-#ifndef ENTITY_H
-#define ENTITY_H
+#pragma once
+#include "vg/vg_audio.h"
+#include "vg/vg_imgui.h"
#include "model.h"
typedef struct ent_spawn ent_spawn;
typedef struct ent_cubemap ent_cubemap;
typedef struct ent_miniworld ent_miniworld;
typedef struct ent_prop ent_prop;
+typedef struct ent_region ent_region;
+typedef struct ent_list ent_list;
+typedef struct ent_glider ent_glider;
+typedef struct ent_npc ent_npc;
enum entity_alias{
k_ent_none = 0,
k_ent_challenge = 19,
k_ent_relay = 20,
k_ent_cubemap = 21,
- k_ent_miniworld = 22
+ k_ent_miniworld = 22,
+ k_ent_prop = 23,
+ k_ent_list = 24,
+ k_ent_region = 25,
+ k_ent_glider = 26,
+ k_ent_npc = 27
};
-static u32 mdl_entity_id_type( u32 entity_id ){
+static inline u32 mdl_entity_id_type( u32 entity_id )
+{
return (entity_id & 0x0fff0000) >> 16;
}
-static u32 mdl_entity_id_id( u32 entity_id ){
+static inline u32 mdl_entity_id_id( u32 entity_id )
+{
return entity_id & 0x0000ffff;
}
-static u32 mdl_entity_id( u32 type, u32 index ){
+static inline u32 mdl_entity_id( u32 type, u32 index )
+{
return (type & 0xfffff)<<16 | (index & 0xfffff);
}
-enum entity_function{
+enum entity_function
+{
k_ent_function_trigger,
k_ent_function_particle_spawn,
k_ent_function_trigger_leave
/* v102+ */
enum ent_gate_flag{
k_ent_gate_linked = 0x1, /* this is a working portal */
- k_ent_gate_nonlocal_DELETED = 0x2, /* use the key string to link this portal.
+ k_ent_gate_nonlocal = 0x2, /* use the key string to link this portal.
NOTE: if set, it adds the flip flag. */
k_ent_gate_flip = 0x4, /* flip direction 180* for exiting portal */
k_ent_gate_custom_mesh = 0x8, /* use a custom submesh instead of default */
k_ent_gate_locked = 0x10,/* has to be unlocked to be useful */
+
+ k_ent_gate_clean_pass = 0x20,/* player didn't rewind while getting here */
};
struct ent_gate{
u16 gate_index,
path_start,
path_count;
+
+ /* EXTENSION */
+ f32 best_time;
+};
+
+enum ent_route_flag {
+ k_ent_route_flag_achieve_silver = 0x1,
+ k_ent_route_flag_achieve_gold = 0x2,
+
+ k_ent_route_flag_out_of_zone = 0x10,
+ k_ent_region_flag_hasname = 0x20
};
struct ent_route{
union{
mdl_transform transform;
- u32 official_track_id;
+ u32 official_track_id; /* TODO: remove this */
}
anon;
f64 timing_base;
u32 id_camera; /* v103+ */
+
+ /* v104+, but always accessible */
+ u32 flags;
+ f64 best_laptime;
+ f32 ui_stopper, ui_residual;
+
+ ui_px ui_first_block_width, ui_residual_block_w;
};
struct ent_water{
};
enum skateshop_type{
- k_skateshop_type_boardshop,
- k_skateshop_type_charshop,
- k_skateshop_type_worldshop,
+ k_skateshop_type_boardshop = 0,
+ k_skateshop_type_charshop = 1,
+ k_skateshop_type_worldshop = 2,
+ k_skateshop_type_DELETED = 3,
+ k_skateshop_type_server = 4
};
struct ent_skateshop{
id_info;
}
worlds;
+
+ struct{
+ u32 id_lever;
+ }
+ server;
};
};
u32 pstr_name, pstr_author, pstr_desc;
f32 timezone;
u32 pstr_skybox;
+ u32 flags;
};
-static ent_marker *ent_find_marker( mdl_context *mdl,
- mdl_array_ptr *arr, const char *alias )
-{
- for( u32 i=0; i<mdl_arrcount(arr); i++ ){
- ent_marker *marker = mdl_arritm( arr, i );
-
- if( !strcmp( mdl_pstr( mdl, marker->pstr_alias ), alias ) ){
- return marker;
- }
- }
-
- return NULL;
-}
+ent_marker *ent_find_marker( mdl_context *mdl, mdl_array_ptr *arr,
+ const char *alias );
enum channel_behaviour{
k_channel_behaviour_unlimited = 0,
struct ent_relay {
u32 targets[4][2];
+ u32 targets_events[4];
};
struct ent_cubemap {
struct ent_miniworld {
mdl_transform transform;
u32 pstr_world;
-
- i32 purpose_DELTED;
+ u32 camera;
u32 proxy;
};
struct ent_prop {
mdl_transform transform;
- u32 submesh_start, submesh_count, flags;
+ u32 submesh_start, submesh_count, flags, pstr_alias;
};
-#include "world.h"
-static void entity_call( world_instance *world, ent_call *call );
+struct ent_region {
+ mdl_transform transform;
+ u32 submesh_start, submesh_count, pstr_title, flags, zone_volume,
+
+ /* 105+ */
+ target0[2];
+};
-#endif /* ENTITY_H */
+struct ent_glider {
+ mdl_transform transform;
+ u32 flags;
+ f32 cooldown;
+};
+
+struct ent_npc
+{
+ mdl_transform transform;
+ u32 id, context;
+};
+
+#include "world.h"
+void entity_call( world_instance *world, ent_call *call );