_glider ){
+      struct replay_glider_data *inf = 
+         replay_frame_data( frame, k_replay_framedata_glider );
+
+      inf->have_glider   = localplayer.have_glider;
+      inf->glider_orphan = localplayer.glider_orphan;
+      inf->t             = player_glide.t;
+      v3_copy( player_glide.rb.co, inf->co );
+      v4_copy( player_glide.rb.q,  inf->q );
    }
 
    replay->cursor = vg.time;
@@ -336,18 +386,9 @@ static void skaterift_record_frame( replay_buffer *replay,
    frame->cam_fov = localplayer.cam.fov;
 
    /* animator */
-   void *dst = replay_frame_data( frame, k_replay_framedata_animator );
-
-   if( localplayer.subsystem == k_player_subsystem_walk )
-      memcpy( dst, &player_walk.animator, animator_size );
-   else if( localplayer.subsystem == k_player_subsystem_skate )
-      memcpy( dst, &player_skate.animator, animator_size );
-   else if( localplayer.subsystem == k_player_subsystem_dead ){
-      memcpy( dst, &player_dead.animator, animator_size );
-   }
-   else if( localplayer.subsystem == k_player_subsystem_glide ){
-      memcpy( dst, &player_glide.animator, animator_size );
-   }
+   void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
+        *src = player_subsystems[localplayer.subsystem]->animator_data;
+   memcpy( dst, src, animator_size );
 
    /* sound effects */
    memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
@@ -363,7 +404,7 @@ void skaterift_restore_frame( replay_frame *frame ){
       replay_frame_data( frame, k_replay_framedata_internal_gamestate );
    void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
    u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
-   assert( src_size );
+   world_static.current_run_version = gs->current_run_version;
 
    if(frame->system == k_player_subsystem_walk ){
       memcpy( &player_walk.state, src, src_size );
@@ -386,13 +427,38 @@ void skaterift_restore_frame( replay_frame *frame ){
 
          v3_copy( arr[i].co, part->prev_co );
          v4_copy( arr[i].q, part->prev_q );
+         rb_update_matrices( rb );
       }
    }
+   else if( frame->system == k_player_subsystem_glide ){
+      struct replay_rb *arr = src;
+      rigidbody *rb = &player_glide.rb;
+      v3_copy( arr[0].co, rb->co );
+      v3_copy( arr[0].w, rb->w );
+      v3_copy( arr[0].v, rb->v );
+      v4_copy( arr[0].q, rb->q );
+      rb_update_matrices( rb );
+   }
 
    localplayer.subsystem = frame->system;
-   localplayer.have_glider = gs->have_glider;
+
+   /* restore the seperated glider data if we have it */
+   if( frame->data_table[ k_replay_framedata_glider ][1] ){
+      struct replay_glider_data *inf = 
+         replay_frame_data( frame, k_replay_framedata_glider );
+
+      localplayer.have_glider   = inf->have_glider;
+      localplayer.glider_orphan = inf->glider_orphan;
+      player_glide.t            = inf->t;
+   }
+   else {
+      localplayer.have_glider = 0;
+      localplayer.glider_orphan = 0;
+      player_glide.t = 0.0f;
+   }
 
    memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+   memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
    v3_copy( gs->angles, localplayer.angles );
 
    v3_copy( frame->cam_pos, localplayer.cam.pos );
@@ -404,23 +470,23 @@ void skaterift_restore_frame( replay_frame *frame ){
 
    /* chop end off replay */
    frame->r = NULL;
-   skaterift.replay.statehead = frame;
-   skaterift.replay.head = frame;
-   skaterift.replay.cursor_frame = frame;
-   skaterift.replay.cursor = frame->time;
-   skaterift.replay_control = k_replay_control_scrub;
+   player_replay.local.statehead = frame;
+   player_replay.local.head = frame;
+   player_replay.local.cursor_frame = frame;
+   player_replay.local.cursor = frame->time;
+   player_replay.replay_control = k_replay_control_scrub;
    skaterift.activity = k_skaterift_default;
    vg.time = frame->time;
 }
 
 static void skaterift_replay_resume(void){
-   replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+   replay_frame *prev = replay_find_recent_stateframe(&player_replay.local);
 
    if( prev ){
-      skaterift.replay_control = k_replay_control_resume;
-      skaterift.resume_target = prev;
-      skaterift.resume_begin = skaterift.replay.cursor;
-      skaterift.resume_transition = 0.0f;
+      player_replay.replay_control = k_replay_control_resume;
+      player_replay.resume_target = prev;
+      player_replay.resume_begin = player_replay.local.cursor;
+      player_replay.resume_transition = 0.0f;
    }
 
    gui_helper_clear();
@@ -428,40 +494,44 @@ static void skaterift_replay_resume(void){
 
 static void skaterift_replay_update_helpers(void);
 
