Replay camera curve adjustment thing
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
index 31c4c74ead695a6cf789c060337956d07b543aed..6cff0c0fc8d450e598ba21f4117b4b9354f0313a 100644 (file)
@@ -1,12 +1,22 @@
-#ifndef PLAYER_REPLAY_C
-#define PLAYER_REPLAY_C
-
+#include "skaterift.h"
+#include "player.h"
 #include "player_replay.h"
 #include "input.h"
 #include "gui.h"
 #include "freecam.h"
 
-static void replay_clear( replay_buffer *replay ){
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_glide.h"
+
+struct replay_globals player_replay = 
+{
+   .active_keyframe = -1
+};
+
+void replay_clear( replay_buffer *replay )
+{
    replay->head = NULL;
    replay->tail = NULL;
    replay->cursor_frame = NULL;
@@ -14,16 +24,20 @@ static void replay_clear( replay_buffer *replay ){
    replay->cursor = -99999.9;
 }
 
-static 
-void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+void *replay_frame_data( replay_frame *frame, enum replay_framedata type )
+{
+   if( frame->data_table[type][1] == 0 )
+      return NULL;
+
    void *baseptr = frame;
    return baseptr + frame->data_table[type][0];
 }
 
-static u16
-replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
+static u16 replay_frame_calculate_data_offsets( 
+      u16 data_table[k_replay_framedata_rows][2] ){
+
    u32 total = vg_align8( sizeof(replay_frame) );
-   for( u32 i=0; i<4; i++ ){
+   for( u32 i=0; i<k_replay_framedata_rows; i++ ){
       data_table[i][0] = total;
       total += vg_align8(data_table[i][1]);
 
@@ -50,29 +64,41 @@ static void replay_tailpop( replay_buffer *replay ){
 static replay_frame *replay_newframe( replay_buffer *replay, 
                                          u16 animator_size,
                                          u16 gamestate_size,
-                                         u16 sfx_count ){
-   u16 data_table[4][2];
+                                         u16 sfx_count,
+                                         bool save_glider ){
+   u16 data_table[ k_replay_framedata_rows ][2];
    data_table[ k_replay_framedata_animator ][1]  = animator_size;
    data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
    data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
    data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
-   if( gamestate_size ){
+   if( gamestate_size )
+   {
       data_table[ k_replay_framedata_internal_gamestate ][1] = 
          sizeof( replay_gamestate );
    }
 
+   data_table[ k_replay_framedata_glider ][1] = 0;
+   if( save_glider )
+   {
+      data_table[ k_replay_framedata_glider ][1] = 
+         sizeof(struct replay_glider_data);
+   }
+
    u32 nextsize = replay_frame_calculate_data_offsets( data_table );
 
    replay_frame *frame = NULL;
-   if( replay->head ){
+   if( replay->head )
+   {
       u32 headsize = replay->head->total_size,
           nextpos  = ((void *)replay->head - replay->data) + headsize;
 
-      if( nextpos + nextsize > replay->size ){
+      if( nextpos + nextsize > replay->size )
+      {
          nextpos = 0;
          
          /* maintain contiguity */
-         while( replay->tail ){
+         while( replay->tail )
+         {
             if( (void *)replay->tail - replay->data )
                replay_tailpop( replay );
             else break;
@@ -82,8 +108,10 @@ static replay_frame *replay_newframe( replay_buffer *replay,
 check_again:;
       u32 tailpos = (void *)replay->tail - replay->data;
 
-      if( tailpos >= nextpos ){
-         if( nextpos + nextsize > tailpos ){
+      if( tailpos >= nextpos )
+      {
+         if( nextpos + nextsize > tailpos )
+         {
             replay_tailpop( replay );
 
             if( replay->tail )
@@ -99,7 +127,8 @@ check_again:;
    else
       frame = replay->data;
 
-   for( u32 i=0; i<4; i++ ){
+   for( u32 i=0; i<k_replay_framedata_rows; i++ )
+   {
       frame->data_table[i][0] = data_table[i][0];
       frame->data_table[i][1] = data_table[i][1];
    }
@@ -125,9 +154,9 @@ static void replay_emit_frame_sounds( replay_frame *frame ){
    }
 }
 
-static int replay_seek( replay_buffer *replay, f64 t ){
+int replay_seek( replay_buffer *replay, f64 t )
+{
    if( !replay->head ) return 0;
-   assert( replay->tail );
 
    if( t < replay->tail->time ) t = replay->tail->time;
    if( t > replay->head->time ) t = replay->head->time;
@@ -181,7 +210,8 @@ static int replay_seek( replay_buffer *replay, f64 t ){
    return 0;
 }
 
-static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+replay_frame *replay_find_recent_stateframe( replay_buffer *replay )
+{
    replay_frame *frame = replay->cursor_frame;
    u32 i=4096;
    while( i --> 0 ){
@@ -193,11 +223,13 @@ static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
    return NULL;
 }
 
