fix couple TODO
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 4cf3b34c3e017dc07701bd133e99a56a82ac43c6..68e485a80a8376aab728044ece7e3c05fd69ee42 100644 (file)
--- a/build.c
+++ b/build.c
@@ -1,4 +1,4 @@
-#include <time.h>
+#include "vg/vg_tool.h"
 #include "vg/vg_platform.h"
 #include "vg/vg_log.h"
 #include "vg/vg_opt.h"
@@ -8,76 +8,8 @@
 #include "addon_types.h"
 
 /* 
- * c build.c --release --clang 
- * c build.c --clang -p 
- * c build.c --file=game -rc --clang --play
- */
-
-int compiled_something = 0;
-
-/* old highscores server */
-void build_server( enum compiler compiler ){
-   vg_build_start( "skaterift_server", compiler );
-   vg_build_object( "server.c " );
-   vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
-   vg_build_library_dir( "-L./vg/dep/steam " );
-
-   vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
-   vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
-   vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
-   vg_build();
-   compiled_something = 1;
-}
-
-void build_sqlite3( enum compiler compiler ){
-   vg_build_start( "sqlite3.o", compiler );
-   vg_build_object( "-c dep/sqlite3/sqlite3.c " );
-   vg_build_link( "-ldl " );
-   vg_build();
-}
-
-/* new game server */
-void build_gameserver( enum compiler compiler ){
-   build_sqlite3( compiler );
-   vg_build_start( "skaterift_gameserver", compiler );
-
-   if( compiler == k_compiler_gcc )
-      vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
-   else
-      vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
-
-   vg_build_include( "-I./dep " );
-
-   vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
-   vg_build_library_dir( "-L./vg/dep/steam " );
-
-   //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
-   vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
-   vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
-   vg_build();
-   compiled_something = 1;
-}
-
-void build_servermonitor( enum compiler compiler ){
-   vg_build_start( "skaterift_servermonitor", compiler );
-   vg_build_object( "servermonitor_client.c " );
-
-   vg_build_add_link_for_graphics();
-   vg_build_include( "-I./vg/dep " );
-   vg_build_copy_graphics_dependencies();
-
-   vg_build();
-   compiled_something = 1;
-}
-
-void build_aadb_edit( enum compiler compiler ){
-   vg_build_start( "aadb_edit", compiler );
-   vg_build_object( "aadb_edit.c " );
-   vg_build();
-   compiled_something = 1;
-}
+ * Addon metadata utilities 
+ * -------------------------------------------------------------------------- */
 
 void write_msg( vg_msg *msg, const char *path ){
    FILE *fp = fopen( path, "wb" );
@@ -92,7 +24,8 @@ void write_msg( vg_msg *msg, const char *path ){
 }
 
 void write_generic_addon_inf( u32 type, const char *title,
-                              const char *content, const char *dest ){
+                              const char *content, const char *dest )
+{
    u8 descriptor_buf[ 512 ];
    vg_msg descriptor = {0};
    descriptor.buf = descriptor_buf;
@@ -100,40 +33,20 @@ void write_generic_addon_inf( u32 type, const char *title,
    vg_msg_frame( &descriptor, "workshop" );
       vg_msg_wkvstr( &descriptor, "title", title );
       vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", type );
+      vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
    vg_msg_end_frame( &descriptor );
    vg_msg_wkvstr( &descriptor, "content", content );
    write_msg( &descriptor, dest );
 }
 
-void build_shaders(void);
-void build_game( enum compiler compiler ){
-   static int shaders_built = 0;
-   if( !shaders_built ){
-      shaders_built = 1;
-      build_shaders();
-   }
-
-   vg_build_start( "skaterift", compiler );
-   vg_build_object( "skaterift.c " );
-   vg_build_add_link_for_graphics();
-   vg_build_add_link_for_game();
-
-   vg_build_copy_graphics_dependencies();
-   vg_build_copy_game_dependencies();
-
-   vg_build_symbolic_link( "textures_src", "textures" );
-   vg_build_symbolic_link( "models_src", "models" );
-   vg_build_symbolic_link( "boards_src", "boards" );
-   vg_build_symbolic_link( "maps_src", "maps" );
-   vg_build_symbolic_link( "sound_src", "sound" );
-   vg_build_symbolic_link( "playermodels_src", "playermodels" );
-   vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
-   vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
-
-   vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
-   vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
+/*
+ * Compilation specifications
+ * -------------------------------------------------------------------------- */
 