-static void skaterift_replay_pre_update(void){
+void skaterift_replay_pre_update(void)
+{
    if( skaterift.activity != k_skaterift_replay ) return;
 
-   if( skaterift.replay_control == k_replay_control_resume ){
-      if( skaterift.replay.cursor_frame == skaterift.resume_target ||
-          skaterift.replay.cursor_frame == NULL ){
-         skaterift_restore_frame( skaterift.resume_target );
+   if( player_replay.replay_control == k_replay_control_resume )
+   {
+      if( player_replay.local.cursor_frame == player_replay.resume_target ||
+          player_replay.local.cursor_frame == NULL )
+      {
+         skaterift_restore_frame( player_replay.resume_target );
       }
-      else {
-         vg_slewf( &skaterift.resume_transition, 1.0f, 
+      else 
+      {
+         vg_slewf( &player_replay.resume_transition, 1.0f, 
                    vg.time_frame_delta * (1.0f/1.0f) );
 
-         if( skaterift.resume_transition >= 1.0f )
-            skaterift_restore_frame( skaterift.resume_target );
+         if( player_replay.resume_transition >= 1.0f )
+            skaterift_restore_frame( player_replay.resume_target );
          else {
-            f64 target = vg_lerp( skaterift.resume_begin, 
-                              skaterift.resume_target->time, 
-                              vg_smoothstepf( skaterift.resume_transition ) );
-            if( replay_seek( &skaterift.replay, target ) )
-               skaterift.track_velocity = 1.0f;
+            f64 target = vg_lerp( player_replay.resume_begin, 
+                           player_replay.resume_target->time, 
+                           vg_smoothstepf( player_replay.resume_transition ) );
+            if( replay_seek( &player_replay.local, target ) )
+               player_replay.track_velocity = 1.0f;
             else
-               skaterift.track_velocity = 0.0f;
+               player_replay.track_velocity = 0.0f;
          }
       }
    }
    else {
       if( button_down( k_srbind_replay_play ) )
-         skaterift.replay_control = k_replay_control_play;
+         player_replay.replay_control = k_replay_control_play;
       if( button_down( k_srbind_replay_freecam ) ){
-         skaterift.freecam = skaterift.freecam ^ 0x1;
-
-         if( skaterift.freecam )
-            replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+         player_replay.freecam = player_replay.freecam ^ 0x1;
 
+         if( player_replay.freecam )
+            replay_get_camera( &player_replay.local, 
+                               &player_replay.replay_freecam );
          skaterift_replay_update_helpers();
       }
 
@@ -470,32 +540,34 @@ static void skaterift_replay_pre_update(void){
          target_speed += -2.0;
 
       if( fabsf(target_speed) > 0.01f )
-         skaterift.replay_control = k_replay_control_scrub;
+         player_replay.replay_control = k_replay_control_scrub;
 
-      if( skaterift.replay_control == k_replay_control_play )
+      if( player_replay.replay_control == k_replay_control_play )
          target_speed = 1.0;
 
-      vg_slewf( &skaterift.track_velocity, target_speed, 
+      vg_slewf( &player_replay.track_velocity, target_speed, 
                 18.0f*vg.time_frame_delta );
 
-      if( fabsf( skaterift.track_velocity ) > 0.0001f ){
-         f64 target = skaterift.replay.cursor;
-         target += skaterift.track_velocity * vg.time_frame_delta;
+      if( fabsf( player_replay.track_velocity ) > 0.0001f )
+      {
+         f64 target = player_replay.local.cursor;
+         target += player_replay.track_velocity * vg.time_frame_delta;
 
-         if( !replay_seek( &skaterift.replay, target ) )
-            skaterift.track_velocity = 0.0f;
+         if( !replay_seek( &player_replay.local, target ) )
+            player_replay.track_velocity = 0.0f;
       }
 
-      if( button_down( k_srbind_mback ) ){
-         if( skaterift.replay.statehead )
-            skaterift_restore_frame( skaterift.replay.statehead );
+      if( button_down( k_srbind_mback ) )
+      {
+         if( player_replay.local.statehead )
+            skaterift_restore_frame( player_replay.local.statehead );
          else
             skaterift.activity = k_skaterift_default;
          srinput.state = k_input_state_resume;
          gui_helper_clear();
       }
 