-static f32 replay_subframe_time( replay_buffer *replay ){
+f32 replay_subframe_time( replay_buffer *replay )
+{
    replay_frame *frame = replay->cursor_frame;
    if( !frame ) return 0.0f;
    replay_frame *next = frame->r;
-   if( next ){
+   if( next )
+   {
       f64 l = next->time - frame->time,
           t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
       return vg_clampf( t, 0.0f, 1.0f );
@@ -206,43 +238,154 @@ static f32 replay_subframe_time( replay_buffer *replay ){
       return 0.0f;
 }
 
-static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
-   cam->fov = frame->cam_fov;
-   v3_copy( frame->cam_pos, cam->pos );
-   v3_copy( frame->cam_angles, cam->angles );
+void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
+{
+   cam->fov = frame->cam.fov;
+   v3_copy( frame->cam.pos, cam->pos );
+   v3_copy( frame->cam.angles, cam->angles );
 }
 
-static void replay_get_camera( replay_buffer *replay, camera *cam ){
+void replay_get_camera( replay_buffer *replay, vg_camera *cam )
+{
    cam->nearz = 0.1f;
    cam->farz = 100.0f;
-   if( replay->cursor_frame ){
+   if( replay->cursor_frame )
+   {
       replay_frame *next = replay->cursor_frame->r;
 
-      if( next ){
-         camera temp;
+      if( next )
+      {
+         vg_camera temp;
          
          replay_get_frame_camera( replay->cursor_frame, cam );
          replay_get_frame_camera( next, &temp );
-         camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
+         vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
       }
-      else {
+      else 
+      {
          replay_get_frame_camera( replay->cursor_frame, cam );
       }
    }
-   else {
+   else 
+   {
       v3_zero( cam->pos );
       v3_zero( cam->angles );
       cam->fov = 90.0f;
    }
 }
 
-struct replay_rb{
+void skaterift_get_replay_cam( vg_camera *cam )
+{
+   replay_buffer *replay = &player_replay.local;
+
+   if( player_replay.active_keyframe != -1 )
+   {
+      replay_keyframe *kf = 
+         &player_replay.keyframes[player_replay.active_keyframe];
+
+      v3_copy( kf->cam.pos, cam->pos );
+      v3_copy( kf->cam.angles, cam->angles );
+      cam->fov = kf->cam.fov;
+      return;
+   }
+
+   if( player_replay.keyframe_count >= 2 )
+   {
+      for( u32 i=0; i<player_replay.keyframe_count-1; i ++ )
+      {
+         replay_keyframe *kf = &player_replay.keyframes[i];
+
+         if( (kf[0].time<=replay->cursor) && (kf[1].time>replay->cursor) )
+         {
+            f64 l = kf[1].time - kf[0].time,
+                t = (l <= (1.0/128.0))? 0.0: (replay->cursor-kf[0].time) / l;
+
+            if( player_replay.keyframe_count >= 3 )
+            {
+               f32 m_start = 0.5f, m_end = 0.5f;
+
+               if( i > 0 )
+               {
+                  if( (t < 0.5f) || (i==player_replay.keyframe_count-2) )
+                  {
+                     kf --;
+                  }
+               }
+
+               u32 last = player_replay.keyframe_count-1;
+               if( kf+0 == player_replay.keyframes ) m_start = 1.0f;
+               if( kf+2 == player_replay.keyframes+last ) m_end = 1.0f;
+
+               f32 ts = vg_lerpf( kf[0].time, kf[1].time, 1.0f-m_start ),
+                   te = vg_lerpf( kf[1].time, kf[2].time, m_end );
+
+               l = te-ts;
+               t = (replay->cursor-ts)/l;
+
+               /* 
+                * Adjust t, so that its derivative matches at the endpoints.
+                * Since t needs to go from 0 to 1, it will naturally change at 
+                * different rates between keyframes. So this smooths it out.
+                *
+                * Newton method, going through standard direct quadratic eq has 
+                * precision / other problems. Also we only care about 0>t>1. 
+                */
+               f32 b = (kf[1].time-ts)/l,
+                  x0 = 1.0-t;
+               for( u32 i=0; i<4; i ++ )
+               {
+                  f32 ix0 = 1.0f-x0,
+                      fx_x0 = 2.0f*b*x0*ix0 + ix0*ix0 - t,
+                      fxd_x0 = 2.0f*(-2.0f*b*x0 + b + x0 - 1.0f);
+                   x0 = x0 - (fx_x0/fxd_x0);
+               }
+               t = 1.0-x0;
+
+               f32 t0 = t*m_start+(1.0f-m_start),
+                   t1 = t*m_end;
+
+               v3f ps, pe, as, ae;
+               f32 fs, fe;
+
+               /* first order */
+               v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t0, ps );
+               vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles, 
+                                      t0, as );
+               fs = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t0 );
+
+               v3_lerp( kf[1].cam.pos, kf[2].cam.pos, t1, pe );
+               vg_camera_lerp_angles( kf[1].cam.angles, kf[2].cam.angles, 
+                                      t1, ae );
+               fe = vg_lerpf( kf[1].cam.fov, kf[2].cam.fov, t1 );
+
+               /* second order */
+               v3_lerp( ps, pe, t, cam->pos );
+               vg_camera_lerp_angles( as, ae, t, cam->angles );
+               cam->fov = vg_lerpf( fs, fe, t );
+            }
+            else 
+            {
+               v3_lerp( kf[0].cam.pos,  kf[1].cam.pos, t, cam->pos );
+               vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles, 
+                                      t, cam->angles );
+               cam->fov = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t );
+            }
+            return;
+         }
+      }
+   }
+
+   replay_get_camera( replay, cam );
+}
+
+struct replay_rb
+{
    v3f co, v, w;
    v4f q;
 };
 
