#include "player_remote.h"
#include "skeleton.h"
#include "player_render.h"
+#include "player_api.h"
#include "network_common.h"
#include "addon.h"
#include "font.h"
#include "ent_miniworld.h"
#include "ent_region.h"
#include "shaders/model_entity.h"
+#include "vg/vg_steam_friends.h"
+
+struct global_netplayers netplayers;
static i32 k_show_own_name = 0;
-static void player_remote_clear( struct network_player *player ){
+static void player_remote_clear( struct network_player *player )
+{
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
*
* Run if local worlds change
*/
-static void relink_all_remote_player_worlds(void){
+void relink_all_remote_player_worlds(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
struct network_player *player = &netplayers.list[i];
if( player->active )
}
}
-static void player_remote_update_friendflags( struct network_player *remote ){
+void player_remote_update_friendflags( struct network_player *remote )
+{
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
remote->steamid, k_EFriendFlagImmediate );
remote->steamid, k_EFriendFlagBlocked );
}
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
+{
netmsg_blank *tmp = msg->m_pData;
if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
}
netmsg_playerframe *frame = msg->m_pData;
+
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
return;
/*
* Write localplayer pose to network
*/
-static void remote_player_send_playerframe(void){
+void remote_player_send_playerframe(void)
+{
u8 sysid = localplayer.subsystem;
if( sysid >= k_player_subsystem_max ) return;
/*
* Updates network traffic stats
*/
-static void remote_player_debug_update(void){
+void remote_player_debug_update(void)
+{
if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
netplayers.last_data_measurement = vg.time_real;
u32 total_down = 0;
/*
* Debugging information
*/
-static void remote_player_network_imgui( m4x4f pv ){
+void remote_player_network_imgui( m4x4f pv )
+{
if( network_client.user_intent == k_server_intent_online ){
if( !(steam_ready &&
(network_client.state == k_ESteamNetworkingConnectionState_Connected)))
ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+ ui_font_face( &vgf_default_title );
+ ui_info( panel, "Network" );
+ ui_font_face( &vgf_default_large );
+ ui_info( panel, "Status" );
+ ui_font_face( &vgf_default_small );
+
char buf[512];
const char *netstatus = "PROGRAMMING ERROR";
/*
* animate remote player and store in final_mtx
*/
-static void animate_remote_player( u32 index ){
-
+void animate_remote_player( u32 index )
+{
/*
* Trys to keep the cursor inside the buffer
*/
/*
* Update full final_mtx for all remote players
*/
-static void animate_remote_players(void){
+void animate_remote_players(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active ) continue;
/*
* Draw remote players
*/
-static void render_remote_players( world_instance *world, camera *cam ){
+void render_remote_players( world_instance *world, vg_camera *cam )
+{
u32 draw_list[ NETWORK_MAX_PLAYERS ],
draw_list_count = 0,
gliders = 0;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
+
+#if 0
if( !player->isfriend &&
(world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
draw_list[draw_list_count ++] = i;
return 0;
}
-static void remote_players_init(void){
+void remote_players_init(void)
+{
vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
vg_console_reg_var( "k_show_own_name", &k_show_own_name,
k_var_dtype_i32, 0 );
}
}
-static void remote_sfx_pre_update(void){
+void remote_sfx_pre_update(void)
+{
for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
struct net_sfx *si = &netplayers.sfx_queue[i];
/*
* Draw chat box relative to the root tag position on the screen
*/
-static void chat_box( ui_point tag_root, f64 time, const char *message ){
+static void chat_box( ui_point tag_root, f64 time, const char *message )
+{
if( (vg.time_real - time) > 15.0 )
return;
ui_rect wr;
wr[2] = ui_text_line_width( message ) + 8;
- wr[3] = vg_ui.font->glyph_height + 2;
+ wr[3] = vg_ui.font->ch + 2;
wr[0] = tag_root[0]-(wr[2]/2);
wr[1] = tag_root[1] - wr[3] - 8;
* Draw full imgui for remote player
*/
static void remote_player_nametag( ui_point tag_root,
- struct network_player *player ){
- vg_ui.font = &vg_ui_font_big;
+ struct network_player *player )
+{
+ ui_font_face( &vgf_default_large );
ui_rect wr;
wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
- vg_ui.font = &vg_ui_font_small;
+ ui_font_face( &vgf_default_small );
/* medals */
int cols = 0;
for( int i=0; i<3; i ++ ){
if( player->medals[i] ){
ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
- vg_ui.font->glyph_height };
+ vg_ui.font->ch };
vg_strnull( &str, buf, 32 );
+#if 0
vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+#endif
vg_strcati32( &str, player->medals[i] );
ui_text( col, buf, 1, k_ui_align_middle_center,
else
fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
- vg_ui.font = &vg_ui_font_big;
+ ui_font_face( &vgf_default_large );
ui_text( top, username, 1, k_ui_align_middle_center, fg );
- vg_ui.font = &vg_ui_font_small;
+ ui_font_face( &vgf_default_small );
ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
}
-static void remote_players_imgui_lobby(void){
+void remote_players_imgui_lobby(void)
+{
if( network_client.user_intent == k_server_intent_online ){
if( !(steam_ready &&
(network_client.state == k_ESteamNetworkingConnectionState_Connected)))
ui_px y = 50, width = 200, height = 42, gap = 2,
x = vg.window_x - width;
- vg_ui.font = &vg_ui_font_big;
+ ui_font_face( &vgf_default_large );
ui_text( (ui_rect){ x, 0, width, height },
"In World", 1, k_ui_align_middle_center, 0 );
- vg_ui.font = &vg_ui_font_small;
+ ui_font_face( &vgf_default_small );
ui_rect us = { x, y, width, height };
}
}
-static void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist, int geo_cull ){
+void remote_players_imgui_world( world_instance *world, m4x4f pv,
+ f32 max_dist, int geo_cull )
+{
ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
chat_send_message( buf );
}
-static void remote_players_chat_imgui(void){
+void remote_players_chat_imgui(void)
+{
if( netplayers.chatting == 1 ){
ui_rect box = { 0, 0, 400, 40 },
window = { 0, 0, vg.window_x, vg.window_y };