-      if( skaterift.freecam ){
+      if( player_replay.freecam ){
          //freecam_preupdate();
       }
       else {
@@ -507,29 +579,35 @@ static void skaterift_replay_pre_update(void){
 }
 
 static void skaterift_replay_update_helpers(void){
-   skaterift.helper_resume->greyed = skaterift.freecam;
+   player_replay.helper_resume->greyed = player_replay.freecam;
 
    vg_str freecam_text;
-   vg_strnull( &freecam_text, skaterift.helper_freecam->text, 
+   vg_strnull( &freecam_text, player_replay.helper_freecam->text, 
                GUI_HELPER_TEXT_LENGTH );
-   vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+   vg_strcat( &freecam_text, player_replay.freecam? "exit freecam": "freecam" );
 }
 
-static void skaterift_replay_post_render(void){
+void skaterift_replay_post_render(void)
+{
+#ifndef SR_ALLOW_REWIND_HUB
    if( world_static.active_instance != k_world_purpose_client )
       return;
+#endif
 
    /* capture the current resume frame at the very last point */
-   if( button_down( k_srbind_reset ) ){
-      if( skaterift.activity == k_skaterift_default ){
+   if( button_down( k_srbind_reset ) )
+   {
+      if( skaterift.activity == k_skaterift_default )
+      {
          localplayer.rewinded_since_last_gate = 1;
          skaterift.activity = k_skaterift_replay;
-         skaterift_record_frame( &skaterift.replay, 1 );
-         if( skaterift.replay.head ){
-            skaterift.replay.cursor = skaterift.replay.head->time;
-            skaterift.replay.cursor_frame = skaterift.replay.head;
+         skaterift_record_frame( &player_replay.local, 1 );
+         if( player_replay.local.head )
+         {
+            player_replay.local.cursor = player_replay.local.head->time;
+            player_replay.local.cursor_frame = player_replay.local.head;
          }
-         skaterift.replay_control = k_replay_control_scrub;
+         player_replay.replay_control = k_replay_control_scrub;
 
          gui_helper_clear();
          vg_str text;
@@ -537,14 +615,14 @@ static void skaterift_replay_post_render(void){
          if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
             vg_strcat( &text, "scrub" );
 
-         if( (skaterift.helper_resume = gui_new_helper( 
+         if( (player_replay.helper_resume = gui_new_helper( 
                      input_button_list[k_srbind_replay_resume], &text )) )
             vg_strcat( &text, "resume" );
          
          if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
             vg_strcat( &text, "playback" );
 
-         skaterift.helper_freecam = gui_new_helper(
+         player_replay.helper_freecam = gui_new_helper(
                input_button_list[k_srbind_replay_freecam], &text );
 
          skaterift_replay_update_helpers();
@@ -552,25 +630,10 @@ static void skaterift_replay_post_render(void){
    }
 }
 
-#if 0
-static void skaterift_get_replay_camera( camera *cam ){
-   if( skaterift.freecam ){
-      cam->nearz = 0.1f;
-      cam->farz = 100.0f;
-      v3_copy( skaterift.replay_freecam.pos, cam->pos );
-      v3_copy( skaterift.replay_freecam.angles, cam->angles );
-      cam->fov = skaterift.replay_freecam.fov;
-   }
-   else{
-      replay_get_camera( &skaterift.replay, &skaterift.cam );
-   }
-}
-#endif
-
-static void skaterift_replay_debug_info(void){
+void skaterift_replay_debug_info(void)
+{
    player__debugtext( 2, "replay info" );
-
-   replay_buffer *replay = &skaterift.replay;
+   replay_buffer *replay = &player_replay.local;
 
    u32 head = 0,
        tail = 0;
@@ -580,7 +643,7 @@ static void skaterift_replay_debug_info(void){
    player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
 
    if( replay->statehead ){
-      for( u32 i=0; i<4; i++ ){
+      for( u32 i=0; i<k_replay_framedata_rows; i++ ){
          player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
               replay->statehead->data_table[i][0],
               replay->statehead->data_table[i][1] );
@@ -604,10 +667,11 @@ static void skaterift_replay_debug_info(void){
    player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
 }
 
-static void skaterift_replay_imgui(void){
+void skaterift_replay_imgui(void)
+{
    if( skaterift.activity != k_skaterift_replay ) return;
 
-   replay_buffer *replay = &skaterift.replay;
+   replay_buffer *replay = &player_replay.local;
    f64 start = replay->cursor,
        end   = replay->cursor;
    if( replay->tail ) start = replay->tail->time;
@@ -663,5 +727,3 @@ static void skaterift_replay_imgui(void){
    ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
    ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
 }
-
-#endif /* PLAYER_REPLAY_C */