#include "vg/vg_msg.h"
#include "addon_types.h"
+#define C0_STOPGAP
+#include "vg/vg_m.h"
+#include "model.h"
+#include "model.c"
+#include "c0_stopgap.c"
+
/*
* Addon metadata utilities
* -------------------------------------------------------------------------- */
vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
- vg_syscall( "cp blender_export.py bin/%s/tools/", proj->uid.buffer );
+ vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
}
void build_game_bin( struct vg_project *proj )
{
static int meta = 0;
- if( !meta ){
+ if( !meta )
+ {
meta = 1;
build_shaders();
build_game_metadata();
vg_low( "\n\n" );
}
+
+#include "control_overlay.h"
vg_project_new_target( proj, "skaterift", k_obj_type_exe );
vg_add_engine( proj, &(struct vg_engine_config )
.custom_shaders = 1
});
+ if( proj->env->platform == k_platform_windows )
+ {
+ vg_link( proj, "-lws2_32 " );
+ }
+
vg_add_source( proj, "skaterift.c " );
vg_add_controller_database( proj );
vg_compile_project( proj );
vg_compile_project( proj );
}
+void compile_tools( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "skaterift", k_obj_type_shared );
+ vg_add_source( proj, "skaterift_lib.c " );
+ vg_compile_project( proj );
+}
+
/*
* Scripts
* -------------------------------------------------------------------------- */
-void s_release_all(void){
+void s_compile_tools(void)
+{
+ vg_info( "running script: s_compile_tools(void)\n" );
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_linux;
+
+ struct vg_project windows_proj, linux_proj;
+ vg_project_init( &linux_proj, &env, "skaterift-tools" );
+ compile_tools( &linux_proj );
+
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift-tools" );
+ compile_tools( &windows_proj );
+
+ vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer );
+ vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer);
+ vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
+ "-x skaterift_blender/__pycache__/\\*");
+}
+
+void s_release_all(void)
+{
vg_info( "running script: s_release_all(void)\n" );
struct vg_project content_proj, windows_proj, linux_proj;
fclose( fp );
}
-void s_testing_build(void){
+void s_testing_build(void)
+{
vg_info( "running script: s_testing_build(void)\n" );
struct vg_project test_proj;
build_game_bin( &test_proj );
build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
}
-void s_testing_server(void){
+void s_testing_server(void)
+{
vg_info( "running script: s_testing_server(void)\n" );
struct vg_project test_proj;
compile_server( &test_proj );
}
-int main( int argc, char *argv[] ){
+int main( int argc, char *argv[] )
+{
char *arg;
while( vg_argp( argc, argv ) ){
if( vg_long_opt( "release-all" ) )
if( vg_long_opt( "testing-server" ) )
s_testing_server();
+ if( vg_long_opt( "tools" ) )
+ s_compile_tools();
+
if( vg_opt('r') )
vg_test_env.optimization = 3;
}