change shader properties to be vg_msg based
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index 9116a34eb3aa240fc4e556fbb54471496bd620ab..1d513f47b7e416b7ffa5f9a309d27db785de86c7 100644 (file)
@@ -6,12 +6,11 @@
 #include <signal.h>
 #include <unistd.h>
 #include <time.h>
+#include <string.h>
 
 volatile sig_atomic_t sig_stop;
 
 #include "gameserver.h" 
-#include "highscores.c"
-#include "servermonitor_server.c"
 #include "vg/vg_opt.h"
 #include "network_common.h"
 #include "gameserver_db.h"
@@ -92,6 +91,9 @@ static void gameserver_player_join( int index ){
       alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
    item->inetmsg_id = k_inetmsg_playeritem;
 
+   netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
+   region->inetmsg_id = k_inetmsg_region;
+
    for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
       struct gameserver_client *client = &gameserver.clients[i];
 
@@ -116,7 +118,7 @@ static void gameserver_player_join( int index ){
 
       /* items */
       for( int j=0; j<k_netmsg_playeritem_max; j++ ){
-         chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX, 
+         chs = vg_strncpy( client->items[j].uid, item->uid, ADDON_UID_MAX, 
                            k_strncpy_always_add_null );
          item->type_index = j;
          item->client = i;
@@ -124,6 +126,17 @@ static void gameserver_player_join( int index ){
          gameserver_send_to_client( index, item, size,
                                     k_nSteamNetworkingSend_Reliable );
       }
+
+      /* region */
+      
+      region->client = i;
+      region->flags = client->region_flags;
+      u32 l = vg_strncpy( client->region, region->loc, NETWORK_REGION_MAX, 
+                          k_strncpy_always_add_null );
+      size = sizeof(netmsg_region) + l + 1;
+
+      gameserver_send_to_client( index, region, size,
+                                 k_nSteamNetworkingSend_Reliable );
    }
 }
 
@@ -145,6 +158,8 @@ static void gameserver_player_leave( int index ){
                            k_nSteamNetworkingSend_Reliable );
 }
 
+static void gameserver_update_all_knowledge( int client, int clear );
+
 /*
  * Deletes client at index and disconnects the connection handle if it was 
  * set.
@@ -160,6 +175,7 @@ static void remove_client( int index ){
             NULL, 1 );
    }
    memset( client, 0, sizeof(struct gameserver_client) );
+   gameserver_update_all_knowledge( index, 1 );
 }
 
 /*
@@ -432,6 +448,103 @@ static void gameserver_update_db_username( db_request *db_req ){
    db_updateuser( inf->steamid, inf->username, admin );
 }
 