-static void skaterift_record_frame( replay_buffer *replay, 
-                                    int force_gamestate ){
+void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
+{
    f64 delta      = 9999999.9,
        statedelta = 9999999.9;
 
@@ -256,13 +399,19 @@ static void skaterift_record_frame( replay_buffer *replay,
              k_gamestate_rate = 0.5;
 
    int save_frame = 0,
-       save_state = 0;
+       save_state = 0,
+       save_glider = 0;
 
    if( force_gamestate ) save_state = 1;
    if( statedelta > k_gamestate_rate ) save_state = 1;
    if( delta > k_replay_rate ) save_frame = 1;
    if( save_state ) save_frame = 1;
 
+   if( localplayer.have_glider || localplayer.glider_orphan ||
+       localplayer.subsystem == k_player_subsystem_glide ){
+      save_glider = 1;
+   }
+
    if( !save_frame ) return;
 
    u16 gamestate_size = 0;
@@ -274,7 +423,7 @@ static void skaterift_record_frame( replay_buffer *replay,
          [k_player_subsystem_skate] = sizeof(struct player_skate_state),
          [k_player_subsystem_dead ] = localplayer.ragdoll.part_count * 
                                        sizeof(struct replay_rb),
-         [k_player_subsystem_glide] = 0,
+         [k_player_subsystem_glide] = sizeof(struct replay_rb),
       }[ localplayer.subsystem ];
    }
 
@@ -282,15 +431,19 @@ static void skaterift_record_frame( replay_buffer *replay,
    
    replay_frame *frame = replay_newframe( replay,
                                           animator_size, gamestate_size, 
-                                          localplayer.local_sfx_buffer_count );
+                                          localplayer.local_sfx_buffer_count,
+                                          save_glider );
    frame->system = localplayer.subsystem;
 
    if( save_state ){
       replay_gamestate *gs = 
          replay_frame_data( frame, k_replay_framedata_internal_gamestate );
 
+      gs->current_run_version = world_static.current_run_version;
+
       /* permanent block */
       memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
+      memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
       memcpy( &gs->cam_control, &localplayer.cam_control, 
                sizeof(struct player_cam_controller) );
       v3_copy( localplayer.angles, gs->angles );
@@ -305,13 +458,32 @@ static void skaterift_record_frame( replay_buffer *replay,
       else if( localplayer.subsystem == k_player_subsystem_dead ){
          struct replay_rb *arr = dst;
          for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
-            rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
+            rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
             v3_copy( rb->co, arr[i].co );
             v3_copy( rb->w, arr[i].w );
             v3_copy( rb->v, arr[i].v );
             v4_copy( rb->q, arr[i].q );
          }
       }
+      else if( localplayer.subsystem == k_player_subsystem_glide ){
+         struct replay_rb *arr = dst;
+         rigidbody *rb = &player_glide.rb;
+         v3_copy( rb->co, arr[0].co );
+         v3_copy( rb->w, arr[0].w );
+         v3_copy( rb->v, arr[0].v );
+         v4_copy( rb->q, arr[0].q );
+      }
+   }
+
+   if( save_glider ){
+      struct replay_glider_data *inf = 
+         replay_frame_data( frame, k_replay_framedata_glider );
+
+      inf->have_glider   = localplayer.have_glider;
+      inf->glider_orphan = localplayer.glider_orphan;
+      inf->t             = player_glide.t;
+      v3_copy( player_glide.rb.co, inf->co );
+      v4_copy( player_glide.rb.q,  inf->q );
    }
 
    replay->cursor = vg.time;
@@ -319,34 +491,25 @@ static void skaterift_record_frame( replay_buffer *replay,
    frame->time = vg.time;
 
