+#include "player.h"
#include "player_effects.h"
+#include "player_render.h"
#include "particle.h"
-static void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt ){
+void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt )
+{
if( ef->t < 0.0f ){
ef->t = (1.0f-powf(vg_randf64(&vg.rand),4.0f))*4.0f;
ef->l = 0.08f;
ef->l -= dt;
}
-static void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt ){
+void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt )
+{
if( !ef->colour ) return;
if( ef->t < 0.0f ){
- ef->t = 0.05f+vg_randf64(&vg.rand)*0.1f;
+ ef->t += 0.05f+vg_randf64(&vg.rand)*0.1f;
v3f dir;
v3_copy( v, dir );