npcs and tutorial stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 74d56f30d08de71817844512a09c822eeb0508cb..bbe76ea7de91ba1491913f8db0ce696362155d39 100644 (file)
--- a/player.c
+++ b/player.c
@@ -1,7 +1,5 @@
-#ifndef PLAYER_C
-#define PLAYER_C
-
 #include "player.h"
+#include "addon.h"
 #include "camera.h"
 #include "player_model.h"
 #include "input.h"
 #include "ent_miniworld.h"
 #include "gui.h"
 
-static int localplayer_cmd_respawn( int argc, const char *argv[] ){
+#include "shaders/model_entity.h"
+#include "shaders/model_character_view.h"
+#include "shaders/model_board_view.h"
+
+#include "player_walk.h"
+#include "player_dead.h"
+#include "player_drive.h"
+#include "player_skate.h"
+#include "player_basic_info.h"
+#include "player_glide.h"
+
+i32 k_invert_y = 0;
+struct localplayer localplayer = 
+{
+   .rb = 
+   {
+      .co = { 0,0,0 },
+      .w = { 0,0,0 },
+      .v = { 0,0,0 },
+      .q = { 0,0,0,1 },
+      .to_world = M4X3_IDENTITY,
+      .to_local = M4X3_IDENTITY
+   }
+};
+
+struct player_subsystem_interface *player_subsystems[] = 
+{
+   [k_player_subsystem_walk]  = &player_subsystem_walk,
+   [k_player_subsystem_dead]  = &player_subsystem_dead,
+   [k_player_subsystem_drive] = &player_subsystem_drive,
+   [k_player_subsystem_skate] = &player_subsystem_skate,
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info,
+   [k_player_subsystem_glide] = &player_subsystem_glide,
+};
+
+int localplayer_cmd_respawn( int argc, const char *argv[] )
+{
    ent_spawn *rp = NULL, *r;
    world_instance *world = world_current_instance();
 
@@ -32,8 +66,10 @@ static int localplayer_cmd_respawn( int argc, const char *argv[] ){
    return 1;
 }
 
-static void player_init(void){
-   for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+void player_init(void)
+{
+   for( u32 i=0; i<k_player_subsystem_max; i++ )
+   {
       struct player_subsystem_interface *sys = player_subsystems[i];
       if( sys->system_register ) sys->system_register();
    }
@@ -46,13 +82,16 @@ static void player_init(void){
    VG_VAR_F32( k_cam_shake_trackspeed );
    VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
 
+#if 0
    vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
    vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
-   vg_console_reg_var( "invert_y", &k_invert_y, 
+#endif
+   vg_console_reg_var( "invert_y", &k_invert_y,
                         k_var_dtype_i32, VG_VAR_PERSISTENT );
 }
 
-static void player__debugtext( int size, const char *fmt, ... ){
+void player__debugtext( int size, const char *fmt, ... )
+{
        char buffer[ 1024 ];
 
    va_list args;
@@ -68,15 +107,18 @@ static void player__debugtext( int size, const char *fmt, ... ){
  * Appearence
  */
 
-static void player__use_model( u16 reg_id ){
+void player__use_model( u16 reg_id )
+{
    addon_cache_unwatch( k_addon_type_player, 
                         localplayer.playermodel_view_slot );
    localplayer.playermodel_view_slot = 
       addon_cache_create_viewer( k_addon_type_player, reg_id );
 }
 
-static void player__bind(void){
-   for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+void player__bind(void)
+{
+   for( u32 i=0; i<k_player_subsystem_max; i++ )
+   {
       struct player_subsystem_interface *sys = player_subsystems[i];
 
       if( sys->bind ) sys->bind();
@@ -88,7 +130,8 @@ static void player__bind(void){
  * ----------------------------------------------------------------------------
  */
 
-static void player__pre_update(void){
+void player__pre_update(void)
+{
    if( button_down( k_srbind_camera ) && !localplayer.immobile &&
        (localplayer.subsystem != k_player_subsystem_dead) ){
       if( localplayer.cam_control.camera_mode == k_cam_firstperson )
@@ -101,21 +144,35 @@ static void player__pre_update(void){
       player_subsystems[ localplayer.subsystem ]->pre_update();
 }
 
-static void player__update(void){
+void player__update(void)
+{
    if( player_subsystems[ localplayer.subsystem ]->update )
       player_subsystems[ localplayer.subsystem ]->update();
+
+   if( localplayer.glider_orphan && 
+       (skaterift.activity != k_skaterift_replay) )
+      glider_physics( (v2f){0,0} );
 }
 