    /* camera */
-   v3_copy( localplayer.cam.pos, frame->cam_pos );
+   v3_copy( localplayer.cam.pos, frame->cam.pos );
    if( localplayer.gate_waiting ){
       m4x3_mulv( localplayer.gate_waiting->transport, 
-                  frame->cam_pos, frame->cam_pos );
+                  frame->cam.pos, frame->cam.pos );
 
       v3f v0;
       v3_angles_vector( localplayer.cam.angles, v0 );
       m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
-      v3_angles( v0, frame->cam_angles );
+      v3_angles( v0, frame->cam.angles );
    }
    else 
-      v3_copy( localplayer.cam.angles, frame->cam_angles );
+      v3_copy( localplayer.cam.angles, frame->cam.angles );
 
-   frame->cam_fov = localplayer.cam.fov;
+   frame->cam.fov = localplayer.cam.fov;
 
    /* animator */
-   void *dst = replay_frame_data( frame, k_replay_framedata_animator );
-
-   if( localplayer.subsystem == k_player_subsystem_walk )
-      memcpy( dst, &player_walk.animator, animator_size );
-   else if( localplayer.subsystem == k_player_subsystem_skate )
-      memcpy( dst, &player_skate.animator, animator_size );
-   else if( localplayer.subsystem == k_player_subsystem_dead ){
-      memcpy( dst, &player_dead.animator, animator_size );
-   }
-   else if( localplayer.subsystem == k_player_subsystem_glide ){
-      memcpy( dst, &player_glide.animator, animator_size );
-   }
+   void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
+        *src = player_subsystems[localplayer.subsystem]->animator_data;
+   memcpy( dst, src, animator_size );
 
    /* sound effects */
    memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
@@ -362,7 +525,7 @@ void skaterift_restore_frame( replay_frame *frame ){
       replay_frame_data( frame, k_replay_framedata_internal_gamestate );
    void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
    u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
-   assert( src_size );
+   world_static.current_run_version = gs->current_run_version;
 
    if(frame->system == k_player_subsystem_walk ){
       memcpy( &player_walk.state, src, src_size );
@@ -376,7 +539,7 @@ void skaterift_restore_frame( replay_frame *frame ){
 
       for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
          struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
-         rigidbody *rb = &part->obj.rb;
+         rigidbody *rb = &part->rb;
 
          v3_copy( arr[i].co, rb->co );
          v3_copy( arr[i].w, rb->w );
@@ -385,40 +548,66 @@ void skaterift_restore_frame( replay_frame *frame ){
 
          v3_copy( arr[i].co, part->prev_co );
          v4_copy( arr[i].q, part->prev_q );
+         rb_update_matrices( rb );
       }
    }
+   else if( frame->system == k_player_subsystem_glide ){
+      struct replay_rb *arr = src;
+      rigidbody *rb = &player_glide.rb;
+      v3_copy( arr[0].co, rb->co );
+      v3_copy( arr[0].w, rb->w );
+      v3_copy( arr[0].v, rb->v );
+      v4_copy( arr[0].q, rb->q );
+      rb_update_matrices( rb );
+   }
 
    localplayer.subsystem = frame->system;
 
+   /* restore the seperated glider data if we have it */
+   if( frame->data_table[ k_replay_framedata_glider ][1] ){
+      struct replay_glider_data *inf = 
+         replay_frame_data( frame, k_replay_framedata_glider );
+
+      localplayer.have_glider   = inf->have_glider;
+      localplayer.glider_orphan = inf->glider_orphan;
+      player_glide.t            = inf->t;
+   }
+   else {
+      localplayer.have_glider = 0;
+      localplayer.glider_orphan = 0;
+      player_glide.t = 0.0f;
+   }
+
    memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
+   memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
    v3_copy( gs->angles, localplayer.angles );
 
-   v3_copy( frame->cam_pos, localplayer.cam.pos );
-   v3_copy( frame->cam_angles, localplayer.cam.angles );
-   localplayer.cam.fov = frame->cam_fov;
+   v3_copy( frame->cam.pos, localplayer.cam.pos );
+   v3_copy( frame->cam.angles, localplayer.cam.angles );
+   localplayer.cam.fov = frame->cam.fov;
 
    memcpy( &localplayer.cam_control, &gs->cam_control, 
             sizeof(struct player_cam_controller) );
 