+static int gameserver_item_eq( struct gameserver_item *ia, 
+                               struct gameserver_item *ib ){
+   if( ia->hash == ib->hash )
+      if( !strcmp(ia->uid,ib->uid) )
+         return 1;
+
+   return 0;
+}
+
+/*
+ * Match addons between two player IDs. if clear is set, then the flags between
+ * those two IDs will all be set to 0.
+ */
+static void gameserver_update_knowledge_table( int client0, int client1, 
+                                               int clear ){
+   u32 idx = network_pair_index( client0, client1 );
+
+   struct gameserver_client *c0 = &gameserver.clients[client0],
+                            *c1 = &gameserver.clients[client1];
+
+   u8 flags = 0x00;
+
+   if( !clear ){
+      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world0],
+                             &c1->items[k_netmsg_playeritem_world0]))
+         flags |= CLIENT_KNOWLEDGE_SAME_WORLD0;
+
+      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world1],
+                             &c1->items[k_netmsg_playeritem_world1]))
+         flags |= CLIENT_KNOWLEDGE_SAME_WORLD1;
+   }
+
+   gameserver.client_knowledge_mask[idx] = flags;
+}
+
+/*
+ * If a change has been made on this client, then it will adjust the entire
+ * table of other players. if clear is set, all references to client will be set
+ * to 0.
+ */
+static void gameserver_update_all_knowledge( int client, int clear ){
+   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      if( i == client )
+         continue;
+
+      struct gameserver_client *ci = &gameserver.clients[i];
+
+      if( ci->steamid )
+         gameserver_update_knowledge_table( client, i, clear );
+   }
+}
+
+static void gameserver_propogate_player_frame( int client_id, 
+                                               netmsg_playerframe *frame, 
+                                               u32 size ){
+   u32 basic_size = sizeof(netmsg_playerframe) + ((24*3)/8);
+   netmsg_playerframe *full = alloca(size),
+                      *basic= alloca(basic_size);
+
+   memcpy( full, frame, size );
+   memcpy( basic, frame, basic_size );
+
+   full->client = client_id;
+   basic->client = client_id;
+   basic->subsystem = 4; /* (.._basic_info: 24f*3 animator ) */
+   basic->sound_effects = 0;
+
+   struct gameserver_client *c0 = &gameserver.clients[client_id];
+   c0->instance = frame->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
+
+   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
+      if( i == client_id )
+         continue;
+
+      struct gameserver_client *ci = &gameserver.clients[i];
+
+      int send_full = 0;
+
+      if( c0->instance == ci->instance ){
+         u32 k_index = network_pair_index( client_id, i );
+         u8 k_mask = gameserver.client_knowledge_mask[ k_index ];
+         
+         if( (k_mask & (CLIENT_KNOWLEDGE_SAME_WORLD0<<c0->instance)) )
+            send_full = 1;
+      }
+
+      if( send_full ){
+         gameserver_send_to_client( i, full, size, 
+                                    k_nSteamNetworkingSend_Unreliable );
+      }
+      else {
+         gameserver_send_to_client( i, basic, basic_size, 
+                                    k_nSteamNetworkingSend_Unreliable );
+      }
+   }
+}
+
 static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -477,12 +590,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
       db_send_request( call );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
-      /* propogate */
-      netmsg_playerframe *frame = alloca(msg->m_cbSize);
-      memcpy( frame, msg->m_pData, msg->m_cbSize );
-      frame->client = client_id;
-      gameserver_send_to_all( client_id, frame, msg->m_cbSize, 
-                              k_nSteamNetworkingSend_Unreliable );
+      gameserver_propogate_player_frame( client_id, 
+                                         msg->m_pData, msg->m_cbSize );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
       netmsg_playeritem *item = msg->m_pData;
@@ -495,7 +604,7 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
       
-      char *dest = client->items[ item->type_index ];
+      char *dest = client->items[ item->type_index ].uid;
 
       network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
                          dest, ADDON_UID_MAX );
@@ -507,6 +616,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                                 [k_netmsg_playeritem_world0]="world0",
                                 [k_netmsg_playeritem_world1]="world1"
                }[item->type_index], item->uid );
+
+      gameserver_update_all_knowledge( client_id, 0 );
                            
       /* propogate */
       netmsg_playeritem *prop = alloca(msg->m_cbSize);
@@ -525,8 +636,28 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                                  prop->msg, NETWORK_MAX_CHAT );
       vg_info( "[%d]: %s\n", client_id, prop->msg );
 
-      gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l, 
+      gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1, 
+                              k_nSteamNetworkingSend_Reliable );
+   }
+   else if( tmp->inetmsg_id == k_inetmsg_region ){
+      netmsg_region *region = msg->m_pData,
+                    *prop = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
+
+      prop->inetmsg_id = k_inetmsg_region;
+      prop->client = client_id;
+      prop->flags = region->flags;
+
+      u32 l = network_msgstring( 
+            region->loc, msg->m_cbSize, sizeof(netmsg_region),
+            client->region, NETWORK_REGION_MAX );
+      client->region_flags = region->flags;
+
+      l = vg_strncpy( client->region, prop->loc, NETWORK_REGION_MAX, 
+                      k_strncpy_always_add_null );
+
+      gameserver_send_to_all( client_id, prop, sizeof(netmsg_region)+l+1, 
                               k_nSteamNetworkingSend_Reliable );
+      vg_info( "client %d moved to region: %s\n", client_id, client->region );
    }
    else {
       vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
@@ -575,7 +706,7 @@ static enum request_status gameserver_cat_table(
    vg_strnull( &q, buf, 512 );
    vg_strcat( &q, "SELECT * FROM \"" );
    vg_strcat( &q, table_name );
-   vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
+   vg_strcat( &q, "\" ORDER BY time ASC LIMIT 10;" );
    if( !vg_strgood(&q) )
       return k_request_status_out_of_memory;
 