+/* operates in the local files, not in the bin folders */
+void build_game_metadata(void)
+{
+   vg_info( "Building game metadata\n" );
    write_generic_addon_inf( k_addon_type_board, 
                             "Longboard", "board.mdl", 
                             "boards_src/skaterift_long/addon.inf");
@@ -168,88 +81,24 @@ void build_game( enum compiler compiler ){
    write_generic_addon_inf( k_addon_type_player,
                             "Aaron", "ch_aaron.mdl",
                             "playermodels_src/skaterift_aaron/addon.inf" );
-
-   vg_build();
-   compiled_something = 1;
-}
-
-int main( int argc, char *argv[] ){
-   time_t uid = time(NULL);
-
-   char *arg;
-   while( vg_argp( argc, argv ) ){
-      if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
-         vg_build_mode_debug();
-
-      if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
-         vg_build_mode_release();
-
-      if( vg_long_opt( "clang-server" ) )
-         build_server( k_compiler_clang );
-
-      if( vg_long_opt( "gcc-gameserver" ) )
-         build_gameserver( k_compiler_gcc );
-
-      if( vg_long_opt( "clang-gameserver" ) )
-         build_gameserver( k_compiler_clang );
-
-      if( vg_long_opt( "gcc-servermonitor" ) )
-         build_servermonitor( k_compiler_gcc );
-
-      if( vg_long_opt( "clang-aadb-edit" ) )
-         build_aadb_edit( k_compiler_clang );
-
-      if( vg_long_opt( "clean" ) )
-         vg_build_clean();
-
-      if( vg_long_opt( "clang" ) )
-         build_game( k_compiler_clang );
-
-      if( vg_long_opt( "gcc" ) )
-         build_game( k_compiler_gcc );
-
-      if( vg_long_opt( "mingw" ) )
-         build_game( k_compiler_mingw );
-
-      if( vg_opt('p') || vg_long_opt("run") ){
-         chdir( vg_compiler.build_dir );
-         if( vg_compiler.compiler == k_compiler_mingw )
-            vg_build_syscall( "wine %s.exe", vg_compiler.name );
-         else
-            vg_build_syscall( "./%s", vg_compiler.name );
-         chdir( "../../" );
-      }
-
-      if( vg_long_opt( "tar" ) || vg_opt( 't' ) ){
-         vg_build_syscall( "mkdir -p dist" );
-         if( compiled_something )
-            vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s", 
-                              vg_compiler.name, uid, vg_compiler.build_dir );
-      }
-
-      if( vg_long_opt( "zip" ) || vg_opt( 'z' ) ){
-         vg_build_syscall( "mkdir -p dist" );
-         if( compiled_something )
-            vg_build_syscall( "zip -r9 dist/%s-%u.zip %s", 
-                              vg_compiler.name, uid, vg_compiler.build_dir );
-      }
-   }
 }
 
 #define _S( NAME, VS, FS ) \
    vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
 
 void build_shaders(void){
+   vg_info( "Compiling shader headers\n" );
    vg_shader_set_include_dir( "shaders" );
 
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_foliage",             "scene_foliage.vs", "scene_foliage.fs" );
    _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene.vs", "scene_route.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
@@ -265,15 +114,171 @@ void build_shaders(void){
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
    _S( "model_entity",         "model.vs",         "model_entity.fs" );
-   _S( "model_gate",           "model_gate.vs",    "model_gate_lq.fs" );
+   _S( "model_gate",           "model.vs",         "model_gate_lq.fs" );
+   _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
    _S( "model_font",           "model_font.vs",    "model_font.fs" );
 
-   /* Pointcloud */
-   _S( "point_map", "cloud.vs", "cloud.fs" );
+   _S( "particle", "particle.vs", "particle.fs" );
+   _S( "trail", "trail.vs", "trail.fs" );
 