    /* chop end off replay */
    frame->r = NULL;
-   skaterift.replay.statehead = frame;
-   skaterift.replay.head = frame;
-   skaterift.replay.cursor_frame = frame;
-   skaterift.replay.cursor = frame->time;
-   skaterift.replay_control = k_replay_control_scrub;
+   player_replay.local.statehead = frame;
+   player_replay.local.head = frame;
+   player_replay.local.cursor_frame = frame;
+   player_replay.local.cursor = frame->time;
+   player_replay.replay_control = k_replay_control_scrub;
    skaterift.activity = k_skaterift_default;
    vg.time = frame->time;
 }
 
 static void skaterift_replay_resume(void){
-   replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
+   replay_frame *prev = replay_find_recent_stateframe(&player_replay.local);
 
    if( prev ){
-      skaterift.replay_control = k_replay_control_resume;
-      skaterift.resume_target = prev;
-      skaterift.resume_begin = skaterift.replay.cursor;
-      skaterift.resume_transition = 0.0f;
+      player_replay.replay_control = k_replay_control_resume;
+      player_replay.resume_target = prev;
+      player_replay.resume_begin = player_replay.local.cursor;
+      player_replay.resume_transition = 0.0f;
    }
 
    gui_helper_clear();
@@ -426,40 +615,47 @@ static void skaterift_replay_resume(void){
 
 static void skaterift_replay_update_helpers(void);
 
-static void skaterift_replay_pre_update(void){
+void skaterift_replay_pre_update(void)
+{
    if( skaterift.activity != k_skaterift_replay ) return;
 
-   if( skaterift.replay_control == k_replay_control_resume ){
-      if( skaterift.replay.cursor_frame == skaterift.resume_target ||
-          skaterift.replay.cursor_frame == NULL ){
-         skaterift_restore_frame( skaterift.resume_target );
+   if( player_replay.replay_control == k_replay_control_resume )
+   {
+      if( player_replay.local.cursor_frame == player_replay.resume_target ||
+          player_replay.local.cursor_frame == NULL )
+      {
+         skaterift_restore_frame( player_replay.resume_target );
       }
-      else {
-         vg_slewf( &skaterift.resume_transition, 1.0f, 
+      else 
+      {
+         vg_slewf( &player_replay.resume_transition, 1.0f, 
                    vg.time_frame_delta * (1.0f/1.0f) );
 
-         if( skaterift.resume_transition >= 1.0f )
-            skaterift_restore_frame( skaterift.resume_target );
+         if( player_replay.resume_transition >= 1.0f )
+            skaterift_restore_frame( player_replay.resume_target );
          else {
-            f64 target = vg_lerp( skaterift.resume_begin, 
-                              skaterift.resume_target->time, 
-                              vg_smoothstepf( skaterift.resume_transition ) );
-            if( replay_seek( &skaterift.replay, target ) )
-               skaterift.track_velocity = 1.0f;
+            f64 target = vg_lerp( player_replay.resume_begin, 
+                           player_replay.resume_target->time, 
+                           vg_smoothstepf( player_replay.resume_transition ) );
+            if( replay_seek( &player_replay.local, target ) )
+               player_replay.track_velocity = 1.0f;
             else
-               skaterift.track_velocity = 0.0f;
+               player_replay.track_velocity = 0.0f;
          }
       }
    }
    else {
       if( button_down( k_srbind_replay_play ) )
-         skaterift.replay_control = k_replay_control_play;
-      if( button_down( k_srbind_replay_freecam ) ){
-         skaterift.freecam = skaterift.freecam ^ 0x1;
-
-         if( skaterift.freecam )
-            replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
-
+         player_replay.replay_control = k_replay_control_play;
+      if( button_down( k_srbind_replay_freecam ) )
+      {
+         player_replay.use_freecam ^= 0x1;
+
+         if( player_replay.use_freecam )
+         {
+            replay_get_camera( &player_replay.local, 
+                               &player_replay.replay_freecam );
+         }
          skaterift_replay_update_helpers();
       }
 
@@ -468,66 +664,79 @@ static void skaterift_replay_pre_update(void){
          target_speed += -2.0;
 
       if( fabsf(target_speed) > 0.01f )
-         skaterift.replay_control = k_replay_control_scrub;
+         player_replay.replay_control = k_replay_control_scrub;
 
-      if( skaterift.replay_control == k_replay_control_play )
+      if( player_replay.replay_control == k_replay_control_play )
          target_speed = 1.0;
 
-      vg_slewf( &skaterift.track_velocity, target_speed, 
+      vg_slewf( &player_replay.track_velocity, target_speed, 
                 18.0f*vg.time_frame_delta );
 
-      if( fabsf( skaterift.track_velocity ) > 0.0001f ){
-         f64 target = skaterift.replay.cursor;
-         target += skaterift.track_velocity * vg.time_frame_delta;
+      if( fabsf( player_replay.track_velocity ) > 0.0001f )
+      {
+         f64 target = player_replay.local.cursor;
+         target += player_replay.track_velocity * vg.time_frame_delta;
 
-         if( !replay_seek( &skaterift.replay, target ) )
-            skaterift.track_velocity = 0.0f;
+         if( !replay_seek( &player_replay.local, target ) )
+            player_replay.track_velocity = 0.0f;
       }
 