-static void player__post_update(void){
-   if( player_subsystems[ localplayer.subsystem ]->post_update )
-      player_subsystems[ localplayer.subsystem ]->post_update();
+void player__post_update(void)
+{
+   struct player_subsystem_interface *sys = 
+      player_subsystems[ localplayer.subsystem ];
+
+   if( sys->post_update ) sys->post_update();
+
+   SDL_AtomicLock( &air_audio_data.sl );
+   air_audio_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate;
+   SDL_AtomicUnlock( &air_audio_data.sl );
 }
 
 /*
  * Applies gate transport to a player_interface
  */
-static void player__pass_gate( u32 id ){
+void player__pass_gate( u32 id )
+{
    world_instance *world = world_current_instance();
+   skaterift_record_frame( &player_replay.local, 1 );
 
    /* update boundary hash (network animation) */
    u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
@@ -127,6 +184,7 @@ static void player__pass_gate( u32 id ){
    world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
 
    localplayer.gate_waiting = gate;
+   localplayer.deferred_frame_record = 1;
 
    struct player_cam_controller *cc = &localplayer.cam_control;
    m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
@@ -135,19 +193,18 @@ static void player__pass_gate( u32 id ){
 
    m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
 
-   if( gate->flags & k_ent_gate_nonlocal ){
-      /* FIXME: Code dupe with world_load.c */
-      ent_spawn *rp = world_find_spawn_by_name( world, "start" );
-      if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
-      /* TODO: fallback to searching for a safe location using raycasts */
-      assert(rp);
-      v3_copy( rp->transform.co, world->player_co );
-
+   if( gate->flags & k_ent_gate_nonlocal )
+   {
+      world_default_spawn_pos( world, world->player_co );
       world_static.active_instance = gate->target;
       player__clean_refs();
+
+      replay_clear( &player_replay.local );
    }
    else 
+   {
       world_routes_activate_entry_gate( world, gate );
+   }
    
    v3f v0;
    v3_angles_vector( localplayer.angles, v0 );
@@ -157,13 +214,10 @@ static void player__pass_gate( u32 id ){
    audio_lock();
    audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
    audio_unlock();
-
-   replay_clear( &skaterift.replay );
 }
 
-static void player_apply_transport_to_cam( m4x3f transport ){
-   /* FIXME: Applies to skaterift.cam directly! */
-
+void player_apply_transport_to_cam( m4x3f transport )
+{
    /* Pre-emptively edit the camera matrices so that the motion vectors 
     * are correct */
    m4x3f transport_i;
@@ -179,7 +233,8 @@ static void player_apply_transport_to_cam( m4x3f transport ){
    m4x4_mul( world_gates.cam.mtx.v,  transport_4, world_gates.cam.mtx.v );
 }
 
-static void player__im_gui(void){
+void player__im_gui(void)
+{
    if( !k_player_debug_info ) return;
 
    ui_rect box = {
@@ -214,7 +269,7 @@ static void player__im_gui(void){
                                        [k_skaterift_replay]    = "replay",
                                        [k_skaterift_ent_focus] = "ent_focus",
                                        [k_skaterift_default]   = "default",
-                                       [k_skaterift_respawning]= "map"
+                                       [k_skaterift_world_map] = "world map"
                      } [skaterift.activity] );
    player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
 
@@ -227,22 +282,24 @@ static void player__im_gui(void){
    skaterift_replay_debug_info();
 }
 
-static void player__setpos( v3f pos ){
+void player__setpos( v3f pos )
+{
    v3_copy( pos, localplayer.rb.co );
    v3_zero( localplayer.rb.v );
-   rb_update_transform( &localplayer.rb );
+   rb_update_matrices( &localplayer.rb );
 }
 
-static void player__clean_refs(void){
-   replay_clear( &skaterift.replay );
+void player__clean_refs(void)
+{
+   replay_clear( &player_replay.local );
    gui_helper_clear();
 
    world_static.challenge_target = NULL;
    world_static.challenge_timer = 0.0f;
-   world_static.focused_entity = 0;
    world_static.active_trigger_volume_count = 0;
    world_static.last_use = 0.0;
-   world_entity_unfocus();
+   world_entity_exit_modal();
+   world_entity_clear_focus();
 
    localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
 
@@ -254,7 +311,8 @@ static void player__clean_refs(void){
    }
 }
 
-static void player__reset(void){
+void player__reset(void)
+{
    v3_zero( localplayer.rb.v );
    v3_zero( localplayer.rb.w );
    