    /* 2D */
    _S( "blit",      "blit.vs",      "blit.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
+
+   vg_build_shader_impl( "shaders/impl.c" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+   vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+   vg_symlink( proj, "textures_src", "textures" );
+   vg_symlink( proj, "models_src", "models" );
+   vg_symlink( proj, "boards_src", "boards" );
+   vg_symlink( proj, "maps_src", "maps" );
+   vg_symlink( proj, "sound_src", "sound" );
+   vg_symlink( proj, "playermodels_src", "playermodels" );
+   vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+   vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+   vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+   vg_syscall( "cp blender_export.py bin/%s/tools/", proj->uid.buffer );
+}
+
+void build_game_bin( struct vg_project *proj )
+{
+   static int meta = 0;
+   if( !meta ){
+      meta = 1;
+      build_shaders();
+      build_game_metadata();
+      vg_low( "\n\n" );
+   }
+
+   vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+   vg_add_engine( proj, &(struct vg_engine_config ) 
+         {
+            .fixed_update_hz = 60,
+            .legacy_support_vg_msg1 = 1,
+            .log_source_info = 1,
+            .steam_api = 1,
+            .use_3d = 1,
+            .custom_game_settings = 0,
+            .custom_shaders = 1
+         });
+
+   vg_add_source( proj, "skaterift.c " );
+   vg_add_controller_database( proj );
+   vg_compile_project( proj );
+}
+
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+   struct vg_env sqlite_env = *env;
+   sqlite_env.optimization = 3; /* force optimization always */
+   sqlite_env.debug_asan = 0;
+
+   vg_project_init( out_proj, env, "sqlite3" );
+   vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
+
+   vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+   vg_link( out_proj, "-ldl " );
+   vg_compile_project( out_proj );
+}
+
+void compile_server( struct vg_project *proj )
+{
+   struct vg_project sqlite_project;
+   build_sqlite_for_env( proj->env, &sqlite_project );
+
+   vg_project_new_target( proj, "server", k_obj_type_exe );
+   vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+   vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+   vg_include_dir( proj, "-I./dep " );
+   vg_library_dir( proj, "-L./vg/dep/steam " );
+   vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+   vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+   vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+   vg_compile_project( proj );
+}
+
+/*
+ * Scripts
+ * -------------------------------------------------------------------------- */
+
+void s_release_all(void){
+   vg_info( "running script: s_release_all(void)\n" );
+
+   struct vg_project content_proj, windows_proj, linux_proj;
+
+   struct vg_env env = vg_release_env;
+   env.platform = k_platform_anyplatform;
+   vg_project_init( &content_proj, &env, "skaterift" );
+   build_game_content( &content_proj );
+
+   /* binaries for windows */
+   env = vg_release_env;
+   env.platform = k_platform_windows;
+   vg_project_init( &windows_proj, &env, "skaterift" );
+   build_game_bin( &windows_proj );
+
+   /* binaries for linux */
+   env = vg_release_env;
+   env.platform = k_platform_linux;
+   vg_project_init( &linux_proj, &env, "skaterift" );
+   build_game_bin( &linux_proj );
+
+   /* package them up for storage */
+   vg_tarball_project( &content_proj );
+   vg_tarball_project( &linux_proj );
+   vg_tarball_project( &windows_proj );
+
+   /* extreme DRM solutions */
+   FILE *fp = fopen( "dist/bin/DRM", "w" );
+   fputs( "blibby!", fp );
+   fclose( fp );
+}
+
+void s_testing_build(void)
+{
+   vg_info( "running script: s_testing_build(void)\n" );
+
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
+
+   build_game_bin( &test_proj );
+   build_game_content( &test_proj );
+   vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_testing_server(void)
+{
+   vg_info( "running script: s_testing_server(void)\n" );
+
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+   compile_server( &test_proj );
+}
+
+int main( int argc, char *argv[] )
+{
+   char *arg;
+   while( vg_argp( argc, argv ) ){
+      if( vg_long_opt( "release-all" ) )
+         s_release_all();
+
+      if( vg_long_opt( "testing-build" ) )
+         s_testing_build();
+
+      if( vg_long_opt( "testing-server" ) )
+         s_testing_server();
+
+      if( vg_opt('r') )
+         vg_test_env.optimization = 3;
+   }
+
+   vg_success( "All scripts completed\n" );
 }