-      if( button_down( k_srbind_mback ) ){
-         if( skaterift.replay.statehead )
-            skaterift_restore_frame( skaterift.replay.statehead );
+      if( button_down( k_srbind_mback ) )
+      {
+         if( player_replay.local.statehead )
+            skaterift_restore_frame( player_replay.local.statehead );
          else
             skaterift.activity = k_skaterift_default;
          srinput.state = k_input_state_resume;
          gui_helper_clear();
       }
 
-      if( skaterift.freecam ){
-         //freecam_preupdate();
+      if( player_replay.use_freecam )
+      {
+         freecam_preupdate();
       }
-      else {
-         if( button_down( k_srbind_replay_resume ) ){
+      else 
+      {
+         if( button_down( k_srbind_replay_resume ) )
+         {
             skaterift_replay_resume();
          }
       }
    }
 }
 
-static void skaterift_replay_update_helpers(void){
-   skaterift.helper_resume->greyed = skaterift.freecam;
+static void skaterift_replay_update_helpers(void)
+{
+   player_replay.helper_resume->greyed = player_replay.use_freecam;
 
    vg_str freecam_text;
-   vg_strnull( &freecam_text, skaterift.helper_freecam->text, 
+   vg_strnull( &freecam_text, player_replay.helper_freecam->text, 
                GUI_HELPER_TEXT_LENGTH );
-   vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+   vg_strcat( &freecam_text, 
+               player_replay.use_freecam? "exit freecam": "freecam" );
 }
 
-static void skaterift_replay_post_render(void){
+void skaterift_replay_post_render(void)
+{
+#ifndef SR_ALLOW_REWIND_HUB
    if( world_static.active_instance != k_world_purpose_client )
       return;
+#endif
 
    /* capture the current resume frame at the very last point */
-   if( button_down( k_srbind_reset ) ){
-      if( skaterift.activity == k_skaterift_default ){
+   if( button_down( k_srbind_reset ) )
+   {
+      if( skaterift.activity == k_skaterift_default )
+      {
          localplayer.rewinded_since_last_gate = 1;
          skaterift.activity = k_skaterift_replay;
-         skaterift_record_frame( &skaterift.replay, 1 );
-         if( skaterift.replay.head ){
-            skaterift.replay.cursor = skaterift.replay.head->time;
-            skaterift.replay.cursor_frame = skaterift.replay.head;
+         skaterift_record_frame( &player_replay.local, 1 );
+         if( player_replay.local.head )
+         {
+            player_replay.local.cursor = player_replay.local.head->time;
+            player_replay.local.cursor_frame = player_replay.local.head;
          }
-         skaterift.replay_control = k_replay_control_scrub;
+         player_replay.replay_control = k_replay_control_scrub;
 
          gui_helper_clear();
          vg_str text;
@@ -535,14 +744,14 @@ static void skaterift_replay_post_render(void){
          if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
             vg_strcat( &text, "scrub" );
 
-         if( (skaterift.helper_resume = gui_new_helper( 
+         if( (player_replay.helper_resume = gui_new_helper( 
                      input_button_list[k_srbind_replay_resume], &text )) )
             vg_strcat( &text, "resume" );
          
          if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
             vg_strcat( &text, "playback" );
 
-         skaterift.helper_freecam = gui_new_helper(
+         player_replay.helper_freecam = gui_new_helper(
                input_button_list[k_srbind_replay_freecam], &text );
 
          skaterift_replay_update_helpers();
@@ -550,25 +759,21 @@ static void skaterift_replay_post_render(void){
    }
 }
 
-#if 0
-static void skaterift_get_replay_camera( camera *cam ){
-   if( skaterift.freecam ){
-      cam->nearz = 0.1f;
-      cam->farz = 100.0f;
-      v3_copy( skaterift.replay_freecam.pos, cam->pos );
-      v3_copy( skaterift.replay_freecam.angles, cam->angles );
-      cam->fov = skaterift.replay_freecam.fov;
-   }
-   else{
-      replay_get_camera( &skaterift.replay, &skaterift.cam );
-   }
+void skaterift_replay_init(void)
+{
+   u32 bytes = 1024*1024*10;
+   player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+   player_replay.local.size = bytes;
+   replay_clear( &player_replay.local );
+
+   vg_console_reg_var( "replay_editor", &player_replay.editor_mode,
+                       k_var_dtype_i32, VG_VAR_PERSISTENT );
 }
-#endif
 