@@ -262,35 +320,41 @@ static void player__reset(void){
    if( (l < 0.9f) || (l > 1.1f) )
       q_identity( localplayer.rb.q );
 
-   rb_update_transform( &localplayer.rb );
+   rb_update_matrices( &localplayer.rb );
 
    localplayer.subsystem = k_player_subsystem_walk;
    player__walk_reset();
 
    localplayer.immobile = 0;
    localplayer.gate_waiting = NULL;
+   localplayer.have_glider = 0;
+   localplayer.glider_orphan = 0;
 
    v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
    player__clean_refs();
 }
 
-static void player__spawn( ent_spawn *rp ){
+void player__spawn( ent_spawn *rp )
+{
    player__setpos( rp->transform.co );
    player__reset();
 }
 
 
-static void player__kill(void){
+void player__kill(void)
+{
 }
 
-static void player__begin_holdout( v3f offset ){
+void player__begin_holdout( v3f offset )
+{
    memcpy( &localplayer.holdout_pose, &localplayer.pose, 
             sizeof(localplayer.pose) );
    v3_copy( offset, localplayer.holdout_pose.root_co );
    localplayer.holdout_time = 1.0f;
 }
 
-static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx )
+{
    bitpack_bytes( ctx, 1, &sfx->system );
    bitpack_bytes( ctx, 1, &sfx->priority );
    bitpack_bytes( ctx, 1, &sfx->id );
@@ -299,7 +363,8 @@ static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
    bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
 }
 
-static void net_sfx_play( struct net_sfx *sfx ){
+void net_sfx_play( struct net_sfx *sfx )
+{
    if( sfx->system < k_player_subsystem_max ){
       struct player_subsystem_interface *sys = player_subsystems[sfx->system];
       if( sys->sfx_oneshot ){
@@ -308,49 +373,50 @@ static void net_sfx_play( struct net_sfx *sfx ){
    }
 };
 
-static void player__networked_sfx( u8 system, u8 priority, u8 id, 
-                                   v3f pos, f32 volume ){
-   struct net_sfx null, *sfx = &null;
-
-   if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
-      sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+static struct net_sfx *find_lower_priority_sfx( struct net_sfx *buffer, u32 len, 
+                                                u32 *count, u8 priority ){
+   struct net_sfx *p_sfx = NULL;
+   if( *count < len ){
+      p_sfx = &buffer[ *count ];
+      *count = *count+1;
+   }
    else {
-      for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
-         struct net_sfx *a = &localplayer.sfx_buffer[i];
+      for( u32 i=0; i<len; i++ ){
+         struct net_sfx *a = &buffer[i];
          if( a->priority < priority ){
-            sfx = a;
+            p_sfx = a;
             break;
          }
       }
    }
 
-   sfx->id = id;
-   sfx->priority = priority;
-   sfx->volume = volume;
-   v3_copy( pos, sfx->location );
-   sfx->system = system;
+   return p_sfx;
+}
 
+void player__networked_sfx( u8 system, u8 priority, u8 id, 
+                            v3f pos, f32 volume )
+{
+   struct net_sfx sfx,
+         *p_net = find_lower_priority_sfx( 
+               localplayer.sfx_buffer, 4, 
+               &localplayer.sfx_buffer_count, priority ),
+         *p_replay = find_lower_priority_sfx(
+               localplayer.local_sfx_buffer, 2,
+               &localplayer.local_sfx_buffer_count, priority );
+
+   sfx.id = id;
+   sfx.priority = priority;
+   sfx.volume = volume;
+   v3_copy( pos, sfx.location );
+   sfx.system = system;
+
+   /* we only care about subframe in networked sfx. local replays run at a 
+    * high enough framerate. */
    f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
-   sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+   sfx.subframe = vg_clampf( t, 0.0f, 1.0f );
 
-   net_sfx_play( sfx );
-}
+   if( p_net ) *p_net = sfx;
+   if( p_replay ) *p_replay = sfx;
 
-static void player__clear_sfx_buffer(void){
-   localplayer.sfx_buffer_count = 0;
+   net_sfx_play( &sfx );
 }
-
-/* implementation */
-#include "player_common.c"
-
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_basic_info.c"
-
-#include "player_render.c"
-#include "player_ragdoll.c"
-#include "player_replay.c"
-
-#endif /* PLAYER_C */