@@ -596,8 +727,8 @@ static enum request_status gameserver_cat_table(
             continue;
 
          vg_msg_frame( msg, "" );
-         vg_msg_wkvu32( msg, "time", time );
-         vg_msg_wkvu64( msg, "steamid", steamid );
+         vg_msg_wkvnum( msg, "time", k_vg_msg_u32, 1, &time );
+         vg_msg_wkvnum( msg, "steamid", k_vg_msg_u64, 1, &steamid );
 
          char username[32];
          if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
@@ -635,11 +766,11 @@ static void gameserver_process_user_request( db_request *db_req ){
    vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
 
    /* create response packet */
-   netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
+   netmsg_request *res = alloca( sizeof(netmsg_request) + NETWORK_REQUEST_MAX );
    res->inetmsg_id = k_inetmsg_response;
    res->id = req->id;
    vg_msg body;
-   vg_msg_init( &body, res->q, 512 );
+   vg_msg_init( &body, res->q, NETWORK_REQUEST_MAX );
 
    const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
 
@@ -652,7 +783,8 @@ static void gameserver_process_user_request( db_request *db_req ){
    if( !strcmp( endpoint, "scoreboard" ) ){
       const char *mod = vg_msg_getkvstr( &data, "mod" );
       const char *route = vg_msg_getkvstr( &data, "route" );
-      u32 week = vg_msg_getkvu32( &data, "week", 0 );
+      u32 week;
+      vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week, NULL );
       
       if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
          gameserver_cat_table( &body, mod, route, 
@@ -696,7 +828,8 @@ static void gameserver_process_user_request( db_request *db_req ){
          return;
       }
 
-      i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+      i32 centiseconds;
+      vg_msg_getkvintg( &data, "time", k_vg_msg_i32, &centiseconds, NULL );
       if( centiseconds < 5*100 ){
          gameserver_request_respond( k_request_status_client_error,
                                      res, NULL, msg );
@@ -705,7 +838,6 @@ static void gameserver_process_user_request( db_request *db_req ){
 
       db_writeusertime( alltime_table, client->steamid, centiseconds, 1 );
       db_writeusertime( weekly_table, client->steamid, centiseconds, 1 );
-
       gameserver_request_respond( k_request_status_ok, res, NULL, msg );
    }
    else{
@@ -791,19 +923,6 @@ static u64 seconds_to_server_ticks( double s ){
    return s / 0.01;
 }
 
-static void test_runner( db_request *req ){
-   vg_warn( "RUNNER\n" );
-   char table[DB_TABLE_UID_MAX];
-   if( db_get_highscore_table_name( "sr002-local-mp_mtzero", 
-                                    "Coastal Run", 0, table ) ){
-      if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){
-         vg_success( "Written time\n" );
-         i32 v = db_readusertime( table, 76561198072130043 );
-         vg_success( "Returned time: %u\n", v );
-      }
-   }
-}
-
 int main( int argc, char *argv[] ){
    signal( SIGINT, inthandler );
    signal( SIGQUIT, inthandler );
@@ -813,21 +932,11 @@ int main( int argc, char *argv[] ){
    while( vg_argp( argc, argv ) ){
       if( vg_long_opt( "noauth" ) )
          gameserver.auth_mode = eServerModeNoAuthentication;
-
-      /* TODO: Options to override, ammend, remove etc */
    }
    
    vg_set_mem_quota( 80*1024*1024 );
    vg_alloc_quota();
-
    db_init();
-   db_request *req = db_alloc_request(0);
-   if( req ){
-      req->handler = test_runner;
-      db_send_request(req);
-   }
-
-   monitor_start_server(); /* UNIX socket monitor */
 
    /* steamworks init 
     * --------------------------------------------------------------- */
@@ -878,23 +987,15 @@ int main( int argc, char *argv[] ){
 
    u64 server_ticks = 8000,
        last_record_save = 8000,
-       last_scoreboard_gen = 0,
-       last_monitor_heartbeat = 0;
+       last_scoreboard_gen = 0;
 
    while( !sig_stop ){
-      monitor_event_loop();
       steamworks_event_loop( hsteampipe );
       poll_connections();
 
       usleep(10000);
       server_ticks ++;
 
-      if( server_ticks > 
-            (last_monitor_heartbeat + seconds_to_server_ticks(10.0))){
-         last_monitor_heartbeat = server_ticks;
-         monitor_heartbeat();
-      }
-
       if( db_killed() )
          break;
    }