-static void skaterift_replay_debug_info(void){
+void skaterift_replay_debug_info(void)
+{
    player__debugtext( 2, "replay info" );
-
-   replay_buffer *replay = &skaterift.replay;
+   replay_buffer *replay = &player_replay.local;
 
    u32 head = 0,
        tail = 0;
@@ -578,7 +783,7 @@ static void skaterift_replay_debug_info(void){
    player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
 
    if( replay->statehead ){
-      for( u32 i=0; i<4; i++ ){
+      for( u32 i=0; i<k_replay_framedata_rows; i++ ){
          player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
               replay->statehead->data_table[i][0],
               replay->statehead->data_table[i][1] );
@@ -602,10 +807,28 @@ static void skaterift_replay_debug_info(void){
    player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
 }
 
-static void skaterift_replay_imgui(void){
+static int _keyframe_cmp( const void *p1, const void *p2 )
+{
+   const replay_keyframe *kf1 = p1, *kf2 = p2;
+   return kf1->time > kf2->time;
+}
+
+static void replay_keyframe_sort(void)
+{
+   qsort( player_replay.keyframes, player_replay.keyframe_count,
+          sizeof(replay_keyframe), _keyframe_cmp );
+}
+
+static void replay_editor_imgui(void)
+{
+   
+}
+
+void skaterift_replay_imgui(void)
+{
    if( skaterift.activity != k_skaterift_replay ) return;
 
-   replay_buffer *replay = &skaterift.replay;
+   replay_buffer *replay = &player_replay.local;
    f64 start = replay->cursor,
        end   = replay->cursor;
    if( replay->tail ) start = replay->tail->time;
@@ -618,37 +841,41 @@ static void skaterift_replay_imgui(void){
    /* mainbar */
    ui_px height = 32,
          cwidth = 2;
-   ui_rect bar = { 0, 0, vg.window_x, height };
-   ui_fill( bar, ui_colour( k_ui_bg ) );
+   ui_rect timeline = { 0, 0, vg.window_x, height };
+   ui_fill( timeline, ui_colour( k_ui_bg ) );
 
    /* cursor frame block */
-   if( replay->cursor_frame ){
-      if( replay->cursor_frame->r ){
+   if( replay->cursor_frame )
+   {
+      if( replay->cursor_frame->r )
+      {
          f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
              s = (replay->cursor_frame->time - start) / len;
          ui_rect box = { s*(f64)vg.window_x, 0, 
-                         VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
+                         VG_MAX(4,(ui_px)(l*vg.window_x)), timeline[3]+2 };
          ui_fill( box, ui_colour( k_ui_bg+4 ) );
       }
    }
 
    /* cursor */
    ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0, 
-                     cwidth, bar[3] };
+                     cwidth, (player_replay.editor_mode? 0: 16) + timeline[3] };
    ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
 
    /* latest state marker */
-   if( replay->statehead ){
+   if( replay->statehead )
+   {
       f64 t = (replay->statehead->time - start) / len;
-      ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+      ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
       ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
    }
 
    /* previous state marker */
    replay_frame *prev = replay_find_recent_stateframe( replay );
-   if( prev ){
+   if( prev )
+   {
       f64 t = (prev->time - start) / len;
-      ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
+      ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
       ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
    }
 
@@ -658,8 +885,182 @@ static void skaterift_replay_imgui(void){
    ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
 
    snprintf( buffer, 128, "-%.2fs\n", len );
-   ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
-   ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
-}
+   ui_text( timeline, buffer, 1, k_ui_align_middle_left, 0 );
+   ui_text( timeline, "0s", 1, k_ui_align_middle_right, 0 );
+
+   if( player_replay.editor_mode )
+   {
+      gui_helper_clear();
+      vg_ui.wants_mouse = 1;
+
+      ui_rect panel = { 0, timeline[3] + 20, 200, 400 };
+      ui_fill( panel, ui_opacity( ui_colour(k_ui_bg), 0.5f ) );
+      ui_rect_pad( panel, (ui_px[2]){4,4} );
+
+      if( ui_button( panel, 
+               (player_replay.replay_control == k_replay_control_play)? 
+                  "Pause": "Play" ) == k_ui_button_click )
+      {
+         player_replay.replay_control ^= k_replay_control_play;
+      }
+
+
+
+
+      /* script bar */
+      ui_rect script = { 0, height + 2, vg.window_x, 16 };
+      ui_fill( script, ui_colour( k_ui_bg ) );
+
+      f64 mouse_t = start + ((f64)vg_ui.mouse[0] / (f64)vg.window_x)*len;
+
+      /* keyframe draw and select */
+      bool absorb_by_keyframe = 0;
+      ui_px lx = 0;
+      for( u32 i=0; i<player_replay.keyframe_count; i ++ )
+      {
+         replay_keyframe *kf = &player_replay.keyframes[i];
+         f64 t = (kf->time-start)/len;
 
-#endif /* PLAYER_REPLAY_C */
+         ui_px x = t*(f64)vg.window_x-8;
+
+         if( i )
+         {
+            ui_rect con = { lx, script[1]+7, x-lx, 1 };
+            ui_fill( con, ui_colour(k_ui_blue) );
+
+            vg_line( kf->cam.pos, 
+                     player_replay.keyframes[i-1].cam.pos, VG__BLUE );
+         }
+
+         ui_rect tag = { x, script[1], 16, 16 };
+
+         if( ui_inside_rect( tag, vg_ui.mouse ) )
+         {
+            absorb_by_keyframe = 1;
+
+            if( ui_click_down( UI_MOUSE_LEFT ) )
+            {
+               if( player_replay.active_keyframe != i )
+               {
+                  player_replay.drag_wait = 1;
+                  player_replay.active_keyframe = i;
+                  replay_seek( &player_replay.local, kf->time );
+               }
+            }
+            else
+            {
+               ui_outline( tag, 1, ui_colour(k_ui_fg), 0 );
+            }
+         }
+
+         if( i == player_replay.active_keyframe )
+         {
+            ui_outline( tag, 2, ui_colour(k_ui_fg), 0 );
+
+            if( ui_inside_rect( tag, vg_ui.mouse_click ) 
+                  && !player_replay.drag_wait )
+            {
+               if( ui_clicking( UI_MOUSE_LEFT ) )
+               {
+                  absorb_by_keyframe = 1;
+                  tag[0] = vg_ui.mouse[0]-8;
+                  replay_seek( &player_replay.local, mouse_t );
+               }
+               else if( ui_click_up( UI_MOUSE_LEFT ) )
+               {
+                  kf->time = mouse_t;
+                  replay_keyframe_sort();
+               }
+            }
+         }
+
+         ui_fill( tag, ui_colour(k_ui_blue) );
+         lx = x;
+      }
+
+      if( player_replay.drag_wait && !ui_clicking(UI_MOUSE_LEFT) )
+         player_replay.drag_wait = 0;
+
+      /* adding keyframes */
+      if( ui_inside_rect( script, vg_ui.mouse ) )
+      {
+         vg_ui.cursor = k_ui_cursor_hand;
+
+         ui_rect cursor = { vg_ui.mouse[0], script[1], 4, 16 };
+         ui_fill( cursor, ui_colour( k_ui_fg ) );
+
+         if( !absorb_by_keyframe && ui_click_down( UI_MOUSE_LEFT ) )
+         {
+            u32 max = vg_list_size( player_replay.keyframes );
+            if( player_replay.keyframe_count == max )
+            {
+               ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD );
+            }
+            else 
+            {
+               replay_keyframe *kf = 
+                  &player_replay.keyframes[player_replay.keyframe_count++];
+
+               kf->time = mouse_t;
+               v3_copy( skaterift.cam.pos, kf->cam.pos );
+               v3_copy( skaterift.cam.angles, kf->cam.angles );
+               kf->cam.fov = skaterift.cam.fov;
+
+               replay_keyframe_sort();
+            }
+         }
+      }
+
+
+      /* timeline scrub */
+      bool start_in_timeline = 
+         ui_clicking(UI_MOUSE_LEFT) && 
+         ui_inside_rect(timeline, vg_ui.mouse_click);
+      if( (ui_inside_rect( timeline, vg_ui.mouse )) || start_in_timeline )
+      {
+         ui_rect cursor = { vg_ui.mouse[0], timeline[1], 4, timeline[3] };
+         ui_fill( cursor, ui_colour( k_ui_fg ) );
+         vg_ui.cursor = k_ui_cursor_ibeam;
+
+         if( ui_clicking( UI_MOUSE_LEFT ) && start_in_timeline )
+         {
+            replay_seek( &player_replay.local, mouse_t );
+            player_replay.active_keyframe = -1;
+         }
+      }
+
+      if( player_replay.active_keyframe != -1 )
+      {
+         replay_keyframe *kf = 
+            &player_replay.keyframes[ player_replay.active_keyframe ];
+
+         enum ui_button_state mask_using = 
+               k_ui_button_holding_inside |
+               k_ui_button_holding_outside |
+               k_ui_button_click;
+
+         if( ui_button( panel, "Edit cam" ) & mask_using )
+         {
+            if( ui_click_down( UI_MOUSE_LEFT ) )
+            {
+               /* init freecam */
+               v3_copy( kf->cam.pos, player_replay.replay_freecam.pos );
+               v3_copy( kf->cam.angles, player_replay.replay_freecam.angles );
+               player_replay.replay_freecam.fov = kf->cam.fov;
+            }
+
+            /* move freecam */
+            vg_ui.wants_mouse = 0;
+            freecam_preupdate();
+
+            v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
+            v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
+            skaterift.cam.fov = player_replay.replay_freecam.fov;
+
+            v3_copy( skaterift.cam.pos, kf->cam.pos );
+            v3_copy( skaterift.cam.angles, kf->cam.angles );
+            kf->cam.fov = skaterift.cam.fov;
+         }
+      }
+   }
+}